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- Advanced Class Guide [129]
- Advanced Class Origins [14]
- Advanced Player's Guide [166]
- Advanced Race Guide [183]
- Adventurer's Armory [3]
- Adventurer's Guide [63]
- Animal Archive [13]
- Blood of Angels [10]
- Blood of Fiends [14]
- Blood of the Elements [1]
- Blood of the Night [9]
- Champions of Balance [1]
- Cheliax, Empire of Devils [12]
- Curse of the Crimson Throne Player's Guide [4]
- Dragon Empires Primer [10]
- Dungeoneer's Handbook [7]
- Dwarves of Golarion [5]
- Elemental Master's Handbook [2]
- Faiths of Corruption [11]
- Faiths & Philosophies [15]
- Familiar Folio [14]
- Giant Hunter's Handbook [14]
- Gnomes of Golarion [13]
- Halflings of Golarion [11]
- Knights of the Inner Sea [1]
- Osirion, Legacy of Pharaohs [8]
- Pathfinder Core Rulebook [176]
- Pathfinder Unchained [24]
- People of the North [1]
- People of the Stars [5]
- Qadira, Jewel of the East [2]
- Quests and Campaigns [8]
- Sargava, the Lost Colony [6]
- Spymaster's Handbook [9]
- Taldor, Echoes of Glory [8]
- The Harrow Handbook [3]
- Ultimate Campaign [28]
- Ultimate Combat [255]
- Ultimate Intrigue [106]
- Ultimate Magic [110]
1474 feats
| Name ▲ | Types | Prerequisites | Description |
|---|---|---|---|
| Aberrant Tumor | Aberrant bloodline. | To the surprise of others, that strange growth on you is actually your spellcasting companion. | |
| Abundant Revelations | Mystery class feature. | You can plumb the depths of your mystery to use your revelations more often. | |
| Acadamae Graduate | Specialist wizard level 1st; cannot have conjuration as a forbidden school. | You have passed the grueling Test of Summoning and graduated from the Acadamae. | |
| Accursed | Story | You must carry a curse that can be lifted only by a quest or similar great... | Your curse weighs down your soul like a millstone around your neck. |
| Accursed Critical | Critical | Critical Focus, ability to cast bestow curse or major curse, caster level 9th. | Your spells carry an embedded curse that manifests when they strike true. |
| Accursed Hex | Hex class feature. | You can make a second attempt at failed hexes. | |
| Acrobatic | You are skilled at leaping, jumping, and flying. | ||
| Acrobatic Spellcaster | Combat | Combat Casting, Skill Focus (Acrobatics). | Your skillful movements prevent foes from disrupting your spells. |
| Acrobatic Steps | Dex 15, Nimble Moves. | You can easily move over and through obstacles. | |
| Adaptive Fortune | Fortunate One, adaptable luck racial trait, character level 10th, halfling. | Your luck takes on almost legendary proportions. | |
| Adder Strike | Combat | Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike. | You can quickly apply poison to gloved hands, protected feet, or other protected body parts,... |
| Additional Traits | You have more traits than normal. | ||
| Adept Champion | Smite evil class feature, base attack bonus +5. | You can alter your smite ability, channeling the power of your deity into divine inspiration... | |
| Advanced Ranger Trap | Trap class feature, ranger level 5th. | Your ranger traps are especially difficult to notice and avoid. | |
| Agent of Fear | Persuasive, frightening appearance† class feature. | You inspire fear so powerful that it’s hard to shake off. | |
| Agile Maiden | Combat | Str 13; Dex 13; Endurance or armor training class feature; proficiency with... | The Gray Maidens’ signature armor hinders you less than others. |
| Agile Maneuvers | Combat | You’ve learned to use your quickness in place of brute force when performing combat maneuvers. | |
| Agile Tongue | Grippli. | Your long pink tongue is capable of manipulating small items and even stealing objects. | |
| Airy Step | Sylph. | The air responds to your innate elemental nature, protecting you from harm and cushioning your falls. | |
| Aldori Artistry | Combat | Exotic Weapon Proficiency (Aldori dueling sword†), Weapon Finesse, base... | You can do more with your blade than slash and stab. |
| Aldori Dueling Disciple | Combat | Exotic Weapon Proficiency (Aldori dueling sword†), Weapon Finesse, Weapon... | Your prowess in Aldori swordplay grants you bravado. |
| Aldori Dueling Mastery | Combat | Exotic Weapon Proficiency (Aldori dueling sword†), Quick Draw, Weapon... | You have mastered the impenetrable Aldori fighting style. |
| Aldori Style | Combat, Style | Alertness, Exotic Weapon Proficiency (Aldori dueling sword†), Weapon... | You have learned the classic Aldori dueling stance. |
| Aldori Style Aegis | Combat, Style | Aldori Style†, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori... | Baron Aldori’s dueling style is at its strongest when employed in one-on-one duels. Adjusting to... |
| Aldori Style Conquest | Combat, Style | Aldori Style†, Aldori Style Aegis†, Alertness, Combat Reflexes, Exotic... | Defense is now second nature to you, and your blade punishes those who try to attack and fail. |
| Alertness | You often notice things that others might miss. | ||
| Alignment Channel | Ability to channel energy. | Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess... | |
| All-Consuming Swing | Combat | Str 13 , Power Attack, Cleave, Vital Strike, base attack bonus +8. | You deliver unchecked destruction when you stand against multiple foes, sometimes to your own detriment. |
| Allied Spellcaster | Teamwork | Caster level 1st. | With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells. |
| Amateur Gunslinger | Combat | You have no levels in a class that has the grit class feature. | Although you are not a gunslinger, you have and can use grit. |
| Amateur Investigator | Int 13, 1 rank in at least one Knowledge skill, no levels in a class that... | Your knowledge is more than plain smarts—it’s inspired. | |
| Amateur Swashbuckler | Combat | No levels in a class that has the panache† class feature. | Although you’re not a swashbuckler, you have and can use panache. |
| Ambush Sense | Combat | Int 13, trap sense class feature. | You live in dangerous times, and are alert for betrayal or unexpected attack. |
| Amplified Hex | Hex class feature. | You have learned to augment your hexes with the energy of your spells. | |
| Ancestral Scorn | Intimidate 5 ranks, tiefling. | The fury you harbor for your fiendish ancestors gives evil outsiders great reason to fear you. | |
| Angelic Blood | Con 13, aasimar. | Your blood is infused with holy power. | |
| Angelic Flesh | Angelic Blood, aasimar. | Your skin shines like burnished metal. | |
| Angel Wings | Angelic Blood, aasimar, character level 10th. | Feathered wings sprout from your back. | |
| Animal Affinity | You are skilled at working with animals and mounts. | ||
| Animal Soul | Animal companion or mount class feature. | Your close bond with an animal allows you to ignore harmful magic that cannot affect your wild side. | |
| Antagonize | Whether with biting remarks or hurtful words, you are adept at making creatures angry with you. | ||
| Anticipate Dodge | Combat | Dodge, Mobility; base attack bonus +7, brawler† level 4th, or monk level 4th. | Your knowledge of mobility and your attack prowess allow you to thwart elusive opponents. |
| Apotheosis | Story | You must have had direct contact with a deity or godlike being, or have been... | You are marked by fate as a future deity-even before this destiny is realized, fate bends to your will. |
| Aquatic Ancestry | Undine. | You favor your outsider ancestry and are better adapted to life in the water. | |
| Arcane Armor Mastery | Combat | Arcane Armor Training, Medium Armor Proficiency, caster level 7th. | You have mastered the ability to cast spells while wearing armor. |
| Arcane Armor Training | Combat | Light Armor Proficiency, caster level 3rd. | You have learned how to cast spells while wearing armor. |
| Arcane Blast | Arcane spellcaster, caster level 10th. | You can convert any spell into an attack. | |
| Arcane Jinxer | Arcane spellcaster, Halfling Jinx trait. | You can sacrifice arcane spells or spell slots in order to make it harder to resist your jinxes. | |
| Arcane School Spirit | General | Bluff 1 rank, arcane school class feature, gnome. | You can talk up the power of your own school of magic to such an extent that creatures find it... |
| Arcane Shield | Arcane spellcaster, caster level 10th. | You can convert any spell into a defense. | |
| Arcane Strike | Combat | Ability to cast arcane spells. | You draw upon your arcane power to enhance your weapons with magical energy. |
| Arcane Talent | Cha 10; elf, half-elf, or gnome. | Magic is in your blood, and at your fingertips. | |
| Arcane Trap Suppressor | Ability to cast dispel magic or greater dispel magic as a spell or... | Your magic can suppress magic traps longer than usual. | |
| Archon Diversion | Combat | Archon Style, Combat Expertise, Improved Unarmed Strike, base attack bonus... | You are able to throw yourself in front of danger to protect your friends. |
| Archon Justice | Combat | Archon Diversion, Archon Style, Combat Expertise, Improved Unarmed Strike,... | Your righteous indignation knows no bounds, and foes that attack your companions soon learn the... |
| Archon Style | Combat, Style | Combat Expertise, Improved Unarmed Strike, base attack bonus +2 or monk level 2nd. | You have trained thoroughly to protect your allies from harm, even if it means temporarily... |
| Arcing Lob | Dex 15, Point-Blank Shot, Precise Shot, Throw Anything. | You can hurl a splash weapon high into the air to break atop large opponents, cascading its... | |
| Arc Slinger | Combat | Point-Blank Shot, proficient with sling or halfling sling staff. | You can twirl your sling in a way that maximizes its effectiveness. |
| Area Jinx | Widen Spell, Halfling Jinx trait. | You can jinx multiple creatures so long as they are near each other. | |
| Arisen | Story | You must have been slain and brought back from the dead, or have the Left to... | Escaping death strengthened your bond to life, but fills you with a need for answers. |
| Armored Rider | Mounted Combat, Ride 3 ranks. | You are accustomed to riding while wearing armor, and your armor doesn’t hinder your riding skills. | |
| Armor of the Pit | Tiefling. | Your fiendish traits take the form of a protective scaly skin. | |
| Armor Proficiency, Heavy | Combat | Light Armor Proficiency, Medium Armor Proficiency. | You are skilled at wearing heavy armor. |
| Armor Proficiency, Light | Combat | You are skilled at wearing light armor. | |
| Armor Proficiency, Medium | Combat | Light Armor Proficiency. | You are skilled at wearing medium armor. |
| Artifact Hunter | Story | You must have come within sight of a legendary artifact at some point in your past. | You seek an artifact-either a specific one or merely any item oflegendary prowess-with dogged tenacity. |
| Ascendant | Story | You must have the Secret Shame drawback (page 7) or the Bastard-Born... | You seek unquestioning admiration and respect to escape from a shameful past. |
| Aspect of the Beast | wild shape class feature, see Special. | Whether by magic or a curse of your blood, some part of you is more beast than man. | |
| Aspis Partner | You have earned the attention of the Aspis Consortium and can call in favors when necessary. | ||
| Atheist Abjurations | Divine Defiance. | Your critical attitude toward the divine allows you to determine the best ways to remove divine... | |
| Athletic | You possess inherent physical prowess. | ||
| Attuned to the Wild | Elf. | You share a strong mystic connection with one type of wilderness terrain. | |
| Augment Summoning | Spell Focus (conjuration). | Your summoned creatures are more powerful and robust. | |
| Aversion Tolerance | Vampire. | You have been hunted for so long that you have developed resistances to slayers' usual scare tactics. | |
| Babble-Peddler | General | Appraise 5 ranks, Bluff 5 ranks, gnome. | Your talent for flimflam allows you to trick creatures into exchanging valuable objects for... |
| Back to Back | Teamwork | Perception 3 ranks. | Your ally’s eyes are your own, and yours are his. |
| Banishing Critical | Combat, Critical | Critical Focus, ability to cast dismissal or banishment, caster level 9th. | With your combination of combat and spellcasting prowess, you send otherworldly monsters back to... |
| Banner of Doom | Combat | Base attack bonus +8, banner class feature, tiefling. | The mere sight of your fiendish banner is enough to send ripples of fear through your enemies. |
| Barroom Brawler | Combat | Base attack bonus +4. | You have learned how to mimic the combat tricks and forms of others. |
| Bashing Finish | Combat | Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11. | You follow a powerful blow from your weapon with an opportunistic bash from your shield. |
| Battle Cry | Combat | Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks. | Your shout heartens your allies and encourages them in the fight. |
| Battlefield Healer | Story | You must successfully cast a conjuration (healing) spell on an ally after... | In even the fiercest battles, you risk life and limb to save your allies. |
| Bear's Balance | Combat | Iron Will, rage class feature. | Your anger is always available below the surface, but can be carefully directed. Those who would... |
| Beast Rider | Animal companion or mount class feature, character level 7th, half-orc or orc. | You gain the service of a monstrous companion or mount. | |
| Befuddling Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | You know just where to strike to temporarily send your enemy into a confused stupor. |
| Belier’s Bite | Combat | Improved Unarmed Strike. | Your unarmed strikes cause your opponent to bleed. |
| Believer’s Boon | Wis 13, alignment must be within one step of your deity’s. | Your deity rewards you for your faithfulness and your steadfast worship. | |
| Believer’s Hands | Wis 13, Believer’s Boon†, must be lawful good, alignment must be within one... | Thanks to your faith, you can heal others with a mere touch of your hand. | |
| Bend with the Wind | Wis 15, Body Control, Endurance, Meditation Master. | Meditation allows you to regulate your body temperature, heart rate, and other attributes to... | |
| Bestow Luck | Defiant Luck, Inexplicable Luck, human. | You are extremely lucky and sometimes your allies are as well. | |
| Betrayal Sense | Combat | Wis 13, rogue level 3rd, trap sense class feature. | You can sense betrayal and intrigue as well as physical traps. |
| Betrayer | Quick Draw, Persuasive, base attack bonus +3. | You can charm people into lowering their defenses, allowing you to ambush them more effectively. | |
| Bewildering Koan | General | Bluff 1 rank, ki pool class feature, gnome. | You can pose unanswerable questions that leave creatures momentarily dumbfounded as they dwell... |
| Binding Throw | Combat | Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw. | You can strike your enemy and use the blow as an opportunity to grab and hold him. |
| Black Cat | Catfolk. | Bad luck befalls those who dare to cross you. | |
| Black Marketeer | Appraise 4 ranks, Gather Information 4 ranks, Knowledge (local) 4 ranks. | You have many contacts and a keen eye for hidden opportunities in the marketplace. | |
| Blasting Charge | Base attack bonus +7, ability to cast 2nd- level bloodrager† spells,... | You funnel the power of your bloodrage into a strike capable of erupting with arcane power. | |
| Blazing Aura | Combat | Inner Flame, Scorching Weapons, character level 13th, ifrit. | An inferno rages inside you, causing your body to radiate intense heat. |
| Bleeding Critical | Combat, Critical | Critical Focus, base attack bonus +11. | Your critical hits cause opponents to bleed profusely. |
| Blessed | Story | You must have had friendly contact with a good outsider that would qualify... | The repeated notice and boons of celestials have marked you as one of their chosen agents. |
| Blessed Striker | Base attack bonus +11, ability to cast divine spells, alignment must be... | You attacks are augmented by the strength of your and your deity’s shared alignment. | |
| Blighted Critical | Critical | Caster level 5th. | With a critical hit from a spell or spell-like ability, you give the target a minor spellblight. |
| Blighted Critical Mastery | Blighted Critical, Critical Focus, caster level 9th. | You control the type of spellblight your critical hits give your opponent. | |
| Blind-Fight | Combat | You are skilled at attacking opponents that you cannot clearly perceive. | |
| Blinding Critical | Combat, Critical | Critical Focus, base attack bonus +15. | Your critical hits blind your opponents. |
| Blinding Flash | Combat | Dex 13, Combat Expertise. | You can temporarily blind your opponent by using your weapon or shield to flash sunlight into its eyes. |
| Blinding Light | Inner Light, aasimar, dayl(ght spell-like ability. | You use your impenetrable luminescence to disorient harbingers of darkness. | |
| Blinding Sneak Attack | Combat | Base attack bonus +5, darkness spell-like ability, sneak attack class... | When you strike from the cover of darkness, you inject foes with a fraction of your foul magic. |
| Blistering Feint | Combat | Combat Expertise, Improved Feint, ifrit. | Your foes flinch from the heat of your weapon, giving you an opportunity to slip past their defenses. |
| Blood Beak | Combat | Base attack bonus +5, natural weapon racial trait, tengu. | Your bleed attack is bloody and dangerous. |
| Blood Drinker | Dhampir. | Consuming blood reinvigorates you. | |
| Blooded Arcane Strike | Combat | Arcane Strike, ability to cast arcane spells, bloodrage† class feature. | Arcane energy guides your devastating attack. |
| Blood Feaster | Blood Drinker, base attack bonus +6, dhampir. | Consuming blood gives you superhuman strength. | |
| Bloodletting | Worshiper of Zon-Kuthon. | When you attack with a piercing or slashing weapon, the wounds you cause bleed profusely. | |
| Blood of Heroes | Hero’s Fortune. | You have a sense of destiny about you and always seem to succeed, even when the odds are against you. | |
| Blood Salvage | Blood Drinker, dhampir. | You do not need to drink blood from a living creature to gain healing benefits. | |
| Blood Ties | General | Bluff 1 rank, bloodline class feature, gnome. | Pointing out your shared kinship with someone gives you the chance to win over creatures... |
| Blood Vengeance | Half-orc or orc, nonlawful. | Seeing an ally fall in combat fills you with a raging and murderous fury. | |
| Bloody Assault | Combat | Str 13, Power Attack, base attack bonus +6. | Sacrificing accuracy, you can inflict bloody wounds that are slow to heal. |
| Bludgeoner | Combat | You can knock foes out cold with just about any blunt instrument. | |
| Blundering Defense | Combat | Cautious Fighter, halfling. | Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies. |
| Blustering Bluff | Cha 13, Bluff 1 rank, Intimidate 1 rank. | You can verbally bully others into believing unlikely or outrageous lies. | |
| Boar Ferocity | Combat | Improved Unarmed Strike, Boar Style, Intimidate 6 ranks. | Your flesh-ripping unarmed strikes terrify your victims. |
| Boar Shred | Combat | Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks. | The wounds you inflict with your unarmed strikes bleed, giving you renewed vigor. |
| Boar Style | Combat, Style | Improved Unarmed Strike, Intimidate 3 ranks. | Your sharp teeth and nails rip your foes open. |
| Body Control | Wis u , Meditation Master. | You can directly manipulate your autonomic functions. | |
| Bodyguard | Combat | Combat Reflexes. | Your swift strikes ward off enemies attacking nearby allies. |
| Body Mastery | Wis 19, Body Control, Meditation Master, character level 15th. | Meditation allows you to harden your body against physical attacks. | |
| Body Shield | Combat | Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6. | With a sly maneuver, you force a grappled opponent into the path of an incoming attack. |
| Bolstered Resilience | Damage reduction. | You can dramatically increase your damage reduction in exchange for its temporary loss. | |
| Bolster Jinx | Great Fortitude, Iron Will, or Lightning Reflexes; Halfling Jinx trait. | Your ability to resist certain effects somehow makes it even harder for creatures you jinx to do... | |
| Bonebreaker | Combat | Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning... | When your opponent is unable to adequately defend against them, your precise unarmed strikes... |
| Bookish Rogue | Minor magic rogue talent. | Thanks to your preparation, your arcane ability is more varied than most. | |
| Boon Companion | Animal companion or familiar class feature. | Your bond with your animal companion or familiar is unusually close. | |
| Born Alone | Orc. | You are so tough and vicious that you killed and ate the rest of your litter while still in the womb. | |
| Bouncing Spell | Metamagic | You can direct a failed spell against a different target. | |
| Bounding Hammer | Combat | Proficiency with hammer, base attack bonus +6. | You can throw a hammer so it rebounds near you. |
| Branded for Retribution | Bane class feature. | You brand an enemy with your bane weapon, making it more vulnerable to your allies’ attacks. | |
| Breadth of Experience | Dwarf, elf, or gnome; 100+ years old. | Although still young for your kind, you have a lifetime of knowledge and training. | |
| Break Guard | Combat | Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting. | You can use one of your two weapons to occupy your opponent’s defenses while attacking with the other. |
| Brewmaster | Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf. Table 1–1:... | You can concoct potent brews. | |
| Brew Potion | Item Creation | Caster level 3rd. | You can create magic potions. |
| Brilliant Planner | Int 13, character level 5th. | Your experience and intellect enable you to create prescient plans and contingencies. | |
| Brilliant Spell Preparation | Int 13, ability to prepare 3rd-level spells. | You have the foresight to prepare just the right spell for the troubles you face. | |
| Broken Wing Gambit | Combat, Teamwork | Bluff 5 ranks. | You feign weakness, making yourself a tempting and distracting target. |
| Bull Rush Strike | Combat | Str 13, Improved Bull Rush, Power Attack, base attack bonus +9. | Your critical hits can push back your foes. |
| Bullying Blow | Combat | Intimidate 1 rank, orc. | With a simple hit, you more easily intimidate an opponent. |
| Burn! Burn! Burn! | Disable Device 1 rank, goblin. | You take the goblin love of arson and fire play to a whole new level. | |
| Burning Spell | Metamagic | You cause creatures to take extra damage when you affect them with a spell that has the acid or... | |
| Burrowing Teeth | Sharpclaw, Tunnel Rat, ratfolk. | You have teeth and claws that suit you well to digging. | |
| But a Scratch | Combat | Cha 13, Bluff 4 ranks. | Your bravado convinces your enemies that their deadliest attacks are mere trifles, making you... |
| Call Truce | Cha 15, Persuasive, Diplomacy 5 ranks. | You can passionately entreat your enemies with the aim of making combat unnecessary. | |
| Canny Tumble | Combat | Dodge, Mobility, Acrobatics 5 ranks. | Your acrobatic prowess distracts your foes. |
| Careful Flyer | Acrobatic, Fly 5 ranks. | You move with ease when you fly at a slower rate. | |
| Careful Sneak | Dex 13, Stealth 3 ranks. | By taking your time, you negate penalties while sneaking in most armor. | |
| Carrion Feeder | Tengu. | Like many scavengers, you can stomach foods that would make weaker creatures ill. | |
| Cartogramancer | Knowledge (geography) 10 ranks, ability to cast greater teleport. | You combine your knowledge of geography with the art of teleportation. | |
| Cartwheel Dodge | Evasion class feature, improved evasion class feature, acrobatics 12 ranks. | You use your knack for avoiding damage to reposition yourself in combat. | |
| Casual Illusionist | Gnome, gnome magic racial trait. | You can use your innate magic to create minor illusions that augment your efforts at trickery and deceit. | |
| Cat and Mouse | Combat | Bluff 5 ranks, Sense Motive 5 ranks, opportune parry and riposte deed. | You can forgo an obvious counterstrike against an opponent to better spot breaches in its defenses. |
| Catch Off-Guard | Combat | Foes are surprised by your skilled use of unorthodox and improvised weapons. | |
| Catfolk Exemplar | Catfolk. | Your feline traits are more defined and prominent than those of other members of your race. | |
| Cat’s Fall | Dex 13, Acrobatics 1 rank. | Much like a cat, you can instantly shift your balance when you fall and roll with the impact,... | |
| Caustic Slur | General | Bluff 1 rank, favored enemy class feature, gnome. | You know exactly how to insult your favored enemies in order to make them lose their heads. |
| Cautious Fighter | Combat | Halfling. | You care more about survival than victory. |
| Cavalry Formation | Combat, Teamwork | Mounted Combat. | You are skilled at riding in close formation with your mounted allies without impeding your... |
| Celestial Servant | Aasimar, animal companion, familiar, or mount class feature. | Rather than being a normal animal or beast, your companion or familiar hails from the heavenly realms. | |
| Champion | Story | You must have defeated a single challenging foe without any aid from... | You must prove yourself through single combat. |
| Champion of Anarchy | Alignment | 10 Hit Dice, chaotic neutral alignment. | You spread chaos wherever you go. |
| Champion of Balance | Alignment | 10 Hit Dice, neutral alignment. | You are dedicated to perfect balance in the multiverse. |
| Champion of Destruction | Alignment | 10 Hit Dice, chaotic evil alignment. | You would destroy the world if it were within your power. |
| Champion of Freedom | Alignment | 10 Hit Dice, chaotic good alignment. | You believe that beings can thrive only when free. |
| Champion of Grace | Alignment | 10 Hit Dice, neutral good alignment. | It is your mission to do as much good as possible. |
| Champion of Malevolence | Alignment | 10 Hit Dice, neutral evil alignment. | Things would be better if everyone just did as you wished. |
