Satha
Defense
AC: 14, touch 12, flat-footed 13 (+1 armor, +1 deflection, +1 Dex,, +1 natural)
HP: 58 (9d6+27)
Fort: +6 Ref: +5 Will: +7
Offense
Speed: 30 ft.
Melee: dagger +3 (1d4–1/19–20)
Special Attacks: intense spells
Spell-Like Abilities: (CL 9th, concentration +13) At will—elemental wall (12 rounds/day) 7/day—force missile
Spells Prepared: (CL 9th; concentration +13) 5th—cone of cold (DC 21), elemental body II 4th—fire shield, shout (DC 20), wall of fire (DC 20) 3rd—fireball (DC 19), fly, halt undead (DC 17), lightning bolt (DC 19), vampiric touch 2nd—bear’s endurance, command undead (DC 16), darkvision, false life, flaming sphere (DC 18), rope trick 1st—burning hands (2, DC 17), floating disk, magic missile (2), shield 0 (at will)—detect magic, disrupt undead, light, mage hand, read magic Opposition Schools Enchantment, Illusion
Statistics
Str: 8 Dex: 13 Con: 14 Int: 19 Wis: 10 Cha: 12
Base Atk: +4 CMB: +3 CMD: 15
Feats: Arcane Strike, Brew Potion, Combat Casting, Greater Spell Focus (evocation), Improved Initiative, Scribe Scroll, Spell Focus (evocation), Toughness
Skills: Appraise +12, Craft (alchemy) +14, Fly +11, Intimidate +2, Knowledge (arcana) +16, Knowledge (geography) +9, Knowledge (religion) +11, Linguistics +8, Perception +9, Profession (scribe) +4, Ride +2, Sense Motive +7, Spellcraft +16, Use Magic Device +10
SQ: arcane bond (ring of protection)
Languages: Common, Draconic, Gnome, Kelish, Osiriani, Vudrani
Combat Gear: potions of bear’s endurance, cure moderate wounds, cure serious wounds, darkvision, invisibility, protection from arrows, protection from energy (fire), resist energy (cold), resist energy (fire), and water breathing, scrolls of alter self, cone of cold, and expeditious retreat
Other Gear: amulet of natural armor +1, bracers of armor +1, cloak of resistance +1, ring of protection +1, 610 gp
Description
Male human evoker 9
Before Combat: Satha casts false life on himself every day. Given warning about the nature of his opponents, Satha drinks potions of protection from energy and resist energy. If he expects flying enemies or needs to maneuver quickly, he casts fly. If he anticipates the need to flee, he casts rope trick in a hidden place to give him a place to retreat to.
During Combat: Satha tries to deal as much damage as possible at the start of combat in order to kill as many weak opponents as he can. Depending on the nature of his opponents, he may cast fire shield or shield, or use a defensive scroll. If battling undead, he either tries to kill them with brute force or disables the leader with command undead or halt undead to give himself time to destroy enemy minions. He likes to use his elemental wall ability to divide the battlefield to his advantage.
Morale: Satha has died once and doesn’t want to experience that again; if brought to 20 hit points or fewer, he flees, using elemental wall, expeditious retreat, fly, invisibility, or rope trick as needed.
Having already tasted death once at the cold, pale hands of vampire assassins from Geb, the wizard Satha fears little in the mortal world. Once a renowned battle mage, the newly resurrected Satha has left his homeland of Nex, vowing to not waste any more time in a pointless eternal war. Satha now travels far and wide across the face of Golarion, seeking strange lore and the wonders of the natural world.
Because of his nation’s long battle with Geb, undeath holds no appeal for Satha, and he would rather burn out his f lesh from the inside than give in to the temptation of becoming an immortal lich. Though he detests undead, Satha is not above using them for his own ends. He finds it very satisfying to take control of undead, use them for his purposes, and then destroy them.
Satha’s hatred of intelligent undead— particularly vampires—is the only thing that can drive him to distraction. More than once has he forgone his mission of exploration to instead pursue and destroy a powerful ghast, wight, or vampire when such a creature comes to his attention.
Boon: Satha is willing to travel with friends if they are exploring places he has never visited or pursuing powerful undead creatures. He sells scrolls and potions of his own spells to his allies at only a 10% markup from the cost to create them.
Source: NPC Guide, p. 22
