Characters

Class Abilities

4593 abilities

Name ▲ Class Archetype Level Kind Description
A Quiet Word Investigator Mastermind Ex Prepare an ally to use your Diplomacy or Intimidate ranks; replaces trapfinding
A Thousand Faces Druid 13 Su Alter self at will
A Thousand Faces Druid Urban Druid Su An urban druid gains this ability at 6th level.
Aberrant Form Sorcerer 20 Ex Immune to crits and sneak attacks; blindsight 60 ft.; DR 5/—
Aberrant Form Bloodrager 20 Su Immune to crits and sneak attacks; blindsight 60 ft.; DR +1
Aberrant Fortitude Bloodrager 8 Su At 8th level, you become immune to the sickened and nauseated conditions.
Aberrant Resistance Bloodrager 16 Su At 16th level, you are immune to disease, exhaustion, fatigue, and poison, and to the staggered condition.
Ability Boost Dragon Disciple 2 Ex As a dragon disciple gains levels in this prestige class, his ability scores increase as noted on Table 11–4.
Ability Increase Summoner Ex Eidolon +2 to one ability score
Ability Increase Summoner (Unchained) Ex Eidolon +2 to one ability score
Ability Score Increase Summoner Ex The eidolon adds +1 to one of its ability scores.
Ability Score Increase Summoner (Unchained) Ex The eidolon adds 1 to one of its ability scores.
Able Explorer Ranger Warden 5 Ex Roll movement skills twice in favored terrain; replaces later favored enemies
Abnormal Reach Bloodrager 4 Su At 4th level, your limbs elongate; your reach increases by 5 feet.
Absalom Bouncer Brawler Ulfen Beast-Wrestler Trait: +1 damage on nonlethal unarmed strikes
Absorb Bloodline Bloatmage 10 At 10th level, a bloatmage can temporarily access all of the bloodline powers of a given Bloatmage Prestige Class…
Absorb Blow Guardian 1 Su As an immediate action, whenever you take hit point damage from a single source (such as a dragon’s breath, a spell, or…
Abundant Casting Archmage 1 Ex Whenever you cast a spell that specifically targets a limited number of targets (such as “one creature/level” or “one…
Abundant Step Monk 12 Su Spend 2 ki: dimension door as a move action
Abundant Step Monk (Unchained) Su Spend 2 ki: dimension door as a move action
Abyssal Bloodrage Bloodrager 12 Su Bloodrage Str bonus +2 more (AC penalty –4)
AC Bonus Monk Ex Add Wis to AC and CMD unarmored, +1 at 4th and every 4 levels
AC Bonus Brawler 4 Ex +1 dodge AC and CMD in light armor (more at 9th, 13th, 18th)
AC Bonus Monk (Unchained) Ex Add Wis to AC and CMD unarmored, +1 at 4th and every 4 levels
AC Bonus Stalwart Defender Ex Astalwart defender receives a dodge bonus to AC that starts at +1 and improves as the defender gains levels, until it…
AC Bonus Student of Perfection 1 Ex At 1st level, when a student of perfection wears light armor or no armor, he gains a +1 dodge bonus to his AC and CMD.
AC Bonus Warpriest Sacred Fist Su Add Wis to AC and CMD unarmored, +1 dodge at 4th (more later)
Accuracy Rogue Sniper 1 Ex Half range penalties with bows and crossbows; replaces trapfinding
Accuracy Slayer Sniper 1 Ex Half range penalties with bows, crossbows, firearms; replaces track
Accurate Stance Barbarian (Unchained) Ex Stance: +1 melee and thrown attack (+1 per 4 levels)
Accursed Sympathy Blackfire Adept 8 Su At 8th level, whenever a Blackfire Adept or her called or summoned creature deals hit point damage to a target affected…
Acid Dart Wizard Sp Ranged touch: 1d6 acid + 1 per 2 levels, ignores SR
Acid Jet Arcanist Su Spend 1 point: ranged touch 1d6 + Cha acid (+1d6 per 2 levels), sickened
Acid Resistance Alchemist Oenopion Researcher 3 Ex At 3rd level, an Oenopion researcher gains acid resistance 5. This ability replaces swift alchemy.
Acid Skin Oracle Ex You gain resist acid 5. This resistance increases to 10 at 5th level and 20 at 11th level. At 17th level, you gain immunity to acid.
Acidic Ray Sorcerer 1 Sp Ranged touch: 1d6 acid + 1 per 2 levels, 3 + Cha/day
Acrobatic Charge Duelist 6 Ex At 6th level, a duelist gains the ability to charge in situations where others cannot.
Acrobatic Master Ninja Su Spend 1 ki: +20 on one Acrobatics check
Act as One Cavalier 15 Ex Move and attack; allies within 30 ft. may do the same
Active Defense Fighter Shielded Fighter 3 Ex +1 dodge AC with a shield when defending, shareable (more later); replaces armor training
Adamantine Mind Guardian 1 Ex Your mind is as hard as any armor, and is dangerous to engage.
Adamantine Monk Monk Monk of the Sacred Mountain 9 Ex DR 1/— (+1 per 3 levels), doubled with ki; replaces improved evasion
Adaptive Physiology Alchemist Metamorph 3 Ex 25% chance to negate crits and precision damage (more later); replaces swift alchemy
Adaptive Tactics Aldori Swordlord 4 Ex At 4th level, an Aldori swordlord learns to adapt his fighting style to counter his enemy’s strengths.
Added Summonings Sorcerer 15 Su Summon an extra demon or fiendish creature
Additional Call Guardian 1 Ex You learn an additional guardian's call ability.
Additional Order Marshal 1 Ex You learn an additional marshal's order ability.
Additional Skill Student of War 1 At 1st level and every 2 levels thereafter, a student of war gains a new class skill of her choice.
Additional Trick Trickster 1 Ex You learn an additional trickster attack ability.
Adel’s Craftsmanship Westcrown Devil Sp The patron of woodcraft imparts mastery over such creations.
Adept Activation Pathfinder Savant 1 Ex A Pathfinder savant can always take 10 on Use Magic Device checks, except when activating an item blindly.
Advance Marshal 1 Ex As a swift action, you can expend one use of mythic power to inspire a tactical advance on the field of battle.
Advanced Rogue Counterfeit Mage Talents: The following advanced rogue talents complement the counterfeit mage archetype: dispelling attack, familiar, and slippery mind.
Advanced Deeds Brawler Cavalier Archetype 11 Ex Superior feint, targeted strike, subtle blade, dizzying defense; replaces mighty charge
Advanced Mutagen Master Chymist 2 Su At 2nd level, the mutagenic form of the master chymist continues to evolve and develop as she grows in power.
Advanced Slayer Talents Slayer Bounty Hunter Suggested advanced talents for the bounty hunter
Advanced Slayer Talents Slayer Cleaner Suggested advanced talents for the cleaner
Advanced Slayer Talents Slayer Cutthroat Suggested advanced talents for the cutthroat
Advanced Slayer Talents Slayer Deliverer Suggested advanced talents for the deliverer
Advanced Slayer Talents Slayer Grave Warden Suggested advanced talents for the grave warden
Advanced Slayer Talents Slayer Sniper Suggested advanced talents for the sniper
Advanced Slayer Talents Slayer Stygian Slayer Suggested advanced talents for the stygian slayer
Advanced Slayer Talents Slayer Vanguard Suggested advanced talents for the vanguard
Advanced Talent Bard Archaeologist 12 At 12th level, and every four levels thereafter, an archaeologist can choose an advanced rogue talent in place of a rogue talent.
Advanced Talents Rogue 10 At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.
Advanced Talents Ninja Take advanced rogue talents in place of ninja tricks
Advanced Talents Slayer 10 At 10th level and every 2 levels thereafter, a slayer can select one of the following advanced talents in place of a slayer talent.
Advanced Talents Rogue (Unchained) 10 At 10th level and every 2 levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.
Advanced Talents Druid Nature Fang Suggested advanced talents for the nature fang
Advanced Talents Rogue Acrobat The following advanced rogue talents complement the acrobat archetype: defensive roll*, fast getaway, fast tumble, and improved evasion*.
Advanced Talents Rogue Burglar The following advanced rogue talents complement the burglar archetype: knock-out blow, skill mastery*, and thoughtful reexamining.
Advanced Talents Rogue Cutpurse The following advanced rogue talents complement the cutpurse archetype: crippling strike*, fast tumble, and skill mastery*.
Advanced Talents Rogue Investigator The following advanced rogue talents complement the investigator archetype: hunter’s surprise, slippery mind*, and thought reexamining.
Advanced Talents Rogue Poisoner The following advanced rogue talents complement the poisoner archetype: deadly cocktail, hunter’s surprise, and opportunist*.
Advanced Talents Rogue Rake The following advanced rogue talents complement the rake archetype: another day, redirect attack, and skill mastery*.
Advanced Talents Rogue Scout The following advanced rogue talents complement the scout archetype: hunter’s surprise, skill mastery*, and stealthy sniper.
Advanced Talents Rogue Sniper The following advanced rogue talents complement the sniper archetype: defensive roll*, master of disguise, and stealthy sniper.
Advanced Talents Rogue Spy The following advanced rogue talents complement the spy archetype: crippling strike*, master of disguise, and stealthy sniper.
Advanced Talents Rogue Swashbuckler The following advanced rogue talents complement the swashbuckler archetype: crippling strike*, entanglement of blades, and redirect attack.
Advanced Talents Rogue Thug The following advanced rogue talents complement the thug archetype: crippling strike*, deadly sneak, and knock-out blow.
Advanced Talents Rogue Trapsmith The following advanced rogue talents complement the trapsmith archetype: another day, frugal trapsmith, and skill mastery*.
Advanced Talents Rogue Bandit The following advanced rogue talents complement the bandit archetype: hide in plain sight*, knock-out blow**, and opportunist.
Advanced Talents Rogue Chameleon The following advanced rogue talents complement the chameleon archetype: hide in plain sight* and master of disguise**.
Advanced Talents Rogue Charlatan The following advanced rogue talents complement the charlatan archetype: hard to fool*, skill mastery, and unwitting ally*.
Advanced Talents Rogue Driver The following advanced rogue talents complement the driver archetype: feat and getaway master*.
Advanced Talents Rogue Knife Master Suggested advanced talents for the knife master
Advanced Talents Rogue Pirate The following advanced rogue talents complement the pirate archetype: getaway master*, hard to fool*, and unwitting ally*.
Advanced Talents Rogue Roof Runner The following advanced rogue talent complements the roof runner archetype: fast tumble**.
Advanced Talents Rogue Sanctified Rogue The following advanced rogue talents complement the sanctified rogue archetype: feat and skill mastery.
Advanced Talents Rogue Survivalist Suggested advanced talents for the survivalist
Advanced Talents Rogue Underground Chemist The following advanced rogue talents complement the underground chemist archetype: deadly cocktail and thoughtful reexamining.
Advanced Talents Rogue Consigliere Suggested advanced talents for the consigliere
Advanced Talents Rogue Guild Agent Suggested advanced talents for the guild agent
Advanced Talents Rogue Heister Suggested advanced talents for the heister
Advanced Talents Rogue Master of Disguise Suggested advanced talents for the master of disguise
Advanced Talents Rogue Phantom Thief Suggested advanced talents for the phantom thief
Advanced Talents Rogue Sharper Suggested advanced talents for the sharper
Advanced Talents Rogue Snoop Suggested advanced talents for the snoop
Advanced Tricks Inner Sea Pirate 6 At 6th, 8th, and 9th level, an Inner Sea pirate can choose one of the following advanced tricks in place of a pirate…
Advantageous Terrain Ranger Battle Scout 5 Ex Study terrain up to 3 rounds for battlefield advantages; replaces 2nd favored enemy
Advice Monk Sensei Ex Advice: inspire courage, competence, greatness as a bard; replaces flurry, fast movement
Aegis Feat Knight of Ozem 3 Ex At 3rd level, and every three levels thereafter, a Knight of Ozem gains a bonus feat from the following list: Bashing…
Aerial Assault Champion 1 Su You can charge at creatures in the air, or leap across obstacles as part of a charge.
Aerial evasion Druid Animal and Terrain Domains 6 Ex At 6th level, you gain the evasion ability (as a rogue) when you are flying. At 12th level, you gain improved evasion while flying.
Affliction Resistance Guardian 1 Ex Your body is honed to fight off even the most virulent illnesses.
Affluent Noble Scion 1 Ex At each level, a noble scion gains a stipend worth a number of gold pieces equal to 750 multiplied by his class level.
Agency Secrets Aspis Agent 2 At 2nd level and every 2 levels thereafter, an Aspis agent gains one of the following agency secrets.
Agile Bard Daredevil Ex +1/2 level Acrobatics, Bluff, Climb, Escape Artist; replaces bardic knowledge
Agile Warrior Cavalier Hussar Ex A hussar gains Acrobatics, Escape Artist, Stealth, and Survival as class skills. This alters the cavalier’s class skills.
Agility Fighter Mobile Fighter 2 Ex +1 saves vs. paralysis, slow, entangle (+1 per 4 levels); replaces bravery
Agony Witch Su Nauseated for rounds equal to level (Fort negates)
Aid Allies Cavalier 2 Ex Aid another grants +3 (+1 at 8th and every 6 levels)
Aides-de-Camp Cavalier Daring General Ex Modified Leadership with martial followers at 6th
Aim for the Eye Trickster 1 Ex You can home in on your targets with uncanny and supernatural accuracy.
Air Barrier Oracle Ex Air armor +4 (more with level); 50% ranged miss chance at 13th
Air Barrier Shaman Su Air armor +4 (more with level); 50% ranged miss chance at 13th
Aiudara Alignment Lantern Bearer 9 Su At 9th level, once per day as a full-round action, a Lantern Bearer can use the interconnected power of the aiudara (a…
Akitonian Physiology Universal Path Abilities 1 Ex Requirement: Doorway to the Red Star When you select this path ability, you permanently reshape your body in imitation…
Alchemist Discovery Investigator Ex Take an alchemist discovery
Alchemy Alchemist 1 Su Prepare extracts (Int) and craft alchemical items
Alchemy Investigator 1 Su Prepare extracts (Int); +level on Craft (alchemy)
Aldori Swashbuckler Swashbuckler Rostland Bravo Ex Aldori dueling sword proficiency; no bucklers, Climb, or Swim
Alertness Magus Bladebound Ex While a magus is wielding his black blade, he gains the Alertness feat.
Alien Resistance Sorcerer 15 Su At 15th level, you gain spell resistance equal to your sorcerer level + 10.
Alkahest Bombs Alchemist Crypt Breaker Su Acid alkahest bombs, strong vs. constructs and undead
All Eyes on Me Asavir 7 Su At 7th level, three times per day as a swift action, an asavir can call out a challenge.
Alley Ghost Hunter Roof Runner 8 Ex At 8th level, a roof runner gains the benefits of the fast stealth rogue talent. This ability replaces swift tracker.
Allied Retribution Golden Legionnaire 3 Ex At 3rd level, if a Golden Legionnaire sees a creature within 60 feet of him attack an ally or any friendly creature…
Alter Channel Hierophant 1 Su If you're in the area of an opponent's channel energy ability and the energy type is the opposite of yours, as an…
Alter Enhancements Arcanist Su Spend 1 point: swap a weapon or armor special ability
Alternate Form Hunter Courtly Hunter 7 Su Companion gains a second Tiny form; replaces bonus tricks
Altruistic Guardian Magaambyan Arcanist 10 Su At 10th level, once per day when a spell or supernatural effect that allows spell resistance targets a Magaambyan…
Always a Chance Champion 1 Ex You don't automatically miss when you roll a 1 on an attack roll.
Always Armed Champion 1 Ex You don't take any penalties from using an improvised weapon.
Always Wary Inquisitor Cloaked Wolf Ex Always act in surprise rounds from Bluff ambushes; add Wis to initiative; replaces monster lore
Amazing Inspiration Investigator Ex Inspiration die becomes d8
Ambush Rogue Bandit 4 Ex Move, standard, and swift action in the surprise round; replaces uncanny dodge
Ambush Trap Aspis Agent 3 Ex At 3rd level, an Aspis agent can specially rig a mechanical trap she has either crafted or bypassed by exceeding its…
Anaesthetic Alchemist Chirurgeon 5 Skill Focus (Heal); Heal deals minimum harm; replaces poison resistance +4
Analyze Dweomer Pathfinder Savant 6 Sp At 6th level, a Pathfinder savant can use analyze dweomer for up to 1 round per class level per day.
Analyze Scroll Cyphermage Su As a free action, the Cyphermage can automatically discern the contents of a magic scroll, as if he were using read…
Ancestral Weapon Skyseeker 1 Su By inscribing ancient dwarven runes upon his weapon, a skyseeker forges it into a reflection of the legendary weapons…
Anchoring Aria Argent Dramaturge 3 Su At 3rd level, the argent dramaturge can use her knowledge of the magical melodies woven into the Song of Silver to…
Ancient Healing Hand Monk Monk of the Healing Hand 7 Su Spend 2 ki: heal another creature hp equal to level; replaces wholeness of body
Angel of Death Assassin 10 Su At 10th level, the assassin becomes a master of death.
Angel of Eiseth Sanguine Angel 10 Su The greatest sanguine angels earn the favor of the Erinyes Queen Eiseth, who transforms them into infernal servitors.
Angelic Attacks Bloodrager 1 Su Melee attacks count as good; +1d6 vs. evil outsiders
Angelic Protection Bloodrager 16 Su +4 AC and saves vs. evil; constant protection from evil
Animal Companion Hunter 1 Ex An animal companion
Animal Companion Ranger Beast Master Ex Any animal companion (level –3); replaces hunter's bond
Animal Companion Inquisitor Sacred Huntsmaster 1 Ex An animal companion; replaces judgment 1/day
Animal Companion Brawler Wild Child 1 Ex An animal companion; replaces bonus combat feats
Animal Covenant Green Faith Acolyte 5 Su At 5th level, when casting a divine spell with an area affect, a Green Faith acolyte can choose a number of animals…
Animal Focus Hunter 1 Su Swift action: take an animal aspect's bonus for minutes per level
Animal Focus Druid Feral Shifter 1 Su Hunter's animal focus on yourself, minutes per level; replaces nature bond
Animal Focus Ranger Wild Hunter 1 Su Hunter's animal focus on yourself, minutes per level; replaces favored enemy
Animal Focus Inquisitor Sacred Huntsmaster 4 Su Hunter's animal focus at 4th; replaces later judgment uses
Animal Focus Summoner Naturalist 4 Su Apply hunter animal aspects to your eidolon; replaces shield ally
Animal Friend Bard Animal Speaker +4 Handle Animal with one animal kind; they won't attack you; replaces fascinate
Animal Fury Barbarian Ex Bite attack while raging (1d4 + half Str)
Animal Fury Barbarian (Unchained) Ex Bite attack (1d4 + Str) while raging
Animal Fury Barbarian Raging Cannibal 2 At 2nd level, a raging cannibal must select animal fury as her first rage power.
Animal Guide Vigilante Magical Child Ex A familiar spirit guide that transforms too; replaces specialization
Animal Speech Nature Warden 3 Sp At 3rd level, a nature warden can speak with animals at will when in her favored terrain.
Animist Spirit Magic Shaman Animist Animist spirit magic spells (speak with animals, dream...)
Animus Rivethun Emissary 2 Sp At 2nd level, a Rivethun emissary learns to call down more powerful spiritual servants, using her spirit animal as the…
Anonymity Gray Gardener 1 Ex A Gray Gardener receives a morale bonus equal to his class level on Bluff and Disguise checks made to conceal his…
Anticipate Student of War 3 Ex At 3rd level, once per day as an immediate action, a student of war can ignore any damage and effects of a spell or…
Antimagic Field Wizard Scrollmaster Spellblight rules: casting in an antimagic field risks a major spellblight
Any Guise Vigilante Su Disguise as any specific person; divinations find you
Applied Engineering Investigator Lepidstadt Inspector Ex Talent: use Knowledge (engineering) in place of Str or Perception
Aquatic Adaptation Druid Aquatic Druid 2 Ex +1/2 level initiative and skills in aquatic terrain; replaces woodland stride
Aquatic Terrain Ranger Abendego Diver 3 Ex +2 initiative and skills underwater (more later); replaces favored terrain
Arachnid Vigilante Wildsoul These wildsouls have the blood of spiders running through their veins.
Arcane Accuracy Magus Su Spend 1 point: +Int insight on attacks this turn
Arcane Apotheosis Sorcerer 20 Ex Metamagic without extra time; spend spell slots in place of item charges
Arcane Architect Arclord of Nex 4 Ex At 4th level, an Arclord of Nex can create constructs with the Craft Construct feat in only half the time it would…
Arcane Archivist Oracle Su Once per day, cast a sorcerer/wizard spell from a spellbook
Arcane Armor Bard Arcane Duelist 10 Ex Cast in medium armor (heavy at 16th) without failure; replaces jack-of-all-trades
Arcane Armor Expertise Hellknight Signifer 2 Ex At 2nd level, if a Hellknight signifer has the Arcane Armor Training feat, he gains Arcane Armor Mastery as a bonus…
Arcane Augmentation Magus Spire Defender 4 Su Spend 1 point: +5 on a mobility or perception skill (more later); replaces spell recall
Arcane Barrier Arcanist Su Spend 1 point: temporary hp equal to level + Cha
Arcane Bloodrage Bloodrager 4 Sp Bloodrage grants blur, protection from arrows, resist energy, or spider climb
Arcane Bond Sorcerer 1 Su Familiar or bonded object; it can cast any spell you know 1/day
Arcane Bond Wizard 1 Ex A familiar or a bonded object (cast one extra spell per day)
Arcane Bond Bard Arcane Duelist 5 Ex Bonded weapon casts one extra spell per day; replaces lore master
Arcane Bond Bard Magician 5 Ex Arcane bond object; replaces lore master
Arcane Bond Wizard Spirit Whisperer Ex Familiar with a spirit animal ability stores your spells; replaces spellbooks
Arcane Bond Magus Skirnir 1 Su Shield as an arcane bond item
Arcane Bond Magus Soul Forger 1 Su Weapon as an arcane bond item
Arcane Bond Skald Herald Of The Horn 1 Ex Horn as an arcane bond item; replaces Scribe Scroll
Arcane Endurance Archmage 1 Ex Treat your caster level as 4 higher when determining the duration of spells you cast.
Arcane Enlightenment Shaman Su Add sorcerer/wizard spells to your list
Arcane Gun Wizard Spellslinger Su Firearm proficiency; arcane guns cast spells; replaces arcane bond
Arcane Insight Bard Detective 2 Ex Disarm magic traps; +4 vs. illusions and to see through disguises; replaces well-versed
Arcane Investigation Bard Detective Add divination spells to your spells known; replaces versatile performance
Arcane Pool Magus 1 Su Arcane pool (1/2 level + Int): swift action to enhance your weapon
Arcane Pool Magus Skirnir 1 Arcane pool enhances your shield too
Arcane Reservoir Arcanist 1 Su Arcane reservoir (3 + level max): boost caster level or DC, fuel exploits
Arcane Reservoir Wizard Exploiter Wizard 1 Su Arcanist's arcane reservoir; replaces arcane bond
Arcane School Wizard 1 Specialize in a school (extra slot and powers) with two opposition schools
Arcane School Wizard Spirit Binder A spirit binder can’t choose necromancy as an opposition school. This ability alters arcane school.
Arcane Spell Failure Wizard Scrollmaster Spellblight rules: very bad arcane spell failure risks a spellblight
Arcane Strike Bard Arcane Duelist Arcane duelists gain Arcane Strike as a bonus feat at 1st level. This ability replaces bardic knowledge.
Arcane Striker Vigilante Warlock Su Arcane Strike that can add energy weapon properties
Arcane Surge Archmage 1 Su As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared…
Arcane Weapon Arcanist Su Spend 1 point: enhance your weapon
Archaeologist’s Luck Bard Archaeologist Ex Swift action: +1 luck on attacks, saves, skills, damage for 4 + Cha rounds/day
Archdruid Green Faith Acolyte 8 At 8th level, a Green Faith acolyte can become an Archdruid if there’s a vacancy in her region, or if she seeks out and…
Archmage Arcana Archmage 1 Select one of the following abilities.
Arctic Endurance Druid Arctic Druid 4 Ex Endure cold; immune to dazzle; replaces resist nature's lure
Arctic Native Druid Arctic Druid 2 Ex +1/2 level initiative and skills in cold terrain; replaces woodland stride
Areas of Spellblight Wizard Scrollmaster Spellblight rules: casting in unstable areas risks spellblights
Arena Weapon Expertise Pit Fighter 2 Ex At 2nd level, when using a weapon with the performance quality, a pit fighter gains a +1 bonus on damage rolls and on…
Argent Performance Argent Dramaturge 1 An argent dramaturge can use Perform (sing) to create special magical effects that hinder outsiders (particularly those…
Aristocratic Discipline Swashbuckler Noble Fencer 2 Ex +1 Will vs. mind-affecting (more later); replaces charmed life
Aristocratic Erudition Noble Scion 3 Ex At 3rd level, a noble scion gains a bonus equal to 1/2 his class level on Diplomacy, Knowledge (local), and Knowledge…
Armor and Weapon Proficiencies Druid Tempest Druid A tempest druid is proficient with the trident. This is in addition to the armor and weapon proficiencies of a normal druid.
Armor Master Champion 1 Ex You don't take an armor check penalty or incur a arcane spell failure chance when wearing light armor or using a shield…
Armor Master Guardian 1 Ex You don't take an armor check penalty or incur an arcane spell failure chance when wearing light armor or using a…
Armor Mastery Fighter 19 Ex At 19th level, a fighter gains DR 5/— whenever he is wearing armor or using a shield.
Armor Mastery Magus Myrmidarch 20 Ex DR 5/— in armor; replaces true magus
Armor of Bones Oracle Su Bone armor +4 (more with level), hours per level
Armor Proficiencies Vigilante Warlock No medium armor; cast in light armor
Armor Proficiency Cleric Cardinal A cardinal is proficient in light armor, but not shields. This ability replaces the cleric’s armor proficiencies.
Armor Proficiency Cavalier Beast Rider A beast rider is proficient with light and medium armor, and with shields (with the exception of tower shields).
Armor Proficiency Cavalier Emissary An emissary does not gain proficiency with heavy armor.
Armor Proficiency Cavalier Hussar Light armor only; no shields
Armor Proficiency Gunslinger Gun Tank A gun tank is proficient with all armors and shields, including tower shields.
Armor Proficiency Slayer Velvet Blade A velvet blade is not proficient with medium armor or shields. This alters the slayer’s armor proficiency.
Armor Skin Vigilante Ex No armor check penalty on Acrobatics, Escape Artist, Stealth
Armor Training Fighter 3 Ex Armor check penalty –1 and max Dex +1 (more every 4 levels); full speed in armor
Armor Training Magus Myrmidarch 8 Ex Armor training at 8th and 14th; replaces improved and greater spell combat
Armor Training Gunslinger Gun Tank 4 Ex Fighter armor training every 4 levels; replaces bonus feats
Armor Training Bloodrager Steelblood 5 Ex Fighter armor training every 4 levels; replaces improved uncanny dodge
Armored Angel Sanguine Angel 3 Ex At 3rd level, a sanguine angel gains the armor training class feature, treating her class level as her fighter level…
Armored Charger Fighter Roughrider 3 Ex No armor penalty on Ride; mount ignores medium load; replaces armor training 1
Armored Defense Fighter Armor Master 5 Ex DR 1–3/— by armor type (more at 19th); replaces weapon training 1, 3, armor mastery
Armored Might Guardian 1 Ex You treat the armor bonus from your armor as 50% higher than normal, to maximum increase of half your tier (minimum 1).
Armored Swiftness Barbarian Armored Hulk 2 Ex +5 ft. speed in medium or heavy armor; replaces uncanny dodge
Armored Swiftness Bloodrager Steelblood 2 Ex +5 ft. speed in medium or heavy armor; replaces uncanny dodge
Arodennama’s Avatar Westcrown Devil Su Westcrown’s greatest monument, the Arodennama, symbolizes the dead god of humanity, and the Westcrown devil can draw…
Arrow of Death Arcane Archer 10 Sp At 10th level, an arcane archer can create a special type of slaying arrow that forces the target, if damaged by the…
Arrow-Splitter Ranger Toxophilite Ex +1 ranged attack vs. much smaller targets; full damage to objects; replaces wild empathy
Art of Deception Master Spy 1 Ex Amaster spy adds her class level to all Bluff, Disguise, and Sense Motive checks.
Artificer’s Touch Arclord of Nex 2 Sp At 2nd level, an Arclord of Nex can expend one use of his hand of the apprentice to use the Artifice domain’s…
As Foretold Universal Path Abilities 1 Su Mythic characters of at least 1st tier who gain mythic power from a cyclops myth-speaker can select the following…
Ascension Sorcerer 20 Su Immune to acid, cold, petrification; resist electricity and fire 10; tongues
Ascension Bloodrager 20 Su Immune to acid, cold, petrification; resist electricity and fire 10
Aspect Summoner 10 Su Take 2 of your eidolon's evolution points for yourself
Aspect Summoner (Unchained) 10 Su Take 2 of your eidolon's evolution points for yourself
Aspect Master Monk Monk of the Four Winds 17 Su Choose a great spirit's aspect for new abilities; replaces timeless body
Aspect of War Warpriest 20 Su Once per day, BAB equals level, DR 10/—, unlimited blessings for 1 minute
Assassinate Ninja Ex Study 1 round, then a sneak attack can kill (Fort negates)
Assassinate Slayer Ex Study 1 round, then a sneak attack can kill (Fort negates)
Assiduous Gaze Hellknight Signifer 4 At 4th level and again at 7th level, a Hellknight signifer gains an assiduous gaze ability chosen from the list below.
Assumption Master Spy 10 Su The ultimate ability of the master spy is to take over another persona entirely, making it her own.
Assured Drinker Trickster 1 Ex No one can stop you from imbibing, even in combat.
Assured Skill Marshal 1 Ex In times of need, you're virtually assured success when using skills.
Assured Skill Trickster 1 Ex In times of need, you're virtually assured success when using skills.
Astounding Disable Trickster 1 Ex Whenever you use Disable Device to disarm a trap or open a lock, doing so is only a move action and doesn't provoke…
At the Heart of It All Bard Will save or you gain +4 Cha checks vs. the target and higher DCs
Audacious Overconfidence Rogue Sharper 4 Ex Lower your lucky save bonus to reroll a failed roll; replaces some talents
Augment Summoning Summoner Master Summoner 2 Augment Summoning bonus feat; replaces bond senses
Aura Cleric 1 Ex Aura matching your deity's alignment
Aura Warpriest 1 Ex Aura matching your deity's alignment
Aura Wizard Pact Wizard Ex A pact wizard has an aura corresponding to the alignment of his chosen subtype as a cleric of his wizard level.
Aura Vigilante Zealot Ex Aura of your deity's alignment in vigilante identity
Aura of Calm Storm Kindler 3 Su At 3rd level, allies within 5 feet of a Storm Kindler (including herself) are treated as one size category larger for…
Aura of Care Paladin Divine Hunter 8 Su You and nearby allies don't block each other's shots; replaces aura of resolve
Aura of Courage Paladin 3 Su Immune to fear; allies within 10 ft. +4 vs. fear
Aura of Courage Asavir 3 Su At 3rd level, an asavir gains an aura of courage like that of a 3rd-level paladin.
Aura of Cowardice Antipaladin 3 Su Enemies within 10 ft. –4 vs. fear and lose fear immunity
Aura of Desecration Witch Gravewalker Su 20-ft. aura: +1 negative channel DC and undead turn resistance; replaces 1st-level hex
Aura of Despair Wizard 8 Su 30-ft. aura: enemies –2 on attacks, damage, saves, checks
Aura of Despair Antipaladin 8 Su Enemies within 10 ft. –2 on saves
Aura of Evil Antipaladin 1 Ex Aura of evil equal to your level
Aura of Faith Paladin 14 Su Your attacks and allies' attacks near you count as good
Aura of Good Paladin 1 Ex The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.
Aura of Good Magaambyan Arcanist 1 Ex A Magaambyan arcanist radiates an aura of good as if she were a cleric of a level equal to her class level (see the…
Aura of Healing Paladin Hospitaler 11 Su Spend a channel: 30-ft. healing aura; replaces aura of justice
Aura of Justice Paladin 11 Su Spend two smites to give allies within 10 ft. smite evil
Aura of Law Hellknight 1 Ex A Hellknight’s lawful aura (see the detect law spell) functions as that of a cleric whose level is equal to the…
Aura of Law Hellknight Signifer 1 Ex A Hellknight signifer’s lawful aura (see the detect law spell) functions as that of a cleric whose level is equal to…
Aura of Life Death Slayer 10 Su At 10th level, a death slayer can emit a 10-foot aura of positive energy that weakens undead creatures as a swift…
Aura of Life Paladin Undead Scourge 8 Su 10-ft. aura: undead –4 vs. positive energy, no healing from negative; replaces aura of resolve
Aura of Life Paladin Oaths 8 Su +4 vs. negative levels; allies +2; replaces aura of resolve
Aura of Resolve Paladin 8 Su Immune to charm; allies within 10 ft. +4 vs. charm
Aura of Righteousness Paladin 17 Su DR 5/evil; immune to compulsion; allies +4 vs. compulsion
Aura of Vengeance Antipaladin 11 Su Spend two smites to give allies within 10 ft. smite good
Auspicious Mark Barbarian (Unchained) Su Once per day, add 1d6 to a d20 roll after seeing it
Authoritative Bluff Swashbuckler Daring Infiltrator 11 Ex Spend panache: reroll Bluff; +5 to pose as a superior; replaces bleeding wound
Authoritative Command Golden Legionnaire 1 Ex As a move action, a Golden Legionnaire can issue orders to a number of allies up to half his character level who are…
Automatic Writing Oracle Su Augury 1/day (divination at 5th, commune at 8th)
Automatic Writing Shaman Su Divination 1/day (more later)
Avenger Finesse Swashbuckler Mysterious Avenger Ex Whips work with swashbuckler deeds
Avenger’s Target Swashbuckler Mysterious Avenger 5 Ex +1 attack and damage; study a foe for slayer-like bonuses; replaces weapon training
Avenging Maneuver Guardian 1 Ex Taking grievous wounds only empowers you.
Awesome Blow Brawler 16 Ex Awesome blow: knock a foe 10 ft. and prone
Awesome Blow Brother of the Seal 4 Ex At 4th level, a Brother of the Seal gains Awesome Blow (Bestiary 314) as a bonus feat, even if he does not meet the…
Awesome Blow Vigilante Brute Ex Awesome Blow while in vigilante identity
Awesome Display Oracle Su Pattern illusions treat targets as Cha fewer HD
Awesome Pennon Cavalier Standard Bearer 20 Ex Banner: allies +1 attack, fear immunity, +3 vs. mind-affecting; replaces supreme charge
Backlash Champion 1 Ex You strike back at those who penetrate your defenses.
Backswing Fighter Two-Handed Fighter 7 Ex Full attacks add double Str after the first; replaces armor training 2
Balanced Bashing Fighter Thunderstriker 17 Ex No two-weapon penalties with a buckler off hand; replaces weapon training 4
Bane Inquisitor 5 Su Swift action: make your weapon bane vs. one creature type
Bane Gray Gardener 3 Su At 3rd level, a Gray Gardener can enhance his weapon so it excels against certain foes.
Bane Inquisitor Vampire Hunter Su A vampire hunter can only imbue her weapons with the undead-bane ability, but it persists even when she isn’t holding the weapon.
Banish Enchantment Warpriest Disenchanter 6 Su Spend two fervor: targeted dispel magic; replaces 6th-level bonus feat
Banish Flame Druid Animal and Terrain Domains 6 Su Damage or turn fire creatures; dispel magical fire
Banner Cavalier 5 Ex Banner: allies within 60 ft. +2 vs. fear, +1 attack on charges
Banner Samurai 5 Ex Banner: allies within 60 ft. +2 vs. fear, +1 attack on charges
Banner Battle Herald 5 Ex At 5th level, a battle herald may fly a battle standard that inspires her allies.
Banner Fighter Dragoon 9 Ex Banner on your lance (as cavalier); replaces weapon training 2–4
Banner Cavalier Standard Bearer 1 Ex Banner at 1st; replaces mount
Banner of Solace Cavalier Standard Bearer 11 Ex Wave banner: allies gain temporary hp and +2 damage; replaces mighty charge
Barbs of Ecstasy Godling Path Abilities 1 Su Requirement: Zon-Kuthon Barbs and spikes grow out of you—piercing your flesh, ripping through any armor or clothing…
Bardic Knowledge Bard 1 Ex A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Knowledge Skald 1 Ex A skald adds 1/2 his class level (minimum 1) on all Knowledge checks, and can attempt all Knowledge checks untrained.
Bardic Knowledge Pathfinder Chronicler 1 Ex This ability is identical to the bard class feature of the same name, and levels in this class stack with levels in any…
Bardic Knowledge Pathfinder Delver 1 Ex This ability is identical to the bard class feature of the same name.
Bardic Performance Bard 1 Perform for 4 + Cha rounds/day (+2/level) to create magical effects
Bardic Performance Pathfinder Chronicler 3 Su At 3rd level, a Pathfinder chronicler gains this ability, which functions like the bard class feature of the same name…
Bardic Performance Bard Arcane Duelist An arcane duelist gains the following types of bardic performance.
Bardic Performance Bard Archivist An archivist gains the following types of bardic performance.
Bardic Performance Bard Court Bard A court bard gains the following types of bardic performance.
Bardic Performance Bard Detective A detective gains the following types of bardic performance.
Bardic Performance Bard Magician A magician gains the following types of bardic performance.
Bardic Performance Bard Sandman A sandman gains the following types of bardic performance.
Bardic Performance Bard Sea Singer A sea singer gains the following types of bardic performance.
Bardic Performance Bard Street Performer A street performer gains the following types of bardic performance.
Bardic Performance Bard Animal Speaker Performances that act as wild empathy and animal effects; replaces inspire competence, lore master
Bardic Performance Bard Demagogue A demagogue gains the following type of bardic performance.
Bardic Performance Bard Dirge Bard A dirge bard gains the following type of bardic performance.
Bardic Performance Bard Songhealer A songhealer gains the following type of bardic performance.
Bardic Performance Bard Archaeologist Archaeologists do not gain the bardic performance ability or any of its performance types.
Bardic Performance Bard Daredevil A daredevil gains the following type of bardic performance.
Bardic Performance Bard Flame Dancer A flame dancer gains the following bardic performances.
Bardic Performance Bard Voice Of The Wild Voices of the wild gain the following bardic performance.
Bardic Performance Bard Ringleader A ringleader gains an altered version of inspire competence that grants greater effects at higher levels.
Bardic Performance Bard Argent Voice An argent voice gains the following bardic performances. The argent voice must use Perform (sing) with these performances.
Bardic Performance Bard Chelish Diva A Chelish diva gains the following bardic performances. This can never be performed more quickly than a standard action.
Bardic Performance Bard Impervious Messenger Su An impervious messenger gains the following types of bardic performances.
Bardic Performance Bard Masked Performer A masked performer gains the following types of bardic performance.
Bardic Performance Bard Wit A wit gains the following bardic performance.
Bastion of Good Paladin Sacred Shield 1 Su Bastion: target's attacks on nearby allies deal half; replaces smite evil
Bastion Stance Monk Monk of the Sacred Mountain 4 Ex Can't be moved or knocked prone if you don't move; replaces slow fall
Battle Acumen Inquisitor Tactical Leader 14 Ex Immediate action: share your judgment with an ally; replaces exploit weakness
Battle Dance Bard Dervish Dancer Bardic performances affect only you, at double bonuses (battle dance)
Battle Dance Bard Dawnflower Dervish Bardic performances affect only you, at double bonuses
Battle Fury Bard Dervish Dancer 20 Su Attack every foe in reach as you move; replaces deadly performance
Battle Insight Fighter Tactician 15 Ex Swift action: an ally gains +Int on attacks, 3 + Int/day
Battle Master Shaman Ex Extra attack of opportunity; Weapon Specialization at 8th
Battle Prowess Skald Battle Scion Ex Combat or teamwork feats in place of rage powers, shareable
Battle Scavenger Barbarian Breaker 3 Ex No penalty with improvised or broken weapons, bonus damage later; replaces trap sense
Battle Song of the People’s Revolt Bard Allies within 30 ft. gain a chosen teamwork feat
Battle Spirit Shaman Su Allies within 30 ft. +1 attack and damage
Battle Tactician Warpriest Divine Commander 3 Ex Teamwork feat shared with allies; replaces 3rd-level bonus feat
Battle Ward Shaman Su Ward: +3 deflection AC, dropping each attack
Battlecry Oracle Ex Allies within 100 ft. +1 attack, skills, saves for Cha rounds
Battlefield Agility Cavalier Emissary 5 Ex You and your mount gain Mobility; replaces banner
Battlefield Clarity Oracle Ex Once per day, reroll a failed save vs. blinding, fear, paralysis, stun at +4
Battlefield Presence Paladin Holy Tactician 3 Su Share a teamwork feat with allies within 30 ft.; replaces aura of courage
Bear Form Vigilante Wildsoul 18 Su Ursine: turn into a grizzly bear at will
Bear Jaws Vigilante Wildsoul 6 Ex Ursine: bite (1d4) in vigilante identity
Beast Defenses Brawler Ulfen Beast-Wrestler 4 Ex AC bonus vs. beast training types; replaces AC bonus
Beast Training Brawler Ulfen Beast-Wrestler 3 Ex +2 CMB and CMD vs. a chosen creature type (more later); replaces maneuver training
Beastform Mutagen Alchemist Beastmorph 3 Mutagen grants animal features; replaces swift alchemy
Beast’s Fury Guardian 1 Su As a swift action, you can expend one use of mythic power to imbue your animal companion, cohort, eidolon, familiar, or…
Beast’s Fury Hierophant 1 Su As a swift action, you can expend one use of mythic power to imbue your animal companion, cohort, eidolon, familiar, or…
Beaver Hunter Courtly Hunter The creature gains a +4 competence bonus on Craft checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Beckoning Chill Shaman Su Cold damage entangles the target
Bellflower Crop Bellflower Tiller 1 Ex As a standard action, a Bellflower tiller can designate a number of allies up to 3 + her Charisma modifier as part of…
Bellflower Crop Rogue Bellflower Irrigator Ex Designate 3 + Cha allies as your Bellflower crop
Bend Bolt Druid Tempest Druid 9 Su Immediate action: shift an electricity attack 5 ft.; replaces venom immunity
Benefit of Wisdom Shaman Ex Use Wis for Int-based skills
Bestial Aspect Bloodrager Rageshaper 4 Su Polymorph natural attacks deal one die more; replaces blood sanctuary
Bestial Mount Barbarian Mounted Fury 5 Ex A mount animal companion (level –4) at 5th; replaces uncanny dodge
Big Game Hunter Barbarian Titan Mauler Ex +1 attack and dodge AC vs. larger creatures; replaces fast movement
Binding Pool Genie Binder 1 Su Using a combination of blackmail, contracts, magical finesse, and negotiation, a genie binder can command genies and…
Bite Summoner Ex Eidolon gains a bite (1d6)
Bite Summoner (Unchained) Ex Eidolon gains a bite (1d6)
Bitter Armament Lantern Bearer 2 Su At 2nd level, metal weapons wielded by a Lantern Bearer are treated as cold iron for the purpose of overcoming damage…
Black Asp Venom Monk Black Asp Su Spend 2 ki: poison your strike (as poison spell)
Black Asp’s Path Monk Black Asp Ex Never accidentally poison yourself; Adder Strike at 3rd; replaces Stunning Fist, still mind
Black Blade Magus Bladebound 3 Ex A sentient black blade weapon; replaces 3rd-level arcana
Black Blade Ability Descriptions Magus Bladebound A black blade has special abilities (or imparts abilities to its wielder) depending on Table 1—3: Black Blade Progression
Black Blade Basics Magus Bladebound Black blade's Int, Wis, Cha, and ego rise with your level
Black Blade Strike Magus Bladebound Sp Spend blade pool: +1 damage for 1 minute (more later)
Black Blood Spray Oracle Black-Blooded Oracle Su Immediate action: spray black blood for 1d8 cold + 1 per 2 levels
Blackfire Eruption Blackfire Adept 4 Sp At 4th level, a Blackfire Adept can sacrifice a prepared spell or spell slot of 4th level or higher, calling forth a…
Blackfire Pact Blackfire Adept 3 Su At 3rd level, a Blackfire Adept may choose one evil outsider subtype from among the following: asura, daemon, demodand…
Blackfire Taint Blackfire Adept 2 Su At 2nd level, as a standard action, a Blackfire Adept can corrupt the planar substrate into strands of blackfire that…
Blade Sense Rogue Knife Master 3 Ex +1 dodge AC vs. light blades (+1 per 3 levels); replaces trap sense
Blades, Heavy Fighter Cad Weapon group list: heavy blades
Blades, Light Fighter Cad Weapon group list: light blades
Bladethirst Bard Arcane Duelist Su Performance grants a weapon +1 enhancement (more with level); replaces suggestion
Blazing Blades Bard Flamesinger Su Allies' attacks deal +1d4 fire; replaces inspire courage
Bleed Holy Power Hierophant 1 Su If you channel positive energy, when an undead creature damages you with a melee attack, you can expend one use of…
Bleeding Attack Rogue Ex Sneak attacks cause 1 bleed per sneak attack die
Bleeding Attack Ninja Ex Sneak attacks cause 1 bleed per sneak attack die
Bleeding Attack Rogue (Unchained) Ex Sneak attacks cause 1 bleed per sneak attack die
Bleeding Attack Alchemist Vivisectionist A vivisectionist may select the bleeding attack rogue talent in place of a discovery.
Bleeding Blow Barbarian (Unchained) Ex Once per round, bleed equal to half your powerful stance bonus
Bleeding Wound Gunslinger 11 Ex Spend grit: firearm hits bleed Dex per round
Bleeding Wound Swashbuckler 11 Ex Spend panache: hits bleed Dex per round
Bleeding Wound Swashbuckler Flying Blade 11 Ex Bleeding wound with thrown daggers
Bleeding Wounds Oracle Su Negative energy damage causes 1 bleed (more with level)
Blend In Ranger Urban Ranger Ex Use Stealth in place of Disguise to blend into crowds; replaces camouflage
Bless Army Warpriest Divine Commander 15 Su Bless your army in mass combat; replaces 15th-level bonus feat
Blessed Conviction Knight of Ozem 6 Su At 6th level, a Knight of Ozem gains a +4 morale bonus on saving throws against spells and effects created by undead…
Blessed Fortitude Warpriest Sacred Fist 3 Su No effect on successful Fort saves vs. partial effects; replaces 3rd-level bonus feat
Blessed Mount Warpriest Divine Commander 6 Su Mount gains a celestial, fiendish, or similar template; replaces 6th-level bonus feat
Blessed Warding Magaambyan Arcanist 5 Sp At 5th level, a Magaambyan arcanist is under a constant protection from evil effect (CL equal to her class level).
Blessing Paladin Temple Champion 5 Su Warpriest minor blessing (major at 11th); replaces divine bond, aura of justice
Blessing of the Faithful Cleric Ecclesitheurge Su Standard action: an ally gains +2 on one roll type or AC
Blessing of the Harrow Harrower 1 Su Once per day, a harrower may perform a harrowing for herself and all allies within 20 feet of her.
Blessing of the Harrow Cleric Varisian Pilgrim 8 Su A harrowing blessing 1/day; replaces an 8th-level domain power
Blessings Warpriest 1 Su Two blessings from your deity, used 3 + 1/2 level times/day
Blessings Ranger Divine Tracker 4 Su Two warpriest minor blessings; replaces hunter's bond
Blessings Warpriest Forgepriest A forgepriest selects only one blessing. This ability alters the blessings class feature.
Blessings of Darkness Umbral Court Agent 1 An Umbral Court agent gains the Darkness domain at 1st level, using his class level as his effective cleric level to…
Blight Witch Su Curse land or an animal or plant to wither and die
Blightblooded Druid Blight Druid 9 Ex Immune to disease, sickened, and nauseated; replaces venom immunity
Blighter of Abominations Green Faith Acolyte 7 Su At 7th level, when a divine spell cast by the Green Faith acolyte affects a creature of the aberration type, she treats…
Blind Shot Investigator Steel Hound Su Spend grit: ignore concealment with firearm attacks; replaces swift alchemy
Blinding Bomb Ninja Ex Smoke bombs blind (Fort negates)
Blinding Ray Wizard Sp Ranged touch: blinded 1 round (dazzled if higher HD)
Blinding Strike Investigator Ex Studied strike blinds (Fort: dazzled)
Blindsense Summoner Ex Eidolon gains blindsense 30 ft.
Blindsense Summoner (Unchained) Ex Eidolon gains blindsense 30 ft.
Blindsense Dragon Disciple 5 Ex At 5th level, the dragon disciple gains blindsense with a range of 30 feet.
Blindsight Summoner Ex Eidolon gains blindsight 30 ft.
Blindsight Summoner (Unchained) Ex Eidolon gains blindsight 30 ft.
Blizzard Oracle Su Blizzard cubes: 1d4 cold per level
Blizzard Sight Winter Witch 6 Su At 6th level, a winter witch can see normally in natural or magical rain, sleet, hail, fog, snowstorms, blizzards, and…
Bloat Bloatmage 1 Abloatmage can exert herself as a free action to instantly gain extra blood points, but doing so puts her at risk of a…
Blood Bond Bloodrager Bloodrider 9 Su Mount shares your bloodline immunities and personal spells; replaces 9th-level bloodline feat
Blood Casting Bloodrager 4 Su Cast bloodrager spells while bloodraging
Blood Deflection Bloodrager Steelblood 7 Su Immediate action: spend a spell slot for deflection AC; replaces damage reduction
Blood Lore Investigator Forensic Physician 5 Ex Learn a creature's nature from a blood sample; replaces 5th-level talent
Blood Mantis Red Mantis Assassin 8 At 8th level, her claw attacks deal 1d6 points of bleed damage on a hit.
Blood of Dragons Dragon Disciple 1 Adragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline.
Blood of Life Bloodrager Spelleater Su Fast healing 1 while bloodraging (more later); replaces uncanny dodge, damage reduction
Blood Offering Summoner Blood Summoner 4 Su Offer blood to an evil outsider for bonuses; replaces shield ally
Blood Pool Bloatmage 1 At 1st level, a bloatmage gains a pool of blood points, representing an overload of her system with excess blood to…
Blood Possession Summoner Blood Summoner 16 Su Eidolon possesses a creature with blood (Will negates); replaces merge forms
Blood Sanctuary Bloodrager 3 Su +2 saves vs. your and allies' spells
Blood Travel Summoner Blood Summoner 8 Su Eidolon emerges from wounded creatures' blood; replaces transposition
Bloodbound Spell Vigilante Cabalist 5 Ex Bleeding foes –1 on saves vs. your spells (–2 for necromancy); replaces startling appearance
Bloodfire Holy Vindicator 5 Su At 5th level, while a vindicator’s stigmata are bleeding, his blood runs down his weapons like sacred or profane liquid…
Bloodline Sorcerer A bloodline grants spells, feats, a class skill, and powers
Bloodline Bloodrager 1 A bloodline grants bloodrage powers, feats, and spells
Bloodline Magus Eldritch Scion A bloodrager bloodline; eldritch pool for focus; replaces spell recall
Bloodline Arcanist Blood Arcanist A sorcerer bloodline's arcana and powers
Bloodline Arcana Sorcerer Polymorph spells last 50% longer
Bloodline Feat Dragon Disciple 2 Upon reaching 2nd level, and every three levels thereafter, a dragon disciple receives one bonus feat, chosen from the…
Bloodline Intensity Archmage 1 Su Your mythic power intensifies your sorcerer bloodline.
Bloodline Powers Sorcerer Aberrant sorcerers show increasing signs of their tainted heritage as they increase in level, although they are only visible when used.
Bloodline Powers Bloodrager While bloodraging, you gain the abilities and immunities of some aberrations, but show signs of your tainted heritage.
Bloodline Powers Bloodrager Enlightened Bloodrager 8 Bloodline powers delayed (1st-level power at 8th, and so on)
Bloodline Spells Sorcerer Mongrel Mage 7 Daily bloodline adds its spells to your known list; replaces bloodline feats
Bloodline Tattoos Sorcerer Tattooed Sorcerer Ex Bloodline spells gain Varisian Tattoo's boost
Bloodline Weapons Sorcerer Eldritch Scrapper Take a natural-weapon bloodline power again at 3rd
Bloodrage Bloodrager 1 Su Bloodrage 4 + Con rounds/day: +4 Str and Con, +2 Will, –2 AC
Bloodrain Holy Vindicator 9 Su At 9th level, while his stigmata are bleeding, the vindicator’s harmful channeled energy is accompanied by a burst of…
Bloody Horror Vigilante Cabalist 11 Ex Casting on a bleeding target lets you demoralize all targets
Bloody Knuckles Bloodrager Bloody-Knuckled Rowdy The bloody-knuckled rowdy does not gain damage reduction.
Blowback Champion 1 Ex As a standard action, you can expend one use of mythic power to make one melee or ranged attack at your full base…
Blurring Movement Bloodrager 8 Su At 8th level, you become a blur of motion when you move. As long as you move at least 10 feet, you gain the effects of blur for 1 round.
Bluster Aspis Agent Ex The Aspis agent takes no penalty on Intimidate checks against larger creatures, and larger creatures gain no bonus on…
Body of Earth Shaman Su DR 2/adamantine; burst of stone shards 1d6 per 2 levels
Bold Strategy Skald Bold Schemer 10 Su Allies share half your infiltration bonus; replaces dirge of doom
Bold Thief Swashbuckler Dashing Thief Ex Derring-do and edge apply to Disable Device and Sleight of Hand
Bolster Companion Ranger Skirmisher Ex Trick: companion +4 AC and CMD vs. an attack, half damage
Bolster the Wounded Inquisitor Vigilant Defender 14 Ex Immediate action: take half of a crit dealt to an ally; replaces exploit weakness
Bomb Alchemist 1 Su Bombs: 1d6 fire + Int (+1d6 per 2 levels), level + Int per day
Bomb Wizard Arcane Bomber 1 Su Energy bombs as an alchemist; replaces arcane bond
Bomb Alchemist Clone Master Bombs deal one die step less
Bomb Alchemist Psychonaut Bombs deal one die step less
Bomb Alchemist Reanimator Bombs deal one die step less
Bomb-Thrower Master Chymist 1 Ex The destructive power of bombs appeals to the violent urges of a master chymist.
Bomber Bard Juggler Su Bombs dealing sneak attack damage, Int per day
Bomber's Discovery Bard Juggler Su An alchemist bomb discovery
Bombs Gunslinger Firebrand 5 Su Alchemist bombs (level –4) using Cha; replaces gun training
Bond Senses Summoner 2 Su Share your eidolon's senses for rounds per level
Bond Senses Summoner (Unchained) 2 Su Share your eidolon's senses for rounds per level
Bond Senses Summoner Broodmaster Su The broodmaster can only share the senses of one eidolon in his brood at a time.
Bonded Holy Symbol Cavalier Cavalier Order 3 Su Bonded holy symbol casts an extra spell; replaces 3rd-level channel increase
Bonded Mask Druid Halcyon Druid Su Bonded mask casts a druid spell; replaces nature bond and nature sense
Bonded Mount Oracle Su A mount that functions as an animal companion
Bonded Spirit Oracle Spirit Guide 3 Su Bond a shaman spirit daily for a hex; replaces 3rd, 7th, 15th revelations
Bondless Paladin Chosen One A chosen one does not gain the divine bond class feature.
Bone Lock Shaman Su Staggered 1 round (Fort negates); longer later
Bone Ward Shaman Su +2 deflection AC for rounds equal to level
Bonethrall Witch Gravewalker Su Control undead in your aura (Will negates); replaces 4th-level hex
Bonus Feat Cavalier 6 Bonus combat feat at 6th level and every 6 levels
Bonus Feat Samurai 6 Bonus combat feat at 6th level and every 6 levels
Bonus Feat Monk (Unchained) 1 Monk bonus feats at 1st, 2nd, and every 4 levels
Bonus Feat Eldritch Knight 1 At 1st level, an eldritch knight may choose a bonus combat feat.
Bonus Feat Druid Saurian Shaman 9 Bonus feats at 9th and every 4 levels; replaces venom immunity
Bonus Feat Druid Shark Shaman 9 Bonus feats at 9th and every 4 levels; replaces venom immunity
Bonus Feat Druid Ape Shaman 9 Bonus feats at 9th and every 4 levels; replaces venom immunity
Bonus Feat Druid Bat Shaman 9 Bonus feats at 9th and every 4 levels; replaces venom immunity
Bonus Feat Druid Boar Shaman 9 Bonus feats at 9th and every 4 levels; replaces venom immunity
Bonus Feat Monk Monk of the Empty Hand Adds Improved Dirty Trick, Improved Steal, Improvised Weapon Mastery to bonus feats
Bonus Feat Monk Brazen Disciple 2 Fire-themed bonus feat list; replaces abundant step
Bonus Feat Monk Flowing Monk Mobility and maneuver bonus feat list
Bonus Feat Monk Maneuver Master Improved, Greater, and Strike maneuver feats as bonus feats
Bonus Feat Monk Master Of Many Styles 1 Style feats as bonus feats without prerequisites
Bonus Feat Monk Tetori Grappling bonus feats (Improved Grapple, Greater Grapple...)
Bonus Feat Monk Wildcat Adds dirty trick, reposition, steal feats to bonus feats
Bonus Feat Shaman Visionary 4 At 4th level, the visionary gains Diviner’s Delving as a bonus feat, even if she does not meet the prerequisites.
Bonus Feats Fighter 1 A bonus combat feat at 1st and every even level
Bonus Feats Sorcerer Aberrant bloodline bonus feat options
Bonus Feats Wizard 5 Bonus metamagic, item creation, or Spell Mastery feat every 5 levels
Bonus Feats Magus 5 Bonus combat, item creation, or metamagic feat every 6 levels
Bonus Feats Gunslinger 4 Bonus combat or grit feat every 4 levels
Bonus Feats Bloodrager Aberrant bloodline bonus feats and spells
Bonus Feats Swashbuckler 4 Bonus combat feat every 4 levels; count as fighter
Bonus Feats Warpriest 3 Bonus combat feat at 3rd level and every 3 levels
Bonus Feats Death Slayer 2 At 2nd level and every 3 levels thereafter, a death slayer gains a bonus feat in addition to those gained from normal…
Bonus Feats Bard Arcane Duelist Combat Casting, Disruptive, Spellbreaker, etc.; replaces versatile performance, well-versed
Bonus Feats Fighter Gladiator A gladiator may choose to take combat or performance feats as bonus feats.
Bonus Feats Fighter Tactician A tactician may choose Skill Focus or any teamwork feat, in addition to combat feats, as bonus feats.
Bonus Feats Fighter Armiger Hellknight feats count as combat feats
Bonus Feats Rogue Consigliere 4 Ex Teamwork feats in place of rogue talents; replaces trap sense
Bonus Feats Monk Zen Archer Archery bonus feat list
Bonus Feats Monk Sohei A sohei may select mounted combat feats as bonus feats.
Bonus Feats Alchemist Internal Alchemist Monk-style bonus feats in place of discoveries
Bonus Feats Alchemist Mindchemist Skill Focus on mental skills in place of discoveries
Bonus Feats Alchemist Inspired Chemist Skill Focus on mental skills in place of discoveries
Bonus Feats Cavalier Emissary An emissary can select Endurance, Fleet, or Run in addition to the list of combat feats whenever he gains a bonus feat.
Bonus Feats Cavalier Gendarme Mounted combat bonus feats at 1st, 5th, and every 3 levels
Bonus Feats Magus Spire Defender 1 Ex Combat Expertise and Dodge; no armor or shields
Bonus Feats Swashbuckler Daring Infiltrator Social and skill feats as bonus feats
Bonus Feats Warpriest Disenchanter Ex Anti-magic bonus feat list
Bonus Feats Warpriest Forgepriest A forgepriest can select item creation feats in addition to combat feats when he gains a bonus feat. This ability alters bonus feats.
Bonus Investigator Talents Alchemist Inspired Chemist Two investigator talents usable under your cognatogen, in place of a discovery
Bonus Languages Cleric Celestial, Abyssal, and Infernal as bonus languages
Bonus Languages Druid Druidic; Sylvan as a bonus language
Bonus Languages Wizard A wizard may substitute Draconic for one of the bonus languages available to the character because of his race.
Bonus Languages Warpriest Abyssal, Celestial, and Infernal as bonus languages
Bonus Languages Loremaster Aloremaster can learn any new language at 4th and 8th level.
Bonus Spells Oracle Planar Oracle Planar bonus spells (endure elements, tongues, plane shift...)
Bonus Spells Oracle Psychic Searcher Divination bonus spells (augury, locate object, divination...)
Bonus Spells Magus Eldritch Scion 7 Bloodline bonus spells starting at 7th; replaces knowledge pool
Bonus Style Feat Warpriest Sacred Fist 6 Style feats at 6th, 12th, 18th; replaces bonus feats
Bonus Tricks Hunter 7 Ex Companion learns a bonus trick
Born Survivor Mammoth Rider 2 Ex At 2nd level and again at 6th level, a mammoth rider gains a bonus feat from the following list: Great Fortitude…
Borrow Elements Guardian 1 Su When you take acid, cold, electricity, fire, or sonic damage, you store some of this energy within yourself and can…
Borrow Mythic Power Universal Path Abilities 1 Su As a move action, you can call on a channeled spirit to grant you a fraction of its mythic power.
Bottled Ally I Alchemist Preservationist 2 Handle Animal class skill; summon nature's ally I extract; replaces poison use
Bottled Ally II Alchemist Preservationist 5 Summon nature's ally II extract; replaces poison resistance +4
Bottled Ally III Alchemist Preservationist 8 Summon nature's ally IV as a 3rd-level extract; replaces poison resistance +6
Bottled Ally IV Alchemist Preservationist 10 Summon nature's ally V as a 4th-level extract; replaces poison immunity
Bottled Ally V Alchemist Preservationist 14 Summon nature's ally VII as a 5th-level extract; replaces persistent mutagen
Bottled Ally VI Alchemist Preservationist Summon nature's ally IX as a 6th-level extract; replaces 18th-level discovery
Bows Fighter Cad Weapon group list: bows and close weapons
Brachiation Druid Animal and Terrain Domains Ex Climb speed and +level Acrobatics for rounds per level
Braggart Cavalier 2 Ex Dazzling Display bonus feat; +2 melee attack vs. demoralized foes
Brain Drain Oracle Su Mind probe: 1d4 per level (Will negates); use the target's Knowledge
Brain Drain Shaman Su Mind probe: 1d4 per 2 levels (Will negates); use the target's Knowledge
Bravado’s Blade Rogue Rake Ex Trade sneak attack dice for a free demoralize; replaces trapfinding
Bravery Fighter 2 Ex Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Brawler Maneuver Training Monk Wildcat 4 Ex +1 dirty trick and CMD (more maneuvers later); replaces ki pool, high jump
Brawler’s Cunning Brawler 1 Ex If the brawler’s Intelligence score is lower than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Brawler’s Flurry Brawler 2 Ex Full attack with Two-Weapon Fighting using unarmed or close weapons
Brawler’s Strike Brawler 5 Ex Unarmed strikes count as magic, then cold iron, silver, aligned
Breaching Blackfire Adept 5 Su At 5th level, when a Blackfire Adept attempts to call or summon a creature from one of her blackfire pact subtypes into…
Breaching Legion Blackfire Adept 7 Su At 7th level, when a Blackfire Adept summons a creature from one of her blackfire pact subtypes, she can choose to…
Break Free Monk Tetori 5 Ex +level to escape grapples; spend ki to resave vs. entangle, paralysis; replaces high jump
Breath Mastery Alchemist Internal Alchemist 1 Hold breath for minutes (hours with preparation); replaces Throw Anything
Breath Weapon Sorcerer 9 Su Breath weapon: 1d6 per level of your energy (Reflex half)
Breath Weapon Summoner Su Eidolon gains a breath weapon (1d6 per HD)
Breath Weapon Bloodrager 8 Su Breath weapon: 1d6 per level of your energy
Breath Weapon Summoner (Unchained) Su Eidolon gains a breath weapon (1d6 per HD)
Breath Weapon Dragon Disciple 3 Su At 3rd level, a dragon disciple gains the breath weapon bloodline power, even if his level does not yet grant that…
Breathe Easy Gray Corsair 4 Sp Desperate slavers sometimes throw their living cargo overboard, so a Gray Corsair must help slaves stay alive until…
Brew Potion Alchemist 1 Ex Brew Potion bonus feat for formulae up to 3rd level
Bringer of Brightness Lantern Bearer 10 Sp At 10th level, once per day a Lantern Bearer can engulf herself in a brilliant radiance.
