Nabasu

CR: 8 XP: 4,800


CE Medium outsider (chaotic, demon, evil, native)


Init: +7 Senses: darkvision 60 ft. Perception: +23


Defense

AC: 22, touch 14, flat-footed 18 (+3 Dex, +1 dodge, +8 natural)


hp: 103 (9d10+54)


Fort: +9 Ref: +9 Will: +9


DR: 10/cold iron or good


Resist: acid 10, cold 10, fire 10


Immune: death effects, electricity, paralysis, poison


SR: 19


Offense

Speed: 30 ft., fly 60 ft. (average)


Melee: 2 claws +15 (1d6+6), bite +15 (1d8+6)


Special Attacks: consume life, death-stealing gaze, sneak attack +2d6


Spell-Like Abilities: (CL 8th) At will—deeper darkness, greater teleport (self plus 50 lbs. of objects only), telekinesis (DC 19) 3/day—enervation, silence (DC 16), vampiric touch 1/day—mass hold person (DC 21), regenerate, summon (level 4, 1 nabasu 30% or 1d4 babaus 30%)


Statistics

Str: 22 Dex: 17 Con: 22 Int: 15 Wis: 16 Cha: 19


Base Atk: +9 CMB: +15 CMD: 29


Feats: Cleave, Combat Expertise, Dodge, Improved Initiative, Power Attack


Skills: Acrobatics +15, Fly +15, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +23, Sense Motive +15, Stealth +15 (+23 in shadowy conditions), Survival +15, Racial Modifiers +8 Perception, +8 Stealth in shadowy areas


Languages: Abyssal, Celestial, Draconic, telepathy 100 ft.


Ecology

Environment: any (Abyss)


Organization: solitary


Treasure: standard


Description

Consume Life (Su) When a nabasu creates a ghoul with its gaze attack, it gains a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, caster level checks, and skill checks. Its maximum hit points increase by 10 for each growth point, and its caster level for spell-like abilities increases by 1. For every 2 growth points, its natural armor bonus, SR, and CR increase by 1. Every time it gains a growth point it makes a DC 30 caster level check—success indicates it matures (gaining both the advanced and the giant simple templates) and plane shifts to the Abyss in a burst of smoke. A nabasu can have a maximum of 20 growth points—it automatically matures if it has not done so already when it reaches 20 growth points.

Death-Stealing Gaze (Su) As a free action once per day per growth point (minimum of 1/day), a nabasu can activate its death-stealing gaze for a full round. All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain a negative level. A humanoid slain in this manner immediately transforms into a ghoul under the nabasu’s control. A nabasu’s gaze can only create one ghoul per round—if multiple humans perish from the gaze in a round, the nabasu picks which human becomes a ghoul. The save DC is Charisma-based.

Nabasus are birthed directly into the Material Plane from the Abyss, where they feed on innocent souls to mature. Only when finally sated can a nabasu return to the Abyss. Rumor holds that even then the nabasu’s lifecycle does not change, and that further developments await them as they continue to grow. These vile demons form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of undead flesh.

This lanky fiend’s mouth is filled with sharp fangs, while great bat-like wings stretch from its scaly hide.

Demon, Nabasu–Demon, Nalfeshnee

Source: Pathfinder Roleplaying Game Bestiary