Level for Occultist: –

76 spells

Name ▲ Subschool Occultist Level Description
Abjuring Step 1 This spell creates a subtle and complicated force effect that is most effective when used by a...
Absorb Rune I 4 This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell...
Absorb Rune II 6 This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th...
Alarm 1 Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it...
Alleviate Corruption 6 You combat the rising corruption (see page 14) in another creature or advance the long-term...
Allied Cloak 2 You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and...
Antimagic Field 6 An invisible barrier surrounds you and moves with you. The space within this barrier is...
Arcane Lock 2 An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass...
Ban Corruption 4 You strip all creatures within the emanation of any gifts associated with corruptions (see page...
Bloodstone Mirror 5 Developed due to Arazni's fear that her stolen organs might be used to control her, this spell...
Break Enchantment 4 This spell frees victims from enchantments, transmutations, and curses. Break enchantment can...
Bullet Shield 2 The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with...
Cloak of Winds 3 You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked...
Conditional Favor 2 You must cast this spell immediately before casting another spell on the same creature,...
Conjuration Foil 4 All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any...
Crimson Confession 2 You ward an object or an area with your personal rune or mark. You can choose for the writing to...
Curse of Magic Negation 4 You disrupt the target creature's ability to draw upon magical energies. For the duration of the...
Dimensional Anchor 4 A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any...
Dismissal 4 This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If...
Dispel Magic 3 You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to...
Dispel Magic, Greater 5 This spell functions like dispel magic, except that it can end more than one spell on a target...
Enchantment Foil 4 You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save...
Erase Impressions 3 You banish psychic impressions from the object touched, rendering it devoid of recent history....
Escape Alarm 2 You place a ward on an area that notifies you when a creature exits it. This functions as alarm,...
Explosive Runes 3 You trace mystic runes upon a book, map, scroll, or similar object bearing written information....
Fastidiousness 1 While protected by fastidiousness, your person and your equipment stay clean and dry. Dust and...
Fire Trap 4 Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A...
Forbiddance 6 Forbiddance seals an area against all planar travel into or within it. This includes all...
Freedom of Movement 4 This spell enables you or a creature you touch to move and attack normally for the duration of...
Free Swim 3 The target can move and attack underwater normally without the usual penalties involved with...
Globe of Invulnerability 6 This spell functions like lesser globe of invulnerability, except that it also excludes...
Globe of Invulnerability, Lesser 4 An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of...
Guardian Monument, Greater 5 This spell functions as lesser guardian monument, except it grants DR 4/magic.
Guardian Monument, Lesser 3 You touch an unattended, nonmagical object to create a touchstone for humans defending the area....
Guarding Knowledge 3 Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)...
Hex Ward 1 You give the target a +4 resistance bonus on saving throws against witch hexes.
Hold Portal 1 This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The...
Life Bubble 4 You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living...
Magic Circle against Chaos 3 This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Evil 3 All creatures within the area gain the effects of a protection from evil spell, and evil...
Magic Circle against Good 3 This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Law 3 This spell functions like magic circle against evil, except that it is similar to protection...
Nex's Secret Workshop 5 Designed to protect a large number of items from rivals of the Arclords of Nex, this spell...
Node of Blasting 2 You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a...
Nondetection 3 The warded creature or object becomes difficult to detect by divination spells such as...
Nondetection, Communal 4 This spell functions like nondetection, except you divide the duration in 1-hour increments...
Obscure Object 2 This spell hides an object from location by divination (scrying) effects, such as the scrying...
Peacebond 1 You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone...
Peacebond, Greater 4 If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,...
Planar Aegis 4 You draw motes of essence from material native to a plane that has elemental or energy essence...
Protection from Energy 3 Protection from energy grants temporary immunity to the type of energy you specify when you cast...
Quell Energy 3 You reduce the target creature's ability to tap into a single energy type (acid, cold,...
Repulsion 6 An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide...
Resistance 0 You imbue the subject with magical energy that protects it from harm, granting it a +1...
Resist Energy 2 This abjuration grants a creature limited protection from damage of whichever one of five energy...
Resist Energy, Communal 3 This spell functions like resist energy, except you divide the duration in 10-minute intervals...
Scales of Deflection 3 Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose...
Selective Alarm 3 This spell functions as alarm, except that you can tweak the spell to be more discerning in what...
Shield 1 Shield creates an invisible shield of force that hovers in front of you. It negates magic...
Shock Shield 1 This spell creates an invisible shield similar to but not as strong as the shield spell. This...
Soothe Construct 4 You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by...
Spell Immunity 4 The warded creature is immune to the effects of one specified spell for every four levels you...
Spell Immunity, Communal 5 This spell functions like spell immunity, except you divide the duration in 10-minute intervals...
Spell Resistance 5 The target gains spell resistance equal to 12 + your caster level.
Stoneskin 4 The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR...
Stoneskin, Communal 5 This spell functions like stoneskin, except you divide the duration in 10 minute intervals among...
Symbol of Sealing 4 This spell allows you to scribe a potent rune of power upon or above a door or other opening...
Symbol of Vulnerability 6 This spell functions as symbol of death, except it saps the defenses of all creatures within 60...
Talisman of Reprieve 5 You imbue an item with an aura of divine amnesty, allowing all allies within the aura's area to...
Thaumaturgic Circle 3 This spell functions as magic circle against chaos, evil, good, or law, but rather than...
True Form 4 True form removes any polymorph effect from a target creature, returning it to its true form,...
Unbreakable Construct 4 This spell increases the target's DR/adamantine by 5 or its hardness by 5. If the target does...
Vigilant Rest 3 While the target of this spell is asleep, she retains some of her normal powers of perception....
Warding Weapon 1 The focus of this spell flies upward above your head and takes a defensive position within your...
With The Wind 2 You create eddies in the air around the subject that protect it from being checked or blown...
Wreath of Blades 4 The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin...