Battle Mage
Defense
AC: 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP: 19 (3d6+6)
Fort: +2 Ref: +3 Will: +3, +2 vs. enchantments
Immune: sleep
Offense
Speed: 30 ft.
Melee: mwk rapier +3 (1d6/18–20)
Ranged: mwk longbow +4 (1d8+1/×3)
Special Attacks: hand of the apprentice (6/day)
Spells Prepared: (CL 3rd; concentration +6) 2nd—mirror image, scorching ray 1st—magic missile, shield, shocking grasp 0 (at will)—daze (DC 13), detect magic, light, resistance
Statistics
Str: 12 Dex: 15 Con: 12 Int: 17 Wis: 10 Cha: 8
Base Atk: +1 CMB: +2 CMD: 14
Feats: Combat Casting, Point-Blank Shot, Scribe Scroll
Skills: Acrobatics +4, Climb +2, Knowledge (arcana) +9, Knowledge (history) +7, Perception +5, Spellcraft +9 (+11 to identify magic item properties), Stealth +4
SQ: arcane bond (rapier), elven magic, weapon familiarity
Languages: Common, Draconic, Elven, Orc, Sylvan
Combat Gear: potion of cure moderate wounds, scroll of glitterdust, scroll of invisibility, scroll of magic weapon, scrolls of mirror image (2), scroll of obscuring mist, scroll of protection from evil, scroll of scorching ray, wand of mage armor (20 charges)
Other Gear: masterwork longbow with 20 arrows, masterwork rapier, spellbook, 113 gp
Description
Elf wizard 3
Before Combat: The wizard uses her wand to cast mage armor.
During Combat: The wizard attacks with scorching ray, her longbow, and hand of the apprentice. If forced into melee, she casts mirror image and obscuring mist.
Base Statistics: Without mage armor, the wizard’s statistics are AC 12, touch 12, flat-footed 10.
These mercenary wizards are able to fill many roles, and demand a high fee for their versatility.
Source: NPC Codex, p. 179
