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School: evocation
Class
- Add column
- Arcanist [46]
- Wizard [46]
- Sorcerer [46]
- Witch [20]
- Magus [22]
- Bard [21]
- Skald [20]
- Summoner [4]
- Unsummoner [3]
- Bloodrager [18]
- Shaman [16]
- Druid [12]
- Hunter [13]
- Ranger [6]
- Cleric [31]
- Oracle [31]
- Warpriest [26]
- Inquisitor [19]
- Antipaladin [6]
- Paladin [14]
- Alchemist [6]
- Investigator [6]
- Psychic [35]
- Mesmerist [4]
- Occultist [12]
- Spiritualist [9]
- Medium [7]
Descriptor
Duration
Target: Creature
Verbal
Somatic
Material
Focus
Divine Focus
87 spells
| Name ▲ | Subschool | Description |
|---|---|---|
| Air Geyser | You create a powerful blast of air capable of flinging an opponent upward. If the target fails... | |
| Alaznist's Jinx | You inflict a curse similar to the spell burn spellblight (Pathfinder RPG Ultimate Magic 97) on... | |
| Arbitrament | All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this... | |
| Battering Blast | You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature... | |
| Bestow Planar Infusion I | This spell draws upon the latent planar energy of the caster's surroundings, allowing her to... | |
| Bestow Planar Infusion II | This functions as bestow planar infusion I, except that the touched creature gains the improved... | |
| Bestow Planar Infusion III | This functions as bestow planar infusion I, except that the touched creature gains the greater... | |
| Betraying Sting | You unleash divine power to smite those who wrongly trusted you. The power takes the form of a... | |
| Blood Crow Strike | Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows,... | |
| Blood Song | This spell functions as imbue with spell ability, with the following exceptions: only bard... | |
| Breeze | You create a light wind that blows against the target, from a direction of your choice. The... | |
| Brilliant Inspiration | You open a link between your mind and the subject's mind, giving advice and encouragement for as... | |
| Burst With Light | The target becomes filled with intense magical light, taking 2d6 points of damage as the light... | |
| Contingent Action | The target gains an extra action that becomes available when a condition that you dictate is... | |
| Dark-Light | You evoke a powerful light that affects all sighted creatures that do not posses light... | |
| Deadly Finale | You must have a bardic performance in effect to cast this spell. With a flourish, you... | |
| Deafening Song Bolt | Three notes you sing or perform become tangible bolts of arcane energy that shriek across the... | |
| Decapitate | You can cast this spell only as a response to a confirmed critical hit against the target that... | |
| Distressing Tone | You create a powerful tone that vibrates living flesh. Targets must save or gain the sickened... | |
| Draconic Reservoir | Draconic reservoir functions as protection from energy, absorbing 6 points of one type of energy... | |
| Ear-Piercing Scream | You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1... | |
| Explode Head | You cause incredible pressure to build in the target's head; this spell works only on a creature... | |
| Extreme Buoyancy | The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and... | |
| Final Sacrifice | You disrupt the conjuring energies within a summoned creature, causing it to violently explode.... | |
| Fire of Entanglement | The next creature you attack using your smite evil class ability is wreathed in flames that... | |
| Fire of Judgment | After casting this spell, the next creature you attack using your smite evil class ability is... | |
| Fire of Vengeance | After casting this spell, the next creature you attack using your smite evil class ability is... | |
| Forceful Strike | You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural... | |
| Force Punch | This spell charges your hand with telekinetic force. Your successful melee touch attack deals... | |
| Frigid Touch | This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6... | |
| Frosthammer | You create a warhammer of magically hardened ice and send it hurling toward the target. You must... | |
| Gentle Breeze | You create a light wind that blows only against the target, from a direction of your choice. The... | |
| Heroic Fortune | This spell grants 1 hero point to the target. This hero point must be spent before the duration... | |
| Heroic Fortune, Mass | This spell functions like heroic fortune, except as noted above. | |
| Hydraulic Push | You call forth a quick blast of water that knocks over and soaks one creature or square. You can... | |
| Icy Prison | You trap the target in solid ice 1 inch thick/caster level. If the creature fails its save, it... | |
| Icy Prison, Mass | This spell functions as icy prison, except as noted above. | |
| Imbue Hex | You transfer a single hex you know to the target, and give that target the ability to use the... | |
| Imbue With Elemental Might | This spell functions like imbue with spell ability, except you transfer the use of your... | |
| Imbue with Spell Ability | You transfer some of your currently prepared spells, and the ability to cast them, to another... | |
| Implosion | This spell causes a destructive resonance in a corporeal creature's body. Each round you... | |