Broad Education Rogue Phantom Thief Ex Take combat trick, magic talents, Skill Focus, or social talents repeatedly
Broad Study Magus Ex Spell combat and spellstrike with another class's spells
Brood Bond Summoner Broodmaster 14 Su Life bond to one brood eidolon at a time
Brood Link Summoner Broodmaster 2 Su Life link protects one brood eidolon at a time
Brutal Beating Rogue Thug 3 Ex Trade a sneak attack die to sicken; replaces trap sense
Brutal Trick Pit Fighter 9 Ex At 9th level, a pit fighter gains Greater Dirty Trick as a bonus feat.
Brutality Master Chymist 3 Ex At 3rd level, a master chymist’s taste for violence leads her to strike more powerful blows with weapons easily…
Brute Form Vigilante Brute Ex Vigilante identity grows one size larger but savage; replaces specialization
Brute Talents Vigilante Brute A brute can select from any of the following vigilante talents, in addition to general vigilante talents. This alters vigilante talents.
Brutish Fortitude Vigilante Brute Ex Good Fort, poor Reflex and Will saves
Buckler Defense Fighter Thunderstriker 15 Ex Keep +1 shield AC from a buckler when using both hands; replaces armor training 4
Bullet Defection Gunslinger Gun Tank Ex Armor grants deflection vs. firearms and splash weapons; replaces nimble
Bulwark Stalwart Defender Ex The defender adds his armor check penalty as a bonus to the DC of opponents attempting to Bluff him and Acrobatics…
Burden of Sin Inquisitor Sin Eater 14 Sp Take an ally's curse or condition onto yourself; replaces exploit weakness
Burly Master Chymist Ex In her mutagenic form, the master chymist’s heavy physical frame gives her an alchemical bonus on Strength checks…
Burning Blade Dawnflower Dissident 4 Su At 4th level, a Dawnflower dissident can expend one use of channel energy as a swift action to grant a scimitar he…
Burning Flame Arcanist Su Flame arc sets targets on fire (3d6 per round)
Burning Magic Oracle Su Fire spells set targets alight (1 per spell level per round)
Burrow Summoner Ex Eidolon gains a burrow speed
Burrow Summoner (Unchained) Ex Eidolon gains a burrow speed
Burst Barrier Fighter Tower Shield Specialist 2 Ex +1 Reflex vs. bursts with a tower shield (+1 per 4 levels); replaces bravery
Burst of Speed Inner Sea Pirate Ex The Inner Sea pirate has learned to coax speed out of her ship when it really counts.
Burst Through Champion 1 Ex When you charge, you can move through allies and opponents almost as if they were not there to obstruct your path.
Burst Through Guardian 1 Ex Whenever you charge, you can move through squares containing allies and opponents almost as if they were not…
Business Acumen Prophet of Kalistrade 4 Ex At 4th level, a prophet of Kalistrade can treat settlements as one size category larger when determining their base…
By My Honor Cavalier 2 Ex +2 morale on one save while you keep a chosen alignment
Bypass Symbol Cyphermage Su When the Cyphermage attempts a saving throw against a magical glyph, symbol, sigil, or similar written trap, as an…
Cabalist Talents Vigilante Cabalist Cabalist talents such as bond of blood (temporary hp from bleeding)
Cackle Witch Su Move action: extend your agony, charm, evil eye, fortune, misfortune hexes 1 round
Cacodaemon Familiar Souldrinker 1 Ex At 1st level, the souldrinker gains a cacodaemon familiar, as if she had the Improved Familiar feat.
Call Celestial Ally Paladin Sacred Servant 8 Sp Lesser planar ally 1/week free (better later); replaces aura of resolve
Call Cold Druid Animal and Terrain Domains Su Channel to heal or command cold creatures, 3 + Cha/day
Call Down the Legends Pathfinder Chronicler 7 Su At 7th level, once per week as a full-round action, a Pathfinder chronicler can summon 2d4 4th-level human barbarians…
Call for Aid Arclord of Nex 8 Su At 8th level, as a standard action, an Arclord of Nex can sacrifice a prepared spell of 2nd level or higher to call a…
Call the Storm Bard Sea Singer 18 Su Control water, weather, winds, or storm of vengeance; replaces mass suggestion
Call to Arms Skyseeker 10 Sp At 10th level, a skyseeker grows so attuned with the spirits of his ancestors that he can channel them into the…
Call to Arms Brawler Exemplar 1 Ex Spend martial flexibility: allies within 30 ft. aren't flat-footed; replaces unarmed strike
Calling Cavalier 2 Ex Prayer: +Cha on one check type in the next minute, 4/day
Calm Stance Barbarian (Unchained) Ex Stance: keep rage's temporary hp without its penalties
Camaraderie Asavir 1 Ex An asavir is skilled at forging those who battle by her side into a loyal and well-coordinated team and exhorting them…
Camouflage Ranger 12 Ex Hide in favored terrain without cover or concealment
Camouflage Rogue (Unchained) Ex Camouflage: +4 Stealth in matching foliage
Camouflage Bomb Alchemist Alchemical Sapper 3 Ex Camouflage planted bombs; replaces swift alchemy
Canny Charger Druid Plains Druid 9 Ex Charge through allies and turn; +4 AC vs. charges; replaces venom immunity
Canny Defense Duelist 1 Ex When wearing light or no armor and not using a shield, a duelist adds 1 point of Intelligence bonus (if any) per…
Canny Defense Magus Kensai 1 Ex Add Int to AC with your chosen weapon (canny defense)
Canny Foe Bard Daredevil 2 Ex +2 on one combat maneuver and CMD vs. it (more later); replaces versatile performance
Canny Sleuth Sleepless Detective 1 Ex A Sleepless detective adds her Intelligence bonus (if any) on all Perception and Sense Motive checks, as well as on…
Cantrips Bard 1 Bard cantrips cast at will
Cantrips Witch 1 Witch cantrips cast at will
Cantrips Sorcerer 1 Sorcerer cantrips cast at will
Cantrips Wizard 1 Wizard cantrips cast at will
Cantrips Summoner 1 Summoner cantrips cast at will
Cantrips Magus 1 Magus cantrips cast at will
Cantrips Arcanist 1 Arcanist cantrips cast at will
Cantrips Skald 1 Skald cantrips cast at will
Cantrips Summoner (Unchained) 1 Summoner cantrips cast at will
Cantrips Witch Winter Witch A winter witch adds ray of frost to her spell list, but does not automatically learn this cantrip.
Caravan Bond Cleric Varisian Pilgrim 1 Su Use domain powers on chosen traveling companions at 30 ft.
Careful Aim Cavalier Luring Cavalier 3 Ex Ignore range penalties up to three increments; replaces cavalier's charge
Careful Claw Fighter Savage Warrior 13 Ex Reduce damage from fire shield and similar by 1/2 level; replaces weapon training 3
Careful Disarm Rogue Burglar 4 Ex Traps spring only if you fail to disarm by 10; replaces uncanny dodge
Careful Disarm Rogue Trapsmith 4 Ex Traps spring only if you fail to disarm by 10; replaces uncanny dodge
Careful Teamwork Bard Detective Su Allies +1 initiative, Perception, Disable Device, AC vs. traps; replaces inspire courage
Cascading Strike Brother of the Seal 9 Ex At 9th level, when a Brother of the Seal’s awesome blow maneuver succeeds and knocks the target into another creature…
Case the Joint Vigilante Ex Scout a place socially to reroll a later skill check there
Cast into the Void Paladin Oaths 20 Su Smiting an aberration banishes it far away (Will negates); replaces holy champion
Caster Support Cleric Divine Strategist Su Aid another divine caster: +2 caster level and concentration (more later)
Caster’s Bane Bloodrager 20 Ex Weaker casters always provoke from you
Caster’s Scourge Bloodrager 12 Ex Extra attacks of opportunity vs. spellcasters
Castle Defender Cavalier Castellan 1 +1 AC and attack from higher ground; +1 AC and Reflex with cover; replaces mount
Castle Lore Cavalier Castellan 3 +2 initiative and skills in urban terrain (more later); replaces cavalier's charge
Catalyst Rogue Toxic Talon 4 Su +1 poison DC when applying it, 1/hour; replaces uncanny dodge
Catch Off-Guard Fighter Cad 3 At 3rd level, the cad gains the Catch Off-Guard feat. This ability replaces armor training 1.
Catechesis Hellknight Signifer 1 Ex If a Hellknight signifer has the Warrior Priest feat, his class level stacks with other divine spellcasting classes for…
Catfall Ranger Skirmisher Ex Trick: ignore the first 20 ft. of a fall
Cauldron Witch Ex The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks.
Cavalier’s Charge Cavalier 3 Ex +4 attack on mounted charges; no AC penalty after
Cavesense Druid Cave Druid Ex Knowledge (dungeoneering) class skill; +2 on it and Survival; replaces nature sense
Cavesight Druid Animal and Terrain Domains Sp Touch grants darkvision 60 ft., 3 + Wis/day
Ceaseless Observation Investigator Empiricist Ex Use Int for Disable Device, Perception, Sense Motive, UMD; replaces poison lore
Celebrity Discount Vigilante Ex Buy items of 500 gp or less at 90% in your area of renown
Celebrity Perks Vigilante Ex Free meals, lodging, and small items in your area of renown
Celestial Ally Paladin Empyreal Knight 4 Sp Summon celestials (summon monster I, rising with level); replaces lay on hands
Celestial Heart Paladin Empyreal Knight Su Acid, cold, electricity resistance and angelic defenses as you level
Celestial Resistances Sorcerer 3 Ex At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10.
Celestial Resistances Bloodrager 4 Ex At 4th level, you gain resistance 5 to acid and cold. At 12th level, these resistances increase to 10.
Celestial Weaponry Lantern Bearer 6 Su At 6th level, a Lantern Bearer’s attacks are treated as good-aligned for the purpose of overcoming damage reduction.
Certain Strike Bloodrager 8 Su Reroll an attack once per bloodrage
Certainty Rogue (Unchained) Ex Reroll checks with a rogue's edge skill 1/day
Challenge Cavalier 1 Challenge a foe: +level damage against it, –2 AC vs. others (more uses with level)
Challenge Samurai 1 Challenge a foe: +level damage against it, –2 AC vs. others (more uses with level)
Challenge Cavalier Cavalier Order Challenge: your mount +1 attack vs. the target (more later)
Chameleon Hunter Courtly Hunter The creature gains a +4 competence bonus on Disguise checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Chameleon Step Ranger Skirmisher Ex Trick: move double speed without Stealth penalty
Champion Defense Brawler Shield Champion 15 Ex Once per day, absorb a lethal blow with your shield (Fort); replaces later maneuver training
Champion’s Finesse Brawler Cavalier Archetype 1 Ex Weapon Finesse with piercing weapons; Cha for combat feat prerequisites; replaces mount
Champion’s Strike Champion 1 Select one of the following abilities.
Champion’s Weapon Mastery Brawler Cavalier Archetype 20 Ex Piercing weapon crits auto-confirm; multiplier +1; replaces supreme charge
Change Shape Wizard 8 Sp Beast shape II or elemental body I for rounds per level
Channel Oracle Su Channel positive energy 1 + Cha times/day
Channel Shaman Su Channel positive energy 1 + Cha times/day
Channel Energy Cleric 1 Su Channel energy: heal or harm 1d6 per 2 levels in a 30-ft. burst
Channel Energy Warpriest 4 Su Spend two fervor to channel energy
Channel Energy Holy Vindicator 1 Su The vindicator’s class level stacks with levels in any other class that grants the channel energy ability.
Channel Energy Death Slayer 1 Su At 1st level, a death slayer gains the power to harm undead with positive energy.
Channel Energy Witch Hex Channeler 2 Su Channel energy through you or your familiar; replaces 2nd-level hex
Channel Energy Shaman Witch Doctor 4 Su Channel positive energy (level –3); replaces 4th, 8th, 12th hexes
Channel Energy Vigilante Zealot Su Channel energy (level –4) in vigilante identity
Channel Negative Energy Antipaladin 4 Su Spend two touch of corruption uses to channel negative energy
Channel Positive Energy Paladin 4 Su Spend two lay on hands uses to channel positive energy
Channel Shockwave Hierophant 1 Su You can expend one use of channel energy whenever you score a critical hit against a creature that has an element of…
Channel Smite Holy Vindicator 5 At 5th level, a vindicator gains Channel Smite as a bonus feat.
Channel Smite Death Slayer 1 Adeath slayer gains Channel Smite as a bonus feat.
Chant Shaman Su Move action: extend your charm, evil eye, fortune, fury, misfortune hexes
Chant of Perfect Recall Bard Impervious Messenger 1 Su Spend 1 round to memorize a page perfectly; replaces fascinate
Chaotic Vigilante Vigilante Brute Ex Vigilante identity must be chaotic
Chaotic, Evil, Good, and Lawful Spells Vigilante Zealot Can't cast spells opposed to your alignment or deity
Charitable Mercy Paladin Oaths 5 Su Choose mercies anew each day; replaces divine bond
Charm Witch Su Improve an animal or humanoid's attitude 1 step (Will negates)
Charm Shaman Su Improve an animal or humanoid's attitude 1 step (Will negates)
Charmed Guardian Swashbuckler Guiding Blade 2 Ex Charmed life works on allies' saves; alters charmed life
Charmed Life Swashbuckler 2 Ex Add Cha to a save 3/day (more with level)
Charming Alchemist Interrogator Serum: charm person (charm monster at 8th) (Will negates)
Chase Master Vigilante Ex +1/2 level on chase checks
Cheat Death Gunslinger 19 Ex Spend all grit to stay at 1 hp
Cheat Death Swashbuckler 19 Ex Spend all panache to stay at 1 hp
Cheat Death Druid Reincarnated Druid 9 Ex Reroll a save vs. death or a stabilization check 1/day; replaces venom immunity
Cheliax Hunter Scarab Stalker Regional notes: investigators in Cheliax
Chemical Weapons Rogue Underground Chemist 2 Ex Draw alchemical items fast; +Int splash damage; +1/2 level Craft (alchemy); replaces evasion
Choking Bomb Ninja Ex Smoke bombs stagger (Fort negates)
Choking Bomb Daggermark Poisoner Su As the ninja trick (Ultimate Combat 15), but with a DC as noted above.
Chosen Alignment Warpriest Champion Of The Faith 1 Choose an alignment to champion
Chosen Destiny Samurai 15 Ex Roll twice vs. charm and compulsion; 1/day a natural 20
Cinder Dance Oracle Ex +10 ft. speed; Nimble Moves and Acrobatic Steps later
Cinder Dance Shaman Ex +10 ft. speed; Nimble Moves and Acrobatic Steps later
Citadel Keeper Skyseeker 1 Sp Askyseeker has spent so much time studying the known Sky Citadels that he has memorized their locations by heart.
Clarion Call Marshal 1 Ex You bestow your wrath on your allies.
Class Skills Ranger Beast Master Beast-themed class skills
Class Skills Ranger Trapper A trapper adds Disable Device to her list of class skills in addition to the normal ranger class skills.
Classic Duelist Inner Sea Pirate Ex The Inner Sea pirate gains a +1 competence bonus on attack rolls made with a cutlass, rapier, or short sword.
Classically Trained Westcrown Devil 1 Ex The god Aroden’s return to Westcrown was long foretold, but when he died instead and prophecy proved unreliable, the…
Claws Sorcerer 1 Su Two claws (1d4 + Str), growing stronger with level
Claws Summoner Ex Eidolon gains two claws (1d4)
Claws Bloodrager 1 Su Two claws (1d6 + Str) while bloodraging
Claws Summoner (Unchained) Ex Eidolon gains two claws (1d4)
Clean Blade Champion 1 Ex Whenever you score a critical hit, as a free action you can make a ranged touch attack to fling the blood and gore at…
Cleansing Flame Paladin Oaths 11 Sp Spend two smites: flame weakens aberrations near you; replaces aura of justice
Clear Mind Barbarian Ex Reroll a Will save once per rage
Clear Mind Barbarian (Unchained) Ex Second save at the end of your next turn after failing a Will save
Clear Mind Stalwart Defender Ex The stalwart defender may reroll a failed Will save.
Clever Explorer Bard Archaeologist 2 Ex +1/2 level Disable Device and Perception; faster disabling; replaces versatile performance
Climb Summoner Ex Eidolon gains a climb speed
Climb Summoner (Unchained) Ex Eidolon gains a climb speed
Climbing Master Champion 1 Ex You gain a climb speed equal to your base land speed and a +8 racial bonus on Climb checks.
Clipping Shot Gunslinger Mysterious Stranger 11 Ex Spend grit: a miss still deals half damage
Cloak of the Crypt Paladin Knight Of The Sepulcher 10 Ex Immune to energy drain; 50% to ignore crits
Clobbering Strike Oracle Ex Spell crits let you trip as a swift action
Clone Alchemist Clone Master 16 At 16th level, a clone master adds clone to his formula book as a 6th-level extract.
Close Combatant Fighter Brawler 3 Ex +1 attack, +3 damage with close weapons (more later); replaces weapon training 1, 2
Close Control Fighter Brawler 2 Ex +1 bull rush, drag, reposition and CMD (more later); replaces armor training 1
Close Range Magus Ex Deliver ray spells as melee touch (spellstrike)
Close the Gap Vigilante Ex Approach one foe without provoking
Close Weapon Mastery Brawler 5 Ex Close weapons deal your unarmed damage (4 levels lower)
Closed Mind Inquisitor Exorcist Su Immune to compulsion and possession; replaces slayer
Clown Trickster 1 Su As a standard action, you can expend one use of mythic power to make one creature laugh uncontrollably, as the hideous…
Coat of Many Stars Oracle Su Starry coat +4 armor (more with level), hours per level
Coax Information Rogue (Unchained) Ex Use Bluff or Diplomacy in place of Intimidate to make foes friendly
Cobra Breath Monk (Unchained) Su Spit a neutralized poison at a foe
Code of Conduct Paladin Must be lawful good and keep the code or lose class features
Code of Conduct Paladin Oaths Keep all promises. Never make an oath or promise lightly. Never go back on an oath.
Code of Conduct Paladin Gray Paladin May be LG, LN, or NG; only evil acts break your code
Cognatogen Alchemist Mindchemist 1 Cognatogen instead of mutagen
Cold Flesh Witch Winter Witch 1 Ex Endure cold; cold resistance 5 (more later, immunity at 14th); replaces 4th-level hex
Colossus Hunter Mammoth Rider 2 Ex At 2nd level, a mammoth rider gains a +1 bonus on weapon attacks and damage rolls against Large and Huge creatures, and…
Combat Advisor Rogue Consigliere 4 Ex Missing an attack gives an ally +1 insight vs. the foe; replaces uncanny dodge
Combat Feat Student of War 2 At 2nd, 5th, and 8th levels, a student of war gains a bonus combat feat.
Combat Healer Oracle Su Quicken cure spells by spending two slots
Combat Healer Oracle Su As the battle mystery revelation.
Combat Inspiration Investigator Ex Inspiration on attacks and saves costs 1 use
Combat Juggling Bard Juggler 2 Ex Juggle up to three items or weapons; replaces versatile performance
Combat Reflexes Duelist 4 At 4th level, a duelist gains the benefit of the Combat Reflexes feat when using a light or one-handed piercing weapon.
Combat Skill Vigilante Ex A bonus combat feat (avenger)
Combat Style Ranger Hooded Champion 2 Archery style; swashbuckler deeds later; replaces wild empathy, endurance, evasion
Combat Style Feat Ranger 2 Ex Archery or two-weapon combat style bonus feats without prerequisites
Combat Style Feat Ranger Horse Lord 2 Ex At 2nd level, a horse lord must choose the mounted combat style.
Combat Style Feat Ranger Shapeshifter 2 Ex At 2nd level, a shapeshifter ranger must choose the natural weapon combat style.
Combat Style Feat Ranger Toxophilite 2 Ex At 2nd level, a toxophilite must select one of two ranged combat styles to pursue: archery or crossbowAPG_
Combat Style Student Bloodrager Bloody-Knuckled Rowdy 2 Style feat at 2nd; Combat Style Master at 5th; replaces uncanny dodge
Combat Trick Rogue A rogue that selects this talent gains a bonus combat feat (see Chapter 5).
Combat Trick Ninja A ninja who selects this trick gains a bonus combat feat.
Combat Trick Rogue (Unchained) A rogue who selects this talent gains a bonus combat feat.
Combat Trickery Trickster 1 Ex Through buffoonery and deceit, you can trick opponents into moving where you want them.
Combine Poison Daggermark Poisoner Ex A Daggermark poisoner can combine two different poisons without reducing their efficacy, applying them to the same…
Combined Might Mammoth Rider 8 Ex At 8th level, a mounted mammoth rider strikes with the combined power of herself and her steed.
Combined Spells Mystic Theurge 1 Su Amystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of…
Commanding Entrance Marshal 1 Ex When you first enter an area or make your presence known to a group of strangers, as a free action you can expend one…
Commune Skyseeker 3 Sp At 3rd level, a skyseeker’s bond with the spirits of his ancestors grows stronger, allowing him to use the spell…
Commune with Power Universal Path Abilities 1 Su You can tap into your mythic nature to seek answers to the quandaries you encounter in your adventures.
Commune with Spirits Investigator Spiritualist Sp Comprehend languages, detect secret doors, identify via spirits; replaces alchemy
Companion Animal Shaman Su Spirit animal becomes an animal companion
Companion Bond Nature Warden 1 Ex At 1st level, a nature warden’s class levels stack with levels in all classes that grant an animal companion for the…
Companion Bond Green Faith Acolyte 1 Ex At the indicated levels, a Green Faith acolyte increases her effective druid level by 1 for determining the abilities…
Companion Soul Nature Warden 10 Su At 10th level, a nature warden’s bond with her animal companion is so strong that it transcends distance and even death.
Companion Walk Nature Warden 7 Su At 7th level, the nature warden’s companion shares the benefits of travel spells (such as tree stride and transport via…
Compelling Feint Trickster 1 Ex Your parries, attacks, and dodges are sporadic and difficult to predict by those who oppose you.
Competent Caster Archmage 1 Ex You automatically succeed at concentration checks to cast arcane spells.
Complex Commands Battle Herald 10 Ex At 10th level, a battle herald can have more than one command ability in effect at one time.
Compliance Alchemist Interrogator Serum: suggestion (Will negates)
Conceal Evidence Inquisitor Traceless Operative Ex Conceal or alter evidence with Disguise or Stealth; replaces monster lore, stern gaze
Conceal Thoughts Aspis Agent Su The Aspis agent who is targeted with detect thoughts or a similar effect can choose what thoughts are actually…
Concealed Thoughts Master Spy 4 Su A 4th-level master spy can conceal her schemes from mind-reading magic.
Concentrate Magus Ex Once per day, reroll a concentration check at +4
Concentrate Poison Daggermark Poisoner Su As the alchemist discovery (Advanced Player’s Guide 29).
Confounding Duelist Aldori Swordlord 10 Ex At 10th level, an Aldori swordlord who successfully uses shatter confidence also suppresses the target’s competence and…
Confusing Critical Bloodrager 1 Su Crits confuse the target 1 round (Will negates)
Confusing Strike Investigator Ex Studied strike confuses 1d4+1 rounds (Fort: 1 round)
Confusion Alchemist Interrogator Serum: confused 1 round per level (Will negates)
Confusion Curse Shaman Ex Confused for Cha rounds (Will negates)
Conjurer’s Focus Arcanist Occultist Sp Spend 1 point: summon monster (rising with level); replaces 1st-level exploit
Constrict Summoner Ex Eidolon deals extra damage when grappling
Constrict Summoner (Unchained) Ex Eidolon deals extra damage when grappling
Consume Life Arcanist Twilight Sage Su Kill a helpless creature to fill your reservoir; replaces consume spells
Consume Magic Items Arcanist Su Drain potions, scrolls, staves, wands to refill your reservoir
Consume Spells Arcanist 1 Su Spend a spell slot to refill your reservoir
Consume Vigor Barbarian Raging Cannibal 2 Ex Biting a kindred creature to 0 hp grants rage rounds; replaces uncanny dodge
Consummate Actor Rogue Master of Disguise Ex +1/2 level Disguise; quick disguise at double speed; replaces trapfinding
Contact Specialist Bloodrager Blood Conduit 1 Ex Improved grapple, trip, or similar bonus feat; replaces fast movement
Contact with the Spirit World Shaman Animist 12 Su Ghost touch attacks and see ethereal creatures; replaces 12th-level hex
Contemplative Barbarian Geminate Invoker Ex Extra class skills; may be lawful or neutral; alters class skills and alignment
Contingent Channel Energy Hierophant 1 Su You can simultaneously expend one use of mythic power and one use of your channel energy ability to delay your channel…
Control the Mindless Trickster 1 Su You can gain control over mindless constructs and undead.
Controlled Charge Asavir 4 Ex At 4th level, an asavir learns to attack with greater accuracy from the back of a charging mount.
Controlled Rage Barbarian Urban Barbarian Ex Rage can grant +4 to Str, Dex, or Con instead; alters rage
Conversion Razmiran Priest 7 Su At 7th level, whenever a Razmiran priest heals himself using false channel, the effect heals damage, instead of…
Conviction Sorcerer 15 Su Once per day, reroll a check, attack, or save
Conviction Bloodrager 8 Su Once per bloodrage, reroll a check or save
Convincing Attitude Rogue Consigliere 1 Ex Persuasive; charmer talent; failed Diplomacy doesn't worsen attitudes; replaces trapfinding, evasion
Cooperative Combatant Fighter Tactician 11 Ex Aid another helps Int extra allies; replaces armor training 3
Corpulence Bloatmage 3 At 3rd level, a bloatmage becomes so massive that her rolls of fatty, blood-laden flesh grant her a +1 natural armor…
Corrupting Touch Sorcerer 1 Sp Touch: target shaken for 1/2 level rounds, 3 + Cha/day
Cost Bard Flamesinger Masterpiece: haste for many allies while you perform
Costume Proficiency Bard Chelish Diva 5 Ex Medium armor (heavy at 11th) without spell failure; replaces lore master
Council’s Secret Westcrown Devil 2 At 2nd level and every 2 levels thereafter, a Westcrown devil gains a rogue talent, selected from those available to…
Counter Drain Arcanist Su Successful counterspells refill your reservoir
Counter-Grapple Monk Tetori 4 Ex Attack of opportunity vs. those grappling you; replaces slow fall
Counter-Summons Riftwarden 1 Su A Riftwarden can ready an action to use a summon monster spell or spell-like ability as a counterspell, even though the…
Counterargument Bard Wit A wit can use only Perform (act, comedy, or oratory) to perform a countersong. This ability alters countersong.
Counterattack Fighter Aldori Defender 10 Ex Attack of opportunity vs. a foe that hits you in melee; replaces 10th-level bonus feat
Countering Hex Shaman Witch Doctor 10 Su Hex: counterspell as dispel magic; replaces 10th-level hex
Counterport Riftwarden 4 Su At 4th level, a Riftwarden can ready an action to counterspell a teleportation effect that allows a creature to enter…
Countersong Bard 1 Su Allies within 30 ft. use your Perform vs. sonic and language-dependent attacks
Counterspell Arcanist Su Spend 1 point: counterspell as an immediate action
Counterstrike Magus 16 Ex Foes casting defensively near you provoke
Coupled Arcana Archmage 1 Ex Whenever you spend a standard action, move action, or swift action to activate an arcane school power, bardic…
Coupled Phenomena Archmage 1 Su Whenever you spend a standard action, move action, or swift action to implant a mesmerist trick (including masterful…
Courtly Companion Hunter Courtly Hunter Companion gains intelligence (magical beast in name)
Courtly Graces Slayer Velvet Blade Ex +1/2 level Knowledge (nobility); replaces track
Courtly Presence Skald Battle Scion 1 Ex +1/2 level Intimidate; extra presence edge in verbal duels; alters bardic knowledge
Coven Witch Ex Count as a hag for covens; aid another witch's caster level
Craft Magic Arms and Armor Warpriest Forgepriest 3 At 3rd level, a forgepriest gains Craft Magic Arms and Armor as a bonus feat. This ability replaces the bonus feat gained at 3rd level.
Crafting Magic Items Wizard Scrollmaster Spellblight rules: failed item crafting can cause a spellblight
Crafting Mastery Archmage 1 Ex You can craft any magic item as if you had the necessary item creation feats.
Crashing Waves Shaman Su Water spells +1 caster level and knock targets prone
Craven Combatant Fighter Cad 11 Ex Can't be flanked while fighting defensively; replaces armor training 3
Create Greater Undead Alchemist Reanimator 15 Create greater undead extract
Create Spell Tattoo Sorcerer Tattooed Sorcerer 7 Su Create a spell tattoo 1/day; replaces 7th-level bloodline feat
Create Undead Alchemist Reanimator 13 Create undead extract
Creator’s Bond Warpriest Forgepriest 4 Su Spend two fervor: +1 to sacred weapon on items you crafted; replaces channel energy
Crime Spree Trickster 1 Su As a standard action when not in combat, you can attempt two Sleight of Hand checks to take items from other creatures…
Criminal Mastermind Rogue Guild Agent 20 Ex Worldwide criminal renown; replaces master strike
Crimson Discoveries Alchemist Crimson Chymist Su Unique mantis discoveries (claws and more); alters discovery
Crippling Blow Barbarian (Unchained) Ex Once per day, a hit deals 1 Str or Dex damage (+1 per 4 levels)
Crippling Critical Duelist 10 Ex When you confirm a critical hit using a light or one-handed piercing weapon, you can apply one of the following…
Crippling Strike Rogue Ex Sneak attacks also deal 2 Str damage
Crippling Strike Rogue (Unchained) Ex Sneak attacks also deal 2 Str damage
Crippling Strike Alchemist Vivisectionist 10 At 10th level or later, a vivisectionist may select the crippling strike rogue talent in place of a discovery.
Critical Perfection Magus Kensai 9 Ex Add Int to crit confirmation; Critical Focus via magus level; replaces 9th-level arcana
Critical Specialist Fighter Weapon Master 17 Ex +4 DC of critical hit effects; replaces weapon training 4
Critical Strike Magus Su Once per day, a crit lets you cast a touch spell on the target
Crop Guardian Bellflower Tiller 2 Ex At 2nd level, whenever a Bellflower tiller uses the aid another action for a member of her Bellflower crop, she grants…
Crossbow Expert Fighter Crossbowman 5 Ex +1 attack and damage with crossbows (+1 per 4 levels); replaces weapon training 1
Crossbow Maven Gunslinger Bolt Ace Proficient with crossbows instead of firearms; masterwork crossbow; replaces gunsmith
Crossbow Training Gunslinger Bolt Ace 5 Ex Add Dex to damage and +1 crit multiplier with one crossbow type; replaces gun training
Crossbows Fighter Cad Weapon group list: crossbows
Crowd Control Barbarian Urban Barbarian 1 Ex +1 attack and AC next to two foes; move through crowds; replaces fast movement
Crowd Stride Ranger Guildbreaker 7 Ex Move through crowds at full speed; replaces woodland stride
Crowded Vessel Shaman Possessed Shaman 2 Su Second save vs. charm and compulsion; replaces 2nd-level hex
Crucial Taunt Aspis Agent 5 Ex At 5th level, an Aspis agent can combine smugness and mockery with Bluff checks to feint, Intimidate checks to…
Crucisal’s Guidance Westcrown Devil Su The patron of navigation guides the Westcrown devil while hindering any pursuit.
Cruel Anatomist Alchemist Vivisectionist 3 At 3rd level, a vivisectionist may use his Knowledge (nature) skill bonus in place of his Heal skill bonus.
Cruelty Antipaladin 3 Su A cruelty every 3 levels: touch of corruption adds a condition
Crumbling Blast Skald Herald Of The Horn 11 Su Horn of blasting 1/day (greater at 17th); replaces spell kenning uses
Crusader Low Templar 1 Ex Whatever his faults, a low templar is a skilled warrior against the demon hordes of the Worldwound.
Crusader Champion 1 Ex Your prowess and ability draw countless followers to your banner.
Crushing Umbra Umbral Court Agent 10 Sp At 10th level, an Umbral Court agent can use his touch of darkness ability at will, and the reach provided by his…
Crypt Breaker’s Draught Alchemist Crypt Breaker Su Draughts grant +4 Perception and a special sense; replaces mutagen
Crypt Lord Paladin Knight Of The Sepulcher 15 Ex 75% to ignore crits; immune to death, paralysis, sleep, stun; replaces cruelty
Cryptic Whisper Bard Impervious Messenger 2 Ex +1/2 level Linguistics and secret messages; +4 vs. glyphs and symbols; replaces bardic knowledge
Crystal Sight Oracle Ex See through stone, earth, sand for rounds per level
Crystal Sight Shaman Ex See through stone, earth, sand for rounds per level
Cunning Feint Vigilante Ex Feint as a move action (or in place of an attack)
Cunning Fist Monk Sage Counselor Ex Combat Expertise, Improved Feint, Greater Feint; replaces 1st, 2nd, 6th bonus feats
Cunning Initiative Inquisitor 2 Ex At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Cunning Pantomime Ranger Skirmisher Ex Trick: communicate with a creature as tongues
Cunning Plan Bard Ringleader Su Spend a minute planning to give allies a performance they trigger later
Curse of Black Blood Oracle Black-Blooded Oracle Su Curse of black blood: wounds hard to heal, immune to black blood
Curse of Suffering Shaman Su Bleed +1; healing halved (curse)
Curses and Other Spells Wizard Scrollmaster Spellblight rules: curse spells can inflict spellblights
Cutting Edge Rogue (Unchained) Ex Two more rogue's edge skills
Cutting Remark Bard Wit 3 Su Spend 1 round: 1d4 + level nonlethal to a creature; replaces inspire competence and others
Cypher Lore Cyphermage 1 As a Cyphermage gains levels, he begins mastering written magic such as scrolls, glyphs, and symbols.
Cypherlord Cyphermage 10 Su At 10th level, a Cyphermage gains a +5 insight bonus on saving throws against the effects of magical symbols, glyphs…
Daemonic Patron Souldrinker 1 Ex At 1st level, a souldrinker must choose one of the Four Horsemen to serve as her patron (Apollyon, Charon, Szuriel, or…
Damage Reduction Barbarian 7 Ex DR 1/— at 7th level, +1 every 3 levels
Damage Reduction Summoner Su Eidolon gains DR 5 bypassed by one alignment
Damage Reduction Bloodrager 7 Ex DR 1/— at 7th level, +1 every 3 levels
Damage Reduction Skald 9 Ex DR 1/— at 9th level (more later), shared with raging allies
Damage Reduction Barbarian (Unchained) 7 Ex DR 1/— at 7th level, +1 every 3 levels
Damage Reduction Summoner (Unchained) Su Eidolon's subtype DR +5
Damage Reduction Stalwart Defender 5 Ex At 5th level, a stalwart defender gains DR 1/—.
Damnation/Redemption Low Templar 10 Su At 10th level, a low templar must make a final choice of which ethical path to follow.
Damned Souldrinker 1 Ex Starting at 1st level, when a souldrinker dies, her patron instantly claims her soul.
Damned Demoniac 1 Ex When a demoniac is killed, his soul is instantly claimed by the Abyss.
Dampen Magic Universal Path Abilities 1 Su Requirement: Mana Well You can expand one use of mythic power as a swift action to halve the remaining duration of a…
Dance of Captivating Desire Bard Target's lust lowers its defenses against your Bluff and Diplomacy
Dance of Fury Bard Dervish Dancer 12 Su Full attack while moving during battle dance; replaces soothing performance
Dance of the Dead Bard Dirge Bard 10 Su Animate dead while you perform; replaces jack-of-all-trades
Dancing Electricity Arcanist Su Lightning lance also damages adjacent creatures
Dandy Spells Ranger Dandy 4 Su Spontaneous bard spells with Cha; replaces ranger spellcasting
Danger Sense Barbarian (Unchained) 3 Ex +1 Reflex and AC vs. traps and Perception vs. surprise (+1 per 3 levels)
Danger Sense Rogue (Unchained) 3 Ex +1 Reflex and AC vs. traps and Perception vs. surprise (+1 per 3 levels)
Danger Sense Shieldmarshal 2 Ex At 2nd level, a shieldmarshal gains a bonus on initiative checks equal to 1/2 his level, and can always act during a…
Daring Rogue Swashbuckler 3 Ex +1 Acrobatics and saves vs. fear (+1 per 3 levels); replaces trap sense
Daring Teamwork Swashbuckler Guiding Blade Ex Teamwork feats shared with allies for panache; replaces bonus feats and some deeds
Dark Descent Inquisitor Umbral Stalker Su Darkness domain with the Night subdomain
Dark Emissary Antipaladin Dread Vanguard 14 Sp Spend two touches: desecrate a location 1/day; replaces aura of sin
Dark Resilience Oracle Black-Blooded Oracle Su Once per day, reroll a failed save vs. drain, death, disease, paralysis, poison at +4
Dark Wings Bloodrager 12 Su Bat wings: fly 60 ft. while bloodraging
Darkness Denied Bard Sorrowsoul 2 Ex At 2nd level, a sorrowsoul gains a +4 bonus on saving throws against negative energy and death effects. This ability replaces well-versed.
Darkvision Summoner Ex The eidolon has darkvision out to a range of 60 feet.
Darkvision Ninja Su Spend 1 ki: darkvision 60 ft. for 1 hour
Darkvision Summoner (Unchained) Ex The eidolon has darkvision with a range of 60 feet.
Darkvision Shadowdancer 2 Ex At 2nd level, a shadowdancer gains darkvision out to a range of 60 feet.
Darkvision Skyseeker 5 Ex At 5th level, a skyseeker grows more comfortable operating in the lightless depths of the dwarven ancestral homelands.
Darkvision Umbral Court Agent 2 Ex At 2nd level, an Umbral Court agent gains darkvision out to a range of 60 feet.
Darkvision Oracle Black-Blooded Oracle Ex A black-blooded oracle gains darkvision with a range of 60 feet. The range increases to 90 feet at 15th level.
Dauntless Bard Daredevil 2 Ex +1 saves vs. mind-affecting and fear (+1 per 4 levels); replaces well-versed
Daylight Ranger Lantern Lighter Daylight as a ranger spell; low-light vision; replaces wild empathy and others
Dazing Charm Deed Swashbuckler Dashing Thief Ex Spend panache after a feint: daze the foe with a kiss; replaces menacing swordplay
Dazing Touch Wizard Sp Touch: dazed 1 round (HD up to your level)
Dead Aim Ranger Hooded Champion 1 Ex Spend panache: one bow shot vs. touch AC
Dead Drop Twilight Talon 5 Ex A Twilight Talon prepares for many contingencies and can tap her underground network for supplies, provided she pays…
Dead Shot Gunslinger 7 Ex Full round: one shot rolled at all attacks for extra damage
Deadeye Gunslinger 1 Ex Spend grit: target touch AC beyond the first range increment
Deadeye Vigilante Gunmaster Ex Target touch AC one increment out, 1/day (more later)
Deadly Accuracy Barbarian (Unchained) Ex Double accurate stance bonus to confirm crits
Deadly Blow Student of War 10 Su At 10th level, a student of war can find weak spots where none should exist.
Deadly Claws Vigilante Wildsoul 2 Ex Ursine: two claws (1d4) in vigilante identity
Deadly Conviction Death Slayer 6 Su At 6th level, a death slayer gains a +4 morale bonus on saving throws against spells and effects created by undead…
Deadly Critical Fighter Weapon Master 13 Ex Crit multiplier +1 1/day (more later); replaces weapon training 3
Deadly Defense Fighter Two-Weapon Warrior 19 Ex After a two-weapon full attack, attackers provoke; replaces armor mastery
Deadly Dive Vigilante Wildsoul 18 Ex Falconine: dive from 30 ft. up at double speed for a strong attack
Deadly Dodge Trickster 1 Ex As a swift action, you can expend one use of mythic power to gain a +4 dodge bonus to your AC until the start of your…
Deadly Efficiency Inquisitor Umbral Stalker 14 Ex Crits vs. unaware foes ignore DR and add Wis damage; replaces exploit weakness
Deadly Guidance Marshal 1 Ex You are able to point out the weak points in an enemy's defenses, and your allies benefit from your tactical insight.
Deadly Performance Bard Su One enemy dies of joy or sorrow (Will: staggered 1d4 rounds)
Deadly Range Ninja Ex +10 ft. range for ranged sneak attacks
Deadly Range Slayer Ex +10 ft. range for ranged sneak attacks
Deadly Range Rogue Sniper 3 Ex +10 ft. sneak attack range (+10 per 3 levels); replaces trap sense
Deadly Shuriken Ninja Ex Full round: one shuriken rolled at all attacks for extra damage
Deadly Sneak Rogue (Unchained) Ex Powerful sneak rerolls 1s and 2s
Deadly Sniper Slayer Sniper 2 Ex First shot on unaware foes: sneak attack at any range in first increment, +level damage
Deadly Stab Swashbuckler 19 Ex Spend panache on a crit: target saves or dies
Deadly Surprise Fighter Cad 7 Ex Free dirty trick when hitting a foe denied Dex; replaces armor training 2
Deadly Throw Trickster 1 Ex As a swift action, you can expend one use of mythic power to draw a thrown weapon or alchemical item and make a ranged…
Deadshot Fighter Crossbowman 3 Ex Readied crossbow attacks add 1/2 Dex to damage; replaces armor training 1
Deafening Strike Investigator Ex Studied strike deafens (Fort: 1 round)
Death Attack Assassin 1 Ex If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully…
Death Attack Master Spy 8 Ex At 8th level, a master spy learns the art of killing or paralyzing a foe with a careful strike.
Death Curse Witch Su Fatigued, exhausted, then dead in 3 rounds (Will, Fort)
Death Mantis Red Mantis Assassin 10 At 10th level, whenever she deals damage with a bite attack as part of her mandibles ability, she also inflicts 1…
Death Ward Slayer Grave Warden 7 Sp Death ward ritual on yourself (4 holy water); replaces stalker
Deathly Being Shaman Su React to positive and negative energy as undead
Death’s Gift Sorcerer 3 Su Cold resistance 5 and DR 5/— vs. nonlethal (10 at 9th)
Death’s Gift Bloodrager 8 Su At 8th level, you gain cold resistance 10, as well as DR 10/— against nonlethal damage.
Death’s Shot Gunslinger 19 Ex Spend grit on a crit: target saves or dies
Death’s Shot Vigilante Gunmaster Ex Crits can kill (Fort negates), 3/day
Death’s Touch Oracle Su Touch: 1d6 + 1 per 2 levels negative energy
Debilitating Injury Rogue (Unchained) 4 Ex Sneak attacks bewilder, disorient, or hamper the target
Deceitful Slayer Cleaner 1 At 1st level, a cleaner becomes skilled at deceiving others, and gains Deceitful as a bonus feat. This ability replaces track.
Deceptive Ki Monk Sage Counselor 4 Su Spend 1 ki: +4 on your next Bluff; alters ki pool
Deceptive Strike Fighter Free Hand Fighter 2 Ex +1 disarm, feint, and diversion (+1 per 4 levels); replaces bravery
Deceptive Tale Bard Brazen Deceiver Su Half penalty on Bluff for unlikely lies while performing; replaces countersong, distraction
Decisive Strike Marshal 1 Su As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately…
Dedicated Bard Argent Voice Versatile performance must be sing, with bonuses; alters versatile performance
Deductive Examination Sleepless Detective 3 Sp At 3rd level, the Sleepless detective can use the spell residual tracking three times per day as a spell-like ability…
Deed Investigator Steel Hound 4 Ex Gains the blind shot deed
Deed Swashbuckler Musketeer Spend panache: clear a misfired gun; replaces dodging panache
Deeds Gunslinger 1 Spend grit to perform deeds
Deeds Swashbuckler 1 Spend panache to perform deeds
Deeds Ranger Hooded Champion 1 Derring-do and dodging panache deeds, plus archer deeds
Deeds Gunslinger Firebrand A firebrand gains the following deeds.
Deeds Gunslinger Gun Tank Swaps two gunslinger deeds
Deeds Gunslinger Musket Master A musket master swaps a pair of deeds for the following.
Deeds Gunslinger Mysterious Stranger A mysterious stranger swaps a pair of deeds for the following.
Deeds Gunslinger Bolt Ace Gunslinger deeds work with crossbows
Deeds Gunslinger Maverick A maverick gains the following three deeds.
Deeds Swashbuckler Rostland Bravo Aldori dueling sword deeds
Deeds Swashbuckler Daring Infiltrator +2 Disguise and Stealth with panache; better aid on them; replaces swashbuckler initiative
Deeds Swashbuckler Flying Blade Spend panache: throw daggers without provoking; replaces dodging panache
Deeds Swashbuckler Inspired Blade Spend panache: +Int on a rapier attack; make a hit a critical threat
Deeds Swashbuckler Picaroon Spend panache: fire a pistol in melee without provoking; replaces parry and riposte
Deeds Swashbuckler Guiding Blade A guiding blade receives the following deed.
Deeds Swashbuckler Noble Fencer A noble fencer gains the following deeds.
Deeds Swashbuckler Veiled Blade A veiled blade gains the following deeds.
Deep Breath Inner Sea Pirate Ex The Inner Sea pirate can hold her breath for a number of rounds equal to three times her Constitution modifier before…
Deep Diver Druid Aquatic Druid 13 Ex DR/slashing or piercing equal to 1/2 level; no pressure damage; replaces a thousand faces
Deep Knowledge Ranger Deep Walker 3 Ex +2 initiative and skills underground (more later); replaces favored terrain
Deep Pockets Pathfinder Chronicler 1 Ex A Pathfinder chronicler collects items as well as lore, picking up small amounts of this or that throughout her travels.
Deep Understanding Archmage 1 Ex You automatically identify any arcane spell cast within 60 feet of you if it’s on your class’s spell list and you’re of…
Deep Walker Camouflage Ranger Deep Walker 12 Ex Hide underground without cover; replaces camouflage
Defending Challenge Cavalier Castellan 12 At 12th level, the castellan takes no penalty to Armor Class when using his challenge ability. This ability replaces demanding challenge.
Defense against Magic Inquisitor Spellbreaker 3 Ex +1 saves vs. one school (more later); replaces teamwork feats
Defensive Bow Stance Ranger Skirmisher Ex The ranger can use this trick as a swift action. Until the start of his next turn, his ranged attacks do not provoke attacks of opportunity.
Defensive Challenge Cavalier Honor Guard 12 Ex Challenged foe –2 attack vs. others; replaces demanding challenge
Defensive Climber Inner Sea Pirate Ex The Inner Sea pirate does not lose her Dexterity bonus to AC when climbing.
Defensive Flurry Fighter Two-Weapon Warrior 3 Ex Full two-weapon attack: +1 dodge AC vs. melee (more later); replaces armor training 1, 2
Defensive Move Trickster 1 Ex Once per round, you can designate one opponent.
Defensive Parry Aldori Swordlord 3 Ex At 3rd level, an Aldori swordlord gains a +1 dodge bonus to his AC when making a full attack with an Aldori dueling…
Defensive Parry Fighter Aldori Defender 3 Ex Full attack with an Aldori sword: +1 shield AC (more later); replaces armor training
Defensive Powers Stalwart Defender Ex As a stalwart defender gains levels, he augments his defensive stance.
Defensive Roll Rogue Ex Once per day, Reflex save to take half damage from a lethal blow
Defensive Roll Rogue (Unchained) Ex Reflex save to take half damage from a lethal blow
Defensive Roll Shadowdancer 5 Ex Starting at 5th level, once per day, a shadowdancer can attempt to avoid a lethal blow.
Defensive Roll Monk Martial Artist 13 Ex Defensive roll 1/day (more later); replaces diamond soul
Defensive Scrollcaster Cyphermage Ex The Cyphermage gains a +4 bonus on concentration checks to cast spells defensively when casting spells from scrolls.
Defensive Spin Monk (Unchained) Style strike: +4 dodge AC vs. the target
Defensive Stance Stalwart Defender 1 Ex At 1st level, a stalwart defender can enter a defensive stance, a position of readiness and trancelike determination.
Deflect Arrows Duelist 9 At 9th level, a duelist gains the benefit of the Deflect Arrows feat when using a light or one-handed piercing weapon.
Deflective Shield Fighter Armor Master 2 Ex +1 touch AC with a shield (more later); replaces bravery
Deft Doublestrike Fighter Two-Weapon Warrior 17 Ex Hitting with both weapons grants a free disarm, sunder, or trip; replaces weapon training 4
Deft Shield Fighter Phalanx Soldier 7 Ex Tower shield penalties –1 (–2 at 11th); replaces armor training 2, 3
Deft Stand Ranger Skirmisher Ex The ranger can spend a move action to stand up without provoking attacks of opportunity.
Deft Strike Aldori Swordlord 1 Ex An Aldori swordlord can add his Dexterity bonus (if any) to damage rolls made with an Aldori dueling sword instead of…
Defy Danger Golden Legionnaire 1 Ex A Golden Legionnaire gains a +2 bonus on saving throws against one of the following dangers: charms and compulsions…
Defy Death Bloodrager 12 Su Once per day, Fort save to survive a killing blow at 1 hp
Deific Defense Divine Scion 7 Su At 7th level, a divine scion gains DR 2, bypassed by attacks with the alignment subtype of her opposition alignment (so…
Deities Paladin Oaths Spend two lay on hands for an extra smite; replaces channel positive energy
Deity Bard Dawnflower Dervish A Dawnflower dervish must be a worshiper of Sarenrae. A dervish who abandons or betrays this faith reverts to a standard bard.
Delay Affliction Oracle Su Once per day, delay a failed disease or poison for hours
Delayed Bomb Alchemist Alchemical Sapper Su Delayed bomb discovery at 1st; replaces mutagen
Delayed Grace Paladin Chosen One Su Smite evil at 2nd and divine grace at 4th
Delegate Investigator Majordomo Ex Teamwork feats shared with allies; replaces alchemy, swift alchemy
Deliver Touch Spells Witch Su Familiar delivers touch spells and hexes
Deliver Touch Spells Shaman Su Spirit animal delivers touch spells and hexes
Deliver Touch Spells Witch Gravewalker 3 Su Deliver touch spells through your poppet at range
Demanding Challenge Cavalier 12 Ex Challenged foe takes –2 AC vs. others while in your reach
Demanding Challenge Samurai 12 Ex Challenged foe takes –2 AC vs. others while in your reach
Demanding Challenge Battle Herald 7 Ex This ability is identical to the 12th-level cavalier demanding challenge ability.
Demolition Bomb Alchemist Alchemical Sapper 1 Su Demolition bombs: double damage, ignore hardness
Demon Resistances Sorcerer 3 Ex Electricity resistance 5 and +2 vs. poison (10 and +4 at 9th)
Demon Resistances Bloodrager 8 Su At 8th level, you gain resistance 5 to acid, cold, and fire. At 16th level, these resistances increase to 10.
Demonic Aura Bloodrager 16 Su 5-ft. fire aura: 2d6 + Con to adjacent creatures
Demonic Boon Demoniac 3 As a demoniac gains levels, he gains boons from his demonic patron as his body and soul become increasingly infused…
Demonic Bulk Bloodrager 4 Su Grow one size larger while bloodraging
Demonic Form Demoniac 10 Ex When a demoniac reaches 10th level, he may undergo a temporary transformation into a unique demon.
Demonic Immunities Bloodrager 20 Su Immune to electricity and poison
Demonic Might Sorcerer 20 Su Immune to electricity and poison; resist acid, cold, fire 10; telepathy
Demon’s End Hunter Scarab Stalker 17 Ex Swift action: demoralize demons; replaces one with the wild
Deny Succor Shaman Su Target can't be healed by cure spells
Derring-Do Swashbuckler 1 Ex Spend panache: +1d6 (exploding) on Acrobatics, Climb, and similar
Derring-do Bard Daredevil Su Allies +1 Reflex, +2 Dex skills, dodge AC when moving; replaces inspire courage
Dervish Dance Bard Dawnflower Dervish Ex A Dawnflower dervish gains the Dervish Dance feat (Inner Sea World Guide 286) as a bonus feat. This ability replaces bardic knowledge.
Desert Druid Sunrider +2 initiative and skills in deserts, shared with mounted allies; replaces resist nature's lure
Desert Endurance Druid Desert Druid 4 Ex Endure heat; need little food and water; replaces resist nature's lure
Desert Native Druid Desert Druid 2 Ex +1/2 level initiative and skills in deserts; replaces woodland stride
Desert Wind Cavalier Qadiran Horselord Ex Mount +5 ft. speed (more later); desert favored terrain; replaces tactician
Destined Strike Bloodrager 1 Su Free action: +1/2 level on a melee attack, 3/day
Destiny Realized Sorcerer 20 Su Crits on you confirm only on a natural 20; your spell crits auto-confirm
Destroy Artifact Inquisitor Iconoclast 20 Sp Destroy a minor artifact after a week's study; replaces true judgment
Destructive Barbarian Breaker Ex +1/2 level damage vs. objects and on sunder; replaces fast movement
Destructive Counterstrike Magus Soul Forger 16 Su Foes activating items near you provoke; replaces counterstrike
Detect Alignment Inquisitor 2 Sp At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.
Detect Chaos Hellknight 1 Sp This ability functions like the paladin’s detect evil class feature, save that it grants the use of detect chaos…
Detect Evil Paladin 1 Sp Detect evil at will; move action to study one target
Detect Good Antipaladin 1 Sp Detect good at will; move action to study one target
Detect Magic Inquisitor Iconoclast 2 Sp At 2nd level, an iconoclast gains the ability to detect magic at will. This ability replaces detect alignment.
Detect Mind Inquisitor Secret Seeker 5 Sp Detect anxieties, desires, or thoughts for rounds per level; replaces bane
Determination Inquisitor Preacher 3 Ex Once per day, aggression, conviction, or other reroll effects; replaces solo tactics
Determined Zeal Slayer Deliverer 2 Ex +2 Will vs. foes of opposed alignment you attack; replaces 2nd-level talent
Devastating Aria Bard Chelish Diva 3 Su Spend 1 round: 1d4 + level sonic to an object (half to creatures); replaces inspire competence
Devastating Blow Fighter Two-Handed Fighter 19 Ex Standard action: attack at –5 that auto-threatens a crit; replaces armor mastery
Devastating Smash Champion 1 Su Whenever you attack a construct or object, treat its hardness (or damage reduction in the case of constructs) as 10…
Device Talent Investigator Ex Use UMD untrained; free inspiration on UMD
Devilbane Refrain Bard Argent Voice 8 Su Allies' weapons count as silver vs. devils; replaces dirge of doom, frightening tune
Devoted Guardian Monk Sohei 1 Ex Always act in the surprise round; +1/2 level initiative; replaces Stunning Fist
Devotion Summoner Ex Eidolon +4 Will vs. enchantments
Devotion Summoner (Unchained) Ex Eidolon +4 Will vs. enchantments
Dexterous Duelist Aldori Swordlord 7 Ex At 7th level, an Aldori swordlord with at least one free hand is not denied his Dexterity bonus when attempting…
Diabolic Boon Antipaladin Tyrant 5 Sp Fiendish servant must be lawful evil; alters fiendish boon
Diabolic Harbinger Hellknight Signifer 10 Su At 10th level, as long as a Hellknight signifer wears his signifer mask, he gains telepathy with a range of 100 feet…
Diabolical Arrogance Bloodrager 8 Su At 8th level, you gain a +4 bonus on saving throws against enchantment and fear effects.
Diamond Body Monk 11 Su At 11th level, a monk gains immunity to poisons of all kinds.
Diamond Body Monk (Unchained) Su Spend 1 ki: neutralize a poison in you
Diamond Mind Monk (Unchained) Su Spend 1 ki: suppress fear
Diamond Resilience Monk (Unchained) Ex Spend 1 ki: DR 2/— for 1 minute (more later)
Diamond Soul Monk 13 Ex Spell resistance equal to level + 10
Diamond Soul Monk (Unchained) Ex Spend 2 ki: spell resistance level + 10
Dilettante Performer Noble Scion Su Anoble scion treats his effective bard level as two higher for the purpose of the bardic performance class ability.
Dilettante Scholar Noble Scion Su Anoble scion gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before he…
Dilettante Scoundrel Noble Scion Ex Anoble scion gains a +1d6 sneak attack bonus as per the rogue class ability.
Dilettante Studies Noble Scion 5 At 5th level, a noble scion chooses two different dilettante studies from the list below.
Dilettante Warrior Noble Scion Ex Anoble scion gains a +1 bonus on attack and damage rolls.
Dimensional Slide Arcanist Su Spend 1 point: teleport 10 ft. per level as part of a move
Dimensional Steps Wizard 8 Sp Teleport 30 ft. per level per day in 5-ft. steps
Diminished Alchemy Alchemist Alchemical Sapper One fewer extract per level
Diminished Competency Bard Duettist A duettist does not gain the well-versed or jack-of-all-trades class features.
Diminished Expertise Wizard Familiar Adept No Scribe Scroll or 5th and 10th bonus feats; an extra opposition school
Diminished Poisoning Alchemist Homunculist A homunculist doesn’t gain the poison use, poison resistance, poison immunity, or swift poisoning class features.
Diminished Spellcasting Magus Kensai One fewer spell per day of each level
Diminished Spellcasting Magus Myrmidarch One fewer spell per day of each level
Diminished Spellcasting Magus Skirnir One fewer spell per day of each level
Diminished Spellcasting Magus Soul Forger One fewer spell per day of each level
Directed Assault Marshal 1 Ex By finding a gap in your enemy's defenses, you allow your allies to take advantage of your discovery.
Dirge of Doom Bard 8 Su Enemies within 30 ft. are shaken
Dirge of Doom Skald 10 Su Enemies within 30 ft. are shaken
Dirty Blow Monk Wildcat 19 Ex Successful dirty tricks deal unarmed damage; replaces empty body
Dirty Fighting Low Templar 2 Ex Alow templar melds the stately forms of jousting and chivalric standards with the down-and-dirty style of a barroom…
Dirty Maneuvers Fighter Cad 2 Ex +1 disarm, dirty trick, steal and CMD (more later); replaces bravery
Dirty Trick Slayer Bounty Hunter 2 Ex Trade sneak attack for a free dirty trick on a studied target; replaces 2nd-level talent
Disappearing Act Bard Street Performer Su Enemies treat an ally as invisible (Will negates); replaces inspire courage
Discern Lies Inquisitor 5 Sp Discern lies for rounds per level per day
Discern Lies Hellknight 2 Sp At 2nd level, a Hellknight can use discern lies as a spell-like ability a number of times per day equal to 3 + his…
Discern Lies Hellknight Signifer 6 Sp At 6th level, a Hellknight signifer can use discern lies as a spell-like ability a number of times per day equal to 3 +…
Discern Lies Sleepless Detective 7 Sp At 7th level, a Sleepless detective can use discern lies, as the spell, for a number of rounds per day equal to her…
Discern Lies Vigilante Zealot Sp Discern lies for rounds per level
Discern Magical Expertise Shaman Visionary 4 Ex Learn a creature's bloodlines, domains, schools by detection; replaces 4th-level wandering spirit
Discoveries Alchemist Chirurgeon The following discoveries complement the chirurgeon archetype: elixir of life, healing touch*, infusion, and spontaneous healing*.
Discoveries Alchemist Clone Master Suggested discoveries for the clone master
Discoveries Alchemist Internal Alchemist Suggested discoveries for the internal alchemist
Discoveries Alchemist Mindchemist The following discoveries complement the mindchemist archetype: grand cognatogen*, greater cognatogen*, infuse mutagen.
Discoveries Alchemist Preservationist The following discoveries complement the preservationist archetype: bottled ooze*, preserve organs*, tentacle*, vestigial arm*, and wings*.
Discoveries Alchemist Psychonaut Suggested discoveries for the psychonaut
Discoveries Alchemist Reanimator Suggested discoveries for the reanimator
Discoveries Alchemist Vivisectionist Suggested discoveries for the vivisectionist
Discoveries Alchemist Crypt Breaker Trap rogue talents as discoveries
Discoveries Alchemist Oenopion Researcher Suggested discoveries for the Oenopion researcher
Discoveries Alchemist Beastmorph Suggested discoveries for the beastmorph
Discoveries Alchemist Ragechemist Suggested discoveries for the ragechemist
Discoveries Alchemist Inspired Chemist Suggested discoveries for the inspired chemist
Discovery Alchemist 2 Su A discovery at 2nd level and every 2 levels
Discovery Rogue Underground Chemist 10 Su Alchemist discoveries in place of advanced talents
Disease Lore Investigator Forensic Physician 3 Ex Identify and disinfect diseases quickly; +2 vs. disease (more later); replaces trap sense
Disease Resistance Alchemist Internal Alchemist 3 Disease resistance matching your poison resistance; replaces swift alchemy
Disguise Witch Su Disguise self for 1 hour per level per day
Disguise Master Chymist Ex When in her mutagenic form, the chymist can temporarily change her appearance to her normal form and still retain most…
Disguised Voice Investigator Infiltrator Disguise your voice; replaces poison lore
Dismiss Arcanist Spell Specialist Su Dismiss signature spells as a swift action
Dispelling Attack Rogue Su Sneak attacks dispel the target's lowest-level spell
Dispelling Attack Rogue (Unchained) Su Sneak attacks dispel the target's lowest-level spell
Dispelling Attack Inquisitor Iconoclast 5 Sp Once per day, a hit dispels magic on the target; replaces discern lies
Dispelling Master Pathfinder Savant 7 Su At 7th level, if the Pathfinder savant prepares and casts spells like a wizard, he can Pathfinder Society Pathfinder…
Dispelling Strike Magus Su Spend points: your next hit dispels the target's magic
Display of Charisma Universal Path Abilities 1 Su As a free action, you can expend one use of mythic power to attempt a feat of Charisma, gaining a +20 circumstance…
Display of Constitution Universal Path Abilities 1 Su As a free action, you can expend one use of mythic power to attempt a feat of Constitution, gaining a +20 circumstance…
Display of Dexterity Universal Path Abilities 1 Su As a free action, you can expend one use of mythic power to attempt a feat of Dexterity, gaining a +20 circumstance…
Display of Intelligence Universal Path Abilities 1 Su As a free action, you can expend one use of mythic power to attempt a feat of Intelligence, gaining a +20 circumstance…
Display of Strength Universal Path Abilities 1 Su As a free action, you can expend one use of mythic power to attempt a feat of Strength, gaining a +20 circumstance…
Display of Wisdom Universal Path Abilities 1 Su As a free action, you can expend one use of mythic power to attempt a feat of Wisdom, gaining a +20 circumstance bonus…
Display Weapon Prowess Aldori Swordlord 2 Ex At 2nd level, an Aldori swordlord adds a bonus equal to half his class level on Intimidate checks while using Dazzling…
Disrupting Counter Swashbuckler Flying Blade 3 Ex Spend panache: attack of opportunity vs. a melee attacker, –4 attack on hit; replaces kip-up
Disruptive Bloodrage Bloodrager 1 Su +2 DC to cast defensively near you
Distant Barrage Champion 1 Ex As a swift action, you can expend one use of mythic power to make a ranged attack at your highest attack bonus.
