Devil’s Perch Rebel
CR: 4 XP: 1,200
CN Medium humanoid (strix)
Init: +3 Senses: darkvision 60 ft., low-light vision Perception: +7 (+12 in dim light or darkness)
Defense
AC: 15, touch 15, flat-footed 11 (+1 deflection, +3 Dex, +1 dodge)
HP: 30 (5d6+10)
Fort: +2 Ref: +4 Will: +7, +2 vs. illusions
Offense
Speed: 30 ft., fly 60 ft. (average)
Melee: mwk spear +2 (1d8–1/×3)
Ranged: dart +5 (1d4–1)
Special Attacks: +1 on attack rolls against humanoids with the human subtype, hexes (disguise [5 hours], evil eye [–2, 6 rounds], slumber [5 rounds])
Spells Prepared: (CL 5th; concentration +8) 3rd—pain strike (DC 17), twilight knife 2nd—burning gaze (DC 15), darkness, hold person (DC 15) 1st—burning hands (DC 14), cause fear (DC 14), mage armor, silent image (DC 14) 0 (at will)—bleed (DC 13), dancing lights, message, touch of fatigue (DC 13) Patron shadow
Statistics
Str: 8 Dex: 16 Con: 13 Int: 16 Wis: 12 Cha: 8
Base Atk: +2 CMB: +1 CMD: 16
Feats: Alertness, Combat Casting, Dodge, Iron Will
Skills: Fly +11, Intimidate +7, Knowledge (arcana, history, nature) +8, Perception +7 (+12 in dim light or darkness), Sense Motive +3, Spellcraft +11, Stealth +0 (+2 in dim light or darkness)
SQ: nocturnal, witch’s familiar (owl)
Languages: Auran, Common, Infernal, Strix
Combat Gear: elixir of hiding, potion of protection from law, scroll of false life, wand of ray of enfeeblement (38 charges), tanglefoot bag, thunderstones (2)
Other Gear: darts (6), mwk spear, ring of protection +1, spell component pouch, 10 gp
Description
Strix witch 5
The native strix of Cheliax’s western coast have resided in the rocky spires of Devil’s Perch for centuries, but with the rise of House Thrune, these isolationist humanoids have been forced to take a more active role in defending their ancestral lands from the diabolical empire. Although they seldom leave their rugged home, the strix jealously guard their territory, and more than one Chelish army patrol or arrogant Hellknight has vanished in the jagged hills of Devil’s Perch.
The strix joined forces with Aspex the Even-Tongued to free Cheliax from Taldan hegemony in 4081 AR, but following the Even-Tongued Conquest, the winged folk retreated back to their mountainous strongholds rather than join the new nation of Cheliax. Now they only want to be left alone, but centuries of foul rumors and grisly tales have made the strix into feared and hated bogeymen for their Chelish neighbors—a hatred that the strix do not hesitate to return in kind. Those strix witches who make pacts with dark forces are perhaps the most feared of all Devil’s Perch rebels, for their hexes and arcane magic allow them to inf iltrate their enemies and pick them off one by one in darkness and silence.
Source: Inner Sea NPC Codex, p. 18
