Characters

Divine Loremaster

CR: 8 XP: 4,800


LN Small humanoid (halfling)


Init: +2 Senses: Perception +14


Defense

AC: 20, touch 14, flat-footed 18 (+6 armor, +1 deflection, +2 Dex, +1 size)


HP: 42 (7d8+2d6)


Fort: +9 Ref: +8 Will: +12, +2 vs. fear


Offense

Speed: 20 ft.


Melee: mwk heavy mace +6/+1 (1d6–2)


Special Attacks: channel positive energy 5/day (DC 15, 4d6)


Spell-Like Abilities: (CL 9th; concentration +12) 6/day—resistant touch, touch of law


Spells Prepared: (CL 9th; concentration +12) 5th—breath of life, spell resistanceD 4th—discern lies (DC 17), divination, order’s wrathD 3rd—invisibility purge, locate object, magic circle against chaosD, magic vestment, remove disease 2nd—augury, hold person (DC 15), lesser restoration, status, shield otherD, zone of truth (DC 15) 1st—bane, bless, command (DC 14), comprehend languages, obscuring mist, sanctuaryD (DC 14) 0 (at will)—detect magic, detect poison, guidance, light D Domain spell, Domains Law, Protection


Statistics

Str: 6 Dex: 14 Con: 10 Int: 17 Wis: 16 Cha: 15


Base Atk: +6 CMB: +3 CMD: 16


Feats: Brew Potion, Combat Casting, Empower Spell, Scribe Scroll, Skill Focus (Knowledge [religion])


Skills: Acrobatics +3 (–1 when jumping), Bluff +7, Climb –1, Diplomacy +14, Heal +11, Intimidate +7, Knowledge (arcana, engineering, geography, nature) +4, Knowledge (dungeoneering) +6, Knowledge (history, local, nobility) +9, Knowledge (planes) +14, Knowledge (religion) +19, Perception +14, Sense Motive +11


SQ: aura, lore +1, secrets (instant mastery)


Languages: Common, Halfling


Combat Gear: potions of cure light wounds (5), potion of lesser restoration, potions of remove disease (2), scrolls of consecrate (2), scrolls of delay poison (2), scrolls of resist energy (2), scrolls of spiritual weapon (2)


Other Gear: masterwork chain shirt, masterwork heavy mace, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, incense (worth 50 gp), marked sticks (worth 25 gp), pair of platinum rings (worth 50 gp), 463 gp


Description

Halfling cleric of Abadar 7/loremaster 2

Before Combat: The loremaster casts magic vestment.

During Combat: The loremaster casts spell resistance and stays out of combat, instead supporting her allies with healing spells and information about the foes they face.

Base Statistics: Without magic vestment, the loremaster’s statistics are AC 18, touch 14, flat-footed 16.

Divine loremasters support allies with divinations and healing rather than slinging combat spells or taking up arms in melee.

Onora Goldenfields: Onora never wanted to be an adventurer. Loving knowledge for its own sake, she joined the clergy of the god of wealth so she’d have good connections and resources to help her collect rare books and increase the stores of knowledge she’s already begun to accumulate. But as her studies progressed, she became weary of the inaccuracies and blatant lies she found in secondary sources, and decided she needed to seek out knowledge in a more direct way. Now she travels with any adventuring group that will journey to a place where she can gain knowledge of the world or history firsthand. She swears that her own historical and philosophical treatises and volumes will be far more accurate than the ones written by her predecessors.

Combat Encounters: Nearly always supporting a group of adventurers, Onora cares more about accumulating knowledge than the goals of the group she’s joined. Though she usually provides support via spells, she’s been known to slip away and pilfer books from an enemy spellcaster’s library while her allies fight the menace.

Roleplaying Suggestions: Honest to a fault, Onora is never stingy with her knowledge. She believes everyone should have access to the truth—and that truth should be unvarnished and free of all the inaccuracies, alterations made by political powers, and rampant hyperbole that plague so many publications claiming to be factual.

Source: NPC Codex, p. 224