Graceful Slayer
Defense
AC: 20, touch 13, flat-footed 15 (+7 armor, +5 Dex, –2 rage)
HP: 218 (17d12+102)
Fort: +17 Ref: +12 Will: +11, +6 vs. enchantments
Defensive Abilities: improved uncanny dodge, indomitable will, trap sense +5
DR: 4/—
Immune: sleep
Offense
Speed: 40 ft.
Melee: +1 keen shocking burst elven curve blade +25/+20/+15/+10 (1d10+11/15–20 plus 1d6 electricity)
Ranged: +1 seeking composite longbow +23/+18/+13/+8 (1d8+8/19–20/×3)
Special Attacks: greater rage (38 rounds/day), rage powers (clear mind, mighty swing, no escape, powerful blow +5, raging leaper +17, strength surge +17, surprise accuracy +5, unexpected strike)
Statistics
Str: 24 Dex: 20 Con: 20 Int: 12 Wis: 12 Cha: 8
Base Atk: +17 CMB: +24 CMD: 37
Feats: Bleeding Critical, Critical Focus, Improved Critical (composite longbow), Manyshot, Point-Blank Shot, Power Attack, Rapid Shot, Staggering Critical, Stunning Critical
Skills: Acrobatics +24 (+45 when jumping), Climb +10, Intimidate +16, Knowledge (nature) +10, Perception +23, Ride +14, Stealth +20, Survival +10, Swim +10
SQ: elven magic, fast movement, tireless rage, weapon familiarity
Languages: Common, Elven
Combat Gear: oil of align weapon (evil), oil of flame arrow, potions of cure light wounds (2), potions of jump (2), potion of spider climb, adamantine arrows (10), alchemical silver arrows (10), tanglefoot bags (2)
Other Gear: +1 mithral breastplate, +1 keen shocking burst elven curve blade, +1 seeking composite longbow (+7 Str) with 40 cold iron arrows, belt of physical perfection +2, boots of speed, cloak of resistance +2, 50 gp
Description
Elf barbarian 17
During Combat: The barbarian initially pelts enemies with arrows to deliver disabling critical hit effects, and dispatches any who survive with her flashing blade. In either case, she uses her speed to stay out of danger and her boots of speed to maximize movement or make full attacks in melee or at range.
Base Statistics: When not raging, the barbarian’s statistics are AC 22, touch 15, flat-footed 17; hp 167; Fort +14, Will +8; Melee +1 keen shocking burst elven curve blade +22/+17/+12/+7 (1d10+7/15–20 plus 1d6 electricity); Ranged +1 seeking composite longbow +23/+18/+13/+8 (1d8+5/19–20/×3); Str 18, Con 14; CMB +21; CMD 36; Skills Acrobatics +24 (+28 when jumping), Climb +7, Swim +7.
Graceful slayers stalk the wilderness and the far reaches of the world, protecting the denizens and environs from those who would seek to slay and destroy.
Sibusiswe Njai: Sibusiswe is a fierce and feral elf with the grace of a panther, and claims that she communes with animistic spirits of the forest and savannah. A loner, she prowls the wildlands, appearing and disappearing like a flash of lightning.
Combat Encounters: Sibusiswe follows the dictates of the animalistic spirits that she believes guide her. Because of this, her attacks can be unprovoked—as much as a surprise to her as to her victims.
Roleplaying Suggestions: Sibusiswe’s spirits are capricious, but also inquisitive. An encounter with the elf is just as likely to end in a parley as it is to end in combat.
Source: NPC Codex, p. 22
