Vaultbreaker
Defense
AC: 24, touch 18, flat-footed 18 (+4 armor, +2 deflection, +5 Dex, +1 dodge, +2 natural)
HP: 109 (6d8+4d6+7d6+40)
Fort: +9 Ref: +19 Will: +13
Defensive Abilities: evasion, trap sense +2, uncanny dodge
Offense
Speed: 40 ft.
Melee: +1 frost rapier +15/+10 (1d6/18–20)
Ranged: mwk dagger +15 (1d4–1/19–20)
Special Attacks: impromptu sneak attack 2/day, sneak attack +6d6
Spell-Like Abilities: (CL 11th; concentration +16) 8/day—telekinetic fist
Spells Prepared: (CL 11th; concentration +16; arcane spell failure 10%) 6th—antimagic field, disintegrate (DC 22) 5th—passwall, prying eyes, teleport, transmute rock to mud 4th—beast shape II, charm monster (DC 19), dimension door, greater invisibility, illusory wall (DC 19) 3rd—blink, dispel magic, fly, slow (DC 19), stinking cloud (DC 18), water breathing 2nd—flaming sphere (DC 17), invisibility, knock, levitate, mirror image, spider climb 1st—comprehend languages, detect secret doors, expeditious retreat, feather fall, obscuring mist, shield, sleep (DC 16) 0 (at will)—detect magic, ghost sound, mage hand, open/close Opposition Schools evocation, necromancy
Statistics
Str: 9 Dex: 20 Con: 14 Int: 20 Wis: 12 Cha: 10
Base Atk: +9 CMB: +8 CMD: 26
Feats: Arcane Strike, Dodge, Fleet (2), Lightning Reflexes, Mobility, Point-Blank Shot, Scribe Scroll, Spell Focus (transmutation), Spring Attack, Vital Strike, Weapon Finesse
Skills: Acrobatics +18 (+22 when jumping), Appraise +18, Climb +12, Disable Device +25, Disguise +8, Escape Artist +13, Knowledge (arcana, geography, history, local, nature, nobility, planes, religion) +13, Knowledge (dungeoneering, engineering) +18, Perception +21, Sleight of Hand +13, Spellcraft +18, Stealth +25, Survival +6, Swim +7, Use Magic Device +13
SQ: arcane bond (+1 frost rapier), physical enhancement +1 (Strength), ranged legerdemain, rogue talents (finesse rogue, surprise attack, trap spotter), trapfinding +3, tricky spells 4/day
Languages: Celestial, Common, Draconic, Dwarven, Elf, Gnome, Goblin
Combat Gear: potions of cure serious wounds (2), scrolls of dispel magic (3)
Other Gear: +2 leather armor, +1 frost rapier, masterwork daggers (5), amulet of natural armor +2, belt of incredible dexterity +4, boots of speed, chime of opening, cloak of resistance +2, headband of vast intelligence +2, lens of detection, ring of protection +2, spell component pouch, spellbook, 167 gp
Description
Human rogue 6/transmuter 4/arcane trickster 7
During Combat: The arcane trickster uses teleport, greater invisibility, blink, and fly to keep out of melee. If forced into melee, she uses Spring Attack and Vital Strike to make quick, devastating attacks before leaping away.
Masters at breaking into treasure vaults, many arcane tricksters are more interested in the challenge of such break-ins than the riches they gain from them.
Delant the Bold: A true professional, Delant is meticulous and organized, and hates it when her compatriots improvise or otherwise fail to follow her carefully laid plans.
Source: NPC Codex, p. 206