| Champion of Righteousness | Alignment | 10 Hit Dice, lawful good alignment. | You know that good must be tempered with order if it’s going to prevail in the long term. |
| Champion of Tranquility | Alignment | 10 Hit Dice, lawful neutral alignment. | The harmony of law is your highest ideal. |
| Champion of Tyranny | Alignment | 10 Hit Dice, lawful evil alignment. | You must beat down the masses to have true order. |
| Channeled Blessing | Blessings† class feature, channel energy class feature. | Your channeled energy can deliver a warpriest’s blessing. | |
| Channeled Revival | Channel energy 6d6 (positive energy). | You can expend a large portion of your channeling power to reverse death itself. | |
| Channeled Shield Wall | Channel energy, 3d6 proficiency with a shield. | You draw upon your channel energy to enhance the protective ability of your shield and those of... | |
| Channel Force | Aasimar, channel energy 2d6. | Your channel is bolstered by your faith, allowing you to move and damage your foes. | |
| Channeling Force | Combat | Ability to cast at least one force spell, channel energy class feature. | You distill your channeled energy into a sheen of force that surrounds your weapon for a limited time. |
| Channeling Scourge | Inquisitor channel energy class feature. | Your zeal for hunting your faith’s enemies empowers your ability to channel divine energy, as... | |
| Channel Smite | Combat | Channel energy class feature. | You can channel your divine energy through a melee weapon you wield. |
| Charge Through | Combat | Str 13, Improved Overrun, Power Attack, base attack bonus +1. | You can overrun enemies when charging. |
| Charging Hurler | Combat | Point-Blank Shot. | You know how to use your momentum to enhance your thrown weapon attacks. |
| Childlike | Cha 13, halfling. | Your resemblance to a human child tends to make others trust you, perhaps more than they should. | |
| Chokehold | Combat | Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th. | While grappling, you can cut off an opponent’s air and blood supply. |
| Circuitous Shot | Combat | Dex 19, Blind-Fight, Improved Precise Shot, Point-Blank Shot, Precise Shot,... | You can bounce ranged attacks off objects to obscure their point of origin and surprise foes. |
| City Sprinter | Street Smarts†. | You are skilled at moving quickly through forbidding parts of cities. | |
| Clambering Escape | Combat | Int 13, Combat Expertise, Improved Reposition, evasion class feature. | You can escape an area effect by throwing an enemy in its path to shield yourself. |
| Claw Pounce | Combat | Str 13, Dex 15, Nimble Striker, base attack bonus +10, catfolk, cat’s claws... | You can charge and make an attack with your paws. |
| Cleave | Combat | Str 13, Power Attack, base attack bonus +1. | You can strike two adjacent foes with a single swing. |
| Cleave Through | Combat | Str 13, Cleave, Power Attack, base attack bonus +11, dwarf. | You are ferocious at hewing smaller opponents. |
| Cleaving Finish | Combat | Str 13, Cleave, Power Attack. | When you strike down an opponent, you can continue your swing into another target. |
| Close Call | Deft Hands. | Your nimble fingers are able to catch small slips before they become big disasters. | |
| Close-Quarters Thrower | Combat | Dex 13, Dodge, Weapon Focus with selected thrown weapon. | You are agile enough to avoid melee attacks while throwing weapons or bombs. |
| Cloud Gazer | Sylph. | Your insight into your elemental heritage gives you a clarity of sight few humans possess. | |
| Cloud Step | Spider Step, monk level 12th. | Your tread is of unearthly lightness. | |
| Cloven Helm | Combat | Dented Helm, Hard-Headed, base attack bonus +11, dwarf. | Your helm turns aside lethal blows. |
| Clustered Shots | Combat | Point-Blank Shot, Precise Shot, base attack bonus +6. | You take a moment to carefully aim your shots, causing them all to strike nearly the same spot. |
| Coaxing Spell | Metamagic Feat | Spell Focus (enchantment), Knowledge (dungeoneering) 6 ranks. | Your charms and enchantments reach the minds of even the lowliest dungeon denizens. |
| Cockatrice Strike | Combat | Improved Unarmed Strike, Gorgon’s Fist, Medusa’s Wrath, base attack bonus +16. | With a single strike, you transmute flesh to stone. |
| Cold Celerity | Endurance. | You are a child of the frozen north, and you draw strength from the biting cold and unforgiving... | |
| Combat Casting | You are adept at spellcasting when threatened or distracted. | ||
| Combat Expertise | Combat | Int 13. | You can increase your defense at the expense of your accuracy. |
| Combat Medic | Teamwork | Heal 5 ranks. | You know the urgency of treating wounds in the heat of battle, applying first aid to your allies... |
| Combat Meditation | Combat | Wis 13, Meditation Master, character level 5th. | Quick momentary meditation allows you to gain insight in combat. |
| Combat Patrol | Combat | Combat Reflexes, Mobility, base attack bonus +5. | You range across the battlefield, dealing with threats wherever they arise. |
| Combat Reflexes | Combat | You can make additional attacks of opportunity. | |
| Combat Stamina | Combat | Base attack bonus +1. | You stop at nothing to drive your attack home. |
| Combat Style Master | Combat | Improved Unarmed Strike, two or more style feats, base attack bonus +6 or... | You shift between combat styles, combining them to increased effect. |
| Command Undead | Channel negative energy class feature. | Using foul powers of necromancy, you can command undead creatures, making them into your servants. | |
| Conceal Scent | Hide 3 ranks, Survival 3 ranks. | You have learned the essential tricks of disguising your odor and keeping creatures from... | |
| Conceal Spell | Deceitful, Bluff 1 rank, Disguise 1 rank, Sleight of Hand 1 rank. | You can hide the evidence of spells you cast. | |
| Conciliator | Story | Must have successfully requested that the opposing sides of a violent... | You have witnessed terrible violence and prefer a better way. |
| Concussive Spell | Metamagic | You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor. | |
| Confabulist | Bluff 9 ranks, Sense Motive 9 ranks. | Sometimes your second attempt at a deception does the trick. | |
| Confounding Tumble Deed | Panache | Amateur Swashbuckler† feat or panache† class feature, Canny Tumble†,... | You can befuddle a foe by striking a blow after tumbling. |
| Consecrate Spell CMetamagic) | Aasimar, able to prepare or cast consecrate. | You infuse spells with heavenly power, drastically increasing their effectiveness against... | |
| Contingent Channeling | True healer class feature, Selective Channeling. | You can imbue others with your healing energy so that they can use it at the moment of greatest need. | |
| Conviction | Cha 13 . | Your actions are bolstered by divine determination. | |
| Cooperative Crafting | 1 rank in any Craft skill, any item creation feat. | Your assistance makes item crafting far more efficient. | |
| Cooperative Disabling | Teamwork | Disable Device 1 rank, trapfinding class feature. | You are skilled at working with an ally to disable traps. |
| Coordinated Charge | Combat, Teamwork | You have at least two other teamwork feats, base attack bonus +10. | You are an expert at leading your allies into the fray. |
| Coordinated Defense | Combat, Teamwork | You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers. | |
| Coordinated Maneuvers | Combat, Teamwork | You are skilled at working with your allies to perform dangerous combat maneuvers. | |
| Coordinated Shot | Combat, Teamwork | Point-Blank Shot. | Your ranged attacks against an opponent take advantage of your ally’s positioning. |
| Cornugon Shield | Combat | Dex 15, Weapon Focus (spiked chain). | You can use your spiked chain as both armor and weapon. |
| Cornugon Smash | Combat | Power Attack, Intimidate 6 ranks. | Your terrible attacks strike fear into your enemies. |
| Cornugon Stun | Combat | Stunning Fist. | You are able to make stunning attacks with special monk weapons. |
| Cornugon Trip | Combat | Dex 15, Improved Trip, Weapon Focus (spiked chain). | You can throw your spiked chain to make trip attacks. |
| Cosmopolitan | Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races. | ||
| Counterpunch | Combat | Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed... | With deft reflexes, you capitalize on opponents’ mistakes. |
| Counter Reflexes | Combat | Anticipate Dodge†, Dodge, Mobility; base attack bonus +9, brawler† level... | Your opponent’s advanced training in moving around you is surpassed only by your readiness for it. |
| Courageous Resolve | Craven racial trait or fearless racial trait, half ling. | Even when others run, you tend to stand your ground. | |
| Covering Defense | Combat | Shield Focus, base attack bonus +6. | You are skilled at protecting yourself and your allies with your shield. |
| Craft Magic Arms and Armor | Item Creation | Caster level 5th. | You can create magic armor, shields, and weapons. |
| Craft Rod | Item Creation | Caster level 9th. | You can create magic rods. |
| Craft Staff | Item Creation | Caster level 11th. | You can create magic staves. |
| Craft Wand | Item Creation | Caster level 5th. | You can create magic wands. |
| Craft Wondrous Item | Item Creation | Caster level 3rd. | You can create wondrous items, a type of magic item. |
| Crane Riposte | Combat | Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus... | You use your defensive abilities to make overpowering counterattacks. |
| Crane Style | Combat, Style | Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st. | Your unarmed fighting techniques blend poise with graceful defense. |
| Crane Wing | Combat | Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th. | You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful... |
| Create Reliquary Arms and Shields | Craft Magic Arms and Armor, ability to cast consecrate or desecrate. | Your magical creations are infused with divine power. | |
| Create Sanguine Elixir | Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd. | You can condense a fraction of your bloodline’s power into a powerful elixir. | |
| Criminal Reputation | Diplomacy 5 ranks, Intimidate 5 ranks. | Your acts of audacious larceny have endeared you to the criminal underworld. | |
| Crippling Critical | Combat | Critical Focus, base attack bonus +13. | You are able to maim a target and hinder its movement. |
| Critical Conduit | Deliver touch spells ability, familiar. | You are deadly when delivering your master's magic. | |
| Critical Cure | Your healing is more effective if your patient is badly injured. | ||
| Critical Focus | Combat | Base attack bonus +9. | You are trained in the art of causing pain. |
| Critical Mastery | Combat | Critical Focus, any two critical feats, 14th- level fighter. | Your critical hits cause two additional effects. |
| Critical Versatility | Combat | Fighter level 11th, human. | An open mind and combat training grant versatility to your critical hits. |
| Crossbow Mastery | Combat | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot. | You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal. |
| Crusader’s Fist | Combat | Lay on hands class feature or touch of corruption class feature, Improved... | You pour divine energy into the enemy you strike. |
| Crusader’s Flurry | Channel energy class feature, flurry of blows class feature, Weapon Focus... | You learned to use your deity’s favored weapon as part of your martial arts form. | |
| Crushing Blow | Combat | Improved Unarmed Strike, Stunning Fist. | Your focus allows you to smash your enemy’s defenses. |
| Cry Challenge | Antagonize0M. | With a ferocious shout or vigorous gestures, you provoke an opponent's ire. By tricking the... | |
| Cunning Intuition | Combat | Alertness, Improved Initiative, Lightning Reflexes, Quick Draw, Ready for... | You can read your foe’s body language to gauge your foe and gain an edge in combat. |
| Cursed Item Detection | Spellcraft 5 ranks, ability to cast detect magic as a spell or spell-like ability. | Your arcane prowess is so great that even cursed items fail to befuddle you. | |
| Cutting Humiliation | Persuasive, Intimidate 5 ranks. | You know how to cut a foe deeply with humiliation. | |
| Cypher Magic | Int 15, Scribe Scroll. | Your intimacy with runes and the mysteries of ancient arcana has taught you secret ways to draw... | |
| Cypher Script | Knowledge (arcana) 1 rank, Linguistics 1 rank, Spellcraft 1 rank, spellbook... | Through researching lengthy, ancient, arcane scripts salvaged from Thassilonian ruins, you have... | |
| Daggermark Lore | Craft (alchemy) 5 ranks, member of the Daggermark Poisoner’s Guild, poison... | You understand the exclusive poisons brewed by your guild far better than the buyers you sell... | |
| Damned | Story | You must have had friendly contact with an evil-aligned outsider that would... | From your earliest days, you were destined to sacrifice everything in your quest for power. |
| Dampen Presence | Skill Focus (Stealth), Stealth 5 ranks. | Your habitual stillness makes you difficult to perceive for creatures that use blindsight or blindsense. | |
| Darkness Trick | Use Magic Device 5 ranks, ability to cast darkness. | You can manipulate the luminescence of magic weapons. | |
| Dark Sight | Gloom Sight, fetchling. | With further modification, your eyes can pierce the gloom of even magical darkness. | |
| Darting Retrieval | Combat, Teamwork | Int i3, Combat Expertise, Improved Disarm. | As your ally disarms a foe, you knock the disarmed item out of the way. |
| Darting Viper | Combat | Base attack bonus +4, proficiency with the dwarven dorn-dergar. | When using a dorn-dergar, you can quickly attack both near and distant foes. |
| Dastardly Finish | Combat | Sneak attack +5d6. | You can take advantage of an enemy’s debilitated state to attempt a coup de grace. |
| Dauntless Destiny | Cha 13, Fearless Curiosity, Intimidate 10 ranks, human. | Your ability to avert disaster is impressive. | |
| Dazing Assault | Combat | Str 13, Power Attack, base attack bonus +11. | You can daze foes with wild attacks. |
| Dazing Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4. | You know just where to strike to daze your foe. |
| Dazing Spell | Metamagic | You can daze creatures with the power of your spells. | |
| Dazzling Display | Combat | Weapon Focus, proficiency with the selected weapon. | Your skill with your favored weapon can frighten enemies. |
| Deadly Aim | Combat | Dex 13, base attack bonus +1. | You can make exceptionally deadly ranged attacks by pinpointing a foe’s weak spot, at the... |
| Deadly Finish | Combat | Base attack bonus +11. | Your attacks don’t just fell your opponents—they kill them outright. |
| Deadly Stroke | Combat | Dazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus,... | With a well-placed strike, you can bring a swift and painful end to most foes. |
| Deafening Critical | Combat, Critical | Critical Focus, base attack bonus +13. | Your critical hits cause enemies to lose their hearing. |
| Deafening Explosion | Bomb class feature, hobgoblin. | Your bombs explode with deafening force. | |
| Death from Above | Combat | You allow gravity to add extra force to your charges. | |
| Deathless Initiate | Combat | Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6. | For you, impending death is a call to wrath. |
| Deathless Master | Combat | Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance,... | Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault. |
| Deathless Zealot | Combat | Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master,... | Only the most serious wounds can stop you. |
| Death or Glory | Combat | Str 13, Power Attack, base attack bonus +6. | Even when facing a larger foe, you aren’t afraid to take great risks in order to finish the fight. |
| Deceitful | You are skilled at deceiving others, both with the spoken word and with physical disguises. | ||
| Deceptive Exchange | Int 13, Combat Expertise, Improved Feint. | You trick an adversary into grabbing an object you hand them, even in the midst of combat. | |
| Decoy’s Misdirection | Familiar | Must have a familiar with the decoy archetype (see page 10). | You can fool scrying attempts by using your familiar. |
| Deep Drinker | Con 13, monk level 11, drunken ki class feature. | You draw greater amounts of ki from your libations. | |
| Deepsight | Darkvision 60 feet. | Your senses are especially keen in the utter darkness. | |
| Defending Eidolon | Shield ally feature. | You have trained your eidolon to protect you. | |
| Defensive Combat Training | Combat | You excel at defending yourself from all manner of combat maneuvers. | |
| Defensive Weapon Training | Combat | Int 13, base attack bonus +5. | You know how to defend yourself against a certain class of weaponry. |
| Defiant Luck | Human. | You can sometimes defiantly shrug off spells and attacks that would kill a lesser creature. | |
| Deflect Arrows | Combat | Dex 13, Improved Unarmed Strike. | You can knock arrows and other projectiles off course, preventing them from hitting you. |
| Deft Catcher | Skill Focus (Sleight of Hand). | You possess a preternatural skill for catching items that slip from your grasp. | |
| Deft Hands | You have exceptional manual dexterity. | ||
| Deft Shootist Deed | Grit | Grit class feature or Amateur Gunslinger feat, Dodge, Mobility. | You keep an eye out while focusing on your weapon, allowing you to avoid attacks while shooting... |
| Demoralizing Lash | Combat | Base attack bonus +1, Intimidate 1 rank, hobgoblin. | You cow your enemies with the lash of a whip. |
| Dented Helm | Combat | Hard-Headed, base attack bonus +6, dwarf. | Your helm protects you from hard hits. |
| Deny Death | Ki pool, Endurance | Your ki is so strong that it can deny death. | |
| Deny the Reaper | Story | You must have witnessed the death of a close companion in battle—a death... | The lives you could not save stay with you to your final breath. |
| Dervish Dance | Combat | Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar. | You have learned to turn your speed into power, even with a heavier blade. |
| Desperate Swing | Combat | Cautious Fighter, base attack bonus +1, halfling. | You land your most telling blows in desperate situations. |
| Destroyer’s Blessing | Combat | Half-orc or orc, rage class feature. 5656 | Breaking things adds to your power. |
| Destroy Identity | Critical Focus, base attack bonus +11, worshiper of Lamashtu. | You are able to use your weapons to destroy some of your opponent’s most distinctive physical... | |
| Destructive Dispel | Ability to cast dispel magic or greater dispel magic, caster level 11th. | When you dispel an enemy’s magical defenses, those defenses crash down with debilitating effects. | |
| Detect Expertise | Int 13; ability to cast detect chaos, detect evil, detect good, detect law,... | You can detect the mystic specialty of a foe. | |
| Devastating Strike | Combat | Vital Strike, base attack bonus +9. | Pitting all of your strength and resolve against your enemy, you deliver a strike that is... |
| Devil Sense | Wis 13, ability to cast detect evil as a spell or spell-like ability. | You instinctively sense the presence of fiends. | |
| Die for Your Master | Tumor familiar alchemist discovery. | Your tumor familiar goes to any length to save your life. | |
| Diehard | Endurance. | You are especially hard to kill. Not only do your wounds automatically stabilize when grievously... | |
| Dimensional Agility | Ability to use the abundant step class feature or cast dimension door. | Teleportation does not faze you. | |
| Dimensional Assault | Ability to use the abundant step class feature or cast dimension door,... | You have been trained to use magical movement as part of your combat tactics. | |
| Dimensional Dervish | Ability to use the abundant step class feature or cast dimension door,... | You teleport with a mere thought, savaging your opponents as you flash in and out of reality. | |
| Dimensional Maneuvers | Ability to use the abundant step class feature or cast dimension door,... | Your rapid teleportation makes your combat maneuvers more difficult to avoid. | |
| Dimensional Savant | Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to... | You flash into and out of reality so quickly it is impossible to tell exactly where you are at... | |
| Disable Dweomer | Disable Device 5 ranks, Use Magic Device 5 ranks, trapfinding. | You can disable a magic item, suppressing it for a short time. | |
| Disarming Strike | Combat | Int 13, Combat Expertise, Improved Disarm, base attack bonus +9. | Your critical hits can disarm your foes. |
| Disarming Threat Deed | Panache | Amateur Swashbuckler† or panache† class feature; Diplomacy 2 ranks,... | Even your threats are curiously charming. |
| Discerning Eye | Elf or half-elf, keen senses racial trait. | You are not easily fooled by illusions and forgeries. | |
| Discordant Voice | Bardic performance class feature, Perform (oratory or sing) 10 ranks. | By singing out a precise tone, you cause discordant vibrations to run through allies’ weapons. | |
| Disengaging Feint | Combat | Int 13, Combat Expertise, Improved Feint. | You can feint to disengage from combat. |
| Disengaging Flourish | Combat | Int 13, Combat Expertise, Disengaging Feint, Improved Feint. | Distracting your opponents gives you the opportunity to make a swift retreat. |
| Disengaging Shot | Combat | Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility. | You make one last attack before beating a hasty retreat. |
| Disheartening Display | Combat | Dazzling Display, Weapon Focus, base attack bonus +6, proficiency with chosen weapon. | Your show of prowess further demoralizes others. |
| Disorienting Blow | Combat | Stunning Fist, base attack bonus +11. | When you successfully strike your opponent with your Stunning Fist, you leave it in a state of confusion. |
| Disorienting Maneuver | Dodge, Acrobatics 5 ranks. | Your erratic movements disorient your opponent. | |
| Dispelling Critical | Critical | Arcane Strike, base attack bonus +11, ability to cast dispel magic. | Your blows attack the physical and arcane forms of your enemies at the same time. |
| Dispelling Fist | Improved Unarmed Strike, base attack bonus +11, ability to cast dispel... | By focusing on your knowledge of magic and spells that negate its powers, you use your bare... | |
| Dispel Synergy | Spellcraft 5 ranks. ® ™ | By tearing away an opponent’s magical defenses, you leave your enemy vulnerable, making it... | |
| Disposable Weapon | Base attack bonus +1, proficient with weapon. | You ignore the limitations of your equipment, striking harder despite the damage it does to your weapon. | |
| Disrupting Shot | Combat | Dex 13, Point-Blank Shot, fighter level 6th. | With a well-placed shot, you make it harder for a nearby opponent to cast spells. |
| Disruptive | Combat | 6th-level fighter. | Your training makes it difficult for enemy spellcasters to safely cast spells near you. |
| Disruptive Recall | Spell recall class feature, Spellcraft 5 ranks. | You can disrupt an enemy caster’s spells to fuel your own arcane power. | |
| Disruptive Spell | Metamagic | Your magical energies cling to enemies, interfering with their spellcasting. | |
| Distance Thrower | Combat | Str 13. | You are accurate with thrown weapons at longer ranges than normal. |
| Distant Jinx | Halfling Jinx trait. | Your jinx can affect creatures from farther away than normal. | |
| Distracting Charge | Combat, Teamwork | Your ally’s charge exposes an opening you can exploit. | |
| Diva Advance | Combat | Cha 17, Combat Expertise Diva Strike†, Diva Style†, Improved Feint, base... | You stride forward with confidence, trusting your performance to protect you as much as your... |
| Diva Strike | Combat | Cha 15; Combat Expertise; Diva Style†; Improved Feint; base attack bonus +7... | Those distracted by your performance leave themselves open to vicious attacks. |
| Diva Style | Combat, Style | Cha 13; base attack bonus +1 or bard level 1st. | You employ song, dance, or some other method of performance to distract your enemies from the... |
| Diverse Palate | Blood Drinker, dhampir. | Your taste for blood is broader than that of other dhampirs. | |
| Divine Defiance | You distrust, disrespect, or doubt the gods, which helps you fight off their power. | ||
| Divine Denouncer | Divine Defiance. | You choose to resist rather than serve the gods. | |
| Divine Interference | Divine spellcaster, caster level 10th. | You can convert a spell to interfere with an enemy’s attack. | |
| Divine Protection | Cha 13, Knowledge (religion) 5 ranks. | Your deity protects you against deadly attacks. | |
| Diviner’s Delving | Spell Focus (divination). | Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy. | |
| Djinni Spin | Combat | Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved... | You can surround yourself with the power of the storm, spinning like a hurricane to unleash a... |
| Djinni Spirit | Combat | Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike,... | By calling upon the spirits of storms, you can manipulate lightning to protect yourself and... |
| Djinni Style | Combat, Style | Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus... | Your hands sheathed in an auras of lightning, you move like the wind. |
| Dodge | Combat | Dex 13. | Your training and reflexes allow you to react swiftly to avoid an opponents’ attacks. |
| Domain Strike | Combat | Domain class feature, Improved Unarmed Strike. | You unleash a domain power upon your enemy as part of your unarmed strike. |
| Dorn-Dergar Master | Combat | Two-Weapon Fighting, base attack bonus +4, proficiency with the dwarven dorn-dergar. | You can use a dorn-dergar with only one hand. |
| Double Bane | Bane class feature, Two-Weapon Fighting. | You extend your bane effect to two weapons. | |
| Double Slice | Combat | Dex 15, Two-Weapon Fighting. | Your off-hand weapon while dual-wielding strikes with greater power. |
| Draconic Aspect | Kobold. | You possess some of the qualities of your dragon ancestors. | |
| Draconic Breath | Draconic Aspect, kobold. | You possess draconic defenses and a draconic breath weapon. | |
