Mwangi Expanse: Walkena Priest
Defense
AC: 13, touch 9, flat-footed 13 (+4 armor, –1 Dex)
HP: 16 (3d8+3)
Fort: +4 Ref: +0 Will: +5
Offense
Speed: 30 ft.
Melee: mwk quarterstaff +4 (1d6+1)
Special Attacks: channel negative energy 5/day (DC 13, 2d6)
Spell-Like Abilities: (CL 3rd; concentration +5) 5/day—calming touch, storm burst
Spells Prepared: (CL 3rd; concentration +5) 2nd—cure moderate wounds, fog cloudD, hold person (DC 15) 1st—blessD, command (DC 14), doom, sanctuary (DC 13) 0 (at will)—create water, guidance, light, purify food and drink D Domain spell, Domains Community, Weather
Statistics
Str: 12 Dex: 8 Con: 12 Int: 13 Wis: 15 Cha: 14
Base Atk: +2 CMB: +3 CMD: 12
Feats: Persuasive, Scribe Scroll, Spell Focus (enchantment)
Skills: Diplomacy +10, Intimidate +6, Knowledge (religion) +6, Linguistics +6, Perform (Sing) +4, Sense Motive +8, Spellcraft +5
SQ: aura
Languages: Common, Kelish, Polyglot, Terran
Combat Gear: scroll of cure light wounds
Other Gear: +1 studded leather, masterwork quarterstaff, Walkena idol
Description
Human cleric of Walkena 3
The priest caste of the child-god Walkena carries his edicts to the people—and depending on his mood, these edicts may be great boons to the faithful, bringing rain and healing the sick, or ill omens threatening fire and darkness.
Source: NPC Guide, p. 46