Distant Mercy Paladin Divine Hunter 6 Sp Spend two uses: lay on hands at range; replaces 6th-level mercy
Distracting Assailant Marshal 1 Ex You make a barrage of attacks and quick feints that are so distracting your opponent loses focus against all other…
Distracting Attack Ranger Skirmisher Ex Trick: hit gives the target –2 attack for 1 round
Distracting Shot Gunslinger Bolt Ace 7 Ex Spend grit: miss on purpose to deny the target Dex; replaces startling shot
Distraction Bard 1 Su Allies within 30 ft. use your Perform vs. pattern and figment illusions
Distraction Rogue Burglar 8 Ex Bluff to explain away being detected; replaces improved uncanny dodge
Diverse Training Eldritch Knight 1 An eldritch knight adds his level to any levels of fighter he might have for the purpose of meeting the prerequisites…
Divination Harrower 6 Sp A 6th-level harrower gains the ability to cast divination once per day as a spell-like ability.
Divine Anathema Slayer Deliverer 10 Ex Divine anathema target takes +2d6; replaces 10th-level advanced talent
Divine Awe Divine Scion 8 Su At 8th level, a divine scion’s spells can stagger creatures that match the alignment subtypes of the divine scion’s…
Divine Bond Paladin 5 Sp Celestial spirit enhances your weapon, or a celestial mount
Divine Bond Paladin Divine Defender 5 Su Divine bond with your armor for enhancements
Divine Bond Paladin Sacred Servant 5 Su Divine bond with your holy symbol
Divine Bond Paladin Shining Knight 5 Su Upon reaching 5th level, a shining knight must form a bond with a mount. This ability otherwise functions as the paladin ability.
Divine Bond Paladin Oaths Sp Divine bond can add bane vs. dragons; steed shares your immunities
Divine Bond Paladin Divine Hunter 5 Su Divine bond with a ranged or thrown weapon
Divine Bond Paladin Empyreal Knight 5 Su Mount gains celestial template and wings
Divine Bond Paladin Holy Gun 5 Divine bond with a firearm
Divine Bond Paladin Sacred Shield 5 Su Divine bond with your shield
Divine Countenance Hierophant 1 Su Whenever you encounter a creature whose alignment is within one step of yours, treat its attitude as one step better.
Divine Deception Dawnflower Dissident 1 Ex A Dawnflower dissident adds a sacred bonus equal to 1/2 his level on Bluff or Sense Motive checks to send, interpret…
Divine Deed Paladin Holy Gun 2 Gains the smiting shot deed
Divine Emissary Paladin Chosen One 1 Ex An emissary familiar
Divine Epiphany Rogue Sanctified Rogue 8 Su Augury 1/day; replaces improved uncanny dodge
Divine Grace Paladin 2 Su At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Divine Guardian Hierophant 1 Sp As a full-round action, you can expend one use of mythic power to summon one extraplanar creature as if using a summon…
Divine Health Paladin 3 Ex At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
Divine Judgment Holy Vindicator 7 Sp At 7th level, when a vindicator’s melee attack reduces a creature to –1 or fewer hit points, he may sacrifice a…
Divine Purpose Rogue Sanctified Rogue 4 Su +1 sacred bonus on Fort and Will; replaces uncanny dodge
Divine Retribution Holy Vindicator 10 Sp At 10th level, when a vindicator confirms a critical hit, he may sacrifice a prepared 3rd-level spell or available…
Divine Surge Hierophant 1 Select one of the following abilities.
Divine Vessel Hierophant 10 Ex At 10th tier, whenever you cast a spell that targets one or more non-mythic creatures, those creatures must roll twice…
Divine Wrath Holy Vindicator 4 Sp At 4th level, when a vindicator confirms a critical hit, he may sacrifice a prepared 1st-level spell or available…
Divine Wrath Divine Scion 4 Su At 4th level, a divine scion’s damaging spells deal +1 point of damage per die against creatures with an alignment…
Diviner’s Fortune Wizard Sp Touch: insight bonus of 1/2 level on rolls for 1 round
Dizzying Defense Swashbuckler 15 Ex Spend panache: fight defensively as a swift action (+4 AC, –2 attack)
Dizzying Defense Monk Kata Master 15 Ex At 15th level, a kata master gains the dizzying defense swashbuckler deed. This ability replaces quivering palm.
Djinni’s Blessing Asavir 4 Su When an asavir reaches 4th level, her mount receives the blessing of the djinn, making it swift and tireless.
Dodging Panache Swashbuckler 1 Ex Spend panache: move 5 ft. for +Cha AC vs. a melee attack
Domain Inquisitor 1 One domain from your deity
Domain Hunter Divine Hunter 3 A domain's granted powers (level –2); replaces teamwork feat, hunter tactics
Domain Granted Power Paladin Temple Champion 4 A domain's 1st-level granted power at 4th
Domain Mastery Cleric Ecclesitheurge 1 Prepare primary domain spells in any slot; swap secondary domain daily; alters domains
Domain of Razmir Razmiran Priest 1 A Razmiran priest may select one of the following domains: Charm, Evil, Law, or Trickery.
Domain Specialization Divine Scion 3 Su At 3rd level, a divine scion selects a domain granted by her deity—this domain becomes the divine scion’s chosen…
Domain Spells Druid Animal and Terrain Domains Wolf domain spells (hunter's howl, bloodhound, aspect of the wolf...)
Domains Cleric 1 Two domains: granted powers and a domain spell slot per level
Domains Cleric Divine Strategist One domain; always act in the surprise round; +1/2 level initiative; replaces channel energy
Dominate Spirit Shaman Animist 10 Sp Possess creatures or objects through your familiar; replaces 10th-level hex
Domino Strike Brother of the Seal 6 Ex At 6th level, when a Brother of the Seal’s awesome blow combat maneuver succeeds and knocks his target into an obstacle…
Dotara’s Shroud Westcrown Devil Su Experienced Westcrown devils gain the favor of the patron of the dottari (city guard).
Double Fighter Cad Weapon group list: double weapons, firearms, flails
Double Debilitation Rogue (Unchained) Ex Debilitating injury applies two penalties
Double Jeopardy Shieldmarshal 8 Ex At 8th level, whenever a shieldmarshal uses his legal judgment ability, he selects two different judgments, instead of…
Double Time Vigilante Ex Craft or Profession work takes 6 hours instead of 8
Doublestrike Fighter Two-Weapon Warrior 9 Ex Standard action: attack with both weapons; replaces weapon training 2
Down Like Dominoes Trickster 1 Ex When you successfully trip a foe, as a free action you can attempt an additional trip attack against a creature…
Draconic Mutagen Master Chymist Su When the chymist assumes her mutagenic form, she gains dragon-like features— scaly skin, reptilian eyes, and so on…
Draconic Resistance Bloodrager 4 Ex Resist 5 to your energy and +1 natural armor (more later)
Dragon Bite Dragon Disciple 2 Ex At 2nd level, whenever the dragon disciple uses his bloodline to grow claws, he also gains a bite attack.
Dragon Bite Druid Dragon Shaman 8 Su Bite deals +1d6 energy; bonus feats later; replaces venom immunity
Dragon Fire Gunslinger Firebrand Ex Spend grit: +Cha to dragon's breath cartridge DCs; fewer misfires
Dragon Form Bloodrager 16 Su Dragon form (form of the dragon II) while bloodraging
Dragon Form Dragon Disciple 7 Sp At 7th level, a dragon disciple can assume the form of a dragon.
Dragon Resistances Sorcerer 3 Ex Resist 5 to your energy and +1 natural armor (more at 9th and 15th)
Dragon Wings Bloodrager 12 Su Dragon wings: fly 60 ft. while bloodraging
Dragon-Slaying Strike Paladin Oaths 20 Su Smiting a dragon applies holy word; replaces holy champion
Dramatic Interrogation Gray Gardener 3 Ex At 3rd level, if a Gray Gardener threatens a helpless creature, he gains a +5 competence bonus on Diplomacy…
Dramatic Subtext Bard Sandman 9 Su Cast spells without visible components while performing; replaces inspire greatness
Dramaturgical Flourish Argent Dramaturge 2 Su At 2nd level and every 2 levels thereafter, an argent dramaturge’s studies into the history and structure of stories…
Draw Fire Guardian 1 Su As an immediate action, when an ally within 30 feet is targeted with a ranged weapon attack, you can have that attack…
Drill Instructor Cavalier Strategist 4 Ex Spend a challenge to train allies in a teamwork feat; replaces expert trainer
Drink for Free Inner Sea Pirate Ex This ability presumes that the Inner Sea pirate is admired or feared in the taverns she frequents.
Driver’s Fortitude Rogue Driver 3 Ex Stay conscious driving below 0 hp (Fort); replaces trap sense
Drug Lore Investigator Hallucinist 2 Ex Identify and counteract drugs; replaces poison lore
Drug Resistance Investigator Hallucinist 2 Ex +2 vs. drug addiction (immune at 11th); replaces poison resistance
Drunken Courage Monk Drunken Master 11 Su At 11th level, a drunken master is immune to fear as long as he has at least 1 point of drunken ki. This ability replaces diamond body.
Drunken Ki Monk Drunken Master 3 Su Drink to gain temporary drunken ki; replaces still mind
Drunken Luck Godling Path Abilities 1 Su Requirement: Cayden Cailean You can expend one use of mythic power to gain an insight bonus equal to double your tier…
Drunken Resilience Monk Drunken Master 13 Ex DR 1/— with drunken ki (more later); replaces diamond soul
Drunken Strength Monk Drunken Master 5 Su Spend drunken ki: +1d6 damage on a hit (more later); replaces purity of body
Dual Form Shifter Ranger Shapeshifter 12 Ex Combine two shifter forms; replaces camouflage
Dual Identity Vigilante 1 Ex A social identity and a vigilante identity, kept separate
Dual Identity Bard Masked Performer Ex Social and masked identities (as vigilante); replaces bardic knowledge
Dual Mind Master Chymist Ex The chymist’s alter ego gives her a +2 bonus on Will saving throws in her normal and mutagenic forms.
Duel Master Bard Wit 10 Ex Verbal duel advantages; replaces jack-of-all-trades
Dunemeld Druid Desert Druid 13 Ex Sand form (gaseous form with burrow) at will; replaces a thousand faces
Dustbringer Slayer Grave Warden 10 Ex Study then destroy undead (Will negates); replaces 10th-level advanced talent
Dwarven Armor Training Skyseeker 4 Ex By studying the arts of his ancestors, the skyseeker learns the secret techniques of his forebears’ forges and fighting…
Dweller in Darkness Oracle Sp Phantasmal killer 1/day (weird at 17th)
Dweomercraft Bard Magician Su Allies +1 caster level, concentration, spell attacks; replaces inspire courage
Eagle Hunter Courtly Hunter The creature gains a +2 enhancement bonus to Charisma. This bonus increases to +4 at 8th level and +6 at 15th level.
Eagle Eye Vigilante Wildsoul 6 Ex Falconine: +1/2 level on visual Perception
Earth Glide Oracle Su Glide through earth and stone at your speed
Easy March Battle Herald 2 Ex At 2nd level, allies within 60 feet of the battle herald can hustle or force march during overland travel without ill…
Eat Sin Inquisitor Sin Eater 1 Sp Eat a slain foe's sins to heal and gain bonuses; replaces domain
Eater of Magic Barbarian (Unchained) Su Temporary hp when you save vs. spells or supernatural abilities
Ecclesitheurge’s Vow Cleric Ecclesitheurge 1 Wearing armor or a shield blocks your spells and powers
Echoing Thunder Storm Kindler 9 Su At 9th level, anytime a Storm Kindler resists electricity or sonic damage with her oceanic spirit ability, she can…
Edicts Cavalier Cavalier Order Edicts: protect nature and animals
Effortless Aid Investigator Ex Aid another as a move action (swift with inspiration)
Effortless Sneak Rogue Chameleon 3 Sp Take 10 on Stealth in chosen terrains; replaces trap sense
Efreeti’s Blessing Asavir 8 Su When an asavir reaches 8th level, her mount receives the blessing of the efreet, gaining fire resistance 5.
Eidetic Recollection Investigator Su Always take 10 on Knowledge; inspiration to take 20
Eidolon Summoner 1 Summon a customizable eidolon outsider
Eidolon Summoner (Unchained) 1 Summon an eidolon of a chosen outsider subtype
Eidolon Brood Summoner Broodmaster 2 Two Small eidolons instead of one
Elaborate Defense Duelist 7 Ex At 7th level and higher, if a duelist chooses to fight defensively or use total defense in melee combat, she gains an…
Elbow Smash Monk (Unchained) Style strike: extra nonlethal elbow attack at –5
Eldritch Breach Archmage 1 Su You are adept at breaching magical defenses and overcoming resistance to your magic.
Eldritch Breach Hierophant 1 Su You are adept at breaching magical defenses and resistance to your magic.
Eldritch Surge Arcanist Eldritch Font 3 Su Swift action: +2 caster level and DC, then fatigued; replaces 3rd-level exploit
Electrical Resistance Druid Tempest Druid 3 Ex Electricity resistance 5, transferable; replaces trackless step
Elemental Armor Vigilante Warlock Su Elemental armor: resistance 5 that later damages attackers
Elemental Attack Arcanist Elemental Master 3 Su An elemental attack exploit; replaces 3rd-level exploit
Elemental Blast Sorcerer 9 Sp 20-ft. burst of 1d6 per level energy; failures gain vulnerability
Elemental Body Sorcerer 20 Su Immune to sneak attacks, crits, and your energy type
Elemental Body Bloodrager 20 Su Immune to sneak attacks, crits, and your energy type
Elemental Bond Archmage 1 Su You are connected to one of the elemental planes.
Elemental Burst Monk (Unchained) Su Spend 4 ki: 30-ft. cone of 20d6 energy
Elemental Fist Monk Monk of the Four Winds 1 Su Elemental Fist bonus feat, +1d6 every 5 levels; replaces Stunning Fist
Elemental Focus Arcanist Elemental Master 1 Su An extra prepared spell of your element per level; replaces 1st-level exploit
Elemental Form Bloodrager 16 Su At 16th level, once per day when entering a bloodrage, you can take an elemental form, as per elemental body IV.
Elemental Form Shaman Su Lightning elemental form (elemental body IV)
Elemental Fury Monk (Unchained) Su Spend 1 ki: natural attacks deal +1d6 energy
Elemental Fury Barbarian Elemental Kin 3 Ex Energy damage while raging adds rage rounds; replaces trap sense
Elemental Movement Sorcerer 15 Su At 15th level, you gain a special movement type or bonus. This ability is based on your chosen element, as indicated on the above chart.
Elemental Movement Bloodrager 8 Su At 8th level, you gain a special movement type or bonus to your speed based on your chosen element, as indicated on the above table.
Elemental Movement Arcanist Elemental Master 15 Su Elemental movement: fly, burrow, speed, or swim; replaces 15th-level exploit
Elemental Ray Sorcerer 1 Sp Ray: 1d6 + 1 per 2 levels of your energy, 3 + Cha/day
Elemental Resistance Sorcerer 3 Ex At 3rd level, you gain energy resistance 10 against your energy type. At 9th level, your energy resistance increases to 20.
Elemental Resistance Bloodrager 4 Ex At 4th level, you gain energy resistance 10 against your energy type.
Elemental Seal Genie Binder 1 Sp By expending 1 point from her binding pool, a genie binder can touch a creature or solid surface to create a powerful…
Elemental Stance Barbarian (Unchained) Su Stance: melee attacks +1 energy damage (1d6 at 8th)
Elemental Strikes Bloodrager 1 Su Swift action: melee attacks +1d6 energy for 1 round, 3/day
Elemental Wall Wizard 8 Sp Wall of fire with any energy type for rounds per level
Elucidation Hellknight Signifer Su The Hellknight signifer can discern each active spell on the target, including the spell’s effect and caster level.
Elude Detection Master Spy 5 Sp At 5th level, a master spy can befuddle divinations used against her as if she were under the effect of a nondetection…
Elusive Fighter Free Hand Fighter 3 Ex +1 dodge AC in light armor (+1 per 4 levels); replaces armor training
Elusive Target Monk Flowing Monk 5 Ex Spend 2 ki: Reflex save to halve an attack's damage; replaces purity of body, diamond body
Emissary’s Smite Paladin Chosen One 11 Su At 11th level, a chosen one’s familiar also benefits from the paladin’s smite evil ability whenever the chosen one uses smite evil.
Empathic Healing Guardian 1 Su You can expend one use of mythic power to transfer up to 10 points of damage per tier from a touched ally to yourself…
Empathic Healing Hierophant 1 Su You can expend one use of mythic power to transfer up to 10 points of damage per tier from a touched ally to yourself…
Empower Siege Engine Wizard Siege Mage Su Sacrifice a spell to boost a siege engine shot; replaces cantrips
Empower Symbol Vigilante Zealot Su Holy symbol becomes a consecrate or desecrate center
Empowered Magic Magus Su One empowered spell per day without raising its level
Empty Body Monk 19 Su Spend 3 ki: etherealness for 1 minute
Empty Body Monk (Unchained) Su Spend 3 ki: etherealness for 1 minute
Empty Body Druid Menhir Savant 13 Su Ethereal jaunt for rounds per level; replaces a thousand faces
Empty Mind Monk Black Asp Sp Spend 3 ki daily: mind blank for 24 hours
Empyreal Champion Paladin Empyreal Knight 20 DR 10/evil; outsider type; sprout wings to fly; replaces holy champion
Enchanting Smile Wizard Su +2 Bluff, Diplomacy, Intimidate (+1 per 5 levels)
Endless Bounty Hierophant 1 Ex Whenever you cast create food and water, you can continue to cast it indefinitely (subject to fatigue and other…
Endless Hatred Champion 1 Ex You can expend one use of mythic power as a free action to increase all of your favored enemy bonuses by 2 for 1 minute.
Endurance Ranger 3 A ranger gains Endurance as a bonus feat at 3rd level.
Endure Elements Rogue Survivalist 3 Sp Endure elements at will; replaces trap sense
Enduring Armor Archmage 1 Su You are protected by armor made of force.
Enduring Rage Rage Prophet 6 Su At 6th level, as a free action, a rage prophet can extend the duration of his rage by sacrificing a spell slot; this…
Enemies’ Bane Shaman Su Swift action: weapon gains bane for 1 minute
Enemy Revealed Inquisitor Faith Hunter 2 Su Make a detected creature's alignment aura visible; replaces detect alignment
Energumen Demoniac 2 Su Once per day at 2nd level, a demoniac can open his soul to a demonic spirit as a free action.
Energy Absorption Wizard 6 Su Absorb 3 × level energy damage per day
Energy Absorption Arcanist Su Energy your shield absorbs fuels exploits
Energy Absorption Barbarian (Unchained) Su Once per day, absorb an energy attack as temporary hp
Energy Attacks Summoner Su Eidolon's natural attacks deal +1d6 energy
Energy Attacks Summoner (Unchained) Su Eidolon's natural attacks deal +1d6 energy
Energy Attunement Magus Bladebound 5 Su Spend blade pool: deal cold, electricity, or fire instead
Energy Body Oracle Su Become life energy: undead attackers take 1d6 + level positive damage
Energy Conversion Archmage 1 Su Whenever you cast a spell with the acid, cold, electricity, or fire descriptor, you can expend one use of mythic power…
Energy Drain Souldrinker 2 Su At 2nd level, a souldrinker gains the energy drain ability.
Energy Resistance Barbarian (Unchained) Ex Energy resistance 1/2 level to one type
Energy Shield Arcanist Su Spend 1 point: energy resistance 10 (more with level)
Enhance Arrows Arcane Archer 1 Su At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement…
Enhance Healing Bard Songhealer Su Healing items work at your caster level (Cha/day); replaces versatile performance
Enhance Magic Items Archmage 1 Ex Your mythic presence enhances the power of certain magic items.
Enhance Magic Items Hierophant 1 Ex Your mythic presence enhances the power of certain magic items.
Enhance Magic Items Trickster 1 Ex Your mythic presence enhances the power of certain magic items.
Enhance Primal Magic Event Wizard Primalist 5 Su Raise or lower a primal magic event's CR; replaces 5th-level bonus feat
Enhance Scroll Cyphermage Su As a swift action, the Cyphermage can cause any scroll spell he reads to function using his caster level rather than…
Enhance Weapons Skald Spell Warrior 1 Su Allies' weapons gain +1 enhancement (more later); replaces inspired rage
Enhanced Alkahest Alchemist Crypt Breaker 14 Su Alkahest bombs +1 damage per die and 19–20 threat vs. constructs, undead; replaces persistent mutagen
Enhanced Cures Oracle Su Cure spells' bonus healing uses your full oracle level
Enhanced Cures Shaman Su Cure spells' bonus healing uses your full level
Enhanced Familiar Witch Beast-Bonded 4 Su Familiar acts as one level higher; replaces 4th-level hex
Enhanced Health Paladin Gray Paladin 3 Ex +4 sacred bonus vs. poison and disease; replaces divine health
Enhanced Mobility Duelist 3 Ex Starting at 3rd level, when wearing light or no armor and not using a shield, a duelist gains an additional +4 bonus to…
Enhanced Tattoo Twilight Talon 2 Sp As a Twilight Talon gains levels, her Twilight Tattoo feat gains enhancements, allowing her to use certain spell-like…
Enhanced Varisian Tattoo Sorcerer Tattooed Sorcerer 9 Su A tattooed spell 1/day as a spell-like ability at +2 caster level; replaces 9th-level bloodline power
Enlightened Bloodrager Enlightened Bloodrager Bard-style cantrips and expanded spells
Enlightened Bloodrage Bloodrager Enlightened Bloodrager Use Int, Dex, Cha skills and concentration while bloodraging; replaces 4th-level bloodline power
Entangling Curse Shaman Su Entangle a creature for Cha rounds (Reflex negates)
Enthrall Warpriest Cult Leader 4 Sp At 4th level, a cult leader can cast enthrall. Using this ability consumes two uses of fervor. This ability replaces channel energy.
Enveloping Void Shaman Su Target treats light as two steps darker
Environment Weapon Vigilante Ex Find improvised weapons in one terrain without penalty
Epic Tales Pathfinder Chronicler 4 Su A 4th-level Pathfinder chronicler can inscribe a tale so evocative and so moving that it conveys the effects of bardic…
Equal Opportunity Fighter Two-Weapon Warrior 13 Ex Attacks of opportunity with both weapons; replaces weapon training 3
Equine Bond Asavir 1 Ex An asavir gains a horse as a loyal steed.
Eradication Riftwarden 3 Su At 3rd level, a Riftwarden gains a +1 sacred bonus on saving throws against the spells and spell-like, supernatural…
Erosion Curse Shaman Su 1d6 per 2 levels to a construct or object, ignoring hardness
Erosion Touch Oracle Su Touch: 1d6 per level to objects and constructs
Erratic Charge Cavalier Emissary 17 Ex Attack, then charge another foe; replaces supreme charge
Escape Inquisitor Heretic Su Judgment: hits let you create a diversion to hide
Eschew Materials Sorcerer 1 Eschew Materials bonus feat
Eschew Materials Bloodrager 4 At 4th level, the bloodrager gains Eschew Materials as a bonus feat.
Eschew Materials Dawnflower Dissident 1 A Dawnflower dissident gains Eschew Materials as a bonus feat, and he can ignore any divine focus (holy symbol)…
Esoteric Magic Pathfinder Savant 2 Ex At each class level beyond 1st, the Pathfinder savant chooses a spell from any class’s spell list and thereafter treats…
Esoteric Scholar Rogue (Unchained) Ex A rogue with this talent can attempt any Knowledge skill check, even if she is not trained in that Knowledge skill.
Eternal Slumber Witch Su Touch puts a creature into permanent sleep (Will negates)
Etherealness Shaman Animist 18 Sp At 18th level, the animist can cast etherealness once per day as a spell-like ability. This ability replaces the hex gained at 18th level.
Evade Reach Barbarian Titan Mauler 5 Ex Swift action: shorten one creature's reach against you; replaces improved uncanny dodge
Evasion Rogue 2 Ex No damage on a successful Reflex save for half
Evasion Monk 2 Ex No damage on a successful Reflex save for half
Evasion Ranger 9 Ex No damage on a successful Reflex save for half
Evasion Summoner Ex Eidolon takes no damage on a successful Reflex save for half
Evasion Ninja Ex No damage on a successful Reflex save for half
Evasion Monk (Unchained) 2 Ex No damage on a successful Reflex save for half
Evasion Rogue (Unchained) 2 Ex No damage on a successful Reflex save for half
Evasion Summoner (Unchained) Ex Eidolon takes no damage on a successful Reflex save for half
Evasion Shadowdancer 2 Ex At 2nd level, a shadowdancer gains evasion.
Evasion Master Chymist Ex This mutagen functions as the rogue ability of the same name, except that it only applies in the chymist’s mutagenic…
Evasion Bard Archaeologist 6 Ex At 6th level, an archaeologist gains evasion, as the rogue ability of the same name.
Evasion Bard Juggler 2 Ex Evasion (improved at 12th); replaces well-versed, soothing performance
Evasion Druid Plains Druid 13 Ex Evasion in light armor; replaces a thousand faces
Evasion Monk Weapon Adept 9 Ex At 9th level, the monk gains evasion. This ability replaces improved evasion.
Evasive Gunslinger 15 Ex Evasion, uncanny dodge, improved uncanny dodge with grit
Evasive Swashbuckler 11 Ex Evasion, uncanny dodge, improved uncanny dodge with panache
Evasive Vigilante Ex Evasion (improved at 12th) (stalker)
Evasive Investigator Cipher 3 Ex Evasion (improved at 11th); replaces 3rd and 11th talents
Evasive Archer Fighter Archer 13 Ex +2 dodge AC vs. ranged attacks (+4 at 17th); replaces weapon training 3
Ever Ready Champion 1 Ex Whenever you make an attack of opportunity, you gain a bonus on the attack roll and damage roll equal to your mythic…
Ever Ready Guardian 1 Ex Whenever you make an attack of opportunity, you gain a bonus on the attack and damage rolls equal to your mythic tier.
Ever Ready Slayer Vanguard 7 Ex Never unaware; always act in the surprise round; replaces stalker
Everyman Vigilante Su Disguise as a specific commoner with +20
Evil Eye Witch Su Foe takes –2 to AC, checks, attacks, saves, or skills (–4 at 8th)
Evil Eye Shaman Su Foe takes –2 to AC, checks, attacks, saves, or skills (–4 at 8th)
Evolve Base Form Summoner Evolutionist 8 Su Change your eidolon's base form each level; replaces transposition
Ex-Deliverers Slayer Deliverer Violating your deity's code loses archetype features
Exaggerated Pose Bard Masked Performer 3 Su +2 on one Str, Dex, or Cha skill while performing (more later); replaces inspire competence
Excellent Aid Halfling Opportunist 1 Ex Ahalfling opportunist has an amazing talent for getting the most out of those who assist her.
Exceptionally Lucky Halfling Opportunist 2 Ex At 2nd level, a halfling opportunist learns how to squeeze even more from her innate luck.
Execution Feats Gray Gardener 4 Ex At 4th level, and every two levels thereafter, the Gray Gardener gains a bonus feat in addition to those gained from…
Exotic Mount Cavalier Beast Rider 1 Ex Exotic large mount as an animal companion; replaces mount and expert trainer
Expanded Implement Knowledge Archmage 1 Su Choose a single implement school you have access to.
Expanded Inspiration Investigator Ex Free inspiration on Diplomacy, Heal, Perception, Profession, Sense Motive
Expanded Repertoire Bard Magician 2 Ex Learn spells from any arcane list; replaces versatile performance
Experimental Mutagen Alchemist Oenopion Researcher 2 Su Weaker mutagen others can drink; replaces poison use
Experimentation Alchemist Homunculist Ex Give your familiar eidolon evolutions
Expert Acrobat Rogue Acrobat 1 Ex No armor penalty on mobility skills in light armor; +2 Acrobatics and Fly unarmored; replaces trapfinding
Expert Archer Fighter Archer 5 Ex +1 attack and damage with bows (+1 per 4 levels); replaces weapon training 1
Expert Leaper Rogue (Unchained) Ex Add level to jumps; ignore the first 20 ft. of a deliberate fall
Expert Loading Gunslinger 11 Ex Spend grit: a broken gun's misfire doesn't explode
Expert Trainer Cavalier 4 Ex +1/2 level Handle Animal with mounts; train them faster
Exploit Weakness Inquisitor 14 Ex Crits ignore DR and stop regeneration
Exploit Weakness Fighter Lore Warden Ex +1/3 level to confirm crits; crits ignore DR 5 later
Exploit Weakness Monk Martial Artist 4 Ex Swift action: find a weak point for +2 attack, ignoring DR and hardness; replaces ki pool
Exploit Weakness Brawler Steel-Breaker 5 Ex Swift action: +2 attack and ignore DR and hardness; replaces brawler's strike
Exploiter Exploit Wizard Exploiter Wizard 1 Arcanist exploits at 1st and every 4 levels; replaces arcane school
Exploitive Maneuver Halfling Opportunist 1 Ex Ahalfling opportunist can use an enemy’s actions in combat for her own gain, as if the opponent were using aid another…
Expose Weakness Vigilante Ex Dirty trick reduces DR or hardness by 10
Extended Illusions Wizard Su Concentration illusions last 1/2 level rounds longer
Extended Mutagen Master Chymist Ex The duration of the master chymist’s mutation is doubled.
Extended Performance Bard Magician 2 Su Sacrifice a spell slot to extend a performance; replaces well-versed
Extended Scroll Cyphermage Su As a swift action, the Cyphermage can double the duration of any spell he reads from a scroll as if the spell were…
Extra Mythic Feat Universal Path Abilities 1 Ex You gain an extra mythic feat.
Extra Mythic Power Universal Path Abilities 1 Su You can call upon your mythic power two additional times per day.
Extra Seal Genie Binder 3 Su At 3rd level, a geniebinder can maintain up to two elemental seals at a time.
Extradimensional Extension Arclord of Nex 7 Su At 6th level, the duration of any spell cast by an Arclord of Nex that creates an extradimensional space (or demiplane)…
Extreme Endurance Barbarian Invulnerable Rager 3 Ex Endure heat or cold; fire or cold resistance; replaces trap sense
Eye for Detail Twilight Talon 3 Ex Part of a Twilight Talon’s training is the extensive study of the most common bureaucratic documents in Golarion’s…
Eye for Detail Shieldmarshal 1 Ex Ashieldmarshal adds his Intelligence bonus as well as his Wisdom bonus on Perception and Sense Motive checks.
Eye for Detail Sleepless Detective 4 Ex At 4th level, a Sleepless detective’s keen eye for detail helps her notice hidden traps, doors, and clues.
Eye for Detail Bard Detective Ex +1/2 level Knowledge (local), Perception, Sense Motive, gather information; replaces bardic knowledge
Eye Gouge Fighter Unarmed Fighter 13 Ex Dirty trick to blind on a crit or while grappled; replaces weapon training 3
Eye of Mahathallah Sanguine Angel 5 Su The Dowager of Illusion, the first Queen of the Night to grant her favor to the Erinyes Company, grants sanguine angels…
Eye of the Storm Storm Kindler 7 Su At 7th level, a Storm Kindler becomes immune to damage and detrimental effects from nonmagical wind and waves.
Eye of Vadrus Westcrown Devil Su The patron of glassmakers allows the Westcrown devil to turn walls to glass.
Eyes of Battle Shaman Su Swift action: +10 Perception vs. invisible or ignore cover
Eyes of the Storm Barbarian Sea Reaver 2 Ex Ignore weather concealment; halve weather Perception penalties; replaces uncanny dodge
Eyes of the Storm Druid Storm Druid 4 Ex See through 10 ft. of fog and weather (more later); replaces resist nature's lure
Eyes of the Storm Druid Tempest Druid 4 Ex See through 10 ft. of fog and weather (more later); replaces resist nature's lure
Fade from Sight Lantern Bearer 7 Su At 7th level, a Lantern Bearer can use the Stealth skill without having anything to hide behind, and even while being…
Fading Red Mantis Assassin 8 Su At 8th level, as an immediate action a number of times per day equal to her Constitution modifier (minimum 1), the Red…
Failed Aspirant Brawler Ulfen Beast-Wrestler Trait: one combat maneuver 1/day without provoking, +2
Faith Healing Holy Vindicator 3 Su At 3rd level, any cure wounds spells a vindicator casts on himself are automatically empowered as if by the Empower…
Faith's Reach Hierophant 1 Su Whenever you cast a divine spell with a range of touch, you can instead cast the spell with a range of 30 feet.
Falconine Vigilante Wildsoul These wildsouls have the blood of falcons or other large birds of prey running through their veins.
False Arcanist Cleric Hidden Priest 1 Ex Disguise cleric spells as arcane magic; replaces a 1st-level domain power
False Channel Razmiran Priest 2 Su Starting at 2nd level, a Razmiran priest can channel positive energy to heal living creatures like a cleric, healing…
False Piety Sorcerer Razmiran Priest 1 Ex Knowledge (religion), Perform class skills; UMD bonus on divine items; False Focus; replaces Eschew Materials
Fame Fighter Gladiator 2 Ex Start performance combats with extra victory points; replaces bravery
Familiar Magus Ex A familiar
Familiar Arcanist Ex A familiar
Familiar Bard Sea Singer 2 Monkey or parrot familiar; replaces versatile performance
Familiar Bard Duettist 1 Ex A familiar; replaces bardic knowledge
Familiar Druid Animal and Terrain Domains A viper familiar
Familiar Fighter Eldritch Guardian 1 Ex A familiar; replaces 1st-level bonus feat
Familiar Witch Winter Witch Familiar must be a cold-climate animal
Familiar Wizard Pact Wizard Ex Familiar reports to your patron; alters arcane bond
Familiar Magus Beastblade 3 Ex At 3rd level, the beastblade gains the familiar magus arcana. This ability replaces the magus arcana gained at 3rd level.
Familiar Arcanist Unlettered Arcanist Familiar stores your spells instead of a spellbook
Familiar Vigilante Cabalist Ex A familiar with its own social disguise
Familiar Vigilante Warlock Ex A familiar with its own social disguise
Familiar Form Witch Beast-Bonded 8 Sp Take your familiar's form (beast shape II); replaces 8th-level hex
Familiar Pool Magus Beastblade 7 Su Spend pool points to let your familiar cast magus spells; replaces knowledge pool
Familiar Spells Wizard Familiar Adept Ex Familiar stores your spells like a witch's; alters spellbooks
Familiar Spellstrike Magus Beastblade 11 Su Familiar's touch spells make targets provoke from you; replaces improved spell recall
Familiar Tattoo Tattooed Mystic 1 Su This ability is exactly like the tattooed sorcerer ability of the same name (Inner Sea Magic 40).
Familiar Tattoo Sorcerer Tattooed Sorcerer Su A familiar that becomes a tattoo; replaces 1st-level bloodline power
Famous Bard Celebrity 1 Famous in a region: bonus on Diplomacy and Intimidate there; replaces inspire courage
Famous Bard Demagogue 1 Famous in a region: bonus on Bluff and Intimidate there; replaces inspire courage
Famous Bard Chelish Diva 1 Famous in a region: bonus on Bluff and Intimidate; replaces bardic knowledge
Fan the Flames Bard Flame Dancer 8 Su Burning hands, flaming sphere, fireball added to spells known; replaces dirge of doom
Far Challenge Cavalier Luring Cavalier Ex Far challenge: +level damage on ranged attacks vs. the target; replaces challenge
Far Seer Skald Fated Champion 5 Su Divinations cheaper with spell kenning; replaces dirge of doom
Farseer Inner Sea Pirate Ex Pirates take turns serving as lookouts.
Fascinate Bard 1 Su Fascinate creatures within 90 ft. (Will negates)
Fast Healing Summoner Su Eidolon gains fast healing 1
Fast Healing Summoner (Unchained) Su Eidolon gains fast healing 1
Fast Healing Guardian 1 Ex As a swift action, you can expend one use of mythic power to gain fast healing 5 for 1 minute.
Fast Healing Arcanist White Mage Su Spend a point and slot: allies within 30 ft. gain fast healing
Fast Mount Cavalier Hussar Ex Any mount you ride +10 ft. speed (more later); replaces tactician and banners
Fast Movement Barbarian 1 Ex +10 ft. base speed in light or medium armor
Fast Movement Monk 3 Ex +10 ft. speed at 3rd, rising with level
Fast Movement Bloodrager 1 Ex +10 ft. base speed in light or medium armor
Fast Movement Barbarian (Unchained) 1 Ex +10 ft. base speed in light or medium armor
Fast Movement Monk (Unchained) 3 Ex +10 ft. speed at 3rd, rising with level
Fast Musket Gunslinger Musket Master 3 Ex Reload two-handed firearms as one-handed; replaces utility shot
Fast Reactions Bard Juggler Ex Deflect Arrows, then Snatch Arrows; replaces bardic knowledge, lore master
Fast Rider Barbarian Mounted Fury Ex The speed of any mount the barbarian rides is increased by 10 feet. This ability replaces fast movement.
Fast Rider Bloodrager Bloodrider Ex Any mount you ride +10 ft.; feral mount at 5th; replaces fast movement, uncanny dodge
Fast Stealth Rogue Ex This ability allows a rogue to move at full speed using the Stealth skill without penalty.
Fast Stealth Ninja Ex A ninja with this trick can move at full speed using the Stealth skill without penalty.
Fast Stealth Rogue (Unchained) Ex This ability allows a rogue to move at full speed using the Stealth skill without penalty.
Faster than the Eye Trickster 1 Ex Few can trace your expert skills of legerdemain.
Fated Sorcerer 3 Su +1 luck on saves and AC when surprised (+1 per 4 levels)
Fated Bloodrager Bloodrager 4 Su +1 luck to AC and saves (+1 per 4 levels)
Favored Barn Bellflower Tiller 5 Ex At 5th level, a Bellflower tiller grows familiar with and develops trusted contacts in a particular community.
Favored Community Ranger Urban Ranger 3 Ex Favored community: +2 initiative and skills there (more later); replaces favored terrain
Favored Enemy Ranger 1 Ex +2 attack, damage, and skills vs. a favored creature type (more every 5 levels)
Favored Enemy Lantern Bearer 2 Ex At 2nd level, a Lantern Bearer selects a creature type from the following: aberration, animal, fey, humanoid (elf)…
Favored Enemy Death Slayer 2 Ex At 2nd level, a death slayer gains undead as a favored enemy.
Favored Enemy Knight of Ozem 3 Ex At 3rd level, a Knight of Ozem gains a favored enemy bonus of +2 against undead, or if the Knight of Ozem already has…
Favored Maneuver Vigilante Ex Improved maneuver feat; +2 vs. unaware foes
Favored Nation Ranger Dandy Ex Favored nation: +2 social skills, attack, damage vs. its gentry; replaces favored enemy
Favored Organization Ranger Guildbreaker Ex Favored enemy can be an organization
Favored Port Gray Corsair 1 Ex Gray Corsairs build alliances and friendships that last lifetimes among freed slaves and their families as a result of…
Favored Terrain Ranger 3 Ex +2 initiative and skills in a favored terrain (more every 5 levels)
Favored Terrain Horizon Walker 1 At 1st level, a horizon walker may select a favored terrain from the ranger Favored Terrains table (Pathfinder RPG Core…
Favored Terrain Nature Warden 5 Ex At 5th level and again at 10th level, a nature warden may choose a favored terrain.
Favored Terrain Riftwarden Choose one plane other than the Material Plane as favored terrain (as the ranger class feature).
Favored Terrain Barbarian True Primitive Ex A favored terrain improving every 5 levels; replaces fast movement
Favored Terrain Druid World Walker 3 Ex Ranger favored terrain at 3rd; replaces trackless step, resist nature's lure
Favored Terrain Paladin Holy Guide 3 Ex A favored terrain; replaces 3rd-level mercy
Favored Terrain Ranger Dandy 3 Ex Favored terrain (urban), bigger bonus at court
Favored Weapon Ranger Divine Tracker 1 Proficient with your deity's weapon; replaces wild empathy
Fear Me Skald Warlord 5 Su Allies use your Intimidate (–10) vs. fear; replaces spell kenning
Fearful Gaze Shaman Su Shaken 1 round (frightened at 8th, panicked at 16th)
Fearless Defense Stalwart Defender Ex While in a defensive stance, the stalwart defender is immune to the shaken and frightened conditions.
Fearless Rage Barbarian Ex Immune to shaken and frightened while raging
Fearless Rage Barbarian (Unchained) Ex Immune to shaken and frightened while raging
Fearsome Advance Inner Sea Pirate Ex If the Inner Sea pirate deals damage with her sneak attack, she can make an Intimidate check as an immediate action to…
Fearsome Strike Rogue Bandit 8 Ex Sneak attack crits frighten, Cha/day; replaces uncanny dodge
Feather Balance Monk (Unchained) Ex Spend 1 ki: treat balance checks as a natural 20
Feather Fall Ninja Su Spend 1 ki: feather fall
Feathered Companion Ranger Falconer 1 Ex Bird of prey companion (half hp); replaces wild empathy
Feed from Fury Barbarian Raging Cannibal 5 Ex Bite crits on kin grant temporary hp; replaces improved uncanny dodge
Feign Innocence Vigilante Ex Constant innocence in your area of renown
Feinting Flurry Monk Sage Counselor 4 Spend 1 ki: feint during a flurry; alters flurry and ki pool
Feral Focus Hunter Feral Hunter 1 Su Animal focus on yourself with unlimited duration; replaces hunter tactics
Feral Mutagen Master Chymist Ex This mutagen is identical to the alchemist discovery of the same name and counts as that discovery for the purpose of…
Ferocious Charge Brawler Wild Child 15 Ex Charging lets you demoralize to frighten
Ferret’s Grace Rogue Heister 4 Ex Stealthy; squeeze as one size smaller
Fervor Warpriest 8 Su Fervor: heal 1d6 per 3 levels or cast a self spell as a swift action
Fetish Shaman Ex The shaman receives Craft Wondrous Item as a bonus feat and gains a +4 insight bonus on Spellcraft checks to identify magic items.
Fey Magic Sorcerer 15 Su Reroll caster level checks vs. spell resistance at will
Fey Magic Druid Feyspeaker 1 Cast with Cha; add enchantment and illusion spells; replaces wild shape
Fey Speech Druid Feyspeaker 1 Ex Social class skills, 6 + Int ranks, Sylvan; lower BAB
Fickle Winds Storm Kindler 8 Sp At 8th level, as a swift action, a Storm Kindler can call the winds to her defense, protecting her as per the spell…
Field Boss Rogue Consigliere 10 Ex Grant a teamwork feat to allies within 30 ft.; replaces 10th-level talent
Field Instruction Brawler Exemplar 5 Ex Grant a teamwork feat to allies within 30 ft.; replaces brawler's strike
Fiend of the Pit Bloodrager 20 Su Immune to fire and poison; resist acid and cold 10; see in darkness
Fiendish Boon Antipaladin 5 Sp Fiendish spirit enhances your weapon, or a fiendish servant
Fiendish Calling Summoner Blood Summoner 10 Su Summons can be planar binding for evil outsiders; replaces greater shield ally
Fiendish Maw Skald Bekyar Demon Dancer 3 Su Inspired rage grants allies a bite attack (more later)
Fiery Soul Shaman Su Fire resistance 10; 15-ft. cone 1d4 fire per level
Fighter Training Magus 10 Ex Count 1/2 magus level as fighter level for feats
Fighter Training Magus Kensai 7 Ex Count magus level –3 as fighter level for feats with your weapon; replaces knowledge pool
Fighter Training Magus Myrmidarch 7 Ex Count magus level –3 as fighter level for feats; replaces knowledge pool
Final Demise Gray Gardener 10 Su At 10th level, once per week, when a Gray Gardener kills a creature with a melee weapon, he can draw the soul out of…
Final Revelation Oracle Planar Oracle 20 Become an extraplanar outsider of your plane
Finesse Rogue Rogue A rogue that selects this talent gains Weapon Finesse as a bonus feat.
Finesse Training Rogue (Unchained) 1 Ex Weapon Finesse; Dex to damage with one weapon type at 3rd
Fire Break Bard Flame Dancer 6 Su Allies gain fire resistance 20 (30 at 11th); replaces suggestion
Fire Breath Oracle Su 15-ft. cone: 1d4 fire per level (Reflex half)
Fire Dance Bard Flame Dancer 1 Su Allies use your Perform vs. fire and heat; replaces countersong
Fire Music Bard Flamesinger Fire Music bonus feat; summon monster spells added; replaces bardic knowledge, lore master
Fire Nimbus Shaman Su Target glows (no concealment), –2 vs. fire
Firearm Style Ranger Trophy Hunter 2 Amateur Gunslinger and deeds; grit feats later; replaces combat style
Fires of Dawn Godling Path Abilities 1 Su Requirement: Sarenrae As a swift action, you can expend one use of mythic power to burst into flames.
Firestorm Oracle Su Fill 10-ft. cubes with fire: 1d6 per level
Firewater Breath Monk Drunken Master 19 Su Spend 4 ki: 30-ft. cone of 20d6 fire; replaces empty body
First Ritual Razmiran Priest 1 Su At 1st level, a Razmiran adds both bless and cure light wounds to one of his arcane spell lists, but treats them as if…
Fist Fighter Gunslinger Maverick 3 Ex Improved Unarmed Strike with grit; replaces pistol-whip
Fist of the Avenger Vigilante Ex Improved Unarmed Strike; +1/2 level fist damage (avenger)
Fit In Halfling Opportunist 3 Ex At 3rd level, a halfling opportunist masters the art of sending out nonverbal cues that suggest agreement and…
Flag of Convenience Low Templar 1 Ex Alow templar is adept at aligning himself with the winning side and has mastered the art of shifting or switching…
Flame Arc Arcanist Su Spend 1 point: 30-ft. line of 1d6 + Cha fire (+1d6 per 2 levels)
Flame Curse Shaman Su Target becomes vulnerable to fire
Flank Breaker Asavir 3 Ex At 3rd level, if an asavir successfully damages a foe that is flanking an ally, she can attempt a special combat…
Flash of Omniscience Archmage 1 Ex Your ability to recall information is astounding.
Flash of Rage Champion 1 Ex Whenever you or an ally within 30 feet is struck by a critical hit, you can enter a rage as a free action on your next…
Flawless Mind Monk (Unchained) 19 Roll Will saves twice; retry long effects hourly
Fleet Bard Dervish Dancer Su +10 ft. speed while battle dancing (more later); replaces bardic knowledge, lore master
Fleet Charge Champion 1 Ex As a swift action, you can expend one use of mythic power to move up to your speed.
Fleet Charge Trickster 1 Ex As a swift action, you can expend one use of mythic power to move up to your speed.
Fleet Footed Fighter Mobile Fighter 15 Ex +10 ft. speed; take 10 or 20 on Acrobatics; replaces armor training 4
Fleeting Glance Sorcerer 9 Sp Greater invisibility for rounds equal to level
Flesh Wound Barbarian (Unchained) Ex Once per day, Fort save to avoid an attack's damage
Flexible Counterspell Archmage 1 Su Your mythic power enhances your ability to counter others’ spells.
Flexible Counterspell Hierophant 1 Su Your mythic power enhances your ability to counter spells.
Flexible Flanker Fighter Polearm Master 9 Ex Flank from any adjacent square; replaces weapon training 2
Flexible School Archmage 1 Ex Select one wizard arcane school that is not your arcane school.
Flight Witch Su Feather fall at will and +4 Swim; levitate at 3rd; fly at 5th
Flight Summoner Ex Eidolon gains a fly speed
Flight Summoner (Unchained) Ex Eidolon gains a fly speed
Flight of the Phoenix Dawnflower Dissident 10 Su At 10th level, when a Dawnflower dissident is killed his body is engulfed in a column of holy fire equivalent to a…
Flowing Dodge Monk Flowing Monk 3 Ex +1 dodge AC per adjacent enemy (max Wis); replaces fast movement
Fluid Magic Shaman Su Prepare spirit magic in regular slots
Fluid Mastery Shaman Su Swim speed and water breathing; 15-ft. cone of ice and water
Fluid Nature Oracle Ex +4 CMD vs. several maneuvers; –4 to confirm crits on you; Dodge
Fluid Travel Oracle Su Walk on liquids; swim and breathe water at 7th
Flurry Form Druid Arctic Druid 13 Ex Snow-column gaseous form at will; replaces a thousand faces
Flurry of Blows Monk 1 Ex Full attack with one extra unarmed or monk weapon attack
Flurry of Blows Monk (Unchained) 1 Ex Full attack with one extra attack at full BAB
Flurry of Blows Monk Monk of the Empty Hand 1 Ex Flurry with unarmed strikes or improvised weapons
Flurry of Blows Monk Zen Archer 1 Ex Flurry of blows with a bow only
Flurry of Blows Warpriest Sacred Fist 1 Ex Flurry of blows; replaces sacred weapon
Flurry of Maneuvers Monk Maneuver Master 1 Ex Extra combat maneuver in a full attack using monk level; replaces flurry of blows
Flurry of Stars Ninja Ex Spend 1 ki: two extra shuriken in a full attack (–2 all)
Flying Blade Mastery Swashbuckler Flying Blade 20 Ex Dagger and starknife crits auto-confirm; multiplier +1; replaces weapon mastery
Flying Blade Training Swashbuckler Flying Blade 5 Ex +1 attack and damage with daggers and starknives; Improved Critical; replaces weapon training
Focus Marshal 1 Su Your mighty and inspiring presence enhances the power of your companions' heroic surges.
Focused Aim Gunslinger Mysterious Stranger 1 Ex Spend grit: +Cha firearm damage this turn; replaces quick clear
Focused Enemy Ranger Nirmathi Irregular 1 Ex One favored enemy, +2 more at 5th, 10th, 15th, 20th
Focused Rage Barbarian Primal Hunter Ex +2 ranged attack while raging; use Stealth; no Will bonus; alters rage
Focused School Wizard Familiar Adept Ex Familiar uses your 1st-level school power extra times per day
Focused Scroll Cyphermage Su As a swift action, the Cyphermage can add a bonus equal to twice his Intelligence modifier on any caster level checks…
Focused Spells Wizard Spell Sage 1 Su +4 caster level on one spell 1/day (more later); replaces arcane bond
Focused Terrain Ranger Nirmathi Irregular 3 One favored terrain, +2 more at 8th, 13th, 18th
Focused Trance Oracle Ex Trance, then +20 on one Int-based skill check
Foe Collision Vigilante Ex Hidden strike also damages an adjacent foe
Foil Casting Inquisitor Spellbreaker 3 Su +2 DC to cast defensively near you; hits disrupt casters; replaces solo tactics
Follow Clues Rogue (Unchained) Ex A rogue with this talent can use Perception to follow tracks as per the Survival skill.
Follow Clues Sleepless Detective 2 Ex At 2nd level, a Sleepless detective can use Perception to follow tracks as per the Survival skill, as though she…
Follow Up Rogue Investigator Ex Roll Diplomacy to gather information twice; replaces trapfinding
Font of Power Arcanist Eldritch Font An extra spell slot per level but one fewer prepared
Fool Casting Master Spy 8 Su Amaster spy of 8th level or higher can trick an opponent into believing that she has been charmed or dominated.
Foot Stomp Monk (Unchained) Style strike: target must stay adjacent to you
Foot Sweep Inner Sea Pirate Ex The Inner Sea pirate has learned to sweep her opponents’ legs when they are reeling from the pain of her precise…
Foothold Druid Animal and Terrain Domains Su Mold stone into difficult terrain or climbing holds
Footman Cavalier Daring General Footman followers: +2 attack and damage, –2 AC and saves
For the Faith Cavalier 8 Ex +Cha morale on attacks for a round; allies of your faith get half
For the King Cavalier 8 Ex Swift action: allies within 30 ft. gain +Cha attack and damage for 1 round
Forbidden Lore Inquisitor Infiltrator Ex Cast spells of opposed alignments; replaces track
Forbidden Powers Monk Black Asp Su Forbidden ki powers in place of monk abilities
Force Athame Magus Spellblade 2 Sp Sacrifice a spell to create a force dagger; replaces spellstrike
Force Missile Wizard Sp Magic missile-like force missile (1d4 + intense spells)
Force of Will Hellknight 3 Ex At 3rd level, a Hellknight gains a +2 bonus on Will saves against spells with any one of the following subschools or…
Force Strike Arcanist Su Spend 1 point: magic missile for 1d4 + level force
Forced Reincarnation Witch Su Slay and reincarnate a creature (Will negates)
Forceful Breath Rogue Toxic Talon Ex Blowgun proficiency; use it prone; apply poison as a move action; replaces trapfinding, trap sense
Forensic Thaumaturgy Sleepless Detective 1 Su A Sleepless detective can cast detect magic at will as a spell-like ability (caster level equal to her class level).
Forest Ghost Ranger Nirmathi Irregular 1 Ex +1/2 level Perception and Survival in forests; replaces wild empathy
Forewarned Wizard Su Always act in the surprise round; +1/2 level initiative
Forge Mastery Warpriest Forgepriest Ex A 2nd level, the forgepriest adds a bonus equal to half his level to all Craft checks to make metal items, armor, and weapons.
Forgotten Trick Ninja Ex Spend 2 ki: use an unknown ninja trick for rounds equal to level
Form Lock Monk Tetori 13 Su Spend 2 ki: negate a polymorph by touch; replaces diamond soul
Form of Flame Oracle Su Fire elemental form (elemental body I–IV) 1/day
Formless Mastery Monk (Unchained) Ex Spend 1 ki: +4 AC and attack, +level damage vs. style users
Fortification Fighter Armor Master 9 Ex Armor gains light fortification (moderate at 13th); replaces weapon training 2, 4
Fortify Bond Magus Soul Forger 4 Su Spend 1 point: bonded item gains hardness and hp; replaces spell recall
Fortitude of the Crypt Paladin Knight Of The Sepulcher 8 Ex Immune to poison; darkvision; replaces aura of despair
Fortunate Soul Pathfinder Delver 6 Su Once per day at 6th level, the Pathfinder delver can reroll any saving throw he has just attempted.
Fortune Witch Su A creature rerolls one roll per round for 1 round
Fortune Shaman Su A creature rerolls one roll per round for 1 round
Founders’ Favor Westcrown Devil 1 Su Agroup known as the founders of Aroden are the patrons of Westcrown.
Fox Hunter Courtly Hunter The creature gains a +4 competence bonus on Bluff checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Freeze and Thaw Winter Witch 2 Su At 2nd level, a winter witch can freeze water or melt ice and snow with a touch.
Freezing Spells Oracle Su Cold spells slow targets that fail saves
Friend to Animals Shaman Su Spontaneous summon nature's ally; animals near you +Cha on saves
Friend to the Animals Oracle Ex Summon nature's ally spells added; animals near you +Cha on saves
Frightening Rogue Thug Ex Demoralize lasts longer and can frighten; replaces trapfinding
Frightening Appearance Vigilante 11 Ex Free demoralize when attacking unaware foes
Frightening Tune Bard 14 Sp Enemies within 30 ft. are frightened (Will negates)
Frightful Charger Bloodrager 1 Su Charge hits shake the target
Frightful Presence Summoner Ex Eidolon gains frightful presence
Frightful Presence Summoner (Unchained) Ex Eidolon gains frightful presence
Frightful Strikes Bloodrager 12 Su Once per bloodrage, hits shake (or frighten) for 1 round
Frilled Lizard Hunter Courtly Hunter The creature gains a +4 competence bonus on Intimidate checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Frozen Caress Witch Winter Witch Su Swift action: touch spells deal +1d4 cold
Funereal Ballad Bard Songhealer Su 20 rounds: resurrection; replaces deadly performance
Furious Charge Vigilante Mounted Fury 6 Ex +4 attack on mounted charges; no AC penalty; replaces 6th-level talent
Furious Defense Monk (Unchained) Ex Spend 1 ki: +4 dodge AC until your next turn
Furious Mutagen Master Chymist Ex The damage dice for the feral mutagen’s bite and claw attacks increase by one die step.
Furious Summoning Bloodrager Greenrager 9 Su Summoned creatures gain +4 Str and Con and woodland stride; replaces 9th-level bloodline feat
Furious Transformation Bloodrager Rageshaper 5 Su Extend polymorph spells while bloodraging; replaces improved uncanny dodge
Fury Shaman Su +2 attack and +2 vs. fear for Wis rounds
Fury of the Fey Bloodrager 20 Su Melee attacks gain bane vs. one creature type
Fuse Style Monk Master Of Many Styles 1 Ex Two style stances active at once; replaces flurry of blows
Fused Eidolon Summoner Synthesist Fuse with your eidolon, wearing it as a form
Fused Link Summoner Synthesist 1 Su Sacrifice hp to keep your fused eidolon intact; replaces life link
Galt Hunter Scarab Stalker Regional notes: investigators in Galt
Gaseous Form Oracle Su Gaseous form for minutes per level
Gatekeeper Brother of the Seal 2 Sp At 2nd level, a Brother of the Seal may select either hold portal or arcane lock, and he gains the ability to cast the…
Gather Crowd Bard Celebrity 5 Ex Gather a crowd to your performances; replaces lore master
Gather Crowd Bard Demagogue 5 Ex Gather a crowd to your performances; replaces lore master
Gaze of Flames Oracle Su See through fire, fog, smoke; scry through flames
Gaze of Flames Shaman Su See through fire, fog, smoke; scry through flames
Geisha Knowledge Bard Geisha +1/2 level Craft (calligraphy), Diplomacy, Knowledge (nobility), one Perform; replaces bardic knowledge
Genie Apotheosis Monk Brazen Disciple 20 Become a fire outsider; limited wish for others 1/day; replaces perfect self
Genie Mastery Genie Binder 1 Su At 1st level, a genie binder must decide whether to bind a genie minion or pursue spellcasting power.
Genie Summoner Genie Binder 2 Su At 2nd level, a genie binder adds several types of genie to the creatures she can summon using the indicated summon…
Ghost Step Ninja Su Spend 1 ki: pass through walls this turn
Ghost Strike Bloodrager 4 Su At 4th level, your melee attacks are treated as if they have the ghost touch weapon special ability.
Ghost Touch Aura Paladin Oaths 3 Su Armor gains ghost touch (shield at 9th); replaces 3rd and 9th-level mercies
Ghostly Performance Trickster 1 Su Whenever you use bardic performance, you don't need to spend an action to maintain the effect.
Giant Stalker Defense Barbarian Giant Stalker Ex When raging, a giant stalker does not take a penalty to Armor Class against attacks from giants.
Giant’s Master Cyphermage Ex The Cyphermage has unraveled several of Thassilon’s methods of commanding and controlling giants.
Gifted Firearm Cavalier Musketeer 1 Ex Gifted firearm and Gunsmithing; focus with it at 8th; replaces mount
Gigantic Steed Mammoth Rider 1 Ex The size of a mammoth rider’s steed (see below) increases to Huge.
Gills Summoner Ex An eidolon has gills and can breathe underwater indefinitely.
Gills Summoner (Unchained) Ex The eidolon has gills and can breathe underwater indefinitely.
Gladhanding Bard Street Performer Double Perform income; Bluff to improve attitudes briefly; replaces countersong
Glib Lie Master Spy 2 Su Amaster spy of 2nd level or higher can deceive truth-detecting magic.
Glorious Epic Bard Court Bard Su Enemies within 30 ft. are flat-footed (Will negates); replaces dirge of doom
Glyph Finder Cyphermage Ex The Cyphermage can locate glyphs of warding, symbol spells, and similar magical spell traps that use writing as if he…
Glyph-Finding Pathfinder Savant 2 Ex At 2nd level, a Pathfinder savant can use Spellcraft to find writing-based magical traps (including glyphs, runes…
Gore Summoner Ex Eidolon gains a gore (1d6)
Gore Summoner (Unchained) Ex Eidolon gains a gore (1d6)
Gossip Collector Vigilante Ex Gather information in half the time
Gozreh's Grace Godling Path Abilities 1 Su Requirement: Gozreh As a move action, you can expend one use of mythic power to surround yourself with wind or waves…
Grab Summoner Ex Eidolon grapples on a hit with one attack
Grab Summoner (Unchained) Ex Eidolon grapples on a hit with one attack
Grace Duelist 4 Ex At 4th level, a duelist gains an additional +2 competence bonus on all Reflex saving throws.
Graceful Grappler Monk Tetori Ex Monk level as BAB for grappling; fewer grapple penalties; grab later; replaces flurry of blows
Grand Beastform Mutagen Alchemist Beastmorph 14 Mutagen grants four beast shape III abilities; replaces persistent mutagen
Grand Boast Cavalier Courtly Knight 17 Ex Grand boast challenge with big rewards for victory; replaces master tactician
Grand Discovery Alchemist 20 Su Two discoveries plus a grand discovery
Grand Druid Green Faith Acolyte 10 Su At 10th level, a Green Faith acolyte can gain or lose the title of Grand Druid in a manner similar to the way a Green…
Grand Hex Witch 18 A grand hex at 18th level and every 2 levels
Grand Hexes Witch Beast-Bonded The following grand hex complements the beast-bonded archetype: forced reincarnation.
Grand Hexes Witch Gravewalker The following grand hexes complement the gravewalker archetype: death curse, summon spirit*.
Grand Hexes Witch Sea Witch The following grand hex complements the sea witch archetype: natural disaster. Spellcasters Spellcasters
Grand Hexes Witch Hedge Witch The following grand hex complements the hedge witch archetype: life giver.
Grand Hexes Witch Hex Channeler The following grand hexes complement the hex channeler archetype: death curse, dire prophecy, life giver, and summon spirit.
Grand Hexes Witch Mountain Witch The following grand hexes complement the mountain witch archetype: eternal slumber, natural disaster, and witch’s hut. Archetypes 2
Grand Hoax Rogue Charlatan 3 Ex Rumormonger advanced talent at 3rd; replaces trap sense
Grand Mutagen Master Chymist Ex This mutagen is identical to the alchemist discovery of the same name and counts as that discovery for the purpose of…
Grandmaster of Disguise Rogue Master of Disguise 10 Ex Master of disguise talent at will; replaces 10th-level talent
Grant Freedom Gray Corsair 9 Sp At 9th level, a Gray Corsair gains the effects of freedom of movement as a constant spell-like ability (his effective…
Granted Stride Marshal 1 Ex Your mythic grace means that you and your allies easily pass through undergrowth at full speed.
