Characters

Ruxandra Katranjiev (human form)

CR: 5 XP: 1,600


CE Medium humanoid (human, shapechanger)


Init: +7 Senses: low-light vision, scent Perception: +9


Aura: chaotic, evil


Defense

AC: 19, touch 14, flat-footed 16 (+5 armor, +1 deflection, +3 Dex)


HP: 36 (1d8+4d10+10)


Fort: +8 Ref: +7 Will: +4


Offense

Speed: 30 ft.


Melee: +1 alchemical silver scimitar +5 (1d6+2/18–20), mwk alchemical silver kukri +5 (1d4+1/18–20)


Ranged: mwk composite shortbow +8 (1d6+2/×3)


Special Attacks: channel negative energy (1d6, DC 10, 3/day), favored enemy (humanoid [human] +2), favored terrain (forest +2)


Spells Prepared: (CL 1st) 1st—magic fang (CL 1st) Facets of Fear Human beings are fond of taming nature, of leaving their mark on the wilderness in the form of farms cleared from primeval forest or towns and cities erected where once only animals used to live. But for all the trappings of civilization, the night still waits with hungry eyes and wicked claws. Werewolves personify the fear of the beasts that howl in the long, dark winter nights, and prowl hungrily outside doors and windows that are locked and barred against the savage wilderness. From the harsh, frozen north to the gentle climes of the south, wolf attacks on livestock are a widespread fact of life in a fantasy world (though the number of non-rabid wolf attacks on humans is historically negligible). To the simple peasant or herdsman, wolves are a plague upon humanity, killing livestock and (reputedly) lone travelers gluttonously and without remorse. What could be worse, then, than a wolf who can take human shape? In addition, people naturally fear those who are different in some way. An unfortunate person who has trouble controlling his emotions might be suffering from psychological problems, but to an uneducated villager, an easier explanation is that he is possessed—perhaps a wolf in human form. A cold, calculating, but all too human serial killer is hard to imagine, but fear and superstition can easily create a monster that stalks the night. Livestock die and people go missing, and everyone wants a scapegoat to hold responsible. Where a simple animal or human explanation no longer suffices, people turn to the supernatural, and werewolves are there to take the blame. Werewolf 1st—cause fear (DC 12), disguise selfD, divine favor 0 (at will)—bleed (DC 11), guidance, resistance D Domain spell, Domains Animal, Trickery


Statistics

Str: 15 Dex: 16 Con: 14 Int: 8 Wis: 12 Cha: 10


Base Atk: +4 CMB: +6 CMD: 20


Feats: Double Slice, Endurance, Improved Initiative, Power Attack, Two-Weapon Fighting


Skills: Intimidate +8, Knowledge (geography) +7, Knowledge (nature) +7, Knowledge (religion) +3, Perception +9, Stealth +11


SQ: aura, change shape, copycat (1 rounds, 4/day), hunter's bond (wolf companion, Fane), speak with animals (4 rounds/day), track, wild empathy


Languages: Common


Combat Gear: potion of cure moderate wounds, potion of longstrider


Other Gear: ring of protection +1, +1 mithral chain shirt, +1 alchemical silver scimitar, masterwork alchemical silver kukri, masterwork composite shortbow (+2 Str), arrows (20), 721 gp


Description

Female human cleric of Jezelda 1/ranger 4

Before Combat: Ruxandra casts divine favor and magic fang upon herself before combat.

During Combat: A coward at heart, Ruxandra prefers to ambush foes and attack from a safe distance. If wounded, she flies into a rage and shifts into her hybrid form to attack in melee, focusing her attacks on any non-werewolf lycanthropes present. She normally casts spells only in her human form.

Morale: If reduced to less than 10 hit points, Ruxandra flees.

Str 15, Dex 16, Con 14, Int 8, Wis 12, Cha 10 Base Atk +4; CMB +6; CMD 20 Feats Double Slice, Endurance, Improved Initiative, Power Attack, Two-Weapon Fighting Skills Intimidate +8, Knowledge (geography) +7, Knowledge (nature) +7, Knowledge (religion) +3, Perception +9, Stealth +11 Languages Common SQ aura, change shape, copycat (1 rounds, 4/day), hunter's bond (wolf companion, Fane), speak with animals (4 rounds/day), track, wild empathy Combat Gear potion of cure moderate wounds, potion of longstrider; Other Gear ring of protection +1, +1 mithral chain shirt, +1 alchemical silver scimitar, masterwork alchemical silver kukri, masterwork composite shortbow (+2 Str), arrows (20), 721 gp

Source: Classic Horrors Revisited, p. 63