Belkzen: Orc Shaman
Defense
AC: 13, touch 9, flat-footed 13 (+4 armor, –1 Dex)
HP: 19 (3d6+9)
Fort: +2 Ref: +0 Will: +3
Defensive Abilities: ferocity
Weaknesses: light sensitivity
Offense
Speed: 30 ft.
Melee: mwk morningstar +4 (1d8+2)
Ranged: javelin +0 (1d6+2)
Spells Prepared: (CL 3rd; concentration +3) 1st—bless, cause fear (DC 11) 0—create water, guidance, touch of fatigue (DC 10)
Statistics
Str: 15 Dex: 9 Con: 12 Int: 6 Wis: 11 Cha: 8
Base Atk: +1 CMB: +3 CMD: 12
Feats: Alertness, Light Armor Proficiency, Persuasive
Skills: Diplomacy +0, Heal +4, Intimidate +5, Knowledge (history) +2
SQ: summon familiar (toad), weapon familiarity
Languages: Common, Orc
Combat Gear: potions of cure light wounds (2)
Other Gear: masterwork chain shirt, javelins (2), masterwork morningstar, spirit fetishes
Description
Orc adept 3 (Pathfinder RPG Bestiary 222)
The orcs of Belkzen worship a variety of “gods,” and the shaman is the agent of these entities. They fill the roles of healers, advisors, and battle-casters among orc tribes.
Source: NPC Guide, p. 37
