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School: abjuration
Class: Inquisitor
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- Arcanist [177]
- Wizard [177]
- Sorcerer [175]
- Witch [75]
- Magus [32]
- Bard [56]
- Skald [55]
- Summoner [59]
- Unsummoner [53]
- Bloodrager [33]
- Shaman [67]
- Druid [65]
- Hunter [73]
- Ranger [43]
- Cleric [158]
- Oracle [151]
- Warpriest [135]
- Inquisitor [110] ×
- Antipaladin [27]
- Paladin [66]
- Alchemist [44]
- Investigator [43]
- Psychic [128]
- Mesmerist [34]
- Occultist [76]
- Spiritualist [53]
- Medium [34]
Descriptor
Verbal
Somatic
Material
Focus
Divine Focus
110 spells
| Name ▲ | Subschool | Inquisitor Level | Description |
|---|---|---|---|
| Abeyance | 2 | Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage... | |
| Alarm | 1 | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Anti-Summoning Shield | 3 | Within the area of effect, this spell impedes the use of spells of the summoning subschool and... | |
| Atonement | 5 | This spell removes the burden of misdeeds from the subject. The creature seeking atonement must... | |
| Aura of Inviolate Ownership | 3 | This spell wards the attended items of all creatures it targets (items held, securely fastened... | |
| Ban Corruption | 4 | You strip all creatures within the emanation of any gifts associated with corruptions (see page... | |
| Banishing Blade | 5 | You imbue a weapon with the power to drive foes back. The first time each round the weapon... | |
| Banishment | 5 | A banishment spell is a more powerful version of the dismissal spell. It enables you to force... | |
| Banish Seeming | 3 | With a melee touch attack you can dispel an illusion or return a creature to its natural form.... | |
| Break Enchantment | 5 | This spell frees victims from enchantments, transmutations, and curses. Break enchantment can... | |
| Bullet Ward | 2 | You toss several adamantine bullets into the air, which then hover protectively nearby and... | |
| Cast Out | 3 | With a melee touch attack you blast a single creature and disrupt any magic controlling it. The... | |
| Charon's Dispensation | 4 | The target of this spell gains immunity to the harmful effects of touching or drinking from the... | |
| Clay Skin | 3 | The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once... | |
| Conditional Favor | 2 | You must cast this spell immediately before casting another spell on the same creature,... | |
| Corruption Resistance | 2 | You grant the touched creature limited protection from magical effects that inflict damage based... | |
| Curse of Magic Negation | 4 | You disrupt the target creature's ability to draw upon magical energies. For the duration of the... | |
| Defile Armor | 4 | As sanctify armor, except you gain DR 5/good when using your judgment or smite ability. | |
| Dimensional Anchor | 3 | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Dismissal | 4 | This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If... | |
| Dispel Balance | 5 | Pulsing bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection... | |
| Dispel Chaos | 5 | This spell functions like dispel evil, except that you are surrounded by constant, blue lawful... | |
| Dispel Evil | 5 | Shimmering, white holy energy surrounds you. This energy has three effects. First, you gain a +4... | |
| Dispel Good | 5 | This spell functions like dispel evil, except that you are surrounded by dark, wavering unholy... | |
| Dispel Law | 5 | This spell functions like dispel evil, except that you are surrounded by flickering, yellow... | |
| Dispel Magic | 3 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | 6 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Disrupt Link | 3 | The target has her link with her bonded creature temporarily severed. If the subject has a... | |
| Disrupt Silence | 3 | You suppress magical sound-dampening effects within the area. Disrupt silence temporarily... | |
| Enchantment Foil | 4 | You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save... | |
| Enshroud Thoughts | 2 | You become warded against the mental prying of others, including the effects of divination... | |
| Escape Alarm | 2 | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | |
| Escaping Ward | 2 | This ward grants you extra maneuverability when you avoid attacks against larger foes. While... | |
| Fallback Strategy | 1 | While this spell is active, you may reroll one attack roll, combat maneuver check, or skill... | |
| Forbiddance | 6 | Forbiddance seals an area against all planar travel into or within it. This includes all... | |
| Freedom of Movement | 4 | This spell enables you or a creature you touch to move and attack normally for the duration of... | |
| Free Swim | 3 | The target can move and attack underwater normally without the usual penalties involved with... | |
| Glyph of Warding | 3 | This powerful inscription harms those who enter, pass, or open the warded area or object. A... | |
| Glyph of Warding, Greater | 6 | This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8... | |
| Guardian Monument, Greater | 5 | This spell functions as lesser guardian monument, except it grants DR 4/magic. | |
| Guardian Monument, Lesser | 3 | You touch an unattended, nonmagical object to create a touchstone for humans defending the area.... | |
| Guarding Knowledge | 2 | Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)... | |
| Healing Warmth | 4 | This spell grants you temporary immunity to fire damage as protection from energy. As a standard... | |
| Hedging Weapons | 1 | A weapon made from divine force appears and floats near you. This weapon takes the shape of your... | |
| Hex Ward | 1 | You give the target a +4 resistance bonus on saving throws against witch hexes. | |
| Hide from Undead | 1 | Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or... | |
| Hide From Undead, Greater | 3 | This spell functions as hide from undead, except the spell does not immediately end if a warded... | |
| Invisibility Alarm | 1 | This spell functions as alarm, except it is triggered only by invisible creatures entering or... | |
| Litany of Duty | 2 | You repeat a mantra or phrase that reminds you of your duty. You can immediately reroll a failed... | |
| Magic Circle against Chaos | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Evil | 3 | All creatures within the area gain the effects of a protection from evil spell, and evil... | |
