Class Abilities
Class
- Add column
- Alchemist [106]
- Aldori Swordlord [10]
- Antipaladin [17]
- Arcane Archer [8]
- Arcane Trickster [8]
- Arcanist [77]
- Archmage [41]
- Arclord of Nex [10]
- Argent Dramaturge [5]
- Asavir [15]
- Aspis Agent [13]
- Assassin [13]
- Barbarian [112]
- Barbarian (Unchained) [66]
- Bard [230]
- Battle Herald [12]
- Bellflower Tiller [7]
- Blackfire Adept [9]
- Bloatmage [7]
- Bloodrager [105]
- Brawler [52]
- Brother of the Seal [13]
- Cavalier [99]
- Champion [42]
- Cleric [23]
- Cyphermage [17]
- Daggermark Poisoner [22]
- Dawnflower Dissident [9]
- Death Slayer [10]
- Demoniac [8]
- Divine Scion [8]
- Dragon Disciple [11]
- Druid [199]
- Duelist [14]
- Eldritch Knight [5]
- Fighter [198]
- Genie Binder [8]
- Godling Path Abilities [13]
- Golden Legionnaire [11]
- Gray Corsair [9]
- Gray Gardener [16]
- Green Faith Acolyte [14]
- Guardian [39]
- Gunslinger [64]
- Halfling Opportunist [9]
- Harrower [13]
- Hellknight [10]
- Hellknight Signifer [16]
- Hierophant [36]
- Holy Vindicator [12]
- Horizon Walker [5]
- Hunter [65]
- Inner Sea Pirate [17]
- Inquisitor [86]
- Investigator [89]
- Knight of Ozem [9]
- Lantern Bearer [11]
- Loremaster [7]
- Low Templar [10]
- Magaambyan Arcanist [13]
- Magus [123]
- Mammoth Rider [15]
- Marshal [41]
- Master Chymist [21]
- Master Spy [17]
- Monk [140]
- Monk (Unchained) [58]
- Mystic Theurge [4]
- Nature Warden [15]
- Ninja [48]
- Noble Scion [13]
- Oracle [114]
- Paladin [103]
- Pathfinder Chronicler [14]
- Pathfinder Delver [12]
- Pathfinder Savant [13]
- Pit Fighter [9]
- Prophet of Kalistrade [7]
- Rage Prophet [13]
- Ranger [139]
- Razmiran Priest [9]
- Red Mantis Assassin [13]
- Riftwarden [11]
- Rivethun Emissary [7]
- Rogue [173]
- Rogue (Unchained) [53]
- Samurai [21]
- Sanguine Angel [7]
- Shadowdancer [15]
- Shaman [125]
- Shieldmarshal [11]
- Skald [59]
- Skyseeker [11]
- Slayer [69]
- Sleepless Detective [13]
- Sorcerer [69]
- Souldrinker [12]
- Stalwart Defender [22]
- Storm Kindler [11]
- Student of Perfection [5]
- Student of War [8]
- Summoner [113]
- Summoner (Unchained) [72]
- Swashbuckler [83]
- Tattooed Mystic [7]
- Trickster [49]
- Twilight Talon [7]
- Umbral Court Agent [10]
- Universal Path Abilities [28]
- Veiled Illusionist [4]
- Vigilante [165]
- Warpriest [46]
- Westcrown Devil [12]
- Winter Witch [11]
- Witch [78]
- Wizard [82]
Archetype
- Add column
- Abendego Diver [2]
- Acrobat [4]
- Alchemical Sapper [7]
- Aldori Defender [3]
- Animal Speaker [4]
- Animal and Terrain Domains [27]
- Animist [6]
- Ape Shaman [6]
- Aquatic Druid [7]
- Arcane Bomber [2]
- Arcane Duelist [8]
- Archaeologist [8]
- Archer [8]
- Archivist [8]
- Arctic Druid [6]
- Argent Voice [4]
- Armiger [3]
- Armor Master [4]
- Armored Hulk [5]
- Bandit [4]
- Bat Shaman [6]
- Battle Scion [5]
- Battle Scout [5]
- Beast Master [4]
- Beast Rider [2]
- Beast-Bonded [6]
- Beastblade [4]
- Beastmorph [5]
- Bekyar Demon Dancer [3]
- Bellflower Irrigator [3]
- Black Asp [7]
- Black-Blooded Oracle [4]
- Blade Adept [5]
- Bladebound [14]
- Blight Druid [5]
- Blood Arcanist [1]
- Blood Conduit [3]
- Blood Summoner [5]
- Bloodrider [2]
- Bloody-Knuckled Rowdy [5]
- Blossoming Light [2]
- Boar Shaman [6]
- Bold Schemer [3]
- Bolt Ace [11]
- Bounty Hunter [6]
- Brawler [5]
- Brazen Deceiver [3]
- Brazen Disciple [2]
- Breaker [3]
- Broodmaster [10]
- Brown-Fur Transmuter [3]
- Brutal Pugilist [4]
- Brute [11]
- Burglar [4]
- Cabalist [13]
- Cad [22]
- Cardinal [2]
- Castellan [6]
- Cavalier Archetype [6]
- Cavalier Order [6]
- Cave Druid [7]
- Celebrity [3]
- Chameleon [4]
- Champion Of The Faith [3]
- Charlatan [4]
- Chelish Diva [6]
- Chirurgeon [4]
- Chosen One [7]
- Cipher [5]
- Cleaner [5]
- Cloaked Wolf [3]
- Clone Master [6]
- Code Runner [2]
- Consigliere [7]
- Conspirator [2]
- Counterfeit Mage [5]
- Court Bard [7]
- Courtly Hunter [13]
- Courtly Knight [3]
- Crimson Chymist [2]
- Crossbowman [10]
- Crypt Breaker [5]
- Cult Leader [5]
- Cutpurse [4]
- Cutthroat [5]
- Dandy [6]
- Daredevil [6]
- Daring General [8]
- Daring Infiltrator [5]
- Dashing Thief [4]
- Dawnflower Dervish [6]
- Deep Walker [4]
- Deliverer [7]
- Demagogue [5]
- Dervish Dancer [8]
- Desert Druid [6]
- Detective [7]
- Devil Binder (Unchained) [2]
- Dirge Bard [5]
- Disenchanter [3]
- Divine Commander [5]
- Divine Defender [2]
- Divine Hunter [8]
- Divine Strategist [3]
- Divine Tracker [2]
- Dragon Shaman [6]
- Dragoon [8]
- Dread Vanguard [1]
- Drill Sergeant [5]
- Driver [4]
- Drunken Brute [2]
- Drunken Master [5]
- Duettist [6]
- Ecclesitheurge [4]
- Eldritch Font [4]
- Eldritch Guardian [3]
- Eldritch Scion [6]
- Eldritch Scrapper [2]
- Elemental Kin [2]
- Elemental Master [5]
- Emissary [7]
- Empiricist [3]
- Empyreal Knight [5]
- Enlightened Bloodrager [3]
- Evolutionist [3]
- Exemplar [3]
- Exorcist [4]
- Exploiter Wizard [2]
- Faith Hunter [2]
- Falconer [2]
- Familiar Adept [4]
- Fated Champion [4]
- Feral Hunter [5]
- Feral Shifter [2]
- Feyspeaker [3]
- Firebrand [4]
- Flame Dancer [5]
- Flamesinger [4]
- Flowing Monk [6]
- Flying Blade [9]
- Forensic Physician [3]
- Forgepriest [7]
- Free Hand Fighter [6]
- Geisha [4]
- Geminate Invoker [1]
- Gendarme [2]
- Giant Stalker [4]
- Gladiator [4]
- Grave Warden [5]
- Gravewalker [9]
- Gray Paladin [4]
- Greenrager [3]
- Guide [5]
- Guiding Blade [5]
- Guild Agent [6]
- Guildbreaker [3]
- Gun Tank [6]
- Gunmaster [9]
- Halcyon Druid [2]
- Hallucinist [5]
- Hedge Witch [5]
- Heister [6]
- Herald Of The Horn [5]
- Heretic [4]
- Hex Channeler [3]
- Hidden Priest [2]
- Holy Guide [2]
- Holy Gun [7]
- Holy Tactician [6]
- Homunculist [3]
- Honor Guard [4]
- Hooded Champion [5]
- Horse Lord [4]
- Hospitaler [2]
- Hungry Ghost Monk [5]
- Hurler [2]
- Hussar [6]
- Iconoclast [5]
- Impervious Messenger [5]
- Infiltrator [7]
- Inspired Blade [4]
- Inspired Chemist [5]
- Instigator [3]
- Internal Alchemist [5]
- Interrogator [9]
- Investigator [3]
- Invulnerable Rager [3]
- Juggler [6]
- Jungle Druid [5]
- Kata Master [5]
- Kensai [13]
- Ki Mystic [5]
- Knife Master [5]
- Knight Of The Sepulcher [8]
- Lantern Lighter [1]
- Lepidstadt Inspector [5]
- Leshy Warden [6]
- Lore Warden [8]
- Luring Cavalier [5]
- Magaambyan Initiate [1]
- Magic Warrior [4]
- Magical Child [6]
- Magician [10]
- Majordomo [4]
- Maneuver Master [7]
- Mantis Zealot [3]
- Martial Artist [6]
- Martial Master [1]
- Masked Performer [8]
- Master Of Many Styles [2]
- Master Summoner [3]
- Master of Disguise [4]
- Mastermind [4]
- Maverick [4]
- Menhir Savant [4]
- Metamagic Rager [1]
- Metamorph [3]
- Mindchemist [5]
- Mobile Fighter [5]
- Mongrel Mage [2]
- Monk of the Empty Hand [6]
- Monk of the Four Winds [4]
- Monk of the Healing Hand [3]
- Monk of the Lotus [4]
- Monk of the Sacred Mountain [5]
- Mooncaller [4]
- Mountain Druid [6]
- Mountain Witch [5]
- Mounted Fury [8]
- Musket Master [7]
- Musketeer [6]
- Mutagenic Mauler [1]
- Mutation Warrior [2]
- Myrmidarch [6]
- Mysterious Avenger [5]
- Mysterious Stranger [6]
- Name-Keeper [1]
- Naturalist [4]
- Nature Fang [6]
- Nirmathi Irregular [5]
- Noble Fencer [5]
- Oaths [15]
- Occultist [4]
- Oenopion Researcher [3]
- Pack Lord [2]
- Packmaster [5]
- Pact Wizard [6]
- Phalanx Soldier [7]
- Phantom Thief [6]
- Picaroon [7]
- Pirate [5]
- Plains Druid [6]
- Planar Oracle [5]
- Poisoner [3]
- Polearm Master [8]
- Possessed Shaman [3]
- Preacher [1]
- Preservationist [7]
- Primal Companion Hunter [3]
- Primal Hunter [1]
- Primalist [4]
- Psychic Searcher [4]
- Psychometrist [5]
- Psychonaut [7]
- Qadiran Horselord [4]
- Ragechemist [4]
- Rageshaper [2]
- Raging Cannibal [5]
- Rake [4]
- Raven Master [2]
- Razmiran Priest [3]
- Reanimator [5]
- Reincarnated Druid [6]
- Ringleader [6]
- Roof Runner [9]
- Rostland Bravo [3]
- Roughrider [8]
- Runesage [1]
- Sacred Fist [8]
- Sacred Huntsmaster [7]
- Sacred Servant [4]
- Sacred Shield [5]
- Sage Counselor [3]
- Sanctified Rogue [4]
- Sanctified Slayer [3]
- Sandman [11]
- Saurian Shaman [6]
- Savage Barbarian [3]
- Savage Warrior [6]
- Scarab Stalker [8]
- Scarred Rager [5]
- School Savant [1]
- Scion Of Talmandor [1]
- Scout [4]
- Scrollmaster [11]
- Sea Reaver [6]
- Sea Singer [8]
- Sea Witch [7]
- Secret Seeker [3]
- Sensei [4]
- Sentinel [4]
- Shadowcaster [2]
- Shapeshifter [4]
- Shark Shaman [6]
- Sharper [7]
- Shield Champion [3]
- Shielded Fighter [5]
- Shining Knight [2]
- Siege Mage [4]
- Sigilus [2]
- Sin Eater [2]
- Sister-In-Arms [2]
- Skinshaper [1]
- Skirmisher [26]
- Skirnir [10]
- Snakebite Striker [3]
- Sniper [8]
- Snoop [6]
- Sohei [7]
- Songhealer [4]
- Sorrowsoul [3]
- Soul Forger [10]
- Speaker For The Past [2]
- Spell Sage [2]
- Spell Specialist [4]
- Spell Warrior [6]
- Spellblade [6]
- Spellbreaker [3]
- Spelleater [2]
- Spellslinger [4]
- Spire Defender [3]
- Spirit Binder [3]
- Spirit Guide [2]
- Spirit Ranger [2]
- Spirit Summoner [2]
- Spirit Warden [4]
- Spirit Whisperer [3]
- Spiritualist [7]
- Spy [4]
- Staff Magus [5]
- Standard Bearer [4]
- Steel Hound [6]
- Steel-Breaker [2]
- Steelblood [5]
- Storm Caller [1]
- Storm Druid [7]
- Strangler [3]
- Strategist [4]
- Street Performer [8]
- Stygian Slayer [6]
- Sunrider [1]
- Superstitious [3]
- Survivalist [4]
- Swamp Druid [5]
- Swashbuckler [4]
- Synergist [1]
- Synthesist [5]
- Tactical Leader [3]
- Tactician [6]
- Tattooed Sorcerer [5]
- Tempest Druid [7]
- Temple Champion [3]
- Tetori [7]
- Thug [4]
- Thunderstriker [7]
- Titan Mauler [6]
- Totem-Bonded [1]
- Totemic Skald [4]
- Tower Shield Specialist [6]
- Toxic Talon [2]
- Toxophilite [4]
- Traceless Operative [4]
- Transporter [4]
- Trapper [4]
- Trapsmith [4]
- Trophy Hunter [3]
- True Primitive [5]
- Twilight Sage [2]
- Two-Handed Fighter [7]
- Two-Weapon Warrior [8]
- Tyrant [2]
- Ulfen Beast-Wrestler [9]
- Umbral Stalker [5]
- Unarmed Fighter [11]
- Unbreakable [9]
- Undead Scourge [3]
- Underground Chemist [5]
- Unlettered Arcanist [2]
- Unsworn Shaman [4]
- Untouchable Rager [2]
- Urban Barbarian [5]
- Urban Druid [7]
- Urban Ranger [6]
- Urushiol [3]
- Vampire Hunter [4]
- Vanguard [6]
- Varisian Pilgrim [2]
- Veiled Blade [5]
- Velvet Blade [5]
- Verminous Hunter [3]
- Vigilant Defender [4]
- Visionary [5]
- Vivisectionist [7]
- Voice Of The Wild [4]
- Warden [5]
- Warlock [12]
- Warlord [6]
- Warrior of the Holy Light [2]
- Warsighted [1]
- Weapon Adept [4]
- Weapon Master [6]
- White Mage [3]
- Wild Child [4]
- Wild Hunter [2]
- Wild Rager [4]
- Wild Stalker [5]
- Wild Whisperer [5]
- Wildcat [6]
- Wildsoul [16]
- Winding Path Renegade [5]
- Windstep Master [2]
- Winter Witch [7]
- Wit [7]
- Witch Doctor [2]
- Witch Hunter [4]
- World Walker [2]
- Zealot [13]
- Zen Archer [12]
Level
Source
- Add column
- Advanced Class Guide [777]
- Advanced Class Origins [27]
- Advanced Player's Guide [811]
- Adventurer's Guide [338]
- Alchemy Manual [2]
- Blood of Fiends [3]
- Champions of Corruption [11]
- City of Strangers [7]
- Distant Shores [3]
- Elemental Master's Handbook [22]
- Familiar Folio [43]
- Halflings of Golarion [9]
- Heroes of Golarion [10]
- Horsemen of the Apocalypse [12]
- Inner Sea Magic [75]
- Inner Sea World Guide [23]
- Lords of Chaos [8]
- Melee Tactics Toolbox [17]
- Mythic Adventures [227]
- Mythic Origins [39]
- Mythic Realms [8]
- Pathfinder Core Rulebook [374]
- Pathfinder Unchained [249]
- Paths of Prestige [218]
- Pirates of the Inner Sea [17]
- Ranged Tactics Toolbox [11]
- Ultimate Combat [517]
- Ultimate Intrigue [417]
- Ultimate Magic [318]
4593 abilities
| Name ▲ | Class | Archetype | Level | Kind | Description |
|---|---|---|---|---|---|
| A Quiet Word | Investigator | Mastermind | Ex | Prepare an ally to use your Diplomacy or Intimidate ranks; replaces trapfinding | |
| A Thousand Faces | Druid | 13 | Su | Alter self at will | |
| A Thousand Faces | Druid | Urban Druid | Su | An urban druid gains this ability at 6th level. | |
| Aberrant Form | Sorcerer | 20 | Ex | Immune to crits and sneak attacks; blindsight 60 ft.; DR 5/— | |
| Aberrant Form | Bloodrager | 20 | Su | Immune to crits and sneak attacks; blindsight 60 ft.; DR +1 | |
| Aberrant Fortitude | Bloodrager | 8 | Su | At 8th level, you become immune to the sickened and nauseated conditions. | |
| Aberrant Resistance | Bloodrager | 16 | Su | At 16th level, you are immune to disease, exhaustion, fatigue, and poison, and to the staggered condition. | |
| Ability Boost | Dragon Disciple | 2 | Ex | As a dragon disciple gains levels in this prestige class, his ability scores increase as noted on Table 11–4. | |
| Ability Increase | Summoner | Ex | Eidolon +2 to one ability score | ||
| Ability Increase | Summoner (Unchained) | Ex | Eidolon +2 to one ability score | ||
| Ability Score Increase | Summoner | Ex | The eidolon adds +1 to one of its ability scores. | ||
| Ability Score Increase | Summoner (Unchained) | Ex | The eidolon adds 1 to one of its ability scores. | ||
| Able Explorer | Ranger | Warden | 5 | Ex | Roll movement skills twice in favored terrain; replaces later favored enemies |
| Abnormal Reach | Bloodrager | 4 | Su | At 4th level, your limbs elongate; your reach increases by 5 feet. | |
| Absalom Bouncer | Brawler | Ulfen Beast-Wrestler | Trait: +1 damage on nonlethal unarmed strikes | ||
| Absorb Bloodline | Bloatmage | 10 | At 10th level, a bloatmage can temporarily access all of the bloodline powers of a given Bloatmage Prestige Class… | ||
| Absorb Blow | Guardian | 1 | Su | As an immediate action, whenever you take hit point damage from a single source (such as a dragon’s breath, a spell, or… | |
| Abundant Casting | Archmage | 1 | Ex | Whenever you cast a spell that specifically targets a limited number of targets (such as “one creature/level” or “one… | |
| Abundant Step | Monk | 12 | Su | Spend 2 ki: dimension door as a move action | |
| Abundant Step | Monk (Unchained) | Su | Spend 2 ki: dimension door as a move action | ||
| Abyssal Bloodrage | Bloodrager | 12 | Su | Bloodrage Str bonus +2 more (AC penalty –4) | |
| AC Bonus | Monk | Ex | Add Wis to AC and CMD unarmored, +1 at 4th and every 4 levels | ||
| AC Bonus | Brawler | 4 | Ex | +1 dodge AC and CMD in light armor (more at 9th, 13th, 18th) | |
| AC Bonus | Monk (Unchained) | Ex | Add Wis to AC and CMD unarmored, +1 at 4th and every 4 levels | ||
| AC Bonus | Stalwart Defender | Ex | Astalwart defender receives a dodge bonus to AC that starts at +1 and improves as the defender gains levels, until it… | ||
| AC Bonus | Student of Perfection | 1 | Ex | At 1st level, when a student of perfection wears light armor or no armor, he gains a +1 dodge bonus to his AC and CMD. | |
| AC Bonus | Warpriest | Sacred Fist | Su | Add Wis to AC and CMD unarmored, +1 dodge at 4th (more later) | |
| Accuracy | Rogue | Sniper | 1 | Ex | Half range penalties with bows and crossbows; replaces trapfinding |
| Accuracy | Slayer | Sniper | 1 | Ex | Half range penalties with bows, crossbows, firearms; replaces track |
| Accurate Stance | Barbarian (Unchained) | Ex | Stance: +1 melee and thrown attack (+1 per 4 levels) | ||
| Accursed Sympathy | Blackfire Adept | 8 | Su | At 8th level, whenever a Blackfire Adept or her called or summoned creature deals hit point damage to a target affected… | |
| Acid Dart | Wizard | Sp | Ranged touch: 1d6 acid + 1 per 2 levels, ignores SR | ||
| Acid Jet | Arcanist | Su | Spend 1 point: ranged touch 1d6 + Cha acid (+1d6 per 2 levels), sickened | ||
| Acid Resistance | Alchemist | Oenopion Researcher | 3 | Ex | At 3rd level, an Oenopion researcher gains acid resistance 5. This ability replaces swift alchemy. |
