Characters

Tanaq Mammoth-Eater

CR: 17 XP: 102,400


CN Huge humanoid (giant)


Init: +8 Senses: low-light vision Perception: +23 TAIGA GIANT BAGS The following list of random treasure includes items one might normally find either on a taiga giant’s person or in his dwelling. d% Result 01–04 Collection of tooth necklaces (dire bears,, saber-toothed tigers, white dragons, etc.) 05–09 Massive waterskin of elderberry wine 10–13 Large packet of pemmican or smoked blubber 14–17 Huge bone needle and 100 feet of silken rope as thread 18–24 Hide-scraping and leather-working tools 25–27 Flint and steel, plus large bag of wood shavings 28–32 1d6 winter wolf hides (100 gp each, 20 lbs. each) 33–35 Signaling horn carved from an aurochs horn (100 gp, 10 lbs.) 36–40 Hide of a silver or white dragon (roll d%; 01–50: Medium, 51–80: Large, 81–99: Huge, 100: Gargantuan) 41–43 Masterwork exotic pack saddle for mastodons 44–49 Ancestral skull fetish 50–56 1d6 bundles of rune-carved sticks or bones (augury divine foci, 25 gp each), plus 1d6 bags of incense (25 gp each) 57–60 +1 longspear 61–66 Stone pots of body paint powder 67–71 Collection of 1d6 large dreamcatchers (100 gp each, 10 lbs. each) 72–76 Haunch of a mastodon 77–81 1d6 scrimshaw-carved walrus or mastodon tusks (1d6 × 100 gp each) 82–88 1d6 × 10 gold nuggets (30 gp each) 89–94 Huge folded tent of animal hides, with 1d4 × 100 feet of rope 95–100 Stone tattooing tools and inks Taiga Giant


Defense

AC: 32, touch 17, flat-footed 27 (+5 armor, +4 deflection, +4 Dex,, +1 dodge, +10 natural, –2 size)


HP: 312 (25 HD; 15d8+10d8+200)


Fort: +26 Ref: +16 Will: +19, +4 vs. movement effects


Defensive Abilities: rock catching


Immune: enchantment and illusion spells, petrification


Offense

Speed: 30 ft. (40 ft. without armor)


Melee: bloodstone impaler +30/+25/+20/+15 (3d6+19/19–20/×3) or 2 slams +28 (1d8+12)


Ranged: rock +20 (2d6+12) or bloodstone impaler +22 (3d6+13/19–20/×3)


Space: 15 ft. Reach: 15 ft.


Special Attacks: rock throwing (140 ft.), wild shape 4/day


Spells Prepared: (CL 10th; concentration +15) 5th—aspect of the wolf D, *, baleful polymorph (DC 20), control winds (DC 20), snake staff* 4th—air walk, bloody claws* (DC 19), dispel magic, rusting grasp, wall of iceD (DC 19) 3rd—cloak of winds* (DC 18), dominate animal (DC 18), greater magic fang, protection from energy (DC 18), sleet stormD 2nd—aspect of the bearD, *, barkskin, bear’s endurance, eagle eye*, gust of wind (DC 17), stone call 1st—cure light wounds (DC 16), endure elements, feather step* (DC 16), frostbiteD, **, longstrider, obscuring mist, shillelagh 0 (at will)—detect magic, guidance, purify food and drink, stabilize D Domain spell, Domain Arctic**


Statistics

Str: 35 Dex: 18 Con: 26 Int: 12 Wis: 21 Cha: 17


Base Atk: +18 CMB: +32 CMD: 51 (54 vs. movement effects)


Feats: Bloody Assault*, Combat Reflexes, Divine Interference**, Dodge, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Natural Spell, Power Attack, Powerful Shape**, Self-Sufficient, Shot on the Run, Vital Strike, Weapon Focus (spear)


Skills: Climb +28 (+33 in mountains), Heal +27, Knowledge (nature) +16, Knowledge (religion) +14, Perception +23 (+28 in mountains), Stealth +9 (+14 in mountains), Survival +29 (+34 in mountains), Use Magic Device +13


SQ: mountaineer, nature bond (Arctic** domain), nature sense, spire walker, spirit summoning, sure-footed, wild empathy +13


Languages: Common, Giant


Combat Gear: scroll of hide campsite*, wand of neutralize poison (5 charges), wand of speak with animals (13 charges)


