Thanadaemon
CR: 13 XP: 25,600
NE Medium outsider (daemon, evil, extraplanar)
Init: +7 Senses: darkvision 60 ft., true seeing Perception: +25
Defense
AC: 27, touch 14, flat-footed 23 (+3 Dex, +1 dodge, +13 natural)
hp: 172 (15d10+90)
Fort: +11 Ref: +12 Will: +14
DR: 10/good
Resist: cold 10, electricity 10, fire 10
Immune: acid, death effects, disease, poison
SR: 24
Offense
Speed: 30 ft.
Melee: +2 quarterstaff +22/+17/+12 (1d6+9 plus energy drain) or 2 claws +20 (1d4+5 plus energy drain)
Special Attacks: draining weapon, energy drain (1 level,, DC 21), fear gaze, soul crush
Spell-Like Abilities: (CL 15th; concentration +19) Constant—air walk, true seeing At will—greater teleport (self plus skiff and passengers only), plane shift (self plus skiff and passengers only, Astral, Ethereal, and evil-aligned planes only) 3/day—animate dead, desecrate, enervation 1/day—summon (level 4, 1d4 hydrodaemons 80% or 1 thanadaemon 35%)
Statistics
Str: 21 Dex: 16 Con: 23 Int: 17 Wis: 17 Cha: 18
Base Atk: +15 CMB: +20 CMD: 34
Feats: Alertness, Blind-Fight, Dodge, Improved Initiative, Iron Will, Lunge, Mobility, Power Attack
Skills: Acrobatics +21, Bluff +22, Diplomacy +22, Intimidate +22, Knowledge (planes) +21, Knowledge (religion) +21, Perception +25, Sense Motive +25, Stealth +14, Survival +10
Languages: Abyssal, Draconic, Infernal, telepathy 100 ft.
Ecology
Environment: any (Abaddon)
Organization: solitary, pair, or council (3–11)
Treasure: standard (+2 quarterstaff, other treasure)
Description
Draining Weapon (Su) A thanadaemon’s energy drain attack functions through any melee weapon it wields.
Fear Gaze (Su) Cower in fear for 1d6 rounds, 30 feet, Will DC 21 negates. This is a mind-affecting fear effect. The save DC is Charisma-based.
Soul Crush (Su) A thanadaemon can crush a soul gem (see cacodaemon) as a standard action to gain fast healing 15 for 15 rounds (this is a standard action). This action condemns the crushed soul to Abaddon— resurrecting this victim requires a DC 28 caster level check. While all daemons represent death in some fashion, thanadaemons, the Deacons of Death, represent the inevitable death through old age. Thanadaemons effortlessly work eerie skiffs along every pus- and bile-choked river in Abaddon, including the legendary River Styx. For the right price (typically 50 pp or 2 gems worth at least 300 gp each), a thanadaemon will even carry passengers on its skiff, yet those who travel with these fiends should beware—they frequently renegotiate the terms once they’ve got their passengers in dangerous realms.
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