Halig Oaklage
CR: 4 XP: 1,200
NE Medium undead
Init: +3 Senses: darkvision 60 ft. Perception: +13
Aura: stench (10 ft., DC 16, 1d6+4 minutes)
Defense
AC: 22, touch 13, flat-footed 19 (+5 armor, +3 Dex, +4 natural)
HP: 47 (5d8+25)
Fort: +9 Ref: +5 Will: +12
Defensive Abilities: channel resistance +2
Immune: undead traits
Offense
Speed: 20 ft.
Melee: bite +6 (1d6+2 plus disease and paralysis), 2 claws +6 (1d4+2 plus paralysis)
Special Attacks: paralysis (1d4+1 rounds, DC 16), channel negative energy 10/day (DC 16, 2d6), destructive smite +1 (8/day)
Spell-Like Abilities: (CL 3rd; concentration +8) 8/day—touch of evil (1 round)
Spells Prepared: (CL 3rd; concentration +8) 2nd—death knell (DC 17), shatterD (DC 17), spiritual weapon 1st—bane (DC 16), cause fear (DC 16), command (2, DC 16), protection from goodD 0 (at will)—bleed (DC 15), detect magic, guidance, resistance D domain spell, Domains Destruction, Evil
Statistics
Str: 14 Dex: 17 Con: — Int: 17 Wis: 21 Cha: 20
Base Atk: +3 CMB: +5 CMD: 18
Feats: Command Undead, Extra Channel, Weapon Finesse
Skills: Acrobatics +1 (–3 jump), Climb +3, Diplomacy +11, Heal +11, Intimidate +11, Knowledge (nobility) +9, Knowledge (religion) +9, Perception +13, Sense Motive +11, Spellcraft +9, Stealth +6
SQ: aura
Languages: Common, Draconic, Osiriani
Combat Gear: potion of barkskin, potion of magic fang
Other Gear: masterwork scale mail, cloak of resistance +1, 650 gp
Description
Male ghast cleric of Zon-Kuthon 3 (Pathfinder RPG Bestiary 146)
Before Combat: In his home, Halig has two guards (NE male ghoul fighters 1) nearby at all times, and is quick to summon them if he is in danger. If there are chattel about, Halig also summons them to fight at his side— even if only to distract his opponents for a moment.
During Combat: Halig uses his channel energy ability to heal himself and his undead allies or to injure living opponents. He targets his largest enemy’s weapon with shatter, then casts spiritual weapon before joining the fray. He tries to paralyze as many opponents as possible.
Morale: Halig uses his darkness spell to flee if the combat turns against him.
Disease (Su) Ghoul Fever: Bite—injury; save Fort DC 16; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast.
Halig Oaklage found love in the most unlikely place: the chattel pens of Geb. There his lover Salla worked alongside him in the plantation orchard, where human hands tended and harvested fruit too delicate for mindless skeletons to handle. Their romance was short and difficult to maintain, but genuine.
Halig and Salla labored in the orchard only until the next generation of humans grew old enough to take on the work. Then they were “retired,” Salla to a vampire’s keep and Halig to a sacrificial circle. As Halig suffered his final moments, his thoughts were of Salla and his frustration at his inglorious life.
Halig died in the ritual but rose the next night as a ghast. His undead life granted him citizenship and a measure of respect, but the century that followed was long and lonely. With Salla dead and buried, Halig descended into wanton cruelty and sadism, tormented by his bitter past and current existence. In the temple of Zon-Kuthon, he found relief from his torment by causing pain in others. He eventually gained enough power that he was granted a manor house and a small territory to rule.
Now he has long forgotten Salla and the small dreams he had as a human. The intense hunger he suffers as a ghast leaves him longing not for human flesh, but for power and domination. He maintains a tight and angry grip on his populace, unaware that his gluttonous desire for power and pain holds him prisoner as surely as the chattel-chains that once bound him as a mortal.
Boon: While Halig is cruel and sometimes capricious, he also revels in power and responds to flattery. He provides free food and lodging within his home to allied PCs for as long as they require, offering them an armed escort through his territory and possibly elsewhere in Geb. He can provide living or undead slaves at reasonable rates or even arrange to have a slain person raised from the dead (although bringing them back as undead is easier and more likely).
Source: NPC Guide, p. 12
