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School
Subschool: compulsion
Class
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- Arcanist [18]
- Wizard [18]
- Sorcerer [18]
- Witch [21]
- Magus [1]
- Bard [17]
- Skald [16]
- Summoner [4]
- Unsummoner [3]
- Bloodrager [2]
- Shaman [10]
- Druid [6]
- Hunter [4]
- Ranger [1]
- Cleric [25]
- Oracle [25]
- Warpriest [24]
- Inquisitor [30]
- Antipaladin [5]
- Paladin [21]
- Alchemist [2]
- Investigator [2]
- Psychic [20]
- Mesmerist [19]
- Occultist [7]
- Spiritualist [4]
- Medium [7]
Descriptor
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Verbal
Somatic
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Focus
Divine Focus: Yes
53 spells
| Name ▲ | School | Description |
|---|---|---|
| Abadar's Truthtelling | enchantment | This spell functions identically to the spell zone of truth, except as noted above. The target... |
| Aid | enchantment | Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus... |
| Antipathy | enchantment | You cause an object or location to emanate magical vibrations that repel either a specific kind... |
| Bane | enchantment | Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack... |
| Bereave | enchantment | An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and... |
| Bite the Hand | enchantment | With a short command and a wave of the hand, you compel the target creature to attack the being... |
| Bite the Hand, Mass | enchantment | This spell functions like bite the hand, except as noted above. The target creatures do not need... |
| Bless | enchantment | Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on... |
| Bless Army | enchantment | Bless army fills an army with courage. The army gains a +1 bonus on OM and Morale checks. |
| Blessing of The Watch | enchantment | This spell functions like bless, except as noted. It works only in the caster's home city, and... |
| Burst of Glory | enchantment | Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls... |
| Call Animal | enchantment | This spell calls the nearest wild animal of a particular type you designate (provided the... |
| Calm Emotions | enchantment | This spell calms agitated creatures. You have no control over the affected creatures, but calm... |
| Castigate | enchantment | You compel the target to beg for forgiveness. On a failed save, the target cowers with fear. On... |
| Castigate, Mass | enchantment | This spell functions as castigate, except it affects many creatures. |
| Challenge Evil | enchantment | You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain a... |
| Charitable Impulse | enchantment | This spell makes a creature more charitable, compelling it to aid others rather than use... |
| Confess | enchantment | You ask the target creature a single question. On the subject's next action, it must answer... |
| Confusion | enchantment | This spell causes confusion in the targets, making them unable to determine their actions. Roll... |
| Confusion, Lesser | enchantment | This spell causes a single creature to become confused for 1 round. |
| Constricting Coils | enchantment | This spell functions like hold monster, except that the target is constricted as if by the coils... |
| Coward's Lament | enchantment | You compel an opponent to face you in combat, or suffer for its cowardice. Each round that the... |
| Curse of Keeping | enchantment | You curse the target with the inability to sell, barter, or give away any item it owns, other... |
| Debilitating Portent | enchantment | The target is surrounded by a glowing green aura of ill fate. Each time the spell's subject... |
| Demand | enchantment | This spell functions like sending, but the message can also contain a suggestion (see the... |
| Euphoric Tranquility | enchantment | A creature under the effect of this enchantment enters a state of euphoria. The target treats... |
| Fairness | enchantment | Humanoid creatures affected by this spell must trade fairly with others to the best of their... |
| Forced Repentance | enchantment | You force an evil creature that does not have the evil subtype to momentarily reflect on its... |
| Foster Hatred | enchantment | You build upon your targets' innate prejudice, stoking it from a simmer to the full flame of... |
| Hold Fey | enchantment | This spell functions as/hold person, except it affects a fey instead of a humanoid. |
| Hold Monster | enchantment | This spell functions like hold person, except that it affects any living creature that fails its... |
| Hold Monster, Mass | enchantment | This spell functions like hold person, except that it affects multiple creatures and holds any... |
| Hold Person | enchantment | The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot... |
| Hold Person, Mass | enchantment | This spell functions like hold person, except as noted above. |
| Knight's Calling | enchantment | You compel an enemy to come and fight you. On its turn, the target moves its speed toward you,... |
| Litany of Dependability | enchantment | By uttering this litany, you cause one creature to take the average result of its next attack... |
| Litany of Sloth | enchantment | With a litany against the wages of sloth, you slow the target's defenses. The target cannot make... |
| Mantle of Calm | enchantment | You surround yourself with a mantle of calm serenity. You take a -2 penalty on attack rolls, and... |
| Mind Maze | enchantment | This spell causes the target to act as though it's wandering through a maze. While under the... |
| Moment of Greatness | enchantment | Each creature affected by this spell is given the potential for greater success and glory. If... |
| Pessimism | enchantment | You erode the target's confidence and instill a sense of despair. This fear of failure manifests... |
| Planeslayer's Call | enchantment | The magic of your allies in the area becomes more potent against certain outsiders. Choose one... |
| Prayer | enchantment | You bring special favor upon yourself and your allies while bringing disfavor to your enemies.... |
| Rally Point | enchantment | You create a spot that has the power to briefly hearten any good creature who comes into contact... |
| Reinvigorating Wind | enchantment | You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected... |
| Righteous Vigor | enchantment | Infusing the target with a surge of furious divine energy, you enhance a creature's ability to... |
| Slave To Sin | enchantment | This spell allows you to reach into an evil creature's mind to expose and exploit its... |
| Stalwart Resolve | enchantment | Stalwart resolve was originally created to temporarily aid those suffering from certain... |
| Stay the Hand | enchantment | You cause a creature's arm to waver and prevent it from striking another creature. You can cast... |
| Tactical Acumen | enchantment | Tactical acumen grants you and your allies a mastery of battlefield tactics. Whenever you would... |
| They Know | enchantment | You instill a target with the fear that the nearest other intelligent creature knows her darkest... |
| Touch of Mercy | enchantment | The target creature deals only nonlethal damage with all of its weapon attacks. Damage taken by... |
| Zone of Truth | enchantment | Creatures within the emanation area (or those who enter it) can't speak any deliberate and... |