Grasp of the Dead Sorcerer 9 Sp 20-ft. burst of skeletal arms: 1d6 per level, held in place
Grasping Darkness Umbral Court Agent 6 Sp At 6th level, an Umbral Court agent can use his touch of darkness ability an additional time per day, and the reach…
Grave Sight Shaman Su See life, death, undeath, poison, disease within 30 ft.
Grave Touch Sorcerer 1 Sp Touch: shaken for 1/2 level rounds (frightened if already shaken)
Grave Touch Wizard Sp Touch: shaken for 1/2 level rounds (frightened if already shaken)
Gravegaze Death Slayer 1 Su Adeath slayer gains the benefits of deathwatch at all times.
Gray Boon Gray Corsair 2 At 2nd level and every 2 levels thereafter, a Gray Corsair gains some of the class features of the class he chose as…
Gray Focus Gray Corsair 1 Gray Corsair training works best when synergizing with the powers and talents of a limited range of classes that are…
Great Druid Green Faith Acolyte 9 At 9th level, a Green Faith acolyte can gain or lose the title of Great Druid in a manner similar to the way a Green…
Great Renown Vigilante Ex Renown in a larger community; +6 Intimidate
Greater Arcane Bloodrage Bloodrager 8 Sp Bloodrage also grants displacement or haste
Greater Aspect Summoner 18 Su Take up to 6 evolution points for yourself
Greater Aspect Summoner (Unchained) 18 Su Take up to 6 evolution points for yourself
Greater Bane Inquisitor 12 Su Bane deals +4d6
Greater Bane Gray Gardener 9 Su At 9th level, whenever a Gray Gardener uses his bane ability the damage dealt by the weapon against creatures of the…
Greater Banner Cavalier 14 Ex Banner: allies +2 vs. charm and compulsion; wave it for a new save
Greater Banner Samurai 14 Ex Banner: allies +2 vs. charm and compulsion; wave it for a new save
Greater Battle Tactician Warpriest Divine Commander 12 Ex Another shared teamwork feat; share as a swift action; replaces 12th-level bonus feat
Greater Beastform Mutagen Alchemist Beastmorph 10 Mutagen grants three beast shape II abilities; replaces poison resistance and immunity
Greater Bloodrage Bloodrager 11 Su Bloodrage bonuses rise to +6 Str and Con, +3 Will; apply a spell on entering
Greater Charmed Life Swashbuckler Mysterious Avenger 4 Ex Three extra charmed life uses; spend one for +Cha AC; replaces 4th-level bonus feat
Greater Combat Inspiration Investigator Ex Free inspiration on attacks with one weapon type
Greater Counterport Riftwarden 10 Su At 10th level, a Riftwarden can counter a teleportation effect as an immediate action, without the need to ready an…
Greater Counterspell Arcanist Su Counterspell with a slot of the same level
Greater Counterspell Skald Spell Warrior 5 Su Counterspell with any school's spell slots; replaces spell kenning, dirge of doom
Greater Deadshot Fighter Crossbowman 11 Ex Readied crossbow attacks add full Dex to damage; replaces armor training 3
Greater Defensive Roll Monk Martial Artist 19 Ex No damage on a successful defensive roll; replaces empty body
Greater Elemental Attack Arcanist Elemental Master 11 Su A greater elemental exploit; replaces 11th-level exploit
Greater Empathic Link Hunter 14 Su Empathic link to 10 miles; telepathy within 1 mile
Greater Empathic Link Inquisitor Sacred Huntsmaster 20 Su Empathic link to 10 miles; telepathy within 1 mile; replaces true judgment
Greater Epic Tales Pathfinder Chronicler 8 Su At 8th level, the Pathfinder chronicler’s written word gains power.
Greater Exploit Arcanist White Mage 11 At 11th level, a white mage can select the following greater exploit.
Greater Exploits Arcanist 11 At 11th level and every 2 levels thereafter, an arcanist can choose one of the following greater exploits in place of an arcanist exploit.
Greater Familiar Link Archmage 1 Su You have bound yourself so deeply to your familiar that your life forces are intertwined.
Greater Hidden Magic Monk Black Asp Sp Spend 2 ki: you and your items seem nonmagical
Greater Leadership Noble Scion 2 Ex At 2nd level, a noble scion gains the Leadership feat as a bonus feat.
Greater Lore Loremaster 6 Ex At 6th level, a loremaster gains the ability to understand magic items.
Greater Mutagen Master Chymist Ex This mutagen is identical to the alchemist discovery of the same name and counts as that discovery for the purpose of…
Greater Oblivion Souldrinker 10 Sp At 10th level, the souldrinker gains further power from her patron.
Greater Power Attack Fighter Two-Handed Fighter 15 Ex Power Attack damage doubled with two-handed weapons; replaces armor training 4
Greater Precognition Alchemist Psychonaut 15 Moment of prescience extract
Greater Rage Barbarian 11 Ex Rage bonuses rise to +6 Str and Con, +3 Will
Greater Rage Barbarian (Unchained) 11 Ex Rage bonus rises to +3; 3 temporary hp per HD
Greater Rage Rage Prophet 10 Ex At 10th level, when a rage prophet enters a rage, his morale bonus to Strength and Constitution increases to +6 and his…
Greater Resolve Samurai 9 Ex Spend resolve to turn a crit against you into a normal hit
Greater Roar of the Crowd Pit Fighter 10 Ex At 10th level, the crowd’s effect on a pit fighter grows even more pronounced.
Greater Savage Charge Fighter Savage Warrior 17 Ex Savage charge AC penalty halved; charge through allies; replaces weapon training 4
Greater Saving Slash Aldori Swordlord 9 At 9th level, an Aldori swordlord’s saving slash has a 50% chance of reducing a melee critical hit to a normal hit.
Greater Shield Ally Summoner 12 Su Allies in your eidolon's reach +2 AC and saves (+4 for you)
Greater Shield Ally Summoner (Unchained) 12 Su Allies in your eidolon's reach +2 AC and saves (+4 for you)
Greater Shield Ally Summoner Broodmaster Su Greater shield ally bonuses don't stack across your brood
Greater Spell Access Magus 19 Su Learn 14 wizard spells as magus spells
Greater Spell Combat Magus 14 Ex Spell combat concentration bonus doubles the attack penalty
Greater Spell Combat Magus Eldritch Scion 18 Ex At 18th level, an eldritch scion gains the greater spell combat class feature. This ability alters greater spell combat. Archetypes 2
Greater Spell Disruption Arcanist Su Spend 1 point: touch dispel on a spell or item
Greater Spell Resistance Arcanist Su Spell resistance exploit becomes 11 + level
Greater Spellshield Magus Skirnir 16 Su Release a stored shield spell when struck; replaces counterstrike
Greater Stealspell Bard Sandman Su Learn a foe's spells and SR before stealing; replaces inspire heroics
Greater Surge Marshal 1 Su Your surge is more powerful than most.
Greater Surge Arcanist Eldritch Font 13 Su Surge forces a reroll of a save; replaces 13th-level exploit
Greater Tactician Cavalier 9 Ex An extra teamwork feat; share teamwork feats as a swift action
Greater Tactician Fighter Drill Sergeant 9 Ex At 9th level, the drill sergeant gains the cavalier’s greater tactician class feature. This ability replaces weapon training 2.
Greater Third Eye Arclord of Nex 10 Sp At 10th level, an Arclord can activate his Eye of the Arclord as a swift action.
Green Empathy Druid Leshy Warden 1 Ex Wild empathy works on plants; replaces wild empathy
Grim Investigator Gray Gardener 4 Ex At 4th level, a Gray Gardener can use Intimidate instead of Diplomacy to gather information.
Grim Resolve Gray Corsair 5 Ex A Gray Corsair has seen more suffering aboard a single slave ship than many will in their entire lives, but this only…
Grit Gunslinger 1 Ex Grit points (Wis), regained on crits and killing blows
Grit Gunslinger Mysterious Stranger Ex Grit based on Cha
Grit Gunslinger Bolt Ace Ex Regain grit with crossbow crits and kills
Groom Cavalier Daring General Groom readies your mount: +10 ft. speed, +2 Dex
Ground Breaker Barbarian (Unchained) Ex Strike the floor: adjacent squares become difficult; foes save or fall
Ground Breaker, Greater Barbarian (Unchained) Ex Ground breaker radius +5 ft.
Growth Mutagen Master Chymist Su When the chymist assumes her mutagenic form, she increases one size category, as if under the effects of an enlarge…
Guard Companion Cavalier Castellan 4 A guard animal companion (level –3); replaces expert trainer
Guardbreaker Pathfinder Delver 3 Ex At 3rd level, a Pathfinder delver’s familiarity with the strange guardians often left in tombs allows him to attack…
Guarded Gathering Guardian 1 Su Whenever you use your gather power class feature, the gathered energy swirls around you, forming a protective barrier.
Guarded Lands Nature Warden 9 Ex At 9th level, a nature warden may designate an area as her guarded lands, allowing her to treat it as her favored…
Guarded Stance Barbarian Ex +1 dodge AC vs. melee for Con rounds (move action)
Guarded Stance Barbarian (Unchained) Ex Stance: +1 dodge AC (+1 per 4 levels)
Guardian of Liberty Golden Legionnaire 10 Ex At 10th level, once per day as an immediate action a Golden Legionnaire can reroll a single attack roll or saving…
Guardian's Shout Guardian 1 Ex Your warning shouts keep allies from danger.
Guardian’s Call Guardian 1 Select one of the following abilities.
Guide the Battle Paladin Holy Tactician 8 Ex Move action: allies take a free 5-ft. step; replaces aura of resolve
Guiding Star Oracle Su Add Cha to Wis checks under the night sky; free metamagic 1/night
Guiding Star Shaman Su Add Wis and Cha to Cha skills under the night sky; free metamagic 1/night
Guild Connections Rogue Guild Agent 2 Ex Black market connections; +1/2 level local knowledge; replaces evasion, uncanny dodge
Guileful Lore Inquisitor Infiltrator 1 Ex Add Wis to Bluff and Diplomacy; replaces monster lore
Gun Feint Swashbuckler Picaroon 7 Ex Feint with your gun in a full attack; replaces superior feint
Gun Tank’s Resilience Gunslinger Gun Tank 15 Ex No effect on successful Fort saves; +2 vs. fear; replaces evasive
Gun Tank’s Resolve Gunslinger Gun Tank 1 Ex Spend grit to negate crits in medium or heavy armor (25%, more later); replaces gunslinger's dodge
Gun Training Gunslinger 5 Ex Add Dex to damage with a firearm type; misfire grows less
Gun Twirl Gunslinger Maverick 3 Ex Dazzling Display with any firearm; replaces gunslinger initiative
Gunhunter Shieldmarshal 6 Ex Ashieldmarshal is well versed in covert operations, especially in urban settings.
Gunmarshal Shieldmarshal 2 Ex Starting at 2nd level, a shieldmarshal gains deeds as a gunslinger of half his level.
Gunmaster Vigilante Gunmaster 1 Gunsmith; +1 attack and damage with firearms (more later); replaces specialization
Gunmaster Initiative Vigilante Gunmaster Ex +2 initiative; draw a gun on initiative
Gunmaster Talents Vigilante Gunmaster A gunmaster can select from any of the following vigilante talents, in addition to general vigilante talents. This alters vigilante talents.
Gunslinger Initiative Gunslinger 3 Ex +2 initiative with grit; draw a gun on surprise
Gunslinger’s Dodge Gunslinger 1 Ex Spend grit: move 5 ft. or drop prone for AC vs. a ranged attack
Gunsmith Gunslinger 1 A battered firearm only you can use; Gunsmithing bonus feat
Gunsmith Wizard Spellslinger Gunsmithing and a battered gun; replaces Scribe Scroll
Gunsmith Gunslinger Firebrand 1 Dragon pistol as your battered gun; Cha-based grit
Gunsmith Gunslinger Musket Master A musket master must take a musket when she chooses a battered firearm at 1st level.
Hag’s Eye Witch Su Arcane eye sensor
Hail of Arrows Arcane Archer 8 Sp In lieu of his regular attacks, once per day an arcane archer of 8th level or higher can fire an arrow at each and…
Hair’s Breadth Fighter Lore Warden Ex Once per day, Acrobatics to negate a critical hit
Halcyon Magic Magaambyan Arcanist 1 Su At each class level, a Magaambyan arcanist chooses a spell from the druid spell list and treats it as if it were on the…
Halcyon Spell Lore Arcanist Magaambyan Initiate Su Add druid or good cleric spells cast with reservoir points; replaces some exploits
Halfhearted Challenge Cavalier Sister-In-Arms Ex Challenge adds only half level to damage; Gray Maiden order
Halting Blow Stalwart Defender Ex If a foe’s movement in the defender’s threatened area provokes an attack of opportunity and the stalwart defender…
Hammer and Anvil Fighter Thunderstriker 13 Ex Half two-weapon penalties with a buckler off hand; replaces weapon training 3
Hammerblow Monk (Unchained) Style strike: roll unarmed damage twice
Hammers Fighter Cad Weapon group list: hammers
Hampering Hex Shaman Su –2 AC and CMD for rounds equal to level (Will: 1 round)
Hand of the Apprentice Wizard Su Throw your melee weapon 30 ft. using Int, and it returns
Hand Stab Inner Sea Pirate Ex The Inner Sea pirate can weaken an opponent’s weapon hand by hitting with a sneak attack.
Hand-to-Hand Training Bloodrager Bloody-Knuckled Rowdy 3 Ex Unarmed damage as a monk of level –2
Hands of Stone Brother of the Seal 7 Su At 7th level, a Brother of the Seal increases his unarmed strike damage as though he were a creature one size larger.
Harangue Giant Barbarian Giant Stalker Ex Speak Giant while raging (or +2 Intimidate in Giant); alters rage
Hard Drive Rogue Driver Ex Easier driving checks and faster animal-drawn vehicles; replaces trapfinding
Hardbuckler Fighter Thunderstriker 7 Ex Shield bash with a buckler as a light shield; replaces armor training 2
Hardened Heart Sanguine Angel 1 Ex Asanguine angel adds twice her class level to the DC of any attempt to Intimidate her.
Hardy Rogue Survivalist 1 Ex Go twice as long without water, three times without food; replaces trapfinding
Harmless Performer Bard Street Performer 3 Su Enemies must save to attack you (sanctuary); replaces inspire competence
Harmonious Mage Archmage 1 Ex Your wizardly studies have moved beyond the concept of opposition schools.
Harmonizing Familiar Bard Duettist 8 Su Performing together with your familiar: +2 DC, +1 bonus; replaces dirge of doom
Harrow Casting Harrower 2 Su Beginning at 2nd level, a harrower may, as she casts a spell, draw three cards from her Harrow deck.
Harsh Judgment Gray Gardener 2 Su At 2nd level, a Gray Gardener can pronounce judgment on his enemies.
Harsh Training Fighter Unarmed Fighter 2 Ex +1 saves vs. fatigue, stagger, ability penalties (+1 per 4 levels); replaces bravery
Hasted Assault Magus Su Spend 1 point: haste yourself for Int rounds
Hateful Attack Ranger Skirmisher Ex Trick: double threat range vs. a favored enemy
Hateful Bane Inquisitor Faith Hunter 5 Su Bane only vs. your sworn enemy alignment; alters bane
Haunted Eyes Bard Dirge Bard 2 Ex +4 saves vs. fear, energy drain, death, necromancy; replaces well-versed
Haunting Refrain Bard Dirge Bard 5 Su Demoralize with Perform; fear saves –2 (more later); replaces lore master
Have Gun Paladin Holy Gun 1 Amateur Gunslinger, Gunsmithing, a battered gun; replaces detect evil
Hawkeye Druid Animal and Terrain Domains Su Swift action: +1/2 level on a ranged attack or Perception, 3 + Wis/day
Hawkeye Fighter Archer 2 Ex +1 Perception and +5 ft. bow range (more every 4 levels); replaces bravery
Head-Butt Monk (Unchained) Style strike: free maneuver to stagger 1 round
Healer’s Touch Shaman Su +4 Heal; stabilize up to six dying creatures
Healing Witch Su Cure light wounds by touch (moderate at 5th), once per creature per day
Healing Shaman Su Cure light wounds by touch (moderate at 5th)
Healing Hands Oracle Ex +4 Heal; treat two creatures at once
Healing Performance Bard Songhealer Su 5 rounds: heal (or harm) on one target; replaces frightening tune
Heat Aura Oracle Su Swift action: 1d4 fire per 2 levels within 10 ft.; 20% concealment
Heat of the Forge Warpriest Forgepriest 6 Su Fire resistance 5 (10 at 13th); replaces 6th-level bonus feat
Heat Shimmer Druid Animal and Terrain Domains Su Blur for 3 + Wis rounds/day; melee attackers dazzled
Heathen Slayer Hierophant 1 Ex Pick one deity (or similar entity able to grant divine spells to followers) as your religious rival.
Heavenly Fire Sorcerer 1 Sp Ray: 1d4 + 1 per 2 levels damage to evil, healing to good
Heaven’s Leap Shaman Su Teleport yourself or an ally (jester's jaunt)
Heavy Armor Magus 13 Ex Heavy armor proficiency without spell failure
Heavy Punches Vigilante Brute Ex Unarmed damage as a monk while in vigilante identity
Heavy Training Vigilante Ex Heavy armor proficiency (avenger)
Heel Ranger Skirmisher Ex Trick: companion moves without provoking
Heightened Senses Vigilante Wildsoul 2 Ex Arachnid: stalker sense
Hellfire Sorcerer 9 Sp 10-ft. burst of 1d6 fire per level; good creatures shaken
Hellfire Charge Bloodrager 16 Su Charge attacks gain hellfire strike free
Hellfire Strike Bloodrager 1 Su Swift action: melee attacks become flaming for 1 round, 3/day
Hellknight Armor Hellknight 2 Ex At 2nd level, a Hellknight earns the right to wear Hellknight plate (see page 97), which does not reduce his speed.
Hellknight Order Fighter Armiger 1 Choose a Hellknight order
Hell’s Knight Hellknight 10 Su At 10th level, a Hellknight can grant a weapon he wields or touches the axiomatic, flaming burst, or unholy weapon…
Helpful Rebuke Marshal 1 Ex You are quick with stern yet helpful words of advice.
Hematomancy Sleepless Detective 5 Sp At 5th level, a Sleepless detective learns to extract information from blood and other bodily fluids through extensive…
Hemophilia Bloatmage 1 Bloatmages are particularly susceptible to bleed effects, and the DC of any Heal check made to stop a bleed effect is 5…
Heraldic Expertise Bard Court Bard Ex +1/2 level Diplomacy and Knowledge (history, local, nobility); rerolls; replaces bardic knowledge
Heroic Block Marshal 1 Ex With surprising speed, you can leap to an ally's defense.
Heroic Defiance Fighter Unbreakable 9 Ex Heroic Defiance, extra uses; replaces weapon training 2
Heroic Recovery Fighter Unbreakable 5 Ex Heroic Recovery, extra uses; replaces weapon training 1
Hex Witch 1 A hex at 1st, 2nd, and every 2 levels; DC 10 + 1/2 level + Int
Hex Shaman 2 A hex at 2nd level and more later
Hex Summoner Spirit Summoner 6 Shaman hexes at 6th and later; replaces aspect and other features
Hexes Witch Beast-Bonded The following witch hexes complement the beast-bonded archetype: beast of ill omen*, charm, feral speech*, ward.
Hexes Witch Gravewalker The following witch hexes complement the gravewalker archetype: beast of ill-omen*, evil eye, misfortune.
Hexes Witch Sea Witch The following witch hexes complement the sea witch archetype: charm, flight, water lung*.
Hexes Witch Hedge Witch The following witch hexes complement the hedge witch archetype: cauldron, feral speech*, healing, tongues.
Hexes Witch Winter Witch Suggested hexes; frostfoot hex
Hexes Witch Mountain Witch Suggested hexes for the mountain witch
Hibernate Green Faith Acolyte 3 Su At 3rd level, a Green Faith acolyte can enter a state of suspended animation as a full-round action.
Hidden Agendas Investigator Ex Better Bluff messages and forgeries; free inspiration vs. divinations
Hidden Blade Rogue Knife Master A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade. This ability replaces trapfinding.
Hidden Blade Swashbuckler Veiled Blade 3 Ex +4 to hide a piercing weapon with Sleight of Hand; replaces menacing swordplay
Hidden Magic Monk Black Asp Sp Spend 1 ki: hide your magic items' auras
Hidden Master Ninja 20 Su Spend 3 ki: undetectable greater invisibility; sneak attacks impose penalties
Hidden Mind Master Spy 9 Sp At 9th level, a master spy gains the benefit of a constant mind blank spell at a caster level equal to her character…
Hidden Plans Bard Ringleader 2 Ex +4 saves vs. mind reading and truth compulsion; replaces well-versed
Hidden Weapons Ninja Ex +level to hide weapons; draw hidden weapons as a move action
Hidden Weapons Assassin 4 Ex At 4th level, an assassin becomes a master at hiding weapons on his body.
Hide in Plain Sight Ranger 17 Ex While in any of his favored terrains, a ranger of 17th level or higher can use the Stealth skill even while being observed.
Hide in Plain Sight Vigilante Ex Hide in plain sight near dim light (stalker)
Hide in Plain Sight Assassin 8 Su At 8th level, an assassin can use the Stealth skill even while being observed.
Hide in Plain Sight Shadowdancer 1 Su Ashadowdancer can use the Stealth skill even while being observed.
Hide in Plain Sight Investigator Cipher 7 Su Hide in plain sight within your inattention range; replaces 7th-level talent
Hide in Plain Sight Warpriest Cult Leader 12 Su Hide in plain sight near dim light; replaces 12th-level bonus feat
Hide Tracks Inquisitor Heretic 1 Ex Trackers take –5 to follow you
Hideaway Ranger Transporter Ex Survival to build a hidden shelter; replaces woodland stride
High Jump Monk 5 Ex Add level to jumps; ki for +20
High Jump Monk (Unchained) Ex Add level to jumps; ki for +20
High Jumper Ninja Ex High jump DCs halved
High Shieldmarshal Shieldmarshal 10 Ex At 10th level, a shieldmarshal attains the highest rank among his order.
Hobbling Attack Ranger Skirmisher Ex Trick: hit halves the target's speed
Hobnob Ranger Dandy 4 Ex Introduce allies for half your favored nation bonuses; replaces hunter's bond
Hold Breath Rogue (Unchained) Ex A rogue with this talent doubles the amount of time she can hold her breath.
Hold the Line Golden Legionnaire 5 Ex At 5th level, if a creature takes a 5-foot step out of an area both adjacent to and threatened by a Golden Legionnaire…
Hollowness of Doloras Sanguine Angel 9 Ex The gift of Our Lady of Pain is freedom—freedom from horror and pain, from sorrow and fear.
Holy Arcana Magaambyan Arcanist 9 Ex At 9th level, a Magaambyan arcanist expands her skill at translating divine magic into arcane spells.
Holy Champion Paladin 20 Su DR 10/evil; smite banishes evil outsiders; healing is maximized
Holy Grit Paladin Holy Gun 11 Ex Grit and a gunslinger deed at 11th (more later)
Holy Shield Paladin Sacred Shield 4 Su Adjacent allies share your shield bonus; replaces channel positive energy
Holy Slinger Paladin Holy Gun Ex Smiting shot banishes evil outsiders
Holy Water Sprinkler Slayer Grave Warden 2 Ex Draw holy water fast; pour it on a weapon to hurt undead; replaces 2nd-level talent
Homunculus Familiar Alchemist Homunculist Ex A homunculus familiar; replaces mutagen
Honor Among Thieves Rogue Guild Agent Ex Must stay in a thieves' guild to keep archetype abilities
Honor Guard Cavalier Daring General Honor guard followers: +2 AC and saves, –2 attack; replaces bonus feats
Honor in All Things Samurai 2 Ex Free action: +4 morale on a skill check or save, 1/day (+1 per 4 levels)
Honorable Stand Samurai 11 Ex Swift action: fight on below 0 hp vs. your challenge target
Hooded Champion’s Initiative Ranger Hooded Champion 3 Ex +2 initiative with panache; draw a bow on initiative
Hordebreaker Paladin Oaths 11 Su +1d6 on attacks of opportunity vs. evil humanoids; extra attacks of opportunity; replaces aura of justice
Horn Call Skald Herald Of The Horn 7 Su Sonic spells through your horn +1 DC (more later); replaces lore master
Hunter Tactics Hunter 3 Ex Companion gains your teamwork feats
Hunter Tactics Inquisitor Sacred Huntsmaster 3 Ex Companion gains your teamwork feats; replaces solo tactics
Hunter’s Aim Ranger Trophy Hunter 4 Ex Firearm attacks vs. favored enemies target touch AC farther; replaces hunter's bond
Hunter’s Blessing Paladin Divine Hunter 11 Su Spend a smite: allies gain Deadly Aim and Precise Shot feats; replaces aura of justice
Hunter’s Bond Ranger 4 Ex Share favored enemy bonus with allies, or an animal companion
Hunter’s Bond Ranger Battle Scout 4 Ex Hunter's bond must be with companions
Hunter’s Instinct Mammoth Rider 6 Ex At 6th level, a mammoth rider gains the quarry class feature; this functions exactly like the ranger ability of the…
Hunter’s Tricks Ranger Skirmisher 5 Hunter's tricks, 1/2 level + Wis per day; replaces spells
Hurricane Punch Monk Windstep Master 1 Ex Hurricane Punch bonus feat, bull rushing larger foes; replaces Stunning Fist
Hyperboreal Patronage Winter Witch 1 Awinter witch’s patron reveals an icy aspect, granting her the following spells as patron spells at the following class…
Hypnosis Alchemist Interrogator The injected creature must succeed at a Will save or become fascinated for 1 round per alchemist level the interrogator has.
Iaijutsu Magus Kensai 7 Ex Add Int to initiative; attacks of opportunity while flat-footed; replaces medium armor
Iaijutsu Focus Magus Kensai 13 Ex Always act in surprise rounds; +Int damage vs. flat-footed foes; replaces heavy armor
Iaijutsu Master Magus Kensai 19 Ex Initiative is always a natural 20; never surprised; replaces greater spell access
Ice Armor Oracle Su Ice armor +4 (more with level), hours per level
Ice Magic Witch Winter Witch +1 DC of cold spells; can't cast fire spells
Ice Missile Arcanist Su Spend 1 point: ranged touch 1d6 + Cha cold, staggered
Iceglide Winter Witch 10 Su At 10th level, a winter witch can move effortlessly at her base land speed through ice or snow.
Icewalking Druid Arctic Druid 3 Ex No penalties on snow and ice; walk on thin ice; replaces trackless step
Icy Skin Oracle Ex You gain resist cold 5. This resistance increases to 10 at 5th level and 20 at 11th level. At 17th level, you gain immunity to cold.
Icy Tomb Arcanist Su Ice missile entangles and deals Dex damage
Illiteracy Barbarian True Primitive Can't read or write
Imbue Arrow Arcane Archer 2 Sp At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow.
Immediate Change Vigilante Ex Change identities as a move action
Immediate Repositioning Fighter Tower Shield Specialist 13 Ex Reposition a tower shield as an immediate action; replaces weapon training 3
Immediate Spell Mastery Magaambyan Arcanist 6 Sp At 6th level, once per day, a Magaambyan arcanist can cast any spell she has mastered with the Spell Mastery feat, even…
Immobile Stalwart Defender Ex While in a defensive stance, the stalwart defender adds his class level to his CMD against any bull rush, overrun…
Immortality Monk Monk of the Four Winds 20 Su Never age; reincarnate after death; replaces perfect self
Immovable Guardian 1 Su Add your tier to your CMD whenever an enemy attempts a bull rush, drag, reposition, or trip combat maneuver check…
Immunity Summoner Su Eidolon gains immunity to one energy type
Immunity Summoner (Unchained) Su Eidolon gains immunity to one energy type
Impeccable Balance Trickster 1 Ex Even the smallest of handholds and outcroppings are more than sufficient for your purposes.
Impeccable Intuition Hierophant 1 Ex Choose one of the following: concealed information, concealed emotion, or secret messages.
Imperious Attitude Cavalier Courtly Knight 9 Ex Make Diplomacy requests of unfriendly creatures; replaces greater tactician
Implements and Focus Powers Vigilante Psychometrist 2 Su An occultist implement school's focus powers; replaces some talents
Impossible Speed Champion 1 Ex Your base land speed increases by 30 feet.
Impregnable Mind Investigator Mastermind 9 Su Immune to divinations that allow a save; replaces 9th-level talent
Imprinting Hand Champion 1 Su By touching a foe, you can gain knowledge about it, including its weaknesses.
Imprinting Hand Guardian 1 Su By touching a foe, you can gain knowledge about it, including its weaknesses.
Improbable Prestidigitation Trickster 1 Su You can attempt a Sleight of Hand check to hide or retrieve objects in a personal extradimensional space, similar to a…
Impromptu Sneak Attack Arcane Trickster 3 Ex Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack she makes to be a sneak…
Improved Aid Pathfinder Chronicler 3 Ex Starting at 3rd level, a Pathfinder chronicler using the aid another action grants a +4 bonus, rather than the normal…
Improved Aid Golden Legionnaire 4 Ex At 4th level, when a Golden Legionnaire successfully uses the aid another action in combat, the bonus on the ally’s…
Improved Awesome Blow Brawler 20 Ex Awesome blow as an attack on any size
Improved Balance Fighter Two-Weapon Warrior 11 Ex Two-weapon penalties –1; replaces armor training 3
Improved Bane Gray Gardener 5 Su At 5th level, whenever a Gray Gardener uses his bane ability, the damage dealt by the weapon against creatures of the…
Improved Bastion Paladin Sacred Shield 11 Bastion of good radius 20 ft.; replaces aura of justice
Improved Beastform Mutagen Alchemist Beastmorph 6 Mutagen grants two beast shape I abilities; replaces swift poisoning
Improved Buckler Defense Fighter Thunderstriker 19 Ex Keep the buckler's full shield bonus when fighting two-handed; replaces armor mastery
Improved Counterport Riftwarden 7 Su At 7th level, a Riftwarden can use her counterport ability to forcibly redirect a creature using a teleportation effect…
Improved Counterspell Bard Magician A magician gains Improved Counterspell as a bonus feat. This ability replaces countersong.
Improved Counterspell Skald Spell Warrior 1 At 1st level, the spell warrior receives Improved Counterspell as a bonus feat. This ability replaces scribe scroll.
Improved Damage Summoner Ex One natural attack's damage die increases one step
Improved Damage Summoner (Unchained) Ex One natural attack's damage die increases one step
Improved Deadshot Fighter Crossbowman 7 Ex Readied crossbow attacks deny Dex to AC; replaces armor training 2
Improved Divination Shaman Visionary 6 Su Augury and divination always 90%; fast scrying; replaces wandering hex
Improved Empathic Link Hunter 4 Su Empathic link; see through your companion's eyes
Improved Empathic Link Druid Pack Lord Su Empathic link with all companions; see through their eyes
Improved Empathic Link Ranger Beast Master Su Empathic link with all companions; replaces 6th-level combat style feat
Improved Empathic Link Inquisitor Sacred Huntsmaster 8 Su Empathic link; see through your companion's eyes; replaces second judgment
Improved Evasion Rogue Ex Half damage even on a failed Reflex save
Improved Evasion Monk 9 Ex Half damage even on a failed Reflex save
Improved Evasion Ranger 16 Ex Half damage even on a failed Reflex save
Improved Evasion Summoner Ex Eidolon takes half damage even on a failed Reflex save
Improved Evasion Monk (Unchained) 9 Ex Half damage even on a failed Reflex save
Improved Evasion Rogue (Unchained) Ex Half damage even on a failed Reflex save
Improved Evasion Summoner (Unchained) Ex Eidolon takes half damage even on a failed Reflex save
Improved Evasion Shadowdancer 10 Ex This ability, gained at 10th level, works like evasion (see above).
Improved Intercept Ranger Toxophilite 11 Ex Forgo an attack to intercept as an immediate action; replaces quarry
Improved Leadership Battle Herald 1 Ex Abattle herald with the Leadership feat adds her inspiring command bonus to her leadership score.
Improved Natural Armor Summoner Ex Eidolon +2 natural armor
Improved Natural Armor Summoner (Unchained) Ex Eidolon +2 natural armor
Improved Quarry Ranger 19 Ex Mark a quarry as a free action; +4 attack; take 20 to track it
Improved Quarry Slayer 19 Ex Mark a quarry as a free action; +4 attack; take 20 to track
Improved Ranger’s Luck Ranger Guide 16 Ex Ranger's luck rerolls gain +4 (or –4 for foes); replaces improved evasion
Improved Reaction Duelist 2 Ex At 2nd level, a duelist gains a +2 bonus on initiative checks.
Improved Savage Grapple Barbarian Brutal Pugilist 5 Ex No grapple penalties; count as one size larger vs. grab and swallow; replaces improved uncanny dodge
Improved Scroll Casting Wizard Scrollmaster 10 Su Cast scroll spells with your own DC and caster level; replaces 10th-level bonus feat
Improved Spell Combat Magus 8 Ex +2 concentration during spell combat
Improved Spell Combat Magus Eldritch Scion 14 Ex At 14th level, an eldritch scion gains the improved spell combat class feature. This ability alters improved spell combat.
Improved Spell Recall Magus 11 Su Recall spells for half the points, or prepare new ones
Improved Surge Arcanist Eldritch Font 7 Su Surge can reroll a spell's attack or damage; replaces 7th-level exploit
Improved Third Eye Arclord of Nex 5 Sp At 5th level, an Arclord can activate his Eye of the Arclord feat as a move action.
Improved Tolerance Barbarian Scarred Rager 5 Ex Tolerance also covers daze, fear, and stun; replaces improved uncanny dodge
Improved Tracking Ranger Trophy Hunter 1 Ex +2 Survival to track; identify tracked animals; replaces wild empathy
Improved Trap Sense Aspis Agent 7 Ex At 7th level, an Aspis agent’s trap sense bonus applies to saving throws to avoid trap effects.
Improved Trap Spotter Halfling Opportunist 2 Ex At 2nd level, the range of the opportunist’s trap spotter ability increases to 20 feet.
Improved Trip Druid Animal and Terrain Domains Improved Trip; flank from an adjacent square at 8th
Improved Uncanny Dodge Barbarian 5 Ex Can't be flanked (except by rogues 4+ levels higher)
Improved Uncanny Dodge Rogue 8 Ex Can't be flanked (except by rogues 4+ levels higher)
Improved Uncanny Dodge Ninja 8 Ex Can't be flanked (except by rogues 4+ levels higher)
Improved Uncanny Dodge Bloodrager 5 Ex Can't be flanked (except by rogues 4+ levels higher)
Improved Uncanny Dodge Skald 8 Ex Can't be flanked (except by rogues 4+ levels higher)
Improved Uncanny Dodge Barbarian (Unchained) 5 Ex Can't be flanked (except by rogues 4+ levels higher)
Improved Uncanny Dodge Rogue (Unchained) 8 Ex Can't be flanked (except by rogues 4+ levels higher)
Improved Uncanny Dodge Assassin 5 Ex At 5th level and higher, an assassin can no longer be flanked.
Improved Uncanny Dodge Stalwart Defender 7 Ex At 7th level, a stalwart defender can no longer be flanked.
Improved Uncanny Dodge Inquisitor Traceless Operative 12 Ex Improved uncanny dodge at 12th; replaces greater bane
In or Out of the Saddle Cavalier Emissary 1 Ex Mounted Combat; full speed in medium armor; replaces tactician
In Vogue Vigilante Ex Crafted goods worth 1/3 more; double Profession income
Inattention Blindness Investigator Cipher 1 Su Creatures nearby may fail to notice you; replaces trapfinding and poison abilities
Incapacitate Slayer Bounty Hunter 10 Ex Study then knock a target out (Fort negates); replaces 10th-level advanced talent
Incite Violence Bard Demagogue 6 Ex Fascinated crowd becomes enraged (Will negates); replaces suggestion
Incorporeal Bloodrager Bloodrager 16 Su Become incorporeal 1/day
Incorporeal Form Sorcerer 15 Sp Incorporeal for 1 round per level, 1/day
Increased Damage Reduction Barbarian Ex DR +1/— while raging (take up to 3 times)
Increased Damage Reduction Barbarian (Unchained) Ex DR +2/— while raging (take up to 3 times)
Increased Damage Reduction Stalwart Defender Ex The stalwart defender’s damage reduction from this class increases by 1/—.
Incredible Aspirations Swashbuckler Noble Fencer 7 Ex Natural 5s also explode on derring-do and social panache; replaces superior feint
Incredible Renown Vigilante Ex Renown in a city; +8 Intimidate
Indefatigable Traveler Guardian 1 Ex You can run and charge while fatigued or exhausted, and you ignore the movement penalty while exhausted.
Indestructible Fighter Armor Master 20 Ex Immune to crits and sneak attacks in armor; replaces weapon mastery
Indomitable Caster Rage Prophet 3 Ex At 3rd level, a rage prophet adds his Constitution bonus (if any) on concentration checks.
Indomitable Stance Barbarian Armored Hulk Ex +1 vs. overrun, trample, and charges; replaces fast movement
Indomitable Stance Bloodrager Steelblood 1 Ex +1 vs. overrun, trample, and charges; replaces fast movement
Indomitable Steed Fighter Roughrider 19 Ex At 19th level, a roughrider and his steed gain DR 5/— when mounted. This ability replaces armor mastery.
Indomitable Will Barbarian 14 Ex +4 Will vs. enchantments while raging
Indomitable Will Bloodrager 14 Ex +4 Will vs. enchantments while bloodraging
Indomitable Will Barbarian (Unchained) 14 Ex +4 Will vs. enchantments while raging
Inescapable Grasp Monk Tetori 9 Su Spend ki to suppress foes' freedom of movement and escape magic; replaces abundant step and others
Inevitable Victory Swashbuckler Rostland Bravo Ex Dazzling Display with an Aldori sword for 1 panache; replaces menacing swordplay
Inexorable Cold Winter Witch 10 Su At 10th level, a winter witch casts spells with the cold descriptor at +1 caster level.
Inexplicable Reload Gunslinger Bolt Ace 11 Ex Start rounds loaded; reload one step faster; replaces lightning reload
Infernal Armor Hellknight 9 Su As long as he wears Hellknight armor, a 9th-level Hellknight gains a +2 bonus on all Charisma-related checks made while…
Infernal Binding Summoner Devil Binder (Unchained) Ex Devil eidolon with spell-like abilities; alters eidolon and summon monster
Infernal Resilience Hellknight Signifer 9 Ex At 9th level, a Hellknight signifer gains DR 5/chaotic and becomes immune to poison.
Infernal Resistance Bloodrager 4 Ex Fire resistance 5 and +2 vs. poison (10 and +4 at 8th)
Infernal Resistances Sorcerer 3 Ex Fire resistance 5 and +2 vs. poison (10 and +4 at 9th)
Infiltration Ranger Battle Scout 10 Ex Treat a new terrain as favored for hours; replaces 3rd favored enemy
Infuriating Aim Cavalier Luring Cavalier 11 Ex Ranged crits force your challenge target to approach you; replaces mighty charge
Infuse Sabre Death Slayer 4 Su Once per day at 4th level, a death slayer can infuse a wielded sawtooth sabre with positive energy as a swift action.
Infused Curative Alchemist Chirurgeon 2 Cure extracts become infusions others can use; replaces poison use
Injections Alchemist Interrogator 1 Su Injections instead of bombs (touch attack)
Inquisition Vigilante Zealot Ex An inquisition from your deity; replaces specialization
Inscribe Rune Magus Sigilus 2 Su Inscribe a school rune on a weapon; replaces spellstrike
Inscribe Sihedron Magus Sigilus 7 Su Sihedron rune on light armor: resistances and +1 armor; replaces medium and heavy armor
Insightful Interaction Hierophant 1 Ex Add half your tier to Wisdom-based skill checks in which you are trained.
Insightful Scroll Cyphermage Su As a swift action, the Cyphermage can alter a spell he’s casting from a scroll to use his own spellcasting ability…
Insightful Strike Monk Sensei 2 Ex Use Wis for attacks and maneuvers with unarmed and monk weapons; replaces evasion
Insightful Wisdom Monk (Unchained) Su Spend 2 ki: an ally rerolls an attack or save
Inspiration Investigator 1 Ex Inspiration pool (1/2 level + Int): add 1d6 to skill checks
Inspiration Druid Wild Whisperer 2 Ex Investigator inspiration on nature skills; replaces woodland stride and others
Inspiration Rogue Snoop 1 Ex Investigator inspiration on skills; replaces trapfinding, evasion
Inspiration Oracle Psychic Searcher 2 Ex Investigator inspiration on social and Knowledge skills; replaces a mystery spell
Inspirational Expertise Investigator Ex Spend inspiration: allies +4 attack vs. an identified monster
Inspire Action Pathfinder Chronicler Su As a special use of bardic performance, a 6th-level Pathfinder chronicler can exhort any one ally within hearing to a…
Inspire Competence Bard 3 Su An ally gains +2 on one skill (+1 per 4 levels)
Inspire Competence Bard Ringleader 3 Su Inspire competence on two skills with a reroll; replaces dirge of doom, frightening tune
Inspire Courage Bard 1 Su Allies +1 attack and damage, +1 vs. charm and fear (+1 at 5th, every 6 levels)
Inspire Ferocity Barbarian (Unchained) Ex Share reckless stance with allies within 30 ft.
Inspire Greatness Bard 9 Su Allies gain 2 bonus HD, +2 attack, +1 Fort
Inspire Greatness Battle Herald 4 Ex At 4th level, a battle herald may use her inspiring command ability to inspire greatness (as the 9th-level bardic…
Inspire Heroics Bard 15 Su An ally gains +4 morale on saves and +4 dodge AC
Inspire Last Stand Battle Herald 9 Ex At 9th level, a battle herald may use inspiring command to grant herself and all allies within 30 feet the benefits of…
Inspire Minions Marshal 1 Ex When you use a spell, a bardic performance, or another class feature to grant a morale or competence bonus, the bonus…
Inspire Minions Trickster 1 Ex When you use a spell, a bardic performance, or another class feature to grant a morale or competence bonus, the bonus…
Inspired Alertness Investigator Ex Spend inspiration to ignore being flat-footed
Inspired Defense Marshal 1 Ex Whenever you use bardic performance to inspire courage, the competence bonus against charm and fear effects instead…
Inspired Intelligence Investigator Ex Free inspiration on Knowledge, Linguistics, Spellcraft
Inspired Intimidator Investigator Ex Spend inspiration to lengthen demoralize
Inspired Manager Investigator Majordomo 3 Ex Plan an ally's downtime task for a bonus
Inspired Moment Ranger Guide 11 Ex Free action: speed, extra action, +4 AC and attack, auto-confirm crits; replaces quarry
Inspired Panache Swashbuckler Inspired Blade Ex Panache from Cha + Int; regained only by rapier crits; Int-based finesse
Inspired Plan Bard Ringleader 2 Su Store a performance in an ally for later use; replaces versatile performance
Inspired Rage Skald 4 Su Allies +2 Str and Con, +1 Will, –1 AC (more every 4 levels)
Inspired Spell Hierophant 1 Su As a standard action, you can expend one use of mythic power to cast any one divine spell without expending a prepared…
Inspired Vigilante Vigilante Ex Inspiration pool equal to level
Inspiring Cognatogen Alchemist Inspired Chemist 1 Inspiring cognatogen instead of mutagen
Inspiring Command Battle Herald 1 Ex Abattle herald uses her keen tactical acumen and decisive judgment to lead others to victory, as well as her mastery of…
Inspiring Leader Asavir 9 Su At 9th level, an asavir can call out encouragement to her allies as a move action, bolstering their courage.
Inspiring Prowess Brawler Exemplar 3 Ex Inspire courage and greatness as a bard (level –2); replaces maneuver training, AC bonus
Inspiring Surge Marshal 1 Ex Your surge inspires non-mythic allies to greater acts of martial daring.
Instant Alchemy Alchemist 18 Ex Craft alchemical items as a full-round action; apply poison as an immediate action
Instant Recognition Vigilante Ex Transfer renown to a new community in 4 hours
Instant Unveil Swashbuckler Veiled Blade 7 Ex Draw hidden weapons on initiative; replaces swashbuckler's grace
Instantaneous Reconstruction Magus Soul Forger 19 Su Reforge destroyed items as a standard action; replaces greater spell access
Instantaneous Toxicology Daggermark Poisoner 8 Ex At 8th level, a Daggermark poisoner can create a poison as a full-round action if she succeeds at the Craft (alchemy)…
Instrument of Faith Hierophant 1 Su You gain DR 15/— against attacks made with your deity's favored weapon.
Intense Spells Wizard Su +1/2 level damage on evocation spells
Intercept Stalwart Defender Ex Once a round as an immediate action, when a melee or ranged weapon would successfully strike an adjacent ally, the…
Intercept Golden Legionnaire 2 Ex At 2nd level, a Golden Legionnaire gains a bonus equal to half his class level on combat maneuver checks when using the…
Intercept Cavalier Honor Guard 3 Ex Bodyguard feat; aid another to AC grants +1 more; replaces cavalier's charge
Intercept Arrow Ranger Toxophilite 3 Ex Ready a shot to deflect a ranged attack; replaces endurance
Interference Fighter Free Hand Fighter 13 Ex Move action disarm or trip to make a foe flat-footed; replaces weapon training 3
Interfering Blade Swashbuckler Guiding Blade 3 Ex Adjacent allies +1 AC vs. attacks you're aware of; replaces nimble
Internal Fortitude Barbarian Ex Immune to sickened and nauseated while raging
Internal Fortitude Barbarian (Unchained) Ex The barbarian is immune to the sickened and nauseated conditions. A barbarian must be at least 8th level to select this rage power.
Internal Fortitude Stalwart Defender Ex While in a defensive stance, the stalwart defender is immune to the sickened and nauseated conditions.
Interrogation Investigator Lepidstadt Inspector Ex +1/2 level Intimidate and Sense Motive; replaces trapfinding
Interstellar Void Oracle Su 1d6 cold per level to one target (Fort half)
Intimidated Push Skald Warlord 8 Ex Cohort and followers gain more Will from inspired rage; replaces improved uncanny dodge
Intimidating Glare Barbarian Ex Move action: Intimidate an adjacent foe to shake it
Intimidating Glare Barbarian (Unchained) Ex Use Str to demoralize; move action vs. adjacent foes
Intimidating Gouge Barbarian Raging Cannibal 3 Ex Bite crits on kin grant +1/2 level Intimidate; replaces trap sense
Intimidating Prowess Skald Warlord A warlord gains Intimidating Prowess as a bonus feat. This feat replaces the Scribe Scroll feat.
Intoned Recollection Magaambyan Arcanist 3 Ex At 3rd level, by performing a special ritual lasting 1 minute, a Magaambyan arcanist can prepare a spell into an open…
Inverted Spontaneous Casting Hierophant 1 Su If you can spontaneously cast cure or inflict spells, you gain the ability to spontaneously cast the opposite type of…
Investigator Talent Investigator 3 Ex An investigator talent at 3rd level and every 2 levels
Investigator Talent Druid Wild Whisperer 8 An investigator talent at 8th; replaces a wild shape use
Investigator Talents Druid Wild Whisperer Suggested investigator talents for the wild whisperer
Investigator Talents Rogue Snoop 2 Ex Investigator talents in place of rogue talents
Investigator Talents Investigator Spiritualist Suggested investigator talents for the spiritualist
Investigator Talents Investigator Steel Hound Whenever he gains a new investigator talent, the steel hound can instead select one of the following feats: Extra Grit or Rapid Reload.
Invisibility Oracle Su Invisibility for minutes per level (greater at 9th)
Invisibility Slayer Stygian Slayer 4 Sp Invisibility 1/day (more later); replaces 4th-level talent
Invisibility Field Wizard 8 Sp Swift action: greater invisibility for rounds equal to level
Invisibility Trick Ranger Urban Ranger 17 Sp Greater invisibility as a swift action, Wis/day; replaces hide in plain sight
Invisible Blade Ninja Su Vanishing trick acts as greater invisibility
Invisible Thief Arcane Trickster 9 Su At 9th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free…
Invoke Vyriavaxus Bard Brazen Deceiver Ex Shadow spells added to spells known; replaces versatile performance, lore master
Invulnerability Barbarian Invulnerable Rager 2 Ex DR/— equal to 1/2 level (double vs. nonlethal); replaces uncanny dodge, damage reduction
Iron Body Monk Tetori 19 Su Spend 3 ki: iron body for 1 minute; replaces empty body
Iron Limb Defense Monk Monk of the Sacred Mountain 5 Ex +2 shield AC and CMD if you don't move (+4 with ki); replaces high jump
Iron Monk Monk Monk of the Sacred Mountain 2 Ex Toughness and +1 natural armor; replaces evasion
Iron Skin Oracle Su Stoneskin (DR 10/adamantine) 1/day
Ironpaw Nature Warden 8 Su At 8th level, a nature warden may grant her animal companion and any creature she summons with summon nature’s ally…
Irrepressible Soul Guardian 1 Su Your true self can't be buried beneath disguises or magical effects.
Irresistible Advance Fighter Phalanx Soldier 15 Ex +1 to +4 bull rush and overrun by shield type; replaces armor training 4
Irrigation Rogue Bellflower Irrigator 8 Ex Study 3 rounds, then a sneak attack can paralyze or kill; replaces improved uncanny dodge
It Was Meant To Be Sorcerer 9 Su Reroll an attack, crit confirmation, or caster level check 1/day (2/day at 17th)
Item Lore Investigator Ex Identify magic items with Spellcraft without detect magic
Item Master Pathfinder Savant 10 Su At 10th level, a Pathfinder savant can spend an hour focusing his energies on a single non-charged magic item that…
Jack of All Trades Bard Archivist 5 Ex Use any skill untrained; all class skills at 11th; replaces lore master
Jack-of-All-Trades Bard 10 Ex Use any skill untrained; later all skills are class skills and take 10 on any
Janni’s Blessing Asavir 10 Su At 10th level, when an asavir rolls a d20 to resolve an attack, saving throw, or skill check, she can roll twice and…
Jotungrip Barbarian Titan Mauler 2 Ex Wield a two-handed weapon in one hand at –2; replaces uncanny dodge
Judgment Inquisitor 1 Su Swift action: a judgment's bonus for the whole combat (more uses with level)
Judgment Inquisitor Heretic Su A heretic gains the following judgment in addition to the normal list of inquisitor judgments.
Judgment Inquisitor Vampire Hunter Purity and smiting judgments work against vampires
Judgment Inquisitor Umbral Stalker Umbral stalkers are most effective when they get the drop on an opponent. An umbral stalker gains access to the following judgment.
Juggernaut Champion 1 Ex Little can stand in your way when you charge forth into battle—even solid doors and walls don't stand a chance.
Jungle Guardian Druid Jungle Druid 2 Ex +1/2 level initiative and skills in jungles; replaces woodland stride
Keen Mind Investigator Lepidstadt Inspector 3 Ex +1 Perception and Will (more later); replaces trap sense, poison resistance
Keen Recollection Investigator 3 At 3rd level, an investigator can attempt all Knowledge checks untrained.
Keen Senses Barbarian Superstitious 7 Ex Low-light vision, darkvision, scent, blindsense, blindsight; replaces damage reduction
Ki Arrows Monk Zen Archer 5 Su Spend 1 ki: arrows deal unarmed strike damage; replaces purity of body
Ki Block Ninja Su Sneak attacks stop the target spending ki (Will negates)
Ki Blocker Monk (Unchained) Su Spend ki: your hit makes the target's ki cost more
Ki Charge Ninja Su Spend ki: thrown weapon explodes for 1d6 fire (more with level)
Ki Focus Bow Monk Zen Archer 17 Su Arrows count as ki focus weapons; replaces tongue of the sun and moon
Ki Guardian Monk (Unchained) Su Spend ki: roll saves for adjacent allies
Ki Hurricane Monk (Unchained) Ex Move double speed and spend ki to flurry along the way
Ki Metabolism Monk (Unchained) Su Eat and sleep less; hold breath for hours; suspended animation
Ki Mount Monk (Unchained) Su Spend 1 ki: your mount gains temporary hp and your monk defenses
Ki Mystic Monk Ki Mystic 3 Su Ki pool at 3rd; +2 Knowledge; spend ki for +4 on checks; replaces still mind
Ki Pool Monk 4 Su Ki pool (1/2 level + Wis): ki strike, extra attack, speed, AC
Ki Pool Ninja 2 Su Ki pool (1/2 level + Cha): extra attack, speed, invisibility
Ki Pool Monk (Unchained) 3 Su Ki pool (1/2 level + Wis): ki strike, extra attack, speed
Ki Pool Student of Perfection 1 Su If a student of perfection has levels in a class that grants a ki pool, his student of perfection levels stack with his…
Ki Pool Monk Monk of the Empty Hand 4 Su Spend 1 ki: +20 ft. range for improvised thrown weapons and shuriken
Ki Pool Monk Zen Archer 4 Su Spend 1 ki: +50 ft. bow range increment
Ki Pool Monk Kata Master 4 Su Spend ki as panache for kata master deeds
Ki Pool Warpriest Sacred Fist 7 Su Ki pool at 7th; ki for +1 AC; replaces sacred armor
Ki Powers Monk (Unchained) 4 Su A ki power at 4th level and every 2 levels
Ki Powers Student of Perfection 2 Su At 2nd level and every 2 levels thereafter, a student of perfection can select one ki power chosen from the unchained…
Ki Range Monk (Unchained) Su Spend 1 ki: +20 ft. range increment for thrown monk weapons
Ki Sacrifice Monk Monk of the Healing Hand 11 Su Spend all ki (6+) to raise dead; replaces diamond body, quivering palm
Ki Visions Monk (Unchained) Su Divination in dreams (2 ki)
Ki Volley Monk (Unchained) Su Spend 2 ki: turn back a spell your SR stopped
Ki Weapon Monk Sohei 4 Su Spend 1 ki: weapon +1 enhancement (more later); replaces slow fall, abundant step
Ki Weapons Monk Monk of the Empty Hand 5 Su Spend ki: improvised weapons deal unarmed damage, then gain enhancements; replaces purity of body
Kip-Up Swashbuckler 3 Ex Stand up from prone without provoking
Knight’s Challenge Cavalier 15 Ex Once per day, a challenge adding Cha to attack and damage
Knight’s Charge Paladin Shining Knight 11 Su Mounted charges don't provoke; smitten targets may panic; replaces aura of justice
Knockback Barbarian Ex Bull rush in place of a melee attack, dealing Str damage
Knockback Barbarian (Unchained) Ex Bull rush in place of a melee attack, dealing Str damage
Knockback Kick Monk (Unchained) Style strike: knock the target back 10 ft.
Knockback Smash Fighter Thunderstriker 11 Ex Buckler enhancement adds to its attack and damage; replaces armor training 3
Knockdown Stance Barbarian (Unchained) Ex Stance: trip in place of a melee attack
Knockout Brawler 4 Ex Once per day, a hit knocks the target out (Fort negates)
Knockout Monk Wildcat 9 Ex Once per day, a hit knocks the target out (Fort negates); replaces improved evasion
Knot Expert Trickster 1 Ex You can tie knots in rope with a flick of your wrist, and can do so from the far end of the rope.
Know Direction Witch Sea Witch Sp Know direction at will near large water
Know the Ropes Gray Corsair 2 Ex Gray Corsairs spend a lot of time in the rigging of their ships, as this affords them the best view.
Know Thy Enemy Fighter Lore Warden Ex After identifying a foe, +2 attack and damage vs. it
Know Your Enemy Student of War 1 Ex As a move action, a student of war can study a foe she can see and attempt a Knowledge check appropriate to the…
Knowledge Pool Magus 7 Su Spend points to prepare spells not in your spellbook
Knowledgeable Defense Inquisitor Witch Hunter 2 +1 save or AC vs. spells you identify (more later); replaces detect alignment, discern lies
Knowledgeable Guardian Guardian 1 Su Add double your tier as a bonus on Knowledge checks you attempt to identify monsters, including checks made to learn…
Labyrinthine Cunning Shieldmarshal 3 Ex At 3rd level, a shieldmarshal never becomes lost in urban terrain, and he never takes penalties to movement for poor…
Lamentable Belaborment Bard Archivist 6 Ex Fascinated creature is dazed or confused (Will negates); replaces suggestion
Languages Alchemist Mindchemist A mindchemist may learn three languages in place of a discovery.
Languages Alchemist Inspired Chemist An inspired chemist can learn three languages in place of a discovery.
Lantern Arcana Lantern Bearer 1 Sp A Lantern Bearer gains a series of spell-like abilities.
Large Summoner Ex Eidolon becomes Large (+8 Str, +4 Con)
Large Summoner (Unchained) Ex Eidolon becomes Large (+4 Str, +2 Con)
Larger Brood Summoner Broodmaster 8 Spend evolution points for larger brood members
Last Stand Samurai 20 Ex Once per day, weapons deal minimum damage to you during a challenge
Last Word Stalwart Defender 10 Ex Once per day, while in a defensive stance, a stalwart defender can make one melee attack against an opponent within…
Lasting Goodness Magaambyan Arcanist 3 Su At 3rd level, all of a Magaambyan arcanist’s spells with the good descriptor have their durations extended by a number…
Lasting Poison Rogue (Unchained) Ex Poison lasts for Dex successful attacks
Laugh at Death Shaman Spirit Warden 10 Su +4 vs. death effects and negative levels; replaces 10th-level hex
Laughing Touch Sorcerer 1 Sp Touch: target laughs, only a move action for 1 round
Launch Trap Daggermark Poisoner Ex As the ranger’s trapper archetype class feature (Ultimate Magic 65).
Launch Trap Ranger Trapper 10 Attach a trap to an arrow or thrown weapon
Lawbringer Hellknight 7 Ex At 7th level, a Hellknight’s attacks are treated as being lawful for the purpose of overcoming damage reduction.
Lay Healer Sorcerer Razmiran Priest 3 Su Aid and remove disease added to spells known; replaces bloodline spells
Lay of the Exalted Dead Pathfinder Chronicler 10 Su Once per week as a full-round action, a 10th-level Pathfinder chronicler can summon 1d4+1 5th-level human barbarians…
Lay On Hands Paladin 2 Su Heal 1d6 per 2 levels by touch, 1/2 level + Cha times per day
Lay on Paws Paladin Chosen One 2 Su Familiar can use your lay on hands and channel (at double cost)
Leader’s Words Inquisitor Tactical Leader Ex +1/2 level Diplomacy; replaces stern gaze
Leaf on the Wind Bard Dervish Dancer 14 Su Battle dance: +6 dodge AC and Reflex, heal each round; replaces frightening tune
Leap from the Saddle Fighter Roughrider 7 Ex Fast dismount after a move for a full attack; replaces armor training 2
Leaping Attack Fighter Mobile Fighter 5 Ex +1 attack and damage after moving 5 ft. (more later); replaces weapon training
Leaping Charger Bloodrager 4 Su Ignore difficult terrain when charging
Leaping Lance Fighter Dragoon 15 Ex Leap from your mount on a charge for double charge bonuses; replaces armor training 4
Learned Master Monk Monk of the Lotus 17 Ex Knowledge and Linguistics class skills using Wis; replaces tongue of the sun and moon
Leave an Opening Vigilante Ex Hidden strike makes the foe provoke next turn
Ledge Walker Rogue Ex Move along narrow surfaces at full speed; not flat-footed doing so
Ledge Walker Rogue (Unchained) Ex Move along narrow or slippery surfaces at full speed
Left for Dead Pathfinder Delver 5 Su At 5th-level, a Pathfinder delver can cheat death once per day.
Leg Sweep Monk (Unchained) Style strike: free trip
Legal Judgment Shieldmarshal 1 Ex Ashieldmarshal can pronounce legal judgment upon his foes as a swift action, providing a bonus or ability based on the…
Legato Piece on the Infernal Bargain Bard Call outsiders as planar ally
Legendary Champion Champion 10 Ex At 10th tier, whenever you make an attack roll against a non-mythic foe and miss, you may immediately roll again.
Legendary Item Universal Path Abilities 1 Ex You gain a legendary item.
Lend Power Marshal 1 Su You are an invaluable asset to your comrades.
Leshy Caller Druid Leshy Warden Ex Summon leshies; count as a plant for growing them
Leshy Familiar Druid Leshy Warden 1 Ex Leaf leshy familiar; replaces nature bond
Leshy Tender Druid Leshy Warden 4 Ex Improve your leshy familiar or upgrade its kind at 4th, 8th, 12th
Lesser Eidolon Summoner Master Summoner Eidolon uses half your level
Lesser Oblivion Souldrinker 4 Su At 4th level, a souldrinker’s patron invests her with a specific ability.
Lesser Simulacrum Alchemist Clone Master 7 At 7th level, a clone master adds lesser simulacrum to his formula book as a 3rd-level extract.
Lesson Learned Champion 1 Ex Whenever you fail a saving throw against a supernatural or spell-like ability, you gain a +5 bonus on all further…
Lesson Learned Guardian 1 Ex You adapt quickly to the perils presented in battle.
Lethal Accuracy Barbarian (Unchained) Ex Accurate stance crit multiplier +1
Lethal Grace Vigilante Ex Weapon Finesse; +1/2 level damage when finessing
Life Bond Summoner 14 Su Lethal damage to you transfers to your eidolon
Life Bond Summoner (Unchained) 14 Su Lethal damage to you transfers to your eidolon
Life Drinker Magus Bladebound 19 Su Kills restore pool points or grant temporary hp
Life from a Stone Monk Hungry Ghost Monk 11 Su Steal ki and life from any creature; replaces diamond body
Life Funnel Monk Hungry Ghost Monk 7 Su Crits and kills heal hp equal to level; replaces wholeness of body
Life Giver Witch Su Resurrection 1/day without a material component
Life Leach Oracle Su Drain 1d6 per 2 levels from a creature as temporary hp
Life Link Oracle Su Bond: a wounded ally heals 5 hp each round and you take 5
Life Link Summoner 1 Su Sacrifice hp to keep your eidolon from being banished
Life Link Shaman Su Bond: a wounded ally heals 5 hp each round and you take 5
Life Link Summoner (Unchained) 1 Su Sacrifice hp to keep your eidolon from being banished
Life Sight Wizard 8 Su Blindsight 10 ft. for living and undead, rounds per level
Life Sight Shaman Ex See the health and conditions of creatures within 30 ft.
Lifesense Oracle Su Blindsight 30 ft. for living creatures
Light Steps Ninja 6 Ex Full round: move double speed over any surface, ignoring difficult terrain
Light Steps Monk (Unchained) Ex Feather balance also ignores difficult terrain and weak surfaces
Light Walker Rogue (Unchained) Ex Move through difficult terrain at full speed
Lightfoot Druid Cave Druid 3 Ex At 3rd level, a cave druid cannot be detected with tremorsense. This ability replaces trackless step.
Lightning Breath Oracle Su As a standard action, you can breathe a 30-foot line of electricity. This line deals 1d4
Lightning Lance Arcanist Su Spend 1 point: ranged touch 1d6 + Cha electricity; target's vision blurred
Lightning Performance Marshal 1 Ex Your tongue is as quick as any blade.
