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- Arcanist [30]
- Wizard [30]
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- Bard [2]
- Skald [2]
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- Unsummoner [4]
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Descriptors: Water
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- Clear all ×
- Acid [27]
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- Emotion [101]
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- Language-Dependent [48]
- Lawful [19]
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- Pain [25]
- Poison [37]
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- Shadow [41]
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- Water ×
Range
Verbal
Somatic
Material
Focus
Divine Focus
51 spells
| Name ▲ | School | Subschool | Save | Description |
|---|---|---|---|---|
| Alter River | transmutation | none | You alter the flow of water in a natural freshwater channel such as a river, stream, or... | |
| Aquatic Trail | divination | none | You use divination magic to enhance the underwater trails in the area around you, allowing you... | |
| Aqueous Orb | conjuration | creation | Reflex negates | You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb... |
| Control Water | transmutation | none (see text) | This spell has two different applications, both of which control water in different ways. The... | |
| Create Water | conjuration | creation | none | This spell generates wholesome, drinkable water, just like clean rain water. Water can be... |
| Dousing Rain | evocation | none | With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the... | |
| Drench | conjuration | creation | Reflex negates (object) | A sudden downpour soaks the target creature or object. The rain follows the subject up to the... |
| Elemental Speech | divination | This spell enables you to converse with creatures associated with a chosen element, including... | ||
| Expel Blood | conjuration | Fortitude negates | You animate a portion of the target’s blood, causing it to force itself out of the victim’s body... | |
| Flash Flood | conjuration | creation | Reflex partial (see text) | You call forth a fast-moving wave that batters all creatures in its path and leaves the target... |
| Fluid Form | transmutation | When you cast this spell, your body takes on a slick, oily appearance. For the duration of this... | ||
| Flurry of Snowballs | evocation | Reflex half | You send a flurry of snowballs hurtling at your foes. Any creature in the area takes 4d6 points... | |
| Geyser | conjuration | creation | Reflex partial (see text) | You cause a column of boiling water to spring forth from any horizontal surface, knocking over... |
| Heavy Water | transmutation | none (see text) | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Hidden Spring | transmutation | none | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Holy Ice | transmutation | Reflex negates or none (see text) | This spell creates a large mass of frozen holy water that can be used for one of two effects.... | |
| Holy Ice Weapon | transmutation | none | You create a masterwork weapon that has the qualities of ice and holy water. This weapon must be... | |
| Hydraulic Push | evocation | none | You call forth a quick blast of water that knocks over and soaks one creature or square. You can... | |
| Hydraulic Torrent | evocation | none | You call forth a powerful stream of water that batters all creatures and obstacles in its path... | |
| Ice Armor | transmutation | none | You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,... | |
| Knell of The Depths | conjuration | Will negates | You invest a target with cursed elemental energy, causing nearby bodies of water to roil when... | |
| Life Current | conjuration | healing | Will half | You infuse the current with positive energy. At the start of their turn when the current moves... |
| Marid's Mastery | transmutation | Will negates (harmless) | The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching... | |
| Ride The Waves | transmutation | Will negates (harmless) | The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means... | |
| Rising Water | conjuration | none | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| River Whip | conjuration | creation | none | You create a coil of flowing fresh water, functioning a whip appropriate for your size, except... |
| Seamantle | conjuration | creation | You sheathe yourself within a churning column of pure elemental water up to 30 feet high that... | |
| Sea of Dust | transmutation | none | You cause all areas of water to which you have line of effect to recede as if you had cast... | |
| Slipstream | conjuration | creation | Reflex negates (harmless) | You create a low-cresting wave of water that carries the target along the surface of water or... |
| Snowball | evocation | none | You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The... | |
| Snow Shape | transmutation | none | In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen... | |
| Soothing Mud | conjuration | healing | none | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud... |
| Speak With Waves | divination | This spell functions as stone tell but allows conversations only with a body of standing or... | ||
| Spindrift Spritz | conjuration | healing | Will negates (harmless) | You can cast this spell only as a response to a target attempting a saving throw against an... |
| Spindrift Spritz, Mass | conjuration | healing | Will negates (harmless) | This spell functions as spindrift spritz, except as noted above. |
| Steam Ray Fusillade | evocation | For the duration of the spell, you can fire three rays of steam once/round as a standard action... | ||
| Tail Current | transmutation | Will negates (harmless) | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tidal Surge | conjuration | creation | Reflex half | If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a... |
| Torrent of Elemental Rage | evocation | Reflex half | A shimmering torrent of raw elemental power springs into existence, originating from your... | |
| Tsunami | conjuration | creation | see text | You create a massive wave of water that then moves in a straight line across water or land-you... |
| Unholy Ice | transmutation | Reflex negates or none (see text) | This spell functions as holy ice, except it is made of frozen unholy water rather than holy water. | |
| Unholy Ice Weapon | transmutation | none | This spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and... | |
| Unlife Current | conjuration | healing | Will half | This functions as life current except you infuse the current with negative energy, so it heals... |
| Vortex | evocation | Reflex negates (see text) | You create a powerful and immobile whirlpool in any body of liquid large enough to contain the... | |
| Wall of Brine | conjuration | creation | none (see text) | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Water Walk | transmutation | Will negates (harmless) | The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,... | |
| Water Walk, Communal | transmutation | Will negates (harmless) | This spell functions like water walk, except you divide the duration in 10-minute intervals... | |
| Wave Form | transmutation | see text | You transform into a wave of frothing water up to 15 feet wide and 15 feet tall, as space... | |
| Wave Shield | abjuration | You create a rushing torrent of water in the rough outline of a shield. The water protects you... | ||
| Winter Grasp | conjuration | creation | none | Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to... |
| World Wave | transmutation | none | You cause any sort of natural terrain (including water, forest, desert, tundra, and so on) to... |
