Raelis
CR: 10 XP: 9,600
CG Large outsider (azata, chaotic, extraplanar, good)
Init: +8 Senses: darkvision 60 ft. Perception: +16
Defense
AC: 23, touch 13, flat-footed 19 (+4 Dex, +10 natural, –1 size)
hp: 115 (11d10+55)
Fort: +8 Ref: +11 Will: +9
DR: 10/cold iron and evil
Resist: cold 10, fire 10
Immune: electricity, petrification, rune mastery
Offense
Speed: 50 ft., fly 120 ft. (good)
Melee: 2 slams +19 (2d8+7)
Space: 10 ft. Reach: 10 ft.
Spell-Like Abilities: (CL 12th; concentration +16) Constant—freedom of movement, nondetection At will—alter self 3/day—dimension door, modify memory (DC 17) 1/day—greater teleport (self plus 50 lbs. of objects only), plane shift (DC 21)
Spells Known: (CL 11th; concentration +15) 5th (4/day)—seeming, sending, symbol of pain (DC 20), symbol of sleep (DC 20) 4th (7/day)—confusion (DC 18), greater invisibility, scrying (DC 18) 3rd (7/day)—beast shape I, explosive runes (DC 18), glyph of warding (DC 18), haste, lightning bolt (DC 17), sepia snake sigil (DC 18), suggestion (DC 17) 2nd (7/day)—detect thoughts (DC 16), hypnotic pattern (DC 16), invisibility, scorching ray, see invisibility 1st (7/day)—erase, feather fall, hypnotism, silent image (DC 15), ventriloquism (DC 15) 0 (at will)—arcane mark, dancing lights, detect magic, detect poison, light, mage hand, message, prestidigitation, read magic
Statistics
Str: 24 Dex: 19 Con: 20 Int: 18 Wis: 15 Cha: 19
Base Atk: +11 CMB: +19 (+23 grapple) CMD: 33 (35 vs. grapple)
Feats: Greater Grapple, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Power Attack, Weapon Focus (slam)
Skills: Acrobatics +18, Bluff +18, Disguise +14, Fly +20, Knowledge (geography, planes) +18, Knowledge (history) +15, Perception +16, Perform (oratory) +18, Spellcraft +18, Stealth +14, Racial Modifiers +10 Disguise
SQ: rune mastery, word caller
Languages: Celestial, Common, Draconic, Infernal, truespeech
Ecology
Environment: any (Elysium)
Organization: solitary, pair, or band (3–6)
Treasure: standard
Description
Rune Mastery (Ex) Raelises add explosive runes, glyph of warding, sepia snake sigil, symbol of pain, and symbol of sleep to their list of spells known and increase these spells’ DCs by 1. Additionally, raelises are immune to these spells. Spells Raelises casts spells as 11th-level sorcerers.
Word Caller (Su) Raelises sense the presence and basic topics of any books, scrolls, or other writings. As a standard action, they can read 100 pages of nonmagical writing, or read one scroll as if with read magic. These abilities’ range is 50 feet. Formed from the souls of authors, artists, and storytellers, raelises travel to the farthest corners of the planes searching for epic stories, poems, and simple tall tales.