Lightning Reload Gunslinger 11 Ex Reload a barrel as a swift action
Lightning Reload Swashbuckler Picaroon 11 Ex Spend panache: reload a pistol as a swift action; replaces bleeding wound
Lightning Reload Vigilante Gunmaster Ex Reload as a swift action, 1/2 level times/day
Limbs Summoner Ex Eidolon gains a pair of legs (+10 ft. speed) or arms
Limbs Summoner (Unchained) Ex Eidolon gains a pair of legs (+10 ft. speed) or arms
Limitless Range Champion 1 Ex Multiply the range increment on all of your ranged and thrown weapons by 5 feet, and these weapons no longer have a…
Limning Verse Bard Argent Voice 1 Su Evil outsiders near you glow (faerie fire); replaces fascinate
Lingering Acid Arcanist Su Acid jet keeps burning on later rounds
Link Summoner Ex Telepathic link with your eidolon; shared item slots
Link Summoner (Unchained) Ex Telepathic link with your eidolon; shared item slots
Lion’s Call Cavalier 2 Ex Allies within 60 ft. gain +Cha vs. fear and +1 attack
Live in Comfort Ranger Warden 2 Ex Take 10 or 20 on Survival in favored terrains; replaces combat style feats
Live to Fight Another Day Low Templar 5 Ex At 6th level, a low templar can use the withdraw action as a standard action, although if he does so, he can only move…
Live to Tell the Tale Pathfinder Chronicler 2 Ex At 2nd level, once per day per two class levels, a Pathfinder chronicler can attempt a new saving throw against any…
Living Shadow Vigilante Cabalist Sp Become a living shadow 1/day
Living Shield Vigilante Ex Redirect attacks onto a grappled creature
Lodestone Shaman Su Target counts as carrying a heavier load
Long Limbs Sorcerer 3 Ex +5 ft. reach on melee touch attacks (more at 11th and 17th)
Longevity Green Faith Acolyte 10 Ex At 10th level, a Green Faith acolyte’s maximum age increases by 20%.
Longevity Universal Path Abilities 1 Su Upon taking this ability, you can no longer die from old age.
Lookout Slayer Vanguard 1 Ex At 1st level, a vanguard adds 1/2 his level (minimum 1) to initiative checks. This ability replaces track.
Lore Loremaster 2 At 2nd level, a loremaster adds half his level to all Knowledge skill checks and may make such checks untrained.
Lore Keeper Oracle Ex Use Cha instead of Int for Knowledge checks
Lore Master Bard 5 Ex Take 10 on trained Knowledge checks; take 20 1/day (more at higher levels)
Lore Master Skald 7 Ex Take 10 on trained Knowledge checks; take 20 1/day
Lore Master Bard Archivist 2 Ex Take 20 on Knowledge 1/day (more later); replaces versatile performance
Lore of Escape Inquisitor Heretic 1 Ex Add Wis to Bluff and Stealth; replaces monster lore
Lore of the Blight Hunter Scarab Stalker 6 Ex +2 initiative and skills in Abyss-tainted terrain; replaces empathic links
Lorekeeper Druid Urban Druid 2 Ex Diplomacy and Knowledge (history, local, nobility) class skills, +2; replaces woodland stride
Lost Talents Wizard Spirit Binder Ex Familiar gains feats at 1st and every 5 levels; replaces Scribe Scroll and bonus feats
Low-Light Vision Barbarian Ex The barbarian’s senses sharpen and she gains low-light vision while raging.
Low-Light Vision Barbarian (Unchained) Ex The barbarian’s senses sharpen, and she gains low-light vision.
Loyal Aid Vigilante Ex Allies help gather information and cover for you
Loyal Guardian Paladin Oaths 8 Su Immediate action: take an attack aimed at your charge
Loyalty Marshal 1 Ex You gain Leadership as a bonus feat.
Lucky Gunslinger Mysterious Stranger 2 Ex +1 luck on Will saves (+1 per 4 levels); replaces nimble
Lucky Save Rogue Sharper 3 Su +1 luck on saves (+2 at 9th, +3 at 15th); replaces trap sense
Lumbering Rage Alchemist Ragechemist 10 Rage mutagen +2 Con; replaces poison immunity
Luminous Potency Lantern Bearer 1 Su When casting spells from other classes or using lantern arcana spell-like abilities, a Lantern Bearer gains an…
Lure of the Heavens Oracle Su Leave no tracks; hover at 5th; fly at 10th
Lure of the Heavens Shaman Su Leave no tracks; hover at 5th; fly at 10th
Lure Prey Inquisitor Cloaked Wolf Ex +1/2 level Disguise and Sleight of Hand (double to draw hidden weapons); replaces stern gaze
Lyric Sorrow Bard Sorrowsoul Su Performances cost double rounds for sorrowful alternate effects; replaces soothing performance
Mad Rush Vigilante Ex Full attack on a charge (–4 AC)
Madcap Prank Bard Street Performer 9 Su Target suffers random pratfalls (Reflex negates); replaces inspire greatness
Magaambya Spell Access Magus Magic Warrior 19 Su Learn seven druid spells as magus spells; replaces greater spell access
Mage Bullets Wizard Spellslinger Su Sacrifice a spell to enhance a gun barrel's shot
Mage Strike Archmage 1 Su As a swift action, you can expend one use of mythic power to make one melee attack.
Magic Attacks Summoner Su Eidolon's natural attacks count as magic
Magic Attacks Summoner (Unchained) Su Eidolon's natural attacks count as magic
Magic Lore Bard Archivist 2 Ex +1/2 level Spellcraft on items; disarm magic traps; +4 vs. magical writing; replaces well-versed
Magic Warrior’s Aspect Magus Magic Warrior 3 Su Spend 1 point: gain one beast shape I ability; replaces 3rd-level arcana
Magical Expertise Rogue Counterfeit Mage 1 Ex +1/2 level vs. magic traps and UMD on scrolls and wands; replaces trapfinding
Magical Supremacy Arcanist 20 Su Cast spells from reservoir points at +2 caster level and DC
Magical Talent Bard Magician Ex +1/2 level Knowledge (arcana), Spellcraft, UMD; replaces bardic knowledge
Magical Tattoo Artist Tattooed Mystic 3 At 3rd level, a tattooed mystic gains Inscribe Magical Tattoo (Inner Sea Magic 16) as a bonus feat.
Magus Magus Bladebound Black blade progression table: enhancement and powers by level
Magus Arcana Magus 3 A magus arcana at 3rd level and every 3 levels
Magus Arcana Magus Bladebound The following magus arcana complement the bladebound magus archetype: arcane accuracy, broad study, dispelling strike, and reflection.
Magus Arcana Magus Spellblade The following magus arcana complement the spellblade archetype: critical strike, hasted assault, pool strike, and spell shield.
Magus Arcana Magus Staff Magus Suggested arcana for the staff magus
Magus Arcana Magus Magic Warrior Suggested arcana for the Magic Warrior
Magus Arcana Magus Kensai Suggested arcana for the kensai
Magus Arcana Magus Skirnir Suggested arcana for the skirnir
Magus Arcana Magus Soul Forger Suggested arcana for the soul forger
Maiden’s Loyalty Cavalier Sister-In-Arms Ex +2 Will vs. effects making you attack allies (more later); replaces expert trainer
Maiden’s Shield Sanguine Angel 1 Ex Asanguine angel is treated as if she had the Two-Weapon Fighting feat as long as she is using a longsword and a shield.
Major Healing Witch Su Cure serious wounds by touch (critical at 15th)
Major Hex Witch 10 A major hex at 10th level and every 2 levels
Major Hexes Witch Beast-Bonded The following major hex complements the beast-bonded archetype: beast eye*.
Major Hexes Witch Gravewalker The following major hexes complement the gravewalker archetype: ice tomb*, infected wounds*, waxen image.
Major Hexes Witch Sea Witch The following major hexes complement the sea witch archetype: hag eye, hidden home*, weather control.
Major Hexes Witch Hedge Witch The following major hexes complement the hedge witch archetype: major healing, weather control, witch’s brew*.
Major Hexes Witch Hex Channeler The following major hexes complement the hex channeler archetype: agony, cook people, infected wounds, major healing, and retribution.
Major Hexes Witch Mountain Witch The following major hexes complement the mountain witch archetype: beast eye, hidden home, hoarfrost, and weather control.
Major Magic Rogue Sp A 1st-level sorcerer/wizard spell 2/day
Major Magic Rogue (Unchained) Sp A 1st-level sorcerer/wizard spell 1/day per 2 levels
Maker’s Call Summoner 6 Su Call your eidolon to your side (dimension door)
Maker’s Call Summoner (Unchained) 6 Su Call your eidolon to your side (dimension door)
Maker’s Call Summoner Broodmaster Su The broodmaster can only call one eidolon in the brood to his side with each use of this ability.
Maker’s Jump Summoner Synthesist 6 Sp Dimension door while fused; replaces maker's call, transposition
Mammoth Lord Mammoth Rider 10 Ex At 10th level, a mammoth rider becomes immune to the dazed, fatigued, shaken, sickened, staggered, and stunned…
Maneuver Defense Monk Maneuver Master 3 Ex Foes using your Improved maneuvers on you provoke; replaces still mind
Maneuver Mastery Oracle Ex Oracle level as BAB for one maneuver; Improved and Greater feats later
Maneuver Mastery Magus Ex Magus level as BAB for one combat maneuver
Maneuver Training Monk 3 Ex Monk level as BAB for CMB
Maneuver Training Brawler 3 Ex +1 CMB and CMD with one maneuver (more every 4 levels)
Maneuver Training Fighter Lore Warden Ex The lore warden gains a brawler’s maneuver training class feature, treating her fighter level as her brawler level.
Maneuver Training Brawler Wild Child Ex Companion learns a trick for each maneuver you train
Maneuverable Mount Cavalier Hussar 9 Ex Mount squeezes without penalties; replaces greater tactician
Manifest Will Rivethun Emissary 3 Su At 3rd level, spiritual energy flows both into and out of the Rivethun emissary, allowing her to overcome the…
Manifestation Shaman 20 Electricity resistance 30; free metamagic on air spells
Mantis Doom Red Mantis Assassin 9 Sp At 9th level, a Red Mantis assassin can use creeping doom as a spell-like ability three times per day (with a caster…
Mantis Form Red Mantis Assassin 6 Su At 6th level, a Red Mantis assassin can transform into a blood-red giant praying mantis once per day as a standard…
Mantis Mutagen Alchemist Crimson Chymist 1 Su Mantis mutagen: Dex boost, Cha penalty, chitin; replaces mutagen
Mantis Sworn Warpriest Mantis Zealot Ex Must worship Achaekek and be lawful evil
Mantle of Moonlight Oracle Su Immune to lycanthropy; force lycanthropes into human form
Mantle of the Inheritor Godling Path Abilities 1 Su Requirement: Iomedae As a swift action, you can expend one use of mythic power to automatically rid yourself of any one…
Many Guises Vigilante Ex Take on anonymous mundane guises
Many Hats Twilight Talon 1 Ex A Twilight Talon is often required to take the role of a specific profession for the purpose of getting close to a…
Many Lives Druid Reincarnated Druid 5 Ex Reincarnate automatically a day after dying
Marid’s Blessing Asavir 6 Su At 6th level, an asavir’s mount receives the blessing of the marids, making it an agile partner with a flowing pace.
Marine Terror Barbarian Sea Reaver Ex Hold breath 4 × Con rounds; move through shallow water normally; replaces fast movement
Marshal’s Order Marshal 1 Select one of the following abilities.
Marshwight Druid Swamp Druid 2 Ex +1/2 level initiative and skills in swamps; replaces woodland stride
Martial Artist Student of Perfection 1 Ex If a student of perfection has brawler’s flurry, fast movement, flurry of blows, stunning fist, or the unarmed strike…
Martial Arts Master Monk Martial Artist 4 Ex Monk level counts as fighter level for feats with unarmed and monk weapons; replaces slow fall
Martial Flexibility Brawler 1 Ex Move action: gain a combat feat for 1 minute, 3 + 1/2 level/day
Martial Flexibility Fighter Martial Master 5 Ex Move action: gain a combat feat for 1 minute; replaces weapon training, weapon mastery
Martial Flexibility Sorcerer Eldritch Scrapper 1 Ex Brawler's martial flexibility; replaces 1st, 9th, 15th bloodline powers
Martial Flexibility Oracle Warsighted 1 Ex Move action: gain a combat feat for 1 minute; replaces some revelations
Martial Training Brawler 1 Ex Count as fighter and monk for feats and items
Martial Training Rogue Swashbuckler 1 Ex One martial weapon proficiency; combat trick twice; replaces trapfinding
Mask Alignment Master Spy 2 Su Amaster spy of 2nd level or higher can alter her alignment aura to deceive spells that discern alignment (such as…
Mask Alignment Aspis Agent 2 Su At 2nd level, as a standard action, an Aspis agent can alter her alignment aura to deceive effects that detect…
Masked Talents Bard Masked Performer 5 A mobility rogue talent at 5th (advanced at 17th); replaces lore master
Mass Bladethirst Bard Arcane Duelist Su Bladethirst for several allies' weapons; replaces mass suggestion
Mass Slumber Song Bard Sandman 18 Sp Slumber song on all fascinated creatures; replaces mass suggestion
Mass Suggestion Bard 18 Sp Suggestion on any number of fascinated creatures
Massive Weapons Barbarian Titan Mauler 3 Ex Smaller penalty for oversized weapons; replaces trap sense
Master Climber Hunter Roof Runner 20 Ex Climb speed equal to land speed; alters master hunter
Master Dilettante Trickster 1 Ex You are passingly familiar with almost every subject and have dabbled in numerous fields and activities.
Master Disguise Ninja Su Sudden disguise lasts longer or copies a specific person
Master Engineer Alchemist Alchemical Sapper 2 Ex +1/2 level Knowledge (engineering), Craft (stonemasonry, traps); replaces poison resistance
Master Explorer Pathfinder Delver 1 Ex A Pathfinder delver adds half his class level (minimum 1) as a bonus on all Disable Device and Perception checks.
Master Hunter Ranger Ex Track at full speed; one attack can kill a favored enemy (Fort negates)
Master Hunter Hunter 20 Ex Track at full speed; one animal focus active all day
Master Intellect Investigator Empiricist Ex Free inspiration on all skills and ability checks; replaces true inspiration
Master of All Rogue Phantom Thief 20 Ex Reroll trained class skill checks once per minute; replaces master strike
Master of All Lands Horizon Walker 10 Su At 10th level, the horizon walker becomes familiar with and comfortable in all possible terrains.
Master of Deception Bard Sandman Ex +1/2 level Bluff, Sleight of Hand, Stealth; disarm magic traps; replaces bardic knowledge
Master of Disguise Rogue (Unchained) Ex Once per day, quick disguise with +10 Disguise
Master of Disguise Master Spy 1 Ex Amaster spy can create a disguise in half the time normally required.
Master of Disguise Investigator Infiltrator 1 Ex Smaller Disguise penalties; quick disguises; replaces trapfinding
Master of Escape Trickster 1 Su You can use the Escape Artist skill to break free from spells and magical effects that limit your movement or actions.
Master of Lies Razmiran Priest 3 Ex At 3rd level, a Razmiran priest adds his class level to any Bluff check made as part of a lie or deception.
Master of Terrain Ranger Warden 1 Ex Favored terrains at 1st and every 5 levels; replaces 1st favored enemy
Master of the Pack Hunter Packmaster 20 Ex Track at full speed; one focus active all day; replaces master hunter
Master of Whispers Rogue Snoop 8 Ex At 8th level, a snoop receives the rumormonger advanced rogue talent. This ability replaces the rogue talent gained at 8th level. Rogue
Master Poisoner Daggermark Poisoner 1 Ex A Daggermark poisoner adds 1/2 her level on Craft (alchemy) checks dealing with poison.
Master Poisoner Rogue Poisoner 3 Ex Change a poison's type with Craft (alchemy); replaces trap sense
Master Precognition Alchemist Psychonaut 17 Foresight extract
Master Scholar Pathfinder Savant 1 Ex A Pathfinder savant adds half his class level (minimum 1) as a bonus on Knowledge (arcana), Spellcraft, and Use Magic…
Master Scribe Pathfinder Chronicler 1 Ex A Pathfinder chronicler adds her class level as a bonus on all Linguistics and Profession (scribe) checks, as well as…
Master Shifter Ranger Shapeshifter 20 Su Shifter forms become true beast forms; replaces master hunter
Master Skald Skald 20 Su Inspired rage has no penalties and grants an extra attack
Master Slayer Slayer 20 Ex One attack vs. a studied target can kill, knock out, or paralyze (Fort negates)
Master Smith Magus Soul Forger Ex +level Craft for arms and armor; craft faster; replaces knowledge pool
Master Strike Rogue 20 Ex Sneak attacks can put to sleep, paralyze, or kill (Fort negates)
Master Strike Rogue (Unchained) 20 Ex Sneak attacks can put to sleep, paralyze, or kill (Fort negates)
Master Tactician Cavalier 17 Ex An extra teamwork feat; share two at once
Master Tactician Fighter Drill Sergeant 17 Ex Cavalier's master tactician; replaces weapon training 4
Master Tricks Ninja 10 At 10th level, and every two levels thereafter, a ninja can select one of the following master tricks in place of a ninja trick.
Masterful Presence Paladin Holy Tactician 20 Su Grant different teamwork feats; crits vs. your target auto-confirm; replaces holy champion
Mastermind Defense Investigator Mastermind 4 Ex Spend inspiration: subtract your inspiration die from an attack on you; replaces swift alchemy
Mastermind’s Inspiration Investigator Mastermind Ex Free inspiration on Diplomacy and Intimidate instead of Linguistics and Spellcraft
Masterpieces Bard Learn masterpieces in place of feats or spells known
Maximized Magic Magus Su One maximized spell per day without raising its level
Measure the Mark Rogue Cutpurse Ex Learn the mark's Perception before stealing; replaces trapfinding
Meat Shield Champion 1 Ex You can use a creature you're grappling to protect you from harm.
Medical Expertise Investigator Forensic Physician 1 Ex Free inspiration on Heal; +1/2 level Heal; replaces trapfinding
Meditative Maneuver Monk Maneuver Master 5 Ex Swift action: add Wis to a combat maneuver; replaces purity of body
Meditative Whirl Bard Dawnflower Dervish 8 Ex Battle dance lets you quicken cure spells; replaces dirge of doom
Medium Armor Magus 7 Ex Medium armor proficiency without spell failure
Melody of Frightful Death Bard Creatures within 30 ft. suffer phantasmal death fear (save)
Memory Modification Alchemist Interrogator Serum: modify memory (Will negates)
Menacing Presence Marshal 1 Su Something about you puts others on edge.
Menacing Shot Gunslinger 15 Ex Spend grit: fear in a 30-ft. burst
Menacing Swordplay Swashbuckler 3 Ex Demoralize as a swift action after a piercing hit
Menacing Swordplay Monk Kata Master 3 Ex At 3rd level, a kata master gains the swashbuckler’s menacing swordplay deed. This ability replaces still mind.
Mental Acuity Oracle Ex +1 Int, again every 3 levels
Mental Focus Vigilante Psychometrist 2 Su Mental focus points to invest in implements
Mental Strength Druid Urban Druid 9 Ex At 9th level, an urban druid gains immunity to charm and compulsion effects. This ability replaces venom immunity.
Mercy Paladin 3 Su A mercy every 3 levels: lay on hands also removes conditions
Merge Forms Summoner 16 Su Merge into your eidolon
Merge Forms Summoner (Unchained) 16 Su Merge into your eidolon
Merge Forms Summoner Broodmaster Su The broodmaster can only merge with one eidolon in the brood at a time. This ability otherwise works like and replaces merge forms.
Meta-Rage Bloodrager Metamagic Rager 5 Su Spend bloodrage rounds to apply metamagic; replaces improved uncanny dodge
Metal Curse Shaman Su Target –2 AC vs. metal weapons
Metamagic Adept Sorcerer 3 Ex Apply a metamagic feat without extra casting time, 1/day (+1 per 4 levels)
Metamagic Mastery Wizard 8 Su Apply a metamagic feat without raising spell level, 1/day (+1 per 2 levels)
Metamagic Mastery Bard Magician 14 Ex Performance applies metamagic without extra casting time; replaces frightening tune
Metamixing Arcanist Su Spend 1 point: add metamagic without extra casting time
Meteor Shot Fighter Crossbowman 17 Ex Crossbow hit can bull rush or trip; replaces weapon training 4
Miasma Druid Blight Druid 5 Ex Adjacent creatures sickened (Fort negates); replaces trackless step, resist nature's lure
Mighty Ambush Vigilante Ex Hidden strike knocks a foe unconscious (Fort negates)
Mighty Bloodrage Bloodrager 20 Su Bloodrage bonuses rise to +8 Str and Con, +4 Will
Mighty Charge Cavalier 11 Ex Double threat range on mounted charges; free maneuver after
Mighty Charge Vigilante Mounted Fury 12 Ex Double threat range on mounted charges; free maneuver; replaces 12th-level talent
Mighty Defense Cavalier Castellan 11 Readied attacks double threat range and grant a free maneuver; replaces mighty charge
Mighty Pebble Oracle Su Exploding pebble: 1d6 per 2 levels, splash to adjacent
Mighty Rage Barbarian 20 Ex Rage bonuses rise to +8 Str and Con, +4 Will
Mighty Rage Barbarian (Unchained) 20 Ex Rage bonus rises to +4; 4 temporary hp per HD
Mighty Resilience Stalwart Defender Ex The stalwart defender automatically negates the additional damage of one successful critical hit or sneak attack, as…
Mighty Summons Hierophant 1 Su Each creature you conjure with any summon spell gains DR 5/epic for the duration of the summoning.
Mighty Swing Barbarian Ex Once per rage, automatically confirm a critical hit
Mighty Swing Barbarian (Unchained) Ex Once per day, automatically confirm a critical hit
Migrating Herd Druid Animal and Terrain Domains Su Summoned herd animals last twice as long, +10 ft. speed
Mimic Mastery Investigator Infiltrator 2 Su Disguise and polymorph extracts last longer and copy individuals; replaces poison resistance
Mind Over Metal Student of War 2 Ex At 2nd level, when a student of war is using armor or a shield, she can use her Intelligence modifier in place of her…
Minions Skald Warlord 7 Ex Leadership bonus feat at 7th; replaces lore master
Minor Magic Rogue Sp A sorcerer/wizard cantrip 3/day
Minor Magic Rogue (Unchained) Sp A sorcerer/wizard cantrip at will
Minor Spirit Shaman Unsworn Shaman 1 Su Daily minor spirit grants a shaman or witch hex; replaces spirit
Minuet of the Midnight Ivy Bard Move through 5 ft. of difficult terrain each round; climb easily
Miraculous Fortitude Warpriest Sacred Fist 9 Su Half damage on failed Fort saves vs. damaging effects; replaces 9th-level bonus feat
Miraculous Recovery Fighter Unbreakable 17 Ex Roll twice on saves to end ongoing effects; replaces weapon training 4
Mirror Move Fighter Weapon Master 9 Ex Weapon training bonus to AC vs. your chosen weapon; replaces weapon training 2
Misdirection Rogue Chameleon 1 Ex Stealth point pool equal to Bluff ranks; replaces trapfinding
Misdirection Inquisitor Infiltrator 1 Sp Detect as a chosen alignment; replaces stern gaze
Misdirection Slayer Cleaner 7 Sp Misdirection on yourself at will; replaces stalker
Misfortune Witch Su A creature rolls twice and takes the worse for 1 round (Will negates)
Misfortune Shaman Su A creature rolls twice and takes the worse for 1 round (Will negates)
Mistrust of Magic Mammoth Rider 4 Ex At 4th level, as long as a mammoth rider doesn’t have levels in a class that grants arcane spellcasting ability, she…
Mist’s Shroud Shaman Su Mist grants concealment until it causes a miss
Mnemonic Genius Ranger Code Runner Ex Memorize text with Linguistics; replaces wild empathy
Mobile Defense Stalwart Defender 9 Ex At 9th level, a stalwart defender can adjust his position while maintaining a defensive stance.
Mockery Bard Court Bard Su One target –2 on Cha checks and skills; replaces inspire competence
Mockingbird Vigilante Ex Mimic voices and throw your voice
Molten Skin Oracle Ex You gain resist fire 5. This resistance increases to 10 at 5th level and 20 at 11th level. At 17th level, you gain immunity to fire.
Moment of Clarity Barbarian Ex Once per rage, ignore rage's benefits and penalties for 1 round
Moment of Triumph Cavalier 15 Ex Once per day, +Cha on all rolls and AC for 1 round; crits auto-confirm
Monastic Mount Monk Sohei 4 Su Spend ki: mount gains temporary hp and your monk defenses; replaces fast movement, unarmed damage
Mongrel Reservoir Sorcerer Mongrel Mage 1 Su Mongrel reservoir fuels a changeable weakened bloodline; replaces bloodline
Monk Fighter Cad Weapon group list: monk weapons
Monk Moves Brawler Winding Path Renegade 4 Ex Martial flexibility can grant monk abilities; replaces AC bonus
Monk Moves Brawler Ulfen Beast-Wrestler 4 Ex Martial flexibility can grant monk abilities; replaces AC bonus
Monkey Athletics Druid Animal and Terrain Domains Su Free action: +1/2 level on Acrobatics, Climb, Disable Device, Sleight of Hand
Monster Lore Inquisitor 1 Ex Add Wis to Knowledge checks to identify creatures
Monstrous Insight Shaman Su Identify a creature at +level; +2 attack and AC vs. it
Moonlight Bridge Oracle Su Bridge of moonlight 10 ft. per level
Morality Hellknight Signifer Sp The Hellknight signifer can determine whether the target is chaotic, evil, good, or lawful, as well as the strength of…
Morning Light Dawnflower Dissident 9 Su At 9th level, a Dawnflower dissident can spend a full-round action reciting the litany of Sarenrae’s renewing wisdom…
Mortal Herald Universal Path Abilities 1 Sp Requirement: Must complete a Herald trial, see Mythic Origins for details You become a mortal herald of your chosen…
Mount Cavalier 1 Ex A mount that functions as an animal companion
Mount Summoner Ex Eidolon can serve as a combat-trained mount
Mount Samurai 1 Ex A mount that functions as an animal companion
Mount Summoner (Unchained) Ex Eidolon can serve as a combat-trained mount
Mount Cavalier Qadiran Horselord Ex Mount must be a horse or pony
Mount Cavalier Standard Bearer 5 Ex Mount at 5th; replaces banner
Mount Warpriest Divine Commander Ex A mount animal companion; replaces blessings
Mount Vigilante Mounted Fury Ex A mount animal companion; replaces specialization
Mountain Beast Empathy Witch Mountain Witch 2 Ex Wild empathy with mountain animals; replaces 2nd-level hex
Mountain Stance Druid Mountain Druid 9 Ex Immune to petrification; +4 vs. being moved; replaces venom immunity
Mountain Stone Druid Mountain Druid 13 Ex Turn into stone at will (statue); replaces a thousand faces
Mountaineer Druid Mountain Druid 2 Ex +1/2 level initiative and skills in mountains; replaces woodland stride
Mounted Acrobatics Cavalier Emissary 9 Ex Trick Riding even in medium armor; replaces greater tactician
Mounted Archer Samurai 4 Ex Only –2 with ranged attacks while your mount double-moves
Mounted Bond Ranger Horse Lord 4 Ex A mount animal companion (level –3); replaces hunter's bond
Mounted Dervish Cavalier Emissary 14 Ex Mounted Skirmisher; mount +10 ft. on charges; replaces greater banner
Mounted Maniac Champion 1 Ex Your unstoppable momentum while mounted is terrifying.
Mounted Marshal Marshal 1 Ex Whenever you're riding on a bonded mount or animal companion, you and your mount are each treated as flanking any…
Mounted Mastery Cavalier 8 Ex No armor penalty on Ride; mounted charge bonuses; a mounted bonus feat
Mounted Mettle Fighter Roughrider 5 Ex You and mount +1 attack and damage (+1 per 4 levels); replaces weapon training
Mugshot Ranger Sentinel Sp Memorize a face: +4 Perception to spot it; replaces wild empathy
Mugshot Quarry Ranger Sentinel 11 Ex Quarry works on memorized faces out of sight; alters quarry
Mule's Strength Champion 1 Ex You treat your Strength score as 5 higher when determining your carrying capacity.
Mule's Strength Guardian 1 Ex You treat your Strength score as 5 higher when determining your carrying capacity.
Multiplicity of Masks Bard Masked Performer 18 Su Allies appear as you or another ally; replaces mass suggestion
Multitalented Rogue (Unchained) Ex Use a once-per-day talent an extra time
Multitalented, Greater Rogue (Unchained) Ex Multitalented also works on advanced talents
Musket Training Gunslinger Musket Master 5 Ex Add Dex to two-handed firearm damage; fewer misfires; replaces gun training
Musketeer Instruction Swashbuckler Musketeer Rapier finesse; Rapid Reload and Gunsmithing; replaces swashbuckler finesse
Mutagen Alchemist 1 Su Mutagen: +4 to a physical ability, +2 natural armor, –2 to a mental one
Mutagen Fighter Mutation Warrior 3 Su Alchemist's mutagen; replaces armor training 1
Mutagen Alchemist Metamorph 1 Ex Mutagen without the alchemy feature
Mutagen Brawler Mutagenic Mauler 1 Su Alchemist's mutagen; replaces martial flexibility, AC bonus
Mutagen Discovery Fighter Mutation Warrior 7 Su Mutagen discoveries at 7th and every 4 levels; replaces armor training 2–4, armor mastery
Mutagenic Form Master Chymist 1 Ex Amaster chymist’s mutagenic form is an alter ego that has a different personality than her normal form, an outgrowth of…
Mutate Master Chymist 1 Su At 1st level, as a result of repeated exposure to her mutagens, the master chymist can now assume a mutagenic form…
Mutate Eidolon Summoner Evolutionist 6 Su Rework your eidolon's evolutions with a ritual; replaces maker's call
Mysteries of the Past Shaman Speaker For The Past History class skills; ancestor and time oracle spells; replaces familiar
Mysterious Stranger Druid Reincarnated Druid 2 Ex Harder to learn about you (+1/2 level DCs); replaces woodland stride
Mystery Oracle 1 A mystery granting spells, class skills, and revelations
Mystery of Unblinking Flame Brawler Winding Path Renegade 2 Su Mystery: +10 ft. speed; fire damage when grappled
Mystery of Unblinking Flame Brawler Ulfen Beast-Wrestler 2 Su Mystery: +10 ft. speed; fire damage when grappled
Mystery of Unfolding Wind Brawler Winding Path Renegade 2 Su Mystery: +10 ft. range; Deflect Arrows; great leaps
Mystery of Unfolding Wind Brawler Ulfen Beast-Wrestler 2 Su Mystery: +10 ft. range; Deflect Arrows; great leaps
Mystery of Untwisting Iron Brawler Winding Path Renegade 2 Su Mystery: metal gear counts as masterwork; metal crafting bonuses
Mystery of Untwisting Iron Brawler Ulfen Beast-Wrestler 2 Su Mystery: metal gear counts as masterwork; metal crafting bonuses
Mystic Bolts Vigilante Warlock Su Mystic bolts: 1d6 energy + 1 per 4 levels at will; replaces specialization
Mystic Harmony Nature Warden 2 Su At 2nd level, a nature warden in her favored terrain gains an insight bonus to AC equal to half her favored terrain…
Mystic Insight Monk Ki Mystic 5 Su Spend 2 ki: an ally rerolls an attack or save; replaces purity of body
Mystic Interference Warpriest Disenchanter 4 Su Burst: allies within 30 ft. +1 saves vs. spells; replaces channel energy
Mystic Pedagogue Arclord of Nex 1 Ex An Arclord of Nex adds a bonus equal to 1/2 his class level on Spellcraft checks to learn a wizard spell or craft a…
Mystic Persistence Monk Ki Mystic 19 Su Aura lets allies roll attacks and saves twice; replaces empty body
Mystic Prescience Monk Ki Mystic 13 Su +2 insight AC and CMD (+4 at 20th); replaces diamond soul
Mystic Tattoo Tattooed Mystic 2 Su Atattooed mystic inscribes ancient symbols of power on his skin to enhance his spellcasting.
Mystic Visions Monk Ki Mystic 11 Su Divination in dreams (2 ki); replaces diamond body
Mystic Wisdom Monk Sensei 6 Su Ki abilities can target allies; replaces bonus feats at 6th, 12th, 18th
Mystical Contacts Prophet of Kalistrade 6 Ex At 6th level, once per week a prophet of Kalistrade can call in favors from his trading partners to purchase a…
Myth Slayer Champion 1 Ex Mythic characters of at least 1st tier who gain mythic power from a cyclops myth-speaker can select the following…
Mythic Bloodline Archmage 1 Su When determining the effects of your bloodline powers, you’re considered 4 levels higher.
Mythic Burn Universal Path Abilities 1 Su You are able to convert mythic energy into the energy used to fuel your kinetic powers, and vice versa.
Mythic Companion Guardian 1 Su Select one animal companion, cohort, eidolon, familiar, or bonded mount.
Mythic Companion Hierophant 1 Su Select one animal companion, cohort, eidolon, familiar, or bonded mount.
Mythic Craft Universal Path Abilities 1 Ex When you use the Craft skill to create an item, you double the progress each check provides.
Mythic Domain Hierophant 1 Su When determining the effects of your domain's granted powers, you're considered 4 levels higher.
Mythic Fascination Marshal 1 Su When you use the fascinate or suggestion bardic performance ability, non-mythic creatures take a penalty on their…
Mythic Hexes Archmage 1 Su Your hexes are more effective against non-mythic targets.
Mythic Ki Champion 1 Su As a free action, you can expend one use of mythic power to regain 2 points in your ki pool (up to your maximum).
Mythic Mercy Guardian 1 Su When you use the mercy paladin class feature, your caster level check to remove curses, diseases, and poisons…
Mythic Rage Champion 1 Su As a free action, you can expend one use of mythic power to regain 1/4 your maximum number of rage rounds (minimum 4…
Mythic School Archmage 1 Su When determining the effects of your arcane school powers, you’re considered 4 levels higher.
Mythic Smite Champion 1 Su As a free action, you can expend one use of mythic power to regain one use of your smite evil ability.
Mythic Spellcasting Universal Path Abilities 1 Ex You can learn a number of mythic spells equal to your tier and can expend mythic power when casting them to enhance the…
Mythic Sustenance Universal Path Abilities 1 Su Your mythic power is enough to sustain you.
Mythic Weapon Training Champion 1 Ex Select one group of weapons from the list of fighter weapon groups.
Mythic Wild Shape Hierophant 1 Su Choose one form you can take using wild shape.
Naked Courage Barbarian Savage Barbarian 3 Ex Unarmored: +1 dodge AC and +1 vs. fear (more with level); replaces trap sense
Nameless Anonymity Magus Magic Warrior 8 Su Nondetection 1/day while masked; later improved spell combat
Natural Fighter Cad Weapon group list: natural weapons and polearms
Natural Armor Increase Dragon Disciple 1 Ex As his skin thickens, a dragon disciple takes on more and more of his progenitor’s physical aspect.
Natural Born Liar Rogue Charlatan 1 Ex Creatures you deceive take –2 vs. your Bluff for 24 hours; replaces trapfinding
Natural Course Vigilante Wildsoul Ex Choose arachnid, falconine, or ursine natural course; replaces some talents
Natural Disaster Witch Su Storm of vengeance plus an earthquake
Natural Divination Oracle Ex Read omens for +Cha on a save, +10 on a skill, or +4 initiative
Natural Expertise Druid Wild Whisperer 6 Ex Inspiration on attacks and saves vs. animals and vermin costs 1; replaces a wild shape use
Natural Healing Druid Animal and Terrain Domains Su Channel to heal animals, plants, vermin, or cure ability damage
Natural Leaper Hunter Roof Runner 2 Ex At 2nd level, a roof runner adds half her hunter level on Acrobatics checks to jump. This ability replaces track.
Natural Savagery Fighter Savage Warrior 5 Ex +1 attack, damage, grapple with natural weapons (more later); replaces weapon training 1
Natural Swimmer Druid Aquatic Druid 3 Ex At 3rd level, an aquatic druid gains a swim speed equal to half her land speed. This ability replaces trackless step.
Natural Toughness Barbarian Savage Barbarian 7 Ex Unarmored: +1 natural armor (more with level); replaces damage reduction
Natural Weapon Mastery Fighter Savage Warrior 20 Ex At 20th level, a savage warrior must choose one natural weapon. This ability replaces weapon mastery.
Naturalist Bard Archivist Ex Allies +1 AC, attack, saves vs. an identified monster; replaces inspire courage
Nature Bond Druid 1 Ex A cleric domain or an animal companion
Nature Bond Druid Blight Druid Ex Familiar or Darkness, Death, Destruction domains instead of a companion
Nature Bond Druid Cave Druid A cave druid may select the Darkness domain in addition to the choices normally allowed, but may not select the Air or Weather domains.
Nature Bond Druid Urban Druid Ex No animal companion; a domain from an urban list
Nature Bond Druid Dragon Shaman Crocodile or monitor lizard companion, or a draconic domain
Nature Bond Druid Saurian Shaman Dinosaur companion, or a primal domain
Nature Bond Druid Shark Shaman Shark companion, or Animal, Death, War, Water domain
Nature Bond Druid Storm Druid Ex No companion; Air, Weather, Cloud, Storm, or Wind domain
Nature Bond Druid Ape Shaman Ape companion, or Animal, Family, Rage, Strength domain
Nature Bond Druid Bat Shaman Bat companion, or Air, Animal, Night, Deception domain
Nature Bond Druid Boar Shaman Boar companion, or Animal, Rage, Protection, Strength domain
Nature Bond Druid Tempest Druid Ex No companion; an air, weather, or water domain
Nature Magic Bard Voice Of The Wild 1 Learn druid and ranger spells as bard spells; replaces countersong, versatile performance
Nature Sense Druid 1 Ex A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Nature Training Hunter 1 Ex Count as druid and ranger for animal companion options
Nature’s Call Summoner Naturalist 1 Sp Summon nature's ally instead of summon monster
Nature’s Speaker Bard Animal Speaker 5 Speak with your chosen animals at will; more kinds later; replaces well-versed
Nature’s Whispers Oracle Ex Use Cha instead of Dex for AC and CMD
Near Death Oracle Su +2 saves vs. disease, mind-affecting, poison (more with level)
Necessary Lies Inquisitor Infiltrator Su +level on saves vs. lie detection; replaces discern lies
Neckbreaker Brawler Strangler 16 Ex Grapple check can kill a pinned foe (Fort negates); replaces awesome blow
Necromantic Focus Arcanist Twilight Sage Ex Must prepare a necromancy spell of each level
Necromantic Focus Vigilante Cabalist Ex Spell Focus (necromancy) and extra necromancy spells
Necromantic Mastery Archmage 1 Su Requirement: Cenotaph When casting a necromancy spell, you can expend one use of mythic power as a free action to…
Negating Critical Inquisitor Iconoclast 14 Sp Crits suppress the target's magic items; replaces exploit weakness
Nemesis Student of War 9 Su At 9th level, once per day as a swift action, a student of war can focus on a weapon she holds and render it anathema…
New Arcana Sorcerer 9 Ex Add one sorcerer/wizard spell to your spells known (more at 13th, 17th)
Nick of Time Pathfinder Delver 10 Ex Once per day at 10th level, a Pathfinder delver can use an immediate action to perform an action that normally requires…
Night Sight Druid Mooncaller 2 Ex Low-light vision (or better darkvision); replaces woodland stride
Night Vision Barbarian Ex Darkvision 60 ft. while raging
Night Vision Barbarian (Unchained) Ex Darkvision 60 ft. while raging
Night Vision Master Chymist Ex The chymist gains darkvision 60 feet and low-light vision in her mutagenic form.
Nightmares Witch Su Nightmare each time the target rests (Will negates)
Nimble Gunslinger 2 Ex +1 dodge AC in light armor (+1 per 4 levels)
Nimble Swashbuckler 3 Ex +1 dodge AC in light armor (+1 per 4 levels)
Nimble Master Chymist Ex The master chymist’s lithe physical frame gives her an alchemical bonus on all Dexterity checks, Dexterity skill…
Nimble Brawler Cavalier Archetype 3 Ex +1 dodge AC in light armor (+1 per 4 levels); replaces cavalier's charge
Nimble Vigilante Gunmaster 4 Ex +1 dodge AC in light armor (more later); replaces unshakable
Nimble Climber Rogue (Unchained) Ex Reflex save to catch yourself after a failed Climb
Nimble Glide Trickster 1 Ex Whenever you fall, you don't take any damage and you land on your feet.
Ninja Tricks Ninja A ninja trick at 2nd level and every 2 levels
No Escape Barbarian Ex Once per rage, follow a withdrawing foe at double speed
No Escape Barbarian (Unchained) Ex Follow a withdrawing foe at double speed
No Escape Fighter Brawler 9 Ex Stepping out of your menacing stance provokes; replaces weapon training 3, 4
No One of Consequence Trickster 1 Ex Your mythic nature is a cloak that can shield you from the minds and memories of others.
No Retreat Duelist 9 Ex At 9th level, enemies adjacent to the duelist that take a withdraw action provoke an attack of opportunity from the…
No Trace Ninja 3 Ex +1 tracking DC, Disguise, and stationary Stealth (+1 per 3 levels)
Nonmagical Aura Master Spy 3 Sp At 3rd level, a master spy can use magic aura twice per day, but only for the purpose of making an object appear…
Not This Day Skald Fated Champion 20 Su Spend 10 rounds: reroll a save or force a foe to reroll an attack; replaces master skald
Nothing Can Stop Me Vigilante Ex Smash through objects while moving
Numbing Chill Winter Witch Su Whenever the winter witch casts a spell that deals cold damage, she can imbue the spell with a debilitating eldritch…
Oath Spells Paladin Oaths 1st—wrath**; 2nd—confess**; 3rd—blessing of fervor**; 4th—order’s wrath. Spellcasters Spellcasters
Obedience Demoniac 1 Ex In order to maintain the abilities gained from this prestige class (including all spellcasting abilities that have been…
Object Reading Vigilante Psychometrist 2 Su Read information from objects; replaces unshakable
Oblivion Souldrinker 7 Sp At 7th level, the souldrinker is granted more power by her patron, gaining a spell-like ability usable at will, but…
Occult Awareness Vigilante Psychometrist 1 Psychic Sensitivity bonus feat; replaces 1st-level social talent
Occult Lore Inquisitor Secret Seeker Su Prognostication and read aura skill unlocks; replaces monster lore
Occult Mastery Universal Path Abilities 1 Su You are a master of occult skill unlocks.
Oceanic Spirit Storm Kindler 1 Su A Storm Kindler gains a bonus equal to her class level on Fly and Swim checks, and never needs to attempt concentration…
Octopus Hunter Courtly Hunter The creature gains a +4 competence bonus on Escape Artist checks. This bonus increases to +6 at 8th level and +8 at 15th level.
On Dark Wings Sorcerer 15 Su Bat wings: fly 60 ft.
On the Ball Bard Wit 5 Ex Treat initiative as a 10 1/day (more later); replaces lore master
Once and Future Scion Skald Battle Scion 20 Su Return from death after 3 days unless destroyed; replaces master skald
One Foot in the Grave Bloodrager 20 Ex Immune to cold, nonlethal, paralysis, sleep; DR 8
One of Us Sorcerer 20 Ex Immune to cold, nonlethal, paralysis, sleep; DR 5/—; mindless undead ignore you
One Touch Monk (Unchained) Ex Unarmed touch attack adding 1/2 level damage
One with Nature Bloodrager 16 Su Animals and plants won't attack; tree stride 3/day
One with the Stone Ranger Deep Walker 17 Ex Hide in plain sight underground; replaces hide in plain sight
One with the Wild Hunter 17 Ex Animals of your focus won't attack you
Opportune Parry and Riposte Swashbuckler 1 Ex Spend panache: parry a melee attack and riposte
Opportune Redirection and Riposte Swashbuckler Guiding Blade 3 Ex Spend panache: redirect an attack on an adjacent ally to you; replaces kip-up
Opportune Target Slayer Cutthroat 2 Ex Study a foe as a free action in the surprise round; replaces 2nd-level talent
Opportunist Rogue Ex Attack of opportunity vs. a foe an ally just hit
Opportunist Rogue (Unchained) Ex Attack of opportunity vs. a foe an ally just hit
Opportunist Brawler Snakebite Striker 11 Ex Attack of opportunity vs. a foe an ally just hit; replaces later maneuver training
Opportunity Attacker Halfling Opportunist 5 Ex At 5th level, a halfling opportunist masters the art of striking foes when they are at their most vulnerable.
Opposition Alignment Divine Scion 1 Ex Adivine scion must pick one of the following alignment subtypes as her opposition alignment: chaotic, evil, good, or…
Oracle’s Curse Oracle 1 Ex A curse with a drawback and benefits that grow with level
Order Cavalier 1 Ex Join an order granting skills, abilities, and edicts
Order Samurai 1 Ex Join an order granting skills, abilities, and edicts
Order Hellknight 1 Acharacter must choose one Hellknight order to join at 1st level (see page 89 for a list of orders).
Order Hellknight Signifer 1 A Hellknight signifer chooses a Hellknight order to join at 1st level.
Order Abilities Cavalier Cavalier Order An order of the beast cavalier gains the following abilities as he increases in level.
Orisons Cleric 1 Cleric orisons cast at will
Orisons Druid 1 Druid orisons cast at will
Orisons Inquisitor 1 Inquisitor orisons cast at will
Orisons Hunter 1 Hunter orisons cast at will
Orisons Shaman 1 Shaman orisons cast at will
Orisons Warpriest 1 Warpriest orisons cast at will
Overcharged Blast Champion 1 Su Whenever you use one of your kinetic blasts, you can expend one use of mythic power as a free action to apply one…
Overflowing Grace Hierophant 1 Su When you heal a creature with positive energy (such as by channeling positive energy to heal the living, using cure…
Overhand Chop Fighter Two-Handed Fighter 3 Ex Single attacks with two-handed weapons add double Str; replaces armor training 1
Pack Bond Druid Pack Lord Ex Several animal companions splitting your level; replaces nature bond
Pack Bond Hunter Packmaster Ex Several animal companions splitting your level
Pack Focus Hunter Packmaster Su Animal focus on one companion free; two aspects at a time
Pack Wild Shape Guardian 1 Su When you use the wild shape class feature, you can also transform allies when you change shape.
Pack Wild Shape Hierophant 1 Su Whenever you use the wild shape class feature, you can also transform allies when you change shape.
Packing Heat Investigator Steel Hound 2 Ex Amateur Gunslinger, Gunsmithing, a battered gun; replaces poison lore
Pact Wizard Pact Wizard Ex Pact with an outsider patron for extra powers
Pact Focus Wizard Pact Wizard 1 Ex An extra opposition school (not conjuration); alters arcane school
Pact Summons Wizard Pact Wizard Ex Sacred Summons as a bonus feat option for your patron's kind
Painful Gambit Marshal 1 Ex Facing off against you is never a safe option when your allies stand beside you.
Palmor’s Recovery Westcrown Devil Sp The patron of renewal grants access to powerful healing.
Panache Swashbuckler Ex Panache points (Cha), regained on crits and killing blows
Panache Monk Kata Master 1 Swashbuckler panache with derring-do and dodging deeds; replaces Stunning Fist
Panache Ranger Hooded Champion 1 Ex Swashbuckler panache, regained with bow crits; replaces 1st favored enemy
Panache Swashbuckler Flying Blade Regain panache only with dagger or starknife crits and kills
Panache Swashbuckler Picaroon Regain panache with piercing weapon or pistol crits and kills
Panache and Deeds Brawler Cavalier Archetype 4 Ex Panache with dodging panache, precise strike, initiative; replaces expert trainer
Paper Trail Investigator Majordomo Ex +1/2 level to spot forgeries and handle paperwork; replaces trapfinding
Paragon of Battle Shaman Su Enlarge person and deadly juggernaut combined
Paralytic Alchemist Interrogator Serum: hold person (Will negates)
Parley Rivethun Emissary 5 Sp At 5th level, a Rivethun emissary gains the ability to cast calm spirit three times per day as a spell-like ability…
Parry Duelist 2 Ex At 2nd level, a duelist learns to parry the attacks of other creatures, causing them to miss.
Partial Transformation Guardian 1 Su You have refined control over your transformation ability.
Parting Shot Low Templar 9 Ex At 9th level, a low templar can use the withdraw action as a move action, although if he does so, he can only move at…
Party Crasher Ranger Dandy 7 Ex Diplomacy to get into exclusive parties; replaces woodland stride
Path Ability Archmage 1 At 1st tier and every tier thereafter, select one new path ability from the archmage path abilities lists or from the…
Path Ability Champion 1 At 1st tier and every tier thereafter, select one new path ability from the champion path abilities lists or from the…
Path Ability Guardian 1 At 1st tier and every tier thereafter, select one new path ability from the guardian path abilities lists or from the…
Path Ability Hierophant 1 At 1st tier and every tier thereafter, select one new path ability from the hierophant path abilities lists or from the…
Path Ability Marshal 1 At 1st tier and every tier thereafter, select one new path ability from the marshal path abilities lists or from the…
Path Ability Trickster 1 At 1st tier and every tier thereafter, select one new path ability from the trickster path abilities lists or from the…
Path Dabbling Trickster 1 Su Select one path ability from another mythic path.
Path of Darkness/Path of Light Low Templar 5 Su As a low templar advances, he must eventually decide how closely he wishes to hew to his oaths to Iomedae and her ethos…
Path of Trees Druid World Walker 9 Su Tree stride 1/day (more later, 100 miles at 13th); replaces venom immunity, timeless body
Pathfinders Past Shaman Name-Keeper 4 Su Bond a Wall of Names Pathfinder daily for benefits; replaces wandering spirit, hex
Pathfinding Pathfinder Chronicler 2 Ex Beginning at 2nd level, a Pathfinder chronicler develops an excellent sense of direction and skill at leading others…
Paths of the Ancients Skyseeker 8 Ex Other labyrinths pale in comparison to the tangled maze of tunnels left behind by the ancient sky-seeking dwarves.
Patron Witch Sea Witch A sea witch cannot choose a patron whose interests or theme opposes that of water (for example, earth or fire).
Patron Witch Hedge Witch A hedge witch’s patron is normally one with a healing theme (see page 83). ® ™
Patron Witch Winter Witch Patron from a winter-friendly list
Payback Fighter Cad 5 Ex +1 attack and damage vs. creatures that attacked you (more later); replaces weapon training
Peacekeeper Druid Halcyon Druid Ex +1/2 level Diplomacy and Knowledge (local); replaces wild empathy
Pedantic Lecture Bard Archivist 18 Su Lamentable belaborment on all fascinated creatures; sleep option; replaces mass suggestion
Peerless Patrician Noble Scion 10 Ex At 10th level, once per round a noble scion can roll twice on any Bluff, Diplomacy, Intimidate, Knowledge (nobility)…
Penetrating Shot Fighter Crossbowman 19 Ex Crossbow crits pierce to a second target; replaces armor mastery
Perceptive Tracking Investigator Ex Track with Perception
Perceptive Tracking Investigator Lepidstadt Inspector 3 Ex Must take perceptive tracking as his 3rd-level talent
Perfect Advantage Ranger Battle Scout 20 Ex Study terrain in one action over a 1-mile radius; replaces master hunter
Perfect Aid Marshal 1 Ex Whenever you successfully use the aid another action, your ally also adds your tier to the aid another bonus.
Perfect Balance Fighter Two-Weapon Warrior 15 Ex Two-weapon penalties another –1; replaces armor training 4
Perfect Bastion Paladin Sacred Shield 20 You and allies regenerate vs. your bastion target; replaces holy champion
Perfect Clarity Barbarian (Unchained) Ex In calm stance, roll twice vs. miss chance and illusions
Perfect Fall Vigilante Ex No falling damage next to a wall; half otherwise
Perfect Knowledge Shaman Ex Permanent tongues; +10 Knowledge, Linguistics, Spellcraft
Perfect Preparation Archmage 1 Ex You have discovered the secret to preparing spells without having to refer to outside sources.
Perfect Recall Alchemist Mindchemist 2 Add Int twice on Knowledge checks; replaces poison use
Perfect Self Monk 20 Become an outsider; DR 10/chaotic
Perfect Self Monk (Unchained) 20 Become an outsider; DR 10/chaotic
Perfect Strike Monk Weapon Adept 1 Ex Perfect Strike bonus feat; roll three times at 10th; replaces Stunning Fist
Perfect Strike Monk Zen Archer 1 Ex Perfect Strike with bows; roll three times at 10th; replaces Stunning Fist
Perfect Strike Magus Kensai 4 Ex Spend 1 point: maximize weapon damage on a hit; replaces spell recall
Perfect Summoner Arcanist Occultist 20 Su Free conjurer's focus summons that last until dismissed; replaces magical supremacy
Perfect Throw Swashbuckler Flying Blade 15 Ex Perfect strike with thrown daggers; replaces perfect thrust
Perfect Thrust Swashbuckler 15 Ex Full round: one attack vs. touch AC ignoring DR
Perfect Vulnerability Vigilante Ex Standard action: attack vs. touch AC, foe denied Dex
Perfection Student of Perfection 10 Ex At 10th level, a student of perfection increases an ability score of his choice by 2.
Performing Familiar Bard Duettist 4 Su Familiar can use your bardic performances; replaces lore master
Persistent Commands Battle Herald 8 Ex At 8th level, a battle herald may allow her inspiring commands to persist even if she is incapacitated and unable to…
Persistent Mutagen Alchemist 14 Su At 14th level, the effects of a mutagen last for 1 hour per level.
Persuasive Countenance Marshal 1 Su Whenever you encounter a creature whose attitude is at least indifferent to you, treat its attitude as one step better.
Persuasive Countenance Trickster 1 Su Whenever you encounter a creature whose attitude is at least indifferent to you, treat its attitude as one step better.
Phalanx Fighting Fighter Phalanx Soldier 3 Ex Wield a polearm or spear one-handed with a shield; replaces armor training 1
Phantasmagoric Display Shaman Sp The shaman can cast prismatic wall and prismatic spray, each once per day, with a caster level equal to her shaman level.
Phase Arrow Arcane Archer 6 Sp At 6th level, an arcane archer can launch an arrow once per day at a target known to him within range, and the arrow…
Physical Enhancement Wizard Su +1 to a physical ability (+1 per 5 levels)
Physical Resistance Monk Martial Artist 7 Ex Reduce ability damage and penalties by 1 (more later); replaces wholeness of body and others
Pierce Deception Sleepless Detective 9 Sp At 9th level, a Sleepless detective can see as though under the effect of the spell true seeing for a number of rounds…
Pierce the Darkness Universal Path Abilities 1 Sp You gain permanent darkvision with a 60-foot range, as the universal monster ability.
Piercing Bolts Vigilante Warlock 3 Ex Mystic bolts become touch attacks; replaces unshakable
Piercing Lance Fighter Dragoon 11 Ex Attack both mount and rider; replaces armor training 3
Piledriver Fighter Two-Handed Fighter 11 Ex Two-handed hit grants a free bull rush or trip; replaces armor training 3
Pincers Summoner Ex Eidolon gains two pincers (1d6)
Pincers Summoner (Unchained) Ex Eidolon gains two pincers (1d6)
Pinning Shot Gunslinger Bolt Ace 15 Ex Spend grit: pin a target with a bolt; replaces menacing shot
Pinpoint Targeting Fighter Crossbowman 15 At 15th level, a crossbowman gains Pinpoint Targeting as a bonus feat. This ability replaces armor training 4.
Pistol-Whip Gunslinger 3 Ex Melee attack with your gun's butt
Pit Fighter Barbarian Brutal Pugilist 3 Ex +1 CMB or CMD with one maneuver (+2 unarmored), more every 3 levels; replaces trap sense
Place Magic Druid Menhir Savant 2 Su Tap ley lines for +1 caster level, 3 + Wis/day; replaces woodland stride
Plague Bringer Antipaladin 3 Ex Unaffected by diseases (but can carry them)
Plaguebearer Druid Blight Druid 13 Su Creatures touching you catch a disease (Fort negates); replaces a thousand faces
Plains Traveler Druid Plains Druid 2 Ex +1/2 level initiative and skills on plains; replaces woodland stride
Planar Channel Riftwarden 2 Su At 2nd level, a Riftwarden can channel baneful energies against creatures with the extraplanar subtype, regardless of…
Planar Contact Arcanist Occultist 7 Sp Augury 1/day and contact other plane 1/week; replaces 7th-level exploit
Planar Contacts Prophet of Kalistrade 9 Su At 9th level, a prophet of Kalistrade can purchase an outsider’s services for half the normal cost when he casts a…
Planar Guide Riftwarden 1 Ex At 1st level and every three levels thereafter, a Riftwarden chooses one of the following benefits.
Planar Purge Riftwarden 8 Su At 8th level, an extraplanar creature that fails its save against a Riftwarden’s planar channel is banished to its home…
Planar Resistance Oracle Planar Oracle 3 Su Energy resistance 10 tied to your plane (20 at 11th)
Planar Scourge Riftwarden 5 Su At 5th level, an extraplanar creature that fails its save against the Riftwarden’s planar channel gains the panicked…
Planar Spells Arcanist Occultist Planar ally spells added; plane shift as 5th level
Plant Speech Nature Warden 7 Sp At 7th level, a nature warden can cast speak with plants at will when in her favored terrain.
Plantbringer Hierophant 1 Su All plants within a 1-mile radius of you grow at double their normal rate and don't suffer from any diseases or…
Plot Course Ranger Transporter 3 Ex Plot a smuggling route for +2 bonuses along it; replaces favored terrain
Point Blank Master Monk Zen Archer 3 Ex Point Blank Master bonus feat; replaces still mind
Poison Summoner Ex Eidolon's bite or sting poisons (1d4 Str)
Poison Summoner (Unchained) Ex Eidolon's bite or sting poisons (1d4 Str)
Poison Bomb Ninja Ex Add inhaled poison to smoke bombs
Poison Bomb Daggermark Poisoner Ex As the ninja trick (Ultimate Combat 15).
Poison Conversion Daggermark Poisoner Su As the alchemist discovery (Ultimate Combat 24).
Poison Lore Investigator 2 Ex Identify and neutralize poisons; never poison yourself
Poison Resistance Alchemist 2 Ex +2 saves vs. poison (+4 at 5th, +6 at 8th, immune at 10th)
Poison Resistance Investigator 2 Ex +2 saves vs. poison (more with level, immune at 11th)
Poison Resistance Daggermark Poisoner 1 Ex A Daggermark poisoner gains a +2 bonus on saves against poison, increasing to +4 at 4th level, +6 at 7th level, and…
Poison Trap Daggermark Poisoner Ex As the ranger trap (Ultimate Magic 64).
Poison Use Alchemist 2 Ex Never accidentally poison yourself
Poison Use Ninja 1 At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
Poison Use Slayer Ex The slayer is trained in the use of poison, and cannot accidentally poison himself when applying poison to a weapon.
Poison Use Assassin 1 Assassins are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade…
Poison Use Rogue Poisoner 1 Ex Never accidentally poison yourself; replaces trapfinding
Poison Use Rogue Spy Ex Never accidentally poison yourself; replaces trap sense
Poison Use Rogue Bellflower Irrigator Ex Never accidentally poison yourself; flank via your crop at 4th; replaces trapfinding, uncanny dodge
Pole Fighting Fighter Polearm Master 2 Ex Use a reach weapon on adjacent foes at –4 (less later); replaces bravery
Polearm Parry Fighter Polearm Master 19 Ex Immediate action: ally +2 AC and DR 5/— vs. one attack; replaces armor mastery
Polearm Training Fighter Polearm Master 5 Ex +1 attack and damage with spears and polearms (more later); replaces weapon training 1
Political Skill Cleric Cardinal Extra class skills, 6 + Int ranks; one domain; half BAB; replaces spontaneous casting
Pond Scum Druid Swamp Druid 4 Ex +4 vs. disease and monstrous humanoids; DR vs. swarms; replaces resist nature's lure
Pool Strike Magus Su Spend 1 point: touch for 2d6 energy damage
Pool-Sourced Athame Magus Spellblade Su Create the force athame with arcane pool points
Poor Equipment Pit Fighter 1 Ex Pit fighters are often forced to fight with poorly maintained equipment.
Possess Undead Witch Gravewalker Sp Possess one of your undead minions; replaces 8th-level hex
Potent Magic Arcanist Su Reservoir boosts to caster level and DC are doubled
Potent Message Marshal 1 Ex You can expend one use of mythic power to create a song, oration, poem, or joke that contains information that you want…
Potent Tattoos Tattooed Mystic 9 Ex At 9th level, when a tattooed mystic uses his caster level to determine the DC of one the spell tattoos he has crafted…
Pounce Summoner Ex Eidolon makes a full attack after a charge
Pounce Summoner (Unchained) Ex The eidolon gains quick reflexes, allowing it to make a full attack after a charge. Requirements: Summoner level 7th, quadruped base form.
Pounce Druid Animal and Terrain Domains 6 Ex Pounce 1/day at 6th (more later)
Power of Faith Paladin Warrior of the Holy Light 4 Su No spells; extra lay on hands and defensive powers instead
Power of the Elements Bloodrager 12 Su Elemental strikes bypass resistance
Power of the Pit Sorcerer 20 Su Immune to fire and poison; resist acid and cold 10; see in darkness
Power of Wyrms Sorcerer 20 Su Immune to paralysis, sleep, your energy type; blindsense 60 ft.
Power of Wyrms Bloodrager 20 Su Immune to paralysis, sleep, your energy type; blindsense 60 ft.
Power Over Death Alchemist Chirurgeon 10 Breath of life as a 4th-level extract; replaces poison immunity
Power over Nature Green Faith Acolyte 4 Su At 4th level, when a Green Faith acolyte’s divine spell deals hit point damage to or heals hit point damage for a…
Power over Undead Wizard Su Command Undead or Turn Undead; channel 3 + Int times/day
Powerful Blow Barbarian Ex Once per rage, +1 damage on one roll (+1 per 4 levels)
Powerful Change Arcanist Brown-Fur Transmuter 3 Su Spend 1 point: transmutation ability bonuses +2; replaces 3rd-level exploit
Powerful Exploit Arcanist Elemental Master 9 Su Elemental attack deals d8s at 60 ft.; replaces 9th-level exploit
Powerful Justice Paladin Oaths 11 Su Spend a smite: allies within 10 ft. gain your smite damage; replaces aura of justice
Powerful Sneak Rogue (Unchained) Ex Take –2 attack to reroll 1s on sneak attack dice
Powerful Stance Barbarian (Unchained) Ex Stance: +1 melee and thrown damage (+1 per 4 levels)
Practiced Strangler Brawler Strangler 2 Ex No grapple penalties to Dex or AC; replaces AC bonus
Prayer Attack Red Mantis Assassin 2 Su At 2nd level, a Red Mantis assassin learns her signature assassination style.
