87 spells

Name ▲ Subschool Description
Air Geyser You create a powerful blast of air capable of flinging an opponent upward. If the target fails...
Alaznist's Jinx You inflict a curse similar to the spell burn spellblight (Pathfinder RPG Ultimate Magic 97) on...
Arbitrament All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this...
Battering Blast You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature...
Bestow Planar Infusion I This spell draws upon the latent planar energy of the caster's surroundings, allowing her to...
Bestow Planar Infusion II This functions as bestow planar infusion I, except that the touched creature gains the improved...
Bestow Planar Infusion III This functions as bestow planar infusion I, except that the touched creature gains the greater...
Betraying Sting You unleash divine power to smite those who wrongly trusted you. The power takes the form of a...
Blood Crow Strike Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows,...
Blood Song This spell functions as imbue with spell ability, with the following exceptions: only bard...
Breeze You create a light wind that blows against the target, from a direction of your choice. The...
Brilliant Inspiration You open a link between your mind and the subject's mind, giving advice and encouragement for as...
Burst With Light The target becomes filled with intense magical light, taking 2d6 points of damage as the light...
Contingent Action The target gains an extra action that becomes available when a condition that you dictate is...
Dark-Light You evoke a powerful light that affects all sighted creatures that do not posses light...
Deadly Finale You must have a bardic performance in effect to cast this spell. With a flourish, you...
Deafening Song Bolt Three notes you sing or perform become tangible bolts of arcane energy that shriek across the...
Decapitate You can cast this spell only as a response to a confirmed critical hit against the target that...
Distressing Tone You create a powerful tone that vibrates living flesh. Targets must save or gain the sickened...
Draconic Reservoir Draconic reservoir functions as protection from energy, absorbing 6 points of one type of energy...
Ear-Piercing Scream You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1...
Explode Head You cause incredible pressure to build in the target's head; this spell works only on a creature...
Extreme Buoyancy The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and...
Final Sacrifice You disrupt the conjuring energies within a summoned creature, causing it to violently explode....
Fire of Entanglement The next creature you attack using your smite evil class ability is wreathed in flames that...
Fire of Judgment After casting this spell, the next creature you attack using your smite evil class ability is...
Fire of Vengeance After casting this spell, the next creature you attack using your smite evil class ability is...
Forceful Strike You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural...
Force Punch This spell charges your hand with telekinetic force. Your successful melee touch attack deals...
Frigid Touch This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6...
Frosthammer You create a warhammer of magically hardened ice and send it hurling toward the target. You must...
Gentle Breeze You create a light wind that blows only against the target, from a direction of your choice. The...
Heroic Fortune This spell grants 1 hero point to the target. This hero point must be spent before the duration...
Heroic Fortune, Mass This spell functions like heroic fortune, except as noted above.
Hydraulic Push You call forth a quick blast of water that knocks over and soaks one creature or square. You can...
Icy Prison You trap the target in solid ice 1 inch thick/caster level. If the creature fails its save, it...
Icy Prison, Mass This spell functions as icy prison, except as noted above.
Imbue Hex You transfer a single hex you know to the target, and give that target the ability to use the...
Imbue With Elemental Might This spell functions like imbue with spell ability, except you transfer the use of your...
Imbue with Spell Ability You transfer some of your currently prepared spells, and the ability to cast them, to another...
Implosion This spell causes a destructive resonance in a corporeal creature's body. Each round you...
Incorporeal Chains You summon ghostly chains to bind incorporeal creatures. The chains' CMB is equal to your caster...
Jolting Portent The creature you designate is surrounded by a glowing red aura of vengeful fate. Once/round when...
Ki Shout With a guttural bark, you unleash a sudden blast of sonic energy that strikes your opponent. The...
Lead Anchor The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and...
Leashed Shackles You create shackles of force that attach to the target's limbs. You designate an object or...
Lightning Arc You generate an arc of lightning between two targets. The lightning deals 1d6 points of...
Light Prison Rays of light burst forth from your outstretched hand, encircling each target's space with a...
Litany of Order By shouting a forceful litany of strictures, you make a chaotic creature more susceptible to the...
Litany of Righteousness Calling down a litany of anathema, you make an evil more susceptible to the attacks of good...
Litany of Thunder You call down a thunderous boom upon your enemy. The target becomes deafened until the condition...
Magic Missile A missile of magical energy darts forth from your fingertip and strikes its target, dealing...
Mydriatic Spontaneity You overstimulate the target with alternating flashes of light and shadow within its eyes,...
Mydriatic Spontaneity, Mass This spell functions as mydriatic spontaneity, except it can affect multiple creatures.
Neutral Buoyancy The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear...
Pain Strike Pain strike racks the targeted creature with agony, inflicting 1d6 points of nonlethal...
Pain Strike, Mass This spell works like pain strike, except as noted above.
Penumbra This spell keeps the creature or object touched slightly in shadow. The target of this spell...
Piercing Shriek You emit an ear-splitting shriek which can be heard only by the target of this spell; all other...
Protective Penumbra This spell keeps the target slightly in shadow. A target with light blindness, light...
Pyrotechnic Eruption The caster causes jets of flame to erupt from the ground and surround the target. The target...
Reflexive Barrier In the blink of an eye, you erect a deflective barrier of force to protect one target. The...
Rend Body I You lacerate the body of the target creature with telekinetic force, rending it limb from limb....
Rend Body II This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you...
Rend Body III This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you...
Rend Body IV This functions as/rend body III, but the target takes 1d8 points of damage/caster level (maximum...
Runic Overload This spell charges magical runes to an explosive degree. If cast on a creature with magical...
Saving Finale You must have a bardic performance in effect to cast this spell. With a flourish, you can...
Sending You contact a particular creature with which you are familiar and send a short message of 25...
Shining Cord When you cast this spell, you make a ranged touch attack against a single opponent within 30...
Shocking Grasp Your successful melee touch attack deals 1d6 points of electricity damage/caster level (maximum...
Shroud of Darkness With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of...
Spellcasting Contract This spell functions like lesser spellcasting contract, except if the target has 9 HD or more,...
Spellcasting Contract, Greater This spell functions like lesser spellcasting contract, except if the target has 13 HD or more...
Spellcasting Contract, Lesser This spell functions exactly like imbue with spell ability, except that you can imbue the target...
Spontaneous Immolation You point your finger at a creature, causing it to spontaneously burst into flame. The target...
Spotlight You create a mobile area of bright light centered on one target while simultaneously suppressing...
Telekinetic Charge You telekinetically launch an ally across the battlefield to anywhere within this spell's range....
Telekinetic Strikes The touched creature's limbs are charged with telekinetic force. For the duration of the spell,...
Thunderstomp You stomp your foot or strike your weapon against the ground or floor, creating a ripple of...
Touch of Combustion Your successful melee touch attack causes the target to ignite in a violent burst of flame,...
Tracking Mark You gain a supernatural ability to detect tracks and other clues left behind by the target. You...
Trial By Fire You test a creature's purity of convictions by exposing it to a sheet of divine fire. Unless the...
Trial of Fire And Acid The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6...
Unwelcome Halo This spell causes the target to glow as if surrounded by a halo of light. This halo sheds normal...
Veil of Ash This spell causes a small cloud of searing, choking ash to appear around the face of the target....
Wrathful Mantle A shimmering mantle of light shrouds the subject, light like a torch. The subject of the spell...