Pathfinder Chronicler
Defense
AC: 21, touch 15, flat-footed 18 (+5 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural, +1 size)
HP: 68 (10d8+20)
Fort: +6 Ref: +10 Will: +10, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities: live to tell the tale
Offense
Speed: 20 ft.
Melee: dagger +6/+1 (1d3–1/19–20)
Ranged: +1 light crossbow +10 (1d6+1/19–20)
Special Attacks: bardic performance 15 rounds/day (move action; countersong, dirge of doom, distraction, epic tales, fascinate, inspire competence +2, inspire courage +2, suggestion, whispering campaign)
Spells Known: (CL 5th; concentration +8) 2nd (3/day)—heroism, silence (DC 15), tongues 1st (5/day)—charm person (DC 14), cure light wounds, detect secret doors, identify 0 (at will)—detect magic, know direction, light, mending, message, read magic
Statistics
Str: 8 Dex: 14 Con: 14 Int: 13 Wis: 10 Cha: 17
Base Atk: +6 CMB: +4 CMD: 18
Feats: Dodge, Iron Will, Mobility, Nimble Moves, Scribe Scroll
Skills: Acrobatics +12 (+8 when jumping), Climb +1, Escape Artist +9, Heal +2, Knowledge (arcana, geography, history) +11, Linguistics +12, Perception +10, Perform (oratory) +16, Profession (scribe) +13, Sense Motive +8, Sleight of Hand +10 (+14 to conceal small objects on person), Spellcraft +14, Stealth +14, Survival +8 (+13 to avoid becoming lost), Swim +3, Use Magic Device +8 (+13 with scrolls and other written items)
SQ: bardic knowledge +5, deep pockets (500 gp), improved aid, lore master 1/day, master scribe, pathfinding, versatile performance (oratory)
Languages: Azlanti, Common, Draconic, Elven, Halfling, Osiriani
Combat Gear: potions of cure moderate wounds (2), scroll of eagle’s splendor, scroll of glibness, scroll of grease, scroll of hideous laughter, scroll of invisibility, antitoxin, tanglefoot bag (2)
Other Gear: +2 studded leather, +1 light crossbow with 10 bolts, dagger, amulet of natural armor +1, ring of protection +1, wayfinder, mwk backpack, 62 gp
Description
Halfling bard 5/Pathfinder chronicler 5
Like many other Pathfinders, those who call themselves chroniclers explore the ancient and dangerous places of the world primarily to earn fame and renown for their discoveries. For a Pathfinder chronicler, quill and parchment are more crucial and valued than anything else carried on the road. After all, a weapon of choice, holy symbol, or lucky talisman won’t tell the tale of adventure and discovery, nor earn the Pathfinder a place in the illustrious pages of the Pathfinder Chronicles.
Whether traveling alone on a mission or as part of a team of fellow field agents, Pathfinder chroniclers make a valuable addition to the Society, and have even been known to offer their services to non-Pathfinder adventurers should their paths cross and the chance for fame and exploration is ripe. In addition to crafting new tales of their own exploits, many Pathfinder chroniclers can serve as invaluable fonts of information, lost lore, and advice on how to get out of (and, if needed, into) a particularly sticky situation. Because their travels take them throughout the world, there are few places in the Inner Sea where one couldn’t happen upon a helpful Pathfinder chronicler.
Source: Inner Sea NPC Codex, p. 42
