Characters

Blackscale Sorcerer

CR: 9 XP: 6,400


CE Medium humanoid (human, orc)


Init: +5 Senses: darkvision 60 ft. Perception: +7


Defense

AC: 19, touch 12, flat-footed 18 (+4 armor, +1 deflection, +1 Dex, +3 natural)


HP: 82 (10d6+45)


Fort: +8 Ref: +5 Will: +7


Defensive Abilities: orc ferocity


DR: 10/adamantine


Resist: acid 10


Offense

Speed: 30 ft.


Melee: mwk greataxe +8 (1d12+3/×3) or 2 claws +7 (1d6+2)


Special Attacks: breath weapon (60-foot line, 10d6 acid, DC 20, 1/day), claws (2, 1d6+2, treated as magic weapons, 7 rounds/day)


Spells Known: (CL 10th; concentration +15) 5th (4/day)—cloudkill (DC 20) 4th (6/day)—fear (DC 19), shout (DC 21), stoneskin 3rd (7/day)—fireball (DC 20), fly, rage, stinking cloud (DC 18) 2nd (7/day)—acid arrow, bull’s strength, false life, resist energy, scorching ray 1st (8/day)—burning hands (DC 18), endure elements, mage armor, magic missile, ray of enfeeblement (DC 16), shield 0 (at will)—acid splash, arcane mark, bleed (DC 15), detect magic, flare (DC 17), ray of frost, read magic, resistance, touch of fatigue (DC 15) Bloodline draconic (black)


Statistics

Str: 14 Dex: 12 Con: 14 Int: 10 Wis: 8 Cha: 20


Base Atk: +5 CMB: +7 CMD: 19


Feats: Combat Casting, Eschew Materials, Great Fortitude, Greater Spell Focus (evocation), Improved Initiative, Quicken Spell, Spell Focus (evocation)


Skills: Fly +9, Intimidate +15, Linguistics +1, Perception +7, Spellcraft +7


SQ: bloodline arcana (acid spells deal +1 damage per die), orc blood, weapon familiarity


Languages: Common, Draconic, Orc


Combat Gear: potion of cure serious wounds, wand of acid arrow (15 charges)


Other Gear: masterwork greataxe, amulet of natural armor +1, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, signet ring, diamond dust (worth 500 gp), 825 gp


Description

Half-orc sorcerer 10

Before Combat: The sorcerer casts false life, mage armor, and stoneskin on himself.

During Combat: The sorcerer casts fly on the first round of combat along with a quickened magic missile. He maneuvers so he can catch as many opponents as possible with his breath weapon. If pressed into melee, he casts bull’s strength and rage, then attacks with his greataxe or claws.

Base Statistics: Without false life, mage armor, and stoneskin, the sorcerer’s statistics are AC 15, touch 12, flat-footed 14; hp 67; DR —.

The blackscale sorcerer channels the powers of corruption and sloth.

Brax Swampblack: Brax was born in an inbred human village tainted by swamp magic and a forgotten legacy of despicable acts. He is primarily driven by hunger and the urge to corrupt others, though his sloth often gets the better of him. He is equally comfortable sleeping in a bed, in a sewer, or on a pile of corpses. When his laziness overcomes his violent tendencies, he is talkative but dull, concerned more with his inflated ego than anything of consequence.

Combat Encounters: Brax is usually a loner, but he may browbeat simple creatures, such as boggards, orcs, or trolls, into serving him.

Roleplaying Encounters:When Brax is feeling particularly sated, flattery could convince him to work with the PCs, especially if their goal is removing threats to his territory.

Source: NPC Codex, p. 167