| Draconic Glide | Draconic Aspect, kobold. | You possess draconic defenses and wings that allow you to glide. | |
| Draconic Paragon | Draconic Aspect, either Draconic Breath or Draconic Glide, character level... | You can shrug off sleep and paralysis effects as well as any dragon, and your draconic aspects improve. | |
| Drag Down | Combat | Int 13, Combat Expertise, Improved Trip. | When you are knocked prone, you are skilled at bringing your opponent down with you. |
| Dragonbane Aura | Aura of courage class feature, caster level 8th. | Those within your dragonbane aura gain the same protection that you do. | |
| Dragon Ferocity | Combat | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks. | You attack with the strength of a dragon, your telling blows striking fear into your enemies. |
| Dragon Roar | Combat | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks. | The spirit of the dragon wells up inside you and bursts forth in a mighty roar. |
| Dragon Style | Combat, Style | Str 15, Improved Unarmed Strike, Acrobatics 3 ranks. | You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness... |
| Draining Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | With a well-aimed strike, you cause your target to become fatigued or exhausted. |
| Dramatic Display | Combat, Performance | Dazzling Display. | Your skill with your weapon is obvious to enemies and onlookers alike. |
| Dreadful Carnage | Combat | Str 15, Power Attack, Furious Focus, base attack bonus +11. | Slaying an enemy demoralizes your other nearby foes. |
| Drow Nobility | Able to use drow spell-like abilities, drow. | Your blood courses with power, granting you greater spell-like abilities. | |
| Drunkard’s Recovery | Con 13. | You need only a swallow of strong drink to bring you back from the brink of death. | |
| Dual Enhancement | Two-Weapon Fighting; divine bond (weapon) or sacred weapon† class feature. | You can enhance two weapons, or both ends of a double weapon, with a single act. | |
| Duck and Cover | Teamwork | Your allies assist you in avoiding certain attacks. | |
| Dueling Cape Deed | Combat, Panache | Dodge, Sleight of Hand 1 rank. | You can use a simple cape to guard yourself and confound your foes. |
| Duelist of the Roaring Falls | Combat | Aldori Dueling Disciple†, Exotic Weapon Proficiency (Aldori dueling sword†),... | You have embraced the Roaring Falls method of Aldori swordplay, known for its elegant, sweeping strikes. |
| Duelist of the Shrouded Lake | Combat | Aldori Dueling Disciple†, Exotic Weapon Proficiency (Aldori dueling sword†),... | You have embraced the Shrouded Lake style of Aldori swordplay, known for its circuitous footwork. |
| Dwarf Blooded | Oread. | You have dwarven blood coursing through your veins. | |
| Dynasty Founder | Story | You must have lived in the chosen city for at least I year or be the heir of... | You will claim rulership of a city, whether under a larger government or independently. |
| Eagle Eyes | Wis 13, keen senses racial trait. | Your vision is especially keen. | |
| Eagle’s Resolve | Iron Will. | You are resolute in your opposition to slavery and oppression, and the very thought of mental... | |
| Earth Child Binder | Combat | Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style,... | Even the greatest giants fear your technique. |
| Earth Child Style | Combat, Style | Wis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed... | Your martial training makes you a dangerous and elusive target for giants. |
| Earth Child Topple | Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style,... | (Combat) Your mastery of balance and momentum allows you to bring down giants with your bare hands. | |
| Echoes of Stone | Oread. | Your senses are keener among the rocks and stones. | |
| Echoing Spell | Metamagic | You have learned how to release most, but not all, of a spell’s potential when you cast it. | |
| Eclectic | Human. | You have a talent for picking up different vocations. | |
| Ectoplasmic Spell | Metamagic | Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. | |
| Effortless Trickery | Gnome. | Your natural knack for illusion allows you to maintain at least one illusion spell with little effort. | |
| Efreeti Stance | Combat | Con 15, Wis 15, Efreeti Style, Elemental Fist**, Improved Unarmed Strike,... | Calling upon the burning spirits of incarnate flame, you can manipulate fire to protect yourself... |
| Efreeti Style | Combat, Style | Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus... | Your mastery of the unpredictable power of flames allows you to unleash scorching strikes that... |
| Efreeti Touch | Combat | Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist**, Improved... | Your knowledge of the secrets of the burning wind and blazing sun allows you to collect flames... |
| Eldritch Aid | Caster level 1st. | You have been trained to expend your own spell energy to boost the effects of an ally’s spell. | |
| Eldritch Claws | Combat | Str 15, natural weapons, base attack bonus +6. | Who needs magic weapons? Eldritch tricks are no match for your bestial ferocity. |
| Eldritch Heritage | Cha 13, Skill Focus with the class skill of bloodline selected for this feat... | You are descended from a long line of sorcerers, and some portion of their power flows in your veins. | |
| Eldritch Researcher | Story | You must have created a new spell, or have The Way Things Work background. | You seek new applications for magical energy. |
| Elemental Channel | Channel energy class feature. | Choose one elemental subtype, such as air, earth, fire, or water. You can channel your divine... | |
| Elemental Commixture | Teamwork | Caster level 1st. | You can combine your elemental spells with those of your allies to produce entirely new and... |
| Elemental Fist | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | You empower your strike with elemental energy |
| Elemental Focus | Your spells of a certain element are more difficult to resist. | ||
| Elemental Jaunt | Character level 15th, ifrit, oread, sylph, or undine. | The spirits of your ancestral home call to you, beckoning you to return. | |
| Elemental Spell | Metamagic | You can manipulate the elemental nature of your spells. | |
| Elephant Stomp | Combat | Str 13, Power Attack, Improved Overrun, base attack bonus +1. | You deliver a crushing blow to downed enemies. |
| Elusive Redirection | Elusive target class feature, Combat Expertise, Improved Unarmed Strike,... | You can redirect an attack back at your assailant or into an adjacent enemy. | |
| Elven Accuracy | Combat | Elf. | Your sharp eyesight makes difficult shots easier. |
| Elven Battle Training | Combat | Base attack bonus +1, elf. | You have been specially trained to wield a variety of traditional elven weapons. |
| Elven Spirit | Half-elf. | Although you are of mixed heritage, you are closer to your elven relatives and the magic in... | |
| Emissary’s Emboldening | Familiar | Must have a familiar with the emissary archetype (see page 10). | Your familiar lends you divine courage. |
| Empathy | Cha i3, android. | You have learned to experience emotion. | |
| Empower Spell | Metamagic | You can increase the power of your spells, causing them to deal more damage. | |
| Endurance | Harsh conditions or long exertions do not easily tire you. | ||
| Energy Channel | Channel energy class feature; Air, Earth, Fire, or Water domain or blessing†. | You distill your channeled energy into your weapon. | |
| Enfilading Fire | Combat, Teamwork | Point-Blank Shot, Precise Shot, one other teamwork feat. | Your ranged attacks take advantage of the flanking maneuvers of allies. |
| Enforcer | Combat | Intimidate 1 rank. | You are skilled at causing fear in those you brutalize. |
| Enhanced Ki Throw | Combat | Ki pool class feature, Ki Throw (see the Pathfinder RPG Advanced Player’s Guide). | You enhance the force of your ki throws, enabling you to devastate your opponents as you slam... |
| Enlarge Spell | Metamagic | You can increase the range of your spells. | |
| Enrage Opponent | Combat, Panache | Cha 13, Amateur Swashbuckler or panache class feature, Persuasive. | With a quip or a suggestive gesture, you send your enemy into a tizzy. |
| Ensemble | Teamwork | Perform 5 ranks | You can create an ensemble of skilled and amateur performers to aid you in your performance. |
| Entreating Critical | Combat, Critical | Cha 15, Call Truce†, Critical Focus, Persuasive, base attack bonus +11,... | Your critical hit allows you a chance to make your foes briefly see reason. |
| Equipment Trick | Combat | Base attack bonus +1. | Choose one piece of equipment, such as boots, cloak, rope, shield, or even Kaava musk. You... |
| Equipment Trick | Base attack bonus +1. | (Combat) Choose one piece of equipment, such as boots, cloak, rope, shield, or heavy blade... | |
| Escape Route | Teamwork | You have trained to watch your allies’ backs, covering them as they make tactical withdraws. | |
| Eschew Materials | You can cast many spells without needing to utilize minor material components. | ||
| Esoteric Abjuration | Esoteric | A carefully selected set of geodes causes the defenses you create with your spells to offer even... | |
| Esoteric Conjuration | Esoteric | Prismatic sand refracts the spatial energies of your conjuration magic, creating a magical distortion. | |
| Esoteric Divination | Esoteric | Scrying and other difficult divinations become more likely to get to the truth when you use... | |
| Esoteric Enchantment | Esoteric | Verdant salts addle your target’s mind when properly combined with an enchantment spell. | |
| Esoteric Evocation | Esoteric | Entropic resin flares from your hand when you use it for an evocation spell, striking a nearby foe. | |
| Esoteric Illusion | Esoteric | Prismatic sand perfects and stabilizes the forms of your illusions. | |
| Esoteric Linguistics | Skill Focus (Linguistics). | You can decipher even the most exotic of writings, including those that contain magic. | |
| Esoteric Necromancy | Esoteric | Your expertise with entropic resin causes your necromancy spells to strike fear in those they affect. | |
| Esoteric Transmutation | Esoteric | Geodes strengthen your physical prowess when you use them to cast transmutation spells. | |
| Evolved Companion | Cha 13, animal companion class feature. | Your animal companion has unique abilities. | |
| Evolved Familiar | Int 13, Cha 13, familiar class feature. | Your familiar is different from others of its kind. | |
| Evolved Summoned Monster | Augmented Summoning, Spell Focus (conjuration), ability to cast summon monster I. | The creatures you summon have evolved to have even greater abilities. | |
| Exhausting Critical | Combat, Critical | Critical Focus, Tiring Critical, base attack bonus +15. | Your critical hits cause opponents to become exhausted. |
| Exile’s Path | Half-elf. | A lifetime spent shunned by others and eschewing your heritage makes you resistant to efforts to... | |
| Exotic Weapon Proficiency | Combat | Base attack bonus +1. | Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use... |
| Expanded Arcana | Caster level 1st, see Special. | Your research has revealed new spells. | |
| Expanded Fiendish Resistance | Tiefling. | You gain extra fiendish resistances. | |
| Expanded Preparation | Arcanist† level 1st. | You can prepare more spells than other arcanists can. | |
| Expanded Resistance | Gnome, illusion resistance racial trait. | You have expanded your natural resistance to magic to encompass different kinds of magic. | |
| Expanded Spell Kenning | Spell kenning class feature. | You are learned in a broader range of spell traditions than most. | |
| Expanded Studies | Wis 17, hunter or warpriest level 16th. | You’re part of a group or organization with access to greater magical mysteries than you... | |
| Expeditious Sleuth | Perception 3 ranks, inspiration or lore master class feature. | You mind is meticulous and sharp, making it easy for you to thoroughly search an area. | |
| Experienced Vagabond | Bluff 2 ranks, Knowledge (local) 2 ranks, member of an underclass | You spent significant time as a vagabond and know your way around their society. | |
| Expert Boarder | Affiliated with the Gray Corsairs. | You are as comfortable dangling from a ship’s rigging as you are on stable land. | |
| Expert Driver | Skilled Driver with the selected vehicle type. | When driving a chosen type of vehicle, you exhibit incredible control, maneuvering the vehicle... | |
| Exploit Lore | Monster lore class feature, base attack bonus +11. | You can use your knowledge of a creature’s weaknesses to deliver a driving and relentless... | |
| Explorer | Story | You must have crossed at least 30 miles of wilderness without map or guide. | You dream of discovering new vistas. |
| Exquisite Sneak | Dex 15, Careful Sneak†, Stealth 6 ranks. | You know how to move silently even while wearing some forms of armor. | |
| Extended Animal Focus | Animal focus† class feature. | Your ability to emulate an animal lingers longer. | |
| Extended Bane | Bane class feature. | Your dedication knows no limit. Your wrath dies hard. | |
| Extend Spell | Metamagic | You can make your spells last twice as long. | |
| Extra Arcana | Magus arcana class feature. | You have unlocked the secret of a new magus arcana. | |
| Extra Arcane Pool | Arcane pool class feature. | You have learned how to draw more power from your arcane pool. | |
| Extra Arcanist Exploit | Arcanist exploit† class feature. | Your repertoire of arcanist exploits expands. | |
| Extra Bane | Bane class feature. | You can use your bane ability more often than normal. | |
| Extra Bombs | Bomb class feature. | You can throw more bombs per day. | |
| Extra Cantrips or Orisons | Ability to cast cantrips or orisons. | You are a master of minor spells. | |
| Extra Channel | Channel energy class feature. | You can channel divine energy more often. | |
| Extra Contingency | Character level 19th. | You can manage multiple contingency effects. | |
| Extra Discovery | Discovery class feature. | You have made a new alchemical discovery. | |
| Extra Elemental Assault | Suli. | You have unlocked greater elemental power. | |
| Extra Evolution | Eidolon class feature. | Your eidolon has more evolutions. | |
| Extra Gnome Magic | Cha 13, gnome. | The raw magic that flows through your gnome blood is stronger than normal. | |
| Extra Grit | Grit | Grit class feature or the Amateur Gunslinger feat. | You have more grit than the ordinary gunslinger. |
| Extra Hex | Hex class feature. | You have learned the secrets of a new hex. | |
| Extra Inspiration | Amateur Investigator† or inspiration† class feature. | You are more able to draw upon inspiration than most. | |
| Extra Investigator Talent | Investigator talent† class feature. | You learn a new way to use your training and inspiration. | |
| Extra Item Slot | Non-humanoid body shape. | You are able to wear magic items more easily than other creatures of your kind. | |
| Extra Ki | Ki pool class feature. | You can use your ki pool more times per day than most. | |
| Extra Lay On Hands | Lay on hands class feature. | You can use your lay on hands ability more often. | |
| Extra Martial Flexibility | Martial flexibility† class feature. | You are extremely versatile in a fight. | |
| Extra Mercy | Lay on hands class feature, mercy class feature. | Your lay on hands ability adds an additional mercy. | |
| Extra Panache | Panache | Amateur Swashbuckler† or panache† class feature. | You have more panache than the ordinary swashbuckler. |
| Extra Performance | Bardic performance class feature. | You can use your bardic performance ability more often than normal. | |
| Extra Rage | Rage class feature. | You can use your rage ability more than normal. | |
| Extra Rage Power | Rage power class feature. | You have unlocked a new ability to use while raging. | |
| Extra Ranger Trap | Trap class feature. | You can use ranger traps more often. | |
| Extra Reservoir | Arcane reservoir† class feature. | Your reservoir of arcane energy is greater than the reservoirs of others. | |
| Extra Revelation | Revelation class feature. | You have discovered a new aspect of your mystery. | |
| Extra Rogue Talent | Rogue talent class feature. | Through constant practice, you have learned how to perform a special trick. | |
| Extra Slayer Talent | Slayer talent† class feature. | Through long practice, you have learned how to perform a special talent. | |
| Extra Spontaneous Spell Mastery | Magaambyan arcanist† spontaneous spell mastery class feature. | You are able to spontaneously cast spells you have mastered more frequently than your peers. | |
| Extra Stamina | Combat | Combat Stamina, base attack bonus +5. | You can push yourself to higher limits. |
| Extra Summons | Ability to cast summon monster as a spell- like ability, summoner 1st. | You can summon monsters more often each day. | |
| Extra Surge | Con i3, nanite surge racial trait. | You can use your nanite surge ability more often than normal. | |
| Extreme Prejudice | Combat | Seething Hatred†, sneak attack +3d6, studied target† class feature. | Your hatred of a particular type of creature has honed your killer instinct. |
| Eye for Ingredients | Eschew Materials, Appraise 6 ranks, Spellcraft 6 ranks. | Your keen eyes help you find better deals on magical components for your spells. | |
| Eyes of Judgment | Detect alignment class feature, caster level 6th. | The true motives of creatures cannot escape your discerning gaze. | |
| Faerie’s Strike | Combat | Nature Magic or the ability to cast druid or ranger spells; Vital Strike,... | Ephemeral wisps of nature spirits dance about those you strike. |
| Falcon’s Cry | Cha 13, affiliated with the Steel Falcons. | You inspire others to throw off the shackles of oppression. | |
| Falling Water Gambit | Combat | Aldori Dueling Disciple†, Duelist of the Roaring Falls†, Duelist of the... | You have integrated both the Roaring Falls and Shrouded Lake techniques of Aldori swordplay into... |
| False Opening | Combat | Dex 13, Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus... | When you make a ranged attack while threatened, you can fool your opponent into thinking he has... |
| Familiar Bond | Iron Will. | You have learned a ritual that allows you to gain a familiar. | |
| Familiar Focus | Familiar. | You are closely connected to your master's powers. | |
| Familiar Spell | Metamagic | Spellcaster with familiar class feature. | You can imbue your familiar with a spell. |
| Famine Tolerance | Moroi or nosferatu. | You can abide much longer periods without feeding, and enjoy increased benefits from a meal. | |
| Fanged Crown Massacre | Bodyguard, Combat Reflexes, Perform (oratory) 3 ranks, any evil alignment. | Driven by your loyalty to a fallen queen, you can inspire your allies to brutal acts. | |
| Far-Roaming Familiar | Intelligence 13, must have a familiar. | Distance can’t sever the bond between you and your familiar. | |
| Far Shot | Combat | Point-Blank Shot. | You are more accurate at longer ranges. |
| Fascination Jinx | Bardic performance class feature, Halfling Jinx trait. | If you jinx an already fascinated creature, it doesn’t fully recover until the jinx ends. | |
| Fast Drinker | Con 18, drunken ki class feature. | You swiftly guzzle spirits to draw forth ki. | |
| Fast Empathy | Handle Animal 5 ranks, wild empathy class feature. | Your empathic attunement to nature connects you swiftly with bestial minds. | |
| Fast Healer | Con 13, Diehard, Endurance. | You benefit greatly from your healing, be it from spells or natural healing. | |
| Fast Learner | Int 13, human. | You progress gain extra versatility. | |
| Favored Defense | Favored enemy class feature. | Your cunning is your shield against your quarry’s attacks. | |
| Favored Enemy Spellcasting | Ability to cast spells. | Your spells are more effective against creatures that you especially abhor. | |
| Favored Judgment | Wis 13, judgment class feature. | Your judgment against a particular type of creature is particularly harsh. | |
| Fearless Aura | Aura of courage class feature, caster level 8th. | Your aura of courage becomes more potent, as your steadfast resolve is also manifested by your allies. | |
| Fearless Curiosity | Cha 13, human. | Your desire to see and experience the world overrides healthy caution. | |
| Fearless Zeal | Story | You must be ordained as a sacred (or profane) champion of your faith by a... | You’re willing to lay down your life for your faith. |
| Fearsome Finish | Intimidating Prowess, worshiper of Lamashtu. | When you slay enemies, you frighten other opponents. | |
| Feign Curse | Deceitful, Bluff 5 ranks, Spellcraft 1 rank. | You can fool others into believing you have ensorcelled them. | |
| Feinting Flurry | Combat | Dex 15, flurry of blows class feature, Combat Expertise. | Your subtle flourishes mislead your enemy, tricking it into changing its footing. |
| Feint Partner | Combat, Teamwork | Bluff 1 rank. | A little diversion is all you need to slip through your foe’s defenses. |
| Feline Grace | Dexterity 13, catfolk. | Your innate grace allows you to get out of the stickiest situations. | |
| Felling Escape | Combat | Int 13, Combat Expertise, Improved Trip. | Through the use of fluid contortions and manipulations of leverage, you can throw your opponent... |
| Felling Smash | Combat | Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6. | You commit all your focus to a devastating blow, trying to crush your opponent to the ground. |
| Fencing Grace | Combat | Dex 13, Weapon Finesse, Weapon Focus (rapier). | Your dashing style and fluid rapier forms allow you to use agility rather than brute force to... |
| Feral Combat Training | Combat | Improved Unarmed Strike, Weapon Focus with selected natural weapon. | You were taught a style of martial arts that relies on the natural weapons from your racial... |
| Feral Heart | Story | You must have reverted to savage behavior through a traumatic event or... | In your chest beasts the heart of a wild beast. |
| Ferocious Action | Ferocity racial trait, orc. | You ferocity is quick but shorter lived. | |
| Ferocious Resolve | Con 13, half-orc, orc ferocity racial trait. | Your orc heritage allows you to fight on. | |
| Ferocious Summons | Augment Summoning, Spell Focus (conjuration), half-orc or orc. | Your summoned creatures gain your ferocity. | |
| Ferocious Tenacity | Combat | Ferocity racial trait, half-orc or orc, rage class feature. | You spit in the face of death. |
| Fey Spell Lore | Cha 13, Spellcraft 1 rank, ability to cast druid spells. | You have learned the treacherous spells employed by the fey. | |
| Fey Spell Versatility | Cha 13, Spellcraft 1 rank, ability to cast ranger spells. | You have learned magical secrets from the fey. | |
| Field Repair | Craft 4 ranks. | You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools. | |
| Fiendish Darkness | Darkness spell-like ability, tiefling. | You can use your darkness spell-like ability more often. | |
| Fiendish Facade | Must be taken at 1st level, tiefling. | You are easily mistaken for a member of another race. Your fiendish physical traits are normally... | |
| Fiendish Resilience | Dex 13, evasion class feature, tiefling. | You dodge energy attacks with amazing agility. | |
| Fiend Sight | Darkvision 60 ft., tiefling. | Your eyes develop keener sight in dim light and darkness. | |
| Fighting Frenzy | Combat, Teamwork | Cha 13, rage class feature. | You feed off the rage of your allies. |
| Fight On | Con 13; dwarf, half-orc, or orc. | You can keep fighting even after you should be dead. | |
| Figment’s Fluidity | Familiar | Must have a familiar with the figment archetype (see page 10). | Your familiar can rework the dream-stuff it is made of. |
| Final Embrace | Combat | Str 13, Int 3; naga, serpentfolk, or creature that has the constrict special... | Your coils are particularly deadly, allowing you to constrict opponents of your size or smaller. |
| Final Embrace Horror | Combat | Str 15, Int 3; naga, serpentfolk, or creature that has the constrict special... | Your constricting attack has become stronger and more lethal. |
| Final Embrace Master | Combat | Str 17, Int 3; naga, serpentfolk, or creature that has the constrict special... | Few creatures can survive the crushing horror of your Final Embrace. |
| Firebrand | Combat | Worshiper of Asmodeus | You can make use of a torch as a deadly, macelike weapon. |
| Fire Hand | Combat | Goblin. | Born with a torch in your hand, you have a gift with anything that burns. |
| Fire Music | Spellcraft 5 ranks, ability to cast bard spells, ability to cast an arcane... | Your ability to command fire and bardic music has created a strange blend of both magics. | |
| Firesight | Ifrit. | Fire no longer blinds you, and smoke conceals nothing from your gaze. | |
| Fire Tamer | Goblin. | You know your way around even magical fire. | |
| Flame Heart | Fire Tamer, character level 5th, goblin. | You have mastered fire magic and alchemy. | |
| Flanking Foil | Combat | Fighting multiple foes is easy for you. | |
| Flaring Spell | Metamagic | You dazzle creatures when you affect them with a spell that has the fire, light, or electricity... | |
| Fleet | You are faster than most. | ||
| Fleeting Spell | Metamagic | Your spells vanish with unusual speed. | |
| Flexible Hex | Wandering hex† class feature. | Your wandering hex shifts at your command. | |
| Flexible Wizardry | Spell Mastery, wizard level 1st. | You have learned a trick that makes your spellcasting more flexible. | |
| Focused Disbelief | Divine Defiance. | So certain is your disbelief in the authority of the gods that you can brush aside their spells... | |
| Focused Eidolon | Shield ally class feature. | Your bond with your eidolon helps to focus your concentration. | |
| Focused Inspiration | Inspiration† class feature, keen recollection† class feature. | Two of your skills gain a bit more from your inspiration than others. | |
| Focused Shot | Combat | Int 13, Point Blank Shot, Precise Shot. | Your anatomical insight adds deadliness to your shots. |
| Focused Spell | Metamagic | When you cast a spell that affects more than one creature, one opponent finds it more difficult... | |
