Level for Inquisitor: –

110 spells

Name ▲ Subschool Inquisitor Level Description
Abeyance 2 Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage...
Alarm 1 Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it...
Anti-Summoning Shield 3 Within the area of effect, this spell impedes the use of spells of the summoning subschool and...
Atonement 5 This spell removes the burden of misdeeds from the subject. The creature seeking atonement must...
Aura of Inviolate Ownership 3 This spell wards the attended items of all creatures it targets (items held, securely fastened...
Ban Corruption 4 You strip all creatures within the emanation of any gifts associated with corruptions (see page...
Banishing Blade 5 You imbue a weapon with the power to drive foes back. The first time each round the weapon...
Banishment 5 A banishment spell is a more powerful version of the dismissal spell. It enables you to force...
Banish Seeming 3 With a melee touch attack you can dispel an illusion or return a creature to its natural form....
Break Enchantment 5 This spell frees victims from enchantments, transmutations, and curses. Break enchantment can...
Bullet Ward 2 You toss several adamantine bullets into the air, which then hover protectively nearby and...
Cast Out 3 With a melee touch attack you blast a single creature and disrupt any magic controlling it. The...
Charon's Dispensation 4 The target of this spell gains immunity to the harmful effects of touching or drinking from the...
Clay Skin 3 The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once...
Conditional Favor 2 You must cast this spell immediately before casting another spell on the same creature,...
Corruption Resistance 2 You grant the touched creature limited protection from magical effects that inflict damage based...
Curse of Magic Negation 4 You disrupt the target creature's ability to draw upon magical energies. For the duration of the...
Defile Armor 4 As sanctify armor, except you gain DR 5/good when using your judgment or smite ability.
Dimensional Anchor 3 A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any...
Dismissal 4 This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If...
Dispel Balance 5 Pulsing bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection...
Dispel Chaos 5 This spell functions like dispel evil, except that you are surrounded by constant, blue lawful...
Dispel Evil 5 Shimmering, white holy energy surrounds you. This energy has three effects. First, you gain a +4...
Dispel Good 5 This spell functions like dispel evil, except that you are surrounded by dark, wavering unholy...
Dispel Law 5 This spell functions like dispel evil, except that you are surrounded by flickering, yellow...
Dispel Magic 3 You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to...
Dispel Magic, Greater 6 This spell functions like dispel magic, except that it can end more than one spell on a target...
Disrupt Link 3 The target has her link with her bonded creature temporarily severed. If the subject has a...
Disrupt Silence 3 You suppress magical sound-dampening effects within the area. Disrupt silence temporarily...
Enchantment Foil 4 You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save...
Enshroud Thoughts 2 You become warded against the mental prying of others, including the effects of divination...
Escape Alarm 2 You place a ward on an area that notifies you when a creature exits it. This functions as alarm,...
Escaping Ward 2 This ward grants you extra maneuverability when you avoid attacks against larger foes. While...
Fallback Strategy 1 While this spell is active, you may reroll one attack roll, combat maneuver check, or skill...
Forbiddance 6 Forbiddance seals an area against all planar travel into or within it. This includes all...
Freedom of Movement 4 This spell enables you or a creature you touch to move and attack normally for the duration of...
Free Swim 3 The target can move and attack underwater normally without the usual penalties involved with...
Glyph of Warding 3 This powerful inscription harms those who enter, pass, or open the warded area or object. A...
Glyph of Warding, Greater 6 This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8...
Guardian Monument, Greater 5 This spell functions as lesser guardian monument, except it grants DR 4/magic.
Guardian Monument, Lesser 3 You touch an unattended, nonmagical object to create a touchstone for humans defending the area....
Guarding Knowledge 2 Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)...
Healing Warmth 4 This spell grants you temporary immunity to fire damage as protection from energy. As a standard...
Hedging Weapons 1 A weapon made from divine force appears and floats near you. This weapon takes the shape of your...
Hex Ward 1 You give the target a +4 resistance bonus on saving throws against witch hexes.
Hide from Undead 1 Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or...
Hide From Undead, Greater 3 This spell functions as hide from undead, except the spell does not immediately end if a warded...
Invisibility Alarm 1 This spell functions as alarm, except it is triggered only by invisible creatures entering or...
Litany of Duty 2 You repeat a mantra or phrase that reminds you of your duty. You can immediately reroll a failed...
Magic Circle against Chaos 3 This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Evil 3 All creatures within the area gain the effects of a protection from evil spell, and evil...
Magic Circle against Good 3 This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Law 3 This spell functions like magic circle against evil, except that it is similar to protection...
Nondetection 3 The warded creature or object becomes difficult to detect by divination spells such as...
Nondetection, Lesser 2 This spell functions like nondetection, except it blocks the effects of only divination spells...