Precise Companion Hunter 2 Ex Precise Shot or Outflank bonus feat (shared with companion)
Precise Shot Paladin Divine Hunter Precise Shot bonus feat; replaces heavy armor proficiency
Precise Splash Weapons Rogue Underground Chemist 4 Ex Sneak attack with splash weapons; replaces 4th-level talent
Precise Strike Swashbuckler 3 Ex Add level to damage with a light or one-handed piercing weapon
Precise Strike Duelist 1 Ex Aduelist gains the ability to strike precisely with a light or one-handed piercing weapon, adding her duelist level to…
Precise Summoned Animal Hunter Feral Hunter Ex Summoned animals gain your teamwork feats
Precise Throw Swashbuckler Flying Blade 3 Ex Precise strike with thrown daggers within 60 ft.; replaces menacing swordplay
Precognition Alchemist Psychonaut 5 Augury extract; replaces poison resistance +4
Predictive Riposte Sleepless Detective 8 Ex At 8th level, a Sleepless detective’s insight into human nature allows her to predict and counter her opponents’…
Preemptive Strike Golden Legionnaire 7 Ex At 7th level, a Golden Legionnaire can make an attack of opportunity against a foe that moves into any square the…
Prepared Bard Ringleader 5 Ex Knowledge check to have bought needed gear in advance; replaces lore master
Press the Advantage Marshal 1 Ex When an ally seriously harms a foe, you seize the moment.
Pressure Points Ninja Su Sneak attacks deal 1 Str or Dex damage
Prestigious Influence Noble Scion 4 Ex At 4th level, a noble scion can use his influence to receive special treatment, favors, and other services.
Prima Donna Bard Chelish Diva 2 Ex Spend extra rounds for +2 on performance checks and DCs; replaces well-versed
Primal Choices Bloodrager Primalist 4 Two rage powers instead of a bloodline power every 4 levels
Primal Magic Wizard Primalist 1 Su Swift action: concentration check to cast a spell without losing it (risks primal magic); replaces arcane bond
Primal Master Hunter Primal Companion Hunter 20 Su Primal transformation as a free action; two evolutions; replaces master hunter
Primal Surge Wizard Primalist 10 Su Choose between two primal magic events; resist their effects; replaces 10th-level bonus feat
Primal Surge Hunter Primal Companion Hunter 8 Su Once per day, give your companion a 4-point evolution; replaces second animal focus
Primal Transformation Hunter Primal Companion Hunter 1 Su Companion gains 2 evolution points as a swift action; replaces animal focus
Primeval Companion Hunter Totem-Bonded Ex Megafauna-style animal companion that grows larger
Prior Claim Godling Path Abilities 1 Su Requirement: Asmodeus As an immediate action, you can expend one use of mythic power to delay the effects of a…
Probable Path Bard Archivist 10 Ex Take 10 on any d20 roll 1/day (more later); replaces jack-of-all-trades
Promise of Faith Cleric Blossoming Light No armor proficiency; armor blocks your class features
Promise of Purity Cleric Blossoming Light Must be good; channels more often instead of domains; alters channel energy and domains
Prophet’s Chest Prophet of Kalistrade 8 Sp At 8th level, a prophet of Kalistrade can hide a chest on the Ethereal Plane, as per the spell secret chest, except…
Protect the Faithful Inquisitor Vigilant Defender Ex Coach allies to evade scrutiny; replaces stern gaze
Protect the Meek Cavalier 15 Ex Immediate action: move your speed and attack
Protect Vitals Barbarian (Unchained) Ex Guarded stance: +4 AC vs. crit confirmation
Protective Ward Wizard Su 10-ft. field: allies +1 deflection AC (+1 per 5 levels)
Proven Weapon Familiarity Lantern Bearer 5 Ex At 5th level, a Lantern Bearer gains a +1 bonus on attack and damage rolls with composite longbows, composite…
Psychedelic Perception Investigator Hallucinist Su Hallucinogen grants psychedelic perception (like a mutagen)
Psychic Senses Alchemist Psychonaut 8 Clairvoyance, scrying, speak with dead extracts; replaces poison resistance +6
Psychic Talent Oracle Psychic Searcher 3 Su Investigator talents in place of revelations
Psychometric Strike Vigilante Psychometrist 20 Su Double vengeance strike benefits vs. those holding your belongings
Pugilist Bloodrager Bloody-Knuckled Rowdy 1 Ex At 1st level, a bloody-knuckled rowdy gains Improved Unarmed Strike as a bonus feat. This ability replaces fast movement.
Pull Summoner Ex Eidolon's hits can pull foes 5 ft. closer
Pull Summoner (Unchained) Ex Eidolon's hits can pull foes 5 ft. closer
Pull Rank Rogue Guild Agent 8 Ex Call guild members to help (as Leadership); replaces improved evasion
Pulverizing Assault Mammoth Rider 9 Ex At 9th level, if a mammoth rider is mounted on her steed and directs it to charge or make a constrict, powerful charge…
Punishing Blow Champion 1 Ex Any opponent you hit with a melee or ranged attack loses the benefits of regeneration and fast healing for 1 round.
Punishing Kick Monk Hungry Ghost Monk 1 Ex Punishing Kick bonus feat, pushing farther later; replaces Stunning Fist
Punitive Transformation Oracle Su Baleful polymorph a foe for rounds per level
Purchase Spells Prophet of Kalistrade 2 Su Starting at 2nd level, a prophet of Kalistrade can cast spells not normally available to him by expending a certain…
Pure of Body Paladin Oaths 8 Su 50% chance to negate crits and sneak attacks; replaces aura of resolve
Purge Malevolence Knight of Ozem 7 Su At 7th level, a Knight of Ozem can attempt to dispel an ongoing spell effect from the necromancy school or one with the…
Purity of Body Monk 5 Ex At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Purity of Body Monk (Unchained) 5 Ex At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Purity of Body Druid Mooncaller 9 Ex Immune to disease; replaces venom immunity
Push Summoner Ex Eidolon's hits can push foes 5 ft. away
Push Summoner (Unchained) Ex Eidolon's hits can push foes 5 ft. away
Push Through Ranger Urban Ranger 7 Ex Ignore difficult terrain and crowds in favored communities; replaces woodland stride
Qinggong Power Monk (Unchained) Su Take a qinggong ki power
Quarry Ranger 11 Ex Standard action: mark a quarry for +2 attack and auto-confirmed crits
Quarry Slayer 14 Ex Standard action: mark a quarry for +2 attack and auto-confirmed crits
Quarry Shieldmarshal 9 Ex At 9th level, a shieldmarshal can declare one target within his line of sight as his quarry.
Quarterstaff Defense Magus Staff Magus 7 Ex Quarterstaff enhancement adds a shield bonus; replaces medium and heavy armor
Quarterstaff Master Magus Staff Magus 1 Ex Quarterstaff Master bonus feat
Quick Appraise Inner Sea Pirate Ex The Inner Sea pirate must at times quickly select the most valuable items to spirit away.
Quick Change Vigilante Ex Change identities as a full-round action
Quick Change Master Spy 4 Ex Starting at 4th level, a master spy can assume a disguise in only 2d4 rounds by taking a –10 penalty on her Disguise…
Quick Change Bard Street Performer 5 Ex Disguise as a standard action; take 10 on Bluff and Disguise; replaces lore master
Quick Clear Gunslinger 1 Ex Clear a misfired gun as a standard (or move) action
Quick Clear Swashbuckler Picaroon 3 Ex Spend panache: clear a misfired pistol; replaces kip-up
Quick Clear Vigilante Gunmaster Ex Clear a misfired gun 1/day
Quick Climb Ranger Skirmisher Ex The ranger can climb at his full speed as a move action without penalty.
Quick Disable Rogue Ex It takes a rogue with this ability half the normal amount of time to disable a trap using the Disable Device skill (minimum 1 round).
Quick Disable Rogue (Unchained) Ex Disable traps in half the time
Quick Draw Aldori Swordlord 1 An Aldori swordlord gains Quick Draw as a bonus feat.
Quick Draw Swashbuckler Veiled Blade 1 Ex Quick Draw while you have panache; replaces parry and riposte
Quick Healing Shaman Su Channel or cure as a swift action
Quick Healing Ranger Skirmisher Ex Trick: first aid as a swift action; potion to the unconscious
Quick Identification Pathfinder Savant 4 Sp At 4th level, a Pathfinder savant can use identify as a swift action (caster level equals his character level).
Quick Poisoning Daggermark Poisoner 1 Ex A Daggermark poisoner can poison a weapon as a move action.
Quick Recovery Guardian 1 Ex Whenever you are dazed, dazzled, deafened, sickened, or stunned, reduce the duration of that condition by half (minimum…
Quick Recovery Fighter Unbreakable 11 Ex Recover from fatigue with 15 minutes' rest or healing; replaces armor training 3
Quick Reflexes Barbarian Ex While raging, the barbarian can make one additional attack of opportunity per round.
Quick Reflexes Barbarian (Unchained) Ex The barbarian can make one additional attack of opportunity per round.
Quick Shot Rogue (Unchained) Ex Ranged attack as a swift action when rolling initiative
Quick Sniper Fighter Crossbowman 9 Ex Sniping Stealth bonus; shoot back when hit; replaces weapon training 2
Quick Study Arcanist Ex Spend 1 point: swap a prepared spell
Quick Study Investigator Ex An investigator can use studied combat as a swift action instead of a move action.
Quick Swim Ranger Skirmisher Ex The ranger can swim at his full speed as a move action without penalty.
Quick Veil Veiled Illusionist 5 At 5th level, a veiled illusionist can assume or alter her disguise with her veil pool ability as a move action.
Quick Witted Bard Wit 2 Ex Always act in the surprise round; +1/2 level initiative; replaces versatile performance
Quick-Tongued Swashbuckler Daring Infiltrator 2 Ex +1 Bluff (+1 per 4 levels); replaces charmed life
Quickened Magic Magus Su One quickened spell per day
Quickling Bloodrage Bloodrager 12 Sp At 12th level, while bloodraging you’re treated as if you were under the effects of haste.
Quiet Death Assassin 6 Ex At 6th level, whenever an assassin kills a creature using his death attack during a surprise round, he can also make a…
Quivering Palm Monk 15 Su Once per day, a hit can later kill the target (Fort negates)
Quivering Palm Monk (Unchained) Su Spend 4 ki: a hit can later kill the target (Fort negates)
Quivering Palm Monk Martial Artist A martial artist may use this ability one additional time per day per level above 15th, but may not have more than one in effect at a time.
Raccoon Hunter Courtly Hunter The creature gains a +4 competence bonus on Sleight of Hand checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Rage Barbarian 1 Ex Rage 4 + Con rounds/day (+2/level): +4 Str and Con, +2 Will, –2 AC
Rage Barbarian (Unchained) 1 Ex Rage 4 + Con rounds/day: +2 attack, damage, Will; temporary hp; –2 AC
Rage Conversion Barbarian Wild Rager 5 Ex Failed mind-affecting save: new save to rage instead; replaces improved uncanny dodge
Rage Mutagen Alchemist Ragechemist 2 Strength mutagen gives +6 Str but rage builds as you take damage; replaces poison use
Rage of the Wild Ranger Wild Stalker 4 Ex Barbarian rage (level –3); replaces hunter's bond
Rage Powers Barbarian Ex A rage power at 2nd level and every 2 levels after; usable while raging
Rage Powers Skald 3 Ex A rage power at 3rd level and every 3 levels, shared with raging allies
Rage Powers Barbarian (Unchained) Ex A rage power at 2nd level and every 2 levels; some are stances
Rage Powers Barbarian Breaker The following rage powers complement the breaker archetype: ground breaker, smasher, and strength surge*.
Rage Powers Barbarian Brutal Pugilist Suggested rage powers for the brutal pugilist
Rage Powers Barbarian Elemental Kin Suggested rage powers for the elemental kin
Rage Powers Barbarian Hurler Suggested rage powers for the hurler
Rage Powers Barbarian Invulnerable Rager Suggested rage powers for the invulnerable rager
Rage Powers Barbarian Mounted Fury Suggested rage powers for the mounted fury
Rage Powers Barbarian Savage Barbarian Suggested rage powers for the savage barbarian
Rage Powers Barbarian Superstitious Suggested rage powers for the superstitious barbarian
Rage Powers Barbarian Drunken Brute Suggested rage powers for the drunken brute
Rage Powers Barbarian Armored Hulk Suggested rage powers for the armored hulk
Rage Powers Barbarian Scarred Rager Suggested rage powers for the scarred rager
Rage Powers Barbarian Sea Reaver Suggested rage powers for the sea reaver
Rage Powers Barbarian Titan Mauler Suggested rage powers for the titan mauler
Rage Powers Barbarian True Primitive Suggested rage powers for the true primitive
Rage Powers Barbarian Urban Barbarian Suggested rage powers for the urban barbarian
Rage Powers Barbarian Wild Rager Suggested rage powers for the wild rager
Rage Powers Ranger Wild Stalker 5 Rage powers at 5th and every 5 levels; replaces favored enemies
Rage Powers Skald Fated Champion Suggested rage powers for the fated champion
Rage Powers Skald Herald Of The Horn Suggested rage powers for the herald of the horn
Rage Powers Skald Spell Warrior Suggested rage powers for the spell warrior
Rage Powers Skald Totemic Skald Suggested rage powers for the totemic skald
Rage Prophet Mystery Rage Prophet 2 At 2nd level and every even level thereafter, a rage prophet learns an additional spell from his spirit guide.
Ragecaster Rage Prophet 4 Su Starting at 4th level, a rage prophet’s spells grow more potent when he rages.
Raging Climber Barbarian Ex When raging, the barbarian adds her level as an enhancement bonus on all Climb skill checks.
Raging Climber Barbarian (Unchained) Ex Climb speed 1/2 base; +8 Climb
Raging Drunk Barbarian Drunken Brute Ex Drink while raging to sustain rage without spending rounds; replaces fast movement
Raging Healer Rage Prophet 2 Su At 2nd level, a rage prophet is able to cast cure spells on himself while raging, without having to use clarity of mind.
Raging Leaper Barbarian Ex Add level to Acrobatics to jump; always a running start
Raging Leaper Barbarian (Unchained) Ex +8 Acrobatics to jump; always a running start; half falling damage
Raging Resistance Bloodrager Untouchable Rager 4 Ex Spell resistance 8 + level while bloodraging; no spells
Raging Song Skald 1 Su Raging song 3 + Cha rounds/day (+2/level)
Raging Song Skald Battle Scion Su A battle scion gains the following raging song.
Raging Song Skald Instigator Su An instigator gains the following raging songs.
Raging Song Skald Warlord Su A warlord gains the following raging song.
Raging Spellstrength Rage Prophet 8 Su At 8th level, a rage prophet is able to cast spells with a range of “personal” on himself while raging, without having…
Raging Swimmer Barbarian Ex When raging, the barbarian adds her level as an enhancement bonus on all Swim skill checks.
Raging Swimmer Barbarian (Unchained) Ex Swim speed 1/2 base; +8 Swim
Raiment of Righteousness Knight of Ozem 10 Su At 10th level, once per day as a standard action, a Knight of Ozem can transfigure his gear into the Iomedaean…
Rain of Blows Bard Dervish Dancer 6 Su Battle dance: extra attack, +1 attack, AC, Reflex; replaces suggestion
Raise Animal Guardian 1 Su By burying the corpse of a dead animal (at least its bones) and expending one use of mythic power, you raise it from…
Raise Animal Companion Hunter 10 Sp Raise your animal companion (permanent negative level for 24 hours)
Raise Animal Companion Inquisitor Sacred Huntsmaster 16 Sp Raise an animal companion (24-hour negative level); replaces third judgment
Raise the Dead Oracle Su Summon a skeleton or zombie with HD equal to your level
Rake Summoner Ex Eidolon gains two rakes vs. grappled foes
Rake Summoner (Unchained) Ex Eidolon gains two rakes vs. grappled foes
Rake’s Smile Rogue Rake 3 Ex +1 Bluff and Diplomacy (+1 per 3 levels); replaces trap sense
Rally Marshal 1 Su As a swift action, you can expend one use of mythic power to rally your allies.
Rallying Cry Bard Arcane Duelist 1 Su Allies use your Intimidate vs. fear and despair; replaces countersong
Ranged Defense Fighter Archer 19 Ex DR 5/— vs. ranged; catch and fire back arrows; replaces armor mastery
Ranged Disable Trickster 1 Ex As a standard action, you can use a thrown weapon or reach weapon to attempt a Disable Device check to disable a device.
Ranged Disarm Guardian 1 Ex You can use a ranged attack to disarm an opponent.
Ranged Legerdemain Arcane Trickster 1 Su An arcane trickster can use Disable Device and Sleight of Hand at a range of 30 feet.
Ranged Legerdemain Druid Animal and Terrain Domains 6 Su Use Disable Device and Sleight of Hand at 30 ft. (DC +5)
Ranged Spellstrike Magus Myrmidarch 4 Su Spellstrike through ranged attacks; replaces spell recall
Ranger Combat Style Slayer Ex A ranger combat style bonus feat without prerequisites
Ranger’s Counsel Ranger Skirmisher Ex Trick: allies +2 on one skill
Ranger’s Focus Ranger Guide 1 Ex Swift action: +2 attack and damage vs. one focused foe (more later); replaces favored enemy
Ranger’s Luck Ranger Guide 9 Ex Reroll an attack or force a foe to reroll 1/day (more later); replaces evasion
Rapid Attack Fighter Mobile Fighter 11 Ex Full attack combined with a move (lose the top attack); replaces armor training 3
Rapid Preparation Archmage 1 Su You can prepare a spell in an open spell slot in only 1 minute instead of the normal 15 minutes.
Rapid Reloader Gunslinger Musket Master 1 At 1st level, a musket master gains Rapid Reload (muskets) as a bonus feat. Use the updated version of this feat on page 115.
Rapid Slam Brother of the Seal 8 Ex At 8th level, a Brother of the Seal can use his Awesome Blow feat once per round as part of a flurry of blows.
Rapid Straddle Mammoth Rider 3 Ex At 3rd level, a mammoth rider can attempt Ride checks to fast mount or fast dismount her steed even if it’s more than…
Rapier Training Swashbuckler Inspired Blade 5 Ex +1 attack, +2 damage with rapiers (more later); Improved Critical; replaces weapon training
Rapier Weapon Mastery Swashbuckler Inspired Blade 20 Ex Rapier crits auto-confirm with better range and multiplier; replaces weapon mastery
Rattling Strike Ranger Skirmisher Ex Trick: hit shakes the target 1d4 rounds
Raven Companion Ranger Raven Master 4 Ex A smart raven companion that can speak; replaces hunter's bond
Razmiran Channel Sorcerer Razmiran Priest 9 Su Spend spell slots to power divine items; replaces 9th-level bloodline power
Razor-Sharp Chair Leg Fighter Cad 9 Ex Choose an improvised weapon's damage type; 19–20 threat; replaces weapon training 2
Razor-Toothed Fury Barbarian Raging Cannibal 6 Ex Take –1 bite attack for +2 bleed (more with level); replaces damage reduction
Razor’s Kiss Bard Dervish Dancer 8 Su Battle dance grants Improved Critical; replaces dirge of doom
Reach Summoner Ex +5 ft. reach with one attack
Reach Summoner (Unchained) Ex +5 ft. reach with one attack
Reactive Ward Archmage 1 Su Requirement: Mana Well As an immediate action, you can expend one use of mythic power to ward against a spell that…
Read the City Ranger Guildbreaker Ex Survival to gather information on city movements; replaces wild empathy, hunter's bond
Reading the Signs Harrower 10 Ex When a 10th-level harrower draws cards from any deck of cards in order to either activate a class ability (such as…
Ready for Anything Monk Wildcat 3 Ex +2 initiative and Perception to act in surprise rounds; replaces still mind
Ready Pike Fighter Phalanx Soldier 5 Ex Ready a brace weapon as an immediate action, +1 (more later); replaces weapon training 1
Rebirth Alchemist Clone Master 8 Grow a clone that awakens if you die; replaces poison resistance +6, immunity
Rebounding Stare Trickster 1 Su You can cause your hypnotic stare to bounce between creatures.
Rebuke Spirits Shaman Spirit Warden 2 Su Channel positive energy to harm undead; replaces 2nd-level hex
Recalled Blessing Hierophant 1 Su You can expend one use of mythic power to cast any one divine spell without expending a prepared spell or spell slot.
Reckless Stance Barbarian (Unchained) Ex Stance: +1 attack, –1 AC (more with level)
Recommended Mysteries Oracle Planar Oracle dark tapestry, flame, heavens, stone, waves, wind.
Recommended Mysteries Oracle Psychic Searcher Ancestor, lore, nature.
Recommended Mysteries Oracle Spirit Guide Ancestor, heavens, lore.
Reconstruction Sleepless Detective 10 Su At 10th level, once per day a Sleepless detective can combine her investigative insight with her magical senses to…
Red Shroud Red Mantis Assassin 3 Su At 3rd level, a Red Mantis assassin can create a veil of red mist a number of times per day equal to her Constitution…
Redirect Attention Marshal 1 Ex Where you point, others feel overwhelmingly compelled to look.
Redirect Attention Trickster 1 Ex You can expend one use of mythic power to direct the attention of a number of creatures equal to your tier within line…
Redirect Spell Arcanist Su Spend 1 point: take control of another's directable spell
Redirection Monk Flowing Monk 1 Ex Immediate action: reposition or trip an attacker, sickening it; replaces Stunning Fist
Reduced Spells Known Bloodrager Bloody-Knuckled Rowdy One fewer spell known per level
Reed Hunter Druid Animal and Terrain Domains 6 Ex Blindsense 30 ft. through fog, plants, water (blindsight at 12th)
Refined Education Rogue Phantom Thief Ex Extra class skills; +1/2 level on chosen skills; replaces sneak attack, trapfinding
Refined Focus Hunter Courtly Hunter Su A different set of courtly animal aspects
Reflection Magus Su Spend points: turn a spell back at its caster
Reflexive Conduit Bloodrager Blood Conduit 14 Ex Immediate action: touch spell on someone maneuvering against you; replaces indomitable will
Reflexive Dodge Barbarian (Unchained) Ex Guarded stance bonus also applies to Reflex saves
Reflexive Shot Monk Zen Archer 9 Ex Attacks of opportunity with your bow; replaces improved evasion
Reforge Magus Soul Forger 11 Su Spend 1 point: repair an object by touch; replaces improved spell recall
Regenerative Stance Barbarian (Unchained) Ex Stance: regain temporary hp each round
Regional Expertise Noble Scion 4 Ex At 4th level, and again at 6th and 8th level, a noble scion gains a bonus feat from one of the lists below, depending…
Relentless Healing Guardian 1 Su You can restore life to the recently dead.
Relentless Healing Hierophant 1 Su You can restore life to the recently dead.
Relentless Pursuit Investigator Lepidstadt Inspector 5 Ex Once per day, tracked creatures face +2 attack, damage, and skills; replaces swift alchemy
Relentless Steed Fighter Roughrider 11 Ex Mount ignores heavy load; reroll Ride or mount saves; replaces armor training 3
Reliable Maneuver Monk Maneuver Master 4 Ex Spend 1 ki: roll a combat maneuver twice; replaces slow fall
Religious Mentor Paladin Chosen One Ex Familiar has Knowledge (religion) ranks equal to your level
Remixer Archmage 1 Ex You can instantly remix any potion you touch to alter its effects.
Remote Activation Aspis Agent 8 Ex At 8th level, an Aspis agent can use her ambush trap ability on a trap up to 30 feet away.
Remote Consciousness Alchemist Psychonaut 10 Dream, astral projection, plane shift, sending extracts; replaces poison immunity
Rend Summoner Ex Eidolon rends when both claws hit
Rend Summoner (Unchained) Ex Eidolon rends when both claws hit
Renewed Defense Stalwart Defender Ex As a standard action, the stalwart defender heals 1d8 points of damage + his Constitution modifier.
Renewed Vigor Barbarian Ex Once per day, heal 1d8 + Con (+1d8 per 4 levels) while raging
Renewed Vigor Barbarian (Unchained) Ex Once per day, heal 1d8 + Con (+1d8 per 4 levels)
Renewed Vitality Barbarian (Unchained) Ex Ignore some ability damage and negative levels while raging
Renown Vigilante Ex Renown: +4 Diplomacy socially, +4 Intimidate as a vigilante
Repositioning Strike Investigator Ex Free reposition on a studied strike
Resilience of Steel Barbarian Armored Hulk 3 Ex +1 AC vs. crit confirmation in heavy armor (more with level); replaces trap sense
Resiliency Rogue Ex Once per day, temporary hp equal to level when dropped below 0
Resiliency Oracle Ex Not disabled at 0 hp; Diehard at 7th
Resiliency Rogue (Unchained) Ex Once per day, temporary hp equal to twice level when dropped below 0
Resilient Arcana Archmage 1 Su Your spells and effects become more difficult to identify and dispel.
Resist Call of the Wild Druid Mooncaller 4 Ex +4 vs. confusion, daze, insanity, and shapechangers; replaces resist nature's lure
Resist Death’s Touch Druid Reincarnated Druid 4 Ex +4 vs. death, energy drain, necromancy; replaces resist nature's lure
Resist Interrogation Ranger Code Runner 4 Ex +1/2 level saves vs. divinations; feed false info later; replaces hunter's bond
Resist Life Oracle Su Count as undead for positive and negative energy
Resist Nature’s Lure Druid 4 Ex +4 saves vs. fey abilities and plant effects
Resist Ocean’s Fury Druid Aquatic Druid 4 Ex +4 saves vs. water spells and aquatic creatures; replaces resist nature's lure
Resist Subterranean Corruption Druid Cave Druid 4 Ex +2 saves vs. oozes and aberrations; replaces resist nature's lure
Resist Temptation Druid Urban Druid 4 Ex At 4th level, an urban druid gains a +2 bonus on saves vs. divinations and enchantments. This replaces the resist nature’s lure ability.
Resistance Wizard Ex Resistance 5 to a chosen energy (10 at 11th, immunity at 20th)
Resistance Summoner Ex Eidolon gains energy resistance 5 (more with level)
Resistance Summoner (Unchained) Ex Eidolon gains energy resistance 5 (more with level)
Resistance Control Bloodrager Untouchable Rager 14 Ex Spell resistance even when not bloodraging
Resistance Drain Arcanist Su Spell resistance converts blocked spells into reservoir points
Resolute Cavalier 2 Ex In heavy armor, convert 1 lethal damage per hit to nonlethal (more with level)
Resolve Samurai 1 Ex Resolve: shake off fatigue, stay conscious, or stabilize
Resourceful Agent Twilight Talon 2 Ex A Twilight Talon often can’t risk carrying traditional weapons, as doing so would seem out of place for many of the…
Resourceful Disabler Pathfinder Delver 4 Ex Pathfinder delvers are adept at making use of what’s at hand.
Restless Magic Shaman Spirit Warden Su Undead-hunting spirit magic spells
Restoring Change Master Chymist Su When the chymist assumes her mutagenic form or returns to her normal form from her mutagenic form, she heals a number…
Resurging Words Marshal 1 Su Using the power of your mythic presence, you spur on allies even when all seems lost.
Resurrection Sense Red Mantis Assassin 5 Su At 5th level, a Red Mantis assassin senses if a creature she has slain within the last year has been restored to life…
Retaliate Golden Legionnaire 9 Ex At 9th level, once per round when a creature threatened by a Golden Legionnaire attacks and hits an ally adjacent to…
Retribution Witch Su Target takes half the melee damage it deals (Will negates)
Retribution Cavalier 15 Ex Enemies who hit you or a faithful ally provoke attacks of opportunity
Retributive Reach Guardian 1 Ex Treat your reach as 5 feet greater than normal for the purpose of determining whether or not you can make an attack of…
Returning Flasks Universal Path Abilities 1 Ex Whenever you throw a splash weapon but fail to land a direct hit against your target, as a free action you can will…
Returning Weapon Vigilante Ex Thrown weapons of one type return
Revelation Oracle 1 A revelation at 1st, 3rd, and every 4 levels
Revelations Oracle Planar Oracle 1 Choose an Outer Plane affinity
Revelations of the Past Shaman Speaker For The Past 4 Ancestor or time revelations; replaces wandering spirit and hex
Reversal Fighter Free Hand Fighter 19 Ex Immediate disarm redirects an attack to another foe; replaces armor mastery
Revolutionary Heart Skald Instigator 7 Su Once per day, resave vs. a compulsion; replaces lore master
Ricochet Trickster 1 Ex Whenever a creature has cover from your ranged attack, you can deflect the shot off a nearby surface, treating that…
Ride Them Down Fighter Roughrider 15 Ex Full attack during your mount's move; replaces armor training 4
Riftward Breaching Blackfire Adept 10 Su At 10th level, whenever one or more creatures appear via a conjuration effect (including calling, summoning, or…
Rigging Monkey Inner Sea Pirate Ex Some pirates become skilled at climbing on ropes and rigging.
Righteous Cause Bard Demagogue 18 Ex Fill a fascinated crowd with purpose; replaces mass suggestion
Righteous Chord Argent Dramaturge 9 Sp At 9th level, as a standard action that costs 2 rounds of argent or bardic performance, the argent dramaturge can…
Righteous Contravention Magaambyan Arcanist 7 Su At 7th level, a Magaambyan arcanist gains a +2 bonus on checks to overcome the spell resistance of evil creatures or…
Righteous Hunter Paladin Divine Hunter 14 Su Your and nearby allies' ranged attacks count as good; replaces aura of righteousness
Riposte Duelist 5 Ex Starting at 5th level, a duelist can make an attack of opportunity against any creature whose attack she successfully…
Rise Up Marshal 1 Su Your allies draw strength from your courage and leadership.
Rixana’s Bounty Westcrown Devil Sp Calling upon the patron of the bounty of deep waters allows for safe navigation of underwater regions.
Roar of the Crowd Pit Fighter 5 Ex At 5th level, the roar of applause spurs a pit fighter on to greater acts of violence and brutality.
Roar of Triumph Godling Path Abilities 1 Su Requirement: Gorum As a free action when you kill an enemy or render it unconscious, you can expend one use of mythic…
Rock Hopper Ranger Deep Walker 7 Ex +5 Acrobatics and Climb underground; ignore cave difficult terrain; replaces woodland stride
Rock Throwing Oracle Ex Throw rocks for 2d4 + 1.5 × Str
Rogue Rogue Acrobat Suggested rogue talents for the acrobat
Rogue Rogue Spy Suggested rogue talents for the spy
Rogue Rogue Consigliere
Rogue Rogue Sharper
Rogue Crawl Rogue Ex Crawl at half speed; 5-ft. step while prone
Rogue Crawl Rogue (Unchained) Ex Crawl at half speed; smaller prone penalties
Rogue Talent Investigator Ex Take a rogue talent
Rogue Talent Vigilante Ex A rogue talent (stalker)
Rogue Talent Shadowdancer 3 At 3rd level, and every three levels thereafter, a shadowdancer gains a special ability that allows her to confound her…
Rogue Talents Rogue A rogue talent at 2nd level and every 2 levels after
Rogue Talents Rogue (Unchained) A rogue talent at 2nd level and every 2 levels
Rogue Talents Bard Archaeologist 4 A rogue talent at 4th level and every 4 levels
Rogue Talents Rogue Burglar The following rogue talents complement the burglar archetype: fast picks, fast stealth*, nimble climber, quick disable*, and trap spotter*.
Rogue Talents Rogue Cutpurse Suggested rogue talents for the cutpurse
Rogue Talents Rogue Investigator Suggested rogue talents for the investigator
Rogue Talents Rogue Rake The following rogue talents complement the rake archetype: befuddling strike, charmer, honeyed words, and surprise attack*.
Rogue Talents Rogue Scout The following rogue talents complement the scout archetype: assault leader, camouflage, cunning trigger, survivalist, and trap spotter*.
Rogue Talents Rogue Sniper The following rogue talents complement the sniper archetype: camouflage, snap shot, sniper’s eye, and weapon training*.
Rogue Talents Rogue Swashbuckler Suggested rogue talents for the swashbuckler
Rogue Talents Rogue Thug The following rogue talents complement the thug archetype: offensive defense, powerful sneak, strong impression, and weapon training*.
Rogue Talents Rogue Trapsmith The following rogue talents complement the trapsmith archetype: befuddling strike, cunning trigger, quick disable*, and quick trapsmith.
Rogue Talents Rogue Bandit Suggested rogue talents for the bandit
Rogue Talents Rogue Chameleon The following rogue talents complement the chameleon archetype: camouflage**, fast stealth, quick disguise**, and terrain mastery*.
Rogue Talents Rogue Charlatan Suggested rogue talents for the charlatan
Rogue Talents Rogue Driver The following rogue talents complement the driver archetype: firearm training* and getaway artist*.
Rogue Talents Rogue Knife Master Suggested rogue talents for the knife master
Rogue Talents Rogue Pirate Suggested rogue talents for the pirate
Rogue Talents Rogue Roof Runner Suggested rogue talents for the roof runner
Rogue Talents Rogue Sanctified Rogue The following rogue talents complement the sanctified rogue archetype: esoteric scholar*, major magic, and minor magic.
Rogue Talents Rogue Survivalist Suggested rogue talents for the survivalist
Rogue Talents Rogue Counterfeit Mage Suggested rogue talents for the counterfeit mage
Rogue Talents Rogue Underground Chemist Suggested rogue talents for the underground chemist
Rogue Talents Rogue Heister Suggested rogue talents for the heister
Rogue Talents Rogue Master of Disguise Suggested rogue talents for the master of disguise
Rogue Talents Rogue Phantom Thief Suggested rogue talents for the phantom thief
Rogue Talents Swashbuckler Dashing Thief Rogue talents every 4 levels; replaces bonus feats
Rogue’s Edge Rogue (Unchained) 5 Ex Skill unlocks for one skill (more at 10th, 15th, 20th)
Rolling Dodge Barbarian Ex +1 dodge AC vs. ranged attacks for Con rounds (move action)
Roof Running Rogue Roof Runner 1 Ex Full speed across rooftops in light armor without penalties; replaces trapfinding
Rooftop Infiltrator Vigilante Ex The vigilante gains a climb speed equal to half his base speed, which increases to his full base speed when climbing a rope.
Roused Anger Barbarian Ex Rage while fatigued; exhausted afterward
Roused Anger Barbarian (Unchained) Ex Rage while fatigued; exhausted afterward
Roused Defense Stalwart Defender Ex The stalwart defender may enter a defensive stance even if fatigued.
Rousing Retort Skald Herald Of The Horn 5 Su Spend 4 rounds: allies resave vs. enchantment and fear at +2; replaces spell kenning use
RPG Ultimate Campaign Investigator Majordomo Treat Int as higher for kingdom leadership roles; replaces trap sense
Rugged Steed Mammoth Rider 3 Ex At 3rd level and every 2 levels thereafter, the natural armor bonus of a mammoth rider’s steed increases by 1.
Rulebook Rogue Heister Escape Artist through tight spaces at DC 20; replaces uncanny dodge, 4th-level talent
Rum Dubber Rogue Heister 2 Ex Pick locks without tools at only +2 DC; replaces 2nd-level talent
Rumor Empathy Ranger Dandy Ex Shift a rumor's tone over a day; replaces wild empathy
Run Like the Wind Druid Plains Druid 3 Ex +10 ft. speed in light armor; double-speed charge 1/hour; replaces trackless step
Rune Trap Cyphermage Ex Whenever the Cyphermage casts a spell that creates a trap that uses magical writing (such as explosive runes, illusory…
Rune-Carved Armor Skyseeker 2 Su At 2nd level, a skyseeker learns how to imbue his armor with a small semblance of the magical resistance his dwarven…
Runefinding Brother of the Seal 3 Ex At 3rd level, a Brother of the Seal’s trapfinding bonus becomes equal to his level while dealing with magical glyphs…
Runes of Resistance Skyseeker 6 Su At 6th level, a skyseeker can use his armor to shrug off all manner of magical attacks for a short period of time.
Runic Focus Wizard Runesage Su Runic focus stone alters your casting; replaces arcane bond and school
Ruthless Low Templar 6 Ex Whenever a low templar kills a foe or reduces it to a dying state with a melee attack, he can immediately make another…
Sabre Fighting Red Mantis Assassin 1 Ex At 1st level, the Red Mantis assassin gains Weapon Specialization (sawtooth sabre) as a bonus feat and treats sawtooth…
Sacred Animal Focus Hunter Scarab Stalker Su New sacred animal foci (bee, cat, cow...); replaces animal focus, woodland stride
Sacred Armor Warpriest 16 Su Swift action: enhance your armor +1 (more with level)
Sacred Reflexes Warpriest Mantis Zealot 7 Su Swift action: uncanny dodge for minutes per level; replaces sacred armor
Sacred Summons Blackfire Adept 1 A Blackfire Adept gains Sacred Summons as a bonus feat at 1st level, as if she had an evil aura (regardless of her…
Sacred Weapon Warpriest 1 Su Sacred weapon deals damage by your level
Sacred Weapon Warpriest Champion Of The Faith 1 Su Sacred weapon counts as your alignment instead of enhancing
Sacrificial Shield Guardian 1 Ex Once per round when you would normally be hit by a weapon attack, you can use your shield to block the attack.
Safe Curing Oracle Su Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting.
Safe House Vigilante Ex A secret, magically hidden safe house
Safe Shot Fighter Archer 9 Ex Bow attacks don't provoke; replaces weapon training 2
Safe Shot Fighter Crossbowman 13 Ex Crossbow attacks don't provoke; replaces weapon training 3
Sand Scourge Cavalier Qadiran Horselord 17 Ex Ride through foes, attacking each you threaten; replaces master tactician
Sandwalker Druid Desert Druid 3 Ex No penalties in sand and desert terrain; replaces trackless step
Sapping Offensive Investigator Ex Studied combat target can't make attacks of opportunity
Satire Bard Court Bard Su Enemies –1 attack, damage, and vs. fear and charm; replaces inspire courage
Savage Charge Fighter Savage Warrior 9 Ex Natural weapon charge: +1/2 level attack, –1/2 level AC; replaces weapon training 2
Savage Grapple Barbarian Brutal Pugilist 2 Ex Half grapple penalties; attack of opportunity vs. grapplers; replaces uncanny dodge
Savage Sailor Barbarian Sea Reaver 3 Ex +1 on sailing and swimming skills in aquatic terrain (more with level); replaces trap sense
Savage Seer Rage Prophet 1 Arage prophet’s class level stacks with barbarian levels for determining the effect of rage powers, and with oracle…
Savanna Ambush Druid Plains Druid 4 Ex Concealment while prone; Stealth while prone; replaces resist nature's lure
Save Bonus against Poison Assassin 2 At 2nd level, the assassin gains a +1 saving throw bonus against poisons.
Saving Slash Aldori Swordlord 6 Ex At 6th level, when wielding an Aldori dueling sword, an Aldori swordlord can use an immediate action to try deflecting…
Savored Sting Godling Path Abilities 1 Su Requirement: Calistria As a free action after making a successful melee attack, you can expend one use of mythic power…
Scale Surroundings Vigilante Brute Ex Climb speed 30 ft. in vigilante identity
Scam Artist Rogue Sharper Ex +1/2 level Bluff and Sleight of Hand; replaces trapfinding
Scandal Bard Court Bard Su Enemies fight each other (song of discord); replaces frightening tune
Scarecrow Bellflower Tiller 2 Ex At 2nd level, a Bellflower tiller receives a +1 morale bonus on attack and damage rolls against creatures that threaten…
Scarification Barbarian Scarred Rager 3 Ex Ignore 1 bleed damage per round (more with level); replaces trap sense
Scathing Tirade Bard Chelish Diva Su Frighten one enemy within 30 ft.; replaces dirge of doom
Scent Barbarian Ex Scent while raging
Scent Summoner Ex Eidolon gains scent
Scent Barbarian (Unchained) Ex Scent while raging
Scent Summoner (Unchained) Ex Eidolon gains scent
Scent Master Chymist Ex The master chymist gains the scent ability in her mutagenic form.
Schismatic Apostle Dawnflower Dissident 3 Ex At 3rd level, a Dawnflower dissident adds a +1 bonus to the DC of mind-affecting effects used against followers of both…
Scholastic Fighter Lore Warden Ex +2 Int skill ranks per level; Craft, Knowledge, Linguistics, Spellcraft class skills; loses medium and heavy armor
Scholiast Arclord of Nex 3 Sp At 3rd level, an Arclord of Nex can access the wizard school powers of another school of magic.
School Familiar Wizard Familiar Adept 1 Ex School familiar with school powers; alters arcane bond
School Focus Arcanist School Savant 1 Su A wizard school's powers and an extra school spell per level; replaces 1st, 3rd, 7th exploits
School Focus Brawler Winding Path Renegade 2 Ex Gain a monastery mystery's powers
School Focus Brawler Ulfen Beast-Wrestler 2 Ex Gain a monastery mystery's powers
School of the Gun Wizard Spellslinger Four opposition schools; replaces arcane school
School Power Sorcerer 15 Ex +2 DC for one school of magic
Scion’s Faith Paladin Scion Of Talmandor Ex Must worship a lawful good deity; Fly class skill; share divine grace briefly
Scoundrel’s Fortune Bard Daredevil 5 Ex Roll two dice on a skill check 1/day (more later); replaces lore master
Scout’s Charge Rogue Scout 4 Ex Charges deal sneak attack damage; replaces uncanny dodge
Scribe Scroll Wizard 1 At 1st level, a wizard gains Scribe Scroll as a bonus feat.
Scribe Scroll Skald 1 At 1st level, a skald gains Scribe Scroll as a bonus feat.
Scribe Scroll Bard Geisha A geisha gains Scribe Scroll as a bonus feat.
Scroll Blade Wizard Scrollmaster Su Wield a scroll as an enhanced short sword; replaces arcane bond
Scroll Master Pathfinder Savant 3 Su At 3rd level, a Pathfinder savant can use his own caster level instead of the item’s caster level when using a scroll…
Scroll Shield Wizard Scrollmaster Su Wield a scroll as an enhanced light shield
Scrutiny Hellknight Signifer Su The Hellknight signifer can discern whether the target has spell-like abilities or spellcasting abilities; whether any…
Scrying Adept Wizard 8 Su Sense scrying; your scrying targets take –10 on saves
Sculpt Ice and Snow Winter Witch 4 Sp At 4th level, a winter witch can sculpt ice and snow into any shape that suits her purpose (as stone shape, except that…
Sea Creature Empathy Witch Sea Witch Ex Wild empathy with sea and shore animals; replaces 1st-level hex
Sea Legs Bard Sea Singer 2 Ex +4 vs. air, water, and trip effects; +2 CMD vs. grapple, overrun, trip; replaces well-versed
Sea Legs Rogue Pirate 1 Ex Sea Legs bonus feat; replaces trapfinding
Sea Shanty Bard Sea Singer Su Allies use your Perform vs. fatigue, nausea, sickness; replaces countersong
Seaborn Druid Aquatic Druid 9 Ex Aquatic subtype, amphibious, swim speed; endure cold; replaces venom immunity
Seal of the Star Tower Universal Path Abilities 1 Su Requirement: Star Tower As a standard action, you can expend one use of mythic power to make a melee touch attack.
Sealord Druid Animal and Terrain Domains Su Channel to heal or command aquatic creatures, 3 + Cha/day
Seamless Guise Vigilante 1 Ex +20 Disguise to appear as your current identity
Seamless Guise Bard Masked Performer 1 Ex +10 Disguise and Perform (act) to stay in character; replaces countersong
Seasight Storm Kindler 2 Su At 2nd level, a Storm Kindler can see through fog, smoke, and other obscuring vapors as if they did not exist.
Seastrike Druid Animal and Terrain Domains 6 Su Fight underwater freely; throw weapons underwater that return
Seat of Power Universal Path Abilities 1 Su Mythic characters of at least 1st tier who gain mythic power from a cyclops myth-speaker can select the following…
Second Animal Focus Hunter 8 Su Two animal aspects at once
Second Animal Focus Druid Feral Shifter 9 Su Two animal aspects at once; replaces venom immunity, a thousand faces, timeless body
Second Animal Focus Inquisitor Sacred Huntsmaster 17 Ex Two animal aspects at once; replaces slayer
Second Chance Rogue Acrobat 3 Ex Reroll Acrobatics, Climb, or Fly at –5, 1/day (more later); replaces trap sense
Second Chance Strike Ranger Skirmisher Ex When he misses with a melee attack, the ranger may reroll his attack at a –5 penalty. Using this ability is an immediate action.
Second Judgment Inquisitor 8 Ex Two judgments at once
Second Judgment Gray Gardener 4 Su At 4th level, whenever a Gray Gardener uses his judgment or harsh judgment ability, he selects two different judgments.
Second Pack Focus Hunter Packmaster 8 Su Second focus split among companions; replaces second animal focus
Second Ritual Razmiran Priest 5 Su At 5th level, a Razmiran priest adds cure moderate wounds and spiritual weapon to one of his arcane spell lists, but…
Secret Shaman Ex The shaman receives one metamagic feat as a bonus feat. The shaman must meet the prerequisites for the feat.
Secret Loremaster 1 At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the loremaster chooses one secret from the…
Secret Caster Dawnflower Dissident 2 Ex At 2nd level, a Dawnflower dissident can disguise his spellcasting with a Bluff check (for spells with verbal…
Secret Identity Swashbuckler Mysterious Avenger 3 Su +4 Disguise for your avenger persona; +4 vs. divinations; replaces nimble
Secrets of the Grave Bard Dirge Bard 2 Ex Bonus to identify undead; mind-affecting spells work on undead; replaces versatile performance
See Magic Arcanist Su Spend 1 point: see magic auras and identify items instantly
See the Unseen Ninja Su Spend 1 ki: see invisibility
Seek Mind Inquisitor Secret Seeker 14 Sp Seek out minds with particular thoughts; replaces exploit weakness
Seeker Arrow Arcane Archer 4 Sp At 4th level, an arcane archer can launch an arrow at a target known to him within range, and the arrow travels to the…
Selective Detonation Alchemist Alchemical Sapper 10 Su Allies pass your trip mines safely; replaces poison immunity
Self Reliant Samurai 2 Ex Second save vs. lasting Will effects; roll twice to stabilize
Sense Intruder Ranger Sentinel 6 Su Stand watch to sense intruders supernaturally; replaces 6th-level combat style feat
Sensory Link Archmage 1 Su As a standard action, you can see and hear through your familiar’s eyes and ears.
Sentient Sword Arcanist Blade Adept 3 Su Bonded sword becomes a sentient black blade; replaces 3rd-level exploit
Sentinel Against Undeath Knight of Ozem 1 Ex A Knight of Ozem gains a bonus equal to 1/3 his class level (minimum +1) on Perception and Sense Motive checks against…
Serums Alchemist Interrogator 1 Su Add serums to injections for mental effects; replaces mutagen
Servant of the Sands Druid Animal and Terrain Domains 8 Sp Call genies as planar ally 1/day
Servitor Noble Scion 7 Ex At 7th level, a noble scion gains a faithful NPC servitor of the same level as his cohort granted by the Leadership…
Shaded Vision Druid Desert Druid 9 Ex Immune to blind and dazzle; +2 vs. gaze and figments; replaces venom immunity
Shadow Call Shadowdancer 4 Sp At 4th level, a shadowdancer can create creatures and effects out of raw shadow.
Shadow Chains Umbral Court Agent 3 Sp At 3rd level, an Umbral Court agent can use his touch of darkness ability one additional time per day.
Shadow Clone Ninja Su Spend 1 ki: mirror image
Shadow Illusion Shadowdancer 3 Sp When a shadowdancer reaches 3rd level, she can create visual illusions.
Shadow Jump Shadowdancer 4 Su At 4th level, a shadowdancer gains the ability to travel between shadows as if by means of a dimension door spell.
Shadow Jump Umbral Court Agent 4 Su At 4th level, an Umbral Court agent gains the ability to supernaturally travel between shadows.
Shadow Jump Vigilante Cabalist Su Shadow jump (level –6)
Shadow Master Shadowdancer 10 Su At 10th level, whenever a shad-owdancer is in an area of dim light, she gains DR 10/— and a +2 luck bonus on all saving…
Shadow Power Shadowdancer 8 Sp At 8th level, a shadowdancer can use raw shadow to damage her foes.
Shadow Spells Wizard Shadowcaster 1 Su Prepare extra spell levels in dim light; replaces arcane bond
Shadow Split Ninja Su Create an illusory double that runs off as a distraction
Shadow Stealth Trickster 1 Ex Whenever you're in darkness, you can move at full speed within that area without taking a penalty on Stealth checks.
Shadowsight Wizard Shadowcaster 5 Ex Darkvision 60 ft.; shadow spells stronger at 10th; replaces 5th and 10th bonus feats
Shadowy Mist Form Slayer Stygian Slayer 10 Sp Inky mist gaseous form minutes per level; replaces 10th-level advanced talent
Shadow’s Sight Vigilante Ex The vigilante gains low-light vision and darkvision 60 feet. If he already had darkvision, its range increases by 30 feet.
Shadow’s Speed Vigilante Ex The vigilante’s base speed increases by 10 feet. At 10th level, it increases by an additional 10 feet.
Shaitan’s Blessing Asavir 2 Su When an asavir reaches 2nd level, her mount receives the blessing of the shaitans.
Shake Effects Inquisitor Iconoclast 1 Ex +2 saves vs. magic items; replaces monster lore
Shameless Scoundrel Bard Brazen Deceiver Ex +1/2 level Bluff, Disguise, Stealth; replaces bardic knowledge
Shapechanger Alchemist Metamorph 1 Su Alter self for hours per level; replaces alchemy and Throw Anything
Shapeshift Shaman Su Alter self for minutes per level (beast shape later)
Shapeshifting Mastery Archmage 1 Ex Your ability to magically adopt other forms is unparalleled, and you can expertly translate your arcane might into…
Shard Explosion Oracle Su Swift action: 10-ft. burst of 1d6 per 2 levels piercing
Shard Soul Shaman Su DR 3/magic; burst of bone shards 1d6 per 2 levels
Share Knowledge Shaman Su An ally uses your languages and Knowledge modifiers
Share Spells Summoner Ex Cast self-only spells on your eidolon
Share Spells Summoner (Unchained) Ex Cast self-only spells on your eidolon
Share Training Fighter Eldritch Guardian 2 Ex Familiar uses your combat feats; replaces 2nd-level bonus feat
Share Transmutation Arcanist Brown-Fur Transmuter 9 Su Spend 1 point: personal transmutations become touch; replaces 9th-level exploit
Shared Challenge Cavalier Daring General 12 Ex Followers +4 attack vs. your challenge target; replaces demanding challenge
Shared Defense Paladin Divine Defender 3 Su Spend lay on hands: adjacent allies +1 AC, CMD, saves (more later); replaces mercy
Shared Focus Ranger Wild Hunter 7 Su Share your animal focus with a companion or ally; replaces woodland stride, swift tracker
Shared Focus Summoner Naturalist 14 Su Gain one of your eidolon's aspects; replaces life bond
Shared Hallucinations Investigator Hallucinist 3 Sp Share hallucinations as illusions; replaces some talents
Shared Judgments Inquisitor Vigilant Defender Su Swift action: share your judgments with all allies for 1 round; alters judgment
Shared Precision Paladin Divine Hunter 3 Su Your ranged hits give nearby allies Precise Shot vs. the target; replaces aura of courage
Shared Skill Shaman Possessed Shaman 1 Su Two skills treated as having ranks equal to your level (using Wis); replaces spirit magic
Sharp Shoot Gunslinger Bolt Ace 1 Ex Spend grit: crossbow attack vs. touch AC in the first increment; replaces deadeye
Sharpened Accuracy Barbarian (Unchained) Ex Accurate stance ignores concealment and cover
Shatter Confidence Aldori Swordlord 5 Ex At 5th level, an Aldori swordlord can attempt an Intimidate check to demoralize his target as a swift action after he…
Shattering Punch Monk (Unchained) Style strike: bypass DR and hardness
Shattering Strike Fighter Two-Handed Fighter 2 Ex +1 sunder and damage vs. objects (+1 per 4 levels); replaces bravery
Shedding Form Shaman Su Become incorporeal with ghost touch weapons
Sheer Toughness Fighter Unarmed Fighter 19 Ex Immune to nonlethal damage, fatigue, exhaustion, stagger; replaces armor mastery
Shield Ally Summoner 4 Ex +2 AC and saves within your eidolon's reach
Shield Ally Summoner (Unchained) 4 Ex +2 AC and saves within your eidolon's reach
Shield Ally Fighter Phalanx Soldier 9 Ex Shield gives you and adjacent allies partial cover; replaces weapon training 2–4
Shield Ally Summoner Broodmaster Ex Shield ally bonuses don't stack across your brood
Shield Buffet Fighter Shielded Fighter 9 Ex Move action shield buffet: foe –2 attack and AC; replaces weapon training 2–4
Shield Fighter Fighter Shielded Fighter 5 Ex +1 attack and damage on shield bashes; alternate weapon and shield; replaces weapon training 1
Shield Mastery Fighter Shielded Fighter 19 Ex At 19th level, a shielded fighter gains DR 5/— when wielding a shield. This ability replaces armor mastery.
Shield of Blades Vigilante Ex Power Attack; gain a shield bonus equal to its penalty
Shield of Fury Vigilante Ex Improved Shield Bash; count as Two-Weapon Fighting with a shield
Shield of the Liege Cavalier 15 Ex Adjacent allies +2 AC; redirect attacks on them to you
Shield Pool Magus Skirnir 4 Ex Spend 1 point: shield bonus on defensive concentration; replaces spell recall
Shield Ward Fighter Shielded Fighter 20 Ex Evasion with a shield; shield bonus to Reflex and touch AC; replaces weapon mastery
Shielded Fortress Fighter Phalanx Soldier 20 Ex Shield can't be disarmed; evasion for you and allies; replaces weapon mastery
Shielded Meld Summoner Synthesist 4 Ex +2 shield AC and saves while fused; replaces shield ally
Shielded Spell Combat Magus Skirnir 8 Su Spell combat with your bonded shield at 8th; replaces improved spell combat
Shielding Phantom Hierophant 1 Su Your phantom is especially adept at protecting you and your allies from harm.
Shift Alignment Master Spy 6 Su Starting at 6th level, a master spy’s control over her aura improves.
Shift Blame Dawnflower Dissident 6 Su At 6th level, when a Dawnflower dissident provokes an attack of opportunity, he can attempt to deceive the creature…
Shifter’s Blessing Ranger Shapeshifter 3 Su Swift action: take an animal form for bonuses (bear, wolf, etc.); replaces favored terrain
Shifting Form Monk Black Asp Su Spend 1 ki: blur for 1 round
Shifting Mastery Archmage 1 Su Whenever you cast or use an arcane polymorph spell, you can grant the target the ability to expend 1 minute of the…
Shingle Stride Hunter Roof Runner 5 Ex You and your companion cross narrow surfaces and climb faster; replaces woodland stride
Shining Light Paladin Warrior of the Holy Light 14 Su 30-ft. burst of light: 1d6 per 2 levels to evil, blinded; replaces aura of faith
Shining Star Bard Celebrity 8 Su Fascinated creatures ignore threats more easily; replaces dirge of doom
Shipboard Authority Inner Sea Pirate Ex As a full-round action once per day, the Inner Sea pirate can shout orders to her crew.
Shocking Touch Shaman Su Touch: 1d6 + 1 per 2 levels electricity; shock weapons at 11th
Shoot Webs Vigilante Wildsoul 6 Ex Arachnid: shoot webs like tanglefoot bags
Shooter’s Resolve Gunslinger Bolt Ace 3 Ex Spend grit: ignore concealment and cover on a shot; replaces utility shot
Shout of Defiance Marshal 1 Su You can channel holy energy into a righteous shout of defiance.
Shove Aside Barbarian (Unchained) Ex Charge past one ally
Shove Aside, Greater Barbarian (Unchained) Ex Charge past any number of allies
Show Yourselves Bard Detective 15 Ex Hidden enemies must reveal themselves (Will negates); replaces inspire heroics
Showmanship Pit Fighter 1 Ex Once per day at 1st level, a pit fighter can treat a regular combat as a performance combat (Ultimate Combat 153), with…
Shrunken Smuggle Aspis Agent Sp The Aspis agent can cast shrink item once per day as a spell-like ability, using her class level as her caster level.
Sic 'Em Ranger Skirmisher Ex Trick: companion makes a melee attack as a swift action
Sickening Offensive Investigator Ex Studied combat target is sickened 1 round
Sidestep Secret Oracle Su Use Cha instead of Dex for AC and Reflex saves
Siege Engine Bond Wizard Siege Mage 1 Su Bond a siege engine to fire it remotely; replaces arcane bond
Siege Engineer Wizard Siege Mage 1 Siege Engineer bonus feat; replaces Scribe Scroll
Siege Engines Fighter Cad all siege engines**
Siege School Wizard Siege Mage Three opposition schools
Sigil Master Pathfinder Savant 5 Su A 5th level, a Pathfinder savant receives a bonus equal to his class level on saving throws against writing-based…
Signature Spells Arcanist Spell Specialist 1 Signature spells cast spontaneously
Signature Wand Rogue Counterfeit Mage 4 Ex A signature wand drawn free and used without UMD checks; replaces 4th-level talent
Signature Weapon Vigilante Ex Weapon Focus, then Weapon Specialization with one weapon
Signifer Armor Training Hellknight Signifer 3 Ex At 3rd level, while a Hellknight signifer wears Hellknight armor, he reduces the armor check penalty by 1 (to a minimum…
Signifer Mask Hellknight Signifer 1 Su Upon initiation, a Hellknight signifer receives a mask, often devoid of eyeholes or other personal features.
Silence Is Golden Swashbuckler Daring Infiltrator 3 Ex Trip or grapple mutes the target; replaces menacing swordplay
Silence Master Pathfinder Savant 6 Su A 6th-level Pathfinder savant can to activate spell-trigger, spell-completion, and command-word items silently…
Silent Dispatch Vigilante Ex Your ambush attacks make no noise
Silent Dispatch Slayer Velvet Blade 11 Ex Silent dispatch vigilante talent; replaces swift tracker
Silent Magic Magus Su One silent spell per day
Silver Champion Ranger Raven Master 7 Ex Raven's attacks count as magic and silver; replaces woodland stride
Silverclaw Nature Warden 4 Su At 4th level, a nature warden’s animal companion and any creature she summons with summon nature’s ally gain DR/silver…
Silversmith Inquisitor Vampire Hunter 2 +level on checks to craft silver items; replaces detect alignment
Simple Reanimation Alchemist Reanimator 7 Lesser animate dead extract injected into corpses
Simulacrum Alchemist Clone Master 13 At 13th level, a clone master adds simulacrum to his formula book as a 5th-level extract.
Simultaneous Study Investigator Hallucinist 6 Su Studied combat on extra targets at once; replaces trap sense
Singleton Fighter Free Hand Fighter 5 Ex +1 attack and damage with one weapon and a free hand (more later); replaces weapon training 1, 4
Sinister Bane Gray Gardener 7 Su At 7th level, whenever a Gray Gardener uses the bane ability on a melee weapon, his weapon also gains the menacing…
Siphon Spell Arcanist Su Greater spell disruption refills your reservoir
Sipping Demon Monk Hungry Ghost Monk Su Melee hits grant temporary hp; replaces diamond soul
Sixth Sense Rivethun Emissary 1 Sp A Rivethun emissary gains detect undead as a spell-like ability, usable a number of times per day equal to her Rivethun…
Sixth Sense Barbarian Superstitious 3 Ex +1 initiative and AC in surprise rounds (+1 per 3 levels); replaces trap sense
Sixth Sense Investigator Spiritualist 3 Su Spend a commune to reroll a failed save; replaces trap sense
Sizing Equipment Vigilante Brute Ex Your normal-sized magic gear still works when you grow
Skald of Twists and Turns Skald Bold Schemer 4 Su Study a location for 8 hours for bonuses infiltrating it; replaces uncanny dodge, DR
Skill at Arms Oracle Ex Proficient with martial weapons and heavy armor
Skill Bond Hunter Courtly Hunter 3 Ex Companion gains your class skills and can use your ranks; replaces hunter tactics
Skill Mastery Rogue Take 10 under stress on 3 + Int chosen skills
Skill Mastery Rogue (Unchained) Take 10 under stress on Int-modifier chosen skills
Skill Over Strength Fighter Lore Warden 2 Ex Count as having Combat Expertise; bonus feat at 6th; replaces bravery and 2nd-level bonus feat
Skill Ranks per Level Warpriest Cult Leader 4 + Int skill ranks; rogue-style weapons, light armor and shields
Skill Ranks per Level Vigilante Cabalist 4 + Int skill ranks
Skill Ranks per Level Vigilante Magical Child 4 + Int skill ranks
Skill Ranks per Level Vigilante Warlock 4 + Int skill ranks
Skill Ranks per Level Vigilante Zealot 4 + Int skill ranks
Skill Sage Ranger Skirmisher Ex Trick: roll a skill check twice
Skilled Summoner Ex Eidolon +8 on one skill
Skilled Summoner (Unchained) Ex Eidolon +8 on one skill
Skilled Hunter Roof Runner Ex Acrobatics, Escape Artist, Sleight of Hand class skills; no medium armor or shields
Skilled Liar Rogue Spy Ex +1/2 level on Bluff to deceive; replaces trapfinding
Skilled Rider Fighter Dragoon 1 Ex Mounted Combat and Skill Focus (Ride); replaces 1st-level bonus feat
Skilled Thrower Barbarian Hurler Ex +10 ft. range increment on thrown weapons; replaces fast movement
Skillful Rider Cavalier Hussar 6 Ex Use the better of your or your mount's skill modifier; replaces bonus feats
Skillful Tattooist Tattooed Mystic 5 Ex At 5th level, as long as a tattooed mystic is using his Craft (calligraphy, paintings, or tattoos) skill to craft…
Skills Barbarian Urban Barbarian Urban class skills (Diplomacy, Knowledge (local), etc.) instead of wilderness ones
Skills Fighter Cad Acrobatics (Dex), Bluff (Cha), Escape Artist (Dex), Sleight of Hand (Dex), and Stealth (Dex) are class skills for a cad.
Skills Fighter Gladiator A gladiator gains Perform (act, comedy, and dance) (Cha) as class skills.
Skills Monk Sensei A sensei gains Diplomacy, Linguistics, and all Knowledge skills as class skills.
Skills Monk Sohei Handle Animal class skill; simple and martial weapons, light armor
Skills Summoner Blood Summoner A blood summoner adds Heal to his list of class skills.
Skills Skald Bekyar Demon Dancer A Bekyar demon dancer gains Perform (dance) as a class skill.
Skills Skald Bold Schemer Disable Device, Sleight of Hand, Stealth class skills instead of some Knowledge
Skinshaping Druid Skinshaper 4 Su Alter self into humanoids at 4th; replaces wild shape
Skirmisher Rogue Scout 8 Ex Moving 10 ft. before attacking deals sneak attack damage; replaces improved uncanny dodge
Slam Summoner Ex Eidolon gains a slam (1d8)
Slam Summoner (Unchained) Ex Eidolon gains a slam (1d8)
Slaver Slayer Gray Corsair 3 Ex At 3rd level, a Gray Corsair gains a +2 bonus on weapon attack and damage rolls against targets he knows to be slavers…
Slayer Inquisitor 17 Ex One judgment counts as 5 levels higher
Slayer Camouflage Slayer Ex Hide in favored terrain without cover
Slayer Talent Druid Nature Fang 4 Slayer talents at 4th and every 2 levels; replaces wild shape
Slayer Talents Slayer A slayer talent at 2nd level and every 2 levels
Slayer Talents Druid Nature Fang Suggested slayer and rogue talents for the nature fang
Slayer Talents Slayer Bounty Hunter Suggested slayer talents for the bounty hunter
Slayer Talents Slayer Cleaner Suggested slayer talents for the cleaner
Slayer Talents Slayer Cutthroat Suggested slayer talents for the cutthroat
Slayer Talents Slayer Deliverer Suggested slayer talents for the deliverer
Slayer Talents Slayer Grave Warden Suggested slayer talents for the grave warden
Slayer Talents Slayer Sniper The following slayer talents (and rogue talents) complement the sniper archetype: camouflage, snap shot, sniper’s eye, and weapon training.
