Qolok

CR: 16 XP: 76,800


NE Large outsider (evil, extraplanar, sahkil)


Init: +8 Senses: darkvision 60 ft., low-light vision, true seeing Perception: +27


Defense

AC: 31, touch 13, flat-footed 27 (+4 Dex, +18 natural, –1 size)


hp: 243 (18d10+144), fast healing 5


Fort: +16 Ref: +17 Will: +17, +8 vs. mind-affecting effects


DR: 10/good


Resist: cold 10, electricity 10, sonic 10


Immune: death effects, disease, divinations, fear effects, poison


SR: 27


Offense

Speed: 40 ft.


Melee: 2 slams +26 (1d8+9), tongue +26 (2d6+9 plus grab), bite +26 (1d8+9), 2 claws +26 (1d6+9)


Space: 10 ft. Reach: 10 ft. (15 ft. with tongue, 5 ft. with bite)


Special Attacks: instill phobia, look of fear (30 ft., DC 26), spirit touch, swallow whole (16d6 bludgeoning damage and frightened, AC 19, 24 hp), tongue


Spell-Like Abilities: (CL 18th; concentration +23) Constant—mind blank, true seeing At will—air walk, calm emotions (DC 19), detect magic, detect good, greater dispel magic, greater teleport (self plus 50 lbs. of objects only), magic circle against good, suggestion (DC 18) 3/day—blink, deeper darkness, disintegrate (DC 21), mass suggestion (DC 21), nondetection 1/day—mind blank, plane shift (DC 22), summon (level 7,, 1d3 pakalchis 40%)


Statistics

Str: 28 Dex: 19 Con: 27 Int: 16 Wis: 22 Cha: 21


Base Atk: +18 CMB: +28 (+32 trip) CMD: 42 (44 vs. trip)


Feats: Combat Expertise, Combat Reflexes, Great Fortitude, Greater Trip, Improved Initiative, Improved Trip, Intimidating Prowess, Lightning Reflexes, Power Attack


Skills: Bluff +26, Diplomacy +26, Intimidate +35, Knowledge (arcana) +12, Knowledge (planes) +24, Knowledge (religion) +15, Perception +27, Sense Motive +27, Spellcraft +15, Stealth +21, Use Magic Device +17


SQ: easy to call, emotional focus, skip between


Languages: Abyssal, Celestial, Infernal telepathy 100 ft.


Ecology

Environment: any (Ethereal Plane)


Organization: solitary or terror (2–6)


Treasure: standard


Description

Instill Phobia (Su) A creature swallowed by a qolok for 2 or more rounds must succeed at a DC 26 Will save or gain a phobia (Pathfinder RPG GameMastery Guide 250). The subject of the affected creature’s phobia is a commonplace creature, object, or situation the target encountered in the last 24 hours (GM’s discretion). The save DC is Charisma-based and includes the +2 bonus from the qolok’s emotional focus ability.

Look of Fear (Su) A creature affected by a qolok’s gaze is panicked for 1d6 rounds and shaken for 1 minute thereafter, or shaken for 1 minute on a successful save. A qolok gains a number of temporary hit points equal to the number of rounds the target is panicked, which stack with each other to a maximum equal to double the qolok’s number of HD.

Tongue (Ex) A qolok’s tongue attack is a primary natural weapon that deals slashing and bludgeoning damage.

Qoloks prey on the fear of not having enough, urging mortals to overindulge in every way possible.

Sahkil, Wihsaak Buzzing wings hold this gaunt creature just above the ground. A grasshopper serves as the creature’s head.

Source: Pathfinder Roleplaying Game Bestiary 5