| Acid Skin | Oracle | Ex | You gain resist acid 5. This resistance increases to 10 at 5th level and 20 at 11th level. At 17th level, you gain immunity to acid. | ||
| Acidic Ray | Sorcerer | 1 | Sp | Ranged touch: 1d6 acid + 1 per 2 levels, 3 + Cha/day | |
| Acrobatic Charge | Duelist | 6 | Ex | At 6th level, a duelist gains the ability to charge in situations where others cannot. | |
| Acrobatic Master | Ninja | Su | Spend 1 ki: +20 on one Acrobatics check | ||
| Act as One | Cavalier | 15 | Ex | Move and attack; allies within 30 ft. may do the same | |
| Active Defense | Fighter | Shielded Fighter | 3 | Ex | +1 dodge AC with a shield when defending, shareable (more later); replaces armor training |
| Adamantine Mind | Guardian | 1 | Ex | Your mind is as hard as any armor, and is dangerous to engage. | |
| Adamantine Monk | Monk | Monk of the Sacred Mountain | 9 | Ex | DR 1/— (+1 per 3 levels), doubled with ki; replaces improved evasion |
| Adaptive Physiology | Alchemist | Metamorph | 3 | Ex | 25% chance to negate crits and precision damage (more later); replaces swift alchemy |
| Adaptive Tactics | Aldori Swordlord | 4 | Ex | At 4th level, an Aldori swordlord learns to adapt his fighting style to counter his enemy’s strengths. | |
| Added Summonings | Sorcerer | 15 | Su | Summon an extra demon or fiendish creature | |
| Additional Call | Guardian | 1 | Ex | You learn an additional guardian's call ability. | |
| Additional Order | Marshal | 1 | Ex | You learn an additional marshal's order ability. | |
| Additional Skill | Student of War | 1 | At 1st level and every 2 levels thereafter, a student of war gains a new class skill of her choice. | ||
| Additional Trick | Trickster | 1 | Ex | You learn an additional trickster attack ability. | |
| Adel’s Craftsmanship | Westcrown Devil | Sp | The patron of woodcraft imparts mastery over such creations. | ||
| Adept Activation | Pathfinder Savant | 1 | Ex | A Pathfinder savant can always take 10 on Use Magic Device checks, except when activating an item blindly. | |
| Advance | Marshal | 1 | Ex | As a swift action, you can expend one use of mythic power to inspire a tactical advance on the field of battle. | |
| Advanced | Rogue | Counterfeit Mage | Talents: The following advanced rogue talents complement the counterfeit mage archetype: dispelling attack, familiar, and slippery mind. | ||
| Advanced Deeds | Brawler | Cavalier Archetype | 11 | Ex | Superior feint, targeted strike, subtle blade, dizzying defense; replaces mighty charge |
| Advanced Mutagen | Master Chymist | 2 | Su | At 2nd level, the mutagenic form of the master chymist continues to evolve and develop as she grows in power. | |
| Advanced Slayer Talents | Slayer | Bounty Hunter | Suggested advanced talents for the bounty hunter | ||
| Advanced Slayer Talents | Slayer | Cleaner | Suggested advanced talents for the cleaner | ||
| Advanced Slayer Talents | Slayer | Cutthroat | Suggested advanced talents for the cutthroat | ||
| Advanced Slayer Talents | Slayer | Deliverer | Suggested advanced talents for the deliverer | ||
| Advanced Slayer Talents | Slayer | Grave Warden | Suggested advanced talents for the grave warden | ||
| Advanced Slayer Talents | Slayer | Sniper | Suggested advanced talents for the sniper | ||
| Advanced Slayer Talents | Slayer | Stygian Slayer | Suggested advanced talents for the stygian slayer | ||
| Advanced Slayer Talents | Slayer | Vanguard | Suggested advanced talents for the vanguard | ||
| Advanced Talent | Bard | Archaeologist | 12 | At 12th level, and every four levels thereafter, an archaeologist can choose an advanced rogue talent in place of a rogue talent. | |
| Advanced Talents | Rogue | 10 | At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent. | ||
| Advanced Talents | Ninja | Take advanced rogue talents in place of ninja tricks | |||
| Advanced Talents | Slayer | 10 | At 10th level and every 2 levels thereafter, a slayer can select one of the following advanced talents in place of a slayer talent. | ||
| Advanced Talents | Rogue (Unchained) | 10 | At 10th level and every 2 levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent. | ||
| Advanced Talents | Druid | Nature Fang | Suggested advanced talents for the nature fang | ||
| Advanced Talents | Rogue | Acrobat | The following advanced rogue talents complement the acrobat archetype: defensive roll*, fast getaway, fast tumble, and improved evasion*. | ||
| Advanced Talents | Rogue | Burglar | The following advanced rogue talents complement the burglar archetype: knock-out blow, skill mastery*, and thoughtful reexamining. | ||
| Advanced Talents | Rogue | Cutpurse | The following advanced rogue talents complement the cutpurse archetype: crippling strike*, fast tumble, and skill mastery*. | ||
| Advanced Talents | Rogue | Investigator | The following advanced rogue talents complement the investigator archetype: hunter’s surprise, slippery mind*, and thought reexamining. | ||
| Advanced Talents | Rogue | Poisoner | The following advanced rogue talents complement the poisoner archetype: deadly cocktail, hunter’s surprise, and opportunist*. | ||
| Advanced Talents | Rogue | Rake | The following advanced rogue talents complement the rake archetype: another day, redirect attack, and skill mastery*. | ||
| Advanced Talents | Rogue | Scout | The following advanced rogue talents complement the scout archetype: hunter’s surprise, skill mastery*, and stealthy sniper. | ||
| Advanced Talents | Rogue | Sniper | The following advanced rogue talents complement the sniper archetype: defensive roll*, master of disguise, and stealthy sniper. | ||
| Advanced Talents | Rogue | Spy | The following advanced rogue talents complement the spy archetype: crippling strike*, master of disguise, and stealthy sniper. | ||
| Advanced Talents | Rogue | Swashbuckler | The following advanced rogue talents complement the swashbuckler archetype: crippling strike*, entanglement of blades, and redirect attack. | ||
| Advanced Talents | Rogue | Thug | The following advanced rogue talents complement the thug archetype: crippling strike*, deadly sneak, and knock-out blow. | ||
| Advanced Talents | Rogue | Trapsmith | The following advanced rogue talents complement the trapsmith archetype: another day, frugal trapsmith, and skill mastery*. | ||
| Advanced Talents | Rogue | Bandit | The following advanced rogue talents complement the bandit archetype: hide in plain sight*, knock-out blow**, and opportunist. | ||
| Advanced Talents | Rogue | Chameleon | The following advanced rogue talents complement the chameleon archetype: hide in plain sight* and master of disguise**. | ||
| Advanced Talents | Rogue | Charlatan | The following advanced rogue talents complement the charlatan archetype: hard to fool*, skill mastery, and unwitting ally*. | ||
| Advanced Talents | Rogue | Driver | The following advanced rogue talents complement the driver archetype: feat and getaway master*. | ||
| Advanced Talents | Rogue | Knife Master | Suggested advanced talents for the knife master | ||
| Advanced Talents | Rogue | Pirate | The following advanced rogue talents complement the pirate archetype: getaway master*, hard to fool*, and unwitting ally*. | ||
| Advanced Talents | Rogue | Roof Runner | The following advanced rogue talent complements the roof runner archetype: fast tumble**. | ||
| Advanced Talents | Rogue | Sanctified Rogue | The following advanced rogue talents complement the sanctified rogue archetype: feat and skill mastery. | ||
| Advanced Talents | Rogue | Survivalist | Suggested advanced talents for the survivalist | ||
| Advanced Talents | Rogue | Underground Chemist | The following advanced rogue talents complement the underground chemist archetype: deadly cocktail and thoughtful reexamining. | ||
| Advanced Talents | Rogue | Consigliere | Suggested advanced talents for the consigliere | ||
| Advanced Talents | Rogue | Guild Agent | Suggested advanced talents for the guild agent | ||
| Advanced Talents | Rogue | Heister | Suggested advanced talents for the heister | ||
| Advanced Talents | Rogue | Master of Disguise | Suggested advanced talents for the master of disguise | ||
| Advanced Talents | Rogue | Phantom Thief | Suggested advanced talents for the phantom thief | ||
| Advanced Talents | Rogue | Sharper | Suggested advanced talents for the sharper | ||
| Advanced Talents | Rogue | Snoop | Suggested advanced talents for the snoop | ||
| Advanced Tricks | Inner Sea Pirate | 6 | At 6th, 8th, and 9th level, an Inner Sea pirate can choose one of the following advanced tricks in place of a pirate… | ||
| Advantageous Terrain | Ranger | Battle Scout | 5 | Ex | Study terrain up to 3 rounds for battlefield advantages; replaces 2nd favored enemy |
| Advice | Monk | Sensei | Ex | Advice: inspire courage, competence, greatness as a bard; replaces flurry, fast movement | |
| Aegis Feat | Knight of Ozem | 3 | Ex | At 3rd level, and every three levels thereafter, a Knight of Ozem gains a bonus feat from the following list: Bashing… | |
| Aerial Assault | Champion | 1 | Su | You can charge at creatures in the air, or leap across obstacles as part of a charge. | |
| Aerial evasion | Druid | Animal and Terrain Domains | 6 | Ex | At 6th level, you gain the evasion ability (as a rogue) when you are flying. At 12th level, you gain improved evasion while flying. |
| Affliction Resistance | Guardian | 1 | Ex | Your body is honed to fight off even the most virulent illnesses. | |
| Affluent | Noble Scion | 1 | Ex | At each level, a noble scion gains a stipend worth a number of gold pieces equal to 750 multiplied by his class level. | |
| Agency Secrets | Aspis Agent | 2 | At 2nd level and every 2 levels thereafter, an Aspis agent gains one of the following agency secrets. | ||
| Agile | Bard | Daredevil | Ex | +1/2 level Acrobatics, Bluff, Climb, Escape Artist; replaces bardic knowledge | |
| Agile Warrior | Cavalier | Hussar | Ex | A hussar gains Acrobatics, Escape Artist, Stealth, and Survival as class skills. This alters the cavalier’s class skills. | |
| Agility | Fighter | Mobile Fighter | 2 | Ex | +1 saves vs. paralysis, slow, entangle (+1 per 4 levels); replaces bravery |
| Agony | Witch | Su | Nauseated for rounds equal to level (Fort negates) | ||
| Aid Allies | Cavalier | 2 | Ex | Aid another grants +3 (+1 at 8th and every 6 levels) | |
| Aides-de-Camp | Cavalier | Daring General | Ex | Modified Leadership with martial followers at 6th | |
| Aim for the Eye | Trickster | 1 | Ex | You can home in on your targets with uncanny and supernatural accuracy. | |
| Air Barrier | Oracle | Ex | Air armor +4 (more with level); 50% ranged miss chance at 13th | ||
| Air Barrier | Shaman | Su | Air armor +4 (more with level); 50% ranged miss chance at 13th | ||
| Aiudara Alignment | Lantern Bearer | 9 | Su | At 9th level, once per day as a full-round action, a Lantern Bearer can use the interconnected power of the aiudara (a… | |
| Akitonian Physiology | Universal Path Abilities | 1 | Ex | Requirement: Doorway to the Red Star When you select this path ability, you permanently reshape your body in imitation… | |
| Alchemist Discovery | Investigator | Ex | Take an alchemist discovery | ||
| Alchemy | Alchemist | 1 | Su | Prepare extracts (Int) and craft alchemical items | |
| Alchemy | Investigator | 1 | Su | Prepare extracts (Int); +level on Craft (alchemy) | |
| Aldori Swashbuckler | Swashbuckler | Rostland Bravo | Ex | Aldori dueling sword proficiency; no bucklers, Climb, or Swim | |
| Alertness | Magus | Bladebound | Ex | While a magus is wielding his black blade, he gains the Alertness feat. | |
| Alien Resistance | Sorcerer | 15 | Su | At 15th level, you gain spell resistance equal to your sorcerer level + 10. | |
| Alkahest Bombs | Alchemist | Crypt Breaker | Su | Acid alkahest bombs, strong vs. constructs and undead | |
| All Eyes on Me | Asavir | 7 | Su | At 7th level, three times per day as a swift action, an asavir can call out a challenge. | |
| Alley Ghost | Hunter | Roof Runner | 8 | Ex | At 8th level, a roof runner gains the benefits of the fast stealth rogue talent. This ability replaces swift tracker. |
| Allied Retribution | Golden Legionnaire | 3 | Ex | At 3rd level, if a Golden Legionnaire sees a creature within 60 feet of him attack an ally or any friendly creature… | |
| Alter Channel | Hierophant | 1 | Su | If you're in the area of an opponent's channel energy ability and the energy type is the opposite of yours, as an… | |
| Alter Enhancements | Arcanist | Su | Spend 1 point: swap a weapon or armor special ability | ||
| Alternate Form | Hunter | Courtly Hunter | 7 | Su | Companion gains a second Tiny form; replaces bonus tricks |
| Altruistic Guardian | Magaambyan Arcanist | 10 | Su | At 10th level, once per day when a spell or supernatural effect that allows spell resistance targets a Magaambyan… | |
| Always a Chance | Champion | 1 | Ex | You don't automatically miss when you roll a 1 on an attack roll. | |
| Always Armed | Champion | 1 | Ex | You don't take any penalties from using an improvised weapon. | |
| Always Wary | Inquisitor | Cloaked Wolf | Ex | Always act in surprise rounds from Bluff ambushes; add Wis to initiative; replaces monster lore | |
| Amazing Inspiration | Investigator | Ex | Inspiration die becomes d8 | ||
| Ambush | Rogue | Bandit | 4 | Ex | Move, standard, and swift action in the surprise round; replaces uncanny dodge |
| Ambush Trap | Aspis Agent | 3 | Ex | At 3rd level, an Aspis agent can specially rig a mechanical trap she has either crafted or bypassed by exceeding its… | |
| Anaesthetic | Alchemist | Chirurgeon | 5 | Skill Focus (Heal); Heal deals minimum harm; replaces poison resistance +4 | |
| Analyze Dweomer | Pathfinder Savant | 6 | Sp | At 6th level, a Pathfinder savant can use analyze dweomer for up to 1 round per class level per day. | |
| Analyze Scroll | Cyphermage | Su | As a free action, the Cyphermage can automatically discern the contents of a magic scroll, as if he were using read… | ||
| Ancestral Weapon | Skyseeker | 1 | Su | By inscribing ancient dwarven runes upon his weapon, a skyseeker forges it into a reflection of the legendary weapons… | |
| Anchoring Aria | Argent Dramaturge | 3 | Su | At 3rd level, the argent dramaturge can use her knowledge of the magical melodies woven into the Song of Silver to… | |
| Ancient Healing Hand | Monk | Monk of the Healing Hand | 7 | Su | Spend 2 ki: heal another creature hp equal to level; replaces wholeness of body |
| Angel of Death | Assassin | 10 | Su | At 10th level, the assassin becomes a master of death. | |
| Angel of Eiseth | Sanguine Angel | 10 | Su | The greatest sanguine angels earn the favor of the Erinyes Queen Eiseth, who transforms them into infernal servitors. | |
| Angelic Attacks | Bloodrager | 1 | Su | Melee attacks count as good; +1d6 vs. evil outsiders | |
| Angelic Protection | Bloodrager | 16 | Su | +4 AC and saves vs. evil; constant protection from evil | |
| Animal Companion | Hunter | 1 | Ex | An animal companion | |
| Animal Companion | Ranger | Beast Master | Ex | Any animal companion (level –3); replaces hunter's bond | |
| Animal Companion | Inquisitor | Sacred Huntsmaster | 1 | Ex | An animal companion; replaces judgment 1/day |
| Animal Companion | Brawler | Wild Child | 1 | Ex | An animal companion; replaces bonus combat feats |
| Animal Covenant | Green Faith Acolyte | 5 | Su | At 5th level, when casting a divine spell with an area affect, a Green Faith acolyte can choose a number of animals… | |