Slayer Talents Slayer Stygian Slayer Suggested slayer talents for the stygian slayer
Slayer Talents Slayer Vanguard Suggested slayer talents for the vanguard
Slayer’s Advance Slayer 13 Ex Once per day, move double speed as a move action
Slaying Judgment Gray Gardener 8 Su At 8th level, while using the judgment or harsh judgment ability, a Gray Gardener can declare a slaying judgment…
Sleeper Hold Brawler Strangler 4 Ex Grapple check knocks out a pinned foe; replaces knockout
Slinger’s Luck Gunslinger 15 Ex Spend grit to reroll a save or skill check
Slip through the Crowd Bard Street Performer 15 Su Disappearing act grants greater invisibility in crowds; replaces inspire heroics
Slippery Druid Swamp Druid 13 Ex At 13th level, a swamp druid gains continuous freedom of movement. This ability replaces a thousand faces.
Slippery Mind Rogue Ex Retry a failed save vs. enchantment 1 round later
Slippery Mind Rogue (Unchained) Ex Retry a failed save vs. enchantment 1 round later
Slippery Mind Shadowdancer 7 Ex At 7th level, a shadowdancer becomes resilient to enchantment spells.
Slippery Mind Master Spy 5 Su At 5th level, a master spy can slip away from mental control.
Slither Druid Animal and Terrain Domains Ex Squeeze through tight spaces freely; +2 AC and vs. grapples
Slow Fall Monk 4 Ex Treat falls near a wall as 20 ft. shorter, improving with level
Slow Fall Monk (Unchained) Su Spend 1 ki: no falling damage beside a wall
Slow Metabolism Ninja Ex Hold breath twice as long; poisons act half as often
Slow Reactions Rogue Ex Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.
Slow Reactions Ninja Ex Opponents that are damaged by the ninja’s sneak attack can’t make attacks of opportunity for 1 round.
Slow Reactions Rogue (Unchained) Ex Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.
Slow Time Monk Monk of the Four Winds 12 Su Spend 6 ki: three standard actions this turn; replaces abundant step
Slow-Acting Poison Daggermark Poisoner Ex When crafting a poison, a Daggermark poisoner may choose to create it with a delayed onset time.
Slowing Strike Slayer Ex Sneak attacks halve the target's speed 1d4 rounds (Fort negates)
Slumber Witch Su Sleep on any creature for rounds equal to level (Will negates)
Slumber Song Bard Sandman 6 Sp Fascinated creature falls asleep (no HD limit); replaces suggestion
Smash Stalwart Defender Ex While in a defensive stance, the stalwart defender may make an extra attack per round that is either a shield bash or a…
Smasher Barbarian (Unchained) Ex Ignore 1 hardness per level when sundering
Smite Warpriest Champion Of The Faith 4 Su Swift action smite vs. opposed alignment: +Cha attack, +level damage; replaces channel energy
Smite Chaos Hellknight 1 Su This ability functions as the paladin’s smite evil class feature but against chaotic-aligned creatures.
Smite Chaos Summoner Devil Binder (Unchained) 6 Su Eidolon smites chaos; replaces maker's call
Smite Evil Paladin 1 Su Smite evil 1/day (more with level): +Cha attack, +level damage, +Cha AC
Smite Evil Paladin Hospitaler Su Fewer smites; channel positive energy more often
Smite Evil Paladin Sacred Servant Su Fewer smites per day
Smite Evil Paladin Undead Scourge Su Smite's extra damage applies to evil undead only
Smite Foe Paladin Gray Paladin 4 Su Spend two smites to smite a nonevil foe; replaces channel positive energy
Smite Good Antipaladin 1 Su Smite good 1/day (more with level): +Cha attack, +level damage
Smith’s Spells Warpriest Forgepriest Smithing spells added (heat metal, keen edge...)
Smiting Aura Marshal 1 Su Whenever you use your smite evil ability, you can expend one use of your mythic power to create a 20-foot-radius aura…
Smiting Shot Paladin Holy Gun Su Spend grit: smite with a firearm shot; replaces smite evil
Smoke Bomb Ninja Ex Spend 1 ki: 15-ft. smoke cloud
Smoke Bomb Daggermark Poisoner Ex As the ninja trick (Ultimate Combat 16), but no ki points are required.
Smuggler’s Bond Ranger Transporter 4 Ex Allies constantly share your plot course bonus; alters hunter's bond
Snake Feint Brawler Snakebite Striker 3 Ex Move while feinting; replaces maneuver training
Sneak Attack Rogue 1 +1d6 damage (+1d6 per 2 levels) vs. flanked or flat-footed foes
Sneak Attack Ninja 1 +1d6 damage (+1d6 per 2 levels) vs. flanked or flat-footed foes
Sneak Attack Slayer 3 +1d6 damage at 3rd (+1d6 per 3 levels) vs. flanked or flat-footed foes
Sneak Attack Rogue (Unchained) 1 +1d6 damage (+1d6 per 2 levels) vs. flanked or flat-footed foes
Sneak Attack Arcane Trickster 2 This is exactly like the rogue ability of the same name.
Sneak Attack Assassin 1 This is exactly like the rogue ability of the same name.
Sneak Attack Master Spy 1 Ex This ability is exactly like the rogue ability of the same name.
Sneak Attack Aspis Agent 3 Ex At 3rd level, an Aspis agent gains sneak attack as per the rogue ability.
Sneak Attack Bellflower Tiller 3 At 3rd level, a Bellflower tiller gains a sneak attack that functions like the rogue class feature of the same name.
Sneak Attack Westcrown Devil 3 Ex At 3rd level, a Westcrown devil gains sneak attack as per the rogue class feature.
Sneak Attack Twilight Talon 1 This functions as the rogue ability of the same name.
Sneak Attack Red Mantis Assassin 1 Ex This functions as the rogue ability of the same name.
Sneak Attack Daggermark Poisoner 5 Ex This is exactly like the rogue ability of the same name.
Sneak Attack Gray Gardener 1 Ex This ability is exactly like the rogue ability of the same name.
Sneak Attack Sleepless Detective 1 Ex This ability is exactly like the rogue ability of the same name.
Sneak Attack Low Templar 3 Ex This ability is exactly like the rogue ability of the same name.
Sneak Attack Halfling Opportunist 2 Ex This is exactly like the rogue ability of the same name.
Sneak Attack Inner Sea Pirate 1 Ex This ability is exactly like the rogue ability of the same name.
Sneak Attack Bard Sandman 5 Ex +1d6 sneak attack within 30 ft. at 5th (+1d6 per 5 levels); replaces lore master
Sneak Attack Druid Nature Fang 4 Ex +1d6 sneak attack at 4th; replaces resist nature's lure
Sneak Attack Alchemist Vivisectionist 1 Sneak attack as a rogue of your level; replaces bomb
Sneak Attack Inquisitor Sanctified Slayer 4 Ex +1d6 sneak attack at 4th (more later); replaces later judgment uses
Sneak Attack Brawler Snakebite Striker Ex Sneak attack +1d6 (more later); replaces martial flexibility
Sneak Attack Warpriest Mantis Zealot 4 Ex Sneak attack +1d6 at 4th (+1d6 per 4 levels); replaces sacred weapon
Sneak Attack Warpriest Cult Leader 3 Ex Sneak attack +1d6 at 3rd (+1d6 per 3 levels); replaces bonus feats
Sneak Stab Rogue Knife Master Ex d8 sneak attack dice with daggers and light blades (d4 otherwise)
Sneakspell Bard Sandman 2 Ex +1 DC vs. foes denied Dex (more with level); replaces versatile performance
Sniper Vigilante Ex Hidden strike at any range (stalker)
Sniper's Riposte Champion 1 Ex You're an expert at defending yourself while aiming a ranged weapon.
Sniper's Riposte Trickster 1 Ex You're an expert at defending yourself while aiming a ranged weapon.
Snowcaster Druid Arctic Druid 9 Su See in snowstorms; prepare fire spells as cold; replaces venom immunity
Social Grace Bard Masked Performer 2 Ex Social grace vigilante talent; replaces versatile performance
Social Panache Swashbuckler Noble Fencer 1 Ex Spend panache: +1d6 (exploding) on social skills; replaces dodging panache
Social Presence Cavalier Courtly Knight Ex +1 Bluff, Diplomacy, Intimidate, Sense Motive (+1 per 4 levels); replaces tactician
Social Sense Rogue Phantom Thief 3 Ex +1 to notice and cause surprise in social situations; replaces trap sense
Social Simulacrum Vigilante Warlock Sp Create a simulacrum of your social identity
Social Talent Vigilante 1 A social talent at 1st level and every 2 levels
Sodden Shore Sense Druid Tempest Druid Ex A tempest druid gains a +4 bonus on Knowledge (nature) and Survival checks in coastal and marshy lands. This ability replaces nature sense.
Soft Landing Vigilante Wildsoul 2 Ex Falconine: perfect fall talent
Solitary Hunter Feral Hunter Unlike most hunters, a feral hunter does not gain an animal companion.
Solo Tactics Inquisitor 3 Ex Allies count as having your teamwork feats for your benefit
Song of Marching Skald 3 Su Allies hustle for an hour without fatigue
Song of Questing Skald Battle Scion 10 Su Spend 4 rounds: bind a willing target to a quest; replaces dirge of doom, song of the fallen
Song of Rabble-Rousing Skald Instigator 5 Sp Spend 4 rounds: enthrall listeners; incite riots later; replaces spell kenning
Song of Silver Argent Dramaturge Su The recovery of the lost lyrics and melody of the famed “Song of Silver” aided the Silver Ravens immeasurably in their…
Song of Strength Skald 6 Su Allies add 1/2 level on Str checks and Str skills
Song of Subterfuge Bard Impervious Messenger 6 Su Use your Perform vs. mind reading; replaces suggestion, mass suggestion
Song of the Beast Skald Totemic Skald Su Raging song grants your totem's animal focus; replaces 3rd-level rage power
Song of the Fallen Skald 14 Su Revive dead allies to fight on while you sing
Song of the Fiery Gaze Bard Flame Dancer 3 Su Allies see through fire, fog, and smoke; replaces inspire competence
Song of the Wild Bard Voice Of The Wild 3 Su Performance gives allies a hunter's animal aspect; replaces inspire competence and others
Songbird Hunter Courtly Hunter Aspect: +4 Perform (more later)
Soothing Performance Bard 12 Su 4 rounds: mass cure serious wounds; removes fatigue, sickened, shaken
Sorcerous Shield Magus Skirnir 1 Ex All shields, no spell failure; count as fighter for shield feats; replaces spell combat
Soul of the Crypt Paladin Knight Of The Sepulcher 17 Su At 17th level, a knight of the sepulcher gains DR 5/bludgeoning and good. This ability replaces aura of depravity.
Soul of the Fey Sorcerer 20 Su Immune to poison; DR 10/cold iron; animals won't attack; shadow walk 1/day
Soul Pool Souldrinker 2 Su At 2nd level, a souldrinker gains a pool of soul points, stolen life energy she can use to accomplish unnatural feats.
Soul Siphon Oracle Su Ray: one negative level; you heal hp equal to level
Soul Veil Swashbuckler Veiled Blade 15 Sp Merge a blade into yourself (ghost brand); replaces swashbuckler's edge
Soulbound Familiar Wizard Spirit Binder Ex Familiar holds a lost loved one's soul; alters arcane bond
Spark of Life Fighter Savage Warrior 2 Ex +1 saves vs. energy drain and death (+1 per 4 levels); replaces bravery
Spark Skin Summoner Ex Electricity resistance 5 (more with level, immunity at 17th)
Spark Soul Shaman Su Electricity resistance 10; 20-ft. line 1d4 per level
Sparking Aura Shaman Su Target glows and takes Cha electricity from metal weapons
Speak with Animals Oracle Ex Speak with one kind of animal (more every 3 levels)
Speak with Animals Shaman Ex Speak with one kind of animal (more every 3 levels)
Speak with Master Hunter 11 Ex Talk with your animal companion
Spear Training Fighter Dragoon 5 Ex Weapon training with spears: +1 attack, +2 damage per step
Spears Fighter Cad amentum**, boar spear*, javelin, harpoon**, lance, longspear, pilum*, shortspear, sibat**, spear, tiger fork**, and trident
Spell Bender Arcanist Spell Specialist Su Bend a line spell up to 90 degrees
Spell Blending Magus Ex Add a wizard spell to your magus spells
Spell Catching Bard Sandman 20 Su Absorb and recast a spell you saved against; replaces deadly performance
Spell Combat Magus 1 Ex Full round: weapon attacks at –2 plus casting a spell
Spell Combat Magus Soul Forger Su A soul forger may use this ability only when wielding his bonded weapon.
Spell Combat Magus Eldritch Scion Ex Spell combat only in mystical focus until 8th
Spell Conduit Bloodrager Blood Conduit 5 Su Deliver touch spells through maneuvers and unarmed strikes; replaces uncanny dodge
Spell Critical Eldritch Knight 10 Su At 10th level, whenever an eldritch knight successfully confirms a critical hit, he can cast a spell as a swift action.
Spell Defense Magus Bladebound Sp Spend blade pool: SR equal to its ego
Spell Disruption Arcanist Su Spend 1 point: suppress a spell for Cha rounds
Spell Eating Bloodrager Spelleater 5 Su Swift action: spend a spell slot to heal 1d8 per level; replaces improved uncanny dodge
Spell Kenning Skald 5 Su Once per day, cast a bard, cleric, or wizard spell as a skald spell
Spell Poppet Witch Gravewalker A spell poppet replaces your familiar
Spell Recall Magus 4 Su Spend pool points to recall a cast spell
Spell Resistance Summoner Ex Eidolon gains spell resistance 11 + your level
Spell Resistance Arcanist Su Spend 1 point: spell resistance 6 + level
Spell Resistance Summoner (Unchained) Ex Eidolon gains spell resistance 11 + your level
Spell Sage Inquisitor Witch Hunter 1 Ex Add Wis to Spellcraft to identify spells and items; replaces monster lore
Spell Scent Inquisitor Witch Hunter 6 Trace a spell or item back to its caster (locate creature); replaces track
Spell Shield Magus Su Spend 1 point: +Int shield bonus to AC
Spell Study Wizard Spell Sage 2 Su Once per day, cast a bard, cleric, or druid spell slowly; replaces arcane school
Spell Suppression Bard Magician Su Counter spells as an immediate action while performing; replaces dirge of doom
Spell Synthesis Mystic Theurge 10 Su At 10th level, a mystic theurge can cast two spells, one from each of his spellcasting classes, using one action.
Spell Tamper Skald Spell Warrior 20 Su Countered casters take 1d6 per spell level; replaces master skald
Spell Thief Arcanist Su Spend 1 point: steal a spell affecting a creature
Spell Tinkerer Arcanist Su Spend 1 point: lengthen or shorten a spell by 50%
Spell Turning Wizard Scrollmaster Spellblight rules: clashing spell turnings cause spellblights
Spell Use Slayer Stygian Slayer 7 Use shadowy and illusion spell items as an arcane caster; replaces stalker
Spellbane Counterstrike Archmage 1 Su With a quick sprint, you retaliate against the caster of a spell you countered.
Spellblade Arcana Magus Spellblade A spellblade gains access to the following magus arcana. He cannot select any arcana more than once.
Spellblade Parry Magus Spellblade Su End the athame for a deflection bonus to AC
Spellblast Bombs Wizard Arcane Bomber 1 Su Sacrifice a spell to boost a bomb's attack and damage; replaces arcane school
Spellbook Vigilante Cabalist A spellbook of witch spells
Spellbook Vigilante Warlock A spellbook of sorcerer/wizard spells
Spellbooks Wizard Prepare spells from a spellbook; 2 new spells per level
Spellbooks Magus Prepare spells from a spellbook; 2 new spells per level
Spellbooks Arcanist Prepare spells from a spellbook; 2 new spells per level
Spellcasting Vigilante Cabalist Prepared witch spells up to 6th level as a magus; replaces some talents
Spellcasting Vigilante Magical Child Spontaneous summoner spells; replaces some talents
Spellcasting Vigilante Warlock Prepared sorcerer/wizard spells up to 6th as a magus; replaces some talents
Spellcasting Vigilante Zealot Inquisitor spells; replaces some talents
Spellcasting Master Pathfinder Savant 9 Ex At 9th level, a Pathfinder savant can focus his mind three times per day as a swift action.
Spells Bard Spontaneous arcane spells from the bard list (Cha); no failure in light armor
Spells Cleric Prepared divine spells from the cleric list (Wis)
Spells Druid Prepared divine spells from the druid list (Wis)
Spells Witch Prepared arcane spells from the witch list (Int)
Spells Paladin 4 Prepared divine spells from the paladin list (Cha) from 4th level
Spells Ranger 4 Prepared divine spells from the ranger list (Wis) from 4th level
Spells Sorcerer Spontaneous arcane spells from the sorcerer/wizard list (Cha)
Spells Wizard Prepared arcane spells from the sorcerer/wizard list (Int)
Spells Inquisitor Spontaneous divine spells from the inquisitor list (Wis)
Spells Oracle Spontaneous divine spells from the cleric list (Cha)
Spells Summoner Spontaneous arcane spells from the summoner list (Cha)
Spells Antipaladin 4 Prepared divine spells from the antipaladin list (Cha) from 4th level
Spells Magus Prepared arcane spells from the magus list (Int)
Spells Arcanist Prepare sorcerer/wizard spells, then cast them spontaneously (Int)
Spells Bloodrager 4 Spontaneous arcane spells from the bloodrager list (Cha) from 4th level
Spells Hunter Spontaneous divine spells from druid and ranger lists (Wis)
Spells Shaman Prepared divine spells from the shaman list (Wis)
Spells Skald Spontaneous arcane spells from the bard list (Cha)
Spells Warpriest Prepared divine spells from the cleric list up to 6th level (Wis)
Spells Summoner (Unchained) Spontaneous arcane spells from the unchained summoner list (Cha)
Spells Red Mantis Assassin A Red Mantis assassin casts illusion and transmutation arcane spells drawn from the sorcerer and wizard spell lists.
Spells Prophet of Kalistrade Aprophet of Kalistrade casts arcane spells drawn from the sorcerer/wizard spell list, but is limited to divination and…
Spells Harrower When a harrower gains a level, she gains new spells per day as if she had also gained a level in a spellcasting class…
Spells Divine Scion When a divine scion gains a level, she gains new spells per day as if she had also gained a level in a divine…
Spells Witch Gravewalker Undead patron spells (command undead, animate dead...)
Spells Witch Sea Witch Sea patron spells (gust of wind, water breathing, control water...)
Spells Witch Mountain Witch Stone patron spells; stone spirit hexes
Spells Paladin Sacred Servant 4 One domain and a domain spell slot
Spells Paladin Temple Champion No paladin spells
Spells Ranger Nirmathi Irregular 4 +1 spell per day per level; druid spells
Spells Magus Eldritch Scion Spontaneous magus spells using Cha
Spells per Day Arcane Archer At the indicated levels, an arcane archer gains new spells per day as if he had also gained a level in an arcane…
Spells per Day Arcane Trickster When a new arcane trickster level is gained, the character gains new spells per day as if she had also gained a level…
Spells per Day Dragon Disciple At the indicated levels, a dragon disciple gains new spells per day as if he had also gained a level in an arcane…
Spells per Day Eldritch Knight At the indicated levels, an eldritch knight gains new spells per day as if he had also gained a level in an arcane…
Spells per Day Mystic Theurge When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in…
Spells per Day Holy Vindicator At the indicated levels, a vindicator gains new spells per day as if he had also gained a level in a divine…
Spells per Day Nature Warden At the indicated levels, a nature warden gains new spells per day as if she had also gained a level in a divine…
Spells per Day Rage Prophet At the indicated levels, a rage prophet gains new spells per day as if he had also gained a level in a divine…
Spells per Day Souldrinker At the indicated levels, a souldrinker gains new spells per day as if she had also gained a level in a spellcasting…
Spells per Day Genie Binder At the indicated levels, a genie binder gains new spells per day as if she had also gained a level in a spellcasting…
Spells per Day/Spells Known Loremaster When a new loremaster level is gained, the character gains new spells per day as if he had also gained a level in a…
Spells per Day/Spells Known Demoniac When a new demoniac level is gained, the character gains new spells per day as if he had also gained a level in a…
Spells per Day/Spells Known Bloatmage When a new bloatmage level is gained, the character gains new spells as if she had also gained a level in an arcane…
Spellshield Magus Skirnir 7 Su Store a spell in your shield for a shield bash; replaces knowledge pool
Spellstrike Magus 2 Su Deliver touch spells through a weapon attack
Spellstrike Magus Skirnir 1 Su At 1st level, a skirnir may use this ability with a weapon or shield bash attack.
Spellstrike Magus Soul Forger Su A soul forger may use this ability only when wielding his bonded weapon.
Spellstrike Arcanist Blade Adept Su The blade adept can deliver touch spells with her bonded weapon. This ability works as the magus ability of the same name.
Spellwarp Arcanist Spell Specialist Su Shrink bursts and cones or make cones into lines; replaces 1st, 7th, 13th, 19th exploits
Spill Blood Vigilante Cabalist Ex Bleed equal to level on hits vs. unaware or flat-footed foes; replaces specialization
Spin Kick Monk (Unchained) Style strike: attack vs. flat-footed AC
Spinning Lance Fighter Dragoon 7 Ex Attack with both ends of a lance; replaces armor training 2
Spinning Spellcaster Bard Dawnflower Dervish 5 Ex At 5th level, a Dawnflower dervish gains a +4 bonus on concentration checks to cast spells defensively. This ability replaces lore master.
Spire Walker Druid Mountain Druid 4 Ex Keep Dex bonus while climbing; immune to altitude sickness; replaces resist nature's lure
Spirit Shaman 1 Su Bond with a spirit: an ability, spirit magic, and hexes
Spirit Summoner Spirit Summoner Su A shaman spirit and its spells; replaces summon monster and eidolon
Spirit Animal Shaman 1 Ex A spirit animal (familiar) that grants an ability
Spirit Animal Shaman 1 Ex Spirit animal gains abilities from your spirit
Spirit Animal Rivethun Emissary 1 Ex A Rivethun emissary strengthens her bond to the spirit world by channeling additional divine power through her familiar…
Spirit Animal Shaman Unsworn Shaman 2 Spirit animal bonus from a wandering spirit
Spirit Bond Rivethun Emissary 1 Su A Rivethun emissary’s training creates a powerful bond with a specific spirit.
Spirit Bond Ranger Spirit Ranger 4 Ex Augury in favored terrain; spirits cast a ranger spell; replaces hunter's bond
Spirit Boost Oracle Su Excess healing becomes temporary hp
Spirit Conduit Rivethun Emissary 5 Su At 5th level, a Rivethun emissary’s bond to an animus strengthens considerably.
Spirit Deck Harrower 5 Su A 5th-level harrower may, as a standard action, summon a shimmering, translucent Harrow deck made of force that flies…
Spirit Guardian Rage Prophet 5 Sp At 5th level, the competence bonus provided by the spirit guide’s guidance spell increases to half the rage prophet’s…
Spirit Guide Rage Prophet 1 Sp Every rage prophet possesses a spirit guide, an insubstantial phantom that speaks to his mind, watches over him, and…
Spirit Hex Wizard Spirit Whisperer 5 Spirit hexes at 5th, 10th, 15th; replaces bonus feats
Spirit Influence Marshal 1 Su When you complete a seance, you can choose a number of allies equal to half your mythic tier (minimum 1).
Spirit Link Wizard Spirit Whisperer 1 Su A shaman spirit's abilities; replaces arcane school
Spirit Magic Shaman Unsworn Shaman Sp The unsworn shaman gains this ability at 2nd level rather than at 1st. This ability alters spirit magic.
Spirit of Nature Oracle Su Stabilize automatically in nature; fast healing later
Spirit of Nature Shaman Su Stabilize automatically with fast healing 1 below 0 hp
Spirit Sense Druid Menhir Savant 1 Sp Detect undead, fey, outsiders, incorporeal; replaces nature sense, wild empathy
Spirit Sense Investigator Spiritualist 2 Su Cheaper inspiration on saves vs. incorporeal creatures; replaces poison lore
Spirit Shaman Shaman Animist 20 Sp Ethereal jaunt at will; astral projection 1/day; replaces manifestation
Spirit Walk Oracle Su Become incorporeal and invisible for rounds equal to level
Spirit Warrior Rage Prophet 9 Su At 9th level, the competence bonus provided by the rage prophet’s guidance increases to his rage prophet level when…
Spirit Whisperer Druid Leshy Warden 13 Su Constant speak with plants; commune with nature 1/day; replaces a thousand faces
Spiritual Bond Ranger Horse Lord 17 Su Mount gains temporary hp; share its damage; replaces hide in plain sight
Splash Back Universal Path Abilities 1 Ex Whenever you throw a splash weapon, any creatures providing your target with soft cover take splash damage from your…
Split Forms Summoner Synthesist 16 Su Split from your fused eidolon for rounds per level; replaces merge forms
Spontaneous Casting Cleric Swap prepared spells for cure (or inflict) spells
Spontaneous Casting Druid Swap prepared spells for summon nature's ally
Spontaneous Casting Warpriest Swap prepared spells for cure (or inflict) spells
Spontaneous Casting Druid Urban Druid Swap prepared spells for domain spells; replaces spontaneous summon nature's ally
Spontaneous Domain Casting Druid Storm Druid Swap prepared spells for domain spells; replaces spontaneous casting
Spontaneous Domain Casting Druid Tempest Druid Swap prepared spells for domain spells; replaces spontaneous summoning
Spontaneous Healing Witch Hedge Witch Su Swap prepared spells for cure spells; replaces 4th-level hex
Spontaneous Healing Arcanist White Mage 1 Su Spend 1 point to cast cure spells (breath of life at 10th); replaces 1st and 9th exploits
Spontaneous Spell Mastery Magaambyan Arcanist 4 Ex At 4th level, a Magaambyan arcanist can lose any prepared spell to cast a spell of the same spell level or lower that…
Spray of Shooting Stars Oracle Su 60-ft. range 5-ft. burst of 1d4 fire per level
Sprint Barbarian (Unchained) Ex Add half speed when running or charging
Spurn Harm Bard Sorrowsoul Su Spend 3 rounds: +2 on saves for 1 round (SR and DR later); replaces lore master
Squire Cavalier Daring General Squire helps don armor and grants +2 AC
Stab and Grab Rogue Cutpurse 3 Ex Full round: attack and steal an item; replaces trap sense
Stab and Grab Slayer Cutthroat 6 Ex Swift action steal from the dead, unconscious, or crit targets; replaces 6th-level talent
Stacked Deck Gunslinger Maverick 1 Ex Spend grit: +1d6 (exploding) on Bluff, gambling, Sleight of Hand; replaces gunslinger's dodge
Staff Weapon Magus Staff Magus 10 Su Wield magic staves as enhanced quarterstaves; recharge them; replaces fighter training
Stage Combat Bard Masked Performer 6 Su Gain a combat feat while performing; replaces suggestion
Staggering Strike Bloodrager 1 Su Crits stagger the target 1 round (Fort negates)
Stag’s Leap Ranger Skirmisher Ex As a free action, the ranger can attempt a running jump without moving 10 feet before the jump.
Stalker Slayer 7 Ex At 7th level, a slayer gains his studied target bonus on Disguise, Intimidate, and Stealth checks against his studied opponent.
Stalker Sense Vigilante Ex Always act in the surprise round; uncanny dodge later (stalker)
Stalking Inquisitor Umbral Stalker +2 attack vs. unaware foes (more later); replaces justice judgment
Stalwart Inquisitor 11 Ex No effect on a successful Fort or Will save for partial effect
Stalwart Skyseeker 9 Ex At 9th level, a skyseeker has honed his mental resiliency to avoid certain attacks.
Stalwart Fighter Unbreakable 13 Ex No effect on a successful save vs. partial spells; replaces weapon training 3
Stalwart Vigilante Zealot Ex No effect on successful Fort or Will saves vs. partial effects
Stand Firm Fighter Phalanx Soldier 2 Ex +1 CMD vs. bull rush, drag, overrun, trip (+1 per 4 levels); replaces bravery
Stand Still Fighter Brawler 13 Stand Still bonus feat with +1/2 level
Stand Tall Marshal 1 Su Before you attempt a saving throw against a spell or effect that also targets one or more allies within 30 feet, you…
Stand Up Rogue Ex Stand up from prone as a free action
Stand Up Rogue (Unchained) Ex Stand up as a swift action without provoking
Standard Bearer Cavalier Daring General Standard bearer carries your banner
Star Chart Oracle Ex Commune 1/day
Starburn Shaman Su 1d6 fire per 2 levels to one creature (Fort half)
Stardust Shaman Sp Target glows; –1 attack and Perception (more with level)
Startling Appearance Vigilante 5 Ex Unaware foes are flat-footed and take –4 to Perception
Startling Shot Gunslinger 7 Ex Miss on purpose to make a foe flat-footed
Staunch Ally Vigilante Magical Child Ex Familiar shares your appearance abilities
Steadfast Mount Fighter Roughrider 2 Ex Mount +1 dodge AC and saves (+1 per 4 levels); replaces bravery
Steadfast Pike Fighter Polearm Master 3 Ex +1 on readied attacks and attacks of opportunity with polearms (more later); replaces armor training
Steady Aim Gunslinger Musket Master 1 Ex Move action: +10 ft. range increment with a two-handed firearm; replaces gunslinger's dodge
Steal Glory Cavalier 8 Ex Attack of opportunity when another creature crits a foe you threaten
Steal Ki Monk Hungry Ghost Monk 5 Ex Crits and kills restore ki; replaces purity of body
Stealing Strike Investigator Ex Free steal on a studied strike
Stealspell Bard Sandman Su Touch to steal a spell from a foe (Will negates); replaces inspire courage
Steed Mammoth Rider 1 Ex Amammoth rider can choose from among the following animal companions to serve as her loyal steed: amargasaurus…
Steed’s Reach Mammoth Rider 7 Ex At 7th level, a mammoth rider’s steed’s reach improves to 15 feet.
Steel Net Fighter Aldori Defender 8 Ex Fighting defensively with an Aldori sword: –2 less penalty, +2 more AC; replaces 8th-level bonus feat
Steel Will Fighter Eldritch Guardian 2 Ex +1 Will vs. fear and mind-affecting (+1 per 4 levels); replaces bravery
Steelbreaker Skin Oracle Su Weapons that hit you take damage equal to your level
Stem the Tide Cavalier 8 Ex Stand Still bonus feat; a damaging attack stops movement
Step Aside Fighter Polearm Master 17 Ex 5-ft. step when a foe steps next to you; +2 AC vs. it; replaces weapon training 4
Stern Gaze Inquisitor 1 Ex +1/2 level on Intimidate and Sense Motive
Stern Gaze Gray Gardener 2 Ex At 2nd level, a Gray Gardener receives a morale bonus equal to 1/2 his class level on Intimidate and Sense Motive…
Stern Gaze Vigilante Zealot Ex +1/2 level Intimidate and Sense Motive
Sticky Fingers Rogue Sharper 2 Ex Improved, Greater, and Quick Steal; replaces 2nd, 6th, 8th-level talents
Sticky Strike Druid Animal and Terrain Domains Su Ranged touch tendril pulls a target 5 ft.
Stigmata Holy Vindicator 2 Su Avindicator willingly gives his blood in service to his faith, and is marked by scarified wounds appropriate to his…
Still Magic Magus Su One stilled spell per day
Still Mind Monk 3 Ex A monk of 3rd level or higher gains a +2 bonus on saving throws against enchantment spells and effects.
Still Mind Monk (Unchained) 4 Ex At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects.
Still the Blade Godling Path Abilities 1 Su Requirement: Shelyn As an immediate action, you can expend one use of mythic power to prevent a single creature within…
Still Water Bard Sea Singer 3 Su Calm water: lower sailing and swimming DCs by your level; replaces inspire competence
Sting Summoner Ex Eidolon gains a sting (1d4)
Sting Summoner (Unchained) Ex Eidolon gains a sting (1d4)
Stone Face Bard Stone to flesh
Stone Stability Oracle Ex +4 CMD vs. bull rush and trip; Improved and Greater Trip later
Stone Stability Shaman Ex +4 CMD vs. bull rush and trip; Improved and Greater Trip later
Storm Burst Shaman Su Storm gives a creature 20% miss chance vs. foes; thundering weapons at 11th
Storm Lord Druid Storm Druid 13 Ex Unaffected by wind; immune to deafness; +2 vs. sonic; replaces a thousand faces
Storm Mastery Storm Kindler 10 Su At 10th level, a Storm Kindler becomes one with the relentless fury of the storm, allowing her to use her storm shape…
Storm Sailor Inner Sea Pirate Ex The Inner Sea pirate treats all storms as if they were one category less severe for the purposes of sailing and…
Storm Shape Storm Kindler 2 Su At 2nd level, a Storm Kindler becomes a physical embodiment of the fury of the storm.
Stormvoice Druid Storm Druid 3 Ex Your voice carries (Perception DC –level); replaces trackless step
Stormwalker Shaman Su Move through weather without penalty
Stormy Eidolon Summoner Storm Caller Eidolon must resist electricity; storm powers
Stranger’s Fortune Gunslinger Mysterious Stranger 5 Ex Ignore misfires Cha times/day; replaces gun training
Strapped Shield Fighter Thunderstriker 3 Ex No penalty using a two-handed weapon with a buckler; replaces armor training 1
Strategic Supremacy Cavalier Strategist 18 Ex Tactician can cancel an enemy's teamwork feat; replaces 18th-level bonus feat
Strategic Training Fighter Tactician Ex 4 + Int skill ranks; social and Knowledge class skills; replaces 1st-level bonus feat
Strategy Cavalier 8 Ex Standard action: allies within 30 ft. gain +2 AC, +2 attack, or a free move
Street Stalker Slayer Cutthroat 1 Ex +1/2 level on Acrobatics, Climb, or Knowledge (local) in cities; replaces track
Streetwise Bard Street Performer +1/2 level Bluff, Disguise, Knowledge (local), Sleight of Hand, crowds; replaces bardic knowledge
Strength of the Abyss Sorcerer 9 Ex At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Strength Stance Barbarian (Unchained) Ex Stance: +1 CMB and CMD (+1 per 4 levels); +8 to break objects
Strength Surge Barbarian Ex Once per rage, add level to a Str check, maneuver, or CMD
Strike the Unseen Vigilante Ex Blind-Fight; hidden strike vs. concealed targets
Strike True Samurai 15 Ex An attack that hits is a critical threat dealing max damage, ignoring DR
Strong Bond Ranger Beast Master 12 Ex Companion uses full ranger level; replaces camouflage
Strong Bond Ranger Horse Lord 12 Ex Mount uses full ranger level; replaces camouflage
Strong Life Investigator Spiritualist 2 Ex +2 saves vs. death and negative energy; replaces poison resistance
Strong Senses Ranger Wild Stalker 1 Ex Low-light vision and +1 Perception (more later); replaces 1st favored enemy
Strong-Willed Inquisitor Spellbreaker 1 Ex Roll twice on Will vs. mind-affecting; replaces monster lore
Student of the Blade Arcanist Blade Adept Ex Exploit: Arcane Strike, Weapon Finesse, or Weapon Focus
Studied Combat Investigator 4 Ex Move action: +1/2 level attack and damage vs. a studied foe
Studied Defense Investigator Ex Apply studied combat's bonus to AC instead of attacks
Studied Socialite Slayer Velvet Blade Ex Studied target bonus on social skills, not attacks; alters studied target
Studied Strike Investigator 4 Ex +1d6 precision damage (+1d6 per 2 levels) on a studied strike
Studied Target Slayer Ex Move action: +1 attack, damage, and skills vs. a studied foe (more with level)
Studied Target Druid Nature Fang 1 Ex Slayer's studied target; replaces nature sense, wild empathy, woodland stride
Studied Target Inquisitor Sanctified Slayer 1 Ex Slayer's studied target; replaces judgment 1/day
Studious Squire Fighter Armiger +2 skill ranks per level in Intimidate and Knowledge (planes); replaces 1st and 10th-level bonus feats
Stunning Appearance Vigilante 17 Ex Unaware foes you hit are stunned (Will negates)
Stunning Fist Monk 1 Ex Stunning Fist bonus feat; more conditions every 4 levels
Stunning Fist Monk (Unchained) 1 Ex Stunning Fist bonus feat; more conditions every 4 levels
Stunning Shot Gunslinger 19 Ex Spend 2 grit on a hit: stun 1 round (Fort negates)
Stunning Stab Swashbuckler 19 Ex Spend 2 panache on a hit: stun 1 round (Fort negates)
Sturdy Rage Alchemist Ragechemist 6 Rage mutagen +4 natural armor; replaces swift poisoning
Style Strike Monk (Unchained) 5 Ex One flurry attack becomes a style strike with an extra effect
Subjective Truth Vigilante Ex Statements true for your current identity pass lie detection
Submission Hold Slayer Bounty Hunter 6 Ex Add sneak attack to grapple damage (–5); replaces 6th-level talent
Subtle Blade Swashbuckler 11 Ex Immune to disarm, steal, and sunder on your blade
Subtle Companion Hunter Courtly Hunter 2 Su Shrink your companion into a Tiny spy form; replaces precise companion
Subtle Magic Trickster 1 Ex Whenever you cast a spell or activate a spell trigger or spell completion magic item, you can attempt a Bluff skill…
Sucker Punch Fighter Unarmed Fighter 17 Ex Swift dirty trick or trip vs. flat-footed or pinned foes; replaces armor training 4
Sucker-Punch Vigilante Ex +1d6 nonlethal vs. unaware foes (avenger)
Sudden Attack Champion 1 Ex As a swift action, you can expend one use of mythic power to make a melee attack at your highest attack bonus.
Sudden Block Guardian 1 Su As an immediate action, you can expend one use of mythic power to hinder a melee attack made against you or an adjacent…
Sudden Disguise Ninja Su Spend 1 ki: disguise self as a swift action
Sudden Speed Monk (Unchained) Su Spend 1 ki: +30 ft. speed for 1 minute
Sudden Swerve Cavalier Hussar 17 Ex Turn up to 90 degrees during a mounted charge or run; replaces master tactician
Suffering Knowledge Arcanist Su Spend 1 point: learn a spell that hit you, briefly
Suggestion Bard 6 Sp Suggestion on a fascinated creature
Summon Cacodaemon Souldrinker 3 Sp At 3rd level, once per day, a souldrinker can summon 1d3 cacodaemons, which serve her for 1 minute per souldrinker…
Summon Ceustodaemon Souldrinker 8 Sp At 8th level, once per day, a souldrinker can summon 1d2 ceustodaemons, which serve her for 1 minute per souldrinker…
Summon Demon Demoniac 4 Sp Once per day, starting at 4th level, a demoniac can use summon monster VI once per day to conjure one succubus, 1d3…
Summon Mantis Red Mantis Assassin 4 Sp Once per day at 4th level, a Red Mantis assassin can summon an advanced fiendish giant mantis, 1d3 fiendish giant…
Summon Monster I Summoner 1 Sp Summon monster I as a spell-like ability (stronger every 2 levels), 3 + Cha/day
Summon Monster I Summoner (Unchained) 1 Sp Summon monster I as a spell-like ability, 3 + Cha/day
Summon Nature’s Ally Bard Animal Speaker 1 Summon nature's ally spells added to your spells known
Summon Pack Hunter Feral Hunter 6 Sp Summon one extra animal; replaces teamwork feats
Summon Shadow Shadowdancer 3 Su At 3rd level, a shadowdancer can summon a shadow, an undead shade.
Summoner’s Charm Wizard Su Summoning spells last 1/2 level rounds longer
Summoning Mastery Summoner Master Summoner 1 Sp Summon monster I 5 + Cha/day, even with your eidolon out; replaces shield ally
Summoning Rager Bloodrager Greenrager 6 Sp Summon nature's ally spells added as bonus spells; replaces 6th-level bloodline feat
Sun Strike Inquisitor Vampire Hunter 5 Su Swift action: weapon deals +1d6 vs. sunlight-vulnerable creatures
Sunder Storm Champion 1 Ex As a full-round action, you can expend one use of mythic power to attempt a sunder combat maneuver against each…
Sunder Training Brawler Steel-Breaker 3 Ex +2 sunder and CMD (disarm later); replaces maneuver training
Superficial Knowledge Master Spy 3 Ex Amaster spy gives the appearance of knowing more than she actually does.
Superior Channeler Paladin Oaths 11 Su Channel to harm undead with one lay on hands use; replaces aura of justice
Superior Discernment Lantern Bearer 3 Ex At 3rd level, a Lantern Bearer gains one of the following as a bonus feat, even if she does not meet the prerequisites…
Superior Feint Swashbuckler 7 Ex Miss on purpose to deny a foe its Dex bonus
Superior Reflexes Magus Kensai 11 Ex Extra attacks of opportunity equal to Int; replaces improved spell recall
Superior Spell Mastery Magaambyan Arcanist 2 Ex At 2nd level, by spending a total of 24 hours studying over a maximum of 3 days, a Magaambyan arcanist can change the…
Superior Tactics Ranger Battle Scout 15 Ex Once per day, rearrange your party's initiative; replaces 4th favored enemy
Superstition Barbarian Ex +2 saves vs. spells and supernatural abilities (+1 per 4 levels); must save vs. allies' spells
Superstition Barbarian (Unchained) Ex +2 saves vs. spells (+1 per 4 levels); must save vs. allies' spells
Supreme Aim Cavalier Luring Cavalier 20 Ex Careful aim and infuriating aim on all ranged attacks; replaces supreme charge
Supreme Charge Cavalier 20 Ex Mounted charges deal double damage (triple with a lance); crits stun
Supreme Defense Cavalier Castellan 20 Readied attacks deal double damage; crits stun; replaces supreme charge
Supreme Stealth Trickster 1 Ex Choose one of the following senses: blindsight, scent, or tremorsense.
Supreme Tactician Cavalier Daring General 20 Ex Grant any number of teamwork feats with tactician; replaces supreme charge
Supreme Tracker Guardian 1 Su If you have something that carries a creature's scent (such as a personal item or piece of flesh), you can expend one…
Supreme Trickster Trickster 10 Su At 10th tier, whenever you make an attack roll against a non-mythic foe, that foe is treated as flat-footed, even if it…
Sure-Footed Vigilante Ex Full speed while using Stealth and Acrobatics
Sure-Footed Barbarian Sea Reaver 5 Ex No penalties on slick surfaces; replaces improved uncanny dodge
Sure-Footed Druid Mountain Druid 3 Ex No penalties on slopes, rubble, scree; replaces trackless step
Surefooted Pathfinder Delver 2 Ex At 2nd level, a Pathfinder delver can move through difficult terrain at his normal speed.
Surprise Accuracy Barbarian Ex Once per rage, +1 morale on an attack (+1 per 4 levels)
Surprise Attack Rogue Ex During the surprise round, opponents are always considered flat-footed to a rogue with this ability, even if they have already acted.
Surprise Attack Rogue (Unchained) Ex Foes are flat-footed in the surprise round; +1/2 level sneak damage
Surprise Shift Ranger Skirmisher Ex The ranger can move 5 feet as a swift action. This movement does not provoke attacks of opportunity and does not count as a 5-foot step.
Surprise Spells Arcane Trickster 10 At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are…
Surprise Strike Vigilante Ex +1 attack vs. foes denied Dex (more later)
Surprise Strike Trickster 1 Ex As a swift action, you can expend one use of mythic power to make a melee attack or ranged attack against a target…
Surprising Charge Oracle Ex Move your speed as an immediate action 1/day
Survivalist Nature Warden 5 Ex At 5th level, a nature warden suffers no penalty for using an improvised weapon or improvised tool.
Sustained by Faith Hierophant 1 Su You require no food, water, or sleep.
Swallow Whole Summoner Ex Eidolon can swallow grappled foes
Swallow Whole Summoner (Unchained) Ex Eidolon can swallow grappled foes
Swamp Strider Druid Swamp Druid 3 Ex No penalties in bogs and undergrowth; replaces trackless step
Swashbuckler Finesse Swashbuckler 1 Ex Weapon Finesse with piercing weapons; Cha for combat feat prerequisites
Swashbuckler Initiative Swashbuckler 3 Ex +2 initiative with panache; draw on initiative
Swashbuckler Weapon Mastery Swashbuckler 20 Ex Piercing weapon crits auto-confirm; multiplier +1
Swashbuckler Weapon Training Swashbuckler 5 Ex +1 attack and damage with piercing weapons (more with level); Improved Critical
Swashbuckler’s Edge Swashbuckler 15 Ex Take 10 on Acrobatics, Climb, and similar under stress
Swashbuckler’s Grace Swashbuckler 7 Ex Tumble at full speed without penalty
Sweeping Fend Fighter Polearm Master 13 Ex Bull rush or trip with any polearm (–4); replaces weapon training 3
Sweeping Maneuver Monk Maneuver Master 11 Ex Two combat maneuvers as a standard action; replaces diamond body
Sweeping Prank Fighter Cad 13 Ex Dirty trick two adjacent foes (more at 17th); replaces weapon training 3, 4
Swift Alchemy Alchemist 3 Ex Craft alchemical items in half the time; apply poison as a move action
Swift Alchemy Investigator 4 Ex Craft alchemical items in half the time; apply poison as a move action
Swift and Silent Inquisitor Umbral Stalker Ex +1/2 level Acrobatics and Stealth; replaces stern gaze
Swift Assessment Fighter Lore Warden Ex Know thy enemy as a move (then swift) action; replaces armor training
Swift Consume Arcanist Ex The arcanist can use the consume spells class feature or the consume magic items exploit as swift actions instead of as move actions.
Swift Death Assassin 9 Ex At 9th level, once per day, an assassin can make a death attack against a foe without studying the foe beforehand.
Swift Foot Barbarian Ex +5 ft. speed while raging (take up to 3 times)
Swift Foot Barbarian (Unchained) Ex +10 ft. speed while raging (take up to 3 times)
Swift Ki Monk Windstep Master 4 Su Spend ki to stay airborne or extend wind step; alters ki pool
Swift Poisoning Alchemist 6 Ex At 6th level, an alchemist can apply a dose of poison to a weapon as a swift action.
Swift Poisoning Daggermark Poisoner 6 Ex At 6th level, a Daggermark poisoner can draw a vial of poison from her bag and apply it to a weapon as a swift action.
Swift Powder Cavalier Musketeer 4 Ex Rapid Reload; free reload on challenge at 14th; replaces expert trainer
Swift Scrivener Cyphermage Ex The Cyphermage can scribe up to two scrolls per day, so long as the total market price of all scrolls scribed that day…
Swift Scroll Cyphermage Ex The Cyphermage does not provoke attacks of opportunity when retrieving a stored scroll.
Swift Smite Death Slayer 3 Su At 3rd level, a death slayer can use her Channel Smite feat an additional number of times per day equal to her death…
Swift Sower Bellflower Tiller 1 Ex A Bellflower tiller’s base land speed is treated as being +10 feet faster when determining her overland travel speed…
Swift Studied Target Druid Nature Fang 9 At 9th level, a nature fang can study an opponent as a move or swift action. This ability replaces venom immunity.
Swift Tracker Ranger 8 Ex Track at full speed without penalty (–10 at double speed)
Swift Tracker Hunter 8 Ex Track at full speed without penalty (–10 at double speed)
Swift Tracker Slayer 11 Ex Track at full speed without penalty (–10 at double speed)
Swim Summoner Ex Eidolon gains a swim speed
Swim Summoner (Unchained) Ex Eidolon gains a swim speed
Swimming Master Champion 1 Ex You gain a swim speed equal to your base land speed and a +8 racial bonus on Swim checks.
Swinging Reposition Rogue Pirate 2 Ex Swing on rigging to reposition foes with Acrobatics; replaces 2nd-level talent
Swoop for the Kill Ranger Falconer 6 Ex Bird learns swooping charge trick; replaces 6th-level combat style feat
Sword Bond Arcanist Blade Adept 1 Su Bond a one-handed blade as an arcane bond; replaces 1st and 9th exploits
Swords Secret Fighter Lore Warden Ex A swords secret at 3rd and every 4 levels
Sworn Defense Cavalier Honor Guard 1 Ex Challenge: an adjacent ward gains +1 dodge AC (you take –1)
Symbiosis Witch Synergist 1 Su Meld with your familiar for its features; replaces 1st, 8th, 14th-level hexes
Symbol Master Pathfinder Savant 8 Su At 8th level, a Pathfinder savant gains power over magical symbol spells (such as symbol of death).
Symbol of the Holy Hierophant 1 Su As a standard action, you can create a wooden holy symbol dedicated to your deity.
Symphonic Familiar Bard Duettist 14 Su You and your familiar perform two different performances; replaces frightening tune
Tactical Acumen Paladin Holy Tactician 3 Ex Bonus teamwork feats; replaces divine health, divine bond
Tactical Advantage Cavalier Strategist 14 Ex Move when using tactician; replaces greater banner
Tactical Awareness Fighter Tactician 2 Ex +1 initiative (+1 per 4 levels); cavalier tactician later; replaces bravery
Tactical Expertise Cleric Divine Strategist 8 Ex Add Int to attacks when flanking or on attacks of opportunity
Tactical Genius Marshal 1 Su You gain a bonus teamwork feat.
Tactician Cavalier 1 Ex Teamwork feat you can share with allies for 3+ rounds
Tactician Fighter Drill Sergeant 2 Ex Cavalier's tactician; replaces bravery
Tactician Cavalier Strategist Ex Tactician uses improve faster
Tactician Inquisitor Tactical Leader 3 Ex Teamwork feats shared with allies within 30 ft.; replaces solo tactics and teamwork feats
Tactician Slayer Vanguard 2 Ex Teamwork feat shared with allies 1/day; replaces 2nd-level talent
Tail Summoner Ex Eidolon gains a tail (+2 Acrobatics to balance)
Tail Summoner (Unchained) Ex Eidolon gains a tail (+2 Acrobatics to balance)
Tail Slap Summoner Ex Eidolon gains a tail slap (1d6)
Tail Slap Summoner (Unchained) Ex Eidolon gains a tail slap (1d6)
Tailored Toxin Daggermark Poisoner Ex Choose one creature type (and subtype, for humanoids or outsiders).
Take to the Air Vigilante Wildsoul 12 Ex Falconine: wings, fly 40 ft. in vigilante identity
Takedown Fighter Unarmed Fighter 11 Ex Free trip after a drag (or grapple at 15th); replaces armor training 3
Talented Shot Investigator Steel Hound 11 Ex Gunslinger deeds in place of investigator talents at 11th
Talented Slayer Inquisitor Sanctified Slayer 8 Ex Slayer talents at 8th, 16th, 17th, 20th; replaces later judgment features
Talents Rogue Consigliere Suggested rogue talents for the consigliere
Talents Rogue Guild Agent Suggested rogue talents for the guild agent
Talents Rogue Sharper Suggested rogue talents for the sharper
Talents Rogue Snoop Suggested rogue talents for the snoop
Tandem Touch Magus Beastblade 4 Su Cast while your familiar holds a touch spell's charge; replaces spell recall
Tangling Attack Ranger Skirmisher Ex The ranger can use this attack as a free action when he makes an attack. If the attack hits, the target is entangled for 1 round.
Targeted Strike Swashbuckler 7 Ex Spend panache: target arms, head, legs, torso, or wings for effects
Targeted Strike Monk Kata Master 7 Ex At 7th level, a kata master gains the swashbuckler’s targeted strike deed. This ability replaces wholeness of body.
Targeted Throw Swashbuckler Flying Blade 7 Ex Targeted strike with thrown daggers; replaces targeted strike
Targeting Gunslinger 7 Ex Spend grit: target arms, head, legs, torso, or wings for effects
Tattoo Chamber Vigilante Cabalist Su Store items in a tattoo and use them
Tattoo Chamber Vigilante Warlock Su This talent functions as the cabalist ability of the same name on page 56.
Tattoo Mastery Tattooed Mystic 7 Ex At 7th level, a tattooed mystic can use his own ability score modifier and relevant feats to set the DC for spell…
Taunting Stance Barbarian (Unchained) Ex Stance: foes get +4 vs. you but provoke with every attack
Tea Ceremony Bard Geisha Su 10-minute tea ceremony grants inspire effects for 10 minutes
Teamwork Feat Inquisitor 3 Bonus teamwork feat at 3rd level and every 3 levels
Teamwork Feat Hunter 3 Bonus teamwork feat at 3rd level and every 3 levels
Teamwork Feat Battle Herald 6 At 6th level, a battle herald receives a teamwork feat as a bonus feat.
Teamwork Feat Bellflower Tiller 2 At 2nd level, a Bellflower tiller gains a bonus feat in addition to those gained from normal advancement.
Teamwork Feat Knight of Ozem 2 Ex At 2nd level, and every three levels thereafter, a Knight of Ozem gains a bonus feat in addition to those gained from…
Teamwork Feat Paladin Holy Guide 6 Ex Teamwork feat shared by spending a smite; replaces 6th-level mercy
Teamwork Feat Hunter Packmaster 3 Ex More companions share your teamwork feats
Tear Apart Champion 1 Ex You can attempt to rend the armor of your opponent, reducing its effectiveness.
Tear Them Apart Vigilante Brute 20 Ex Rend with multiple hits for extra damage; replaces vengeance strike
Telekinetic Fist Wizard Sp Ranged touch: 1d4 + 1 per 2 levels bludgeoning
Telekinetic Master Archmage 1 Su You can use mage hand or open/close at will as a standard action, and you can affect unattended magical objects with…
Telepathy Magus Bladebound Su Telepathy with your black blade
Teleport Blade Magus Bladebound Sp Teleport your black blade to your hand from a mile away
Teleportation Mishap Wizard Scrollmaster Spellblight rules: teleport mishaps risk a major spellblight
Telling Blow Student of War 6 Ex At 6th level, a student of war can aim her blows at the weakest point in a studied foe’s defense, ignoring up to 5…
Tempered Steel Godling Path Abilities 1 Su Requirement: Torag As a swift action while wearing armor, you can expend one use of mythic power to gain DR…
Tenacious Inspiration Investigator Ex Roll inspiration twice, take the higher
Tenebrous Magic Umbral Court Agent 1 An Umbral Court agent receives Tenebrous Spell (Inner Sea Magic 15) as a bonus feat at 1st level, and can apply its…
Tentacle Summoner Ex Eidolon gains a tentacle (1d4)
Tentacle Summoner (Unchained) Ex Eidolon gains a tentacle (1d4)
Tenuous Threat Investigator Cipher 5 Su First hit each day on another foe can apply studied strike (Will negates)
Terrain Bond Ranger Guide 4 Ex Allies gain your favored terrain bonuses; replaces hunter's bond
Terrain Bond Ranger Warden 4 Ex Allies gain your favored terrain bonuses; replaces hunter's bond
Terrain Dominance Horizon Walker 3 At 3rd level, a horizon walker learns total dominance over one terrain he has already selected for terrain mastery.
Terrain Mastery Rogue (Unchained) Ex A favored terrain as a ranger
Terrain Mastery Horizon Walker 2 At 2nd level, a horizon walker selects a favored terrain to master.
Terrain Mastery, Greater Rogue (Unchained) Ex Favored terrain bonus rises to +4 (more later)
Terrifying Howl Barbarian Ex Standard action: shaken foes within 30 ft. save or panic
Terrifying Howl Barbarian (Unchained) Ex Standard action: shaken foes within 30 ft. save or panic
Terrifying Visage Barbarian Scarred Rager Ex +1/2 level Intimidate vs. civilized humanoids; +1 fear DCs; replaces fast movement
Thassilonian Focus Cyphermage Ex The Cyphermage chooses one of the seven schools of Thassilonian magic, as detailed on page 63 (if the Cyphermage is a…
Thassilonian Incantation Cyphermage Su The Cyphermage has discovered a way to empower language-dependent spells when speaking Thassilonian.
Thassilonian Summoning Cyphermage Ex The Cyphermage has learned how to summon strange creatures to his aid when he casts certain summon monster spells.
The Cat-Step Bard Allies and you treat falls as shorter for 10 minutes
The Dance of 23 Steps Bard Large dodge bonus to AC, –2 attack and concentration while dancing
The Dance of Kindled Desires Bard Entice a creature to trade its soul or honor (Will)
The Depths of the Mountain Bard Create an earthquake with aftershocks
The Dumbshow of Gorroc Bard Blight plants in a 30-ft. area with salt and heat
The House of the Imaginary Walls Bard Mime an invisible wall that's real to viewers (Will negates)
The Lullaby of Ember the Ancient Bard Put one creature to sleep as deep slumber
The Quickening Pulse Bard Enemies within 30 ft. take 1d6 and are sickened (save)
The Requiem of the Fallen Priest-King Bard Gain an extra action once within the next hour
The Rheumy Refrain Bard Target's actions are hampered by a phantom flu (Will negates)
The Winds of the Five Heavens Bard Control winds
Thick Hide Vigilante Wildsoul 12 Ex Ursine: +1 natural armor (more later)
Thief’s Confidence Swashbuckler Dashing Thief Ex Regain panache by stealing valuable items
Thin Air Druid Animal and Terrain Domains 8 Su Thin-air aura fatigues adjacent creatures
Think On It Oracle Ex Once per day, retry a failed Knowledge check at +10
Third Animal Focus Summoner Naturalist 18 Su Third animal aspect on your eidolon; replaces greater aspect
Third Eye Arclord of Nex 1 Su An Arclord of Nex can use his Eye of the Arclord feat one additional time per day, plus one additional time per day for…
Third Judgment Inquisitor 16 Ex Three judgments at once
Third Ritual Razmiran Priest 9 Su At 9th level, a Razmiran priest adds cure serious wounds and prayer to one of his arcane spell lists, but treats them…
This Might Just Work Trickster 1 Ex You're adept at combining optimistic resourcefulness with natural skill.
Thorough Change Vigilante Mounted Fury Changing identities takes care to disguise your mount
Thoughtful Reexamining Sleepless Detective 6 Ex At 6th level, a Sleepless detective can reach new conclusions by reexamining the facts of her investigation.
Thrilling Escape Pathfinder Delver 3 Ex At 3rd level, a Pathfinder delver can attempt to delay a trap immediately after triggering it.
Throat Jab Vigilante Ex Hidden strike stops the target speaking
Throw Anything Alchemist 1 Ex Throw Anything; add Int to splash weapon damage
Throw Athame Magus Spellblade Su Throw the athame up to 60 ft.
Throw Shield Brawler Shield Champion 3 Ex Throw your shield as a weapon; replaces maneuver training, brawler's strike
Throw Spell Archmage 1 Su When casting a melee touch spell, you can expend one use of mythic power to throw that spell as a ranged touch attack.
Thrown Fighter Cad Weapon group list: thrown weapons
Thunderburst Summoner Ex 20-ft. thunder blast: 1d6 per level, deafened (Fort half)
Thunderous Charge Asavir 2 Su At 2nd level, a number of times per day equal to her asavir level, an asavir and her mount can make a charge that…
Thunderstruck Storm Kindler 5 Su At 5th level, a Storm Kindler becomes immune to the deafened condition.
Thuvia Hunter Scarab Stalker Regional notes: investigators in Thuvia
Thwart Detection Trickster 1 Su You can bypass magical constructs, spells, and traps that are meant to allow only certain creatures to move or act…
Thwart Foul Magic Knight of Ozem 4 Ex At 4th level, whenever a Knight of Ozem threatens an undead spellcaster, he gains the benefits of the Disruptive and…
Timeless Body Druid 15 Ex No aging penalties; can't be magically aged
Timeless Body Monk 17 Ex No aging penalties; can't be magically aged
Timeless Body Monk (Unchained) 17 Ex No aging penalties; can't be magically aged
Timeless Body Magaambyan Arcanist 10 Ex At 10th level, a Magaambyan arcanist no longer takes penalties for aging.
Timeless Body Green Faith Acolyte 10 Ex At 10th level, a Green Faith acolyte no longer takes penalties for aging.
Timely Tip Fighter Free Hand Fighter 9 Ex Move action disarm to strip a foe's shield bonus; replaces weapon training 2
Tireless Bloodrage Bloodrager 17 Su At 17th level, a bloodrager no longer becomes fatigued at the end of his bloodrage.
Tireless Rage Barbarian 17 Ex Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.
Tireless Rage Barbarian (Unchained) 17 Ex No fatigue after raging
Titan's Bane Champion 1 Ex You can move through the space of any creature two or more size categories larger than you without provoking attacks of…
Titan's Bane Trickster 1 Ex You can move through the space of any creature two or more size categories larger than you without provoking attacks of…
Titanic Rage Barbarian Titan Mauler 14 Su Enlarge person while raging (2 rounds per round); replaces indomitable will
Toccata and Fugue of the Danse Macabre Bard Undead are confused or treat you as undead
Tolerance Barbarian Scarred Rager 2 Ex Second save vs. nausea, sickness, fatigue, exhaustion; replaces uncanny dodge
Tongue of the Land Hierophant 1 Su Animals, elementals, fey, and plants are magically able to understand you when you speak Druidic, as if you were using…
Tongue of the Sun and Moon Monk 17 Ex A monk of 17th level or higher can speak with any living creature.
Tongue of the Sun and Moon Monk (Unchained) 13 Ex At 13th level, a monk can understand and speak with any living creature, as if under a permanent tongues effect.
Tongue of the Sun and Moon Druid Reincarnated Druid 15 Ex At 15th level, a reincarnated druid can speak with any living creature. This ability replaces timeless body.
Tongues Witch Su Comprehend languages minutes per day; tongues at 5th
Tongues Shaman Su Comprehend languages minutes per day; tongues at 5th
Topple Giant Barbarian Giant Stalker Ex Trip giants up to two sizes larger without provoking while raging
Toppling Strike Investigator Ex Free trip on a studied strike
Torrid Endurance Druid Jungle Druid 4 Ex Endure heat; +4 vs. disease and animal abilities; replaces resist nature's lure
Torturer’s Eye Alchemist Vivisectionist 2 At 2nd level, a vivisectionist adds deathwatch to his formula book as a 1st-level extract.
Torturous Transformation Alchemist Vivisectionist 7 Surgical extracts: anthropomorphic animal, awaken, baleful polymorph
Total Destruction Vigilante Brute Ex Throw Anything; hurl objects up to 60 ft.
