Guru
Defense
AC: 10, touch 10, flat-footed 10
HP: 27 (6d6+6)
Fort: +7 Ref: +2 Will: +8, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)
Offense
Speed: 20 ft.
Melee: quarterstaff +2 (1d6–1)
Special Attacks: +1 on attack rolls against goblinoid and orc humanoids
Spells Prepared: (CL 6th; concentration +9) 2nd—invisibility, mirror image 1st—bless, cure light wounds, obscuring mist 0 (at will)—create water, guidance, mending
Statistics
Str: 8 Dex: 10 Con: 12 Int: 9 Wis: 16 Cha: 10
Base Atk: +3 CMB: +2 CMD: 12 (16 vs. bull rush or trip)
Feats: Eschew Materials, Great Fortitude, Skill Focus (Knowledge [religion])
Skills: Diplomacy +6, Knowledge (religion) +11
SQ: summon familiar (rat)
Languages: Common, Dwarven
Combat Gear: potion of gaseous form, scroll of cure moderate wounds
Other Gear: quarterstaff, ring of sustenance, book (describes personal meditations and philosophy), wooden holy symbol, 34 gp
Description
Dwarf adept 6
During Combat: The adept attacks for nonlethal damage only (the attack penalty for this is not included in her melee entry). She tries to escape combat entirely with her spells and items.
The guru achieved inner peace and developed magical talents through meditating and abandoning her attachment to physical burdens and obligations. She lives on the street, seeking students to enlighten and free from their bonds, and though most people ignore her as a beggar, she is wise and content.
Source: NPC Codex, p. 246
