Level for Ranger: –

68 spells

Name ▲ Subschool Ranger Level Description
Abundant Ammunition summoning 1 When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or...
Air Bubble creation 1 Air bubble creates a small pocket of breathable air that surrounds the touched creature's head...
Alleviate Addiction healing 1 The subject ignores the effects of addictions. The subject can naturally recover from damage...
Ally Across Time summoning 1 You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with...
Alter Summoned Monster summoning 2 You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon...
Apport Animal teleportation 3 This spell functions like apport object except the target is an animal. Only normal, nonmagical...
Aquatic Cavalry summoning 2 You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th...
Army Across Time summoning 3 This spell functions as ally across time as noted above with two exceptions. First, you can...
Arrow Eruption creation 2 You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the...
Bow Spirit creation 4 A bow spirit is a shapeless force that hovers about you, taking ammunition from your quiver and...
Burning Sands creation 1 You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand...
Calistria's Guardian Wasps summoning 3 You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in...
Cold Iron Fetters creation 3 Cold iron shackles materialize around the target's limbs, reducing each of the target's movement...
Companion Transposition teleportation 4 You trade places with the other target, teleporting as if you were both affected by dimension...
Cure Light Wounds healing 2 When laying your hand upon a living creature, you channel positive energy that cures 1d8 points...
Cure Moderate Wounds healing 3 This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1...
Cure Serious Wounds healing 4 This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1...
Delay Disease healing 2 The target becomes temporarily immune to disease. Any disease to which it is exposed during the...
Delay Poison healing 1 The subject becomes temporarily immune to poison. Any poison in its system or any poison to...
Delay Poison, Communal healing 3 This spell functions like delay poison, except you divide the duration in 1-hour intervals among...
Desperate Weapon creation 1 You create a one-handed object that you might expect to see in your current surroundings, which...
Dream Feast creation 1 The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her...
Entice Fey, Lesser calling 4 This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to...
Garden of Peril creation 2 Vividly colored poisonous mushrooms instantly spring into existence in squares you select. The...
Grove of Respite creation 4 You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from...
Hanspur's Flotsam Vessel creation 1 This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The...
Healing Token healing 2 You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,...
Inspiring Recovery healing 4 You can heal a creature, harm an undead creature, or call upon a very recently dead creature to...
Instant Clot healing 1 Bleed effects on the target immediately end when this spell is cast, and no blood flows out when...
Iron Stake creation 2 This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged...
Lead Plating creation 2 You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or...
Life Current healing 3 You infuse the current with positive energy. At the start of their turn when the current moves...
Martyr's Last Blessing healing 3 You charge your body with healing energy, which erupts from you if you are dying or are killed...
Neutralize Poison healing 3 You detoxify any sort of venom in the creature or object touched. If the target is a creature,...
Protective Spirit creation 2 A protective spirit is an invisible, mindless, shapeless force that hovers about you, defending...
Raise Animal Companion healing 4 This spell functions as raise dead, but it only affects an animal companion, familiar, or...
Reloading Hands creation 2 Once/round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This...
Remove Disease healing 3 Remove disease can cure all diseases from which the subject is suffering. You must make a caster...
Remove Radioactivity healing 4 You remove all ongoing radiation effects, both primary and secondary, on a single target if you...
Restful Cloak healing 2 A cloak you are wearing transforms into a canvas tent large enough to hold four Medium...
Returning Weapon teleportation 1 For the duration of the spell, the target weapon acts as if it had the returning weapon special...
Returning Weapon, Communal teleportation 2 For the duration of the spell, the target weapon acts as if it had the returning weapon special...
Rising Water 3 You conjure a cylinder of calm water on an area of solid ground or on top of a body of water....
Rock Whip creation 1 A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This...
Second Wind healing 3 You can cast this spell only when you have fewer than one-quarter of your total hit points. With...
Shackle creation 2 You summon a set of Small or Medium masterwork restraints into being. When you cast this spell,...
Slipstream creation 2 You create a low-cresting wave of water that carries the target along the surface of water or...
Soothing Mud healing 3 You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud...
Soothing Word healing 2 The target of this spell causes several conditions that he suffers from to be lessened in...
Spectral Scout creation 3 You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which...
Spindrift Spritz healing 1 You can cast this spell only as a response to a target attempting a saving throw against an...
Spindrift Spritz, Mass healing 3 This spell functions as spindrift spritz, except as noted above.
Spore Burst 3 You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1...
Stone Call creation 2 A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning...
Summon Flight of Eagles summoning 4 You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you...
Summon Minor Ally summoning 1 This spell functions as summon nature's ally I, except you can summon 1d3 Tiny or smaller...
Summon Nature's Ally 1 summoning 1 This spell summons to your side a natural creature (typically an animal, fey, magical beast,...
Summon Nature's Ally 2 summoning 2 This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or...
Summon Nature's Ally 3 summoning 3 This spell functions like summon nature's ally I, except that you can summon one 3rd-level...
Summon Nature's Ally 4 summoning 4 This spell functions like summon nature's ally I, except that you can summon one 4th-level...
Summon Totem Creature summoning 3 The Shoanti revere more than the deities of distant planes, but also the animals and natural...
Sylvan Hideaway creation 3 When this spell is cast on a natural, unworked surface, it creates an extradimensional...
Thorn Javelin creation 1 A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You...
Tree Stride teleportation 4 When you cast this spell, you gain the ability to step into a tree, magically infusing yourself...
Unlife Current healing 3 This functions as life current except you infuse the current with negative energy, so it heals...
Vine Strike creation 2 Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as...
Wall of Brine creation 3 You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of...
Web Shelter creation 2 You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to...