Shoreline Cleric
Defense
AC: 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 natural)
HP: 25 (4d8+4)
Fort: +5 Ref: +3 Will: +8, +2 vs. enchantments
Immune: sleep
Offense
Speed: 30 ft.
Melee: trident +2 (1d8–1)
Ranged: shortbow +5 (1d6/×3)
Special Attacks: channel positive energy 4/day (DC 13, 2d6), wooden fist (+2, 7 rounds/day)
Spell-Like Abilities: (CL 4th; concentration +8) 7/day—storm burst (1d6+2 nonlethal damage)
Spells Prepared: (CL 4th; concentration +8) 2nd—barkskin, hold person (2, DC 16), summon monster II 1st—cause fear (DC 15), cure light wounds, endure elements, entangle (DC 15), entropic shield 0 (at will)—bleed (2, DC 14), guidance, light D Domain spell, Domains Plant, Weather
Statistics
Str: 8 Dex: 14 Con: 13 Int: 10 Wis: 18 Cha: 12
Base Atk: +3 CMB: +2 CMD: 14
Feats: Deadly Aim, Martial Weapon Proficiency (shortbow), Skill Focus (Stealth)
Skills: Heal +8, Knowledge (nature) +2, Knowledge (religion) +5, Perception +9, Sense Motive +8, Stealth +7
SQ: aura, elf blood
Languages: Common, Elven
Combat Gear: +1 human-bane arrows (2), +1 orc-bane arrow, potion of cure moderate wounds
Other Gear: +1 chain shirt, shortbow with 20 arrows, trident, anchor feather token, wooden holy symbol, 256 gp
Description
Half-elf cleric of Gozreh 4
Before Combat: The cleric casts barkskin.
During Combat: The cleric casts entropic shield, then uses hold person, entangle, and bane arrows.
Base Statistics: Without barkskin, her statistics are AC 17, touch 12, flat-footed 15.
There is no description for this NPC.
Source: NPC Codex, p. 45
