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School: conjuration
Class: Ranger
- Add column
- Clear ×
- Arcanist [264]
- Wizard [264]
- Sorcerer [263]
- Witch [204]
- Magus [79]
- Bard [92]
- Skald [92]
- Summoner [153]
- Unsummoner [134]
- Bloodrager [41]
- Shaman [125]
- Druid [161]
- Hunter [141]
- Ranger [68] ×
- Cleric [195]
- Oracle [192]
- Warpriest [153]
- Inquisitor [61]
- Antipaladin [22]
- Paladin [51]
- Alchemist [36]
- Investigator [35]
- Psychic [103]
- Mesmerist [28]
- Occultist [63]
- Spiritualist [51]
- Medium [22]
Range
Verbal
Somatic
Material
Focus
Divine Focus
68 spells
| Name ▲ | Subschool | Ranger Level | Description |
|---|---|---|---|
| Abundant Ammunition | summoning | 1 | When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or... |
| Air Bubble | creation | 1 | Air bubble creates a small pocket of breathable air that surrounds the touched creature's head... |
| Alleviate Addiction | healing | 1 | The subject ignores the effects of addictions. The subject can naturally recover from damage... |
| Ally Across Time | summoning | 1 | You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with... |
| Alter Summoned Monster | summoning | 2 | You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon... |
| Apport Animal | teleportation | 3 | This spell functions like apport object except the target is an animal. Only normal, nonmagical... |
| Aquatic Cavalry | summoning | 2 | You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th... |
| Army Across Time | summoning | 3 | This spell functions as ally across time as noted above with two exceptions. First, you can... |
| Arrow Eruption | creation | 2 | You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the... |
| Bow Spirit | creation | 4 | A bow spirit is a shapeless force that hovers about you, taking ammunition from your quiver and... |
| Burning Sands | creation | 1 | You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand... |
| Calistria's Guardian Wasps | summoning | 3 | You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in... |
| Cold Iron Fetters | creation | 3 | Cold iron shackles materialize around the target's limbs, reducing each of the target's movement... |
| Companion Transposition | teleportation | 4 | You trade places with the other target, teleporting as if you were both affected by dimension... |
| Cure Light Wounds | healing | 2 | When laying your hand upon a living creature, you channel positive energy that cures 1d8 points... |
| Cure Moderate Wounds | healing | 3 | This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Serious Wounds | healing | 4 | This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1... |
| Delay Disease | healing | 2 | The target becomes temporarily immune to disease. Any disease to which it is exposed during the... |
| Delay Poison | healing | 1 | The subject becomes temporarily immune to poison. Any poison in its system or any poison to... |
| Delay Poison, Communal | healing | 3 | This spell functions like delay poison, except you divide the duration in 1-hour intervals among... |
| Desperate Weapon | creation | 1 | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Dream Feast | creation | 1 | The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her... |
| Entice Fey, Lesser | calling | 4 | This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to... |
| Garden of Peril | creation | 2 | Vividly colored poisonous mushrooms instantly spring into existence in squares you select. The... |
| Grove of Respite | creation | 4 | You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from... |
| Hanspur's Flotsam Vessel | creation | 1 | This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The... |
| Healing Token | healing | 2 | You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,... |
| Inspiring Recovery | healing | 4 | You can heal a creature, harm an undead creature, or call upon a very recently dead creature to... |
| Instant Clot | healing | 1 | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Iron Stake | creation | 2 | This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged... |
| Lead Plating | creation | 2 | You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or... |
| Life Current | healing | 3 | You infuse the current with positive energy. At the start of their turn when the current moves... |
| Martyr's Last Blessing | healing | 3 | You charge your body with healing energy, which erupts from you if you are dying or are killed... |
| Neutralize Poison | healing | 3 | You detoxify any sort of venom in the creature or object touched. If the target is a creature,... |
| Protective Spirit | creation | 2 | A protective spirit is an invisible, mindless, shapeless force that hovers about you, defending... |
| Raise Animal Companion | healing | 4 | This spell functions as raise dead, but it only affects an animal companion, familiar, or... |
| Reloading Hands | creation | 2 | Once/round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This... |
| Remove Disease | healing | 3 | Remove disease can cure all diseases from which the subject is suffering. You must make a caster... |
| Remove Radioactivity | healing | 4 | You remove all ongoing radiation effects, both primary and secondary, on a single target if you... |
| Restful Cloak | healing | 2 | A cloak you are wearing transforms into a canvas tent large enough to hold four Medium... |
| Returning Weapon | teleportation | 1 | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Returning Weapon, Communal | teleportation | 2 | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Rising Water | 3 | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| Rock Whip | creation | 1 | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Second Wind | healing | 3 | You can cast this spell only when you have fewer than one-quarter of your total hit points. With... |
| Shackle | creation | 2 | You summon a set of Small or Medium masterwork restraints into being. When you cast this spell,... |
| Slipstream | creation | 2 | You create a low-cresting wave of water that carries the target along the surface of water or... |
| Soothing Mud | healing | 3 | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud... |
| Soothing Word | healing | 2 | The target of this spell causes several conditions that he suffers from to be lessened in... |
| Spectral Scout | creation | 3 | You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which... |
| Spindrift Spritz | healing | 1 | You can cast this spell only as a response to a target attempting a saving throw against an... |
| Spindrift Spritz, Mass | healing | 3 | This spell functions as spindrift spritz, except as noted above. |
| Spore Burst | 3 | You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1... | |
| Stone Call | creation | 2 | A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning... |
| Summon Flight of Eagles | summoning | 4 | You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you... |
| Summon Minor Ally | summoning | 1 | This spell functions as summon nature's ally I, except you can summon 1d3 Tiny or smaller... |
| Summon Nature's Ally 1 | summoning | 1 | This spell summons to your side a natural creature (typically an animal, fey, magical beast,... |
| Summon Nature's Ally 2 | summoning | 2 | This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or... |
| Summon Nature's Ally 3 | summoning | 3 | This spell functions like summon nature's ally I, except that you can summon one 3rd-level... |
| Summon Nature's Ally 4 | summoning | 4 | This spell functions like summon nature's ally I, except that you can summon one 4th-level... |
| Summon Totem Creature | summoning | 3 | The Shoanti revere more than the deities of distant planes, but also the animals and natural... |
| Sylvan Hideaway | creation | 3 | When this spell is cast on a natural, unworked surface, it creates an extradimensional... |
| Thorn Javelin | creation | 1 | A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You... |
| Tree Stride | teleportation | 4 | When you cast this spell, you gain the ability to step into a tree, magically infusing yourself... |
| Unlife Current | healing | 3 | This functions as life current except you infuse the current with negative energy, so it heals... |
| Vine Strike | creation | 2 | Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as... |
| Wall of Brine | creation | 3 | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Web Shelter | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
