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Class: Ranger
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- Arcanist [257]
- Wizard [258]
- Sorcerer [258]
- Witch [210]
- Magus [22]
- Bard [249]
- Skald [241]
- Summoner [27]
- Unsummoner [20]
- Bloodrager [21]
- Shaman [63]
- Druid [32]
- Hunter [37]
- Ranger [22] ×
- Cleric [108]
- Oracle [106]
- Warpriest [91]
- Inquisitor [104]
- Antipaladin [45]
- Paladin [36]
- Alchemist [22]
- Investigator [20]
- Psychic [296]
- Mesmerist [247]
- Occultist [83]
- Spiritualist [57]
- Medium [94]
Descriptors: Mind-Affecting
Target
Verbal
Somatic
Material
Focus
Divine Focus
22 spells
| Name ▲ | School | Subschool | Ranger Level | Description |
|---|---|---|---|---|
| Alpha Instinct | enchantment | charm | 2 | Animals perceive you as a social superior. The starting attitude of animals you interact with... |
| Animal Ambassador | enchantment | compulsion | 3 | You compel a single animal to travel to a spot you designate and deliver a message to a creature... |
| Animal Messenger | enchantment | compulsion | 1 | You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to... |
| Animal Purpose Training | enchantment | compulsion | 1 | You instill the target animal with a general purpose (see the Handle Animal skill), which can be... |
| Battle Trance | enchantment | compulsion | 3 | You are transformed into a single-minded force of destruction. You gain the ferocity monster... |
| Bleed For Your Master | enchantment | compulsion | 3 | When you would be hit by an attack that requires an attack roll, or when you are within an area... |
| Call Animal | enchantment | compulsion | 1 | This spell calls the nearest wild animal of a particular type you designate (provided the... |
| Calm Animals | enchantment | compulsion | 1 | This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals... |
| Charm Animal | enchantment | charm | 1 | This spell functions like charm person, except that it affects a creature of the animal type. |
| Companion Mind Link | enchantment | charm | 3 | The link between you and your animal companion becomes stronger. As long as you are within line... |
| Compel Hostility | enchantment | compulsion | 1 | Whenever a creature you can see that threatens you makes an attack against one of your allies,... |
| Enshroud Thoughts | abjuration | 3 | You become warded against the mental prying of others, including the effects of divination... | |
| Frigid Souls | necromancy | haunted | 3 | You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga... |
| Hold Animal | enchantment | compulsion | 2 | This spell functions like hold person, except that it affects an animal instead of a humanoid. |
| Hunter's Howl | necromancy | 1 | With a single primal howl, you strike fear in your opponents. Until the end of the spell's... | |
| Inspiring Recovery | conjuration | healing | 4 | You can heal a creature, harm an undead creature, or call upon a very recently dead creature to... |
| Make Lost | enchantment | compulsion | 1 | You strip the targets of their senses of direction and recent memories of travel. They... |
| Shared Training | divination | 2 | Select one teamwork feat you have. You can grant this feat to allies within range for the... | |
| Tactical Miscalculation | enchantment | compulsion | 2 | The target becomes fixated on avoiding damage and fails to spot even the most opportune moments... |
| Terrain Bond | enchantment | compulsion | 4 | You call upon the spirits of nature to help you adapt to your environment. You treat the terrain... |
| Unbreakable Heart | enchantment | compulsion | 1 | The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that... |
| Wartrain Mount | enchantment | compulsion | 1 | You instill the target animal with the combat training general purpose (see the Handle Animal... |