| Focusing Blow | Teamwork | Hobgoblin Discipline, hobgoblin. | You and your allies work together to shake off mental effects. |
| Foeslayer | Story | You must have been defeated and robbed of at least half your possessions by... | Your bitter feud with your enemies can be quenched only with blood. |
| Following Step | Combat | Dex 13, Step Up. | You can repeatedly close the distance when foes try to move away, without impeding your normal movement. |
| Foment the Blood | Channel energy class feature, orc. | You can unleash a wave of energy that drives orcs into a frenzy. | |
| Fool Magic | Deceitful, Disguise 1 rank, Use Magic Device 1 rank. | You can mislead magic items by virtue of your disguise. | |
| Force Dash | Base attack bonus +4, ability to cast 2nd-level arcane spells, ability to... | You can absorb the magic in your force spells to give you a concentrated burst of speed. | |
| Forge Ring | Item Creation | Caster level 7th. | You can create magic rings. |
| Forgotten Past | Story | You must have suffered permanent memory loss or have the Reincarnated background. | A pivotal event from your past eludes your memory. |
| Formula Recollection | Spellcraft 5 ranks, keen recollection† class feature. | You are able to record and recall even the complex and intricate details of spellcasting. | |
| Fortified Armor Training | Combat | Proficient with armor or shield. | You have learned to let your armor bear the brunt of the worst attacks. |
| Fortunate One | Adaptable luck racial trait, halfling. | You have an even greater knack than most halflings for adaptable luck. | |
| Fox Insight | Combat | Int 13, Fox Style†. | Your foxlike movements protect you from your opponents’ attempts to manipulate you. |
| Fox Style | Combat, Style | Int 13. | Your martial training helps you manipulate foes. |
| Fox Trickery | Combat | Int 13, Combat Expertise, Fox Insight†, Fox Style†, Improved Dirty Trick. | Whenever a foes drops his guard, you can make him suffer with a dirty trick. |
| Furious Finish | Rage class feature, Vital Strike, base attack bonus +6. | You channel all of your rage into one massive blow to crush your enemy. | |
| Furious Focus | Combat | Str 13, Power Attack, base attack bonus +1. | Even in the midst of fierce and furious blows, you can find focus in the carnage and your... |
| Fury of the Tainted | Combat | Cha 13, rage class feature, tiefling. | The unstoppable anger you feel toward do-gooders and self- proclaimed saints makes you a force... |
| Fury’s Fall | Combat | Improved Trip. | You can use strength and agility to send foes crashing to the ground. |
| Fury’s Snare | Combat | Fury’s Fall, Improved Trip. | You entangle your foe in your weapon. |
| Galley Slave | Profession (sailor) 2 ranks, current or former galley slave | Your experience as a galley slave has given you some unique insight into the world of sailing and piracy. | |
| Gang Up | Combat | Int 13, Combat Expertise. | You are adept at using greater numbers against foes. |
| Garen’s Discipline | Combat | Alertness, Exotic Weapon Proficiency (Aldori dueling sword†), Weapon Focus... | You’ve learned to defend yourself against spell and storm with dazzling flourishes of your weapon. |
| Gaze Reflection | Spellcraft 10 ranks, bold stare and mesmerist tricks class features. | The power of your psychic stare wards you from the potent gazes of your enemies. | |
| Giant-Bane Caster | Caster level 4th, favored enemy (giants) class feature. | You can apply your specialized knowledge of giants' weaknesses in order to make your spells... | |
| Giant Killer | Combat | Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base... | Your cleaving strokes menace giants and larger foes. |
| Giant-Killer Stance | Combat | Power Attack. | You can prepare a crippling strike against larger foes that rush into your weapon's reach. |
| Giant Steps | Duergar, slow and steady racial trait. | When enlarged, your speed increases. | |
| Gliding Steps | Dodge, Mobility, Nimble Moves, ki pool. | You skate across the surface of the earth as if gliding on ice. | |
| Glimpse Beyond | Story | You must have faced an undead, evil outsider, or aberration with a CR... | You have glimpsed the madness at the edges of reality. |
| Gloom Sight | Fetchling. | With a combination of strange shadow magic and chirurgery, your eyes are permanently modified to... | |
| Gloom Strike | Combat | Blind-Fight, fetchling. 111111 | Few creatures are as accustomed to fighting in the shadows as you. |
| Gnome Trickster | Cha 13, gnome, gnome magic racial trait. | Your arcane talents go beyond the illusory. | |
| Gnome Weapon Focus | Combat | Base attack bonus +1, gnome, proficient with all martial weapons. | Your extensive training with traditional gnome weapons gives you an advantage. |
| Goblin Cleaver | Combat | Str 13, Cleave, Power Attack, dwarf. | You are ferocious at hewing smaller opponents. |
| Goblin Gunslinger | Combat | Goblin. | You have learned how to fire the big guns. |
| Gore Fiend | Half-orc or orc, rage class feature. | Horrible wounds, whether on yourself or your enemies, make your blood sing. | |
| Gorgon’s Fist | Combat | Improved Unarmed Strike, Scorpion Style, base attack bonus +6. | With one well-placed blow, you leave your target reeling. |
| Gory Finish | Combat | Dazzling Display, Weapon Focus. | By drawing upon wells of savagery, you can slay your foe in creative and horrifyingly gruesome... |
| Go Unnoticed | Dex 13, Small size or smaller. | Your small size lets you quickly duck out of sight. | |
| Grabbing Drag | Combat | Grabbing Style†, Improved Grapple; base attack bonus +8, brawler† level 4th,... | You can move easily with a grappled enemy in tow. |
| Grabbing Master | Combat | Grabbing Drag†, Grabbing Style†, Improved Grapple; base attack bonus +12,... | You can grapple two foes as easily as one. |
| Grabbing Style | Combat, Style | Improved Grapple; base attack bonus +6, brawler’s flurry† class feature, or... | You are adept at the one-handed grab. |
| Graceful Steal | Combat | Dex 13, Agile Maneuvers, Improved Steal, Sleight of Hand 3 ranks. | You can steal with surprising subtlety. |
| Grant Initiative | Cunning initiative class feature. | Not only are you a master at taking the initiative, but you can also grant it to someone else. | |
| Grasping Strike | Combat | Nature Magic or the ability to cast druid or ranger spells; Vital Strike,... | The surrounding foliage lurches forth at your enemies in concert with your strikes. |
| Grasping Tail | Tiefling. | Your tail becomes more useful. | |
| Gray Maiden Initiate | Female, must be taken at 1st level. | You were selected for indoctrination into the Gray Maidens and underwent some of the preliminary... | |
| Great Cleave | Combat | Str 13, Cleave, Power Attack, base attack bonus +4. | You can strike many adjacent foes with a single blow. |
| Greater Blighted Critical | Critical | Blighted Critical, Critical Focus, caster level 12th. | Your critical hit from a spell or spell-like ability afflicts the target with a major spellblight. |
| Greater Blind-Fight | Combat | Perception 15 ranks, Improved Blind- Fight. | Your enemies cannot hide from you. |
| Greater Bull Rush | Combat | Improved Bull Rush, Power Attack, base attack bonus +6, Str 13. | Your bull rush attacks throw enemies off balance. |
| Greater Channel Force | Channel Force, Improved Channel Force, aasimar, channel energy 6d6. | Your eruptions of divine power move your enemies. | |
| Greater Channel Smite | Channel energy class feature, Channel Smite, base attack bonus +8. | You empower your weapon with the might of your deity, which you discharge as you strike your foes. | |
| Greater Dirge of Doom | Improved Dirge of Doom†, ability to perform dirge of doom. | The haunting sound of sepulchral intonations chills the most stalwart adversary to its very core. | |
| Greater Dirty Trick | Combat | Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6. | When you pull a dirty trick, your foe is truly hindered. |
| Greater Disarm | Combat | Combat Expertise, Improved Disarm, base attack bonus +6, Int 13. | You can knock weapons far from an enemy’s grasp. |
| Greater Drag | Combat | Str 13, Improved Drag, Power Attack, base attack bonus +6. | Foes that you drag are thrown out of balance. |
| Greater Drow Nobility | Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like... | You have mastered the lesser spell-like abilities of the drow, demonstrating true nobility. | |
| Greater Eldritch Heritage | Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th. | Your discovered bloodline power reaches its zenith. | |
| Greater Elemental Focus | Elemental Focus. | Choose an energy type to which you have already applied the Elemental Focus feat. Any spells you... | |
| Greater Feint | Combat | Combat Expertise, Improved Feint, base attack bonus +6, Int 13. | You are skilled at making foes overreact to your attacks. |
| Greater Grapple | Combat | Improved Grapple, Improved Unarmed Strike, base attack bonus +6, Dex 13. | Maintaining a grapple is second nature to you. |
| Greater Mercy | Cha 13, lay on hands class feature, mercy class feature. | Your mercy has incredible recuperative properties. | |
| Greater Overrun | Combat | Improved Overrun, Power Attack, base attack bonus +6, Str 13. | Enemies must dive to avoid your dangerous move. |
| Greater Penetrating Strike | Combat | Penetrating Strike, Weapon Focus, 16th- level fighter. | Your attacks penetrate the defenses of most foes. |
| Greater Rending Fury | Combat | Improved Rending Fury, Rending Fury, base attack bonus +12, rend special attack. | When your claws latch on to an opponent, the effect is bloody and horrific. |
| Greater Reposition | Combat | Int 13, Combat Expertise, Improved Reposition, base attack bonus +6. | When you reposition foes, they are left vulnerable to the attacks of your allies. |
| Greater Shield Focus | Combat | Shield Focus, Shield Proficiency, 8th- level fighter. | You are skilled at deflecting blows with your shield. |
| Greater Shield Specialization | Combat | Proficiency with selected shield, Greater Shield Focus, Shield Focus, Shield... | Your masterful shieldwork provides even greater protection to your vital areas. |
| Greater Skald’s Vigor | Skald’s Vigor†, Perform (song) 10 ranks. | Your song and your enthusiasm invigorate your allies. | |
| Greater Snap Shot | Combat | Dex 17, Improved Snap Shot, Point-Blank Shot, Rapid Shot, Snap Shot, base... | You can prey on any gap in your foe’s guard with impunity, and with even greater range. |
| Greater Spell Focus | Spell Focus. | Choose a school of magic to which you have already applied the Spell Focus feat. Any spells you... | |
| Greater Spell Penetration | Spell Penetration. | Your spells break through spell resistance much more easily than most. | |
| Greater Spell Specialization | Int 13, Spell Focus, Spell Specialization, able to prepare 5th-level spells. | You can sacrifice a prepared spell in order to spontaneously cast your specialized spell. | |
| Greater Steal | Combat | Int 13, Combat Expertise, Improved Steal, base attack bonus +6. | You have a knack for snatching items from your opponents in combat. |
| Greater Sunder | Combat | Improved Sunder, Power Attack, base attack bonus +6, Str 13. | Your devastating strikes cleave through weapons and armor and into their wielders, damaging both... |
| Greater Trip | Combat | Combat Expertise, Improved Trip, base attack bonus +6, Int 13. | You can make free attacks on foes that you knock down. |
| Greater Two-Weapon Fighting | Combat | Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11. | You are incredibly skilled at fighting with two weapons at the same time. |
| Greater Vital Strike | Combat | Improved Vital Strike, Vital Strike, base attack bonus +16. | You can make a single attack that deals incredible damage. |
| Greater Weapon Focus | Combat | Proficiency with selected weapon, Weapon Focus with selected weapon,... | Choose one type of weapon (including unarmed strike or grapple) for which you have already... |
| Greater Weapon of the Chosen | Combat | Improved Weapon of the Chosen†, Weapon Focus with deity’s favored weapon,... | Your deity guides your hand when you fight with her favored weapon. |
| Greater Weapon Specialization | Combat | Proficiency with selected weapon, Greater Weapon Focus with selected weapon,... | Choose one type of weapon (including unarmed strike or grapple) for which you possess the... |
| Greater Whip Mastery | Combat | Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8. | You can use a whip to make combat maneuvers with ease. |
| Greater Wild Empathy | Knowledge (nature) 5 ranks, wild empathy class feature. | Your natural empathy stretches across the world of nature. | |
| Great Fortitude | You are resistant to poisons, diseases, and other maladies. | ||
| Great Hatred | Combat | Gnome, hatred racial trait. | Your rage burns with vast intensity. |
| Ground-Grabber | Combat | Con 13. | When pressed by big opponents, you hunker down to more easily keep your feet. |
| Groundling | Cha 13, gnome, gnome magic racial trait. | You can speak with burrowing animals. | |
| Group Deliver Touch Spells | Teamwork | Group Shared Spells, must have a familiar with the share spells and deliver... | You and your teammates can deliver touch spells through each other’s familiars. |
| Group Shared Spells | Teamwork | Must have a familiar with the share spells ability. | Your allies can cast spells through each other’s familiars. |
| Grudge Fighter | Combat | Orc. | You feel great anger at anyone who dares to attack you, and this fury makes your own attacks... |
| Gruesome Slaughter | Combat | Intimidating Prowess, Killing Flourish†, Intimidate 11 ranks, slayer† level 11th. | You can inspire extreme revulsion when you slaughter your enemies. |
| Guardian of the Wild | Attuned to the Wild, elf. | Your mystic connection with the wilderness enhances your ability to react to threats. | |
| Guardian’s Return | Familiar | Must have a familiar with the protector archetype (see page 11). | Your familiar can teleport to you when you’re in need. |
| Guided Hand | Channel energy class feature, Channel Smite, proficiency with your deity’s... | Your deity blesses any strike you make with that deity’s favored weapon. | |
| Gunsmithing | You know the secrets of repairing and restoring firearms. | ||
| Half-Drow Paragon | Drow-blooded and drow magic racial traits, half-elf. | Your drow blood is particularly strong. | |
| Hamatula Grasp | Combat | Hamatula Strike, Improved Grapple, Strength 13, base attack bonus +9. | You deal terrible damage to impaled foes. |
| Hamatula Strike | Combat | Improved Grapple, Strength 13, Base Attack Bonus +7. | You can catch your opponents on your weapon and hold them in place. |
| Hammer the Gap | Combat | Base attack bonus +6. | You repeatedly strike the same location, causing increasing amounts of damage. |
| Harder They Fall | Combat, Teamwork | Str i3, Int i3, Combat Expertise, Power Attack. | You can work with an ally to move or knock over a foe that's too large for either of you to... |
| Hard-Headed | Combat | Base attack bonus +1, dwarf. | Your thick skull is almost a weapon unto itself. |
| Harmonic Sage | Bardic performance class feature, Knowledge (engineering) 5 ranks. | Your thorough understanding of acoustics in artificial surroundings allows you to improve the... | |
| Harrowed | Cha 13, must be chosen at 1st level | Numerous Harrow readings early in your life seem to have hit the mark precisely, increasing your... | |
| Haunted Gnome | Combat | Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank. | You use your gnome magic to take on an eerie illusory appearance. |
| Haunted Gnome Assault | Combat | Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks. | Discharging your disturbing glamer as you strike a telling blow, you haunt a foe with lingering fear. |
| Haunted Gnome Shroud | Combat | Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault,... | Your disturbing glamer expands to make your exact location hard to pinpoint. |
| Heavenly Radiance | Aasimar, daylight spell-like ability, sufficiently high level (see below). | Your heavenly light can be used in a variety of ways. | |
| Heightened Trap Sense | Search 6 ranks, trap sense +1. | You are acutely attentive to the subtleties of traps and how they are hidden. | |
| Heighten Spell | Metamagic | You can cast spells as if they were a higher level. | |
| Hellcat Pounce | Combat | Hellcat Stealth, Skill Focus (Stealth), sneak attack +2d6. | You attack unsuspecting foes twice. |
| Hellcat Stealth | Skill Focus (Stealth), Stealth 6 ranks. | You are difficult to see in the light. | |
| Helpless Prisoner | General | Bluff 5 ranks, Escape Artist 1 rank, gnome. | You can talk your way out of most restraints. |
| Heroic Defiance | Diehard, Endurance, base Fortitude save +8. | You struggle on when others would fall. | |
| Heroic Recovery | Diehard, Endurance, base Fortitude save +4. | You can throw off the effects of crippling conditions. | |
| Heroic Will | Iron Will, base Will save +4, human. | Your indomitable will breaks free from mental shackles. | |
| Hero’s Display | Combat, Performance | Dazzling Display, Weapon Focus, and proficiency with the selected weapon. | With a dramatic flourish you display your weapons to the crowd. Onlookers are elated, and your... |
| Hero’s Fortune | Even at the start of your career, it was clear that you had a chance at greatness, and your... | ||
| Hex Strike | Combat | Hex class feature, Improved Unarmed Strike. | Chanting and cursing, you put a hex on your enemy as part of your unarmed strike. |
| Hobgoblin Discipline | Base attack bonus +1, hobgoblin. | The presence of other hobgoblins bolsters your resolve. | |
| Hold the Blade | Combat | Improved Disarm, base attack bonus +10. | You can take your opponent’s weapon after being stabbed in the back. |
| Horde Charge | Teamwork | Base attack bonus +1, half-orc or orc. | When you charge with an ally, you are more deadly. |
| Horse Master | Combat | Expert trainer class feature (Advanced Player’s Guide 33), Ride 6 ranks. | You blend horsemanship skills from disparate traditions into a seamless mounted combat technique. |
| Horse Whisperer | Your skill at handling horses allows you to influence all the horses in the area. | ||
| Human Spirit | Half-elf. | Your blood burns with the passion and unyielding quest for self-improvement displayed so... | |
| Huntmaster | Handle Animal 1 rank; either the animal companion, divine bond (mount), or... | You are an expert trainer of horses, hounds, falcons, or hunting cats. | |
| Hydraulic Maneuver | Hydraulic push spell-like ability, undine. | You can use your hydraulic push to disarm or trip. | |
| Hymn Singer | Bardic performance, good alignment, worshiper of a good deity. | Your music is infused with your faith. | |
| Iconoclast | Combat | Divine Defiance, Improved Sunder, Power Attack, Intimidate 3 ranks. | You know how to turn a holy symbol into a weapon against her followers. |
| Impact Critical Shot | Combat, Critical | Dex 13, Point-Blank Shot, base attack bonus +9. | With a series of ranged attacks, you bring your foes to their knees or force them to move. |
| Impaling Critical | Combat, Critical | Critical Focus, Weapon Specialization with selected piercing melee weapon,... | Your critical hits can skewer your foes. |
| Implant Bomb | Heal 5 ranks, delayed bomb alchemist discovery. | You can attach a bomb to a creature that explodes when the creature dies or after 24 hours. | |
| Improved Awesome Blow | Combat | Str 13; Awesome Blow or awesome blow† class feature; Power Attack | You are skilled at sending your opponents flying. |
| Improved Back to Back | Teamwork | Back to Back, Perception 5 ranks. | After much practice, you and an ally have become adept at fighting in close proximity to one another. |
| Improved Blind-Fight | Combat | Perception 10 ranks, Blind-Fight. | Your keen senses guide your hand against hidden foes. |
| Improved Bravery | Combat | Cha 13, bravery class feature. | Your bravery protects you from more than just fear. |
| Improved Bull Rush | Combat | Str 13, Power Attack, base attack bonus +1. | You are skilled at pushing your foes around. |
| Improved Channel | Channel energy class feature. | Your channeled energy is harder to resist. | |
| Improved Channel Force | Channel Force, aasimar, channel energy 4d6. | You move your enemies within a beam of righteous energy. | |
| Improved Charging Hurler | Combat | Charging Hurler, Point-Blank Shot. | Every muscle in your body adds its force to your thrown weapons. |
| Improved Cleaving Finish | Combat | Str 13, Cleave, Cleaving Finish, Great Cleave, Power Attack, base attack bonus +6. | You can cut down many opponents in a single strike. |
| Improved Conceal Spell | Conceal Spell†, Deceitful, Bluff 5 ranks, Disguise 5 ranks, Sleight of Hand... | You can conceal the mightiest spells in the subtlest fashions. | |
| Improved Counterspell | You are skilled at countering the spells of others using similar spells. | ||
| Improved Critical | Combat | Proficient with weapon, base attack bonus +8. | Attacks made with your chosen weapon are quite deadly. |
| Improved Dark Sight | Dark Sight, Gloom Sight, fetchling. | With further modification, your eyes see clearly in not only normal darkness, but in magical... | |
| Improved Devastating Strike | Combat | Devastating Strike, Vital Strike, base attack bonus +13. | The fury and power channeled through your attack is enough to kill a lesser being outright. |
| Improved Dirge of Doom | Ability to perform dirge of doom. | The foreboding tone of your dirge is especially effective at unsettling your enemies. | |
| Improved Dirty Trick | Combat | Int 13, Combat Expertise. | You are skilled at pulling dirty tricks on your foes. |
| Improved Disarm | Combat | Int 13, Combat Expertise. | You are skilled at knocking weapons from a foe’s grasp. |
| Improved Drag | Combat | Str 13, Power Attack, base attack bonus +1. | You are skilled at dragging foes around the battlefield. |
| Improved Drow Nobility | Cha 13, Drow Nobility, able to use drow spell-like abilities, drow. | Your magical heritage is more potent than that of your peers, as demonstrated by your superior... | |
| Improved Duck and Cover | Teamwork | Duck and Cover. | Your allies’ ability to protect you from damage extends to area attacks. |
| Improved Eldritch Heritage | Cha 15, Eldritch Heritage, character level 11th. | The power of your discovered bloodline continues to grow. | |
| Improved Elemental Counterspell | Two basic blast wild talents from two different elements, expanded element... | You can charge your kinetic blast with disruptive elemental energy that tears apart elemental spells. | |
| Improved Familiar | Ability to acquire a new familiar, compatible alignment, sufficiently high... | This feat allows you to acquire a powerful familiar, but only when you could normally acquire a... | |
| Improved Familiar Bond | Familiar Bond, Iron Will. | Your familiar gains greater power. | |
| Improved Feint | Combat | Int 13, Combat Expertise. | You are skilled at fooling your opponents in combat. |
| Improved Feinting Flurry | Combat | Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry,... | Your first melee attack throws your opponent completely off guard. |
| Improved Feint Partner | Combat, Teamwork | Bluff 1 rank, Combat Reflexes, Feint Partner, base attack bonus +6. | Knowledge of your companions’ tricks and techniques allow you to take even greater advantage of... |
| Improved Fiendish Darkness | Fiendish Darkness, darkness spell-like ability, caster level 3rd, tiefling. | Your innate ability to shroud others in darkness is further empowered. | |
| Improved Fiendish Sorcery | Fiendish sorcery racial trait, tiefling. | Your skill with foul sorcery is even more potent than that of others of your race. | |
| Improved Flexible Wizardry | Flexible Wizardry†, Spell Mastery, wizard level 8th. | You possess an impressive versatility in casting that other wizards lack. | |
| Improved Fury of the Tainted | Cha 13, Fury of the Tainted, base attack bonus +8, rage class feature, tiefling. | (Combat) Your hatred for goodness is rivaled only by your ability to repel it. | |
| Improved Grapple | Combat | Dex 13, Improved Unarmed Strike. | You are skilled at grappling opponents. |
| Improved Great Fortitude | Great Fortitude. | You can draw upon an inner reserve to resist diseases, poisons, and other grievous harm. | |
| Improved Horse Whisperer | Horse Whisperer†, Handle Animal 5 ranks, Ride 5 ranks. | Your understanding of horses goes so deep that you can communicate with them as if you shared a language. | |
| Improved Impaling Critical | Combat, Critical | Impaling Critical, Critical Focus, Weapon Specialization with selected... | When you impale a target, you hinder its movement and can cause severe bleeding. |
| Improved Improvisation | Int 13, Fast Learner, Improvisation, human. | You are masterful in your improvisation. | |
| Improved Initiative | Combat | Your quick reflexes allow you to react rapidly to danger. | |
| Improved Iron Will | Iron Will. | Your clarity of thought allows you to resist mental attacks. | |
| Improved Ki Throw | Combat | Improved Bull Rush, Ki Throw. | Your enemies are living weapons in your hands. |
| Improved Legendary Influence | Legendary Influence†, lesser spirit power and propitiation class features. | Each legend grants you more of its power in return for greater influence. | |
| Improved Lightning Reflexes | Lightning Reflexes. | You have a knack for avoiding danger all around you. | |
| Improved Low Blow | Combat | Base attack bonus +4, halfling, low-blow racial trait. | You are adept at hitting larger opponents where it hurts. |
| Improved Monster Lore | Monster lore class feature. | You are obsessed with the abilities and weaknesses of monsters. | |
| Improved Mounted Archery | Mounted Archery, Mounted Combat, Ride 1 rank. | You are an expert at making ranged attacks while mounted. | |
| Improved Overrun | Combat | Str 13, Power Attack, base attack bonus +1. | You are skilled at running down your foes. |