| Animal Focus | Hunter | 1 | Su | Swift action: take an animal aspect's bonus for minutes per level | |
| Animal Focus | Druid | Feral Shifter | 1 | Su | Hunter's animal focus on yourself, minutes per level; replaces nature bond |
| Animal Focus | Ranger | Wild Hunter | 1 | Su | Hunter's animal focus on yourself, minutes per level; replaces favored enemy |
| Animal Focus | Inquisitor | Sacred Huntsmaster | 4 | Su | Hunter's animal focus at 4th; replaces later judgment uses |
| Animal Focus | Summoner | Naturalist | 4 | Su | Apply hunter animal aspects to your eidolon; replaces shield ally |
| Animal Friend | Bard | Animal Speaker | +4 Handle Animal with one animal kind; they won't attack you; replaces fascinate | ||
| Animal Fury | Barbarian | Ex | Bite attack while raging (1d4 + half Str) | ||
| Animal Fury | Barbarian (Unchained) | Ex | Bite attack (1d4 + Str) while raging | ||
| Animal Fury | Barbarian | Raging Cannibal | 2 | At 2nd level, a raging cannibal must select animal fury as her first rage power. | |
| Animal Guide | Vigilante | Magical Child | Ex | A familiar spirit guide that transforms too; replaces specialization | |
| Animal Speech | Nature Warden | 3 | Sp | At 3rd level, a nature warden can speak with animals at will when in her favored terrain. | |
| Animist Spirit Magic | Shaman | Animist | Animist spirit magic spells (speak with animals, dream...) | ||
| Animus | Rivethun Emissary | 2 | Sp | At 2nd level, a Rivethun emissary learns to call down more powerful spiritual servants, using her spirit animal as the… | |
| Anonymity | Gray Gardener | 1 | Ex | A Gray Gardener receives a morale bonus equal to his class level on Bluff and Disguise checks made to conceal his… | |
| Anticipate | Student of War | 3 | Ex | At 3rd level, once per day as an immediate action, a student of war can ignore any damage and effects of a spell or… | |
| Antimagic Field | Wizard | Scrollmaster | Spellblight rules: casting in an antimagic field risks a major spellblight | ||
| Any Guise | Vigilante | Su | Disguise as any specific person; divinations find you | ||
| Applied Engineering | Investigator | Lepidstadt Inspector | Ex | Talent: use Knowledge (engineering) in place of Str or Perception | |
| Aquatic Adaptation | Druid | Aquatic Druid | 2 | Ex | +1/2 level initiative and skills in aquatic terrain; replaces woodland stride |
| Aquatic Terrain | Ranger | Abendego Diver | 3 | Ex | +2 initiative and skills underwater (more later); replaces favored terrain |
| Arachnid | Vigilante | Wildsoul | These wildsouls have the blood of spiders running through their veins. | ||
| Arcane Accuracy | Magus | Su | Spend 1 point: +Int insight on attacks this turn | ||
| Arcane Apotheosis | Sorcerer | 20 | Ex | Metamagic without extra time; spend spell slots in place of item charges | |
| Arcane Architect | Arclord of Nex | 4 | Ex | At 4th level, an Arclord of Nex can create constructs with the Craft Construct feat in only half the time it would… | |
| Arcane Archivist | Oracle | Su | Once per day, cast a sorcerer/wizard spell from a spellbook | ||
| Arcane Armor | Bard | Arcane Duelist | 10 | Ex | Cast in medium armor (heavy at 16th) without failure; replaces jack-of-all-trades |
| Arcane Armor Expertise | Hellknight Signifer | 2 | Ex | At 2nd level, if a Hellknight signifer has the Arcane Armor Training feat, he gains Arcane Armor Mastery as a bonus… | |
| Arcane Augmentation | Magus | Spire Defender | 4 | Su | Spend 1 point: +5 on a mobility or perception skill (more later); replaces spell recall |
| Arcane Barrier | Arcanist | Su | Spend 1 point: temporary hp equal to level + Cha | ||
| Arcane Bloodrage | Bloodrager | 4 | Sp | Bloodrage grants blur, protection from arrows, resist energy, or spider climb | |
| Arcane Bond | Sorcerer | 1 | Su | Familiar or bonded object; it can cast any spell you know 1/day | |
| Arcane Bond | Wizard | 1 | Ex | A familiar or a bonded object (cast one extra spell per day) | |
| Arcane Bond | Bard | Arcane Duelist | 5 | Ex | Bonded weapon casts one extra spell per day; replaces lore master |
| Arcane Bond | Bard | Magician | 5 | Ex | Arcane bond object; replaces lore master |
| Arcane Bond | Wizard | Spirit Whisperer | Ex | Familiar with a spirit animal ability stores your spells; replaces spellbooks | |
| Arcane Bond | Magus | Skirnir | 1 | Su | Shield as an arcane bond item |
| Arcane Bond | Magus | Soul Forger | 1 | Su | Weapon as an arcane bond item |
| Arcane Bond | Skald | Herald Of The Horn | 1 | Ex | Horn as an arcane bond item; replaces Scribe Scroll |
| Arcane Endurance | Archmage | 1 | Ex | Treat your caster level as 4 higher when determining the duration of spells you cast. | |
| Arcane Enlightenment | Shaman | Su | Add sorcerer/wizard spells to your list | ||
| Arcane Gun | Wizard | Spellslinger | Su | Firearm proficiency; arcane guns cast spells; replaces arcane bond | |
| Arcane Insight | Bard | Detective | 2 | Ex | Disarm magic traps; +4 vs. illusions and to see through disguises; replaces well-versed |
| Arcane Investigation | Bard | Detective | Add divination spells to your spells known; replaces versatile performance | ||
| Arcane Pool | Magus | 1 | Su | Arcane pool (1/2 level + Int): swift action to enhance your weapon | |
| Arcane Pool | Magus | Skirnir | 1 | Arcane pool enhances your shield too | |
| Arcane Reservoir | Arcanist | 1 | Su | Arcane reservoir (3 + level max): boost caster level or DC, fuel exploits | |
| Arcane Reservoir | Wizard | Exploiter Wizard | 1 | Su | Arcanist's arcane reservoir; replaces arcane bond |
| Arcane School | Wizard | 1 | Specialize in a school (extra slot and powers) with two opposition schools | ||
| Arcane School | Wizard | Spirit Binder | A spirit binder can’t choose necromancy as an opposition school. This ability alters arcane school. | ||
| Arcane Spell Failure | Wizard | Scrollmaster | Spellblight rules: very bad arcane spell failure risks a spellblight | ||
| Arcane Strike | Bard | Arcane Duelist | Arcane duelists gain Arcane Strike as a bonus feat at 1st level. This ability replaces bardic knowledge. | ||
| Arcane Striker | Vigilante | Warlock | Su | Arcane Strike that can add energy weapon properties | |
| Arcane Surge | Archmage | 1 | Su | As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared… | |
| Arcane Weapon | Arcanist | Su | Spend 1 point: enhance your weapon | ||
| Archaeologist’s Luck | Bard | Archaeologist | Ex | Swift action: +1 luck on attacks, saves, skills, damage for 4 + Cha rounds/day | |
| Archdruid | Green Faith Acolyte | 8 | At 8th level, a Green Faith acolyte can become an Archdruid if there’s a vacancy in her region, or if she seeks out and… | ||
| Archmage Arcana | Archmage | 1 | Select one of the following abilities. | ||
| Arctic Endurance | Druid | Arctic Druid | 4 | Ex | Endure cold; immune to dazzle; replaces resist nature's lure |
| Arctic Native | Druid | Arctic Druid | 2 | Ex | +1/2 level initiative and skills in cold terrain; replaces woodland stride |
| Areas of Spellblight | Wizard | Scrollmaster | Spellblight rules: casting in unstable areas risks spellblights | ||
| Arena Weapon Expertise | Pit Fighter | 2 | Ex | At 2nd level, when using a weapon with the performance quality, a pit fighter gains a +1 bonus on damage rolls and on… | |
| Argent Performance | Argent Dramaturge | 1 | An argent dramaturge can use Perform (sing) to create special magical effects that hinder outsiders (particularly those… | ||
| Aristocratic Discipline | Swashbuckler | Noble Fencer | 2 | Ex | +1 Will vs. mind-affecting (more later); replaces charmed life |
| Aristocratic Erudition | Noble Scion | 3 | Ex | At 3rd level, a noble scion gains a bonus equal to 1/2 his class level on Diplomacy, Knowledge (local), and Knowledge… | |
| Armor and Weapon Proficiencies | Druid | Tempest Druid | A tempest druid is proficient with the trident. This is in addition to the armor and weapon proficiencies of a normal druid. | ||
| Armor Master | Champion | 1 | Ex | You don't take an armor check penalty or incur a arcane spell failure chance when wearing light armor or using a shield… | |
| Armor Master | Guardian | 1 | Ex | You don't take an armor check penalty or incur an arcane spell failure chance when wearing light armor or using a… | |
| Armor Mastery | Fighter | 19 | Ex | At 19th level, a fighter gains DR 5/— whenever he is wearing armor or using a shield. | |
| Armor Mastery | Magus | Myrmidarch | 20 | Ex | DR 5/— in armor; replaces true magus |
| Armor of Bones | Oracle | Su | Bone armor +4 (more with level), hours per level | ||
| Armor Proficiencies | Vigilante | Warlock | No medium armor; cast in light armor | ||
| Armor Proficiency | Cleric | Cardinal | A cardinal is proficient in light armor, but not shields. This ability replaces the cleric’s armor proficiencies. | ||
| Armor Proficiency | Cavalier | Beast Rider | A beast rider is proficient with light and medium armor, and with shields (with the exception of tower shields). | ||
| Armor Proficiency | Cavalier | Emissary | An emissary does not gain proficiency with heavy armor. | ||
| Armor Proficiency | Cavalier | Hussar | Light armor only; no shields | ||
| Armor Proficiency | Gunslinger | Gun Tank | A gun tank is proficient with all armors and shields, including tower shields. | ||
| Armor Proficiency | Slayer | Velvet Blade | A velvet blade is not proficient with medium armor or shields. This alters the slayer’s armor proficiency. | ||
| Armor Skin | Vigilante | Ex | No armor check penalty on Acrobatics, Escape Artist, Stealth | ||
| Armor Training | Fighter | 3 | Ex | Armor check penalty –1 and max Dex +1 (more every 4 levels); full speed in armor | |
| Armor Training | Magus | Myrmidarch | 8 | Ex | Armor training at 8th and 14th; replaces improved and greater spell combat |
| Armor Training | Gunslinger | Gun Tank | 4 | Ex | Fighter armor training every 4 levels; replaces bonus feats |
| Armor Training | Bloodrager | Steelblood | 5 | Ex | Fighter armor training every 4 levels; replaces improved uncanny dodge |
| Armored Angel | Sanguine Angel | 3 | Ex | At 3rd level, a sanguine angel gains the armor training class feature, treating her class level as her fighter level… | |
| Armored Charger | Fighter | Roughrider | 3 | Ex | No armor penalty on Ride; mount ignores medium load; replaces armor training 1 |
| Armored Defense | Fighter | Armor Master | 5 | Ex | DR 1–3/— by armor type (more at 19th); replaces weapon training 1, 3, armor mastery |
| Armored Might | Guardian | 1 | Ex | You treat the armor bonus from your armor as 50% higher than normal, to maximum increase of half your tier (minimum 1). | |
| Armored Swiftness | Barbarian | Armored Hulk | 2 | Ex | +5 ft. speed in medium or heavy armor; replaces uncanny dodge |
| Armored Swiftness | Bloodrager | Steelblood | 2 | Ex | +5 ft. speed in medium or heavy armor; replaces uncanny dodge |
| Arodennama’s Avatar | Westcrown Devil | Su | Westcrown’s greatest monument, the Arodennama, symbolizes the dead god of humanity, and the Westcrown devil can draw… | ||
| Arrow of Death | Arcane Archer | 10 | Sp | At 10th level, an arcane archer can create a special type of slaying arrow that forces the target, if damaged by the… | |
| Arrow-Splitter | Ranger | Toxophilite | Ex | +1 ranged attack vs. much smaller targets; full damage to objects; replaces wild empathy | |
| Art of Deception | Master Spy | 1 | Ex | Amaster spy adds her class level to all Bluff, Disguise, and Sense Motive checks. | |
| Artificer’s Touch | Arclord of Nex | 2 | Sp | At 2nd level, an Arclord of Nex can expend one use of his hand of the apprentice to use the Artifice domain’s… | |
| As Foretold | Universal Path Abilities | 1 | Su | Mythic characters of at least 1st tier who gain mythic power from a cyclops myth-speaker can select the following… | |
| Ascension | Sorcerer | 20 | Su | Immune to acid, cold, petrification; resist electricity and fire 10; tongues | |
| Ascension | Bloodrager | 20 | Su | Immune to acid, cold, petrification; resist electricity and fire 10 | |
| Aspect | Summoner | 10 | Su | Take 2 of your eidolon's evolution points for yourself | |
| Aspect | Summoner (Unchained) | 10 | Su | Take 2 of your eidolon's evolution points for yourself | |
| Aspect Master | Monk | Monk of the Four Winds | 17 | Su | Choose a great spirit's aspect for new abilities; replaces timeless body |
| Aspect of War | Warpriest | 20 | Su | Once per day, BAB equals level, DR 10/—, unlimited blessings for 1 minute | |
| Assassinate | Ninja | Ex | Study 1 round, then a sneak attack can kill (Fort negates) | ||
| Assassinate | Slayer | Ex | Study 1 round, then a sneak attack can kill (Fort negates) | ||
| Assiduous Gaze | Hellknight Signifer | 4 | At 4th level and again at 7th level, a Hellknight signifer gains an assiduous gaze ability chosen from the list below. | ||
| Assumption | Master Spy | 10 | Su | The ultimate ability of the master spy is to take over another persona entirely, making it her own. | |
| Assured Drinker | Trickster | 1 | Ex | No one can stop you from imbibing, even in combat. | |
| Assured Skill | Marshal | 1 | Ex | In times of need, you're virtually assured success when using skills. | |
| Assured Skill | Trickster | 1 | Ex | In times of need, you're virtually assured success when using skills. | |
| Astounding Disable | Trickster | 1 | Ex | Whenever you use Disable Device to disarm a trap or open a lock, doing so is only a move action and doesn't provoke… | |
| At the Heart of It All | Bard | Will save or you gain +4 Cha checks vs. the target and higher DCs | |||
| Audacious Overconfidence | Rogue | Sharper | 4 | Ex | Lower your lucky save bonus to reroll a failed roll; replaces some talents |
| Augment Summoning | Summoner | Master Summoner | 2 | Augment Summoning bonus feat; replaces bond senses | |
| Aura | Cleric | 1 | Ex | Aura matching your deity's alignment | |
| Aura | Warpriest | 1 | Ex | Aura matching your deity's alignment | |
| Aura | Wizard | Pact Wizard | Ex | A pact wizard has an aura corresponding to the alignment of his chosen subtype as a cleric of his wizard level. | |
| Aura | Vigilante | Zealot | Ex | Aura of your deity's alignment in vigilante identity | |
| Aura of Calm | Storm Kindler | 3 | Su | At 3rd level, allies within 5 feet of a Storm Kindler (including herself) are treated as one size category larger for… | |
| Aura of Care | Paladin | Divine Hunter | 8 | Su | You and nearby allies don't block each other's shots; replaces aura of resolve |
| Aura of Courage | Paladin | 3 | Su | Immune to fear; allies within 10 ft. +4 vs. fear | |
| Aura of Courage | Asavir | 3 | Su | At 3rd level, an asavir gains an aura of courage like that of a 3rd-level paladin. | |
| Aura of Cowardice | Antipaladin | 3 | Su | Enemies within 10 ft. –4 vs. fear and lose fear immunity | |
| Aura of Desecration | Witch | Gravewalker | Su | 20-ft. aura: +1 negative channel DC and undead turn resistance; replaces 1st-level hex | |
| Aura of Despair | Wizard | 8 | Su | 30-ft. aura: enemies –2 on attacks, damage, saves, checks | |
| Aura of Despair | Antipaladin | 8 | Su | Enemies within 10 ft. –2 on saves | |
| Aura of Evil | Antipaladin | 1 | Ex | Aura of evil equal to your level | |
| Aura of Faith | Paladin | 14 | Su | Your attacks and allies' attacks near you count as good | |
| Aura of Good | Paladin | 1 | Ex | The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level. | |
| Aura of Good | Magaambyan Arcanist | 1 | Ex | A Magaambyan arcanist radiates an aura of good as if she were a cleric of a level equal to her class level (see the… | |
