Lion Tamer
Defense
AC: 23, touch 16, flat-footed 20 (+6 armor, +2 deflection, +3 Dex, +1 natural, +1 size)
HP: 86 (15d8+15)
Fort: +6 Ref: +13 Will: +10, +2 vs. illusions, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)
Offense
Speed: 20 ft.
Melee: +1 shock whip +17/+12/+7 (1d2+1 nonlethal plus 1d6 electricity)
Space: 5 ft. Reach: 5 ft. (10 ft. with whip)
Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids, bardic performance 38 rounds/day (swift action; countersong, dirge of doom, distraction, fascinate, frightening tune, inspire competence +5, inspire courage +3, inspire greatness, inspire heroics, soothing performance, suggestion)
Spell-Like Abilities: (CL 4th; concentration +8) 1/day—dancing lights, ghost sound, prestidigitation, speak with animals
Spells Known: (CL 15th; concentration +21) 5th (4/day)—greater heroism, mass suggestion (DC 21), mislead, summon monster V 4th (5/day)—cure critical wounds (DC 20), dominate person (DC 20), greater invisibility, summon monster IV 3rd (6/day)—charm monster (DC 19), glibness, haste (DC 19), speak with animals, summon monster III 2nd (7/day)—animal trance (DC 18), cat’s grace, mirror image, pyrotechnics (DC 18), rage, summon monster II 1st (7/day)—animate rope, charm person (DC 17), disguise self, hideous laughter (DC 17), summon monster I, ventriloquism (DC 18) 0 (at will)—dancing lights, daze (DC 16), flare (DC 16), mage hand, mending, prestidigitation
Statistics
Str: 10 Dex: 16 Con: 10 Int: 13 Wis: 10 Cha: 22
Base Atk: +11 CMB: +13 (+17 disarm or trip) CMD: 25 (27 vs. disarm or trip)
Feats: Agile Maneuvers, Combat Expertise, Greater Disarm, Greater Trip, Improved Disarm, Improved Trip, Weapon Finesse, Weapon Focus (whip)
Skills: Knowledge (arcana) +13, Knowledge (local, nature) +15, Perception +15, Perform (comedy, dance, oratory, wind) +24, Profession (showman) +4, Stealth +24, Use Magic Device +18
SQ: bardic knowledge +7, jack-of-all-trades (use any skill), lore master 2/day, versatile performance (comedy, dance, oratory, wind), weapon familiarity
Languages: Common, Gnome, Sylvan
Combat Gear: potion of invisibility, scroll of bull’s strength, scroll of cat’s grace, wand of cure moderate wounds (50 charges)
Other Gear: +2 chain shirt, +1 shock whip, amulet of natural armor +1, cloak of resistance +1, headband of alluring charisma +4, ring of protection +2, trained lion, 349 gp
Description
Gnome bard 15
During Combat: The bard casts greater invisibility on himself, and sends forth summoned creatures and trained lions.
These bards tame and control wild animals.
Yimni Zushergal: This ringmaster attends parties to find targets for members of his circus to rob.
Combat Encounters: Yimni brings his lion and circus folk as backup.
Roleplaying Suggestions: Yimni asks acrobats and magicians to join his circus.
Source: NPC Codex, p. 38