Other Gear: +1 wild hide armor, bloodstone impaler, amulet of natural armor +2, belt of incredible dexterity +2, cloak of resistance +2, druid’s vestments, headband of mental prowess +2 (Wis, Cha), pearl of power (2nd level) * See the Advanced Player’s Guide. ** See Ultimate Magic. Tanaq Mammoth-Eater is a savage shaman among his clan of taiga giants, and his prowess in both the arctic cold and the towering heights of the Tusks proves the title was rightfully earned. A century ago, he led the tribe from their previous home in Red Rune Canyon in the Realm of the Mammoth Lords when their preferred mammoth-hunting grounds started to reek foully of demonic taint. He wields his father’s bloodstone impaler, one of the first of its kind crafted by his people, and his hatred for the Kellid raiders who years ago slew his family still burns fiercely within him. ®® TM Paizo Publishing, LLC, the Paizo golem logo, and Pathfinder are registered trademarks o Paizo Publishing, LLC, and the Pathfinder Roleplaying Game is a trademark o Paizo Publishing, LLC © 2012, Paizo Publishing, LLC paizo.com Available Now! The perfect world guide for Pathfinder RPG players and Game Masters alike, this definitive 320-page full-color hardcover volume contains expanded coverage of more than 40 nations, details on gods, religions, and factions, new character options, monsters, and more. Chart the events of your Pathfinder campaign with a beautiful poster map that reveals the lands of the Inner Sea region in all their treacherous glory! OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content, (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted, (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute, (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress, artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations, names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities, places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs, and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content, (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a © 2000, Wizards of the Coast, Inc. System Reference Document © 2000, Wizards of the Coast, Inc, Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Froghemoth from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games, Author: Scott Greene, based on original material by Gary Gygax. Giant, Wood from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games, Author: Scott Greene, based on original material by Wizards of the Coast. Mihstu from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games, Author: Scott Greene, based on original material by Gary Gygax. Troll, Ice from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games, Author: Scott Greene, based on original material by Russell Cole. Troll, Rock from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games, Author: Scott Greene. Pathfinder Campaign Setting: Giants Revisited © 2012, Paizo Publishing, LLC, Authors: Jesse Benner, Ryan Costello, Brian R. James, Jason Nelson, Russ Taylor, and Ray Vallese.


Description

Male taiga giant druid (mountain druid) 10 (Pathfinder RPG Advanced Player’s Guide 100)

Str 35, Dex 18, Con 26, Int 12, Wis 21, Cha 17 Base Atk +18; CMB +32; CMD 51 (54 vs. movement effects) Feats Bloody Assault*, Combat Reflexes, Divine Interference**, Dodge, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Natural Spell, Power Attack, Powerful Shape**, Self-Sufficient, Shot on the Run, Vital Strike, Weapon Focus (spear) Skills Climb +28 (+33 in mountains), Heal +27, Knowledge (nature) +16, Knowledge (religion) +14, Perception +23 (+28 in mountains), Stealth +9 (+14 in mountains), Survival +29 (+34 in mountains), Use Magic Device +13 Languages Common, Giant SQ mountaineer, nature bond (Arctic** domain), nature sense, spire walker, spirit summoning, sure-footed, wild empathy +13 Combat Gear scroll of hide campsite*, wand of neutralize poison (5 charges), wand of speak with animals (13 charges); Other Gear +1 wild hide armor, bloodstone impaler, amulet of natural armor +2, belt of incredible dexterity +2, cloak of resistance +2, druid’s vestments, headband of mental prowess +2 (Wis, Cha), pearl of power (2nd level) * See the Advanced Player’s Guide.

** See Ultimate Magic.

Tanaq Mammoth-Eater is a savage shaman among his clan of taiga giants, and his prowess in both the arctic cold and the towering heights of the Tusks proves the title was rightfully earned. A century ago, he led the tribe from their previous home in Red Rune Canyon in the Realm of the Mammoth Lords when their preferred mammoth-hunting grounds started to reek foully of demonic taint. He wields his father’s bloodstone impaler, one of the first of its kind crafted by his people, and his hatred for the Kellid raiders who years ago slew his family still burns fiercely within him.

®® TM Paizo Publishing, LLC, the Paizo golem logo, and Pathfinder are registered trademarks o Paizo Publishing, LLC, and the Pathfinder Roleplaying Game is a trademark o Paizo Publishing, LLC © 2012, Paizo Publishing, LLC paizo.com Available Now!

The perfect world guide for Pathfinder RPG players and Game Masters alike, this definitive 320-page full-color hardcover volume contains expanded coverage of more than 40 nations, details on gods, religions, and factions, new character options, monsters, and more. Chart the events of your Pathfinder campaign with a beautiful poster map that reveals the lands of the Inner Sea region in all their treacherous glory!

OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE Open Game License v 1.0a © 2000, Wizards of the Coast, Inc. System Reference Document © 2000, Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Froghemoth from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Giant, Wood from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Wizards of the Coast. Mihstu from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Troll, Ice from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Russell Cole. Troll, Rock from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene.

Pathfinder Campaign Setting: Giants Revisited © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Ryan Costello, Brian R. James, Jason Nelson, Russ Taylor, and Ray Vallese.

Source: Giants Revisited, p. 63