| Improved Precise Shot | Combat | Dex 19, Point-Blank Shot, Precise Shot, base attack bonus +11. | Your ranged attacks ignore anything but total concealment and cover. |
| Improved Rending Fury | Combat | Rending Fury, base attack bonus +9, rend special attack. | Honing the deadliness of your claws, you are a living hurricane of rending fury. |
| Improved Reposition | Combat | Int 13, Combat Expertise. | You have learned how to force your enemies to move around the battlefield. |
| Improved Sabotaging Sunder | Combat | Str 13, Improved Sunder, Power Attack, Sabotaging Sunder†, Disable Device 9 ranks. | You become further adept at sabotaging your foes’ items. |
| Improved Second Chance | Combat | Int 13, Combat Expertise, Second Chance, base attack bonus +11. | You can turn a missed strike into a second chance without sacrificing later attacks. |
| Improved Share Spells | Spellcraft 10 ranks, ability to acquire an animal companion, eidolon,... | You can share spells with those you have a magical connection with. | |
| Improved Shield Bash | Combat | Shield Proficiency. | You can protect yourself with your shield, even if you use it to attack. |
| Improved Sidestep | Combat | Dex 15, Dodge, Mobility, Sidestep. | You are adept at sidestepping your opponent’s melee attacks without compromising your mobility. |
| Improved Snap Shot | Combat | Dex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonus +9. | You can take advantage of your opponent’s vulnerabilities from a greater distance, and without... |
| Improved Spell Sharing | Teamwork | Ability to acquire an animal companion, an eidolon, a familiar, or a special mount. | Your link with your companion creature allows you to share your magic with it. |
| Improved Stalwart | Diehard, Endurance, Stalwart, base attack bonus +11. | You can roll with the punches while simultaneously striking back at your attackers. | |
| Improved Steal | Combat | Int 13, Combat Expertise. | You have a knack for snatching items from your opponents. |
| Improved Stonecunning | Wis 13, dwarf, stonecunning racial trait. | Your sense for stonework is uncanny. | |
| Improved Studied Combatant | Int 13, Amateur Investigator†, Studied Combatant†, base attack bonus +8, 1... | Deep understanding of your foes’ tics grants you the upper hand in combat. | |
| Improved Sunder | Combat | Str 13, Power Attack, base attack bonus +1. | You are skilled at damaging your foes’ weapons and armor. |
| Improved Surprise Follow-Through | Combat | Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base... | You follow up an attack with a surprising series of sweeping blows. |
| Improved Swap Places | Combat, Teamwork | Swap Places. | When you switch places with your comrade, your sizes don’t matter. |
| Improved Trip | Combat | Int 13, Combat Expertise. | You are skilled at sending your opponents to the ground. |
| Improved Two-Weapon Feint | Combat | Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon... | Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses. |
| Improved Two-Weapon Fighting | Combat | Dex 17, Two-Weapon Fighting, base attack bonus +6. | You are skilled at fighting with two weapons. |
| Improved Umbral Scion | Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow... | You are a master of drow noble magic. | |
| Improved Unarmed Strike | Combat | You are skilled at fighting while unarmed. | |
| Improved Vital Strike | Combat | Vital Strike, base attack bonus +11. | You can make a single attack that deals a large amount of damage. |
| Improved Weapon of the Chosen | Combat | Weapon Focus with your deity’s favored weapon, Weapon of the Chosen†. | You gain even greater favor when you use your deity’s favored weapon. |
| Improved Whip Mastery | Combat | Weapon Focus (whip), Whip Mastery, base attack bonus +5. | You are able to entangle opponents with the coils of your whip. |
| Improvisation | Int 13, Fast Learner, human. | You can figure out how to do almost anything. | |
| Improvised Weapon Mastery | Combat | Catch Off-Guard or Throw Anything, base attack bonus +8. | You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour. |
| Incite Paranoia | Combat | Int 13, Combat Expertise, Deceitful, Greater Feint, Improved Feint, base... | You can convince anyone of her allies’ ill intent. |
| Incremental Elemental Assault | Suli. | You may activate and quench your elemental assault ability multiple times per day. | |
| Inerrant Justice | Story | Must have witnessed or suffered a grave injustice that went unpunished, or... | You will punish the guilty without letting any innocents be harmed as a result. |
| Inexplicable Luck | Defiant Luck, human. | Others are often dumfounded by your luck. | |
| Infiltrator | Story | Must have adopted an assumed or secret identity associated with an enemy... | You have sacrificed your true identity in order to achieve your goal. |
| In Harm’s Way | Combat | Bodyguard. | You put yourself in danger’s path to save your allies. |
| Inner Breath | Character level 11th, sylph. | Your body is suffused with elemental air that provides for all your respiratory needs. | |
| Inner Flame | Combat | Scorching Weapons, character level 7th, ifrit. | Your body generates so much heat that your mere touch scorches your enemies. |
| Inner Light | Aasimar, dayl(ght spell-like ability. | Even when your innate powers over light fail you, you and your allies prove vigilant against... | |
| Innocent Blood | Story | You must slay at least 50 intelligent noncombatants for either your own... | With their deaths, the pitiful wretches that inhabit this world open your path to greatness. |
| Insightful Advice | Perform (oratory) 3 ranks. | You teach others how to make the most of their skills. | |
| Insightful Delivery | Poison use class feature, studied strike +4d6. | Your knowledge of where to strike makes your poisons more deadly. | |
| Insightful Gaze | Stern gaze class feature, Sense Motive 5 ranks. | In your personal interactions, you notice what others don’t. It’s hard to get anything past you. | |
| Inspired Alchemy | Ability to create 2nd-level extracts, alchemy class feature, inspiration†... | With some inspiration and elbow grease, you can recreate a consumed extract in a pinch. | |
| Inspired by Fear | Ability to perform dirge of doom. | When spreading fear to your enemies, you further embolden your allies. | |
| Inspired Strike | Inspiration and studied combat† class features. | You are as talented with weapon-work as with skills. | |
| Inspiring Bravery | Combat | Cha 13, bravery class feature. | Your bravery inspires bravery in others. |
| Inspiring Mentor | Cha 13, inspire competence bardic performance. | Others listen to your words of encouragement and perform acts above and beyond as a result. | |
| Instant Judgment | Second judgment class feature. | Your hastiest condemnations can have power. | |
| Intensified Spell | Metamagic | Your spells can go beyond several normal limitations. | |
| Intercept Charge | Combat, Teamwork | You can get in the way of an opponent charging your ally. | |
| Intimidating Bane | Bane class feature, Dazzling Display, Weapon Focus, character level 8th. | Your bane weapon strikes fear into your enemies. | |
| Intimidating Confidence | Cha 13, Fearless Curiosity, Intimidate 5 ranks, human. | You have boundless faith in your success. | |
| Intimidating Gaze | Cha 13+, stern gaze class feature, Intimidate 5 ranks. | There is something in your eyes that scares people. | |
| Intimidating Performance | Ability to start a performance or a raging song as a move action, bardic... | Your performance strikes fear in the hearts of foes. | |
| Intimidating Prowess | Combat | Your physical might is intimidating to others. | |
| Intoxicating Flattery | Deceitful, Bluff 5 ranks. | You know how to compromise a target’s judgment with lies. | |
| Invoke Primal Instinct | General | Bluff 1 rank, wild shape class feature, gnome. | You can use your ability to take the shape of an animal to enhance your Bluff skill, giving... |
| Ironclad Logic | Int 19, Diplomacy 3 ranks. | You appeal to sound reasoning and fact, rather than to emotion, when attempting to sway others. | |
| Ironguts | Con 13; dwarf, half-orc, or orc. | You have an especially strong stomach. | |
| Ironhide | Con 13; dwarf, half-orc, or orc. | Your skin is thicker and more resilient than that of most of your people. | |
| Iron Will | You are more resistant to mental effects. | ||
| Jabbing Dancer | Combat | Dodge, Improved Unarmed Strike, Jabbing Style†, Mobility; base attack bonus... | You’ve learned to bend and shift your body to avoid attacks and reposition yourself advantageously. |
| Jabbing Master | Combat | Dodge, Improved Unarmed Strike, Jabbing Dancer†, Jabbing Style†, Mobility,... | Your quick punches become even more lethal. |
| Jabbing Style | Combat, Style | Improved Unarmed Strike; base attack bonus +6, brawler’s flurry† class... | A cluster of quick strikes deals more damage than a single roundhouse swing. |
| Jaguar Pounce | Combat | Base attack bonus +4. | Your ambushes are especially lethal. |
| Janni Rush | Combat | Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks,... | When you leap to the attack, your blows are like bolts from on high. |
| Janni Style | Combat, Style | Improved Unarmed Strike, Acrobatics 3 ranks, Perform (dance) 3 ranks. | Your whirling fighting technique makes you difficult to hit. |
| Janni Tempest | Combat | Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks. | Your gale of attacks easily throws your opponents off balance. |
| Jawbreaker | Combat | Improved Unarmed Strike, Stunning Fist, Heal 6 ranks. | You deliver a powerful strike to the mouth, breaking teeth and bone. |
| Jinx Alchemy | Swift alchemy class feature, Halfling Jinx trait. | With your knowledge of alchemy, creatures you jinx cannot benefit from most sorts of alchemical... | |
| Jinxed Spell | Metamagic | Any two metamagic feats, Half ling Jinx trait. | You can make a creature that fails its spell save suffer your jinx as well. |
| Judgment Surge | Judgment class feature. | Once per day, the power of your faith surges, further empowering your judgments. | |
| Jumper | Acrobatics 1 rank, creature type other than humanoid or outsider. | You are a natural leaper. | |
| Keen Scent | Wis 13, half-orc or orc. | Your nose is as sensitive as that of a wild predator. | |
| Kick Up | Combat | Dex 12, Acrobatic, Acrobatics 1 rank; slayer† level 1st or swashbuckler† level 1st. | You have learned how to kick items on the ground up to a ready hand. |
| Killing Flourish | Combat | Intimidating Prowess, Intimidate 4 ranks, slayer† level 4th. | You inspire dread in other foes when you slay an enemy. |
| Kirin Path | Combat | Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge... | You turn knowledge of your enemy into a flawless defense. |
| Kirin Strike | Combat | Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks,... | You have read the texts of the perfect way, and know how identify to your enemies’ weak spot. |
| Kirin Style | Combat, Style | Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge... | Your study and your grace allows you to exploit your enemies’ weaknesses. |
| Ki Stand | Ki pool. | If an opponent knocks you down, you swiftly rebound with an attack. | |
| Ki Throw | Combat | Improved Trip, Improved Unarmed Strike. | Your physical control and mastery of momentum allows you to throw enemies. |
| Knockout Artist | Sneak attack class feature, Improved Unarmed Strike. | You can throw devastating knockout punches. | |
| Know Weakness | Combat | Bardic knowledge class feature. | You are well versed in the susceptibilities of your foes. |
| Kobold Ambusher | Combat | Stealth 4 ranks, kobold. | You are adept at moving fast and staying hidden. |
| Kobold Sniper | Combat | Stealth 1 rank, kobold. | You snipe quickly, making it harder for others to find the location of your attack. |
| Landing Roll | Combat | Dex 13, Dodge, Mobility. | You have learned the technique of rolling safely away when an enemy trips you. |
| Lay of the Land | Animal focus† class feature, wild empathy class feature. | Your affinity to nature grants you greater insight into specific biomes. | |
| Leadership | Character level 7th. Benefits: This feat enables you to attract a loyal... | You attract followers to your cause and a companion to join you on your adventures. | |
| Leaf Singer | Cha 13, bardic performance class feature, elf or half-elf. | Your songs recount the ways and mysteries of your people. | |
| Leaping Shot Deed | Grit | Dex 13, grit class feature or Amateur Gunslinger feat, Dodge, Mobility, base... | You leap through the air, guns blazing. |
| Learn Ranger Trap | Survival 5 ranks. | You learn how to create one kind of ranger trap. | |
| Ledge Walker | Dex 13, dwarf, mountaineer or stability racial trait. | You negotiate tiny ledges like a mountain goat. | |
| Legendary Influence | Lesser spirit power class feature. | Each legend grants you more of its power in return for greater influence. | |
| Legionnaire’s Inspiration | Affiliated with the Golden Legion. | You inspire your comrades to stand against impossible odds. | |
| Liberator | Story | You must have been enslaved for at least 6 months, or have the Imprisoned or... | Your time in shackles has forever marked your soul. |
| Life-Dominant Soul | Dhampir. | You gain unusual resiliency from your mortal heritage. | |
| Life Lure | Channel positive energy class feature. | Your channeled positive energy is irresistibly sweet to nearby undead. | |
| Life’s Blood | Samsaran. | Your blood flows with eternal life, and its healing powers allow you use your blood to heal others. | |
| Lightning Draw | Combat, Panache | Quick Draw, swashbuckler initiative deed, swashbuckler level 7th. | You can draw your weapon with startling speed. |
| Lightning Reflexes | You have faster reflexes than normal. | ||
| Lightning Stance | Combat | Dex 17, Dodge, Wind Stance, base attack bonus +11. | The speed at which you move makes it nearly impossible for opponents to strike you. |
| Light Step | Acrobatic Steps, Nimble Moves, elf. | You pick your way nimbly through even the most dangerous and uneven terrain. | |
| Lingering Invisibility | Duergar. | You remain briefly translucent after losing invisibility. | |
| Lingering Performance | Bardic performance class feature. | The effects of your bardic performance carry on, even after you have stopped performing. | |
| Lingering Spell | Metamagic | You spell clings to existence, slowly fading from the world. | |
| Lithe Attacker | Narrow Frame, Escape Artist 5 ranks, animal or magical beast. | Your unmatched grace allows you to strike even from the tightest crevices. | |
| Long-Nose Form | Character level 3rd, tengu. | You can shift into the form of a human with an unusually long nose. | |
| Lookout | Combat, Teamwork | Your allies help you avoid being surprised. | |
| Lost in the Crowd | You are used to dealing with the teeming masses in the markets, and are capable of disappearing... | ||
| Lost Legacy | Story | Your family must have claim to an inherited title or position that no longer... | What once belonged to your family shall be yours again. |
| Low Profile | Combat | Dex 13, Small size or smaller. | Yours small stature helps you avoid ranged attacks. |
| Luck of Heroes | Hero’s Fortune. | To others, it seems that you always have a bit of luck around you. | |
| Lucky Halfling | Halfling. | You bring luck to those with whom you travel. | |
| Lucky Healer | Adaptive luck racial trait, halfling. | Your luck allows you to draw from magical healing far more efficiently than most. | |
| Lucky Strike | Combat | Base attack bonus +5, adaptive luck racial trait, halfling. | Your luck increases the potency of your weapon attacks. |
| Lunge | Combat | Base attack bonus +6. | You can strike foes that would normally be out of reach. |
| Lunging Spell Touch | Spellcraft 6 ranks. | You can extend your spells’ reach to affect foes that would normally be too far away. | |
| Mad Magic | Combat | Bloodrage class feature or perfect clarity rage power. | Magic is in your blood, allowing you to cast spells no matter how furious you become. |
| Mage of the Wild | Attuned to the Wild, elf. | Your mystic connection with the wilderness enhances your spellcasting. | |
| Magical Aptitude | You are skilled at spellcasting and using magic items. | ||
| Magical Enigma | Story | Bloodline, eidolon, mystery, phantom, spirit animal, or witch’s familiar... | A troubling mystery lurks around you, tied to the origin of your magic or your family’s legacy,... |
| Magical Tail | Kitsune. | You grow an extra tail that represents your growing magical powers. | |
| Magnum Opus | Story | You must either have sold five or more self-created works of art worth a... | You seek to create a true masterpiece. |
| Major Spell Expertise | Minor Spell Expertise, ability to cast 9th-level spells. | You can cast a single low-level spell as a spell-like ability. | |
| Malicious Eye | Evil eye witch hex, Halfling Jinx trait. | You can combine the effects of your evil eye and your jinx. | |
| Manifested Blood | Cha 13; draconic or elemental bloodline. | You can use the power of your bloodline to surround yourself in its element. | |
| Manipulative Agility | Bluff 1 rank, Sleight of Hand 1 rank. | You can use your agility to manipulate people as well as small objects. | |
| Mantis Style | Combat, Style | Improved Unarmed Strike, Stunning Fist, Heal 3 ranks. | You have learned to target vital areas with crippling accuracy. |
| Mantis Torment | Combat | Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fist. | Your knowledge of the mysteries of anatomy allows you to cause debilitating pain with a simple touch. |
| Mantis Wisdom | Combat | Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks. | Your knowledge of vital areas allows you to land debilitating strikes with precision. |
| Manyshot | Combat | Dex 17, Point-Blank Shot, Rapid Shot, base attack bonus +6. | You can fire multiple arrows at a single target. |
| Marid Coldsnap | Combat | Con 15, Wis 17, Elemental Fist**, Marid Spirit, Marid Style, Improved... | You can summon a torrent of water to blast your enemies, chilling them to the bone. |
| Marid Spirit | Combat | Con 15, Wis 15, Elemental Fist**, Marid Style, Improved Unarmed Strike, base... | You can manipulate cold energy to protect yourself and freeze your foes. |
| Marid Style | Combat, Style | Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus... | You conjure tendrils of icy water to strike your enemies from a distance. |
| Martial Dominance | Combat | Base attack bonus +5, Intimidate 1 rank. | Your skill at arms intimidates your foes. |
| Martial Mastery | Combat | Martial Versatility, fighter level 16th, human. | You broaden your study of weapons to encompass multiple similar weapons. |
| Martial Versatility | Combat | Fighter level 4th, human. | You further broaden your study of weapons to encompass multiple similar weapons. |
| Martial Weapon Proficiency | Combat | Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. | |
| Mascot’s Affection | Familiar | Must have a familiar with the mascot archetype (see page 11). | Your familiar can bond with many creatures. |
| Masked by Fear | Nameless One†; base Will save bonus +6 or bravery class feature. | You embody all that you fear while wearing your mask. | |
| Masked Intent | Nameless One†. | Your masked face makes your intentions nearly impossible to discern. | |
| Mask Focus | Extend Spell, Nameless One†, ability to cast 3rd-level arcane spells. | You can use your mask as an additional focus for your arcane spells, enhancing their power. | |
| Master Alchemist | Craft (alchemy) 5 ranks. | Your mastery of alchemy is nearly supernatural. | |
| Master Combat Performer | Combat | Performing Combatant or at least three performance feats, base attack bonus +6. | You are a master of the techniques and weapons of the arena and the stage. |
| Master Craftsman | 5 ranks in any Craft or Profession skill. | Your superior crafting skills allow you to create simple magic items. | |
| Masterful Display | Combat, Performance | Dazzling Display, any two performance feats. | You craft a special victory performance that causes the crowd to go wild. |
| Master of the Ledger | Appraise 6 ranks, Profession (any one) 6 ranks | Your long experience balancing the books of a heavily taxed merchant has given you insight into... | |
| Master of Wonders | Iron Will, Wonderseeker faction, gnome. | Having seen the wonders of the world, you know how to tweak more chaos out of a rod of wonder. | |
| Master of Your Kind | Familiar, speak with animals of its kind ability. | When you speak to other animals of your kind, you can influence them to act according to your... | |
| Master Siege Engineer | Combat | Siege Weapon Engineer, Knowledge (engineering) 10 ranks. | You are significantly faster at loading a siege engine, as well as a better shot. |
| Mauler’s Endurance | Familiar | Must have a familiar with the mauler archetype (see page 11). | Your familiar is harder to kill than most. |
| Maximized Spellstrike | Maximized magic magus arcana, weapon expertise class feature or Quick Draw. | You deal brutal damage against opponents caught unawares. | |
| Maximize Spell | Metamagic | Your spells have the maximum possible effect. | |
| Measure Foe | Combat | Street Smarts†, base attack bonus +1. | You can read a foe’s martial skill from its body language. |
| Meditation Master | When fully focused on your inner self, you can enter a deep meditative state that allows you a... | ||
| Meditative Concentration | Wis 13, Combat Meditation, Meditation Master, character level 5th. | Meditation clears your mind, allowing you to concentrate on your spells as if not distracted. | |
| Medusa’s Wrath | Combat | Improved Unarmed Strike, Gorgon’s Fist, Scorpion Style, base attack bonus +11. | You can take advantage of your opponent’s confusion, delivering multiple blows. |
| Menacing Bane | Bane class feature. | You are deadly when you team up with allies against a single foe. | |
| Merciful Bane | Bane class feature. | You can use your bane ability to inflict nonlethal damage. | |
| Merciful Spell | Metamagic | Your damaging spells subdue rather than kill. | |
| Merciless Beating | Combat | Int 13, Combat Expertise, Gang Up. | When you have the numbers on your side, you can lend your strength to the group to give your... |
| Merciless Butchery | Combat | Dastardly Finish, sneak attack +5d6, studied target† class feature. | Your talent for slaughter lets you dispatch helpless opponents before they can recover. |
| Merciless Rush | Improved Bull Rush, worshiper of Rovagug. | You are a determined foe, and though hordes may stand against you, they will not stand long. | |
| Metallic Wings | Angelic Blood, Angelic Flesh, Angel Wings, aasimar, character level 11th. | Your wing feathers are made of gleaming metal. | |
| Minor Spell Expertise | Ability to cast 4th-level spells. | You are able to cast a 1st-level spell as a spell-like ability. | |
| Misdirection Attack | Combat | Int 13, Combat Expertise, Deceitful, Misdirection Redirection†, Misdirection... | After misdirecting your opponent’s weapon attack, you leave your opponent open to further violence. |
| Misdirection Redirection | Combat | Int 13, Combat Expertise, Misdirection Tactics†, Deceitful, Bluff 10 ranks. | After misdirecting your opponent’s weapon attack, you trick it into striking someone else. |
| Misdirection Tactics | Combat | Int 13, Combat Expertise, Deceitful, Bluff 4 ranks. | You have learned to use deception and trickery to misdirect your opponent’s weapon attack. |
| Missile Shield | Combat | Dex 13, Shield Focus. | You are skilled at deflecting ranged attacks with your shield. |
| Mobile Gathering | Kineticist level 7th, kinetic blast class feature. | You can gather elemental energy while walking slowly. | |
| Mobility | Combat | Dex 13, Dodge. | You can easily move through a dangerous melee. |
| Mocking Dance | Combat, Performance | Acrobatics 4 ranks or Perform (dance) 4 ranks. | You do a little dance that mocks your foe and entertains the crowd. |
| Monastic Legacy | Combat | Still mind class feature, Improved Unarmed Strike. | Your formal unarmed training continues to bolster your training in other areas. |
| Monkey Lunge | Combat | Lunge, Acrobatics 1 rank. | You can quickly recover from your lunges, helping you to avoid counterattacks. |
| Monkey Moves | Combat | Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranks. | You scramble around your foes, moving and striking in an erratic fashion. |
| Monkey Shine | Combat | Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist,... | You combine acrobatics and opportunity to devastating effect against your opponent. |
| Monkey Style | Combat, Style | Wis 13, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks. | Your unarmed fighting style is nimble and unpredictable, full of ground rolls and short leaps. |
| Monstrous Mask | Tiefling, must be taken at 1st level. | Your fiendish physical traits give you a twisted and fearsome appearance that strikes fear into... | |
| Monument Builder | Story | Knowledge (engineering) 1 rank, and you must have built a structure worth at... | Your inspired architecture shall make your name immortal. |
| Moonlight Stalker | Combat | Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or... | You are adept at using shadows to conceal your attacks. |
| Moonlight Stalker Feint | Combat | Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks,... | You strike through the shadows so quickly that your opponent can barely react to your attacks. |
| Moonlight Stalker Master | Int 13, Blind-Fight, Combat Expertise, Improved Feint, ® ™ 538 56 538 5... | (Combat) You leave your opponents swinging at shadows while you slide elusively through the darkness. | |
| Moonlight Summons | Spell Focus (conjuration), able to cast summon nature’s ally. | Your summoned minions are infused with the power of the moon. | |
| Mother’s Gift | Changeling. | You inherit a special boon from your hag parent. | |
| Mountain-Splitting Strike | Combat | Wis 13, Improved Unarmed Strike. | You have learned techniques to focus the force of an unarmed strike into the most vulnerable... |
