Lamia Matriarch

This creature looks like a beautiful human woman from the waist up, but below is the body and tail of an immense snake.

CR: 8 XP: 4,800


CE Large monstrous humanoid (shapechanger)


Init: +4 Senses: darkvision 60 ft., low-light vision Perception: +3


Defense

AC: 21, touch 13, flat-footed 17 (+4 Dex, +8 natural, –1 size)


hp: 102 (12d10+36)


Fort: +7 Ref: +12 Will: +11


Immune: mind-affecting effects


SR: 19


Offense

Speed: 40 ft., climb 40 ft., swim 40 ft.


Melee: +1 scimitars +14/+14/+9/+9/+4 (1d6+6/15–20 plus 1 Wisdom drain on first hit each round) or touch +16 (1d4 Wisdom drain)


Space: 10 ft. Reach: 5 ft.


Special Attacks: Wisdom drain


Spell-Like Abilities: (CL 12th; concentration +17) At will—charm monster (DC 19), ventriloquism (DC 16) 3/day—deep slumber (DC 18), dream, major image (DC 18), mirror image, suggestion (DC 18)


Spells Known: (CL 6th; concentration +11) 3rd (4/day)—haste 2nd (6/day)—death knell (DC 17), invisibility 1st (8/day)—cure light wounds, divine favor, mage armor, magic missile 0 (at will)—dancing lights, daze (DC 13), detect magic, ghost sound (DC 13), mage hand, mending, prestidigitation


Statistics

Str: 20 Dex: 19 Con: 17 Int: 16 Wis: 16 Cha: 21


Base Atk: +12 CMB: +18 CMD: 32 (can’t be tripped)


Feats: Double Slice, Extend Spell, Improved Critical (scimitar), Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (scimitar)


Skills: Acrobatics +8 (+12 jump), Bluff +21, Climb +13, Diplomacy +11, Disguise +11, Intimidate +20, Knowledge (any one) +15, Knowledge (arcana) +15, Spellcraft +15, Swim +13, Use Magic Device +21 Racial Modifiers +4 Bluff, +4 Use Magic Device


SQ: change shape (fixed Medium humanoid form, alter self ), undersized weapons


Languages: Abyssal, Common, Draconic


Ecology

Environment: any land


Organization: solitary, pair, or cult (3–6)


Treasure: double (two +1 scimitars, other treasure)


Description

Spells A lamia matriarch casts spells as a 6th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a lamia matriarch.

Wisdom Drain (Su) A lamia matriarch drains 1d4 points of Wisdom each time she hits with her melee touch attack. The first time each round that she strikes a foe with a melee weapon, she also drains 1 point of Wisdom. A DC 21 Will save negates the Wisdom drain. Unlike with other kinds of ability drain attacks, a lamia matriarch does not heal damage when she uses her Wisdom drain. The save DC is Charisma-based. The queens of a race consumed by bitterness and predatory instinct, lamia matriarchs mastermind all manner of foul plots in hopes of breaking the bestial curse that afflicts their race. They move with shocking ease from silken-tongued temptresses to dervishes, striking with all the deadly precision of vipers. Quick to covet, enslave, and overindulge, lamia matriarchs luxuriate in gory feasts, violent trysts, and bloody entertainments, reveling until their playthings are broken or until they tire and move on.

Krenshar–Lamia Matriarch 530 60 530 6

Source: Pathfinder Roleplaying Game Bestiary 2