| Aura of Healing | Paladin | Hospitaler | 11 | Su | Spend a channel: 30-ft. healing aura; replaces aura of justice |
| Aura of Justice | Paladin | 11 | Su | Spend two smites to give allies within 10 ft. smite evil | |
| Aura of Law | Hellknight | 1 | Ex | A Hellknight’s lawful aura (see the detect law spell) functions as that of a cleric whose level is equal to the… | |
| Aura of Law | Hellknight Signifer | 1 | Ex | A Hellknight signifer’s lawful aura (see the detect law spell) functions as that of a cleric whose level is equal to… | |
| Aura of Life | Death Slayer | 10 | Su | At 10th level, a death slayer can emit a 10-foot aura of positive energy that weakens undead creatures as a swift… | |
| Aura of Life | Paladin | Undead Scourge | 8 | Su | 10-ft. aura: undead –4 vs. positive energy, no healing from negative; replaces aura of resolve |
| Aura of Life | Paladin | Oaths | 8 | Su | +4 vs. negative levels; allies +2; replaces aura of resolve |
| Aura of Resolve | Paladin | 8 | Su | Immune to charm; allies within 10 ft. +4 vs. charm | |
| Aura of Righteousness | Paladin | 17 | Su | DR 5/evil; immune to compulsion; allies +4 vs. compulsion | |
| Aura of Vengeance | Antipaladin | 11 | Su | Spend two smites to give allies within 10 ft. smite good | |
| Auspicious Mark | Barbarian (Unchained) | Su | Once per day, add 1d6 to a d20 roll after seeing it | ||
| Authoritative Bluff | Swashbuckler | Daring Infiltrator | 11 | Ex | Spend panache: reroll Bluff; +5 to pose as a superior; replaces bleeding wound |
| Authoritative Command | Golden Legionnaire | 1 | Ex | As a move action, a Golden Legionnaire can issue orders to a number of allies up to half his character level who are… | |
| Automatic Writing | Oracle | Su | Augury 1/day (divination at 5th, commune at 8th) | ||
| Automatic Writing | Shaman | Su | Divination 1/day (more later) | ||
| Avenger Finesse | Swashbuckler | Mysterious Avenger | Ex | Whips work with swashbuckler deeds | |
| Avenger’s Target | Swashbuckler | Mysterious Avenger | 5 | Ex | +1 attack and damage; study a foe for slayer-like bonuses; replaces weapon training |
| Avenging Maneuver | Guardian | 1 | Ex | Taking grievous wounds only empowers you. | |
| Awesome Blow | Brawler | 16 | Ex | Awesome blow: knock a foe 10 ft. and prone | |
| Awesome Blow | Brother of the Seal | 4 | Ex | At 4th level, a Brother of the Seal gains Awesome Blow (Bestiary 314) as a bonus feat, even if he does not meet the… | |
| Awesome Blow | Vigilante | Brute | Ex | Awesome Blow while in vigilante identity | |
| Awesome Display | Oracle | Su | Pattern illusions treat targets as Cha fewer HD | ||
| Awesome Pennon | Cavalier | Standard Bearer | 20 | Ex | Banner: allies +1 attack, fear immunity, +3 vs. mind-affecting; replaces supreme charge |
| Backlash | Champion | 1 | Ex | You strike back at those who penetrate your defenses. | |
| Backswing | Fighter | Two-Handed Fighter | 7 | Ex | Full attacks add double Str after the first; replaces armor training 2 |
| Balanced Bashing | Fighter | Thunderstriker | 17 | Ex | No two-weapon penalties with a buckler off hand; replaces weapon training 4 |
| Bane | Inquisitor | 5 | Su | Swift action: make your weapon bane vs. one creature type | |
| Bane | Gray Gardener | 3 | Su | At 3rd level, a Gray Gardener can enhance his weapon so it excels against certain foes. | |
| Bane | Inquisitor | Vampire Hunter | Su | A vampire hunter can only imbue her weapons with the undead-bane ability, but it persists even when she isn’t holding the weapon. | |
| Banish Enchantment | Warpriest | Disenchanter | 6 | Su | Spend two fervor: targeted dispel magic; replaces 6th-level bonus feat |
| Banish Flame | Druid | Animal and Terrain Domains | 6 | Su | Damage or turn fire creatures; dispel magical fire |
| Banner | Cavalier | 5 | Ex | Banner: allies within 60 ft. +2 vs. fear, +1 attack on charges | |
| Banner | Samurai | 5 | Ex | Banner: allies within 60 ft. +2 vs. fear, +1 attack on charges | |
| Banner | Battle Herald | 5 | Ex | At 5th level, a battle herald may fly a battle standard that inspires her allies. | |
| Banner | Fighter | Dragoon | 9 | Ex | Banner on your lance (as cavalier); replaces weapon training 2–4 |
| Banner | Cavalier | Standard Bearer | 1 | Ex | Banner at 1st; replaces mount |
| Banner of Solace | Cavalier | Standard Bearer | 11 | Ex | Wave banner: allies gain temporary hp and +2 damage; replaces mighty charge |
| Barbs of Ecstasy | Godling Path Abilities | 1 | Su | Requirement: Zon-Kuthon Barbs and spikes grow out of you—piercing your flesh, ripping through any armor or clothing… | |
| Bardic Knowledge | Bard | 1 | Ex | A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained. | |
| Bardic Knowledge | Skald | 1 | Ex | A skald adds 1/2 his class level (minimum 1) on all Knowledge checks, and can attempt all Knowledge checks untrained. | |
| Bardic Knowledge | Pathfinder Chronicler | 1 | Ex | This ability is identical to the bard class feature of the same name, and levels in this class stack with levels in any… | |
| Bardic Knowledge | Pathfinder Delver | 1 | Ex | This ability is identical to the bard class feature of the same name. | |
| Bardic Performance | Bard | 1 | Perform for 4 + Cha rounds/day (+2/level) to create magical effects | ||
| Bardic Performance | Pathfinder Chronicler | 3 | Su | At 3rd level, a Pathfinder chronicler gains this ability, which functions like the bard class feature of the same name… | |
| Bardic Performance | Bard | Arcane Duelist | An arcane duelist gains the following types of bardic performance. | ||
| Bardic Performance | Bard | Archivist | An archivist gains the following types of bardic performance. | ||
| Bardic Performance | Bard | Court Bard | A court bard gains the following types of bardic performance. | ||
| Bardic Performance | Bard | Detective | A detective gains the following types of bardic performance. | ||
| Bardic Performance | Bard | Magician | A magician gains the following types of bardic performance. | ||
| Bardic Performance | Bard | Sandman | A sandman gains the following types of bardic performance. | ||
| Bardic Performance | Bard | Sea Singer | A sea singer gains the following types of bardic performance. | ||
| Bardic Performance | Bard | Street Performer | A street performer gains the following types of bardic performance. | ||
| Bardic Performance | Bard | Animal Speaker | Performances that act as wild empathy and animal effects; replaces inspire competence, lore master | ||
| Bardic Performance | Bard | Demagogue | A demagogue gains the following type of bardic performance. | ||
| Bardic Performance | Bard | Dirge Bard | A dirge bard gains the following type of bardic performance. | ||
| Bardic Performance | Bard | Songhealer | A songhealer gains the following type of bardic performance. | ||
| Bardic Performance | Bard | Archaeologist | Archaeologists do not gain the bardic performance ability or any of its performance types. | ||
| Bardic Performance | Bard | Daredevil | A daredevil gains the following type of bardic performance. | ||
| Bardic Performance | Bard | Flame Dancer | A flame dancer gains the following bardic performances. | ||
| Bardic Performance | Bard | Voice Of The Wild | Voices of the wild gain the following bardic performance. | ||
| Bardic Performance | Bard | Ringleader | A ringleader gains an altered version of inspire competence that grants greater effects at higher levels. | ||
| Bardic Performance | Bard | Argent Voice | An argent voice gains the following bardic performances. The argent voice must use Perform (sing) with these performances. | ||
| Bardic Performance | Bard | Chelish Diva | A Chelish diva gains the following bardic performances. This can never be performed more quickly than a standard action. | ||
| Bardic Performance | Bard | Impervious Messenger | Su | An impervious messenger gains the following types of bardic performances. | |
| Bardic Performance | Bard | Masked Performer | A masked performer gains the following types of bardic performance. | ||
| Bardic Performance | Bard | Wit | A wit gains the following bardic performance. | ||
| Bastion of Good | Paladin | Sacred Shield | 1 | Su | Bastion: target's attacks on nearby allies deal half; replaces smite evil |
| Bastion Stance | Monk | Monk of the Sacred Mountain | 4 | Ex | Can't be moved or knocked prone if you don't move; replaces slow fall |
| Battle Acumen | Inquisitor | Tactical Leader | 14 | Ex | Immediate action: share your judgment with an ally; replaces exploit weakness |
| Battle Dance | Bard | Dervish Dancer | Bardic performances affect only you, at double bonuses (battle dance) | ||
| Battle Dance | Bard | Dawnflower Dervish | Bardic performances affect only you, at double bonuses | ||
| Battle Fury | Bard | Dervish Dancer | 20 | Su | Attack every foe in reach as you move; replaces deadly performance |
| Battle Insight | Fighter | Tactician | 15 | Ex | Swift action: an ally gains +Int on attacks, 3 + Int/day |
| Battle Master | Shaman | Ex | Extra attack of opportunity; Weapon Specialization at 8th | ||
| Battle Prowess | Skald | Battle Scion | Ex | Combat or teamwork feats in place of rage powers, shareable | |
| Battle Scavenger | Barbarian | Breaker | 3 | Ex | No penalty with improvised or broken weapons, bonus damage later; replaces trap sense |
| Battle Song of the People’s Revolt | Bard | Allies within 30 ft. gain a chosen teamwork feat | |||
| Battle Spirit | Shaman | Su | Allies within 30 ft. +1 attack and damage | ||
| Battle Tactician | Warpriest | Divine Commander | 3 | Ex | Teamwork feat shared with allies; replaces 3rd-level bonus feat |
| Battle Ward | Shaman | Su | Ward: +3 deflection AC, dropping each attack | ||
| Battlecry | Oracle | Ex | Allies within 100 ft. +1 attack, skills, saves for Cha rounds | ||
| Battlefield Agility | Cavalier | Emissary | 5 | Ex | You and your mount gain Mobility; replaces banner |
| Battlefield Clarity | Oracle | Ex | Once per day, reroll a failed save vs. blinding, fear, paralysis, stun at +4 | ||
| Battlefield Presence | Paladin | Holy Tactician | 3 | Su | Share a teamwork feat with allies within 30 ft.; replaces aura of courage |
| Bear Form | Vigilante | Wildsoul | 18 | Su | Ursine: turn into a grizzly bear at will |
| Bear Jaws | Vigilante | Wildsoul | 6 | Ex | Ursine: bite (1d4) in vigilante identity |
| Beast Defenses | Brawler | Ulfen Beast-Wrestler | 4 | Ex | AC bonus vs. beast training types; replaces AC bonus |
| Beast Training | Brawler | Ulfen Beast-Wrestler | 3 | Ex | +2 CMB and CMD vs. a chosen creature type (more later); replaces maneuver training |
| Beastform Mutagen | Alchemist | Beastmorph | 3 | Mutagen grants animal features; replaces swift alchemy | |
| Beast’s Fury | Guardian | 1 | Su | As a swift action, you can expend one use of mythic power to imbue your animal companion, cohort, eidolon, familiar, or… | |
| Beast’s Fury | Hierophant | 1 | Su | As a swift action, you can expend one use of mythic power to imbue your animal companion, cohort, eidolon, familiar, or… | |
| Beaver | Hunter | Courtly Hunter | The creature gains a +4 competence bonus on Craft checks. This bonus increases to +6 at 8th level and +8 at 15th level. | ||
| Beckoning Chill | Shaman | Su | Cold damage entangles the target | ||
| Bellflower Crop | Bellflower Tiller | 1 | Ex | As a standard action, a Bellflower tiller can designate a number of allies up to 3 + her Charisma modifier as part of… | |
| Bellflower Crop | Rogue | Bellflower Irrigator | Ex | Designate 3 + Cha allies as your Bellflower crop | |
| Bend Bolt | Druid | Tempest Druid | 9 | Su | Immediate action: shift an electricity attack 5 ft.; replaces venom immunity |
| Benefit of Wisdom | Shaman | Ex | Use Wis for Int-based skills | ||
| Bestial Aspect | Bloodrager | Rageshaper | 4 | Su | Polymorph natural attacks deal one die more; replaces blood sanctuary |
| Bestial Mount | Barbarian | Mounted Fury | 5 | Ex | A mount animal companion (level –4) at 5th; replaces uncanny dodge |
| Big Game Hunter | Barbarian | Titan Mauler | Ex | +1 attack and dodge AC vs. larger creatures; replaces fast movement | |
| Binding Pool | Genie Binder | 1 | Su | Using a combination of blackmail, contracts, magical finesse, and negotiation, a genie binder can command genies and… | |
| Bite | Summoner | Ex | Eidolon gains a bite (1d6) | ||
| Bite | Summoner (Unchained) | Ex | Eidolon gains a bite (1d6) | ||
| Bitter Armament | Lantern Bearer | 2 | Su | At 2nd level, metal weapons wielded by a Lantern Bearer are treated as cold iron for the purpose of overcoming damage… | |
| Black Asp Venom | Monk | Black Asp | Su | Spend 2 ki: poison your strike (as poison spell) | |
| Black Asp’s Path | Monk | Black Asp | Ex | Never accidentally poison yourself; Adder Strike at 3rd; replaces Stunning Fist, still mind | |
| Black Blade | Magus | Bladebound | 3 | Ex | A sentient black blade weapon; replaces 3rd-level arcana |
| Black Blade Ability Descriptions | Magus | Bladebound | A black blade has special abilities (or imparts abilities to its wielder) depending on Table 1—3: Black Blade Progression | ||
| Black Blade Basics | Magus | Bladebound | Black blade's Int, Wis, Cha, and ego rise with your level | ||
| Black Blade Strike | Magus | Bladebound | Sp | Spend blade pool: +1 damage for 1 minute (more later) | |
| Black Blood Spray | Oracle | Black-Blooded Oracle | Su | Immediate action: spray black blood for 1d8 cold + 1 per 2 levels | |
| Blackfire Eruption | Blackfire Adept | 4 | Sp | At 4th level, a Blackfire Adept can sacrifice a prepared spell or spell slot of 4th level or higher, calling forth a… | |
| Blackfire Pact | Blackfire Adept | 3 | Su | At 3rd level, a Blackfire Adept may choose one evil outsider subtype from among the following: asura, daemon, demodand… | |
| Blackfire Taint | Blackfire Adept | 2 | Su | At 2nd level, as a standard action, a Blackfire Adept can corrupt the planar substrate into strands of blackfire that… | |
| Blade Sense | Rogue | Knife Master | 3 | Ex | +1 dodge AC vs. light blades (+1 per 3 levels); replaces trap sense |
| Blades, Heavy | Fighter | Cad | Weapon group list: heavy blades | ||
| Blades, Light | Fighter | Cad | Weapon group list: light blades | ||
| Bladethirst | Bard | Arcane Duelist | Su | Performance grants a weapon +1 enhancement (more with level); replaces suggestion | |
| Blazing Blades | Bard | Flamesinger | Su | Allies' attacks deal +1d4 fire; replaces inspire courage | |
| Bleed Holy Power | Hierophant | 1 | Su | If you channel positive energy, when an undead creature damages you with a melee attack, you can expend one use of… | |
| Bleeding Attack | Rogue | Ex | Sneak attacks cause 1 bleed per sneak attack die | ||
| Bleeding Attack | Ninja | Ex | Sneak attacks cause 1 bleed per sneak attack die | ||
| Bleeding Attack | Rogue (Unchained) | Ex | Sneak attacks cause 1 bleed per sneak attack die | ||
| Bleeding Attack | Alchemist | Vivisectionist | A vivisectionist may select the bleeding attack rogue talent in place of a discovery. | ||
| Bleeding Blow | Barbarian (Unchained) | Ex | Once per round, bleed equal to half your powerful stance bonus | ||
| Bleeding Wound | Gunslinger | 11 | Ex | Spend grit: firearm hits bleed Dex per round | |
| Bleeding Wound | Swashbuckler | 11 | Ex | Spend panache: hits bleed Dex per round | |
| Bleeding Wound | Swashbuckler | Flying Blade | 11 | Ex | Bleeding wound with thrown daggers |
