Nightwalker

CR: 16 XP: 76,800


CE Huge undead (extraplanar, nightshade)


Init: +2 Senses: darksense, darkvision 60 ft., detect magic Perception: +29


Aura: desecrating aura (30 ft.)


Defense

AC: 31, touch 10, flat-footed 29 (+2 Dex, +21 natural, –2 size)


hp: 241 (21d8+147)


Fort: +14 Ref: +11 Will: +19


DR: 15/good and silver


Immune: cold, undead traits


SR: 27


Weaknesses: light aversion


Offense

Speed: 40 ft.


Melee: 2 claws +28 (3d6+15/19–20 plus 4d6 cold)


Space: 15 ft. Reach: 15 ft.


Special Attacks: channel energy (8d6, DC 29, 8/day), fear gaze, swift sundering


Spell-Like Abilities: (CL 16th; concentration +21) Constant—air walk, detect magic, magic fang At will—contagion (DC 19), deeper darkness, greater dispel magic, unholy blight (DC 19) 3/day—confusion (DC 19), haste, hold monster (DC 20), invisibility, quickened unholy blight (DC 19) 1/day—cone of cold (DC 20), finger of death (DC 22), plane shift (DC 22), summon (level 7, 4 greater shadows)


Statistics

Str: 35 Dex: 14 Con: — Int: 20 Wis: 21 Cha: 21


Base Atk: +15 CMB: +29 CMD: 41


Feats: Combat Expertise, Command Undead, Greater Sunder, Greater Vital Strike, Improved Critical (claws), Improved Disarm, Improved Sunder, Improved Vital Strike, Power Attack, Quicken Spell-Like Ability (unholy blight), Vital Strike


Skills: Intimidate +29, Knowledge (arcana) +29, Knowledge (planes) +26, Knowledge (religion) +29, Perception +29, Sense Motive +29, Spellcraft +29, Stealth +18 (+26 in darkness), Swim +33, Racial Modifiers +8 Stealth in dim light and darkness


Languages: Abyssal, Common, Infernal, telepathy 100 ft.


Ecology

Environment: any (Negative Energy Plane)


Organization: solitary, pair, or gang (3–4)


Treasure: standard


Description

Fear Gaze (Su) Cower in fear for 1 round, 30 feet, Will DC 25 negates. This is a mind-affecting fear effect. The save DC is Charisma-based.

Swift Sundering (Su) A nightwalker can make a sunder attempt as a swift action with one of its claws.

The most commonly encountered nightshade is the giant-like nightwalker. This powerful foe leads armies of undead against the living, but unlike most mortal generals the nightwalker is not content to stand back and observe the battles from safety. The undead creature is ever eager to put its tactics and plans to the test itself, and takes part in battles in every possible occurrence save for those that the creature has determined are self-destructive. This is not to say that the nightwalker never sacrifices its troops to gain a tactical advantage—just that these attacks are the only ones the monster feels no urge to participate in directly.

Nightwalkers enjoy inflicting despair before death, particularly by destroying valued objects or murdering loved ones before delivering the final blow to a foe. A nightwalker is 20 feet tall and weighs 5,000 pounds. 530 86 530 8 Nightshade, Nightwave Immense almost beyond belief, this sleek, midnight-black shark rises from the sea like an unholy island heaved up from below.

Source: Pathfinder Roleplaying Game Bestiary 2