Characters

Besmaran Priest

Clad in black silk and a chain shirt, this bold woman has a strong stance and wields a masterfully crafted rapier; the tricorne hat atop her head depicts a skull and crossbones.

CR: 4 XP: 1,200


CN Medium humanoid (human)


Init: +5 Senses: Perception +3


Defense

AC: 17, touch 12, flat-footed 15 (+5 armor, +1 Dex, +1 dodge)


HP: 33 (5d8+7)


Fort: +5 Ref: +2 Will: +7


Offense

Speed: 30 ft.


Melee: mwk rapier +4 (1d6/18–20) or sap +3 (1d6 nonlethal)


Special Attacks: channel positive energy 5/day (DC 14, 3d6)


Spell-Like Abilities: (CL 5th; concentration +8) 6/day—icicle (1d6+2 cold damage) 6/day—storm burst (1d6+2 nonlethal damage)


Spells Prepared: (CL 5th; concentration +8) 3rd—remove disease, water breathingD 2nd—aid, cure moderate wounds, fog cloudD 1st—bless, cure light wounds, deathwatch, obscuring mistD, remove fear 0 (at will)—create water, purify food and drink, read magic, stabilize D Domain spell, Domains Water, Weather


Statistics

Str: 10 Dex: 13 Con: 12 Int: 10 Wis: 16 Cha: 14


Base Atk: +3 CMB: +3 CMD: 15


Feats: Combat Casting, Dodge, Improved Initiative, Mobility


Skills: Diplomacy +10, Knowledge (religion) +8, Sense Motive +9, Spellcraft +6, Swim +1


SQ: aura


Languages: Common


Ecology

Environment: any oceans or coastlines


Organization: solitary, pair, or clergy (3–6)


Treasure: NPC gear (+1 chain shirt, masterwork rapier, sap,, potions of cure light wounds [5], wand of cure moderate


Description

Female cleric of Besmara 5

wounds [9 charges], wand of bull’s strength [8 charges], holy water [2 flasks], other treasure) Priests of Besmara are common fixtures on pirate vessels sailing the Shackles, simultaneously serving as healers and spiritual guides for comrades who often have no time for religion until death is already grinning in their faces. While clerics of Besmara often end up captaining ships of their own, they usually spend most of their pirating careers as first mates or ship’s surgeons.

When not needed to confront a more immediate peril, a cleric of Besmara sees to the health of the crew, purifying spoiled food and water, healing the inevitable injuries sailors acquire in the course of their duties, or curing crew members of the diseases so widespread in the tropics and the sordid brothels that are a staple of every seaside town. If these duties spare her any time, a Besmaran priest goes out of her way to assist others in their tasks onboard and learn everything there is to know about running a ship and crew, for there is no telling what duties will be required aboard Besmara’s own Seawraith should the cleric earn a coveted berth in the afterlife. In addition, every priest of Besmara is expected to make a pilgrimage to the mysterious island called Besmara’s Throne at least once in her life, and shipmates greeting a cleric upon her return are often struck by the renewed fervor with which she sets about her tasks. Pathfinder Campaign Setting: Isles of the Shackles

Source: Isles of the Shackles, p. 44