| Bleeding Wounds | Oracle | Su | Negative energy damage causes 1 bleed (more with level) | ||
| Blend In | Ranger | Urban Ranger | Ex | Use Stealth in place of Disguise to blend into crowds; replaces camouflage | |
| Bless Army | Warpriest | Divine Commander | 15 | Su | Bless your army in mass combat; replaces 15th-level bonus feat |
| Blessed Conviction | Knight of Ozem | 6 | Su | At 6th level, a Knight of Ozem gains a +4 morale bonus on saving throws against spells and effects created by undead… | |
| Blessed Fortitude | Warpriest | Sacred Fist | 3 | Su | No effect on successful Fort saves vs. partial effects; replaces 3rd-level bonus feat |
| Blessed Mount | Warpriest | Divine Commander | 6 | Su | Mount gains a celestial, fiendish, or similar template; replaces 6th-level bonus feat |
| Blessed Warding | Magaambyan Arcanist | 5 | Sp | At 5th level, a Magaambyan arcanist is under a constant protection from evil effect (CL equal to her class level). | |
| Blessing | Paladin | Temple Champion | 5 | Su | Warpriest minor blessing (major at 11th); replaces divine bond, aura of justice |
| Blessing of the Faithful | Cleric | Ecclesitheurge | Su | Standard action: an ally gains +2 on one roll type or AC | |
| Blessing of the Harrow | Harrower | 1 | Su | Once per day, a harrower may perform a harrowing for herself and all allies within 20 feet of her. | |
| Blessing of the Harrow | Cleric | Varisian Pilgrim | 8 | Su | A harrowing blessing 1/day; replaces an 8th-level domain power |
| Blessings | Warpriest | 1 | Su | Two blessings from your deity, used 3 + 1/2 level times/day | |
| Blessings | Ranger | Divine Tracker | 4 | Su | Two warpriest minor blessings; replaces hunter's bond |
| Blessings | Warpriest | Forgepriest | A forgepriest selects only one blessing. This ability alters the blessings class feature. | ||
| Blessings of Darkness | Umbral Court Agent | 1 | An Umbral Court agent gains the Darkness domain at 1st level, using his class level as his effective cleric level to… | ||
| Blight | Witch | Su | Curse land or an animal or plant to wither and die | ||
| Blightblooded | Druid | Blight Druid | 9 | Ex | Immune to disease, sickened, and nauseated; replaces venom immunity |
| Blighter of Abominations | Green Faith Acolyte | 7 | Su | At 7th level, when a divine spell cast by the Green Faith acolyte affects a creature of the aberration type, she treats… | |
| Blind Shot | Investigator | Steel Hound | Su | Spend grit: ignore concealment with firearm attacks; replaces swift alchemy | |
| Blinding Bomb | Ninja | Ex | Smoke bombs blind (Fort negates) | ||
| Blinding Ray | Wizard | Sp | Ranged touch: blinded 1 round (dazzled if higher HD) | ||
| Blinding Strike | Investigator | Ex | Studied strike blinds (Fort: dazzled) | ||
| Blindsense | Summoner | Ex | Eidolon gains blindsense 30 ft. | ||
| Blindsense | Summoner (Unchained) | Ex | Eidolon gains blindsense 30 ft. | ||
| Blindsense | Dragon Disciple | 5 | Ex | At 5th level, the dragon disciple gains blindsense with a range of 30 feet. | |
| Blindsight | Summoner | Ex | Eidolon gains blindsight 30 ft. | ||
| Blindsight | Summoner (Unchained) | Ex | Eidolon gains blindsight 30 ft. | ||
| Blizzard | Oracle | Su | Blizzard cubes: 1d4 cold per level | ||
| Blizzard Sight | Winter Witch | 6 | Su | At 6th level, a winter witch can see normally in natural or magical rain, sleet, hail, fog, snowstorms, blizzards, and… | |
| Bloat | Bloatmage | 1 | Abloatmage can exert herself as a free action to instantly gain extra blood points, but doing so puts her at risk of a… | ||
| Blood Bond | Bloodrager | Bloodrider | 9 | Su | Mount shares your bloodline immunities and personal spells; replaces 9th-level bloodline feat |
| Blood Casting | Bloodrager | 4 | Su | Cast bloodrager spells while bloodraging | |
| Blood Deflection | Bloodrager | Steelblood | 7 | Su | Immediate action: spend a spell slot for deflection AC; replaces damage reduction |
| Blood Lore | Investigator | Forensic Physician | 5 | Ex | Learn a creature's nature from a blood sample; replaces 5th-level talent |
| Blood Mantis | Red Mantis Assassin | 8 | At 8th level, her claw attacks deal 1d6 points of bleed damage on a hit. | ||
| Blood of Dragons | Dragon Disciple | 1 | Adragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. | ||
| Blood of Life | Bloodrager | Spelleater | Su | Fast healing 1 while bloodraging (more later); replaces uncanny dodge, damage reduction | |
| Blood Offering | Summoner | Blood Summoner | 4 | Su | Offer blood to an evil outsider for bonuses; replaces shield ally |
| Blood Pool | Bloatmage | 1 | At 1st level, a bloatmage gains a pool of blood points, representing an overload of her system with excess blood to… | ||
| Blood Possession | Summoner | Blood Summoner | 16 | Su | Eidolon possesses a creature with blood (Will negates); replaces merge forms |
| Blood Sanctuary | Bloodrager | 3 | Su | +2 saves vs. your and allies' spells | |
| Blood Travel | Summoner | Blood Summoner | 8 | Su | Eidolon emerges from wounded creatures' blood; replaces transposition |
| Bloodbound Spell | Vigilante | Cabalist | 5 | Ex | Bleeding foes –1 on saves vs. your spells (–2 for necromancy); replaces startling appearance |
| Bloodfire | Holy Vindicator | 5 | Su | At 5th level, while a vindicator’s stigmata are bleeding, his blood runs down his weapons like sacred or profane liquid… | |
| Bloodline | Sorcerer | A bloodline grants spells, feats, a class skill, and powers | |||
| Bloodline | Bloodrager | 1 | A bloodline grants bloodrage powers, feats, and spells | ||
| Bloodline | Magus | Eldritch Scion | A bloodrager bloodline; eldritch pool for focus; replaces spell recall | ||
| Bloodline | Arcanist | Blood Arcanist | A sorcerer bloodline's arcana and powers | ||
| Bloodline Arcana | Sorcerer | Polymorph spells last 50% longer | |||
| Bloodline Feat | Dragon Disciple | 2 | Upon reaching 2nd level, and every three levels thereafter, a dragon disciple receives one bonus feat, chosen from the… | ||
| Bloodline Intensity | Archmage | 1 | Su | Your mythic power intensifies your sorcerer bloodline. | |
| Bloodline Powers | Sorcerer | Aberrant sorcerers show increasing signs of their tainted heritage as they increase in level, although they are only visible when used. | |||
| Bloodline Powers | Bloodrager | While bloodraging, you gain the abilities and immunities of some aberrations, but show signs of your tainted heritage. | |||
| Bloodline Powers | Bloodrager | Enlightened Bloodrager | 8 | Bloodline powers delayed (1st-level power at 8th, and so on) | |
| Bloodline Spells | Sorcerer | Mongrel Mage | 7 | Daily bloodline adds its spells to your known list; replaces bloodline feats | |
| Bloodline Tattoos | Sorcerer | Tattooed Sorcerer | Ex | Bloodline spells gain Varisian Tattoo's boost | |
| Bloodline Weapons | Sorcerer | Eldritch Scrapper | Take a natural-weapon bloodline power again at 3rd | ||
| Bloodrage | Bloodrager | 1 | Su | Bloodrage 4 + Con rounds/day: +4 Str and Con, +2 Will, –2 AC | |
| Bloodrain | Holy Vindicator | 9 | Su | At 9th level, while his stigmata are bleeding, the vindicator’s harmful channeled energy is accompanied by a burst of… | |
| Bloody Horror | Vigilante | Cabalist | 11 | Ex | Casting on a bleeding target lets you demoralize all targets |
| Bloody Knuckles | Bloodrager | Bloody-Knuckled Rowdy | The bloody-knuckled rowdy does not gain damage reduction. | ||
| Blowback | Champion | 1 | Ex | As a standard action, you can expend one use of mythic power to make one melee or ranged attack at your full base… | |
| Blurring Movement | Bloodrager | 8 | Su | At 8th level, you become a blur of motion when you move. As long as you move at least 10 feet, you gain the effects of blur for 1 round. | |
| Bluster | Aspis Agent | Ex | The Aspis agent takes no penalty on Intimidate checks against larger creatures, and larger creatures gain no bonus on… | ||
| Body of Earth | Shaman | Su | DR 2/adamantine; burst of stone shards 1d6 per 2 levels | ||
| Bold Strategy | Skald | Bold Schemer | 10 | Su | Allies share half your infiltration bonus; replaces dirge of doom |
| Bold Thief | Swashbuckler | Dashing Thief | Ex | Derring-do and edge apply to Disable Device and Sleight of Hand | |
| Bolster Companion | Ranger | Skirmisher | Ex | Trick: companion +4 AC and CMD vs. an attack, half damage | |
| Bolster the Wounded | Inquisitor | Vigilant Defender | 14 | Ex | Immediate action: take half of a crit dealt to an ally; replaces exploit weakness |
| Bomb | Alchemist | 1 | Su | Bombs: 1d6 fire + Int (+1d6 per 2 levels), level + Int per day | |
| Bomb | Wizard | Arcane Bomber | 1 | Su | Energy bombs as an alchemist; replaces arcane bond |
| Bomb | Alchemist | Clone Master | Bombs deal one die step less | ||
| Bomb | Alchemist | Psychonaut | Bombs deal one die step less | ||
| Bomb | Alchemist | Reanimator | Bombs deal one die step less | ||
| Bomb-Thrower | Master Chymist | 1 | Ex | The destructive power of bombs appeals to the violent urges of a master chymist. | |
| Bomber | Bard | Juggler | Su | Bombs dealing sneak attack damage, Int per day | |
| Bomber's Discovery | Bard | Juggler | Su | An alchemist bomb discovery | |
| Bombs | Gunslinger | Firebrand | 5 | Su | Alchemist bombs (level –4) using Cha; replaces gun training |
| Bond Senses | Summoner | 2 | Su | Share your eidolon's senses for rounds per level | |
| Bond Senses | Summoner (Unchained) | 2 | Su | Share your eidolon's senses for rounds per level | |
| Bond Senses | Summoner | Broodmaster | Su | The broodmaster can only share the senses of one eidolon in his brood at a time. | |
| Bonded Holy Symbol | Cavalier | Cavalier Order | 3 | Su | Bonded holy symbol casts an extra spell; replaces 3rd-level channel increase |
| Bonded Mask | Druid | Halcyon Druid | Su | Bonded mask casts a druid spell; replaces nature bond and nature sense | |
| Bonded Mount | Oracle | Su | A mount that functions as an animal companion | ||
| Bonded Spirit | Oracle | Spirit Guide | 3 | Su | Bond a shaman spirit daily for a hex; replaces 3rd, 7th, 15th revelations |
| Bondless | Paladin | Chosen One | A chosen one does not gain the divine bond class feature. | ||
| Bone Lock | Shaman | Su | Staggered 1 round (Fort negates); longer later | ||
| Bone Ward | Shaman | Su | +2 deflection AC for rounds equal to level | ||
| Bonethrall | Witch | Gravewalker | Su | Control undead in your aura (Will negates); replaces 4th-level hex | |
| Bonus Feat | Cavalier | 6 | Bonus combat feat at 6th level and every 6 levels | ||
| Bonus Feat | Samurai | 6 | Bonus combat feat at 6th level and every 6 levels | ||
| Bonus Feat | Monk (Unchained) | 1 | Monk bonus feats at 1st, 2nd, and every 4 levels | ||
| Bonus Feat | Eldritch Knight | 1 | At 1st level, an eldritch knight may choose a bonus combat feat. | ||
| Bonus Feat | Druid | Saurian Shaman | 9 | Bonus feats at 9th and every 4 levels; replaces venom immunity | |
| Bonus Feat | Druid | Shark Shaman | 9 | Bonus feats at 9th and every 4 levels; replaces venom immunity | |
| Bonus Feat | Druid | Ape Shaman | 9 | Bonus feats at 9th and every 4 levels; replaces venom immunity | |
| Bonus Feat | Druid | Bat Shaman | 9 | Bonus feats at 9th and every 4 levels; replaces venom immunity | |
| Bonus Feat | Druid | Boar Shaman | 9 | Bonus feats at 9th and every 4 levels; replaces venom immunity | |
| Bonus Feat | Monk | Monk of the Empty Hand | Adds Improved Dirty Trick, Improved Steal, Improvised Weapon Mastery to bonus feats | ||
| Bonus Feat | Monk | Brazen Disciple | 2 | Fire-themed bonus feat list; replaces abundant step | |
| Bonus Feat | Monk | Flowing Monk | Mobility and maneuver bonus feat list | ||
| Bonus Feat | Monk | Maneuver Master | Improved, Greater, and Strike maneuver feats as bonus feats | ||
| Bonus Feat | Monk | Master Of Many Styles | 1 | Style feats as bonus feats without prerequisites | |
| Bonus Feat | Monk | Tetori | Grappling bonus feats (Improved Grapple, Greater Grapple...) | ||
| Bonus Feat | Monk | Wildcat | Adds dirty trick, reposition, steal feats to bonus feats | ||
| Bonus Feat | Shaman | Visionary | 4 | At 4th level, the visionary gains Diviner’s Delving as a bonus feat, even if she does not meet the prerequisites. | |
| Bonus Feats | Fighter | 1 | A bonus combat feat at 1st and every even level | ||
| Bonus Feats | Sorcerer | Aberrant bloodline bonus feat options | |||
| Bonus Feats | Wizard | 5 | Bonus metamagic, item creation, or Spell Mastery feat every 5 levels | ||
| Bonus Feats | Magus | 5 | Bonus combat, item creation, or metamagic feat every 6 levels | ||
| Bonus Feats | Gunslinger | 4 | Bonus combat or grit feat every 4 levels | ||
| Bonus Feats | Bloodrager | Aberrant bloodline bonus feats and spells | |||
| Bonus Feats | Swashbuckler | 4 | Bonus combat feat every 4 levels; count as fighter | ||
| Bonus Feats | Warpriest | 3 | Bonus combat feat at 3rd level and every 3 levels | ||
| Bonus Feats | Death Slayer | 2 | At 2nd level and every 3 levels thereafter, a death slayer gains a bonus feat in addition to those gained from normal… | ||
| Bonus Feats | Bard | Arcane Duelist | Combat Casting, Disruptive, Spellbreaker, etc.; replaces versatile performance, well-versed | ||
| Bonus Feats | Fighter | Gladiator | A gladiator may choose to take combat or performance feats as bonus feats. | ||
| Bonus Feats | Fighter | Tactician | A tactician may choose Skill Focus or any teamwork feat, in addition to combat feats, as bonus feats. | ||
| Bonus Feats | Fighter | Armiger | Hellknight feats count as combat feats | ||
| Bonus Feats | Rogue | Consigliere | 4 | Ex | Teamwork feats in place of rogue talents; replaces trap sense |
| Bonus Feats | Monk | Zen Archer | Archery bonus feat list | ||
| Bonus Feats | Monk | Sohei | A sohei may select mounted combat feats as bonus feats. | ||
| Bonus Feats | Alchemist | Internal Alchemist | Monk-style bonus feats in place of discoveries | ||
| Bonus Feats | Alchemist | Mindchemist | Skill Focus on mental skills in place of discoveries | ||
| Bonus Feats | Alchemist | Inspired Chemist | Skill Focus on mental skills in place of discoveries | ||
| Bonus Feats | Cavalier | Emissary | An emissary can select Endurance, Fleet, or Run in addition to the list of combat feats whenever he gains a bonus feat. | ||
| Bonus Feats | Cavalier | Gendarme | Mounted combat bonus feats at 1st, 5th, and every 3 levels | ||
| Bonus Feats | Magus | Spire Defender | 1 | Ex | Combat Expertise and Dodge; no armor or shields |
| Bonus Feats | Swashbuckler | Daring Infiltrator | Social and skill feats as bonus feats | ||
| Bonus Feats | Warpriest | Disenchanter | Ex | Anti-magic bonus feat list | |
| Bonus Feats | Warpriest | Forgepriest | A forgepriest can select item creation feats in addition to combat feats when he gains a bonus feat. This ability alters bonus feats. | ||
| Bonus Investigator Talents | Alchemist | Inspired Chemist | Two investigator talents usable under your cognatogen, in place of a discovery | ||
| Bonus Languages | Cleric | Celestial, Abyssal, and Infernal as bonus languages | |||
| Bonus Languages | Druid | Druidic; Sylvan as a bonus language | |||
| Bonus Languages | Wizard | A wizard may substitute Draconic for one of the bonus languages available to the character because of his race. | |||
| Bonus Languages | Warpriest | Abyssal, Celestial, and Infernal as bonus languages | |||
| Bonus Languages | Loremaster | Aloremaster can learn any new language at 4th and 8th level. | |||
| Bonus Spells | Oracle | Planar Oracle | Planar bonus spells (endure elements, tongues, plane shift...) | ||