Totem Skald Totemic Skald 3 Su Choose a totem animal from the hunter's list
Totem Transformation Druid Dragon Shaman 2 Su Take a dragon aspect: fly, senses, armor, or natural weapons
Totem Transformation Druid Saurian Shaman 2 Su Take a saurian aspect: speed, scales, senses, or natural weapons
Totem Transformation Druid Shark Shaman 2 Su Take a shark aspect: swim, scent, bite, or shark skin
Totem Transformation Druid Ape Shaman 2 Su Take an ape aspect: climb, senses, slams, or toughness
Totem Transformation Druid Bat Shaman 2 Su Take a bat aspect: fly, bite, or blindsense
Totem Transformation Druid Boar Shaman 2 Su Take a boar aspect: speed, senses, gore, or toughness
Totemic Summons Druid Dragon Shaman 5 Su Summon lizards faster and stronger; replaces a thousand faces
Totemic Summons Druid Saurian Shaman 5 Su Summon reptiles and dinosaurs faster and stronger
Totemic Summons Druid Shark Shaman 5 Su Summon rays and sharks faster and stronger
Totemic Summons Druid Ape Shaman 5 Su Summon primates faster and stronger; replaces a thousand faces
Totemic Summons Druid Bat Shaman 5 Su Summon bats faster and stronger
Totemic Summons Druid Boar Shaman 5 Su Summon boars faster and stronger
Touch of Acid Oracle Su Touch: 1d6 + 1 per 2 levels acid; acid weapons at 11th
Touch of Acid Shaman Su Touch: 1d6 + 1 per 2 levels acid; corrosive weapons at 11th
Touch of Corruption Antipaladin 2 Su Touch: 1d6 per 2 levels damage, 1/2 level + Cha times/day
Touch of Destiny Sorcerer 1 Sp Touch: insight bonus of 1/2 level on rolls for 1 round, 3 + Cha/day
Touch of Electricity Summoner Su Touch: 1d6 + 1 per 2 levels electricity; shock weapons at 11th
Touch of Flame Oracle Su Touch: 1d6 + 1 per 2 levels fire; flaming weapons at 11th
Touch of Flame Shaman Su Touch: 1d6 + 1 per 2 levels fire; flaming weapons at 11th
Touch of Peace Monk Monk of the Lotus 15 Su Once per day, a hit charms the target (no save); replaces quivering palm
Touch of Serenity Monk Monk of the Lotus 1 Su Touch of Serenity bonus feat, lasting longer with level; replaces Stunning Fist
Touch of Surrender Monk Monk of the Lotus 12 Su Spend 6 ki: a foe you drop surrenders and is charmed; replaces abundant step
Touch of the Crypt Paladin Knight Of The Sepulcher 5 Ex +2 vs. mind-affecting, death, poison; healed by negative energy; replaces fiendish boon
Touch of the Grave Shaman Su Touch: 1d4 + 1 per 2 levels negative energy
Touched by the Beyond Investigator Spiritualist 11 Su Immune to death effects; half negative energy damage; replaces poison immunity
Touched by the Depths Universal Path Abilities 1 Su Requirement: Mordant Spire You gain the hold breath ability (Pathfinder RPG Bestiary 2 298).
Tough as Nails Fighter Unbreakable Endurance and Diehard; +1 Will vs. mind-affecting (more later); replaces 1st bonus feat, bravery
Tough Guy Fighter Unarmed Fighter 3 Ex DR/— equal to 1/2 level vs. nonlethal and while grappled; replaces armor training 1
Tower of Charisma Harrower 4 Su Beginning at 4th level, whenever a harrower uses her Harrow casting ability, for each card she draws from the suit of…
Tower of Constitution Harrower 7 Ex Beginning at 7th level, whenever a harrower uses her Harrow casting ability, for each card she draws from the suit of…
Tower of Dexterity Harrower 8 Su At 8th level, whenever a harrower uses her Harrow casting ability, for each card she draws from the suit of Dexterity…
Tower of Intelligence Harrower 2 Su Beginning at 2nd level, whenever a harrower uses her Harrow casting ability, for each card she draws from the suit of…
Tower of Strength Harrower 3 Su Beginning at 3rd level, whenever a harrower uses her Harrow casting ability to augment a spell that deals damage to hit…
Tower of Wisdom Harrower 9 Su At 9th level, whenever a harrower uses her Harrow casting ability, for each card she draws from the suit of Wisdom, she…
Tower Shield Defense Fighter Tower Shield Specialist 9 Ex Tower shield bonus applies to touch AC; replaces weapon training 2
Tower Shield Evasion Fighter Tower Shield Specialist 16 Ex Evasion with a tower shield (improved at 20th); replaces weapon training 4, weapon mastery
Tower Shield Specialist Fighter Tower Shield Specialist 5 Ex No –2 attack penalty with a tower shield; replaces weapon training 1
Tower Shield Training Fighter Tower Shield Specialist 3 Ex Armor training improves more with a tower shield
Toxic Magic Daggermark Poisoner Sp Choose one of the following spells or alchemical extracts as a spell-like ability: accelerate poison, delay poison…
Toxic Manufactory Daggermark Poisoner 3 Ex At 3rd level, when creating poisons or antitoxins a Daggermark poisoner can create a number of doses equal to her…
Toxic Secretions Druid Urushiol 1 Su Produce poison doses daily (more with level); immune to your poison
Toxic Trick Daggermark Poisoner 2 At 2nd level and every two levels thereafter, a Daggermark poisoner learns a toxic trick.
Track Ranger 1 Ex A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
Track Inquisitor 2 Ex At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.
Track Hunter 2 Ex At 2nd level, a hunter adds 1/2 her level to Survival checks made to follow tracks.
Track Slayer 1 Ex A slayer adds 1/2 his level (minimum 1) to Survival checks made to follow tracks.
Trackless Inquisitor Traceless Operative 2 Sp Tracking you is harder by 1/2 level; replaces track
Trackless Step Druid 3 Ex Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Trailbreaker Ranger Transporter Ex Tracking you is harder by 1/2 level; replaces wild empathy
Trample Summoner Ex Eidolon tramples smaller foes
Trample Summoner (Unchained) Ex Eidolon tramples smaller foes
Trampling Gallop Asavir 6 Ex At 6th level, an asavir’s mount gains the trample universal monster ability, but only when commanded by the asavir as a…
Transcendental Bond Oracle Su Telepathic bond with Cha allies for rounds per level
Transfer Arcana Magus Bladebound 13 Su Drain your blade's pool into yours 1/day
Transfer Feats Witch Beast-Bonded Ex Give feats to your familiar instead
Transfer Magic Trickster 1 Su Your mythic nature allows you to take magic from others as easily as you could take their gold.
Transfixing Charge Cavalier Gendarme 20 Ex Mounted charges deal triple damage (quadruple with a lance); replaces supreme charge
Transformation Sequence Vigilante Magical Child Su Flashy magical transformation between identities
Transformative Familiar Archmage 1 Ex Your familiar is able to assume the shape of a single masterwork amulet, ring, staff, wand, or weapon.
Transmogrify Summoner Evolutionist 12 Sp Transmogrify 1/day; replaces greater shield ally
Transmutation Supremacy Arcanist Brown-Fur Transmuter 20 Su Transmutations auto-extended; powerful change +4; replaces magical supremacy
Transposition Summoner 8 Su Swap places with your eidolon
Transposition Summoner (Unchained) 8 Su Swap places with your eidolon
Transposition Summoner Broodmaster Su The broodmaster swaps his location with that of one eidolon in the brood with each use of this ability.
Trap Ranger Trapper 5 Ranger traps, 1/2 level + Wis per day; replaces spells
Trap Master Rogue Trapsmith 8 Ex Bypass traps you disarm; reset magic trap passes; replaces improved uncanny dodge
Trap Sense Barbarian 3 Ex +1 Reflex and AC vs. traps (+1 per 3 levels)
Trap Sense Rogue 3 Ex +1 Reflex and AC vs. traps (+1 per 3 levels)
Trap Sense Investigator 3 Ex +1 Reflex and AC vs. traps (+1 per 3 levels)
Trap Sense Aspis Agent 1 Ex An Aspis agent gains a +1 bonus to her AC and on Reflex saves to avoid traps; this bonus increases by 1 at 4th level…
Trap Sense Pathfinder Delver 2 Ex This ability functions as (and stacks with) the rogue class feature of the same name, save that a Pathfinder delver…
Trap Sense Bard Sandman 3 Ex +1 Reflex and AC vs. traps (+1 per 3 levels); replaces inspire competence
Trap Sense Bard Archaeologist 3 Ex +1 Reflex and AC vs. traps (+1 per 3 levels)
Trap Sense Druid Animal and Terrain Domains 3 Ex +1 Reflex and AC vs. traps (+1 per 3 levels)
Trap Spotter Rogue Ex Automatic Perception check to notice traps within 10 ft.
Trap Spotter Rogue (Unchained) Ex Automatic Perception check to notice traps within 10 ft.
Trap Spotter Halfling Opportunist 1 Ex Ahalfling opportunist has a keen ability to notice and react to danger.
Trap Taker Trickster 1 Ex You can use the Use Magic Device skill instead of Disable Device to disable magical traps.
Trapfinding Rogue 1 +1/2 level on Perception for traps and Disable Device; disarm magic traps
Trapfinding Investigator 1 +1/2 level on Perception for traps and Disable Device; disarm magic traps
Trapfinding Slayer Trapfinding and trap sense as a rogue
Trapfinding Rogue (Unchained) 1 +1/2 level on Perception for traps and Disable Device; disarm magic traps
Trapfinding Aspis Agent 1 Ex This ability functions as per the rogue class feature.
Trapfinding Brother of the Seal 2 Ex At 2nd level, a Brother of the Seal adds 1/2 his class level on Perception and Disable Device checks made to find or…
Trapfinding Ranger Urban Ranger 3 Ex At 3rd level, an urban ranger can find and disable traps, as the rogue class feature of the same name. This ability replaces endurance.
Trapfinding Ranger Trapper +1/2 level on Perception for traps and Disable Device; disarm magic traps
Trapfinding Alchemist Crypt Breaker Trapfinding; replaces Brew Potion
Trapster Daggermark Poisoner 3 Ex At 3rd level, a Daggermark poisoner adds her class level on Perception skill checks made to locate traps and on Craft…
Treacherous Blade Slayer Velvet Blade 7 Ex Betrayer feat; first attack on a trusting target is a sneak attack
Treacherous Blow Fighter Cad 15 Ex Free dirty trick on a confirmed crit; replaces armor training 4
Treacherous Critical Trickster 1 Ex When you score a critical threat, you can attempt a free combat maneuver check instead of dealing extra damage.
Treacherous Toxin Daggermark Poisoner 5 Ex At 5th level, when a Daggermark poisoner makes a sneak attack with a poisoned weapon, she may forgo some of her sneak…
Tremorsense Summoner Ex Eidolon gains tremorsense 30 ft.
Tremorsense Summoner (Unchained) Ex Eidolon gains tremorsense 30 ft.
Tremorsense Druid Animal and Terrain Domains 6 Ex At 6th level, you gain tremorsense 30 feet. At 12th level, you gain tremorsense 60 feet. Spellcasters Spellcasters
Trick Shot Fighter Archer 3 Ex Disarm, feint, or sunder with a bow at 30 ft.; replaces armor training
Trick Shot Monk Zen Archer 11 Su Spend ki to ignore concealment and cover; replaces diamond body
Trick Shot Ranger Skirmisher Ex Trick: ranged attack ignoring concealment and partial cover
Trick Throw Fighter Unarmed Fighter 9 Ex Free dirty trick after an unarmed trip; replaces weapon training 2
Trickster Attack Trickster 1 Select one of the following abilities.
Tricky Assault Pit Fighter 6 Ex At 6th level, a pit fighter gains Quick Dirty Trick as a bonus feat.
Tricky Spells Arcane Trickster 5 Su Starting at 5th level, an arcane trickster can cast her spells without their somatic or verbal components, as if using…
Trip Summoner Ex Eidolon's bite can trip
Trip Summoner (Unchained) Ex Eidolon's bite can trip
Trip Mine Alchemist Alchemical Sapper 6 Su Trip mines that explode when entered; replaces 6th-level discovery
Triple Time Bard Allies' base speed +10 ft. for hours
Triumphant Return Vigilante Ex Regain renown in 3 days where you had it before
Trophy Fetish Barbarian True Primitive Ex Trophy fetish on a primitive weapon: +1 damage; replaces trap sense
True Arcane Bloodrage Bloodrager 16 Sp Bloodrage also grants beast shape IV, form of the dragon I, or transformation
True Archmage Archmage 10 Ex At 10th tier, whenever you cast an arcane spell that targets one or more non-mythic creatures, each of those creatures…
True Believer Slayer Deliverer 6 Ex Fight on below 0 hp while zealous; replaces 6th-level talent
True Confession Bard Detective 9 Su Trick a creature into revealing secrets (Will negates); replaces inspire greatness
True Death Assassin 4 Su Starting at 4th level, anyone slain by an assassin’s death attack becomes more difficult to bring back from the dead.
True Death Gray Gardener 10 Su At 10th level, anyone slain by a Gray Gardener becomes more difficult to bring back from the dead.
True Defender Guardian 10 Su At 10th tier, whenever you take damage from a melee or ranged attack scored by a nonmythic creature, the damage is…
True Form Paladin Chosen One 7 Ex Familiar becomes a good outsider improved familiar at 7th
True Form Wizard Pact Wizard 7 Ex Familiar becomes an outsider improved familiar at 7th
True Grit Gunslinger 20 Ex Two deeds cost 1 grit less
True Inspiration Investigator 20 Ex Free inspiration on all skills and ability checks; roll 2d6
True Judgment Inquisitor 20 Su Once per combat, one attack can kill (Fort negates)
True Lore Loremaster 10 Ex At 10th level, a loremaster’s knowledge becomes vast indeed.
True Magus Magus 20 Su No concentration check in spell combat; +2 to DC, SR checks, or attacks
True Pretender Razmiran Priest 10 Su At 10th level, a Razmiran priest attains true power.
True Resolve Samurai 17 Ex Spend all resolve to survive a killing blow at –1 hp
True Sacrifice Monk Monk of the Healing Hand 20 Su Sacrifice yourself to true-resurrect all dead allies within 50 ft.; replaces perfect self
True Scion Divine Scion 10 At 10th level, a divine scion becomes a true scion of her deity.
True Seeing Pathfinder Delver 9 Sp At 9th level, a Pathfinder delver can use true seeing once per day (CL = his class level).
True Veil Veiled Illusionist 10 At 10th level, a veiled illusionist can spend 1 point from her veil pool to imbue her disguise with a measure of…
True Vengeance Inquisitor Vigilant Defender 20 Su True judgment DC +2 vs. a foe that killed an ally; alters true judgment
Truth Alchemist Interrogator Serum: target answers questions truthfully (Will negates)
Tumbling Descent Rogue Roof Runner 2 Ex Ricochet down between walls with one Acrobatics check; replaces trap sense
Tunnelrunner Druid Cave Druid 2 Ex Move through rubble and squeeze at full speed; replaces woodland stride
Turn the Tables Monk Wildcat 13 Ex Foes failing maneuvers against you provoke; replaces diamond soul
Twin Blades Fighter Two-Weapon Warrior 5 Ex +1 attack and damage with two-weapon full attacks (more later); replaces weapon training 1
Twin Eidolon Summoner 20 Su Assume your eidolon's form
Twin Eidolon Summoner (Unchained) 20 Su Assume your eidolon's form
Twisting Fear Vigilante Ex Frightened foes take nonlethal damage (stalker)
Two-Weapon Finesse Swashbuckler Picaroon Ex Weapon Finesse and Two-Weapon Fighting with a blade and pistol; replaces swashbuckler finesse
Tyrant’s Code Antipaladin Tyrant Must be lawful evil and serve your own ambitions
Tyrant’s Discipline Sanguine Angel 2 Ex The Erinyes Company’s initiation is deeply indoctrinating, and so sanguine angels are as loyal to the Infernal…
Ultimate Payback Fighter Cad 20 Ex Crits vs. foes who attacked you auto-confirm; replaces weapon mastery
Umbral Courtier Umbral Court Agent Ex An Umbral Court agent gains a competence bonus on Bluff, Diplomacy, and Knowledge (nobility) checks equal to his class…
Unarmed Combat Brother of the Seal 1 Ex A Brother of the Seal’s class levels stack with any monk levels for the purposes of determining his flurry of blows…
Unarmed Strike Monk 1 Improved Unarmed Strike; unarmed damage rises with level
Unarmed Strike Brawler 1 Improved Unarmed Strike; unarmed damage rises with level
Unarmed Strike Monk (Unchained) 1 Ex Improved Unarmed Strike; unarmed damage rises with level
Unarmed Strike Monk Sohei A sohei’s unarmed strike damage does not increase at 4th level and above.
Unarmed Strike Warpriest Sacred Fist 1 Improved Unarmed Strike with monk damage; replaces focus weapon
Unarmed Style Fighter Unarmed Fighter 1 Improved Unarmed Strike and a style feat; replaces 1st-level bonus feat
Unassuming Investigator Cipher Ex Loses social class skills; free inspiration on stealthy skills
Unassuming Presence Twilight Talon 6 Su A Twilight Talon learns to quickly direct attention away from herself using subtle physical cues.
Unavoidable Onslaught Fighter Roughrider 15 Ex Mounted charges ignore allies and difficult terrain; replaces armor training 4
Unbalancing Counter Monk Flowing Monk 2 Ex Attacks of opportunity make targets flat-footed (Reflex negates); replaces 2nd-level bonus feat
Unbound Steps Ninja Su Spend 1 ki: walk on air with light steps
Unbounded Stride Lantern Bearer 4 Su At 4th level, as a swift action, a Lantern Bearer can make herself immune to effects that would impede her movement…
Unbreakable Magus Bladebound Ex Black blade can't be broken while it has pool points
Unbreakable Mind Fighter Unbreakable 20 Ex Immune to mind-affecting effects; replaces weapon mastery
Unbroken Stride Bard Impervious Messenger 8 Su +1/2 level Acrobatics, Climb, Fly, Ride; woodland stride; +10 ft. speed; replaces dirge of doom
Uncanny Alertness Ranger Sentinel 4 Ex Never flat-footed before acting; always act in the surprise round; replaces hunter's bond
Uncanny Dodge Barbarian 2 Ex Can't be caught flat-footed; keep Dex bonus vs. invisible attackers
Uncanny Dodge Rogue 4 Ex Can't be caught flat-footed; keep Dex bonus vs. invisible attackers
Uncanny Dodge Ninja 4 Ex Can't be caught flat-footed; keep Dex bonus vs. invisible attackers
Uncanny Dodge Bloodrager 2 Ex Can't be caught flat-footed; keep Dex bonus vs. invisible attackers
Uncanny Dodge Skald 4 Ex Can't be caught flat-footed; keep Dex bonus vs. invisible attackers
Uncanny Dodge Barbarian (Unchained) 2 Ex Can't be caught flat-footed
Uncanny Dodge Rogue (Unchained) 4 Ex Can't be caught flat-footed; keep Dex bonus vs. invisible attackers
Uncanny Dodge Assassin 2 Ex At 2nd level, an assassin cannot be caught flat-footed, even if the attacker is invisible.
Uncanny Dodge Shadowdancer 2 Ex At 2nd level, a shadowdancer cannot be caught flat-footed, even if the attacker is invisible.
Uncanny Dodge Stalwart Defender 3 Ex At 3rd level, a stalwart defender gains the ability to react to danger before his senses would normally allow him to do…
Uncanny Dodge Bard Archaeologist 2 Ex At 2nd level, an archaeologist gains uncanny dodge, as the rogue class feature of the same name. This ability replaces well-versed.
Uncanny Dodge Ranger Wild Stalker 2 Ex At 2nd level, a wild stalker gains uncanny dodge as the barbarian’s class feature. This ability replaces the ranger’s combat style feat.
Uncanny Dodge Alchemist Internal Alchemist 6 Uncanny dodge at 6th; replaces swift poisoning
Uncanny Dodge Inquisitor Traceless Operative 5 Ex Uncanny dodge at 5th; replaces bane
Uncanny Grapple Champion 1 Ex Upon making a successful grapple combat maneuver check against a creature you are grappling, you can perform one of the…
Uncanny Initiative Monk Weapon Adept 17 Ex Choose your initiative roll; +2 Str, Dex, Wis at 20th; replaces timeless body, perfect self
Uncanny Senses Ranger Skirmisher Ex As an immediate action, the ranger gains a +10 insight bonus on Perception checks for 1 round.
Uncanny Snoop Rogue Snoop 4 Ex +2 to extract and verify information (+4 at 8th); replaces uncanny dodge
Uncontrolled Rage Barbarian Wild Rager Ex Rage may confuse you when you drop a foe; alters rage
Unconventional Inspiration Investigator Ex Free inspiration on one chosen skill
Undaunted Mammoth Rider 4 Ex At 4th level, a mammoth rider adds her Strength bonus to the DC of Intimidate checks attempted Mammoth Lords Mammoth…
Undead Annihilation Paladin Undead Scourge 11 Su Spend a smite: hit destroys undead (Will negates); replaces aura of justice
Undead Bane Death Slayer 8 At 8th level, one sawtooth sabre a death slayer wields functions as a bane weapon against undead creatures as long as…
Undead Servitude Oracle Su Command Undead; channel 3 + Cha times/day
Underfoot Barbarian Giant Stalker Ex Enter a giant's space while raging; giant is flat-footed against you
Underhanded Investigator Conspirator Ex Free inspiration on criminal skills instead of Knowledge; replaces trapfinding
Underworld Inspiration Investigator Ex Free inspiration on Bluff, Disable Device, Disguise, Intimidate, Sleight of Hand
Undetected Sabotage Ninja Ex Your sabotage goes unnoticed (Stealth + level)
Undo Artifice Oracle 11 Sp Reduce an item to raw materials (Fort negates)
Undying Champion Paladin Knight Of The Sepulcher 20 Ex Become undead; DR 10/bludgeoning and good; replaces unholy champion
Unearthly Cold Winter Witch 8 Su At 8th level, a winter witch’s spells, spell-like abilities, and supernatural abilities that deal cold damage become…
Unexpected Strike Barbarian Ex Once per rage, attack of opportunity vs. a foe entering your reach
Unexpected Strike Barbarian (Unchained) Ex Attack of opportunity vs. a foe entering your reach
Unexpected Strike Vigilante Ex The vigilante gains Quick Draw as a bonus feat. At 8th level, he can draw hidden weapons as a swift action (instead of a move action).
Unexpected Strike Stalwart Defender Ex The stalwart defender can make an attack of opportunity against a foe that moves into any square threatened by the…
Unfailing Logic Investigator Empiricist Ex +2 Will vs. illusions; spend inspiration to use Int on Will; replaces swift alchemy
Unfettered Fury Bloodrager Greenrager 3 Ex Woodland stride while bloodraging; replaces blood sanctuary
Unflinching Rogue Pirate Ex +1 saves vs. fear and mind-affecting (+1 per 3 levels); replaces trap sense
Unholy Resilience Antipaladin 2 Su At 2nd level, an antipaladin gains a bonus equal to his Charisma bonus (if any) on all saving throws.
Unintentional Feint Trickster 1 Ex You make near misses look like expert feints, and your efforts are rarely wasted.
United Defense Golden Legionnaire 2 Ex At 2nd level, a Golden Legionnaire can select one ally as a swift action.
Unkillable Vigilante Ex Diehard; survive longer below 0 hp
Unleashed Fury Inquisitor Cloaked Wolf 3 Ex Quick Draw; deceptive bonus feats every 3 levels; replaces solo tactics and teamwork feats
Unlimited Endurance Fighter Unbreakable 15 Ex Exhaustion acts as fatigue; replaces armor training 4
Unnatural Cold Winter Witch 3 Su At 3rd level, whenever a winter witch’s spell, spell-like ability, or supernatural ability deals cold damage, treat…
Unnatural Mien Shaman Spirit Warden 1 Ex Intimidate class skill; +2 to demoralize; loses Diplomacy, Handle Animal
Unnatural Stride Hunter Scarab Stalker 10 Ex Woodland stride through corrupted undergrowth; replaces raise animal companion
Unnerving Gaze Umbral Court Agent 5 Su At 5th level, an Umbral Court agent gains a gaze attack similar to the kyton ability of the same name.
Unraveling Brother of the Seal 10 Su At 10th level, a Brother of the Seal’s unsealing ability can destroy force effects and abjuration, conjuration, and…
Unsealing Brother of the Seal 5 Su At 5th level, a Brother of the Seal can attempt to breach magical wards or protections, including abjurations, glyphs…
Unseen Rogue Heister 8 Ex Hide in plain sight underground and in cities; replaces improved uncanny dodge
Unseen Devotion Cleric Hidden Priest 8 Su Silent and still spells without raising level 1/day (more later); replaces an 8th-level domain power
Unshakable Vigilante 3 Ex Starting at 3rd level, a vigilante adds his class level to the DC of any attempts to Intimidate him.
Unshakable Skald Warlord 2 Ex +2 saves vs. fear; replaces well-versed
Unshakable Presence Swashbuckler Noble Fencer 11 Ex Can't be demoralized while you have panache; replaces subtle blade
Unstoppable Bloodrager 16 Su Your crits auto-confirm; crits on you need a natural 20
Unstoppable Seal Genie Binder 5 Su At 5th level, when placing an elemental seal on a genie, the genie binder can expend 1 point from her binding pool to…
Unstoppable Strike Fighter Weapon Master 19 Ex Standard action: touch attack ignoring DR; replaces armor mastery
Unusual Anatomy Sorcerer 9 Ex 25% chance to ignore crits and sneak attacks (50% at 13th)
Unusual Anatomy Bloodrager 12 Su 50% chance to negate crits and sneak attacks
Unwavering Skill Marshal 1 Ex You can always take 10 or 20 on checks using class skills, even if threatened or in a hazardous situation.
Unwavering Skill Trickster 1 Ex You can always take 10 or 20 on class skills, even if threatened or in a hazardous situation.
Up Close and Personal Vigilante Ex Tumble through a foe's space and strike it
Upending Strike Ranger Skirmisher Ex Trick: hit grants a free trip
Urban Commando Shieldmarshal 5 Ex At 5th level, a shieldmarshal treats urban areas as his favored terrain, as the ranger class feature.
Urban Ranger Ranger Urban Ranger 1 Disable Device and Knowledge (local) class skills instead of Handle Animal, Knowledge (nature)
Ursine Vigilante Wildsoul These wildsouls have the blood of bears running through their veins.
Urushiol Venom Druid Urushiol Venom: 1d3 Str damage, applied to weapons; replaces nature bond
Use Bard Flamesinger 1 round of bardic performance per round. Action: 1 standard action.
Use Magic Device Wizard Scrollmaster Spellblight rules: a natural 1 on UMD can risk a minor spellblight
Ustalav Hunter Scarab Stalker Regional notes: investigators in Ustalav
Utility Shot Gunslinger 3 Ex Trick shots: blast locks, scatter, signal, stagger
Valiant Devotion Mammoth Rider 5 Ex At 5th level, a mammoth rider’s steed gains a +4 morale bonus against charm, compulsion, and fear effects.
Vanguard’s Bond Slayer Vanguard 4 Ex Share half your studied target bonus with allies; replaces 4th-level talent
Vanishing Trick Ninja Su Spend 1 ki: invisibility for rounds per level
Varisian Tattoo Sorcerer Tattooed Sorcerer 1 Ex Varisian Tattoo bonus feat; replaces Eschew Materials
Veil Pool Veiled Illusionist 1 Sp Aveiled illusionist draws power from a reserve of magical energy to strengthen her illusions.
Vengeance Strike Vigilante 20 Ex Study a target up to 5 rounds for a devastating strike
Vengeance Strike Ranger Skirmisher Ex Trick: attack a foe that just hit an adjacent ally
Vengeance Strike Vigilante Mounted Fury 20 Ex Study for vengeance strike while unmounted
Venom Immunity Druid 9 Ex At 9th level, a druid gains immunity to all poisons.
Venom Immunity Green Faith Acolyte 6 Ex At 6th level, a Green Faith acolyte gains immunity to all poisons.
Venom Immunity Druid Animal and Terrain Domains 6 Ex Immune to reptile poisons (all poisons at 12th); replaces venom immunity
Venom Immunity Druid Urushiol Ex An urushiol gains venom immunity at 4th level instead of 9th level. This ability alters venom immunity.
Ventriloquism Ninja Su Spend 1 ki: ventriloquism
Veracity Hellknight Signifer Sp The Hellknight signifer can observe the target as if using true seeing.
Verdant Sentinel Druid Jungle Druid 13 Ex At 13th level, a jungle druid can cast tree shape at will. This ability replaces a thousand faces.
Verdict of Anathema Inquisitor Exorcist 20 Su Exorcism verdict on all enemies within 10 ft.; replaces true judgment
Verdict of Exile Inquisitor Exorcist 16 Su End judgment to daze and dismiss an outsider or possessor; replaces third judgment
Verdict of Exorcism Inquisitor Exorcist 8 Su End judgment to daze and exorcise a possessor; replaces second judgment
Vermin Companion Hunter Verminous Hunter 1 Ex A vermin companion instead of an animal
Vermin Empathy Druid Blight Druid Su Wild empathy works on vermin; replaces wild empathy
Vermin Empathy Hunter Verminous Hunter Ex Wild empathy works only on vermin
Vermin Focus Hunter Verminous Hunter Su Vermin aspects (ant, beetle, spider...) instead of animal focus
Versatile Bard Duettist Familiar uses your versatile performance; alters versatile performance
Versatile Challenge Cavalier Luring Cavalier 12 Ex Use challenge as far or normal and switch between them
Versatile Channel Holy Vindicator 6 Su At 6th level, a vindicator’s channel energy can instead affect a 30-foot cone or a 120-foot line.
Versatile Improvisation Monk Monk of the Empty Hand 3 Ex Swift action: change an improvised weapon's damage type; replaces still mind
Versatile Performance Bard 2 Ex Use a Perform skill's bonus in place of two related skills
Versatile Performance Skald 2 Ex Use a Perform skill's bonus in place of related skills
Versatile Performance Skald Bekyar Demon Dancer Ex Perform (dance) works as Acrobatics and Fly
Victory or Death Bloodrager 20 Su Immune to paralysis, petrification, stun, daze, stagger
Vigilance Hellknight Signifer Su The Hellknight signifer can see through up to 5 feet of stone, wood, or similar barriers as if they didn’t exist.
Vigilant Combatant Pathfinder Delver 4 Ex At 4th level, a Pathfinder delver adds half his class level on initiative checks.
Vigilant Loading Gunslinger Bolt Ace 1 Ex Loading a crossbow doesn't provoke; replaces quick clear
Vigilant Shooter Gunslinger Bolt Ace 11 Ex Spend grit: firing a crossbow doesn't provoke; replaces expert loading
Vigilante Agent Aspis Agent Ex The Aspis agent with vigilante class levels can select one social talent for which she qualifies.
Vigilante Specialization Vigilante 1 Ex Avenger (full BAB) or stalker (hidden strike damage)
Vigilante Talent Vigilante 2 A vigilante talent at 2nd level and every 2 levels
Vindicator’s Shield Holy Vindicator 1 Su Avindicator can channel energy into his shield as a standard action; when worn, the shield gives the vindicator a…
Virtuous Spells Magaambyan Arcanist 2 Su At 2nd level, a Magaambyan arcanist casts spells with the good descriptor at +1 caster level.
Vision Witch Su Grant a vision of the future by touch
Vision Spirit Magic Shaman Visionary 4 Vision spirit magic spells (see invisibility, scrying...)
Visionary Commander Marshal 10 Su At 10th tier, whenever you or an ally within 30 feet rolls an initiative check, roll twice and take either result.
Vital Punishment Vigilante Ex Vital Strike on attacks of opportunity
Voice of Authority Battle Herald 1 Ex Abattle herald is skilled at shouting commands over the din of the battlefield and signaling allies when speech is…
Voice of the Grave Oracle Su Speak with dead for rounds equal to level
Voice of the Spire Universal Path Abilities 1 Su Requirement: Mordant Spire A voice only you can hear warns you of peril.
Voices of the Spheres Paladin Empyreal Knight 2 At 2nd level, an empyreal knight learns to speak and read Celestial, if she could not already. This ability replaces divine grace.
Void Adaptation Shaman Su Darkvision 60 ft.; see in magical darkness; no need to breathe
Volley Fighter Archer 17 Ex Full round: one bow attack against every creature in a 15-ft. burst; replaces weapon training 4
Volley Spell Monk Flowing Monk 15 Su Spend ki to turn back spells your SR stops; replaces quivering palm
Vortex Spells Summoner Ex Spell crits stagger the target
Vortex Spells Shaman Su Spell crits stagger the target
Vow of Silence Monk Monk of the Sacred Mountain 17 Su Vow of silence: +2 AC and CMD, +4 Sense Motive, Stealth, Perception; replaces tongue of the sun and moon
Walk the Lines Druid Menhir Savant 9 Su Transport via plants Wis times/day
Wall Climber Ninja Su Climb speed 20 ft. on vertical surfaces
Wall Run Trickster 1 Ex When you move, you can travel across vertical surfaces as if they were floors.
Wall Smasher Champion 1 Ex Whenever you succeed at a ki throw or a bull rush or reposition combat maneuver, you can smash your opponent against a…
Wand Adept Rogue Counterfeit Mage 6 Ex Use Dex instead of Cha for UMD with wands
Wand Mastery Magus Su Wand DCs use your Int
Wand Mastery Bard Magician 10 Ex Wands on your list use your Cha for DCs; replaces jack-of-all-trades
Wand Wielder Magus Su The magus can activate a wand or staff in place of casting a spell when using spell combat.
Wanderer's Touch Godling Path Abilities 1 Su Requirement: Desna As a swift action, you can expend one use of mythic power to imbue a weapon in your hand with the…
Wandering Hex Shaman 6 Gain one of your spirits' hexes each day
Wandering Skills Shaman Possessed Shaman 6 Su A daily skill with full ranks; replaces wandering hex
Wandering Spirit Shaman 4 Su Bond a second spirit each day
Wandering Spirit Shaman Unsworn Shaman 2 Su Wandering spirit at 2nd, a second at 6th; replaces wandering hex
Wandering Spirit Shaman Visionary 12 Su Wandering spirit at 12th
War Sight Oracle Su Roll initiative twice; always act in the surprise round at 7th
Ward Witch Su Ward: +2 deflection AC and resistance on saves until hit or a failed save
Ward Shaman Su Ward: +2 deflection AC and resistance on saves until hit
Ward of Flames Shaman Su Next melee attacker takes 1d6 + 1 per 2 levels fire
Ward of Stone Shaman Su Next melee hit faces DR 5/adamantine
Warding Charge Cavalier Honor Guard 11 Ex Immediate action: charge your challenge target when it attacks your ward; replaces mighty charge
Warlock Talents Vigilante Warlock A warlock can select from any of the following vigilante talents, in addition to general vigilante talents. This alters vigilante talents.
Watcher of the Weave Skald Fated Champion 2 Ex +1/2 level insight on initiative; replaces well-versed
Watcher Sense Investigator Conspirator 3 Ex +1 to notice scrying and act in surprise rounds (more later); replaces trap sense
Water Form Oracle Su Water elemental form (elemental body I–IV) 1/day
Water of Life Hierophant 1 Su Any potions you consume have the maximum effect, as if they were created using the Maximize Spell feat.
Water Sight Oracle Su See through fog and mist; scry through pools
Water Sight Shaman Su See through fog and mist; scry through pools
Water Splitting Stone Brother of the Seal 1 Ex When attacking an object, a Brother of the Seal ignores 1 point of hardness per class level.
Water Sprint Monk (Unchained) Su Spend 1 ki: water walk
Wave Breaker Storm Kindler 4 Su At 4th level, a Storm Kindler gains a swim speed equal to twice her base land speed.
Wave Strike Shaman Su Touch: 1d6 + 1 per 2 levels nonlethal and push 5 ft.
Waxen Image Witch Su Wax image gives you control of a creature (Will negates)
Way of Knowing Godling Path Abilities 1 Su Requirement: Erastil As a standard action, you can expend one use of mythic power and name a creature to determine what…
Way of the Bow Monk Zen Archer 2 Ex Weapon Focus, then Weapon Specialization with a bow; replaces evasion
Way of the Samurai Samurai 8 Ex Spend resolve: roll an attack, skill, or save three times
Way of the Weapon Master Monk Weapon Adept 2 Ex Weapon Focus, then Weapon Specialization with a monk weapon; replaces evasion
Way with Words Bard Wit Ex +1 Bluff, Diplomacy, Intimidate, Linguistics, Sense Motive (+1 per 4 levels); replaces bardic knowledge
Weakened Grace Paladin Gray Paladin Smite at 2nd; no divine grace or aura of good; weaker auras
Weal’s Champion Paladin Holy Tactician Su Swift action: +Cha attack and +1/2 level damage vs. evil; replaces smite evil
Weal’s Wrath Paladin Holy Tactician 11 Su Spend two uses for a longer-lasting champion bonus; replaces aura of justice
Weapon and Armor Proficiencies Vigilante Cabalist No medium armor; cast in light armor
Weapon and Armor Proficiencies Vigilante Gunmaster All firearms; no martial weapons or medium armor
Weapon and Armor Proficiencies Vigilante Magical Child No medium armor; cast in light armor
Weapon and Armor Proficiency Barbarian A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Weapon and Armor Proficiency Bard Simple weapons plus longsword, rapier, sap, short sword, shortbow, whip; light armor, shields
Weapon and Armor Proficiency Cleric Simple weapons, light and medium armor, shields, deity's favored weapon
Weapon and Armor Proficiency Druid Druid weapons, natural attacks, light and medium non-metal armor
Weapon and Armor Proficiency Fighter All simple and martial weapons, all armor and shields
Weapon and Armor Proficiency Rogue Simple weapons plus hand crossbow, rapier, sap, shortbow, short sword; light armor
Weapon and Armor Proficiency Witch Simple weapons; no armor
Weapon and Armor Proficiency Monk Monk weapons; no armor; armor loses AC bonus, speed, flurry
Weapon and Armor Proficiency Paladin All simple and martial weapons, all armor, shields
Weapon and Armor Proficiency Ranger A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Weapon and Armor Proficiency Sorcerer Simple weapons; no armor
Weapon and Armor Proficiency Wizard Club, dagger, crossbows, quarterstaff; no armor
Weapon and Armor Proficiency Alchemist Alchemists are proficient with all simple weapons and bombs. They are also proficient with light armor, but not with shields.
Weapon and Armor Proficiency Cavalier All simple and martial weapons, all armor, shields
Weapon and Armor Proficiency Inquisitor Simple weapons, hand crossbow, longbow, repeating crossbow, shortbow, deity's weapon; light and medium armor
Weapon and Armor Proficiency Oracle Simple weapons, light and medium armor, shields
Weapon and Armor Proficiency Summoner Simple weapons and light armor; no failure in light armor
Weapon and Armor Proficiency Antipaladin All simple and martial weapons, all armor, shields
Weapon and Armor Proficiency Magus All simple and martial weapons, light armor; no failure in light armor
Weapon and Armor Proficiency Gunslinger Gunslingers are proficient with all simple and martial weapons, and with all firearms. They are proficient with all light armor.
Weapon and Armor Proficiency Ninja Simple weapons plus ninja weapons; light armor
Weapon and Armor Proficiency Samurai All simple and martial weapons, katana, naginata, wakizashi; all armor, shields
Weapon and Armor Proficiency Bloodrager All simple and martial weapons, light and medium armor, shields; no failure in light or medium armor
Weapon and Armor Proficiency Brawler Simple weapons, handaxe, short sword, close weapons; light armor, shields
Weapon and Armor Proficiency Hunter A hunter is proficient with all simple and martial weapons, as well as light armor, medium armor, and shields (except tower shields).
Weapon and Armor Proficiency Investigator Simple weapons, hand crossbow, rapier, sap, shortbow, short sword, sword cane; light armor
Weapon and Armor Proficiency Skald All simple and martial weapons, light and medium armor, shields; no spell failure in them
Weapon and Armor Proficiency Slayer A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).
Weapon and Armor Proficiency Swashbuckler Swashbucklers are proficient with all simple and martial weapons, as well as light armor and bucklers.
Weapon and Armor Proficiency Barbarian (Unchained) A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Weapon and Armor Proficiency Monk (Unchained) Monk weapons; no armor
Weapon and Armor Proficiency Summoner (Unchained) Simple weapons and light armor; no failure in light armor
Weapon and Armor Proficiency Vigilante Vigilantes are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Weapon and Armor Proficiency Arcane Archer An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields.
Weapon and Armor Proficiency Arcane Trickster Arcane tricksters gain no proficiency with any weapon or armor.
Weapon and Armor Proficiency Assassin Assassins are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow…
Weapon and Armor Proficiency Dragon Disciple Dragon disciples gain no proficiency with any weapon or armor.
Weapon and Armor Proficiency Duelist The duelist is proficient with all simple and martial weapons.
Weapon and Armor Proficiency Eldritch Knight Eldritch knights gain no proficiency with any weapon or armor.
Weapon and Armor Proficiency Loremaster Loremasters gain no proficiency with any weapon or armor.
Weapon and Armor Proficiency Mystic Theurge Mystic theurges gain no proficiency with any weapon or armor.
Weapon and Armor Proficiency Pathfinder Chronicler Pathfinder chroniclers gain no proficiency with any weapon or armor
Weapon and Armor Proficiency Shadowdancer Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace…
Weapon and Armor Proficiency Battle Herald Abattle herald gains no proficiency with any weapon or armor.
Weapon and Armor Proficiency Horizon Walker Ahorizon walker gains no proficiency with any weapon or armor.
Weapon and Armor Proficiency Master Chymist Amaster chymist gains no proficiency with any weapon or armor.
Weapon and Armor Proficiency Master Spy Amaster spy gains no proficiency with any weapon or armor.
Weapon and Armor Proficiency Nature Warden Anature warden gains no proficiency with any weapon or armor.
Weapon and Armor Proficiency Rage Prophet Arage prophet gains no proficiency with any weapon or armor.
Weapon and Armor Proficiency Stalwart Defender Astalwart defender is proficient with all simple and martial weapons, all types of armor, and shields (including tower…
Weapon and Armor Proficiency Asavir An asavir is proficient with simple weapons, martial weapons, and all forms of armor and shields (except tower shields).
Weapon and Armor Proficiency Westcrown Devil A Westcrown devil gains proficiency with longswords.
Weapon and Armor Proficiency Golden Legionnaire A Golden Legionnaire gains proficiency with all simple weapons and all martial weapons, and gains proficiency with all…
Weapon and Armor Proficiency Hellknight Signifer A Hellknight signifer gains proficiency with heavy armor and with one of his order’s favored weapons (see Order on page…
Weapon and Armor Proficiency Red Mantis Assassin A Red Mantis assassin is proficient with simple weapons, light martial weapons, and light armor, but not with shields.
Weapon and Armor Proficiency Arclord of Nex An Arclord of Nex gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Blackfire Adept A Blackfire Adept gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Brother of the Seal A Brother of the Seal gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Daggermark Poisoner A Daggermark poisoner gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Dawnflower Dissident A Dawnflower dissident gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Gray Gardener A Gray Gardener gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Green Faith Acolyte A Green Faith acolyte gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Knight of Ozem A Knight of Ozem gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Noble Scion Anoble scion is proficient with all simple and martial weapons, as well as all forms of armor and shields (not…
Weapon and Armor Proficiency Pit Fighter Pit fighters are proficient with all simple and martial weapons with the performance quality, as well as with light and…
Weapon and Armor Proficiency Prophet of Kalistrade Aprophet of Kalistrade gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Razmiran Priest A Razmiran priest gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Riftwarden A Riftwarden gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Shieldmarshal Ashieldmarshal gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Skyseeker Askyseeker is proficient with all simple and martial weapons, light armor, medium armor, and shields (including tower…
Weapon and Armor Proficiency Sleepless Detective A Sleepless detective gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Tattooed Mystic Atattooed mystic gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Umbral Court Agent An Umbral Court agent gains proficiency with the spiked chain.
Weapon and Armor Proficiency Veiled Illusionist Aveiled illusionist gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Winter Witch Awinter witch gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Harrower Aharrower gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Low Templar Alow templar is proficient with all simple weapons and all martial weapons.
Weapon and Armor Proficiency Divine Scion Adivine scion gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Souldrinker Souldrinkers gain proficiency with the favored weapon of their daemonic patron, but with no other weapon or armor.
Weapon and Armor Proficiency Demoniac Ademoniac gains proficiency with all simple weapons and with his demonic patron’s favored weapon.
Weapon and Armor Proficiency Bloatmage Bloatmages gain no proficiency with any weapon or armor.
Weapon and Armor Proficiency Halfling Opportunist Halfling opportunists gain no proficiency with any weapon or armor.
Weapon and Armor Proficiency Inner Sea Pirate An Inner Sea pirate gains proficiency with the cutlass, hook hand, rapier, and short sword.
Weapon and Armor Proficiency Genie Binder Agenie binder gains no additional weapon or armor proficiencies.
Weapon and Armor Proficiency Barbarian Armored Hulk An armored hulk gains proficiency in heavy armor.
Weapon and Armor Proficiency Barbarian Sea Reaver A sea reaver is not proficient with medium armor.
Weapon and Armor Proficiency Barbarian True Primitive Proficient with primitive weapons, hide and bone armor
Weapon and Armor Proficiency Barbarian Urban Barbarian An urban barbarian is not proficient with medium armor.
Weapon and Armor Proficiency Bard Geisha Simple weapons and one monk weapon; no armor
Weapon and Armor Proficiency Bard Dervish Dancer Dervish dancers gain weapon proficiency with the scimitar and kukri. This ability replaces their proficiency with the rapier and whip.
Weapon and Armor Proficiency Bard Dawnflower Dervish Dawnflower dervishes gain weapon proficiency with the scimitar. This ability replaces their proficiency with the rapier and whip.
Weapon and Armor Proficiency Cleric Ecclesitheurge Club, dagger, crossbows, quarterstaff; no armor
Weapon and Armor Proficiency Fighter Cad No medium or heavy armor or tower shields
Weapon and Armor Proficiency Fighter Dragoon A dragoon is not proficient with tower shields.
Weapon and Armor Proficiency Fighter Gladiator No heavy armor or tower shields; Performance Weapon Mastery bonus feat
Weapon and Armor Proficiency Fighter Tactician A tactician is not proficient with heavy armor or tower shields.
Weapon and Armor Proficiency Fighter Unarmed Fighter Monk weapons; no medium or heavy armor or shields
Weapon and Armor Proficiency Fighter Unbreakable An unbreakable is not proficient with tower shields.
Weapon and Armor Proficiency Monk Monk of the Empty Hand Shuriken only; normal weapons act as improvised weapons
Weapon and Armor Proficiency Monk Zen Archer Proficient with all bows
Weapon and Armor Proficiency Paladin Holy Gun Holy guns are proficient with all simple and martial weapons, firearms, and light armor.
Weapon and Armor Proficiency Ranger Nirmathi Irregular Simple and martial weapons, light armor
Weapon and Armor Proficiency Ranger Abendego Diver Harpoon and net proficiency; water spells added; replaces track, wild empathy
Weapon and Armor Proficiency Cavalier Qadiran Horselord Simple and martial weapons, light and medium armor, shields
Weapon and Armor Proficiency Cavalier Musketeer Firearm proficiency; no heavy armor
Weapon and Armor Proficiency Magus Staff Magus Simple weapons only; no spell failure in light armor
Weapon and Armor Proficiency Magus Kensai Simple weapons and one chosen weapon; no armor
Weapon and Armor Proficiency Bloodrager Steelblood Heavy armor proficiency without spell failure
Weapon and Armor Proficiency Brawler Cavalier Archetype Simple and martial weapons, light and medium armor, bucklers
Weapon and Armor Proficiency Brawler Shield Champion Simple weapons and shields as weapons; light armor and shields
Weapon and Armor Proficiency Investigator Steel Hound Simple weapons, rapier, sap, one firearm; light armor
Weapon and Armor Proficiency Slayer Bounty Hunter Simple and martial weapons plus capture weapons; light armor and shields
Weapon and Armor Proficiency Slayer Deliverer Proficient with your deity's weapon
Weapon and Armor Proficiency Slayer Stygian Slayer Light armor only; no shields
Weapon and Armor Proficiency Swashbuckler Mysterious Avenger Whip proficiency; no bucklers
Weapon and Armor Proficiency Warpriest Sacred Fist Monk weapons; no armor
Weapon and Armor Proficiency Vigilante Brute No medium armor or martial weapons; Improved Unarmed Strike
Weapon Expertise Samurai 3 Ex Quick-draw one weapon; +2 to confirm crits with it
Weapon Focus Magus Kensai 1 Ex At 1st level, a kensai gains Weapon Focus with his chosen weapon as a bonus feat.
Weapon Guard Fighter Weapon Master 2 Ex +1 CMD vs. disarm and sunder with your weapon (more later); replaces bravery
Weapon Mastery Fighter 20 Ex One weapon: auto-confirm crits, +1 crit multiplier, can't be disarmed
Weapon Mastery Oracle Ex Weapon Focus, then Improved Critical and Greater Weapon Focus
Weapon Mastery Fighter Archer Ex An archer must choose a type of bow.
Weapon Mastery Fighter Crossbowman Ex A crossbowman must choose a type of crossbow.
Weapon Mastery Fighter Polearm Master Ex A polearm master must choose a spear or polearm.
Weapon Mastery Fighter Brawler Ex Weapon mastery must be a close weapon
Weapon Mastery Fighter Dragoon The dragoon must select the lance for this ability.
Weapon Mastery Fighter Unarmed Fighter Ex This ability applies to unarmed strikes only.
Weapon Mastery Magus Kensai 20 Ex Weapon mastery with your weapon; replaces true magus
Weapon Proficiencies Vigilante Zealot Proficient with your deity's weapon
Weapon Proficiency Magus Spire Defender Light and one-handed weapons plus one exotic disarm or trip weapon
Weapon Proficiency Gunslinger Musket Master Proficient only with two-handed firearms
Weapon Proficiency Swashbuckler Musketeer Proficient with firearms
Weapon Proficiency Swashbuckler Picaroon Simple and martial weapons and one-handed firearms
Weapon Song Skald Spell Warrior Su A spell warrior gains the following raging song, allowing him to grant enhancement bonuses and special powers to his ally’s weapons.
Weapon Specialization Arcanist Blade Adept Ex Exploit: Weapon Specialization with your blade
Weapon Trainer Fighter Drill Sergeant 13 Ex Allies within 30 ft. gain half your weapon training bonus; replaces weapon training 3
Weapon Training Fighter 5 Ex +1 attack and damage with a weapon group (more groups and bonus every 4 levels)
Weapon Training Rogue A rogue that selects this talent gains Weapon Focus as a bonus feat.
Weapon Training Summoner Ex Eidolon gains simple (or martial) weapon proficiency
Weapon Training Ninja A ninja who selects this ninja trick gains Weapon Focus as a bonus feat.
Weapon Training Rogue (Unchained) A rogue who selects this talent gains Weapon Focus as a bonus feat.
Weapon Training Summoner (Unchained) Ex Eidolon gains simple (or martial) weapon proficiency
Weapon Training Fighter Two-Handed Fighter Ex As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons.
Weapon Training Fighter Weapon Master 3 Ex +1 attack and damage with one weapon (more later); reroll attacks; replaces armor training
Weapon Training Fighter Drill Sergeant 5 Ex Weapon training with only one group, improving every 4 levels
Weapon Training Fighter Unarmed Fighter 5 Ex +1 attack and damage with monk and natural weapons (more later); replaces weapon training
Weapon Training Monk Sohei 6 Ex Fighter weapon training in a group (more later); replaces purity of body and others
Weapon Training Magus Myrmidarch 6 Ex Fighter weapon training (more groups later); replaces 6th, 12th, 18th arcana
Weapon Trick Pit Fighter 3 Ex At 3rd level, a pit fighter gains Improved Dirty Trick as a bonus feat, and can use any weapon with the performance…
Weapons of Sin Paladin Knight Of The Sepulcher 14 Su Weapons count as evil; replaces aura of sin
Weather Control Witch Su Control weather 1/day after an hour's ritual
Weather’s Fury Storm Kindler 6 Su At 6th level, a Storm Kindler can deal additional damage with her storm shape.
Web Summoner Ex Eidolon spins webs and throws them to entangle
Web Summoner (Unchained) Ex Eidolon spins webs and throws them to entangle
Web Master Vigilante Wildsoul 18 Ex Arachnid: swing on webs through the air
Web Specialist Vigilante Wildsoul 12 Ex Arachnid: climb speed 30 ft.; web ropes
Webfoot Druid Animal and Terrain Domains 6 Ex Amphibious with a swim speed at 6th; climb speed at 12th
Well-Hidden Warpriest Cult Leader Ex A cult leader gains a +2 bonus on Disguise checks and Stealth checks. This ability replaces focus weapon.
Well-Versed Bard 2 Ex +4 saves vs. bardic performance, sonic, and language-dependent effects
Well-Versed Skald 2 Ex +4 saves vs. bardic performance, sonic, and language-dependent effects
Whirlwind Blitz Fighter Mobile Fighter 20 Ex Full attack or Whirlwind Attack as a standard action; replaces weapon mastery
Whirlwind Lesson Oracle Ex Gain a manual's benefit in 8 hours; share it later
Whirlwind Maneuver Monk Maneuver Master 15 Ex Once per day, one maneuver against every threatened foe; replaces quivering palm
Whisk to Freedom Gray Corsair 10 Sp A Gray Corsair spends enough time harnessing the wind that he learns to become one with it.
Whispering Campaign Pathfinder Chronicler 5 Ex Pathfinder chroniclers influence the world through their control of information and ability to shape public perception.
Whispering Spirits Investigator Spiritualist 4 Su Spend a commune: +Wis insight on AC and saves for 1 minute; replaces swift alchemy
Whistle the Wind Bard Sea Singer Su Performance creates gust of wind; replaces suggestion
Wholeness of Body Monk 7 Su Spend 2 ki to heal hp equal to monk level
Wholeness of Body Monk (Unchained) Su Spend 2 ki: heal 1d8 + monk level
Wide Audience Bard Court Bard 5 Su Performances reach a 60-ft. cone and more targets; replaces lore master, jack-of-all-trades
Wild Arcana Archmage 1 Su As a standard action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared…
Wild Coercion Mammoth Rider 1 Ex Amammoth rider gains the wild empathy ability; this functions exactly like the druid ability of the same name.
Wild Empathy Druid 1 Ex Improve an animal's attitude: d20 + level + Cha
Wild Empathy Ranger 1 Ex Improve an animal's attitude: d20 + level + Cha
Wild Empathy Hunter 1 Ex Improve an animal's attitude: d20 + level + Cha
Wild Empathy Green Faith Acolyte 1 Ex This ability is identical to the druid class ability.
Wild Empathy Druid Aquatic Druid Ex Wild empathy only on aquatic creatures, any type with Int 2 or less
Wild Empathy Druid Cave Druid Ex A cave druid can influence oozes, rather than magical beasts, with a –4 penalty on her wild empathy check.
Wild Empathy Druid Dragon Shaman Ex A dragon shaman can use her wild empathy ability with lizards as a full-round action with a +4 bonus.
Wild Empathy Druid Saurian Shaman Ex A saurian shaman can use wild empathy with dinosaurs and reptiles as a full-round action with a +4 bonus.
Wild Empathy Druid Shark Shaman Ex A shark shaman can use wild empathy with fish as a full-round action with a +4 bonus.
Wild Empathy Druid Ape Shaman Ex An ape shaman can use wild empathy with apes and other primates as a full-round action with a +4 bonus.
Wild Empathy Druid Bat Shaman Ex A bat shaman can use wild empathy with bats as a full-round action with a +4 bonus.
Wild Empathy Druid Boar Shaman Ex A boar shaman can use wild empathy with porcine creatures as a full-round action with a +4 bonus.
Wild Empathy Cavalier Cavalier Order 2 Ex Wild empathy at your cavalier level
Wild Fighting Barbarian Wild Rager 2 Ex Full attack: extra attack at –2 attack, –4 AC; replaces uncanny dodge
Wild Knowledge Bard Voice Of The Wild 1 Ex +1/2 level Knowledge (nature); Knowledge (geography, nature) untrained; replaces bardic knowledge
Wild Link Green Faith Acolyte 2 Su At the indicated levels, a Green Faith acolyte increases her effective druid level by 1 for determining the powers and…
Wild Mischief Druid Feyspeaker 1 Ex Bluff animals with d20 + level + Cha; replaces medium armor
Wild Mount Shape Cavalier Cavalier Order 8 Su Turn your mount into another animal (beast shape II) 1/day
Wild Shape Druid 4 Su Turn into an animal (as beast shape) 1/day, more forms and uses with level
Wild Shape Druid Aquatic Druid Su An aquatic druid gains this ability at 6th level, except that her effective druid level for the ability is equal to her druid level – 2.
Wild Shape Druid Arctic Druid Su An arctic druid gains this ability at 6th level, except that her effective druid level for this ability is equal to her druid level – 2.
Wild Shape Druid Cave Druid Su Wild shape at 6th (level –2); ooze forms later
Wild Shape Druid Desert Druid Su Wild shape at 6th (level –2); vermin forms later
Wild Shape Druid Jungle Druid Su A jungle druid gains this ability at 6th level, except that her effective druid level for the ability is equal to her druid level – 2.
Wild Shape Druid Mountain Druid Su Wild shape at 6th (level –2); giant forms later
Wild Shape Druid Plains Druid Su A plains druid gains this ability at 6th level, except that her effective druid level for the ability is equal to her druid level – 2.
Wild Shape Druid Swamp Druid Su A swamp druid gains this ability at 6th level, except that her effective druid level for the ability is equal to her druid level – 2.
Wild Shape Druid Urban Druid Su An urban druid gains this ability at 8th level, except that her effective druid level for the ability is equal to her druid level – 4.
Wild Shape Druid Dragon Shaman 6 Su Wild shape at druid level –4 (full level for lizards)
Wild Shape Druid Reincarnated Druid Su A reincarnated druid gains this ability at 6th level, and it functions at her druid level – 2.
Wild Shape Druid Saurian Shaman 6 Su Wild shape at druid level –2 (+2 for reptiles and dinosaurs)
Wild Shape Druid Shark Shaman 6 Su Wild shape at druid level –2 (+2 for sharks)
Wild Shape Druid Ape Shaman 6 Su Wild shape at druid level –2 (+2 for apes)
Wild Shape Druid Bat Shaman 6 Su Wild shape at druid level –2 (+2 for bats)
Wild Shape Druid Boar Shaman 6 Su Wild shape at druid level –2 (+2 for boars)
Wild Shape Druid Wild Whisperer 4 Ex Wild shape limited to Small and Medium animals; alters wild shape
Wild Shape Druid Leshy Warden Su Wild shape into plants (plant shape I–III)
Wild Shape Hunter Feral Hunter 4 Su Wild shape into animals at 4th; replaces bonus tricks and empathic links
Wild Shape Skald Totemic Skald 5 Su Wild shape into your totem animal; replaces spell kenning
Wild Stride Nature Warden 2 Ex At 2nd level, a nature warden and her animal companion gain the ability to move through natural hazards of her favored…
Wild Talents Ranger Wild Stalker 6 Ex Rage power or +2 on a wild skill at 6th and every 5 levels
Wild Tricks Brawler Wild Child Ex Hunter's tricks at 5th and every 6 levels; replaces bonus combat feats
Wilderness Whispers Ranger Warden 20 Su Can't be surprised; natural 20 initiative in favored terrain; replaces 5th favored enemy
Will of the Crypt Paladin Knight Of The Sepulcher 11 Ex +4 vs. mind-affecting and death; replaces aura of vengeance
Wind Jump Monk (Unchained) Su Spend 1 ki: fly at your speed, landing each round
Wind Sight Summoner Ex Ignore wind and distance Perception penalties; see along air paths
Wind Sight Shaman Su Ignore wind and distance Perception penalties; see along air paths
Wind Ward Shaman Su Ward: 20% miss chance vs. ranged attacks (50% at 16th)
Windlord Druid Storm Druid 9 A second weather domain; replaces venom immunity
Windrigger Inner Sea Pirate Ex The Inner Sea pirate has learned the tricky art of tacking.
Windwalker Druid Storm Druid 2 Ex Wind penalties one step less severe; replaces woodland stride
Wing Buffet Summoner Ex Eidolon gains two wing buffets (1d4)
Wing Buffet Summoner (Unchained) Ex Eidolon gains two wing buffets (1d4)
Wings Sorcerer 15 Su Dragon wings: fly 60 ft.
Wings Dragon Disciple 9 Su At 9th level, a dragon disciple gains the wings bloodline power, even if his level does not yet grant that power.
Wings of Air Summoner Su Cloud wings: fly 60 ft. (90 at 10th)
Wings of Fire Oracle Su Fiery wings: fly 60 ft. for minutes per level
Wings of Heaven Sorcerer 9 Su Fly 60 ft. for minutes per day equal to level
Wings of Heaven Bloodrager 12 Su Feathery wings: fly 60 ft.
Winter Witchcraft Winter Witch 1 Levels of the winter witch prestige class stack with witch levels for determining a winter witch’s spells per day…
Wintry Touch Oracle Su Touch: 1d6 + 1 per 2 levels cold; frost weapons at 11th
Wisdom of the Spirits Ranger Spirit Ranger 12 Sp Augury anywhere; divination in favored terrain; replaces camouflage
Witch Hunter Barbarian (Unchained) Ex +1 damage vs. spellcasters (+1 per 4 levels); crits suppress buffs
Witch Spells Arcanist Unlettered Arcanist Uses the witch spell list
Witch’s Bane Judgment Inquisitor Witch Hunter 14 Ex Judgment: arcane casters near you –2 AC and saves; replaces exploit weakness
Witch’s Familiar Witch 1 Ex A familiar that stores your spells
Within Reach Sorcerer 15 Su Once per day, Will save to survive a deadly blow at –1 hp
Without a Trace Bard Juggler Ex Hide as an immediate action after evading damage
Without a Trace Slayer Cleaner 4 Ex Study a location to conceal evidence and escape quickly; replaces 4th-level talent
Without Master Samurai 8 Ex Immediate action: stay at 1 hp, reroll a crit confirmation, or take 10
Wolfsbane Druid Mooncaller 13 Su DR 3/silver (more later); replaces a thousand faces
Woodforging Nature Warden 6 Sp At 6th level, a nature warden can manufacture wooden items which she may use with surpassing skill.
Woodland Stride Druid 2 Ex Move through natural undergrowth at full speed
Woodland Stride Ranger 7 Ex Move through natural undergrowth at full speed
Woodland Stride Sorcerer 3 Ex Move through natural undergrowth at full speed
Woodland Stride Hunter 5 Ex You and your companion move through undergrowth at full speed
Woodland Stride Slayer Ex Move through natural undergrowth at full speed
Woodland Stride Druid Jungle Druid Ex A jungle druid gains this ability at 3rd level. This ability replaces trackless step.
World Breaker Godling Path Abilities 1 Ex Requirement: Rovagug As a free action after you confirm a critical hit with a melee weapon, you can expend one use of…
World Traveler Bard Sea Singer Ex +1/2 level Knowledge (geography, local, nature), Linguistics; rerolls; replaces bardic knowledge
World's Heart Guardian 1 Su Requirement: Star Tower While touching the ground, you gain a bonus on Strength checks and to your CMD equal to half…
Wrangle Condition Shaman Animist 2 Su Persuade spirits to remove conditions; replaces 2nd and 8th hexes
Zealot Smite Vigilante Zealot Su Smite opposed-alignment foes 1/day
Zealot Talents Vigilante Zealot A zealot can select from any of the following vigilante talents, in addition to general vigilante talents. This alters vigilante talents.
Zen Archery Monk Zen Archer 3 Ex Use Wis instead of Dex on bow attacks; replaces maneuver training