Bloodfire Sorcerer
Defense
AC: 17, touch 12, flat-footed 16 (+4 armor, +1 deflection, +1 Dex, +1 natural)
HP: 60 (7d6+33)
Fort: +3 Ref: +3 Will: +7
Defensive Abilities: orc ferocity
Resist: fire 10
Offense
Speed: 30 ft.
Melee: mwk falchion +7 (2d4+4/18–20)
Ranged: mwk heavy crossbow +5 (1d10/19–20)
Spell-Like Abilities: (CL 7th; concentration +10) 6/day—elemental ray (1d6+3 fire)
Spells Known: (CL 7th; concentration +10) 3rd (5/day)—fireball (DC 17), haste, protection from energy 2nd (7/day)—blur, false life, glitterdust (DC 15), scorching ray 1st (7/day)—burning hands (DC 15), mage armor, magic missile, magic weapon, ray of enfeeblement (DC 14), shield 0 (at will)—bleed (DC 13), dancing lights, detect magic, flare (DC 14), light, ray of frost (fire), read magic Bloodline elemental (fire)
Statistics
Str: 16 Dex: 12 Con: 13 Int: 8 Wis: 10 Cha: 16
Base Atk: +3 CMB: +6 CMD: 18
Feats: Combat Casting, Eschew Materials, Iron Will, Power Attack, Spell Focus (evocation), Toughness
Skills: Intimidate +11, Knowledge (arcana) +3, Linguistics +0, Perception +7, Spellcraft +4
SQ: bloodline arcana (change energy damage spells to fire), orc blood, weapon familiarity
Languages: Common, Ignan, Orc
Combat Gear: potion of cure moderate wounds, scroll of fly (2)
Other Gear: masterwork falchion, masterwork heavy crossbow with 10 bolts, amulet of natural armor +1, ring of protection +1, 225 gp
Description
Half-orc sorcerer 7
Before Combat: The sorcerer casts false life and mage armor.
During Combat: The sorcerer casts haste before targeting her foes with fireball or scorching ray. In melee combat, she casts shield on herself, and magic weapon on her falchion.
Base Statistics: Without false life and mage armor, the sorcerer’s statistics are AC 13, touch 11, flat-footed 12; hp 48.
The bloodfire sorcerer withers her enemies with flame and quickens her allies with hot-blooded ferocity.
Sindriza: Sindriza was born to a shaman in an efreet-worshiping orc tribe. Her magic manifested early, burning anyone who tried to harm her and keeping her warm when the chief tried to abandon her to die in the cold. She embraced her tribe’s love of violence and fire, and loves to use her powers to maim, torture, and kill. She believes she is blessed by the fire gods and meant to use her magic to conquer and destroy. She is a pyromaniac, and has difficulty resisting her urge to ignite flammable objects, creatures, and buildings.
Combat Encounters: Sindriza readily allies with bandits, raiders, or mercenaries, especially if they are prone to needless violence and arson. She may lead a fire cult, or serve an efreet or a gang of fire giants.
Roleplaying Encounters: Sindriza can be a valuable ally if she’s allowed to satiate her destructive urges. She grows restless if kept on a short leash, even by a strong master, and is prone to verbally lash out at dwarves and elves if she can’t physically attack them.
Source: NPC Codex, p. 164