| Mounted Archery | Combat | Ride 1 rank, Mounted Combat. | You are skilled at making ranged attacks while mounted. |
| Mounted Blade | Mounted Combat, Ride-By Attack, Ride 3 ranks. | You can use the momentum of your mount to carry your weapon through one foe and into another. | |
| Mounted Blade | General | Ride 3 ranks, Mounted Combat, Ride-By Attack, base attack bonus +1, Qadira affinity | You have learned to use the momentum of your mount to carry your weapon through one foe and into another. |
| Mounted Combat | Combat | Ride 1 rank. | You are adept at guiding your mount through combat. |
| Mounted Onslaught | Mounted Combat, Trample, Ride 5 ranks. | You and your mount can shatter an enemy’s line with your unyielding assault. | |
| Mounted Shield | Combat | Mounted Combat, Shield Focus. | Your defensive tactics defend both you and your mount. |
| Mounted Skirmisher | Combat | Ride rank 14, Mounted Combat, Trick Riding. | You are adept at attacking from upon a swift moving steed. |
| Multitalented Mastery | Character level 5th, half-elf, multitalented racial trait. | You are adept at numerous disciplines. | |
| Murderer’s Circle | Combat, Performance | Dodge, Acrobatics 4 ranks. | After savaging your foe, you circle like a hunter ready for the kill. |
| Murmurs of Earth | Echoes of Stone, character level 9th, oread. | The earth opens up her secrets to your perceptions. | |
| My Blade Is Yours | Combat, Teamwork | Int 13, Combat Expertise, Sense Motive 3 ranks. | You fight with seamless grace alongside your allies, complementing the inherent strengths of... |
| Mystic Stride | Dex 15, Nimble Moves, woodland stride class feature. | Enchanted vegetation does not bar your path. | |
| Nameless One | You completely eschew your former identity, making you impossible to locate or even name. | ||
| Nanite Disruption | Nanite surge racial trait. | You can use your nanite surge to inflict wounds upon other mechanical beings. | |
| Narrow Frame | Escape Artist 1 rank, animal or magical beast. | Your excellent coordination allows you to maneuver better in close quarters. | |
| Nation Builder | Story | You must have explored and claimed an area of at least 100 square miles. | The land calls to you to conquer it and forge a realm all your own. |
| Natural Charmer | Cha 17, dhampir. | You possess some of the dominating powers of your vampire progenitor. | |
| Natural Spell | Wis 13, wild shape class feature. | You can cast spells even while in a form that cannot normally cast spells. | |
| Nature Magic | Knowledge (nature) 1 rank. | You are able to use simple spells by drawing on nature’s raw majesty. | |
| Neckbreaker | Combat | Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike,... | With a quick jerk, you snap an enemy’s neck. |
| Neither Elf nor Human | Exile’s Path, Seen and Unseen, character level 11th, half-elf. | You have removed yourself from your heritage so thoroughly that even magic does not recognize you. | |
| Nemesis | Story | You must have at least one enemy who wishes to cause you great harm. If you... | A past enemy seeks your ruin. |
| Nerve-Racking Negotiator | Persuasive. | You’ve mastered the art of intimidation to get what you want without suffering unwanted repercussions. | |
| Net Adept | Combat | Exotic Weapon Proficiency (net), base attack bonus +1. | You have trained to use the net as a melee weapon. |
| Net and Trident | Combat | Dex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon Fighting. | Your skill with lighter weapons allows you to wield one alongside your net. |
| Net Maneuvering | Combat | Exotic Weapon Proficiency (net), Net Adept, base attack bonus +3. | With sweeping movements and brute force, you can use your net to put foes at a disadvantage. |
| Net Trickery | Combat | Exotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus +6. | You have become very proficient at using your net to hinder your enemies. |
| Nightmare Fist | Combat | Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness. | You are even more deadly in magical darkness. |
| Nightmare Striker | Combat | Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist,... | Your faerie fire not only illuminates your foes, but it also shows you their weaknesses. |
| Nightmare Weaver | Combat | Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast... | You can use your ability to create magical darkness to terrorize enemies. |
| Nimble Moves | Dex 13. | You can move across a single obstacle with ease. | |
| Nimble Striker | Combat | Dex 13, base attack bonus +1, catfolk, sprinter racial trait. | You were born to charge your enemies and nobody does it better. |
| Noble Spell Resistance | Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow. | Your ascension is complete; you have the spell resistance approaching that of a demon. | |
| No Name | Grit | Grit class feature or Amateur Gunslinger feat, Bluff 4 ranks. | You don’t need an elaborate disguise to keep your identity under wraps. |
| Notorious Vigilante | Combat | Dazzling Display, Weapon Focus, any nongood alignment, great renown social... | You are widely known as dangerous and fearsome. |
| Object of Legend | Story | You must have some highly personal stake in attaining the object of your... | The object of your quest drives you ever forward. |
| Omnipresent Mentor | Cha 17, Inspiring Mentor†, inspire competence bardic performance. | You’re able to impart your guidance to a single ally, regardless of location. | |
| Onslaught | Combat | Str 13, Power Attack, base attack bonus +1, sneak attack class feature. | No one is prepared for how hard you strike until they see it firsthand. |
| Opening Volley | Combat | Your ranged assault leaves your foe disoriented and vulnerable to your melee attack. | |
| Oracular Intuition | Mystery class feature. | You are highly sensitive to magic and changes in a person’s demeanor. | |
| Orator | Skill Focus (Linguistics). | You’re able to construct statements and commands that are much more convincing than their... | |
| Orc Hewer | Combat | Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf. | You are ferocious at hewing your enemies, especially orcs. |
| Orc Weapon Expertise | Combat | Base attack bonus +1, orc. | You can do more with the weapons orcs favor the most. |
| Ordered Mind | Caster level 7th, lawful alignment, worshiper of Asmodeus. | Your study of Hell's laws improves your counterspells. | |
| Oread Burrower | Stony Step, character level 9th, oread. | The ground parts for you at the slightest touch, allowing you to dig with great speed. | |
| Oread Earth Glider | Oread Burrower, Stony Step, character level 13th, oread. | The earth welcomes you, showing you the secret paths through sand and soil. | |
| Osiriontologist | Knowledge (history) 4 ranks, Knowledge (local) 4 ranks, Speak Language... | You are well schooled in the traditions, culture, and history of Osirion, especially the broad... | |
| Ostentatious Display | Your extravagant jewelry and accessories give you an air of importance you can use to your... | ||
| Ostentatious Rager | Combat | Intimidate 5 ranks, rage class feature. | You can enthrall onlookers with a show of ferocious might or compel enemies to regard you as a... |
| Osyluth Guile | Combat | Bluff 8 ranks, Dodge. | You are skilled at misdirecting an opponent’s attacks. |
| Outflank | Combat, Teamwork | Base attack bonus +4. | You look for every edge when flanking an enemy. |
| Owl Dive | Combat | Dex 17, Owl Style†, Owl Swoop†, Skill Focus (Stealth), base attack bonus +7... | Your martial training helps you fly and charge through others’ spaces. |
| Owl Style | Combat, Style | Dex 13, Skill Focus (Stealth), Stealth 1 rank. | You can move with the quiet grace of an owl. |
| Owl Swoop | Combat | Dex 15, Owl Style†, Skill Focus (Stealth), Acrobatics 1 rank, Stealth 1 rank. | Your martial training helps you move with acrobatic poise. |
| Pack Attack | Combat, Teamwork | Base attack bonus +1. | You are skilled at surrounding your enemies. |
| Pack Flanking | Teamwork | Int 13, Combat Expertise, ability to acquire an animal companion. | You and your companion creature are adept at fighting together against foes. |
| Pack Tactics | Int 13, animal companion class feature. | You have trained your animal companion to fight using your tactics. | |
| Painful Anchor | Anchoring aura class feature. | Evil outsiders take damage when they attempt to connect to other planes. | |
| Paired Opportunists | Combat, Teamwork | You know how to make an enemy pay for lax defenses. | |
| Panther Claw | Combat | Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style. | You unleash a rapid series of blows on foes that attempt to attack you when you move. |
| Panther Parry | Combat | Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style. | Your vicious strikes impair your foe’s ability to attack you when you move. |
| Panther Style | Combat, Style | Wis 13, Combat Reflexes, Improved Unarmed Strike. | You can strike back at enemies who attack you when you move. |
| Paralyzing Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14. | Finding just the right pressure point, you paralyze your foe with a single hit. |
| Parry Spell | Spellcraft 15 ranks, Improved Counterspell . | You can throw an enemy spell back at its caster. | |
| Parting Shot | Combat | Dex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +6. | You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating. |
| Pass For Human | Half-elf, half-orc, or halfling (see Special). | You’re easily mistaken for a human rather than a member of your own race. | |
| Passing Trick | Combat | Int 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smaller. | Slipping past a foe gives you the chance to feint. |
| Penetrating Strike | Combat | Weapon Focus, 12th-level fighter, proficiency with weapon. | Your attacks are capable of penetrating the defenses of some creatures. |
| Perfect Awareness | Combat | Wis 17, Combat Meditation, Meditation Master, character level 9th. | You can set aside all irrelevant sensory information to understand your surroundings perfectly... |
| Perfect Center | Combat | Wis 21, Combat Meditation, Meditation Master, character level 17th. | You can ignore almost any distraction. |
| Perfect Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | When wielding a monk weapon, your attacks can be extremely precise. |
| Perfect Style | Combat, Style | Wis 13; base attack bonus +5 or monk level 5th. | You have trained at one of the Houses of Perfection. |
| Performance Weapon Mastery | Combat | You wield all your weapons with the flair of a performer. | |
| Performing Combatant | Combat | Dazzling Display, any one performance feat. | You treat every combat as a performance, bringing flare and showmanship. |
| Pernicious Stab | Combat | Sneak attack +2d6. | Your deep strikes allow you to deliver efficiently when your opponent is off guard. |
| Persistent Spell | Metamagic | You can modify a spell to become more tenacious when its targets resist its effect. | |
| Persuasive | You are skilled at swaying attitudes and intimidating others into your way of thinking. | ||
| Persuasive Bribery | Persuasive. | You know how to get the most out of bribes. | |
| Piercing Grapple | Combat | Dex 13, Improved Grapple, Improved Unarmed Strike, Quick Draw, Intimidate 7 ranks. | You can use small but deadly weapons to restrain a foe, forcing it to choose between pain and... |
| Piercing Spell | Metamagic | Your studies have helped you develop methods to overcome spell resistance. | |
| Pin Down | Combat | Combat Reflexes, fighter level 11th. | You easily block enemy escapes. |
| Pinning Knockout | Combat | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base... | An opponent you have pinned is easy for you to knock out. |
| Pinning Rend | Combat | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base... | You tear flesh when you damage an opponent that you have pinned. |
| Pinpoint Poisoner | Combat | Poison use class feature, Craft (alchemy) 6 ranks, Adder Strike, Improved... | You deftly use specially prepared needles to apply poison for maximum effect. |
| Pinpoint Targeting | Combat | Dex 19, Improved Precise Shot, Point- Blank Shot, Precise Shot, base attack... | You can target the weak points in your opponent’s armor. |
| Piranha Strike | Combat | Weapon Finesse, base attack bonus +1. | You make a combination of quick strikes, sacrificing accuracy for multiple, minor wounds that... |
| Planar Preservationist | Preservationist alchemist archetype. | You know how to preserve and reconstitute extraplanar monsters as well as normal animals. | |
| Planar Traveler | Story | You must be related to an outsider or have been born on a plane other than... | The confines of the Material Plane cannot sate your wanderlust, and you walk between alternate... |
| Planar Wanderer | Cartogramancer†, Knowledge (geography) 10 ranks, Knowledge (planes) 10... | Your knowledge of the planes and teleportation allows you to travel with more precision. | |
| Planar Wild Shape | Wild shape class feature, Knowledge (planes) 5 ranks. | You can infuse your wild shape with planar strength. | |
| Play to the Crowd | Int 19, Ironclad Logic†, Diplomacy 5 ranks, Sense Motive 5 ranks. | You can glean the interests of others and use that information to strengthen your rhetoric. | |
| Point Blank Master | Combat | Weapon Specialization with selected ranged weapon. | You are adept at firing ranged weapons in close quarters. |
| Point-Blank Shot | Combat | You are especially accurate when making ranged attacks against close targets. | |
| Polyglot Familiar | Familiar | Must have a familiar. | Your familiar can speak with animals other than those of its own kind. |
| Pommel Strike Deed | Panache | Amateur Swashbuckler† or panache† class feature; base attack bonus +3. | With a surprise swipe with your pommel, you can topple a foe. |
| Potent Holy Symbol | Good alignment, worshiper of a good deity. | In your pious hands, your holy symbol is a shining light of faith. | |
| Power Attack | Combat | Str 13, base attack bonus +1. | You can make exceptionally deadly melee attacks by sacrificing accuracy for strength. |
| Powerful Shape | Wild shape class feature, druid level 8th. | Your wild shapes are mighty and muscular. | |
| Practiced Tactician | Tactician class feature. | With only a few quick gestures and commands, you can direct others in combat. | |
| Precise Shot | Combat | Point-Blank Shot. | You are adept at firing ranged attacks into melee. |
| Precise Strike | Combat, Teamwork | Dex 13, base attack bonus +1. | You are skilled at striking where it counts, as long as an ally distracts your foe. |
| Preferred Spell | Spellcraft 5 ranks, Heighten Spell. | You find it very easy to cast one particular spell. | |
| Prodigy | You are naturally skilled at arts, professions, and the acquisition of knowledge. | ||
| Prone Shooter | Combat | Weapon Focus (crossbow or firearm), base attack bonus +1. | While prone, you use the ground to stabilize your aim while using a crossbow or firearm. |
| Prone Slinger | Combat | Your sideways sling release allows you to launch bullets and stones even while prone. | |
| Prophet | Story | Ability to cast divine spells, and you must either have received a vision... | The truth has been revealed, and you have been chosen to deliver it. |
| Prophetic Visionary | Mystery class feature. | Your oracular abilities give you a glimpse into the future. | |
| Pummeling Bully | Combat | Improved Reposition, Improved Trip, Improved Unarmed Strike, Pummeling... | Your combo has the chance to trip or move your target. |
| Pummeling Charge | Combat | Improved Unarmed Strike, Pummeling Style†; base attack bonus +12, brawler†... | Your charge ends with a mobile combo. |
| Pummeling Style | Combat, Style | Improved Unarmed Strike; base attack bonus +6, brawler’s flurry† class... | Your unarmed strikes weave together in an effortless combo, focusing on the spots you’ve... |
| Punishing Kick | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | Your kicks are so powerful you use them to push or knock back your foes. |
| Puppet Master | Story | You must have survived an encounter with a challenging foe without suffering... | You crave power you can wield without drawing attention to yourself. |
| Pure Faith | Divine health class feature. | Not only are you immune to disease, like most paladins, but you also are highly resilient to poisons. | |
| Purifying Channel | Cha 15, Selective Channeling, channel energy class feature. | Your healing energy also damages your enemies. | |
| Pushing Assault | Combat | Str 15, Power Attack, base attack bonus +1. | A strike made with a two-handed weapon can push a similar sized opponent backward. |
| Push the Limits | Combat | Con 13, Combat Stamina, base attack bonus +1. | Even when suffering from fatigue, you can fight through and overcome incredible opposition. |
| Quarterstaff Master | Combat | Weapon Focus (quarterstaff), base attack bonus +5. | You can wield a quarterstaff as either a two-handed or one- handed weapon. |
| Quick Bull Rush | Combat | Str 13, Improved Bull Rush, Power Attack, base attack bonus +6. | You can barrel into your opponent and follow this with an attack. |
| Quick Channel | Knowledge (religion) 5 ranks, channel energy class feature. | Your divine energies flash with dazzling speed. | |
| Quick Dirty Trick | Combat | Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6. | You can perpetrate a dirty trick and deliver an attack before your opponent is the wiser. |
| Quick Drag | Combat | Str 13, Improved Drag, Power Attack, base attack bonus +6. | You drag your enemy and deliver a punishing blow. |
| Quick Draw | Combat | Base attack bonus +1. | You can draw weapons faster than most. |
| Quicken Blessing | Access to a blessing’s major power†, blessings† class feature. | You can deliver one of your blessings with greater speed than most. | |
| Quicken Spell | Metamagic | You can cast spells in a fraction of the normal time. | |
| Quick Favor | Persuasive. | You can quickly take advantage of your charm. | |
| Quick Reposition | Combat | Int 13, Combat Expertise, Improved Reposition, base attack bonus +6. | Your opponent becomes an unwitting dance partner, following your lead while you fight. |
| Quick Steal | Combat | Int 13, Combat Expertise, Improved Steal, base attack bonus +6. | You are adept at relieving foes of their belongings even while you strike. |
| Quick Study | Combat | Int 13, bravery +3 class feature, fighter level 10th. | You can learn quickly, although you do not always retain what you learn long. |
| Quick Wild Shape | Wild shape class feature, caster level 8th. | You sacrifice power for speed in changing form. | |
| Quiet Death | Combat | Dex 19, Stealth 10 ranks, rogue level 10th. | You have learned to dispatch your enemies with the silence and grace of an accomplished assassin. |
| Quivering Palm Adept | Combat | Quivering palm class feature. | Your quivering palm strikes are more potent than most. |
| Quivering Palm Versatility | Combat | Quivering palm class feature, base attack bonus +13. | You can alter the way you apply a quivering palm’s vibrations to an opponent’s body to cause... |
| Racial Heritage | Human. | The blood of a non-human ancestor flows in your veins. | |
| Radiant Charge | Lay on hands class feature. | When you charge, you do so with the power of faith. | |
| Rage Casting | Blood casting† class feature. | Your blood is raw and potent power, and you can burn it to empower your spells. | |
| Raging Absorption | Ability to cast 2nd-level bloodrager spells, bloodrage† class feature. | You can absorb hostile spell energy to refuel your continued bloodrage. | |
| Raging Blood | Eldritch Heritage or sorcerer bloodline class feature. | Your blood boils with latent energy, filling you with an intense fury. | |
| Raging Brutality | Str 13, rage class feature, Power Attack, base attack bonus +12. | You expend some of your rage to strike your opponents with a more powerful weapon blow. | |
| Raging Concentration | Blood casting† class feature. | When you are in the heat of rage, not even pain can break your concentration. | |
| Raging Deathblow | Greater rage class feature. | Every killing blow gives you a surge of vitality, further fueling your rage. | |
| Raging Hurler | Rage class feature, Throw Anything. | An opponent can do little to evade your wrathful pitching of weapons and objects. | |
| Raging Throw | Str 13, Con 13, rage class feature, Improved Bull Rush, Power Attack, base... | You expend some of your rage to throw one opponent at another. | |
| Raging Vitality | Con 15, rage class feature. | While raging, you are full of vigor and health. | |
| Ranged Disable | Far Shot, Point-Blank Shot, Weapon Focus, Disable Device 9 ranks. | You can disable devices with ranged weapons. | |
| Ranged Feint | Combat | Base attack bonus +2, Bluff 3 ranks. | You can mislead foes about your aim with ranged attacks. |
| Ranged Study | Weapon Focus with the chosen weapon, studied combat† class feature. | You can use a limited form of studied combat and studied strike with a weapon of your choice. | |
| Rapid Grappler | Combat | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base... | You are a quick hand at grappling. |
| Rapid Recovery | Con i3, Rapid Repair, nanite surge racial trait. | When you heal damage with your nanite surge, you also remove harmful effects. | |
| Rapid Reload | Combat | Weapon Proficiency (crossbow type chosen). | Choose a type of crossbow (hand, light, or heavy). You can reload such weapons quickly. |
| Rapid Repair | Wis i3, nanite surge racial trait. | You can use your nanite surge to repair hit point damage. | |
| Rapid Shot | Combat | Dex 13, Point-Blank Shot. | You can make an additional ranged attack. |
| Ray Shield | Combat | Dex 15, Missile Shield, Spellbreaker. | You can even deflect rays with your shield. |
| Razortusk | Half-orc. | Your powerful jaws and steely teeth are deadly enough to give you a bite attack. | |
| Reach Spell | Metamagic | Your spells go farther than normal. | |
| Reactive Healing | Quick Channel or Quicken Spell; channel energy or lay on hands class feature. | You can channel healing energy in response to an attack that would knock you unconscious. | |
| Read Spell Traces | You can identify spells by the lingering traces they leave. | ||
| Ready for Anything | Combat | Alertness, Improved Initiative, Lightning Reflexes, Quick Draw, base attack... | You never let down your guard. |
| Realistic Likeness | Kitsune. | When you are in human form, you can take the shape of a specific individual. | |
| Rebounding Leap | Combat | Leaping lance class feature, Acrobatics 5 ranks, Ride 11 ranks. | Your riding and lancing expertise allows you to enter and leave the saddle with great speed. |
| Rebuffing Reduction | Combat | Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1. | Your damage reduction can turn the force of blows back on your enemies. |
| Reckless Aim | Combat | Point-Blank Shot, Precise Shot. | Your lack of regard for others proves a boon when you fire projectiles into melee. |
| Reckless Rage | Power Attack; rage or raging song† class feature. | Your boundless rage grants your blows extra strength, though at the expense of accuracy. | |
| Recovered Rage | Rage or raging song† class feature. | You regain rounds of rage or raging song performance when you drop a foe. | |
| Redemption | Story | You must have lost class features by violating the code of conduct of a... | Your past failure haunts you and drives you on. |
| Redistributed Might | Combat | Con 13 or Wis 13, Enhanced Morale, Exotic Weapon Proficiency (Aldori dueling... | You’ve gained enough control over your body to translate strength into swiftness. |
| Reject Poison | Dex 13, poison use class feature, worshiper of Norgorber. | You are a careful poisoner, and know how to protect yourself against exposure to the ill effects... | |
| Religious Pilgrim | Knowledge (geography) 2 ranks, Knowledge (religion) 4 ranks. | You are a religious pilgrim who often journeys great distances to holy sites of your faith. You... | |
| Remote Bomb | Delayed bomb discovery. | You can set off your delayed bombs at great distances. | |
| Rending Claws | Combat | Str 13, two claw natural weapon attacks, base attack bonus +6. | Your claw attacks do greater harm to your enemy. |
| Rending Fury | Combat | Base attack bonus +6, rend special attack. | You easily tear your enemies limb from limb with your natural attacks. |
| Repositioning Strike | Combat | Int 13, Combat Expertise, Improved Trip, base attack bonus +9. | Your critical hits can move your foes where you wish. |
| Resilient Armor | Divine bond (armor or shield) or sacred armor† class feature. | When you enhance your armor or shield, you gain a measure of damage reduction. | |
| Resilient Brute | Half-orc or orc. | You absorb punishment others find deadly. | |
| Resilient Eidolon | Eidolon class feature. | Your link with your eidolon is strong enough that it can remain with you for a short time after... | |
| Resolute Rager | Orc, rage class feature. | Fear passes quickly while you are raging. | |
| Revelation Strike | Combat | Revelation class feature, Improved Unarmed Strike. | Your unarmed strike brings a revelation down upon your foe. |
| Revered Guidance | Aasimar, must be taken at 1st level. | You were selected by your celestial ancestor to be a guide for a chosen people, and serve as a... | |
| Reverse-Feint | Combat | Toughness, base attack bonus +1, orc. | You can goad an opponent into attacking you in order to make your counter attack all the more powerful. |
| Reward of Grace | Lay on hands class feature. | When you lay on hands, divine energy ripples through you, granting you grace. | |
| Reward of Life | Lay on hands class feature. | When you lay on hands, you are also healed. | |
| Rhetorical Flourish | Cha 13, Persuasive. | You rapidly change topics and employ confusing rhetoric to distract people from your true intent. | |
| Rhino Charge | Combat | Power Attack, Improved Bull Rush, base attack bonus +5. | Your charges are both violent and unpredictable. |
| Ricochet Shot Deed | Grit | Grit class feature or Amateur Gunslinger feat, Blind-Fight. | You can ricochet a firearm shot off the wall and still hit your target. |