Obscure Object 3 This spell hides an object from location by divination (scrying) effects, such as the scrying...
Peacebond 1 You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone...
Peace Bond 1 This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum...
Peacebond, Greater 4 If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,...
Protection From Chaos 1 This spell functions like protection from evil, except that the deflection and resistance...
Protection from Chaos, Communal 2 This spell functions like protection from chaos, except you divide the duration in 1-minute...
Protection from Energy 3 Protection from energy grants temporary immunity to the type of energy you specify when you cast...
Protection from Energy, Communal 4 This spell functions like protection from energy, except you divide the duration in 10-minute...
Protection From Evil 1 This spell wards a creature from attacks by evil creatures, from mental control, and from...
Protection from Evil, Communal 2 This spell functions like protection from evil, except you divide the duration in 1-minute...
Protection From Good 1 This spell functions like protection from evil, except that the deflection and resistance...
Protection from Good, Communal 2 This spell functions like protection from good, except you divide the duration in 1-minute...
Protection From Law 1 This spell functions like protection from evil, except that the deflection and resistance...
Protection from Law, Communal 2 This spell functions like protection from law, except you divide the duration in 1-minute...
Protection From Outsiders 2 This spell wards a creature from attacks by outsiders with a specific racial subtype, from...
Quell Energy 3 You reduce the target creature's ability to tap into a single energy type (acid, cold,...
Remove Curse 3 Remove curse can remove all curses on an object or a creature. If the target is a creature, you...
Remove Fear 1 You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10...
Repulsion 6 An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide...
Resistance 0 You imbue the subject with magical energy that protects it from harm, granting it a +1...
Resist Energy 2 This abjuration grants a creature limited protection from damage of whichever one of five energy...
Resist Energy, Communal 3 This spell functions like resist energy, except you divide the duration in 10-minute intervals...
Righteous Blood 2 The target creature's innate goodness infuses its body with holy energy. While this energy does...
Righteous Condemnation 3 Any creature of chaotic, neutral, or evil alignment who targets you with a spell must succeed at...
Sanctify Armor 4 You imbue your armor with a righteous aura. It gains a +1 enhancement bonus/four caster levels...
Sanctuary 1 Any opponent attempting to directly attack the warded creature, even with a targeted spell, must...
Seer's Bane 6 This spell functions as nondetection, except that those who cast divination spells targeting the...
Selective Alarm 3 This spell functions as alarm, except that you can tweak the spell to be more discerning in what...
Shield of Faith 1 This spell creates a shimmering, magical field around the target that averts and deflects...
Shield of Fortification 1 You create a magical barrier that protects a target's vital areas. When the target is struck by...
Shield of Fortification, Greater 3 This spell functions as shield of fortification, except there is a 50% chance that the critical...
Shield Other 2 This spell wards the subject and creates a mystic connection between you and the subject so that...
Soul Vault 3 This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The...
Spell Immunity 4 The warded creature is immune to the effects of one specified spell for every four levels you...
Spell Immunity, Communal 5 This spell functions like spell immunity, except you divide the duration in 10-minute intervals...
Spell Resistance 5 The target gains spell resistance equal to 12 + your caster level.
Sphere of Warding 4 You create a luminescent sphere of orbiting energy that harms incorporeal creatures and...
Stoneskin 4 The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR...
Stoneskin, Communal 5 This spell functions like stoneskin, except you divide the duration in 10 minute intervals among...
Strand of The Tangled Knot 1 You mimic tugging at the Green Mother's legendary Tangled Knot to subtly alter your fate. The...
Stunning Barrier 1 You are closely surrounded by a barely visible magical field. The field provides a +1 deflection...
Stunning Barrier, Greater 3 This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to...
Surmount Affliction 2 You temporarily overcome one harmful condition. This does not end the effect causing the...
Talisman of Reprieve 4 You imbue an item with an aura of divine amnesty, allowing all allies within the aura's area to...
Telepathic Censure 2 This spell creates an invisible psychic interference that inhibits telepathic communication....
Thaumaturgic Circle 4 This spell functions as magic circle against chaos, evil, good, or law, but rather than...
Theft Ward 1 You ward a single object in your possession against theft. You gain a +10 bonus on Perception...
Tough Crowd 4 You fortify your allies against attempts to control or mislead them. Each ally in the spell's...
Undeath Ward 4 You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with...
Undetectable Alignment 2 An undetectable alignment spell conceals the alignment of an object or a creature from all forms...
Unholy Ward 3 This spell grants you resistance to the holy powers of good-aligned deities and their servants....
Wall of Silver 5 You create a wall of translucent silver energy that hums and vibrates at the slightest touch....
Ward Shield 4 With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The...
Ward the Faithful 3 All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC...
Winter Feathers 1 The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no...