Characters

Lamashtu: Pernicious Priestess

CR: 2 XP: 600


NE Medium humanoid (human)


Init: +0 Senses: Perception +2


Defense

AC: 11, touch 10, flat-footed 11 (+1 armor)


HP: 22 (3d8+9)


Fort: +5 Ref: +1 Will: +5


Offense

Speed: 30 ft.


Melee: mwk dagger +4 (1d4+1/19–20 plus bloodroot poison)


Ranged: dagger +2 (1d4+1/19–20 plus poison)


Special Attacks: channel negative energy 2/day (DC 12, 2d6)


Spell-Like Abilities: (CL 3rd; concentration +5) 5/day—copycat (3 rounds), vision of madness (+/–1)


Spells Prepared: (CL 3rd; concentration +5) 2nd—lesser restoration, summon monster II, touch of idiocyD 1st—bane (DC 13), cure light wounds, disguise selfD, inflict light wounds (DC 13) 0 (at will)—create water, detect magic, stabilize, virtue D Domain spell, Domains Madness, Trickery


Statistics

Str: 13 Dex: 10 Con: 15 Int: 10 Wis: 14 Cha: 12


Base Atk: +2 CMB: +3 CMD: 13


Feats: Deceitful, Skill Focus (Craft [alchemy]), Toughness


Skills: Bluff +8, Craft (alchemy) +8, Disguise +9, Heal +9, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (religion) +5, Profession (midwife) +6


SQ: aura


Languages: Common


Gear: padded armor, masterwork dagger, alchemist’s lab, disguise kit, healer’s kit, bloodroot poison (2 doses), striped toadstool poison (3 doses), unholy symbol


Description

Human cleric of Lamashtu 3

A typical Lamashtan priestess is a savage humanoid, scarred and swathed in stinking skins, leading a jabbering clan of monsters in profane revelry. But Lamashtu’s faith is open to any who crave or resent maternity and corruption. The embittered spinster, the barren newlywed, the madwoman—all may hear the Mother of Beasts’ crooning and eagerly serve her. These pernicious priestesses operate quietly, posing as friendly confectioners, skilled midwives, or outgoing neighborhood mothers while using vile chemicals and spells to twist the bodies and minds of the local unborn. Friendly neighborhoods fall quickly as the weeds of suspicion and shame take root. A priestess may spend weeks or even years settling into a village before beginning her goddess’s work, burying her guilt behind scapegoat after scapegoat. By the time suspicion falls upon the true culprit, she has already taken on a new identity miles away.

Source: NPC Guide, p. 43