| Incorporeal Chains | You summon ghostly chains to bind incorporeal creatures. The chains' CMB is equal to your caster... | |
| Jolting Portent | The creature you designate is surrounded by a glowing red aura of vengeful fate. Once/round when... | |
| Ki Shout | With a guttural bark, you unleash a sudden blast of sonic energy that strikes your opponent. The... | |
| Lead Anchor | The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and... | |
| Leashed Shackles | You create shackles of force that attach to the target's limbs. You designate an object or... | |
| Lightning Arc | You generate an arc of lightning between two targets. The lightning deals 1d6 points of... | |
| Light Prison | Rays of light burst forth from your outstretched hand, encircling each target's space with a... | |
| Litany of Order | By shouting a forceful litany of strictures, you make a chaotic creature more susceptible to the... | |
| Litany of Righteousness | Calling down a litany of anathema, you make an evil more susceptible to the attacks of good... | |
| Litany of Thunder | You call down a thunderous boom upon your enemy. The target becomes deafened until the condition... | |
| Magic Missile | A missile of magical energy darts forth from your fingertip and strikes its target, dealing... | |
| Mydriatic Spontaneity | You overstimulate the target with alternating flashes of light and shadow within its eyes,... | |
| Mydriatic Spontaneity, Mass | This spell functions as mydriatic spontaneity, except it can affect multiple creatures. | |
| Neutral Buoyancy | The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear... | |
| Pain Strike | Pain strike racks the targeted creature with agony, inflicting 1d6 points of nonlethal... | |
| Pain Strike, Mass | This spell works like pain strike, except as noted above. | |
| Penumbra | This spell keeps the creature or object touched slightly in shadow. The target of this spell... | |
| Piercing Shriek | You emit an ear-splitting shriek which can be heard only by the target of this spell; all other... | |
| Protective Penumbra | This spell keeps the target slightly in shadow. A target with light blindness, light... | |
| Pyrotechnic Eruption | The caster causes jets of flame to erupt from the ground and surround the target. The target... | |
| Reflexive Barrier | In the blink of an eye, you erect a deflective barrier of force to protect one target. The... | |
| Rend Body I | You lacerate the body of the target creature with telekinetic force, rending it limb from limb.... | |
| Rend Body II | This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you... | |
| Rend Body III | This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you... | |
| Rend Body IV | This functions as/rend body III, but the target takes 1d8 points of damage/caster level (maximum... | |
| Runic Overload | This spell charges magical runes to an explosive degree. If cast on a creature with magical... | |
| Saving Finale | You must have a bardic performance in effect to cast this spell. With a flourish, you can... | |
| Sending | You contact a particular creature with which you are familiar and send a short message of 25... | |
| Shining Cord | When you cast this spell, you make a ranged touch attack against a single opponent within 30... | |
| Shocking Grasp | Your successful melee touch attack deals 1d6 points of electricity damage/caster level (maximum... | |
| Shroud of Darkness | With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of... | |
| Spellcasting Contract | This spell functions like lesser spellcasting contract, except if the target has 9 HD or more,... | |
| Spellcasting Contract, Greater | This spell functions like lesser spellcasting contract, except if the target has 13 HD or more... | |
| Spellcasting Contract, Lesser | This spell functions exactly like imbue with spell ability, except that you can imbue the target... | |
| Spontaneous Immolation | You point your finger at a creature, causing it to spontaneously burst into flame. The target... | |
| Spotlight | You create a mobile area of bright light centered on one target while simultaneously suppressing... | |
| Telekinetic Charge | You telekinetically launch an ally across the battlefield to anywhere within this spell's range.... | |
| Telekinetic Strikes | The touched creature's limbs are charged with telekinetic force. For the duration of the spell,... | |
| Thunderstomp | You stomp your foot or strike your weapon against the ground or floor, creating a ripple of... | |
| Touch of Combustion | Your successful melee touch attack causes the target to ignite in a violent burst of flame,... | |
| Tracking Mark | You gain a supernatural ability to detect tracks and other clues left behind by the target. You... | |
| Trial By Fire | You test a creature's purity of convictions by exposing it to a sheet of divine fire. Unless the... | |
| Trial of Fire And Acid | The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6... | |
| Unwelcome Halo | This spell causes the target to glow as if surrounded by a halo of light. This halo sheds normal... | |
| Veil of Ash | This spell causes a small cloud of searing, choking ash to appear around the face of the target.... | |
| Wrathful Mantle | A shimmering mantle of light shrouds the subject, light like a torch. The subject of the spell... |
