Characters

Cruel Instructor

CR: 8 XP: 4,800


LE Medium humanoid (human)


Init: +1 Senses: Perception +9


Defense

AC: 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex)


HP: 44 (9d8)


Fort: +3 Ref: +7 Will: +8, +4 vs. bardic performance, language-dependent, and sonic


Defensive Abilities: misdirection


Offense

Speed: 30 ft.


Melee: mwk club +6/+1 (1d6–1)


Special Attacks: bardic performance 24 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness, suggestion)


Spells Known: (CL 9th; concentration +13) 3rd (4/day)—clairaudience/clairvoyance, dispel magic, illusory script (DC 19), secret page 2nd (5/day)—eagle’s splendor, enthrall (DC 18), misdirection, tongues 1st (6/day)—cure light wounds (DC 17), disguise self, erase, hypnotism (DC 17), undetectable alignment 0 (at will)—daze (DC 16), detect magic, light, mage hand, message, read magic


Statistics

Str: 8 Dex: 12 Con: 10 Int: 14 Wis: 14 Cha: 18


Base Atk: +6 CMB: +5 CMD: 17


Feats: Arcane Strike, Catch Off-Guard, Scribe Scroll, Silent Spell, Skill Focus (Perform [oratory]), Still Spell


Skills: Appraise +10, Bluff +14, Intimidate +10, Knowledge (arcana) +15, Knowledge (dungeoneering, engineering, geography, local, nature, nobility, religion) +10, Knowledge (history) +18, Knowledge (planes) +13, Linguistics +8, Perception +9, Perform (keyboard) +14, Perform (oratory) +21, Profession (educator) +6, Sense Motive +9, Spellcraft +14, Stealth +13, Use Magic Device +18


SQ: bardic knowledge +4, lore master 1/day, versatile performance (keyboard, oratory)


Languages: Abyssal, Celestial, Common, Elven, Draconic, Dwarven


Combat Gear: potion of cure moderate wounds, potions of mage armor (2), scrolls of bestow curse (2), scrolls of command (4), scroll of fly, scroll of gust of wind, scrolls of lightning bolt (2), wand of scorching ray (50 charges)


Other Gear: masterwork club, ring of protection +1, 75 gp


Description

Human bard 9

Before Combat: The bard casts eagle’s splendor. He typically has misdirection in place during the day.

During Combat: Weak in melee, the bard uses wands and scrolls from a distance.

Base Statistics: Without eagle’s splendor, the bard’s statistics are Bard Spells Known reduce spell DCs by 2; Cha 14; Skills Bluff +12, Intimidate +8, Perform (keyboard) +12, Perform (oratory) +19, Use Magic Device +16.

Cruel instructors teach great knowledge, but in the most belittling manner.

Ormal Ardem: Though bent and frail, Master Ardem intimidates his students and annoys other instructors. He’s so entrenched in the university that everyone must pass through at least one of his classes. He never gives second chances, and nitpicks every assignment.

Ardem’s skill at language and monologue, as well as his encyclopedic memory, allow him to dumbfound anyone of lesser intelligence and belittle those he considers beneath him. He sees himself a genius able to overcome any obstacle through reason.

Master Ardem doesn’t believe anyone should have an easy time. He constantly uses obscure school bylaws to restrict other instructors in their spending and pursuits. He even got the school of divination removed from the curriculum, though he still uses the magic himself.

Though hard-hearted, Ardem shows tenderness to keyboard instruments. His skilled fingers dance across the keys of pianos and harpsichords, producing haunting and delicate pieces. For every person attending his concerts for his music, another has come to witness this cruel man be beautiful for a moment.

Combat Encounters: If forced into combat, Ardem calls students to aid him. He won’t tolerate anyone but himself bullying or harassing students and fellow faculty, and comes to their aid with brash confidence.

Roleplaying Suggestions: Ormal belittles the slightest mistakes of speech or manners. If one can get past his condescension, he can be an excellent source of academic information thanks to his years of study and experience.

Source: NPC Codex, p. 32