| Bonus Spells | Oracle | Psychic Searcher | Divination bonus spells (augury, locate object, divination...) | ||
| Bonus Spells | Magus | Eldritch Scion | 7 | Bloodline bonus spells starting at 7th; replaces knowledge pool | |
| Bonus Style Feat | Warpriest | Sacred Fist | 6 | Style feats at 6th, 12th, 18th; replaces bonus feats | |
| Bonus Tricks | Hunter | 7 | Ex | Companion learns a bonus trick | |
| Born Survivor | Mammoth Rider | 2 | Ex | At 2nd level and again at 6th level, a mammoth rider gains a bonus feat from the following list: Great Fortitude… | |
| Borrow Elements | Guardian | 1 | Su | When you take acid, cold, electricity, fire, or sonic damage, you store some of this energy within yourself and can… | |
| Borrow Mythic Power | Universal Path Abilities | 1 | Su | As a move action, you can call on a channeled spirit to grant you a fraction of its mythic power. | |
| Bottled Ally I | Alchemist | Preservationist | 2 | Handle Animal class skill; summon nature's ally I extract; replaces poison use | |
| Bottled Ally II | Alchemist | Preservationist | 5 | Summon nature's ally II extract; replaces poison resistance +4 | |
| Bottled Ally III | Alchemist | Preservationist | 8 | Summon nature's ally IV as a 3rd-level extract; replaces poison resistance +6 | |
| Bottled Ally IV | Alchemist | Preservationist | 10 | Summon nature's ally V as a 4th-level extract; replaces poison immunity | |
| Bottled Ally V | Alchemist | Preservationist | 14 | Summon nature's ally VII as a 5th-level extract; replaces persistent mutagen | |
| Bottled Ally VI | Alchemist | Preservationist | Summon nature's ally IX as a 6th-level extract; replaces 18th-level discovery | ||
| Bows | Fighter | Cad | Weapon group list: bows and close weapons | ||
| Brachiation | Druid | Animal and Terrain Domains | Ex | Climb speed and +level Acrobatics for rounds per level | |
| Braggart | Cavalier | 2 | Ex | Dazzling Display bonus feat; +2 melee attack vs. demoralized foes | |
| Brain Drain | Oracle | Su | Mind probe: 1d4 per level (Will negates); use the target's Knowledge | ||
| Brain Drain | Shaman | Su | Mind probe: 1d4 per 2 levels (Will negates); use the target's Knowledge | ||
| Bravado’s Blade | Rogue | Rake | Ex | Trade sneak attack dice for a free demoralize; replaces trapfinding | |
| Bravery | Fighter | 2 | Ex | Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd. | |
| Brawler Maneuver Training | Monk | Wildcat | 4 | Ex | +1 dirty trick and CMD (more maneuvers later); replaces ki pool, high jump |
| Brawler’s Cunning | Brawler | 1 | Ex | If the brawler’s Intelligence score is lower than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats. | |
| Brawler’s Flurry | Brawler | 2 | Ex | Full attack with Two-Weapon Fighting using unarmed or close weapons | |
| Brawler’s Strike | Brawler | 5 | Ex | Unarmed strikes count as magic, then cold iron, silver, aligned | |
| Breaching | Blackfire Adept | 5 | Su | At 5th level, when a Blackfire Adept attempts to call or summon a creature from one of her blackfire pact subtypes into… | |
| Breaching Legion | Blackfire Adept | 7 | Su | At 7th level, when a Blackfire Adept summons a creature from one of her blackfire pact subtypes, she can choose to… | |
| Break Free | Monk | Tetori | 5 | Ex | +level to escape grapples; spend ki to resave vs. entangle, paralysis; replaces high jump |
| Breath Mastery | Alchemist | Internal Alchemist | 1 | Hold breath for minutes (hours with preparation); replaces Throw Anything | |
| Breath Weapon | Sorcerer | 9 | Su | Breath weapon: 1d6 per level of your energy (Reflex half) | |
| Breath Weapon | Summoner | Su | Eidolon gains a breath weapon (1d6 per HD) | ||
| Breath Weapon | Bloodrager | 8 | Su | Breath weapon: 1d6 per level of your energy | |
| Breath Weapon | Summoner (Unchained) | Su | Eidolon gains a breath weapon (1d6 per HD) | ||
| Breath Weapon | Dragon Disciple | 3 | Su | At 3rd level, a dragon disciple gains the breath weapon bloodline power, even if his level does not yet grant that… | |
| Breathe Easy | Gray Corsair | 4 | Sp | Desperate slavers sometimes throw their living cargo overboard, so a Gray Corsair must help slaves stay alive until… | |
| Brew Potion | Alchemist | 1 | Ex | Brew Potion bonus feat for formulae up to 3rd level | |
| Bringer of Brightness | Lantern Bearer | 10 | Sp | At 10th level, once per day a Lantern Bearer can engulf herself in a brilliant radiance. | |
| Broad Education | Rogue | Phantom Thief | Ex | Take combat trick, magic talents, Skill Focus, or social talents repeatedly | |
| Broad Study | Magus | Ex | Spell combat and spellstrike with another class's spells | ||
| Brood Bond | Summoner | Broodmaster | 14 | Su | Life bond to one brood eidolon at a time |
| Brood Link | Summoner | Broodmaster | 2 | Su | Life link protects one brood eidolon at a time |
| Brutal Beating | Rogue | Thug | 3 | Ex | Trade a sneak attack die to sicken; replaces trap sense |
| Brutal Trick | Pit Fighter | 9 | Ex | At 9th level, a pit fighter gains Greater Dirty Trick as a bonus feat. | |
| Brutality | Master Chymist | 3 | Ex | At 3rd level, a master chymist’s taste for violence leads her to strike more powerful blows with weapons easily… | |
| Brute Form | Vigilante | Brute | Ex | Vigilante identity grows one size larger but savage; replaces specialization | |
| Brute Talents | Vigilante | Brute | A brute can select from any of the following vigilante talents, in addition to general vigilante talents. This alters vigilante talents. | ||
| Brutish Fortitude | Vigilante | Brute | Ex | Good Fort, poor Reflex and Will saves | |
| Buckler Defense | Fighter | Thunderstriker | 15 | Ex | Keep +1 shield AC from a buckler when using both hands; replaces armor training 4 |
| Bullet Defection | Gunslinger | Gun Tank | Ex | Armor grants deflection vs. firearms and splash weapons; replaces nimble | |
| Bulwark | Stalwart Defender | Ex | The defender adds his armor check penalty as a bonus to the DC of opponents attempting to Bluff him and Acrobatics… | ||
| Burden of Sin | Inquisitor | Sin Eater | 14 | Sp | Take an ally's curse or condition onto yourself; replaces exploit weakness |
| Burly | Master Chymist | Ex | In her mutagenic form, the master chymist’s heavy physical frame gives her an alchemical bonus on Strength checks… | ||
| Burning Blade | Dawnflower Dissident | 4 | Su | At 4th level, a Dawnflower dissident can expend one use of channel energy as a swift action to grant a scimitar he… | |
| Burning Flame | Arcanist | Su | Flame arc sets targets on fire (3d6 per round) | ||
| Burning Magic | Oracle | Su | Fire spells set targets alight (1 per spell level per round) | ||
| Burrow | Summoner | Ex | Eidolon gains a burrow speed | ||
| Burrow | Summoner (Unchained) | Ex | Eidolon gains a burrow speed | ||
| Burst Barrier | Fighter | Tower Shield Specialist | 2 | Ex | +1 Reflex vs. bursts with a tower shield (+1 per 4 levels); replaces bravery |
| Burst of Speed | Inner Sea Pirate | Ex | The Inner Sea pirate has learned to coax speed out of her ship when it really counts. | ||
| Burst Through | Champion | 1 | Ex | When you charge, you can move through allies and opponents almost as if they were not there to obstruct your path. | |
| Burst Through | Guardian | 1 | Ex | Whenever you charge, you can move through squares containing allies and opponents almost as if they were not… | |
| Business Acumen | Prophet of Kalistrade | 4 | Ex | At 4th level, a prophet of Kalistrade can treat settlements as one size category larger when determining their base… | |
| By My Honor | Cavalier | 2 | Ex | +2 morale on one save while you keep a chosen alignment | |
| Bypass Symbol | Cyphermage | Su | When the Cyphermage attempts a saving throw against a magical glyph, symbol, sigil, or similar written trap, as an… | ||
| Cabalist Talents | Vigilante | Cabalist | Cabalist talents such as bond of blood (temporary hp from bleeding) | ||
| Cackle | Witch | Su | Move action: extend your agony, charm, evil eye, fortune, misfortune hexes 1 round | ||
| Cacodaemon Familiar | Souldrinker | 1 | Ex | At 1st level, the souldrinker gains a cacodaemon familiar, as if she had the Improved Familiar feat. | |
| Call Celestial Ally | Paladin | Sacred Servant | 8 | Sp | Lesser planar ally 1/week free (better later); replaces aura of resolve |
| Call Cold | Druid | Animal and Terrain Domains | Su | Channel to heal or command cold creatures, 3 + Cha/day | |
| Call Down the Legends | Pathfinder Chronicler | 7 | Su | At 7th level, once per week as a full-round action, a Pathfinder chronicler can summon 2d4 4th-level human barbarians… | |
| Call for Aid | Arclord of Nex | 8 | Su | At 8th level, as a standard action, an Arclord of Nex can sacrifice a prepared spell of 2nd level or higher to call a… | |
| Call the Storm | Bard | Sea Singer | 18 | Su | Control water, weather, winds, or storm of vengeance; replaces mass suggestion |
| Call to Arms | Skyseeker | 10 | Sp | At 10th level, a skyseeker grows so attuned with the spirits of his ancestors that he can channel them into the… | |
| Call to Arms | Brawler | Exemplar | 1 | Ex | Spend martial flexibility: allies within 30 ft. aren't flat-footed; replaces unarmed strike |
| Calling | Cavalier | 2 | Ex | Prayer: +Cha on one check type in the next minute, 4/day | |
| Calm Stance | Barbarian (Unchained) | Ex | Stance: keep rage's temporary hp without its penalties | ||
| Camaraderie | Asavir | 1 | Ex | An asavir is skilled at forging those who battle by her side into a loyal and well-coordinated team and exhorting them… | |
| Camouflage | Ranger | 12 | Ex | Hide in favored terrain without cover or concealment | |
| Camouflage | Rogue (Unchained) | Ex | Camouflage: +4 Stealth in matching foliage | ||
| Camouflage Bomb | Alchemist | Alchemical Sapper | 3 | Ex | Camouflage planted bombs; replaces swift alchemy |
| Canny Charger | Druid | Plains Druid | 9 | Ex | Charge through allies and turn; +4 AC vs. charges; replaces venom immunity |
| Canny Defense | Duelist | 1 | Ex | When wearing light or no armor and not using a shield, a duelist adds 1 point of Intelligence bonus (if any) per… | |
| Canny Defense | Magus | Kensai | 1 | Ex | Add Int to AC with your chosen weapon (canny defense) |
| Canny Foe | Bard | Daredevil | 2 | Ex | +2 on one combat maneuver and CMD vs. it (more later); replaces versatile performance |
| Canny Sleuth | Sleepless Detective | 1 | Ex | A Sleepless detective adds her Intelligence bonus (if any) on all Perception and Sense Motive checks, as well as on… | |
| Cantrips | Bard | 1 | Bard cantrips cast at will | ||
| Cantrips | Witch | 1 | Witch cantrips cast at will | ||
| Cantrips | Sorcerer | 1 | Sorcerer cantrips cast at will | ||
| Cantrips | Wizard | 1 | Wizard cantrips cast at will | ||
| Cantrips | Summoner | 1 | Summoner cantrips cast at will | ||
| Cantrips | Magus | 1 | Magus cantrips cast at will | ||
| Cantrips | Arcanist | 1 | Arcanist cantrips cast at will | ||
| Cantrips | Skald | 1 | Skald cantrips cast at will | ||
| Cantrips | Summoner (Unchained) | 1 | Summoner cantrips cast at will | ||
| Cantrips | Witch | Winter Witch | A winter witch adds ray of frost to her spell list, but does not automatically learn this cantrip. | ||
| Caravan Bond | Cleric | Varisian Pilgrim | 1 | Su | Use domain powers on chosen traveling companions at 30 ft. |
| Careful Aim | Cavalier | Luring Cavalier | 3 | Ex | Ignore range penalties up to three increments; replaces cavalier's charge |
| Careful Claw | Fighter | Savage Warrior | 13 | Ex | Reduce damage from fire shield and similar by 1/2 level; replaces weapon training 3 |
| Careful Disarm | Rogue | Burglar | 4 | Ex | Traps spring only if you fail to disarm by 10; replaces uncanny dodge |
| Careful Disarm | Rogue | Trapsmith | 4 | Ex | Traps spring only if you fail to disarm by 10; replaces uncanny dodge |
| Careful Teamwork | Bard | Detective | Su | Allies +1 initiative, Perception, Disable Device, AC vs. traps; replaces inspire courage | |
| Cascading Strike | Brother of the Seal | 9 | Ex | At 9th level, when a Brother of the Seal’s awesome blow maneuver succeeds and knocks the target into another creature… | |
| Case the Joint | Vigilante | Ex | Scout a place socially to reroll a later skill check there | ||
| Cast into the Void | Paladin | Oaths | 20 | Su | Smiting an aberration banishes it far away (Will negates); replaces holy champion |
| Caster Support | Cleric | Divine Strategist | Su | Aid another divine caster: +2 caster level and concentration (more later) | |
| Caster’s Bane | Bloodrager | 20 | Ex | Weaker casters always provoke from you | |
| Caster’s Scourge | Bloodrager | 12 | Ex | Extra attacks of opportunity vs. spellcasters | |
| Castle Defender | Cavalier | Castellan | 1 | +1 AC and attack from higher ground; +1 AC and Reflex with cover; replaces mount | |
| Castle Lore | Cavalier | Castellan | 3 | +2 initiative and skills in urban terrain (more later); replaces cavalier's charge | |
| Catalyst | Rogue | Toxic Talon | 4 | Su | +1 poison DC when applying it, 1/hour; replaces uncanny dodge |
| Catch Off-Guard | Fighter | Cad | 3 | At 3rd level, the cad gains the Catch Off-Guard feat. This ability replaces armor training 1. | |
| Catechesis | Hellknight Signifer | 1 | Ex | If a Hellknight signifer has the Warrior Priest feat, his class level stacks with other divine spellcasting classes for… | |
| Catfall | Ranger | Skirmisher | Ex | Trick: ignore the first 20 ft. of a fall | |
| Cauldron | Witch | Ex | The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks. | ||
| Cavalier’s Charge | Cavalier | 3 | Ex | +4 attack on mounted charges; no AC penalty after | |
| Cavesense | Druid | Cave Druid | Ex | Knowledge (dungeoneering) class skill; +2 on it and Survival; replaces nature sense | |
| Cavesight | Druid | Animal and Terrain Domains | Sp | Touch grants darkvision 60 ft., 3 + Wis/day | |
| Ceaseless Observation | Investigator | Empiricist | Ex | Use Int for Disable Device, Perception, Sense Motive, UMD; replaces poison lore | |
| Celebrity Discount | Vigilante | Ex | Buy items of 500 gp or less at 90% in your area of renown | ||
| Celebrity Perks | Vigilante | Ex | Free meals, lodging, and small items in your area of renown | ||
| Celestial Ally | Paladin | Empyreal Knight | 4 | Sp | Summon celestials (summon monster I, rising with level); replaces lay on hands |
| Celestial Heart | Paladin | Empyreal Knight | Su | Acid, cold, electricity resistance and angelic defenses as you level | |
| Celestial Resistances | Sorcerer | 3 | Ex | At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10. | |
| Celestial Resistances | Bloodrager | 4 | Ex | At 4th level, you gain resistance 5 to acid and cold. At 12th level, these resistances increase to 10. | |
| Celestial Weaponry | Lantern Bearer | 6 | Su | At 6th level, a Lantern Bearer’s attacks are treated as good-aligned for the purpose of overcoming damage reduction. | |
| Certain Strike | Bloodrager | 8 | Su | Reroll an attack once per bloodrage | |
| Certainty | Rogue (Unchained) | Ex | Reroll checks with a rogue's edge skill 1/day | ||
| Challenge | Cavalier | 1 | Challenge a foe: +level damage against it, –2 AC vs. others (more uses with level) | ||
| Challenge | Samurai | 1 | Challenge a foe: +level damage against it, –2 AC vs. others (more uses with level) | ||
| Challenge | Cavalier | Cavalier Order | Challenge: your mount +1 attack vs. the target (more later) | ||
| Chameleon | Hunter | Courtly Hunter | The creature gains a +4 competence bonus on Disguise checks. This bonus increases to +6 at 8th level and +8 at 15th level. | ||
