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School: abjuration
Class: Occultist
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- Arcanist [177]
- Wizard [177]
- Sorcerer [175]
- Witch [75]
- Magus [32]
- Bard [56]
- Skald [55]
- Summoner [59]
- Unsummoner [53]
- Bloodrager [33]
- Shaman [67]
- Druid [65]
- Hunter [73]
- Ranger [43]
- Cleric [158]
- Oracle [151]
- Warpriest [135]
- Inquisitor [110]
- Antipaladin [27]
- Paladin [66]
- Alchemist [44]
- Investigator [43]
- Psychic [128]
- Mesmerist [34]
- Occultist [76] ×
- Spiritualist [53]
- Medium [34]
Descriptor
Duration
Verbal
Somatic
Material
Focus
Divine Focus
76 spells
| Name ▲ | Subschool | Occultist Level | Description |
|---|---|---|---|
| Abjuring Step | 1 | This spell creates a subtle and complicated force effect that is most effective when used by a... | |
| Absorb Rune I | 4 | This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell... | |
| Absorb Rune II | 6 | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th... | |
| Alarm | 1 | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Alleviate Corruption | 6 | You combat the rising corruption (see page 14) in another creature or advance the long-term... | |
| Allied Cloak | 2 | You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and... | |
| Antimagic Field | 6 | An invisible barrier surrounds you and moves with you. The space within this barrier is... | |
| Arcane Lock | 2 | An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass... | |
| Ban Corruption | 4 | You strip all creatures within the emanation of any gifts associated with corruptions (see page... | |
| Bloodstone Mirror | 5 | Developed due to Arazni's fear that her stolen organs might be used to control her, this spell... | |
| Break Enchantment | 4 | This spell frees victims from enchantments, transmutations, and curses. Break enchantment can... | |
| Bullet Shield | 2 | The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with... | |
| Cloak of Winds | 3 | You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked... | |
| Conditional Favor | 2 | You must cast this spell immediately before casting another spell on the same creature,... | |
| Conjuration Foil | 4 | All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any... | |
| Crimson Confession | 2 | You ward an object or an area with your personal rune or mark. You can choose for the writing to... | |
| Curse of Magic Negation | 4 | You disrupt the target creature's ability to draw upon magical energies. For the duration of the... | |
| Dimensional Anchor | 4 | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Dismissal | 4 | This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If... | |
| Dispel Magic | 3 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | 5 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Enchantment Foil | 4 | You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save... | |
| Erase Impressions | 3 | You banish psychic impressions from the object touched, rendering it devoid of recent history.... | |
| Escape Alarm | 2 | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | |
| Explosive Runes | 3 | You trace mystic runes upon a book, map, scroll, or similar object bearing written information.... | |
| Fastidiousness | 1 | While protected by fastidiousness, your person and your equipment stay clean and dry. Dust and... | |
| Fire Trap | 4 | Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A... | |
| Forbiddance | 6 | Forbiddance seals an area against all planar travel into or within it. This includes all... | |
| Freedom of Movement | 4 | This spell enables you or a creature you touch to move and attack normally for the duration of... | |
| Free Swim | 3 | The target can move and attack underwater normally without the usual penalties involved with... | |
| Globe of Invulnerability | 6 | This spell functions like lesser globe of invulnerability, except that it also excludes... | |
| Globe of Invulnerability, Lesser | 4 | An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of... | |
| Guardian Monument, Greater | 5 | This spell functions as lesser guardian monument, except it grants DR 4/magic. | |
| Guardian Monument, Lesser | 3 | You touch an unattended, nonmagical object to create a touchstone for humans defending the area.... | |
| Guarding Knowledge | 3 | Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)... | |
| Hex Ward | 1 | You give the target a +4 resistance bonus on saving throws against witch hexes. | |
| Hold Portal | 1 | This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The... | |
| Life Bubble | 4 | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Magic Circle against Chaos | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Evil | 3 | All creatures within the area gain the effects of a protection from evil spell, and evil... | |
| Magic Circle against Good | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Law | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Nex's Secret Workshop | 5 | Designed to protect a large number of items from rivals of the Arclords of Nex, this spell... | |
| Node of Blasting | 2 | You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a... | |
| Nondetection | 3 | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Nondetection, Communal | 4 | This spell functions like nondetection, except you divide the duration in 1-hour increments... | |
| Obscure Object | 2 | This spell hides an object from location by divination (scrying) effects, such as the scrying... | |
| Peacebond | 1 | You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone... | |
| Peacebond, Greater | 4 | If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,... | |
| Planar Aegis | 4 | You draw motes of essence from material native to a plane that has elemental or energy essence... | |
| Protection from Energy | 3 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Quell Energy | 3 | You reduce the target creature's ability to tap into a single energy type (acid, cold,... | |
| Repulsion | 6 | An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide... | |
| Resistance | 0 | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | 2 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | 3 | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Scales of Deflection | 3 | Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose... | |
| Selective Alarm | 3 | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Shield | 1 | Shield creates an invisible shield of force that hovers in front of you. It negates magic... | |
| Shock Shield | 1 | This spell creates an invisible shield similar to but not as strong as the shield spell. This... | |
| Soothe Construct | 4 | You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by... | |
| Spell Immunity | 4 | The warded creature is immune to the effects of one specified spell for every four levels you... | |
| Spell Immunity, Communal | 5 | This spell functions like spell immunity, except you divide the duration in 10-minute intervals... | |
| Spell Resistance | 5 | The target gains spell resistance equal to 12 + your caster level. | |
| Stoneskin | 4 | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stoneskin, Communal | 5 | This spell functions like stoneskin, except you divide the duration in 10 minute intervals among... | |
| Symbol of Sealing | 4 | This spell allows you to scribe a potent rune of power upon or above a door or other opening... | |
| Symbol of Vulnerability | 6 | This spell functions as symbol of death, except it saps the defenses of all creatures within 60... | |
| Talisman of Reprieve | 5 | You imbue an item with an aura of divine amnesty, allowing all allies within the aura's area to... | |
| Thaumaturgic Circle | 3 | This spell functions as magic circle against chaos, evil, good, or law, but rather than... | |
| True Form | 4 | True form removes any polymorph effect from a target creature, returning it to its true form,... | |
| Unbreakable Construct | 4 | This spell increases the target's DR/adamantine by 5 or its hardness by 5. If the target does... | |
| Vigilant Rest | 3 | While the target of this spell is asleep, she retains some of her normal powers of perception.... | |
| Warding Weapon | 1 | The focus of this spell flies upward above your head and takes a defensive position within your... | |
| With The Wind | 2 | You create eddies in the air around the subject that protect it from being checked or blown... | |
| Wreath of Blades | 4 | The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin... |
