Vrolikai

CR: 19 XP: 204,800


CE Large outsider (chaotic, demon, evil, extraplanar)


Init: +10 Senses: darkvision 120 ft., low-light vision, true seeing Perception: +36


Defense

AC: 35, touch 16, flat-footed 28 (+6 Dex, +1 dodge, +19 natural,, –1 size)


hp: 332 (19d10+228)


Fort: +18 Ref: +17 Will: +17


DR: 15/cold iron and good


Resist: acid 10, cold 10, fire 10


Immune: death effects, electricity, poison


SR: 30


Offense

Speed: 40 ft., fly 60 ft. (perfect)


Melee: +1 black flame knife +29/+24/+19/+14 (1d6+11/19–20 plus energy drain), 3 +1 black flame knives +29 (1d6+6/19–20 plus energy drain), bite +23 (1d8+5), sting +23 (1d6+5 plus madness) or bite +28 (1d8+10), 4 claws +28 (1d6+10), sting +28 (1d6+10 plus madness)


Space: 10 ft. Reach: 10 ft.


Special Attacks: black flame knives, death- stealing gaze, multiweapon mastery


Spell-Like Abilities: (CL 19th; concentration +27) Constant—true seeing At will—deeper darkness, enervation, greater teleport (self plus 50 lbs. of objects only), telekinesis (DC 23) 3/day—quickened enervation, regenerate, silence (DC 20), vampiric touch 1/day—mass hold monster (DC 27), summon (level 6, 1 marilith 50% or 1d4 glabrezus 75%), symbol of death (DC 27)


Statistics

Str: 30 Dex: 23 Con: 35 Int: 22 Wis: 23 Cha: 26


Base Atk: +19 CMB: +30 CMD: 47


Feats: Cleave, Combat Expertise, Dodge, Flyby Attack, Improved Initiative, Improved Vital Strike, Mobility, Power Attack, Quicken Spell-Like Ability (enervation), Vital Strike


Skills: Acrobatics +25 (+29 jump), Bluff +30, Fly +34, Intimidate +27, Knowledge (arcana) +25, Knowledge (planes) +28, Perception +36, Sense Motive +28, Spellcraft +25, Stealth +24 (+32 in shadowy areas), Survival +25, Use Magic Device +27, Racial Modifiers +8 Perception, +8 Stealth in shadowy areas


Languages: Abyssal, Celestial, Draconic, telepathy 100 ft.


Ecology

Environment: any (the Abyss)


Organization: solitary


Treasure: double


Description

Black Flame Knives (Su) A vrolikai can manifest daggers made of crystallized black flames in each of its four hands as a free action. These weapons function as +1 daggers that bestow one permanent negative level on a successful hit. A DC 27 Fortitude negates the negative level, although on a critical hit, no save is allowed. The save DC is Charisma-based.

Death-Stealing Gaze (Su) 1 permanent negative level, 30 ft., DC 27 negates. Creatures slain by these negative levels become juju zombies (see page 291) under the vrolikai’s control. The save DC is Charisma-based.

Madness (Su) A creature stung by a vrolikai’s tail must make a DC 27 Will save to resist taking 1d6 points of Charisma drain and becoming confused for 1d4 rounds. On a successful save, the victim is instead staggered for 1d4 rounds as strange visions assault its mind. This is a mind-affecting effect. The save DC is Charisma-based.

Multiweapon Mastery (Ex) A vrolikai never takes penalties on its attack roll when fighting with multiple weapons. A vrolikai is 14 feet tall but weighs only 500 pounds. Unlike other demons, it does not form from a sinful soul—it instead manifests from a nabasu demon that returns to the Abyss after growing to maturity on the Material Plane. Not all nabasus survive this transformation, but those who do become powerful indeed—vrolikai usually rule large regions of unclaimed Abyssal land, and often serve as assassins or ambassadors to demon lords in need of an agent in a distant realm.

Demon, Shemhazian–Demon, Vrolikai Demon, Shemhazian–Demon, Vrolikai 530 66 530 6

Source: Pathfinder Roleplaying Game Bestiary 2