| Chameleon Step | Ranger | Skirmisher | Ex | Trick: move double speed without Stealth penalty | |
| Champion Defense | Brawler | Shield Champion | 15 | Ex | Once per day, absorb a lethal blow with your shield (Fort); replaces later maneuver training |
| Champion’s Finesse | Brawler | Cavalier Archetype | 1 | Ex | Weapon Finesse with piercing weapons; Cha for combat feat prerequisites; replaces mount |
| Champion’s Strike | Champion | 1 | Select one of the following abilities. | ||
| Champion’s Weapon Mastery | Brawler | Cavalier Archetype | 20 | Ex | Piercing weapon crits auto-confirm; multiplier +1; replaces supreme charge |
| Change Shape | Wizard | 8 | Sp | Beast shape II or elemental body I for rounds per level | |
| Channel | Oracle | Su | Channel positive energy 1 + Cha times/day | ||
| Channel | Shaman | Su | Channel positive energy 1 + Cha times/day | ||
| Channel Energy | Cleric | 1 | Su | Channel energy: heal or harm 1d6 per 2 levels in a 30-ft. burst | |
| Channel Energy | Warpriest | 4 | Su | Spend two fervor to channel energy | |
| Channel Energy | Holy Vindicator | 1 | Su | The vindicator’s class level stacks with levels in any other class that grants the channel energy ability. | |
| Channel Energy | Death Slayer | 1 | Su | At 1st level, a death slayer gains the power to harm undead with positive energy. | |
| Channel Energy | Witch | Hex Channeler | 2 | Su | Channel energy through you or your familiar; replaces 2nd-level hex |
| Channel Energy | Shaman | Witch Doctor | 4 | Su | Channel positive energy (level –3); replaces 4th, 8th, 12th hexes |
| Channel Energy | Vigilante | Zealot | Su | Channel energy (level –4) in vigilante identity | |
| Channel Negative Energy | Antipaladin | 4 | Su | Spend two touch of corruption uses to channel negative energy | |
| Channel Positive Energy | Paladin | 4 | Su | Spend two lay on hands uses to channel positive energy | |
| Channel Shockwave | Hierophant | 1 | Su | You can expend one use of channel energy whenever you score a critical hit against a creature that has an element of… | |
| Channel Smite | Holy Vindicator | 5 | At 5th level, a vindicator gains Channel Smite as a bonus feat. | ||
| Channel Smite | Death Slayer | 1 | Adeath slayer gains Channel Smite as a bonus feat. | ||
| Chant | Shaman | Su | Move action: extend your charm, evil eye, fortune, fury, misfortune hexes | ||
| Chant of Perfect Recall | Bard | Impervious Messenger | 1 | Su | Spend 1 round to memorize a page perfectly; replaces fascinate |
| Chaotic Vigilante | Vigilante | Brute | Ex | Vigilante identity must be chaotic | |
| Chaotic, Evil, Good, and Lawful Spells | Vigilante | Zealot | Can't cast spells opposed to your alignment or deity | ||
| Charitable Mercy | Paladin | Oaths | 5 | Su | Choose mercies anew each day; replaces divine bond |
| Charm | Witch | Su | Improve an animal or humanoid's attitude 1 step (Will negates) | ||
| Charm | Shaman | Su | Improve an animal or humanoid's attitude 1 step (Will negates) | ||
| Charmed Guardian | Swashbuckler | Guiding Blade | 2 | Ex | Charmed life works on allies' saves; alters charmed life |
| Charmed Life | Swashbuckler | 2 | Ex | Add Cha to a save 3/day (more with level) | |
| Charming | Alchemist | Interrogator | Serum: charm person (charm monster at 8th) (Will negates) | ||
| Chase Master | Vigilante | Ex | +1/2 level on chase checks | ||
| Cheat Death | Gunslinger | 19 | Ex | Spend all grit to stay at 1 hp | |
| Cheat Death | Swashbuckler | 19 | Ex | Spend all panache to stay at 1 hp | |
| Cheat Death | Druid | Reincarnated Druid | 9 | Ex | Reroll a save vs. death or a stabilization check 1/day; replaces venom immunity |
| Cheliax | Hunter | Scarab Stalker | Regional notes: investigators in Cheliax | ||
| Chemical Weapons | Rogue | Underground Chemist | 2 | Ex | Draw alchemical items fast; +Int splash damage; +1/2 level Craft (alchemy); replaces evasion |
| Choking Bomb | Ninja | Ex | Smoke bombs stagger (Fort negates) | ||
| Choking Bomb | Daggermark Poisoner | Su | As the ninja trick (Ultimate Combat 15), but with a DC as noted above. | ||
| Chosen Alignment | Warpriest | Champion Of The Faith | 1 | Choose an alignment to champion | |
| Chosen Destiny | Samurai | 15 | Ex | Roll twice vs. charm and compulsion; 1/day a natural 20 | |
| Cinder Dance | Oracle | Ex | +10 ft. speed; Nimble Moves and Acrobatic Steps later | ||
| Cinder Dance | Shaman | Ex | +10 ft. speed; Nimble Moves and Acrobatic Steps later | ||
| Citadel Keeper | Skyseeker | 1 | Sp | Askyseeker has spent so much time studying the known Sky Citadels that he has memorized their locations by heart. | |
| Clarion Call | Marshal | 1 | Ex | You bestow your wrath on your allies. | |
| Class Skills | Ranger | Beast Master | Beast-themed class skills | ||
| Class Skills | Ranger | Trapper | A trapper adds Disable Device to her list of class skills in addition to the normal ranger class skills. | ||
| Classic Duelist | Inner Sea Pirate | Ex | The Inner Sea pirate gains a +1 competence bonus on attack rolls made with a cutlass, rapier, or short sword. | ||
| Classically Trained | Westcrown Devil | 1 | Ex | The god Aroden’s return to Westcrown was long foretold, but when he died instead and prophecy proved unreliable, the… | |
| Claws | Sorcerer | 1 | Su | Two claws (1d4 + Str), growing stronger with level | |
| Claws | Summoner | Ex | Eidolon gains two claws (1d4) | ||
| Claws | Bloodrager | 1 | Su | Two claws (1d6 + Str) while bloodraging | |
| Claws | Summoner (Unchained) | Ex | Eidolon gains two claws (1d4) | ||
| Clean Blade | Champion | 1 | Ex | Whenever you score a critical hit, as a free action you can make a ranged touch attack to fling the blood and gore at… | |
| Cleansing Flame | Paladin | Oaths | 11 | Sp | Spend two smites: flame weakens aberrations near you; replaces aura of justice |
| Clear Mind | Barbarian | Ex | Reroll a Will save once per rage | ||
| Clear Mind | Barbarian (Unchained) | Ex | Second save at the end of your next turn after failing a Will save | ||
| Clear Mind | Stalwart Defender | Ex | The stalwart defender may reroll a failed Will save. | ||
| Clever Explorer | Bard | Archaeologist | 2 | Ex | +1/2 level Disable Device and Perception; faster disabling; replaces versatile performance |
| Climb | Summoner | Ex | Eidolon gains a climb speed | ||
| Climb | Summoner (Unchained) | Ex | Eidolon gains a climb speed | ||
| Climbing Master | Champion | 1 | Ex | You gain a climb speed equal to your base land speed and a +8 racial bonus on Climb checks. | |
| Clipping Shot | Gunslinger | Mysterious Stranger | 11 | Ex | Spend grit: a miss still deals half damage |
| Cloak of the Crypt | Paladin | Knight Of The Sepulcher | 10 | Ex | Immune to energy drain; 50% to ignore crits |
| Clobbering Strike | Oracle | Ex | Spell crits let you trip as a swift action | ||
| Clone | Alchemist | Clone Master | 16 | At 16th level, a clone master adds clone to his formula book as a 6th-level extract. | |
| Close Combatant | Fighter | Brawler | 3 | Ex | +1 attack, +3 damage with close weapons (more later); replaces weapon training 1, 2 |
| Close Control | Fighter | Brawler | 2 | Ex | +1 bull rush, drag, reposition and CMD (more later); replaces armor training 1 |
| Close Range | Magus | Ex | Deliver ray spells as melee touch (spellstrike) | ||
| Close the Gap | Vigilante | Ex | Approach one foe without provoking | ||
| Close Weapon Mastery | Brawler | 5 | Ex | Close weapons deal your unarmed damage (4 levels lower) | |
| Closed Mind | Inquisitor | Exorcist | Su | Immune to compulsion and possession; replaces slayer | |
| Clown | Trickster | 1 | Su | As a standard action, you can expend one use of mythic power to make one creature laugh uncontrollably, as the hideous… | |
| Coat of Many Stars | Oracle | Su | Starry coat +4 armor (more with level), hours per level | ||
| Coax Information | Rogue (Unchained) | Ex | Use Bluff or Diplomacy in place of Intimidate to make foes friendly | ||
| Cobra Breath | Monk (Unchained) | Su | Spit a neutralized poison at a foe | ||
| Code of Conduct | Paladin | Must be lawful good and keep the code or lose class features | |||
| Code of Conduct | Paladin | Oaths | Keep all promises. Never make an oath or promise lightly. Never go back on an oath. | ||
| Code of Conduct | Paladin | Gray Paladin | May be LG, LN, or NG; only evil acts break your code | ||
| Cognatogen | Alchemist | Mindchemist | 1 | Cognatogen instead of mutagen | |
| Cold Flesh | Witch | Winter Witch | 1 | Ex | Endure cold; cold resistance 5 (more later, immunity at 14th); replaces 4th-level hex |
| Colossus Hunter | Mammoth Rider | 2 | Ex | At 2nd level, a mammoth rider gains a +1 bonus on weapon attacks and damage rolls against Large and Huge creatures, and… | |
| Combat Advisor | Rogue | Consigliere | 4 | Ex | Missing an attack gives an ally +1 insight vs. the foe; replaces uncanny dodge |
| Combat Feat | Student of War | 2 | At 2nd, 5th, and 8th levels, a student of war gains a bonus combat feat. | ||
| Combat Healer | Oracle | Su | Quicken cure spells by spending two slots | ||
| Combat Healer | Oracle | Su | As the battle mystery revelation. | ||
| Combat Inspiration | Investigator | Ex | Inspiration on attacks and saves costs 1 use | ||
| Combat Juggling | Bard | Juggler | 2 | Ex | Juggle up to three items or weapons; replaces versatile performance |
| Combat Reflexes | Duelist | 4 | At 4th level, a duelist gains the benefit of the Combat Reflexes feat when using a light or one-handed piercing weapon. | ||
| Combat Skill | Vigilante | Ex | A bonus combat feat (avenger) | ||
| Combat Style | Ranger | Hooded Champion | 2 | Archery style; swashbuckler deeds later; replaces wild empathy, endurance, evasion | |
| Combat Style Feat | Ranger | 2 | Ex | Archery or two-weapon combat style bonus feats without prerequisites | |
| Combat Style Feat | Ranger | Horse Lord | 2 | Ex | At 2nd level, a horse lord must choose the mounted combat style. |
| Combat Style Feat | Ranger | Shapeshifter | 2 | Ex | At 2nd level, a shapeshifter ranger must choose the natural weapon combat style. |
| Combat Style Feat | Ranger | Toxophilite | 2 | Ex | At 2nd level, a toxophilite must select one of two ranged combat styles to pursue: archery or crossbowAPG_ |
| Combat Style Student | Bloodrager | Bloody-Knuckled Rowdy | 2 | Style feat at 2nd; Combat Style Master at 5th; replaces uncanny dodge | |
| Combat Trick | Rogue | A rogue that selects this talent gains a bonus combat feat (see Chapter 5). | |||
| Combat Trick | Ninja | A ninja who selects this trick gains a bonus combat feat. | |||
| Combat Trick | Rogue (Unchained) | A rogue who selects this talent gains a bonus combat feat. | |||
| Combat Trickery | Trickster | 1 | Ex | Through buffoonery and deceit, you can trick opponents into moving where you want them. | |
| Combine Poison | Daggermark Poisoner | Ex | A Daggermark poisoner can combine two different poisons without reducing their efficacy, applying them to the same… | ||
| Combined Might | Mammoth Rider | 8 | Ex | At 8th level, a mounted mammoth rider strikes with the combined power of herself and her steed. | |
| Combined Spells | Mystic Theurge | 1 | Su | Amystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of… | |
| Commanding Entrance | Marshal | 1 | Ex | When you first enter an area or make your presence known to a group of strangers, as a free action you can expend one… | |
| Commune | Skyseeker | 3 | Sp | At 3rd level, a skyseeker’s bond with the spirits of his ancestors grows stronger, allowing him to use the spell… | |
| Commune with Power | Universal Path Abilities | 1 | Su | You can tap into your mythic nature to seek answers to the quandaries you encounter in your adventures. | |
| Commune with Spirits | Investigator | Spiritualist | Sp | Comprehend languages, detect secret doors, identify via spirits; replaces alchemy | |
| Companion Animal | Shaman | Su | Spirit animal becomes an animal companion | ||
| Companion Bond | Nature Warden | 1 | Ex | At 1st level, a nature warden’s class levels stack with levels in all classes that grant an animal companion for the… | |
| Companion Bond | Green Faith Acolyte | 1 | Ex | At the indicated levels, a Green Faith acolyte increases her effective druid level by 1 for determining the abilities… | |
| Companion Soul | Nature Warden | 10 | Su | At 10th level, a nature warden’s bond with her animal companion is so strong that it transcends distance and even death. | |
| Companion Walk | Nature Warden | 7 | Su | At 7th level, the nature warden’s companion shares the benefits of travel spells (such as tree stride and transport via… | |
| Compelling Feint | Trickster | 1 | Ex | Your parries, attacks, and dodges are sporadic and difficult to predict by those who oppose you. | |
| Competent Caster | Archmage | 1 | Ex | You automatically succeed at concentration checks to cast arcane spells. | |
| Complex Commands | Battle Herald | 10 | Ex | At 10th level, a battle herald can have more than one command ability in effect at one time. | |
| Compliance | Alchemist | Interrogator | Serum: suggestion (Will negates) | ||
| Conceal Evidence | Inquisitor | Traceless Operative | Ex | Conceal or alter evidence with Disguise or Stealth; replaces monster lore, stern gaze | |
| Conceal Thoughts | Aspis Agent | Su | The Aspis agent who is targeted with detect thoughts or a similar effect can choose what thoughts are actually… | ||
| Concealed Thoughts | Master Spy | 4 | Su | A 4th-level master spy can conceal her schemes from mind-reading magic. | |
| Concentrate | Magus | Ex | Once per day, reroll a concentration check at +4 | ||
| Concentrate Poison | Daggermark Poisoner | Su | As the alchemist discovery (Advanced Player’s Guide 29). | ||
| Confounding Duelist | Aldori Swordlord | 10 | Ex | At 10th level, an Aldori swordlord who successfully uses shatter confidence also suppresses the target’s competence and… | |
| Confusing Critical | Bloodrager | 1 | Su | Crits confuse the target 1 round (Will negates) | |
| Confusing Strike | Investigator | Ex | Studied strike confuses 1d4+1 rounds (Fort: 1 round) | ||
| Confusion | Alchemist | Interrogator | Serum: confused 1 round per level (Will negates) | ||
| Confusion Curse | Shaman | Ex | Confused for Cha rounds (Will negates) | ||
| Conjurer’s Focus | Arcanist | Occultist | Sp | Spend 1 point: summon monster (rising with level); replaces 1st-level exploit | |
| Constrict | Summoner | Ex | Eidolon deals extra damage when grappling | ||
| Constrict | Summoner (Unchained) | Ex | Eidolon deals extra damage when grappling | ||
| Consume Life | Arcanist | Twilight Sage | Su | Kill a helpless creature to fill your reservoir; replaces consume spells | |
| Consume Magic Items | Arcanist | Su | Drain potions, scrolls, staves, wands to refill your reservoir | ||
| Consume Spells | Arcanist | 1 | Su | Spend a spell slot to refill your reservoir | |
| Consume Vigor | Barbarian | Raging Cannibal | 2 | Ex | Biting a kindred creature to 0 hp grants rage rounds; replaces uncanny dodge |
| Consummate Actor | Rogue | Master of Disguise | Ex | +1/2 level Disguise; quick disguise at double speed; replaces trapfinding | |
| Contact Specialist | Bloodrager | Blood Conduit | 1 | Ex | Improved grapple, trip, or similar bonus feat; replaces fast movement |
| Contact with the Spirit World | Shaman | Animist | 12 | Su | Ghost touch attacks and see ethereal creatures; replaces 12th-level hex |
