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School: abjuration
Class: Ranger
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- Arcanist [177]
- Wizard [177]
- Sorcerer [175]
- Witch [75]
- Magus [32]
- Bard [56]
- Skald [55]
- Summoner [59]
- Unsummoner [53]
- Bloodrager [33]
- Shaman [67]
- Druid [65]
- Hunter [73]
- Ranger [43] ×
- Cleric [158]
- Oracle [151]
- Warpriest [135]
- Inquisitor [110]
- Antipaladin [27]
- Paladin [66]
- Alchemist [44]
- Investigator [43]
- Psychic [128]
- Mesmerist [34]
- Occultist [76]
- Spiritualist [53]
- Medium [34]
Target
Verbal
Somatic
Material
Focus
Divine Focus
43 spells
| Name ▲ | Subschool | Ranger Level | Description |
|---|---|---|---|
| Alarm | 1 | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Antitoxin Touch | 1 | The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The... | |
| Blade Snare | 3 | This spell creates an invisible magic field that does not stop weapons (whether manufactured or... | |
| Bullet Ward | 2 | You toss several adamantine bullets into the air, which then hover protectively nearby and... | |
| Cloak of Shade | 1 | This spell provides the subject with some degree of protection from the harmful effects of the... | |
| Cloak of Winds | 3 | You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked... | |
| Endure Elements | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | 2 | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Enshroud Thoughts | 3 | You become warded against the mental prying of others, including the effects of divination... | |
| Escape Alarm | 2 | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | |
| Escaping Ward | 2 | This ward grants you extra maneuverability when you avoid attacks against larger foes. While... | |
| Forest Friend | 2 | While subject to this spell, the targets find that forested areas become helpful instead of... | |
| Freedom of Movement | 4 | This spell enables you or a creature you touch to move and attack normally for the duration of... | |
| Free Swim | 3 | The target can move and attack underwater normally without the usual penalties involved with... | |
| Hide from Animals | 1 | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory... | |
| Influence Wild Magic | 2 | This spell creates an area of stabilizing magical energy that emanates from you. Any creature... | |
| Invisibility Alarm | 1 | This spell functions as alarm, except it is triggered only by invisible creatures entering or... | |
| Lament of Summer's Last Breath | 2 | You wrap the target in a mantle of summery air, within which the ambient temperature never falls... | |
| Life Bubble | 3 | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Nondetection | 4 | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Nondetection, Lesser | 3 | This spell functions like nondetection, except it blocks the effects of only divination spells... | |
| Planar Aegis | 3 | You draw motes of essence from material native to a plane that has elemental or energy essence... | |
| Pressure Adaptation | 3 | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Protection from Energy | 2 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | 3 | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Natural Attacks | 2 | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Protection From Spores | 1 | With a touch, you bolster a creature's body to protect it from the harmful effects of spores and... | |
| Radiation Ward | 1 | A creature warded by this spell gains a +4 bonus on saving throws against radiation-based... | |
| Repel Vermin | 3 | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Resist Energy | 1 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | 3 | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Rite of Bodily Purity | 1 | You energize your body's immune system, improving your ability to resist toxins and ailments.... | |
| Selective Alarm | 2 | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Shield Companion (AA) | 1 | This spell functions as shield other but affects only the caster’s animal companion or familiar.... | |
| Shield Companion (ACG) | 2 | This spell creates a special mystical connection between you and your companion creature-animal... | |
| Stabilize Pressure | 2 | You instantly stabilize the target's pressure, causing it to adjust to its current pressure all... | |
| Tactical Formation | 4 | This spell increases the effectiveness of a group's formation in battle. When cast, all... | |
| Vigilant Rest | 3 | While the target of this spell is asleep, she retains some of her normal powers of perception.... | |
| Ward of The Season | 3 | This spell harnesses the power of the seasons to protect the target and grant a number of... | |
| Waterproof | 1 | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Winter Feathers | 1 | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... | |
| With The Wind | 2 | You create eddies in the air around the subject that protect it from being checked or blown... | |
| Woodland Rune | 3 | Created by Ghorus as a safety measure to limit his enemies’ movements, this spell allows you to... |
