Ancient Cloud Dragon

CR: 18 XP: 153,600


N Gargantuan dragon (air)


Init: +2 Senses: dragon senses, mist vision Perception: +34


Aura: frightful presence (300 ft., DC 28)


Defense

AC: 36, touch 4, flat-footed 36 (–2 Dex, +32 natural, –4 size)


hp: 324 (24d12+168)


Fort: +21 Ref: +12 Will: +21


DR: 15/magic


Immune: electricity, paralysis, sleep


SR: 29


Offense

Speed: 40 ft., fly 250 ft. (clumsy), swim 40 ft.


Melee: bite +32 (4d6+16/19–20 plus 2d6 sonic), 2 claws +32 (2d8+11), tail slap +29 (2d8+16), 2 wings +29 (2d6+5)


Space: 20 ft. Reach: 15 ft. (20 ft. with bite)


Special Attacks: breath weapon (120-ft. line,, 20d8 electricity, DC 29), crush, tail sweep


Spell-Like Abilities: (CL 24th, concentration +30) At will—fog cloud, obscuring mist, solid fog, wind walk 3/day—cloudkill (DC 21)


Spells Known: (CL 13th; concentration +19) 6th (5/day)—chain lightning (DC 22), greater dispel magic 5th (7/day)—cone of cold (DC 21), dismissal (DC 21), teleport 4th (7/day)—elemental body, ice storm, lesser geas (DC 20), river of wind* 3rd (7/day)—arcane sight, cloak of winds*, stinking cloud (DC 19), suggestion (DC 19) 2nd (8/day)—eagle’s splendor, glitterdust (DC 18), gust of wind, locate object, see invisibility 1st (8/day)—alter winds*, charm person (DC 15), detect secret doors, erase, true strike 0 (at will)—dancing lights, detect poison, light, mage hand, message, prestidigitation, read magic, resistance, touch of fatigue * This spell is from the Pathfinder RPG Advanced Player’s Guide.


Statistics

Str: 32 Dex: 7 Con: 25 Int: 20 Wis: 24 Cha: 23


Base Atk: +24 CMB: +39 CMD: 47 (51 vs. trip)


Feats: Critical Focus, Dazzling Display, Flyby Attack, Improved Critical (bite), Improved Initiative, Multiattack, Power Attack, Skill Focus (Diplomacy), Snatch, Stunning Critical, Weapon Focus (bite, claws)


Skills: Appraise +32, Diplomacy +39, Fly +11, Intimidate +33, Knowledge (local) +32, Knowledge (planes) +32, Perception +34, Sense Motive +34, Stealth +13, Survival +34, Swim +46


SQ: cloud form (24 rounds/day) Cloud dragons stay out of the complicated political schemes and obsessions of other dragons (especially the chromatic dragons), preferring to live their lives freely and as the whim to travel strikes them. Exploration and viewing new lands from far above are the cloud dragon’s greatest joy, rivaled only by speaking with new creatures and gaining exotic treasures from them. They keep lairs on high mountain peaks, but are often away on journeys of discovery, returning home only when they’ve claimed a new treasure that needs to be placed in safekeeping back home. 530 8 530 83 Primal Dragon, Crystal This brilliantly colored dragon has scales, teeth, and claws made of multicolored crystal, and its wings are sheets of flexible glass. Crystal Dragon LN dragon (earth, extraplanar) Base Statistics CR 2, Size Tiny, Hit Dice 3d12 Speed 60 ft., burrow 30 ft., climb 30 ft. Natural Armor +2, Breath Weapon cone, 2d4 sonic


Languages: Auran, Common, Draconic, Elven


Ecology

Environment: any underground (Plane of Earth)


Organization: solitary


Treasure: triple


Description

Razor Sharp (Sp) All of a crystal dragon’s natural attacks deal slashing damage.

Ray Reflection (Ex) An ancient crystal dragon’s scales reflect ray spells back upon the ray’s source if the ray fails to overcome the dragon’s spell resistance.

Scintillating Aura (Su) A great wyrm crystal dragon radiates an aura of scintillating color from its jeweled scales to a radius of 60 feet. All within this area must make a Will save each round to avoid being stunned (if the victim has 15 or fewer Hit Dice) or confused (if the victim has more than 15 Hit Dice) for 1 round. The save DC is equal to the dragon’s breath weapon save DC. This is a mind-affecting effect. The dragon can activate or suppress this aura as a free action.

Spell-Like Abilities (Sp) A crystal dragon gains the following spell-like abilities, usable at will (unless indicated otherwise) upon reaching the listed age category. Very young—color spray; Juvenile—glitterdust; Adult—rainbow pattern; Old—stone to flesh (3/day); Ancient—prismatic spray (3/day); Great wyrm—imprisonment (1/day).

Tremorsense (Ex) A juvenile crystal dragon gains tremorsense to a range of 30 ft. (increases to 60 ft. at adult, and to 120 ft. at old). Age Category Special Abilities Caster Level Wyrmling Immunity to sonic, razor sharp — Very young Color spray — Young Tremorsense — Juvenile Glitterdust — Young adult DR 5/magic, spell resistance — Adult Frightful presence, rainbow pattern 1st Mature adult DR 10/magic 3rd Old Stone to flesh 5th Very old DR 15/magic 7th Ancient Ray reflection, prismatic spray 9th Wyrm DR 20/magic 11th Great wyrm Imprisonment, scintillating aura 13th

Source: Pathfinder Roleplaying Game Bestiary 2