| Ricochet Splash Weapon | Dex 13, Throw Anything. | Even when your thrown splash weapons miss, they are especially dangerous. | |
| Ride-By Attack | Combat | Ride 1 rank, Mounted Combat. | While mounted and charging, you can move, strike at a foe, and then continue moving. |
| Righteous Healing | Judgment class feature. | Your healing spells are more potent when you have a judgment active. | |
| Rime Spell | Metamagic | Creatures damaged by your spells with the cold descriptor become entangled. | |
| Risky Striker | Combat | Base attack bonus +1, halfling. | You can make yourself a little more vulnerable to larger creatures in order to land a devastating blow. |
| Ritual Mask | Nameless One†, ability to cast one or more occult rituals (Pathfinder RPG... | You can use your mask to enhance your occult powers. | |
| Rival | Story | You must have at least one enemy who wishes to outdo you. If you have... | You have a rival, and the two of you try to sabotage, humiliate, or otherwise defeat each other... |
| Riving Strike | Combat | Arcane Strike, ability to cast arcane spells. | When you infuse your weapon with arcane might, your attacks make foes more susceptible to magic. |
| Rugged Northerner | Con 13, Survival 1 rank. | You live a hard life in a cold climate, and after enduring the hardships of many brutal winters,... | |
| Run | You are swift of foot. | ||
| Sable Company Marine | Ranger level 4th. | You graduated from the elite hippogriff-riding school of the Endrin Military Academy. Not only... | |
| Sabotage Magic Item | Magical Aptitude, Disable Device 5 ranks, Use Magic Device 5 ranks. | You can cause magic items to suffer mishaps. | |
| Sabotage Specialist | Deft Hands, Disable Device 5 ranks. | You have an amazing knack for sabotaging devices. | |
| Sabotaging Sunder | Combat | Str 13, Improved Sunder, Power Attack, Disable Device 7 ranks. | Your can quickly sabotage a foe’s worn or carried equipment. |
| Sacred Summons | Aura class feature, ability to cast summon monster. | The minions of your divine patrons stand ready to answer your call. | |
| Sage’s Guidance | Familiar | Must have a familiar with the sage archetype (see page 11). | Your familiar’s keen observations help you defeat foes. |
| Sap Adept | Combat | Sneak attack +1d6. | You know just where to hit to knock the sense out of your foe. |
| Sap Master | Combat | Sneak attack +3d6, Sap Adept. | You knock the sense out of foes with a well-timed surprise attack. |
| Savage Display | Combat, Performance | Dazzling Display. | With your victory and a roar, you push yourself on with increased savagery. |
| Saving Shield | Combat | Shield Proficiency. | You deflect attacks that could mean your ally’s death. |
| Scarlet Rose Devotion | Bodyguard, Combat Reflexes, Perform (oratory) 3 ranks, any good alignment. | Through the bond of sisterhood, you can inspire your allies to overcome terrible threats. | |
| Scavenger’s Eye | Tengu. | Your gaze is naturally drawn to valuable glittering objects. | |
| Scholar | You have graduated from one of the many colleges, universities, and specialized schools of... | ||
| Schooled Resolve | Bravery class feature. | Your intensive combat training to fight vampiric forces allows you to fight off their mental... | |
| School Strike | Combat | Wizard school class feature, Improved Unarmed Strike. | You focus the secrets of your school of wizardry into your unarmed strike. |
| Scorching Weapons | Combat | Ifrit. | Elemental fire stirs within your body, boiling your blood and rendering you resistant to flame. |
| Scorpion Style | Combat | Improved Unarmed Strike. | You can perform an unarmed strike that greatly hampers your target’s movement. |
| Scribe Scroll | Item Creation | Caster level 1st. | You can create magic scrolls. |
| Scuttle | You know how to keep your head down and crawl away undetected by larger foes. | ||
| Sea Hunter | Combat | Combat Expertise, merfolk. | Your blows knock swimming opponents off balance. |
| Sea Legs | Profession (sailor) 5 ranks. | You have a sailor’s instincts for moving about while aboard seagoing vessels. | |
| Second Chance | Combat | Int 13, Combat Expertise, base attack bonus +6. | Quick reflexes turn missed strikes into second chances. |
| Secret Stash Deed | Grit | Grit class feature or Amateur Gunslinger feat, Sleight of Hand 1 rank. | You are so skilled at stashing small packets of firearm ammunition and black powder on your... |
| Seeds of Doubt | Hex class feature,Divine Defiance. | You have learned to plant the seeds of your own doubt in the minds of others by way of your hexes. | |
| Seen and Unseen | Exile’s Path, character level 5th, half-elf. | Your anonymity makes you difficult to find through magical or mundane means, and you have... | |
| Seething Hatred | Combat | Studied target† class feature. | You’ve learned to channel your hatred of a particular type of creature into a devastating strike. |
| Seize Advantage | Combat | Opportune parry and riposte† deed. | You can take advantage of your foes when they overcommit on their attacks. |
| Seize the Moment | Combat, Teamwork | Combat Reflexes, Improved Critical. | You and your allies are poised to pounce whenever one of you scores a telling blow. |
| Selective Channeling | Cha 13, channel energy class feature. | You can choose whom to affect when you channel energy. | |
| Selective Spell | Metamagic | Spellcraft 10 ranks. | Your allies need not fear friendly fire. |
| Self-Sufficient | You know how to get along in the wild and how to effectively treat wounds. | ||
| Sense Assumptions | Sense Motive 3 ranks. | You can easily intuit an opponent’s preconceptions. | |
| Sense Link | Bond senses class feature. | When you and your eidolon share senses, your combined minds grant you exceptional powers of observation. | |
| Sense Relationships | Street Smarts†. | You can quickly sense relationships between others and use that knowledge to manipulate them. | |
| Serpent Lash | Weapon Finesse, proficient in whip. | You are skilled at using rapid lashes of your whip to snatch at targets and draw them to you. | |
| Shadow Caster | Caster level 1st, drow. | Your command over shadow and darkness create longer- lasting spell effects. | |
| Shadow Dodge | Dex 13, worshiper of Norgorber. | You use light and darkness to your advantage, confusing your enemies and confounding their senses. | |
| Shadow Ghost | Fetchling, shadow walk spell-like ability. | You can move between the Shadow Plane and the Material Plane more often. | |
| Shadows of Fear | Combat | Hidden strike† +2d8 or sneak attack +2d6. | Your enemies’ fear causes them to jump at shadows, diverting their attention. |
| Shadow Strike | Combat | Base attack bonus +1. | You accurately strike even those you cannot clearly see. |
| Shadow Walker | Fetchling, shadow walk spell-like ability. | You can pierce the veil between the Shadow Plane and the Material Plane more often, and to... | |
| Shadowy Dash | Wayang. | In dim light, you resemble little more than a shadow. | |
| Shaitan Earthblast | Combat | Con 15, Wis 17, Elemental Fist**, Improved Unarmed Strike, Shaitan Skin,... | With a forceful stomp you release a blast of acid from the earth to burn your enemies. |
| Shaitan Skin | Combat | Con 15, Wis 15, Elemental Fist**, Improved Unarmed Strike, Shaitan Style,... | You can manipulate acid to shield yourself and disable your enemies. |
| Shaitan Style | Combat, Style | Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus... | You strike with the caustic forces from within the earth. |
| Shake It Off | Teamwork | You support your allies and help them recover from crippling effects. | |
| Shamed | Story | You must have been publicly embarrassed, or must have the Bastard Born... | A past humiliation haunts you to this day. |
| Shapeshifter Foil | Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use any... | Your command of shapeshifting magic can disrupt similar effects in others. | |
| Shapeshifting Hunter | Favored enemy class feature, wild shape class feature. | You blend your knowledge of foes and your shapeshifting abilities together. | |
| Shaping Focus | Wild shape class feature, Knowledge (nature) 5 ranks. | Your powers of shapeshifting outstrip your dabbling in the druidic faith. | |
| Shared Insight | Wis 13, half-elf. | You deftly direct others’ attentions where you wish. | |
| Shared Judgment | Second judgment class feature. | You extend the benefits of your judgment to an ally. | |
| Shared Manipulation | Cha 13, half-elf. | You can subtly bolster allies’ ability to misdirect and infuriate their enemies. | |
| Share Healing | Teamwork | Ability to acquire an animal companion, an eidolon, a familiar, or a special mount. | Your link with your companion creature allows you to share with it any healing magic that’s cast... |
| Sharpclaw | Combat | Ratfolk. | Your nails are large and strong. |
| Sharp Senses | Keen senses racial trait. | Your senses are especially sharp, even for your kind. | |
| Shatter Defenses | Combat | Weapon Focus, Dazzling Display, base attack bonus +6, proficiency with weapon. | Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike... |
| Shatter Resolve | Channel negative energy class feature, worshiper of Urgathoa. | Damaging a foe with negative energy causes despair. | |
| Shatterspell | Combat | Disruptive, Spellbreaker, dwarf, 10th- level fighter. | Your mighty blows shatter your enemy’s magic. |
| Shielded Caster | Teamwork | Your allies cover you while you cast complicated spells. | |
| Shield Focus | Combat | Shield Proficiency, base attack bonus +1. | You are skilled at deflecting blows with your shield. |
| Shield Master | Combat | Improved Shield Bash, Shield Proficiency, Shield Slam, Two-Weapon Fighting,... | Your mastery of the shield allows you to fight with it without hindrance. |
| Shield of Swings | Combat | Str 13, Power Attack, base attack bonus +1. | A wild frenzy of attacks serves to bolster your defenses. |
| Shield Proficiency | Combat | You are trained in how to properly use a shield. | |
| Shield Slam | Combat | Improved Shield Bash, Shield Proficiency, Two-Weapon Fighting, base attack bonus +6. | In the right position, your shield can be used to send opponents flying. |
| Shield Specialization | Combat | Proficiency with selected shield, Shield Focus, fighter level 4th. | You have mastered the use of one type of shield. |
| Shield Wall | Combat, Teamwork | Shield Proficiency. | You form a unified defense with those around you. |
| Shingle Runner | Dex 13, Acrobatic | As a child, you spent a lot of time in the Shingles, the interconnected rooftops that span much... | |
| Shot on the Run | Combat | Dex 13, Dodge, Mobility, Point-Blank Shot, base attack bonus +4. | You can move, fire a ranged weapon, and move again before your foes can react. |
| Sickening Critical | Combat, Critical | Critical Focus, base attack bonus +11. | Your critical hits cause opponents to become sickened. |
| Sickening Spell | Metamagic | You can sicken creatures with your spells. | |
| Sidestep | Combat | Dex 13, Dodge, Mobility. | You can reposition yourself after a foe’s missed swing. |
| Siege Commander | Combat | Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession... | Under your leadership, the time required to assemble and move a siege engine is greatly reduced. |
| Siege Engineer | Combat | Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks,... | You are proficient with all siege weaponry. |
| Siege Gunner | Combat | Siege Engineer, Profession (siege engineer) 5 ranks. | Aiming outsized siege weapons poses little difficulty for you. |
| Signature Deed | Grit | Grit class feature, gunslinger level 11th. | You are known for performing a particular deed, and can perform it with greater ease. |
| Signature Skill | General | 5 ranks in the chosen skill. | Your ability with a particular skill is the stuff of legends, and you can do things with that... |
| Silent Kill | Combat | Stealth 12 ranks; assassinate† advanced slayer† talent or ninja master trick. | You are quite adept at killing your prey without making noise or alerting others. |
| Silent Spell | Metamagic | You can cast your spells without making any sound. | |
| Simple Weapon Proficiency | Combat | You are trained in the use of basic weapons. | |
| Sinister Reputation | Cha 13; Intimidate 5 ranks; Persuasive or renown social talent. | You need spook only a few souls to scare a whole city. | |
| Sin Seer | Detect undead paladin class feature. | Unlike others who have taken the oath against undeath (see page 60), your preoccupation with the... | |
| Sirian’s Masterstroke | Combat | Exotic Weapon Proficiency (Aldori dueling sword†), Weapon Focus (Aldori... | When bypassing a foe’s defenses while feinting, you can deal devastating damage. |
| Sisterhood Dedication | Combat | Cha 13, Shield Focus, Shield Wall, Sisterhood Rampart†, Sisterhood Style†,... | The Gray Maidens’ bond with each other goes beyond simple combat coordination. An elite member... |
| Sisterhood Rampart | Combat | Cha 13, Shield Focus, Shield Wall, Sisterhood Style†, Weapon Focus... | The shield wall was the heart of the Gray Maidens’ military strategy; combined with their... |
| Sisterhood Style | Combat, Style | Cha 13, Shield Focus, Weapon Focus (longsword), base attack bonus +2. | The Gray Maidens are more than just soldiers—they drill relentlessly to fight as a team and to... |
| Skald’s Vigor | Raging song† class feature. | Your song and your enthusiasm combine to invigorate you in battle. | |
| Skeleton Summoner | Spell Focus (necromancy), ability to cast summon monster. | The walking dead respond to your call. | |
| Skilled Driver | Choose a type a type of vehicle (either air, land, or water). You are more skilled when driving... | ||
| Skilled Rager | Rage class feature. | With practice, you’ve mastered your rage to allow yourself more versatility. | |
| Skill Focus | Choose a skill. You are particularly adept at that skill. | ||
| Slashing Grace | Combat | Dex 13, Weapon Finesse, Weapon Focus with chosen weapon. | You can stab your enemies with slashing weapons. |
| Slayer’s Feint | Combat | Dex 15, Acrobatic or slayer† level 1st, Combat Expertise, Acrobatics 1 rank. | You rely on your deceptive speed and agility instead of trickery to catch your opponents unprepared. |
| Slayer’s Knack | Favored enemy class feature, base attack bonus +6. | You know how to battle your favored enemies with such efficacy that any weapon you wield against... | |
| Sleeper Hold | Combat | Greater Grapple, base attack bonus +8. | By maintaining a grapple hold on your opponent, you can cause it to lose consciousness. |
| Sleep Venom | Vishkanya. | You can change the nature of your toxic spittle to put your enemies to sleep. | |
| Sliding Axe Throw | Combat | Dex 13, base attack bonus +1. | You may aim your thrown axe to avoid an enemy’s shield and even trip your opponent. |
| Sliding Dash | Combat | Dex 15, Acrobatics 10 ranks or acrobatic charge† class feature, Bluff 3 ranks. | Your seemingly reckless advance becomes an agile strike at the last moment. |
| Sling Flail | Combat | Weapon Focus (sling), base attack bonus +1. | You can use your loaded sling to effectively strike at nearby foes. |
| Slow Faller | Acrobatics 5 ranks or slow fall class feature. | You can reduce the amount of falling damage you take when you are close to a wall. | |
| Slow Time | Combat | Wis 15, Combat Meditation, Meditation Master, character level 7th. | Meditation allows you to perceive time as if it were moving more slowly. |
| Sluggish Jinx | Halfling Jinx trait. | Your jinx makes creatures slow and clumsy. | |
| Sly Draw | Quick Draw. | You can draw your weapon with such speed and finesse that your opponents don’t realize they’re... | |
| Smash | Combat | Power Attack, half-orc. | You overcome obstacles by breaking them. |
| Smell Fear | Keen Scent, half-orc or orc. | You can catch the sour scent of fear on the wind. | |
| Snake Fang | Combat | Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style,... | You can unleash attacks against an opponent that has dropped its guard. |
| Snake Sidewind | Combat | Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks. | Your sensitive twisting movements make you difficult to anticipate combat. |
| Snake Style | Combat, Style | Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks. | You watch your foe’s every movement and then punch through its defense. |
| Snapping Turtle Clutch | Combat | Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base... | Your unarmed style allows you to turn your opponent’s attack into an opportunity. |
| Snapping Turtle Shell | Combat | Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved... | Your guarding hand is almost magical in its skill at deflecting incoming blows. |
| Snapping Turtle Style | Combat, Style | Improved Unarmed Strike, base attack bonus +1 or monk level 1st. | Your deft unarmed style allows you to shield your body from harm. |
| Snap Shot | Combat | Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6. | With a ranged weapon, you can take advantage of any opening in your opponent’s defenses. |
| Snatch Arrows | Combat | Dex 15, Deflect Arrows, Improved Unarmed Strike. | Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight. |
| Sneaking Precision | Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9. | Your knowledge of your enemies’ vulnerable spots is especially punishing. | |
| Sneaky Vagabond | You have a well-practiced ability at going unnoticed. | ||
| Sociable | Cha 13, half-elf. | You have a way of helping others to get along. | |
| Social Bravery | Combat | Cha 13, bravery class feature. | Even the most stressful social situations don’t daunt you, and you weather them as easily as a... |
| Sorcerous Bloodstrike | Cha 13, sorcerer bloodline class feature. | You can regain power when you kill a creature. | |
| Sorcerous Strike | Combat | Sorcerer bloodline class feature, Improved Unarmed Strike. | The power flowing through your veins also flows through your unarmed strike. |
| Spell Bane | Bane class feature. | While your bane weapon is active, creatures that your bane affects find it more difficult to... | |
| Spell Bluff | Bluff 5 ranks, Spellcraft 5 ranks. | You know the principles of arcane dueling, and when fighting other spellcasters, you have... | |
| Spellbreaker | Combat | Disruptive, 10th-level fighter. | You can strike at enemy spellcasters who fail to cast defensively when you threaten them. |
| Spell Focus | Choose a school of magic. Any spells you cast of that school are more difficult to resist. | ||
| Spell Hex | Major hex class feature. | You can transform a 1st-level spell into a hex. | |
| Spell Mastery | 1st-level wizard. | You have mastered a small handful of spells, and can prepare these spells without referencing... | |
| Spell Penetration | Your spells break through spell resistance more easily than most. | ||
| Spell Perfection | Spellcraft 15 ranks, at least three metamagic feats. | You are unequaled at the casting of one particular spell. | |
| Spellsong | Cha 13, bardic performance class ability, able to cast 1st-level spells. | You can blend the power of your performance and spellcasting. | |
| Spell Specialization | Int 13, Spell Focus. | Select one spell. You cast that spell with greater than normal power. | |
| Spell Sponge | Animal companion or familiar, share spells ability. | Your mystical connection with your spellcasting master attunes you to helpful magical effects. | |
| Spider Step | Acrobatics 6 ranks, Climb 6 ranks, monk level 6th. | Your physical mastery grants you an impossible stride. | |
| Spider Summoner | Ability to cast summon monster or summon nature’s ally spells, drow. | You gain the ability to summon powerful spiders. | |
| Spinning Throw | Combat | Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed... | You whirl your foe around and then let go. |
| Spirit Beacon | Wis 15, Iron Will. | You are more aware of the supernatural forces that influence the world—and, consequently, are... | |
| Spirited Charge | Combat | Ride 1 rank, Mounted Combat, Ride- By Attack. | Your mounted charge attacks deal a tremendous amount of damage. |
| Spirit of the Wild | Attuned to the Wild, Guardian of the Wild, elf. | Your mystic connection with one type of wilderness has grown even stronger. | |
| Spirit Rebuke | Wis 17; Iron Will; Spirit Beacon†; Diplomacy 5 ranks or Intimidate 5 ranks. | Your insight and force of will can tame dangerous spirits. | |
| Spirit’s Gift | Ability to acquire an animal companion or a familiar. | You commune with a spirit of your choice, and it grants your animal companion or familiar a boon. | |
| Spirit Sight | Wis 15, Iron Will, Spirit Beacon†. | You fully open your mind to the spirit world, learning to perceive the hidden. | |
| Spirit Talker | Hex class feature; shaman† level 6th or witch level 6th. | By forging a temporary bond with a spirit, you gain access to an unfamiliar hex. | |
| Spiritual Guardian | Ability to cast spiritual weapon or spiritual ally, spirit magic† class feature. | Your spiritual guardians are unusually powerful. | |
| Spit Venom | Combat | Nagaji. | You have mastered the nagaji warrior technique of spitting venom into your opponent’s eyes. |
| Splash Weapon Mastery | You are adept at increasing the range, area, and accuracy of splash weapons. | ||
| Splintering Weapon | Base attack bonus +1, proficient with weapon, weapon made of primitive material. | Your fragile weapon works to your advantage, breaking off fragments in wounds you inflict. | |
| Split Hex | Witch level 10th. | You can split the effect of one of your targeted hexes, affecting another creature you can see. | |
| Split Major Hex | Split hex, caster level 18th. | You can split the effect of one of your targeted hexes, affecting another creature you can see. | |
| Spontaneous Metafocus | Cha 13, one metamagic feat, able to spontaneously cast spells. | You can focus to combine one of your known spells and metamagic feats. | |
| Spontaneous Nature’s Ally | Knowledge (nature) 5 ranks, ability to spontaneously cast cure spells or... | Instead of casting a cure spell, you can instead cast summon nature’s ally. | |
| Spring Attack | Combat | Dex 13, Dodge, Mobility, base attack bonus +4. | You can deftly move up to a foe, strike, and withdraw before he can react. |
| Squash Flat | Improved Bull Rush, Merciless Rush, worshiper of Rovagug. | You are able to bull rush an opponent straight to the ground. | |
| SQUIRE | Character level 4th, proficient with all martial weapons. | You attract a squire to aid you in your knightly endeavors. | |
| Stabbing Shot | Combat | Rapid Shot, elf. | You can clear the way to continue using your bow. |
| Stable Gallop | Animal or magical beast. | You run with a smooth and steady gait. | |
| Stage Combatant | Combat | Weapon Focus, base attack bonus +5 | You are a master of stage and nonlethal combats. |
| Staggering Critical | Combat, Critical | Critical Focus, base attack bonus +13. | Your critical hits cause opponents to slow down. |
| Staggering Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2. | You know just where to strike to stagger your foe. |
| Stalker’s Focus | Knowledge (nature) 3 ranks, Survival 3 ranks, no levels in a class that has... | Your affinity to the natural world allows you to adopt the focus of a particular animal. | |
| Stalwart | Diehard, Endurance, base attack bonus +4. | You adopt a defensive stance that allows you to absorb and redirect hits. | |
| Stance of the Xorn | Combat | Wis 15, base attack bonus +3. | You have heightened awareness of enemies on all sides. |
| Stand Still | Combat | Combat Reflexes. | You can stop foes that try to move past you. |
| Starlight Summons | Spell Focus (conjuration), able to cast summon nature’s ally. | Your summoned minions slink along under the shadows of the stars. | |
| Starry Grace | Combat | Dex 13, Weapon Finesse, Weapon Focus (starknife). | Your quick and free starknife motions allow you to make deadly dexterous attacks. |
| Startling Getaway | Combat | Startling appearance† class feature. | You strike with surprise and then run circles around your foe. |
| Steadfast Personality | You rely on your sense of self to keep your mind clear. | ||
| Stealth Synergy | Teamwork | Working closely with an ally, you are able to move like twin shadows. | |
| Stealthy | You are good at avoiding unwanted attention and slipping out of bonds. | ||
| Steam Caster | Undine. | You imbue your fire spells with elemental water, transforming them into powerful gouts of steam. | |
| Steel Soul | Dwarf, hardy racial trait. | You are especially resistant to magic. | |
| Step Up | Combat | Base attack bonus +1. | You can close the distance when a foe tries to move away. |
| Step Up and Strike | Combat | Dex 13, Following Step, Step Up, base attack bonus +6. | When a foe tries to move away, you can follow and make an attack. |
| Still Spell | Metamagic | You can cast spells without moving. | |
| Stoic Pose | Svirfneblin. | You can hold yourself as still as a statue, evading detection. | |
| Stone Dodger | Teamwork | By working with an ally to gauge the trajectory ofincoming attacks, you can more easily avoid... | |
| Stone-Faced | Dwarf. | Rocks show more expression than you. | |
| Stone Sense | Improved Stonecunning, Perception 10 ranks. | You can feel movement in the very earth and stones around you. | |
| Stone Singer | Cha 13, bardic performance class feature, dwarf. | Your songs are in accordance with the ways and lands of your people. | |
| Stony Step | Oread. | The earth recognizes its kinship with you and does not impede your movement. | |
| Storm-Lashed | A life spent enduring gales and storms has hardened your body to the elements. | ||
| Stouthearted | Raging song† class feature. | You fight back your fear by voicing the song in your heart. | |
| Strangler | Combat | Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike. | Throttling the life out of enemies is second nature to you. |
| Street Carnage | Combat | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street... | For you, the urban environment becomes another brutal weapon you can use to shred flesh and break bones. |
