Drowning Devil (Sarglagon)

CR: 8 XP: 4,800


LE Large outsider (devil, evil, extraplanar, lawful)


Init: +7 Senses: darkvision 60 ft., see in darkness, see invisibility Perception: +17


Aura: heavy aura (10 ft., DC 18)


Defense

AC: 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural,, –1 size)


hp: 103 (9d10+54)


Fort: +12 Ref: +10 Will: +11


DR: 5/good


Resist: acid 10, cold 10


Immune: fire, poison


SR: 19


Offense

Speed: 30 ft., fly 30 ft. (average), swim 40 ft.


Melee: bite +15 (2d6+5), 2 slams +15 (1d8+5 plus poison)


Space: 10 ft. Reach: 10 ft.


Special Attacks: drown, poison


Spell-Like Abilities: (CL 12th; concentration +16) Constant—see invisibility, water breathing At will—control water, curse water, discern lies, greater teleport (self plus 50 lbs. of objects only), hydraulic push 3/day—hydraulic torrent, poison (DC 18), protection from good 1/day—freedom of movement, summon (level 4, 1 drowning devil 35%)


Statistics

Str: 20 Dex: 25 Con: 23 Int: 16 Wis: 20 Cha: 19


Base Atk: +9 CMB: +17 CMD: 33 (can’t be tripped)


Feats: Agile Maneuvers, Combat Reflexes, Dodge, Weapon Finesse, Wind Stance


Skills: Bluff +16, Diplomacy +16, Fly +5, Intimidate +16, Knowledge (nature) +15, Knowledge (planes) +15, Perception +17, Sense Motive +17, Stealth +15, Swim +25


Languages: Celestial, Common, Draconic, Infernal, telepathy 100 ft.


Ecology

Environment: any (Hell)


Organization: solitary, pair, or guard (3–10)


Treasure: standard


Description

Drown (Su) As a full-round action, a drowning devil can summon murky water into the lungs of a single target within 30 feet. If the target can’t breathe water, it’s unable hold its breath and immediately begins to drown. At the start of its next turn, the target must succeed at a DC 18 Fortitude save to cough up this water or it falls unconscious and is brought to 0 hit points. On the next round, the target must save successfully again or drop to –1 hit point and start dying; on the third round it must save successfully again or die. The save DC is Charisma-based.

Heavy Aura (Su) Whenever a creature enters the drowning devil’s heavy aura, it must succeed at a DC 18 Will save or reduce its speed as if carrying a load one step higher or wearing armor one category heavier (whichever is worse), and its armor check penalty increases by 2. A creature already carrying a heavy load or wearing heavy armor that fails its save can’t move as long as it remains in the affected area. A creature that saves against a drowning devil’s heavy aura is immune to that devil’s aura for 24 hours. The save DC is Charisma-based.

Poison (Ex) Slam—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str; cure 2 consecutive saves.

Called sarglagons in their Infernal tongue, drowning devils take great pride in being the best-adapted guardians of Hell’s waterways, and are among the few fiends who travel the seas and rivers of the multiverse as part of larger infernal plots. Even in the air or on the ground, a drowning devil moves with a haunting litheness as though it were swimming.

A typical drowning devil weighs 600 pounds, and can exceed 15 feet from head to tail.

Devil, Host Twisted horns rise from the skinless head of this winged creature, and noxious fumes leak from between its yellowed fangs.

Source: Pathfinder Roleplaying Game Bestiary 4