| Magic Circle against Good | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Law | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Nondetection | 3 | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Nondetection, Lesser | 2 | This spell functions like nondetection, except it blocks the effects of only divination spells... | |
| Obscure Object | 3 | This spell hides an object from location by divination (scrying) effects, such as the scrying... | |
| Peacebond | 1 | You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone... | |
| Peace Bond | 1 | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | |
| Peacebond, Greater | 4 | If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,... | |
| Protection From Chaos | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Chaos, Communal | 2 | This spell functions like protection from chaos, except you divide the duration in 1-minute... | |
| Protection from Energy | 3 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | 4 | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Evil | 1 | This spell wards a creature from attacks by evil creatures, from mental control, and from... | |
| Protection from Evil, Communal | 2 | This spell functions like protection from evil, except you divide the duration in 1-minute... | |
| Protection From Good | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Good, Communal | 2 | This spell functions like protection from good, except you divide the duration in 1-minute... | |
| Protection From Law | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Law, Communal | 2 | This spell functions like protection from law, except you divide the duration in 1-minute... | |
| Protection From Outsiders | 2 | This spell wards a creature from attacks by outsiders with a specific racial subtype, from... | |
| Quell Energy | 3 | You reduce the target creature's ability to tap into a single energy type (acid, cold,... | |
| Remove Curse | 3 | Remove curse can remove all curses on an object or a creature. If the target is a creature, you... | |
| Remove Fear | 1 | You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10... | |
| Repulsion | 6 | An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide... | |
| Resistance | 0 | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | 2 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | 3 | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Righteous Blood | 2 | The target creature's innate goodness infuses its body with holy energy. While this energy does... | |
| Righteous Condemnation | 3 | Any creature of chaotic, neutral, or evil alignment who targets you with a spell must succeed at... | |
| Sanctify Armor | 4 | You imbue your armor with a righteous aura. It gains a +1 enhancement bonus/four caster levels... | |
| Sanctuary | 1 | Any opponent attempting to directly attack the warded creature, even with a targeted spell, must... | |
| Seer's Bane | 6 | This spell functions as nondetection, except that those who cast divination spells targeting the... | |
| Selective Alarm | 3 | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Shield of Faith | 1 | This spell creates a shimmering, magical field around the target that averts and deflects... | |
| Shield of Fortification | 1 | You create a magical barrier that protects a target's vital areas. When the target is struck by... | |
| Shield of Fortification, Greater | 3 | This spell functions as shield of fortification, except there is a 50% chance that the critical... | |
| Shield Other | 2 | This spell wards the subject and creates a mystic connection between you and the subject so that... | |
| Soul Vault | 3 | This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The... | |
| Spell Immunity | 4 | The warded creature is immune to the effects of one specified spell for every four levels you... | |
| Spell Immunity, Communal | 5 | This spell functions like spell immunity, except you divide the duration in 10-minute intervals... | |
| Spell Resistance | 5 | The target gains spell resistance equal to 12 + your caster level. | |
| Sphere of Warding | 4 | You create a luminescent sphere of orbiting energy that harms incorporeal creatures and... | |
| Stoneskin | 4 | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stoneskin, Communal | 5 | This spell functions like stoneskin, except you divide the duration in 10 minute intervals among... | |
| Strand of The Tangled Knot | 1 | You mimic tugging at the Green Mother's legendary Tangled Knot to subtly alter your fate. The... | |
| Stunning Barrier | 1 | You are closely surrounded by a barely visible magical field. The field provides a +1 deflection... | |
| Stunning Barrier, Greater | 3 | This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to... | |
| Surmount Affliction | 2 | You temporarily overcome one harmful condition. This does not end the effect causing the... | |
| Talisman of Reprieve | 4 | You imbue an item with an aura of divine amnesty, allowing all allies within the aura's area to... | |
| Telepathic Censure | 2 | This spell creates an invisible psychic interference that inhibits telepathic communication.... | |
| Thaumaturgic Circle | 4 | This spell functions as magic circle against chaos, evil, good, or law, but rather than... | |
| Theft Ward | 1 | You ward a single object in your possession against theft. You gain a +10 bonus on Perception... | |
| Tough Crowd | 4 | You fortify your allies against attempts to control or mislead them. Each ally in the spell's... | |
| Undeath Ward | 4 | You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with... | |
| Undetectable Alignment | 2 | An undetectable alignment spell conceals the alignment of an object or a creature from all forms... | |
| Unholy Ward | 3 | This spell grants you resistance to the holy powers of good-aligned deities and their servants.... | |
| Wall of Silver | 5 | You create a wall of translucent silver energy that hums and vibrates at the slightest touch.... | |
| Ward Shield | 4 | With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The... | |
| Ward the Faithful | 3 | All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC... | |
| Winter Feathers | 1 | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... |
