Level for Witch: –

32 spells

Name ▲ School Witch Level Description
Anywhere But Here conjuration 4 This spell functions similarly to plane shift, but instead of transporting the targets to a...
Apport Animal conjuration 3 This spell functions like apport object except the target is an animal. Only normal, nonmagical...
Apport Object conjuration 2 This spell allows you to instantaneously transport a small nonliving object from one location to...
Callback conjuration 2 If the target takes hit point damage while within range of this spell, it immediately teleports...
Callback, Greater conjuration 5 This spell functions as callback, except as noted above.
Companion Transposition conjuration 5 You trade places with the other target, teleporting as if you were both affected by dimension...
Cruel Jaunt conjuration 6 You gain the ability to detect fear, as/sense fear (see page 127), but you sense creatures...
Damnation Stride conjuration 5 This spell functions like dimension door, except you leave behind a burst of fire. Choose one...
Dimensional Bounce conjuration 7 You designate two locations within range and create a dimensional link between them; you must...
Dimension Door conjuration 4 You instantly transfer yourself from your current location to any other spot within range. You...
Hostile Juxtaposition conjuration 5 You create a dimensional link to the target creature. When attacked or the subject of a spell...
Hostile Juxtaposition, Greater conjuration 7 This spell functions like hostile juxtaposition, except you can target one creature for every...
Ice Crystal Teleport conjuration 6 This spell functions as teleport, except you use it to teleport yourself or one other creature...
Janni's Jaunt conjuration 6 This spell functions as/plane shift, but with the following exceptions. First, you are able to...
Maddening Oubliette conjuration 7 The target is transported to a dark and dank prison in some unspecified horrific demiplane,...
Master's Escape conjuration 4 You create an extradimensional link between yourself and one summoned creature you control that...
Maze conjuration 8 You banish the subject into an extradimensional labyrinth. Each round on its turn, it may...
Maze of Madness And Suffering conjuration 9 This spell works like maze, except the DC of the Intelligence check to escape is 22 and each...
Phase Step conjuration 3 You instantly transfer the touched creature to a point you designate within range. This...
Plane Shift conjuration 7 You move yourself or some other creature to another plane of existence or alternate dimension....
Refuge conjuration 9 When you cast this spell, you create powerful magic in a specially prepared object. This object...
Returning Weapon conjuration 2 For the duration of the spell, the target weapon acts as if it had the returning weapon special...
Returning Weapon, Communal conjuration 3 For the duration of the spell, the target weapon acts as if it had the returning weapon special...
Storm Step conjuration 3 You are able to harness the power of the storm to transport yourself a short distance, by taking...
Surface Excursion conjuration 5 You instantly transport yourself and touched allies onto the nearest sky-facing surface directly...
Teleport conjuration 5 This spell instantly transports you to a designated destination, which may be as distant as 100...
Teleportation Circle conjuration 9 You create a circle on the floor or other horizontal surface that teleports, as greater...
Teleport, Greater conjuration 7 This spell functions like teleport, except that there is no range limit and there is no chance...
Teleport Object conjuration 7 This spell functions like teleport, except that it teleports an object, not you. Creatures and...
Temporal Regression conjuration 8 When you complete this spell, note your current location and condition, including your hit point...
Treacherous Teleport conjuration 6 This spell functions as teleport except that you can opt to intentionally cause any number of...
Walk Through Space conjuration 7 When under the effects of this spell, you can teleport up to 30 feet as a move action. You must...