| Street Smarts | You are able to navigate the streets and personalities of whatever locale you run across. | ||
| Street Style | Combat, Style | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, base... | You use the urban environment to your advantage, thrashing and bashing your foe and driving it back. |
| Street Sweep | Combat | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street... | After driving your foe back, you can quickly knock it to the ground and slow it down. |
| Stretched Wings | Str 13, Skill Focus (Fly), strix, wing- clipped racial trait. | You strengthen your crippled wings. | |
| Strike Back | Combat | Base attack bonus +11. | You can strike at foes that attack you using their superior reach, by targeting their limbs or... |
| Strong Comeback | You learn quickly from past mistakes. | ||
| Stronghold | Story | You must have the Leadership feat and must lead at least 10 combat-capable... | You seek to build a bastion against which your enemies shall break like water against the rocks. |
| Structural Strike | Combat, Panache | Knowledge (engineering) 5 ranks, precise strike class feature or precise strike deed. | You use your knowledge of how things fit together to find ways to punch through the defenses of any foe. |
| Studied Combatant | Int 13, Amateur Investigator†, base attack bonus +6, 1 rank in at least one... | Your inspiration guides your strikes when you take a moment to assess your foe. | |
| Studied Spell | Metamagic | You use your knowledge about the target to bypass its resistances and damage reduction. | |
| Stunning Assault | Combat | Str 13, Power Attack, base attack bonus +16. | You powerful but imprecise attacks can stun your enemies. |
| Stunning Critical | Combat, Critical | Critical Focus, Staggering Critical, base attack bonus +17. | Your critical hits cause opponents to become stunned. |
| Stunning Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | You know just where to strike to temporarily stun a foe. |
| Stunning Fist Adept | Combat | Stunning Fist, base attack bonus +3. | Your Stunning Fist strikes become even deadlier. |
| Stunning Pin | Combat | Improved Grapple, Improved Unarmed Strike, Stunning Fist. | You can render a pinned foe temporarily incapacitated. |
| Stylized Spell | Metamagic | Bluff 5 ranks, Spellcraft 5 ranks. | You cast a spell in a distinctive manner. |
| Subtle Enchantments | Deceitful, Spell Focus (enchantment). | Your enchantments influence targets in more subtle ways and are harder to notice. | |
| Summoner’s Call | Eidolon class feature. | You have the power to call your eidolon one additional time per day. | |
| Summon Neutral Monster | Chaotic neutral, lawful neutral, or neutral alignment. | You can summon creatures that embody the forces ofbalance. | |
| Sundering Strike | Combat | Str 13, Improved Sunder, Power Attack, base attack bonus +9. | Your critical hits can sunder your foes’ weapons. |
| Sunlight Summons | Spell Focus (conjuration), able to cast summon nature’s ally. | Your summoned minions shine with the power of the sun. | |
| Sunlit Strike | Arcane Strike, able to prepare or cast sunli[jht. | Your melee blows deal extra damage to creatures sensitive to light, making you adept at hunting... | |
| Superior Scryer | Spell Focus (divination), the ability to cast at least one spell of the... | You are adept at seeing more when scrying. | |
| Superior Summoning | Augment Summoning, caster level 3rd. | You can summon more creatures. | |
| Supernal Feast | Con 15, aasimar. | You sup on the blood of your ancestors to fuel your fury. | |
| Supernatural Spy | Story | Alchemist discovery, arcane discovery, arcanist exploit, or magus arcana... | Your familiarity with magic drives you to discover a great supernatural secret. You might work... |
| Suppress Regeneration | Combat, Teamwork | You and your allies can exacerbate a regenerating creature's weaknesses. By making a precisely... | |
| Sure and Fleet | Fleet of foot racial trait, halfling. | You are both fast and careful. | |
| Sure-Footed | Quadruped animal or magical beast. | Your footing is secure in unstable terrain. | |
| Sure Grasp | Climb 1 rank. | Your quick reflexes and skill at climbing keep you from falling to your doom. | |
| Surge of Success | Human. | Your success drives your further actions. | |
| Surprise Follow-Through | Combat | Str 13, Cleave, Power Attack, base attack bonus +1. | When striking one opponent, you catch its ally off guard. |
| Surprise Maneuver | Combat Expertise; sneak attack +3d6 or studied strike† +3d6. | Your maneuvers are devastating against disadvantaged foes. | |
| Surprise Strike | Combat | Cautious Fighter, Desperate Swing, base attack bonus +6, halfling. | You actually seem to do more damage when frantically trying to avoid your enemies. |
| Swap Places | Combat, Teamwork | You are skilled at changing places with your ally during a chaotic melee. | |
| Swarm Dodger | Dex 15, evasion. | You have learned tricks to avoid being engulfed by the swarms of crawling horrors that... | |
| Swift Aid | Combat | Int 13, Combat Expertise, base attack bonus +6. | With a quick but harmless swipe, you can aid an ally’s assault. |
| Swing About | Teamwork | Escape Routeuc. | You can grab an ally and move her to a position near you. |
| Swipe and Stash | Combat | Sleight of Hand 5 ranks. | Your fast fingers allow you to deftly deposit an item on someone else. |
| Sword and Pistol | Combat | Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base... | You effortlessly pair melee and ranged weaponry. |
| Sympathetic Rage | Combat | Half-orc or orc, nonlawful. | Seeing an ally rage fills you with your own fury. |
| Tactical Reposition | Combat | Int 13, Combat Expertise, Improved Reposition. | You excel at moving foes right where you want them. |
| Tag-Team Interrogation | Teamwork | Intimidating Prowess or Persuasive; Diplomacy 1 rank; Intimidate 1 rank. | You and your partner work together to bewilder a target, alternating between fear and kindness. |
| Tail Terror | Combat | Base attack bonus +1, kobold. | You have strengthened your tail enough to make slap attacks with it. |
| Taldan Conscript | Taldan serf in service to a lord | Your constant training in service to your lord has improved your martial prowess with some weapons. | |
| Taldan Knight | Base attack bonus +6, heavy armor proficiency, proficient in a martial weapon | A Taldan noble has knighted you, giving you the rights and privileges of a knight of the realm. | |
| Taldan Squire | Base attack bonus +1, proficient in a martial weapon | You spent time as a squire to a Taldan knight and understand how to fight alongside him. | |
| Talented Magician | Major magic rogue talent, minor magic rogue talent. | Roguish magic comes easily to you. | |
| Tandem Trip | Combat, Teamwork | You know how to work together to trip your foes. | |
| Tangle Feet | Combat | Dodge, Mobility, Underfoot (Advanced Player’s Guide 173), goblin, Small size... | Creatures who cross your path find themselves tripping over their own feet. |
| Tantrum | Combat | Bluff 1 rank, rage class feature, gnome. | Your crying, sputtering, and even frothing at the mouth makes you so laughably incoherent that... |
| Target of Opportunity | Combat, Teamwork | Point-Blank Shot, base attack bonus +6. | You and your allies pelt your enemies with a deadly barrage of missiles. |
| Taskmaster | Combat | Demoralizing Lash, Intimidate 5 ranks, hobgoblin. | You intimidate weaker allies into reckless ferocity. |
| Taunt | Cha 13, Small size or smaller. | You may be small, but your remarks cut others down to size. | |
| Team Pickpocketing | Teamwork | Bluff 1 rank, Sleight of Hand 1 rank. | You distract a mark with friendly conversation while your partner robs the victim blind. |
| Team Up | Combat | Int 13, Combat Expertise, Gang Up, base attack bonus +6. | When you are ganging up against an enemy, you can aid an ally with a quick feint. |
| Telepathic Link | Must have a familiar with the speak with master ability. | You can telepathically communicate with your familiar. | |
| Telepathy Tap | Sense Motive 10 ranks, ability to cast detect thoughts or telepathy as a... | You are able to notice, intercept, and interpret telepathic communication around you. | |
| Teleport Tactician | Combat | Combat Reflexes, Disruptive, Spellbreaker. | You are highly alert for enemies using teleportation to approach you or flee from you. |
| Tenacious Spell | Metamagic | Your magic is difficult to unravel. | |
| Tenacious Survivor | Con 13, Diehard, Endurance, half-orc or orc. | Your spirit lingers long after any other’s would have passed on. | |
| Tenacious Transmutation | Spell Focus (transmutation). | Your mastery of the magic of changing makes your transmutations more durable. | |
| Tengu Raven Form | Tengu Wings, character level 7th, tengu. | You can shift into the form of a giant black raven. | |
| Tengu Wings | Character level 5th, tengu. | You can grow wings that allow you to fly. | |
| Terrifying Mask | Cha 13, Monstrous Mask, tiefling. | Your fiendish visage has made you a truly terrifying spectacle to behold, and you can force... | |
| Terrorizing Display | Combat | Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10... | Your battle prowess frightens friend and foe alike. |
| Thanatopic Spell | Metamagic | Knowledge (religion) 6 ranks, Spell Focus (necromancy). | Your spells can pierce wards against negative energy and even affect undead targets. |
| Theurgy | Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast... | You can blend the power of arcane and divine magic. | |
| Thief of Legend | Story | You must have stolen at least 1,000 gp worth of treasure without being... | More than just a burglar, you aspire to commit crimes of legendary stature. |
| Thoughtful Discernment | Discern lies class feature. | Thinking back, you discover a lie in what you once thought to be words of truth. | |
| Threatening Illusion | Metamagic | Spell Focus (illusion), gnome. | You’ve mastered the art of making illusions that force foes to divide their attention in combat. |
| Threatening Negotiator | Nerve-Racking Negotiator†, Persuasive, Skill Focus (Intimidate). | Those who you intimidate know that you’ll go through with your threats. | |
| Threnodic Spell | Metamagic | Knowledge (religion) 6 ranks, Spell Focus (necromancy). | You can convert mind-affecting magic to necromantic power capable of controlling undead. |
| Thrill of the Kill | Half-orc or orc, rage class feature. | Killing fuels your rage. | |
| Throw Anything | Combat | You are used to throwing things you have on hand. | |
| Thundering Spell | Metamagic | You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening... | |
| Tiger Claws | Combat | Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th. | You can sacrifice multiple attacks to make a single devastating strike. |
| Tiger Pounce | Combat | Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack... | Your unarmed strikes are as precise as they are powerful, but they leave you open and you can... |
| Tiger Style | Combat, Style | Improved Unarmed Strike, base attack bonus +3 or monk level 3rd. | Your unarmed fighting style emulates the strength and ferocity of a tiger. |
| Timely Coordination | Teamwork | You can precisely time your teamwork. | |
| Tiring Critical | Combat, Critical | Critical Focus, base attack bonus +13. | Your critical hits cause opponents to become fatigued. |
| Toppling Spell | Metamagic | Your spells with the force descriptor knock the affected creatures prone. | |
| Totem Beast | Wis 13, animal companion class feature. | Your animal companion becomes spiritually connected to an animal totem that has a spiritual... | |
| Touch of Serenity | Combat | Wis 18, Improved Unarmed Strike, base attack bonus +8. | With a single touch you can reduce the threat of even the most savage of foes. |
| Toughness | You have enhanced physical stamina. | ||
| Tower Shield Proficiency | Combat | Shield Proficiency. | You are trained in how to properly use a tower shield. |
| Town Tamer | Story | You must have 5 ranks in Intimidate and a personal motivation to clean up a... | This town needs cleaning up, and you’re just the one to do it. |
| Toxic Recovery | Dwarf, hardy racial trait. | Your system recuperates from the effects of poisons with astonishing speed. | |
| Trample | Combat | Ride 1 rank, Mounted Combat. | While mounted, you can ride down opponents and trample them under your mount. |
| Trapper’s Setup | Craft (traps) 5 ranks. | You have an instinct for waiting until just the right moment to spring a hazard or trap. | |
| Trap Wrecker | Power Attack, Disable Device 1 rank, orc. | You can smash traps instead of disarming them. | |
| Tree Hanger | Combat | Acrobatics 1 rank, vanara. | You can use your tail to defend against trip attacks and to hang from nearby protrusions. |
| Tribal Hunter | Combat, Teamwork | Animal Affinity. | You are trained to take down large prey as part of a group. |
| Tribal Scars | You endured the grueling coming-of-age rituals of your tribe or following, and proudly bear the... | ||
| Trick Riding | Combat | Ride 9 ranks, Mounted Combat. | You are not only skilled at controlling a horse in combat; you can make it look like art. |
| Tripping Staff | Combat | Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base... | You can make a trip attack with your quarterstaff. |
| Tripping Strike | Combat | Int 13, Combat Expertise, Improved Trip, base attack bonus +9. | The force intrinsic to your critical hits can knock your foes down. |
| Tripping Twirl | Combat | Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus... | You can make a trip attack with a quarterstaff on all adjacent enemies. |
| Triton Portal | Character level 5th, hydraulic push spell- like ability, undine. | You can channel your inner magic to summon allies. | |
| True Deception | Cha 17, Disguise 17 ranks, master disguise master ninja trick or master of... | Time spent learning the mystic arts of disguise has given you insight into the anonymity of the everyday. | |
| True Love | Story | You must have found love with a person you can’t be with, have a current... | You found love, only to have it denied by the cruelty of fate. |
| Truth-Seeker | Story | You must have visited a ruin or forgotten place that has been abandoned for... | A tantalizing secret from the past calls to you, and you intend to discover it. |
| Tunnel Rat | Ratfolk, swarming racial trait. | You are a master of fighting in confined spaces. | |
| Turn Undead | Channel positive energy class feature. | Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy. | |
| Twilight Tattoo | Wis 13, affiliated with the Twilight Talons. | You have a special tattoo that identifies you as a Twilight Talon when you speak a designated... | |
| Twinned Feint | Combat | Cha 13. | You can fool two opponents with a single feint. |
| Twin Thunders | Combat | Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or... | When you fight giants, your powerful blows combine with skills learned from generations of your... |
| Twin Thunders Flurry | Combat | Dwarf or gnome; defensive training racial trait; Improved Two-Weapon... | Your dual bludgeoning strikes are especially deadly when you are fighting giants. |
| Twin Thunders Master | Dwarf or gnome; defensive training racial trait; Improved Two-Weapon... | With thunderous simultaneous strikes, you can batter a mighty giant into submission. | |
| Twist Away | Evasion. | Your quick ref lexes and dexterous movements make up for your lack of stamina. | |
| Twist the Knife | Combat | You’re especially dangerous against enemies who are suffering from injuries. | |
| Two-Handed Thrower | Combat | Str 15. | You hurl weapons with both hands and with great force, sometimes using a whirling technique to... |
| Two-Weapon Defense | Combat | Dex 15, Two-Weapon Fighting. | You are skilled at defending yourself while dual-wielding. |
| Two-Weapon Feint | Combat | Dex 15, Int 13, Combat Expertise, Two- Weapon Fighting. | You use one weapon to distract your enemy while slipping another past his defenses. |
| Two-Weapon Fighting | Combat | Dex 15. | You can fight with a weapon wielded in each of your hands. You can make one extra attack each... |
| Two-Weapon Rend | Combat | Dex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting,... | Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds. |
| Ultimate Mercy | Cha 19, Greater Mercy, lay on hands, mercy class feature. | By using lay on hands, you can bring the dead back to life. | |
| Ultimate Resolve | Aura of resolve class feature. | Your aura of resolve does not fall with you. | |
| Umbral Scion | Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow... | New spell-like abilities are unlocked for you as you rise to ascendency among the drow people. | |
| Unblinking Flame Feint | Combat | Int 13; Wis 13; Combat Expertise; Perfect Style; base attack bonus +9 or... | You move as swiftly and unpredictably as a flickering flame. |
| Unblinking Flame Fist | Combat | Int 13; Wis 13; Combat Expertise; Perfect Style; Stunning Fist; Unblinking... | You can exploit the weaknesses in your opponents’ defenses, like a flame seeking fuel to consume. |
| Unbreakable | Combat | Con 13, Endurance, Toughness, fighter level 4th. | As a veteran Gray Maiden, you can endure a staggering amount of punishment. |
| Uncanny Alertness | Alertness. | Your research into arcana and the nature of reality has given you heightened senses. | |
| Uncanny Concentration | Combat Casting. | You have learned to enter a deeper state when casting spells, allowing you to shrug off... | |
| Uncanny Defense | Combat | Cautious Fighter, base attack bonus +3, halfling. | Your instinct for self-preservation gives you many advantages. |
| Undead Master | Spell focus (necromancy), the ability to cast animate dead or command undead. | You can marshal vast armies of the undead to serve you. | |
| Under and Over | Combat | Agile Maneuvers, Small size or smaller. | You can slip under a foe trying to grab you, knocking him off balance. |
| Underfoot | Combat | Dodge, Mobility, Small size or smaller. | You slip under and around your larger foes. |
| Undersized Mount | Combat | Ride 1 rank. | You’ve learned to ride beasts of smaller sizes than normal. |
| Unfair Grip | Combat | Str 13, Dex 13, Improved Grapple, Improved Unarmed Strike, Power Attack,... | You learned to fight in places that have no rules of engagement, such as the back alleys of... |
| Unfettered Familiar | Caster level 5th, ability to acquire a familiar. | You can channel touch spells through your familiar without needing to be adjacent to it. | |
| Unfolding Wind Rush | Combat | Dex 13; Wis 13; Dodge; Mobility; Perfect Style; Quick Draw; Unfolding Wind... | Thrown weapons fly from your hands as if blown by a gale, and you leave behind a wake of wind as... |
| Unfolding Wind Strike | Combat | Dex 13; Wis 13; Perfect Style; Quick Draw; base attack bonus +9 or monk level 9th. | The wind through which your thrown weapons fly directs them to their targets or back to your hand. |
| Unforgotten | Story | You must have a close relative, spouse, or other person dear to your heart... | You search for a person dear to you—lost, but you pray not dead. |
| Unimpeachable Honor | Iron Will. | Your devotion to your principles and your allies makes acting against them unthinkable. | |
| Unsanctioned Detection | Detect evil class feature. | You can focus your ability to detect evil for more practical or mundane purposes | |
| Unsanctioned Knowledge | Int 13, ability to cast 1st-level paladin spells. | You have searched though forbidden texts and are privy to powerful but proscribed magic. | |
| Unseat | Combat | Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, base... | You are skilled at unseating your mounted opponents. |
| Unstoppable Esotery | Esoteric | When you cast a spell using esoteric materials, you reinforce your spell’s magical structure,... | |
| Untwisting Iron Skin | Combat | Str 15; Wis 13; Perfect Style; Toughness; Untwisting Iron Strength; base... | Your training has tempered your flesh to resist blows as though it were forged iron. |
| Untwisting Iron Strength | Combat | Str 15; Wis 13; Perfect Style; base attack bonus +9 or monk level 9th. | You are a master at breaking even the toughest of objects. |
| Urban Forager | Knowledge (local) 4 ranks, Survival 4 ranks, Track | You are skilled at keeping yourself and others safe in the alleys, sewers, and underbellies of cities. | |
| Valiant Steed | Animal or magical beast. | Your courage is unnaturally strong. | |
| Vampiric Companion | Dhampir or vampire, nongood alignment, 10 levels in a class that grants a... | Just as your undead existence mocks nature, so too are you granted a twisted companion that... | |
| Variant Prayer Scroll | Jiang-shi. | You have learned the secret to changing the powers granted by your prayer scroll. | |
| Vast Hatred | Combat | Gnome, hatred racial trait. | Your rage stretches beyond normal bounds. |
| Vengeance | Story | You must have a close family member or other loved one slain by a specific... | The need to avenge those you loved drives you to great deeds. |
| Vermin Heart | Wild empathy class feature. | You have a special bond with things that creep, crawl, skitter, and sting. | |
| Versatile Channeler | Channel energy class feature, necromancer or neutrally aligned cleric (see below). | You can choose to channel positive and negative energy. | |
| Versatile Jinxer | Iron Will, Halfling Jinx trait. | Your jinx’s power comes from a different source than most halflings. | |
| Vicious Stomp | Combat | Combat Reflexes, Improved Unarmed Strike. | You take advantage of the moment to brutally kick an enemy when he is down. |
| Vigilant Eidolon | Eidolon class feature. | Your eidolon is highly observant, and its link with you increases your own watchfulness. | |
| Vital Strike | Combat | Base attack bonus +6. | You make a single attack that deals significantly more damage than normal. |
| Voice of the Sibyl | Cha 15. | Your voice is strangely compelling. | |
| Walking Sleight | Deft Hands, Sleight of Hand 5 ranks. | You’ve developed your skills at picking up items while on the move. | |
| War Blessing | Mystery or domains class feature. | Your call to your deity imbues you with a temporary blessing. | |
| Warrior Priest | Ability to cast divine spells, domain or mystery class feature. | Your religion is both a shield and a weapon in battle. | |
| War Singer | Cha 13, bardic performance class feature, half-orc or orc. | Your songs draw upon the savage chants and brutal ways of your people, inspiring those around... | |
| Water Skinned | Undine. | Your touch extinguishes small flames. | |
| Wave Strike | Combat | Weapon expertise class feature or Quick Draw, Bluff 1 rank. | You present a serene facade until you unsheathe your weapon and strike in one fluid motion. |
| Weapon Finesse | Combat | You are trained in using your agility in melee combat, as opposed to brute strength. | |
| Weapon Focus | Combat | Proficiency with selected weapon, base attack bonus +1. | Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a... |
| Weapon of the Chosen | Combat | Weapon Focus with deity’s favored weapon, must worship and receive spells... | The influence of your deity guides your favored weapon. |
| Weapon Specialization | Combat | Proficiency with selected weapon, Weapon Focus with selected weapon, fighter... | You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed... |
| Welcome Pain | Iron Will, worshiper of Zon-Kuthon. | Your appreciation of pain grants you great stamina. | |
| Well-Prepared | Half ling. | Somehow, you always seem to have the right tools or supplies close at hand. | |
| Whip Mastery | Combat | Weapon Focus (whip), base attack bonus +2. | Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. |
| Whirlwind Attack | Combat | Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base... | You can strike out at every foe within reach. |
| Wicked Valor | Con 15, Diehard, Endurance, tiefling. | The fiendish blood that courses through your body causes your wounds to heal faster than usual. | |
| Widen Spell | Metamagic | You can cast your spells so that they occupy a larger space. | |
| Wild Speech | Druid level 6th, wild shape class feature. | You speak with the tongue of men and beasts. | |
| Willing Accomplice | Cha 13, Bluff 3 ranks, Sense Motive 1 rank. | Your well-placed support can aid friends and allies in maintaining their most precious secrets. | |
| Wily Warrior | Story | Bluff 1 rank, Sense Motive 1 rank, base attack bonus +1, or you must have... | Those who observe your imposing demeanor assume muscle is your sole advantage, but you prove... |
| Wind Stance | Combat | Dex 15, Dodge, base attack bonus +6. | Your erratic movements make it difficult for enemies to pinpoint your location. |
| Wings of Air | Airy Step, character level 9th, sylph. 159 159 | The winds lift you, carrying you where you want to go. | |
| Winter’s Strike | Combat | Nature Magic or the ability to cast druid or ranger spells; Vital Strike,... | Your attacks afflict your foes with the relentless fatigue of a winter storm. |
| Witchbreaker | Combat | Iron Will. | Your training and skill in combating witches and hags have made you resistant to their magic,... |
| Witch Knife | Witch class. | You empower your witch spells by incorporating the use of a special ceremonial knife during your... | |
| Witty Feint | Combat | Bluff 1 rank, weapon training class feature, gnome. | Your blending of conversation and martial prowess makes it difficult for opponents to slip past... |
| Word of Healing | Lay on hands class feature. | Using the same divine energy as your lay on hands ability, you can heal others at a distance. | |
| Worst Case Jinx | Knowledge (arcana) 5 ranks, Halfling Jinx trait. | Your jinxes hinder beneficial spells. | |
| Wounded Paw Gambit | Combat, Teamwork | Broken Wing Gambit, Bluff 5 ranks. | Your enemy sees you as an easy mark, but doesn’t notice your allies poised to shoot. |
| Yai-Mimic Spell | Metamagic | Int 15, Still Spell. | You have studied the magical nature of giant oni and can use your spells to imitate their... |
