53 spells

Name ▲ Subschool Description
Alaznist's Jinx You inflict a curse similar to the spell burn spellblight (Pathfinder RPG Ultimate Magic 97) on...
Beacon of Guilt You place an invisible ward upon an object that is triggered the first time a creature tries to...
Bestow Planar Infusion I This spell draws upon the latent planar energy of the caster's surroundings, allowing her to...
Bestow Planar Infusion II This functions as bestow planar infusion I, except that the touched creature gains the improved...
Bestow Planar Infusion III This functions as bestow planar infusion I, except that the touched creature gains the greater...
Blood Song This spell functions as imbue with spell ability, with the following exceptions: only bard...
Brightest Light This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In...
Burst Bonds You blast your restraints with divine wrath, dealing 1d6 points of damage/caster level to the...
Channel The Gift You channel your magical power to fuel the target's spellcasting. The next spell the target...
Cleansing Fire A ring of fire surrounds the area affected by the spell. The flames radiate heat, but not enough...
Continual Flame A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The...
Curse of Night By touching the ground, you curse an area to remain in bleak darkness, as the endless night...
Darkness This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes...
Daybreak Arrow You cause ammunition, including shuriken, to exude radiant energy. Creatures that take penalties...
Daylight You touch an object when you cast this spell, causing the object to shed bright light in a...
Deeper Darkness This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and...
Discovery Torch An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular...
Draconic Reservoir Draconic reservoir functions as protection from energy, absorbing 6 points of one type of energy...
Extreme Buoyancy The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and...
Fiery Runes You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully...
Forceful Strike You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural...
Force Punch This spell charges your hand with telekinetic force. Your successful melee touch attack deals...
Frigid Touch This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6...
Hallow Hallow makes a particular site, building, or structure a holy site. This has four major effects....
Heroic Fortune This spell grants 1 hero point to the target. This hero point must be spent before the duration...
Holy Sword This spell allows you to channel holy power into your sword, or any other melee weapon you...
Imbue Hex You transfer a single hex you know to the target, and give that target the ability to use the...
Imbue With Elemental Might This spell functions like imbue with spell ability, except you transfer the use of your...
Imbue with Spell Ability You transfer some of your currently prepared spells, and the ability to cast them, to another...
Lead Anchor The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and...
Light This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot...
Moonrise Arrow You cause ammunition, including shuriken, to glow with faint silvery light. The ammunition...
Neutral Buoyancy The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear...
Penumbra This spell keeps the creature or object touched slightly in shadow. The target of this spell...
Protective Penumbra This spell keeps the target slightly in shadow. A target with light blindness, light...
Recharge You restore up to 1 charge/level to a battery or half that number of charges to a technological...
Revealing Light The touched object emits a shimmering light (as per light) that causes shadows to shift...
Sanctify Corpse This spell blesses a corpse with positive energy, preventing it from being turned into an undead...
Shocking Grasp Your successful melee touch attack deals 1d6 points of electricity damage/caster level (maximum...
Silverlight As daylight, except the object touched sheds bright silvery light in a 20-foot radius. In...
Spellcasting Contract This spell functions like lesser spellcasting contract, except if the target has 9 HD or more,...
Spellcasting Contract, Greater This spell functions like lesser spellcasting contract, except if the target has 13 HD or more...
Spellcasting Contract, Lesser This spell functions exactly like imbue with spell ability, except that you can imbue the target...
Spirit-Bound Blade You focus emotional energy and weave it into a shroud of hardened ectoplasm around the weapon...
Sympathetic Vibration By attuning yourself to a freestanding structure, you can create a damaging vibration within it....
Telekinetic Strikes The touched creature's limbs are charged with telekinetic force. For the duration of the spell,...
Touch of Combustion Your successful melee touch attack causes the target to ignite in a violent burst of flame,...
Transfer Familiar You temporarily grant control of your familiar to another willing creature. You, your familiar,...
Trial By Fire You test a creature's purity of convictions by exposing it to a sheet of divine fire. Unless the...
Trial of Fire And Acid The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6...
Unhallow Unhallow makes a particular site, building, or structure an unholy site. This has three major...
Unholy Sword This spell allows you to channel the powers of evil into your sword, or any other melee weapon...
Wrathful Mantle A shimmering mantle of light shrouds the subject, light like a torch. The subject of the spell...