Tribal Leader
Defense
AC: 21, touch 13, flat-footed 18 (+6 armor, +2 Dex, +1 dodge, +2 shield)
HP: 78 (13d8+16)
Fort: +5 Ref: +10 Will: +8, +4 vs. bardic performance, language-dependent, and sonic
Offense
Speed: 30 ft.
Melee: +2 spear +14/+9 (1d8+5/19–20/×3)
Ranged: +2 spear +14/+9 (1d8+4/19–20/×3)
Special Attacks: bardic performance 32 rounds/day (swift action; countersong, dirge of doom, distraction, fascinate, inspire competence +4, inspire courage +3, inspire greatness, soothing performance, suggestion)
Spells Known: (CL 13th; concentration +17) 5th (1/day)—mass suggestion (DC 19), nightmare (DC 19) 4th (4/day)—cure critical wounds (DC 18), hallucinatory terrain (DC 18), speak with plants, summon monster IV 3rd (5/day)—fear (DC 17), haste (DC 17), see invisibility, slow (DC 17), speak with animals 2nd (6/day)—cat’s grace, invisibility, rage, silence (DC 16), tongues 1st (6/day)—charm person (DC 15), comprehend languages, expeditious retreat, grease, hideous laughter (DC 15), ventriloquism (DC 15) 0 (at will)—dancing lights, flare (DC 14), ghost sound (DC 14), light, mage hand, message
Statistics
Str: 14 Dex: 14 Con: 12 Int: 10 Wis: 10 Cha: 19
Base Atk: +9 CMB: +11 CMD: 24
Feats: Combat Reflexes, Dodge, Improved Critical (spear), Persuasive, Point-Blank Shot, Power Attack, Vital Strike, Weapon Focus (spear)
Skills: Bluff +16, Diplomacy +6, Intimidate +6, Knowledge (arcane, dungeoneering, religion) +10, Knowledge (geography, nature) +15, Perception +10, Perform (dance, oratory, percussion) +20, Sense Motive +10, Spellcraft +10, Stealth +14, Use Magic Device +15
SQ: bardic knowledge +6, jack-of-all-trades (use any skill), lore master 2/day, versatile performance (oratory, percussion, dance)
Languages: Common
Combat Gear: scrolls of bull’s strength (2), scroll of fog cloud, scroll of web, wand of magic missile (CL 5th, 50 charges)
Other Gear: +3 studded leather, +1 buckler, +2 spear, headband of alluring Charisma +2, 8 gp
Description
Human bard 13
Before Combat: The bard casts expeditious retreat and see invisibility.
During Combat: The bard uses hallucinatory terrain to befuddle and confuse enemies. To aid her side, she casts summon monster IV. She targets casters with silence and other combatants with slow, using her wand of magic missiles to aid in dealing damage.
Tribal leaders use their abilities rather than brute strength to guide their tribes to victory.
Esaye Polbele: Using magnetism and skill at deception, Esaye wrested control of her tribe from the previous chieftain, and now leads her brainwashed people to what she considers glory.
Sowing lies about the former leader, Esaye introduced dissent among the elders and strongest warriors, making sure her predictions came true while the chief’s plans fell flat or resulted in ruin. After one too many bad omens and failures, the tribe dragged away the previous chieftain and sacrificed him.
Esaye now controls her people totally, and they lavish her with gifts and adoration. The tribe wages war against their neighbors, and those who refuse to assimilate into the growing clan face total destruction.Many abandoned villages, burned and reeking of rot, now dot the surrounding lands.
Combat Encounters: Esaye travels with a retinue of warriors, and supports them with her spellcasting. Those under her command lay down their lives for their chieftain.
Roleplaying Suggestions: To keep in the good graces of the rest of the tribe, Esaye hires adventurers for missions the others find too distasteful or taboo.
Source: NPC Codex, p. 36