| Contemplative | Barbarian | Geminate Invoker | Ex | Extra class skills; may be lawful or neutral; alters class skills and alignment | |
| Contingent Channel Energy | Hierophant | 1 | Su | You can simultaneously expend one use of mythic power and one use of your channel energy ability to delay your channel… | |
| Control the Mindless | Trickster | 1 | Su | You can gain control over mindless constructs and undead. | |
| Controlled Charge | Asavir | 4 | Ex | At 4th level, an asavir learns to attack with greater accuracy from the back of a charging mount. | |
| Controlled Rage | Barbarian | Urban Barbarian | Ex | Rage can grant +4 to Str, Dex, or Con instead; alters rage | |
| Conversion | Razmiran Priest | 7 | Su | At 7th level, whenever a Razmiran priest heals himself using false channel, the effect heals damage, instead of… | |
| Conviction | Sorcerer | 15 | Su | Once per day, reroll a check, attack, or save | |
| Conviction | Bloodrager | 8 | Su | Once per bloodrage, reroll a check or save | |
| Convincing Attitude | Rogue | Consigliere | 1 | Ex | Persuasive; charmer talent; failed Diplomacy doesn't worsen attitudes; replaces trapfinding, evasion |
| Cooperative Combatant | Fighter | Tactician | 11 | Ex | Aid another helps Int extra allies; replaces armor training 3 |
| Corpulence | Bloatmage | 3 | At 3rd level, a bloatmage becomes so massive that her rolls of fatty, blood-laden flesh grant her a +1 natural armor… | ||
| Corrupting Touch | Sorcerer | 1 | Sp | Touch: target shaken for 1/2 level rounds, 3 + Cha/day | |
| Cost | Bard | Flamesinger | Masterpiece: haste for many allies while you perform | ||
| Costume Proficiency | Bard | Chelish Diva | 5 | Ex | Medium armor (heavy at 11th) without spell failure; replaces lore master |
| Council’s Secret | Westcrown Devil | 2 | At 2nd level and every 2 levels thereafter, a Westcrown devil gains a rogue talent, selected from those available to… | ||
| Counter Drain | Arcanist | Su | Successful counterspells refill your reservoir | ||
| Counter-Grapple | Monk | Tetori | 4 | Ex | Attack of opportunity vs. those grappling you; replaces slow fall |
| Counter-Summons | Riftwarden | 1 | Su | A Riftwarden can ready an action to use a summon monster spell or spell-like ability as a counterspell, even though the… | |
| Counterargument | Bard | Wit | A wit can use only Perform (act, comedy, or oratory) to perform a countersong. This ability alters countersong. | ||
| Counterattack | Fighter | Aldori Defender | 10 | Ex | Attack of opportunity vs. a foe that hits you in melee; replaces 10th-level bonus feat |
| Countering Hex | Shaman | Witch Doctor | 10 | Su | Hex: counterspell as dispel magic; replaces 10th-level hex |
| Counterport | Riftwarden | 4 | Su | At 4th level, a Riftwarden can ready an action to counterspell a teleportation effect that allows a creature to enter… | |
| Countersong | Bard | 1 | Su | Allies within 30 ft. use your Perform vs. sonic and language-dependent attacks | |
| Counterspell | Arcanist | Su | Spend 1 point: counterspell as an immediate action | ||
| Counterstrike | Magus | 16 | Ex | Foes casting defensively near you provoke | |
| Coupled Arcana | Archmage | 1 | Ex | Whenever you spend a standard action, move action, or swift action to activate an arcane school power, bardic… | |
| Coupled Phenomena | Archmage | 1 | Su | Whenever you spend a standard action, move action, or swift action to implant a mesmerist trick (including masterful… | |
| Courtly Companion | Hunter | Courtly Hunter | Companion gains intelligence (magical beast in name) | ||
| Courtly Graces | Slayer | Velvet Blade | Ex | +1/2 level Knowledge (nobility); replaces track | |
| Courtly Presence | Skald | Battle Scion | 1 | Ex | +1/2 level Intimidate; extra presence edge in verbal duels; alters bardic knowledge |
| Coven | Witch | Ex | Count as a hag for covens; aid another witch's caster level | ||
| Craft Magic Arms and Armor | Warpriest | Forgepriest | 3 | At 3rd level, a forgepriest gains Craft Magic Arms and Armor as a bonus feat. This ability replaces the bonus feat gained at 3rd level. | |
| Crafting Magic Items | Wizard | Scrollmaster | Spellblight rules: failed item crafting can cause a spellblight | ||
| Crafting Mastery | Archmage | 1 | Ex | You can craft any magic item as if you had the necessary item creation feats. | |
| Crashing Waves | Shaman | Su | Water spells +1 caster level and knock targets prone | ||
| Craven Combatant | Fighter | Cad | 11 | Ex | Can't be flanked while fighting defensively; replaces armor training 3 |
| Create Greater Undead | Alchemist | Reanimator | 15 | Create greater undead extract | |
| Create Spell Tattoo | Sorcerer | Tattooed Sorcerer | 7 | Su | Create a spell tattoo 1/day; replaces 7th-level bloodline feat |
| Create Undead | Alchemist | Reanimator | 13 | Create undead extract | |
| Creator’s Bond | Warpriest | Forgepriest | 4 | Su | Spend two fervor: +1 to sacred weapon on items you crafted; replaces channel energy |
| Crime Spree | Trickster | 1 | Su | As a standard action when not in combat, you can attempt two Sleight of Hand checks to take items from other creatures… | |
| Criminal Mastermind | Rogue | Guild Agent | 20 | Ex | Worldwide criminal renown; replaces master strike |
| Crimson Discoveries | Alchemist | Crimson Chymist | Su | Unique mantis discoveries (claws and more); alters discovery | |
| Crippling Blow | Barbarian (Unchained) | Ex | Once per day, a hit deals 1 Str or Dex damage (+1 per 4 levels) | ||
| Crippling Critical | Duelist | 10 | Ex | When you confirm a critical hit using a light or one-handed piercing weapon, you can apply one of the following… | |
| Crippling Strike | Rogue | Ex | Sneak attacks also deal 2 Str damage | ||
| Crippling Strike | Rogue (Unchained) | Ex | Sneak attacks also deal 2 Str damage | ||
| Crippling Strike | Alchemist | Vivisectionist | 10 | At 10th level or later, a vivisectionist may select the crippling strike rogue talent in place of a discovery. | |
| Critical Perfection | Magus | Kensai | 9 | Ex | Add Int to crit confirmation; Critical Focus via magus level; replaces 9th-level arcana |
| Critical Specialist | Fighter | Weapon Master | 17 | Ex | +4 DC of critical hit effects; replaces weapon training 4 |
| Critical Strike | Magus | Su | Once per day, a crit lets you cast a touch spell on the target | ||
| Crop Guardian | Bellflower Tiller | 2 | Ex | At 2nd level, whenever a Bellflower tiller uses the aid another action for a member of her Bellflower crop, she grants… | |
| Crossbow Expert | Fighter | Crossbowman | 5 | Ex | +1 attack and damage with crossbows (+1 per 4 levels); replaces weapon training 1 |
| Crossbow Maven | Gunslinger | Bolt Ace | Proficient with crossbows instead of firearms; masterwork crossbow; replaces gunsmith | ||
| Crossbow Training | Gunslinger | Bolt Ace | 5 | Ex | Add Dex to damage and +1 crit multiplier with one crossbow type; replaces gun training |
| Crossbows | Fighter | Cad | Weapon group list: crossbows | ||
| Crowd Control | Barbarian | Urban Barbarian | 1 | Ex | +1 attack and AC next to two foes; move through crowds; replaces fast movement |
| Crowd Stride | Ranger | Guildbreaker | 7 | Ex | Move through crowds at full speed; replaces woodland stride |
| Crowded Vessel | Shaman | Possessed Shaman | 2 | Su | Second save vs. charm and compulsion; replaces 2nd-level hex |
| Crucial Taunt | Aspis Agent | 5 | Ex | At 5th level, an Aspis agent can combine smugness and mockery with Bluff checks to feint, Intimidate checks to… | |
| Crucisal’s Guidance | Westcrown Devil | Su | The patron of navigation guides the Westcrown devil while hindering any pursuit. | ||
| Cruel Anatomist | Alchemist | Vivisectionist | 3 | At 3rd level, a vivisectionist may use his Knowledge (nature) skill bonus in place of his Heal skill bonus. | |
| Cruelty | Antipaladin | 3 | Su | A cruelty every 3 levels: touch of corruption adds a condition | |
| Crumbling Blast | Skald | Herald Of The Horn | 11 | Su | Horn of blasting 1/day (greater at 17th); replaces spell kenning uses |
| Crusader | Low Templar | 1 | Ex | Whatever his faults, a low templar is a skilled warrior against the demon hordes of the Worldwound. | |
| Crusader | Champion | 1 | Ex | Your prowess and ability draw countless followers to your banner. | |
| Crushing Umbra | Umbral Court Agent | 10 | Sp | At 10th level, an Umbral Court agent can use his touch of darkness ability at will, and the reach provided by his… | |
| Crypt Breaker’s Draught | Alchemist | Crypt Breaker | Su | Draughts grant +4 Perception and a special sense; replaces mutagen | |
| Crypt Lord | Paladin | Knight Of The Sepulcher | 15 | Ex | 75% to ignore crits; immune to death, paralysis, sleep, stun; replaces cruelty |
| Cryptic Whisper | Bard | Impervious Messenger | 2 | Ex | +1/2 level Linguistics and secret messages; +4 vs. glyphs and symbols; replaces bardic knowledge |
| Crystal Sight | Oracle | Ex | See through stone, earth, sand for rounds per level | ||
| Crystal Sight | Shaman | Ex | See through stone, earth, sand for rounds per level | ||
| Cunning Feint | Vigilante | Ex | Feint as a move action (or in place of an attack) | ||
| Cunning Fist | Monk | Sage Counselor | Ex | Combat Expertise, Improved Feint, Greater Feint; replaces 1st, 2nd, 6th bonus feats | |
| Cunning Initiative | Inquisitor | 2 | Ex | At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier. | |
| Cunning Pantomime | Ranger | Skirmisher | Ex | Trick: communicate with a creature as tongues | |
| Cunning Plan | Bard | Ringleader | Su | Spend a minute planning to give allies a performance they trigger later | |
| Curse of Black Blood | Oracle | Black-Blooded Oracle | Su | Curse of black blood: wounds hard to heal, immune to black blood | |
| Curse of Suffering | Shaman | Su | Bleed +1; healing halved (curse) | ||
| Curses and Other Spells | Wizard | Scrollmaster | Spellblight rules: curse spells can inflict spellblights | ||
| Cutting Edge | Rogue (Unchained) | Ex | Two more rogue's edge skills | ||
| Cutting Remark | Bard | Wit | 3 | Su | Spend 1 round: 1d4 + level nonlethal to a creature; replaces inspire competence and others |
| Cypher Lore | Cyphermage | 1 | As a Cyphermage gains levels, he begins mastering written magic such as scrolls, glyphs, and symbols. | ||
| Cypherlord | Cyphermage | 10 | Su | At 10th level, a Cyphermage gains a +5 insight bonus on saving throws against the effects of magical symbols, glyphs… | |
| Daemonic Patron | Souldrinker | 1 | Ex | At 1st level, a souldrinker must choose one of the Four Horsemen to serve as her patron (Apollyon, Charon, Szuriel, or… | |
| Damage Reduction | Barbarian | 7 | Ex | DR 1/— at 7th level, +1 every 3 levels | |
| Damage Reduction | Summoner | Su | Eidolon gains DR 5 bypassed by one alignment | ||
| Damage Reduction | Bloodrager | 7 | Ex | DR 1/— at 7th level, +1 every 3 levels | |
| Damage Reduction | Skald | 9 | Ex | DR 1/— at 9th level (more later), shared with raging allies | |
| Damage Reduction | Barbarian (Unchained) | 7 | Ex | DR 1/— at 7th level, +1 every 3 levels | |
| Damage Reduction | Summoner (Unchained) | Su | Eidolon's subtype DR +5 | ||
| Damage Reduction | Stalwart Defender | 5 | Ex | At 5th level, a stalwart defender gains DR 1/—. | |
| Damnation/Redemption | Low Templar | 10 | Su | At 10th level, a low templar must make a final choice of which ethical path to follow. | |
| Damned | Souldrinker | 1 | Ex | Starting at 1st level, when a souldrinker dies, her patron instantly claims her soul. | |
| Damned | Demoniac | 1 | Ex | When a demoniac is killed, his soul is instantly claimed by the Abyss. | |
| Dampen Magic | Universal Path Abilities | 1 | Su | Requirement: Mana Well You can expand one use of mythic power as a swift action to halve the remaining duration of a… | |
| Dance of Captivating Desire | Bard | Target's lust lowers its defenses against your Bluff and Diplomacy | |||
| Dance of Fury | Bard | Dervish Dancer | 12 | Su | Full attack while moving during battle dance; replaces soothing performance |
| Dance of the Dead | Bard | Dirge Bard | 10 | Su | Animate dead while you perform; replaces jack-of-all-trades |
| Dancing Electricity | Arcanist | Su | Lightning lance also damages adjacent creatures | ||
| Dandy Spells | Ranger | Dandy | 4 | Su | Spontaneous bard spells with Cha; replaces ranger spellcasting |
| Danger Sense | Barbarian (Unchained) | 3 | Ex | +1 Reflex and AC vs. traps and Perception vs. surprise (+1 per 3 levels) | |
| Danger Sense | Rogue (Unchained) | 3 | Ex | +1 Reflex and AC vs. traps and Perception vs. surprise (+1 per 3 levels) | |
| Danger Sense | Shieldmarshal | 2 | Ex | At 2nd level, a shieldmarshal gains a bonus on initiative checks equal to 1/2 his level, and can always act during a… | |
| Daring | Rogue | Swashbuckler | 3 | Ex | +1 Acrobatics and saves vs. fear (+1 per 3 levels); replaces trap sense |
| Daring Teamwork | Swashbuckler | Guiding Blade | Ex | Teamwork feats shared with allies for panache; replaces bonus feats and some deeds | |
| Dark Descent | Inquisitor | Umbral Stalker | Su | Darkness domain with the Night subdomain | |
| Dark Emissary | Antipaladin | Dread Vanguard | 14 | Sp | Spend two touches: desecrate a location 1/day; replaces aura of sin |
| Dark Resilience | Oracle | Black-Blooded Oracle | Su | Once per day, reroll a failed save vs. drain, death, disease, paralysis, poison at +4 | |
| Dark Wings | Bloodrager | 12 | Su | Bat wings: fly 60 ft. while bloodraging | |
| Darkness Denied | Bard | Sorrowsoul | 2 | Ex | At 2nd level, a sorrowsoul gains a +4 bonus on saving throws against negative energy and death effects. This ability replaces well-versed. |
| Darkvision | Summoner | Ex | The eidolon has darkvision out to a range of 60 feet. | ||
| Darkvision | Ninja | Su | Spend 1 ki: darkvision 60 ft. for 1 hour | ||
| Darkvision | Summoner (Unchained) | Ex | The eidolon has darkvision with a range of 60 feet. | ||
| Darkvision | Shadowdancer | 2 | Ex | At 2nd level, a shadowdancer gains darkvision out to a range of 60 feet. | |
| Darkvision | Skyseeker | 5 | Ex | At 5th level, a skyseeker grows more comfortable operating in the lightless depths of the dwarven ancestral homelands. | |
| Darkvision | Umbral Court Agent | 2 | Ex | At 2nd level, an Umbral Court agent gains darkvision out to a range of 60 feet. | |
| Darkvision | Oracle | Black-Blooded Oracle | Ex | A black-blooded oracle gains darkvision with a range of 60 feet. The range increases to 90 feet at 15th level. | |
| Dauntless | Bard | Daredevil | 2 | Ex | +1 saves vs. mind-affecting and fear (+1 per 4 levels); replaces well-versed |
| Daylight | Ranger | Lantern Lighter | Daylight as a ranger spell; low-light vision; replaces wild empathy and others | ||
| Dazing Charm Deed | Swashbuckler | Dashing Thief | Ex | Spend panache after a feint: daze the foe with a kiss; replaces menacing swordplay | |
| Dazing Touch | Wizard | Sp | Touch: dazed 1 round (HD up to your level) | ||
| Dead Aim | Ranger | Hooded Champion | 1 | Ex | Spend panache: one bow shot vs. touch AC |
| Dead Drop | Twilight Talon | 5 | Ex | A Twilight Talon prepares for many contingencies and can tap her underground network for supplies, provided she pays… | |
| Dead Shot | Gunslinger | 7 | Ex | Full round: one shot rolled at all attacks for extra damage | |
| Deadeye | Gunslinger | 1 | Ex | Spend grit: target touch AC beyond the first range increment | |
| Deadeye | Vigilante | Gunmaster | Ex | Target touch AC one increment out, 1/day (more later) | |
| Deadly Accuracy | Barbarian (Unchained) | Ex | Double accurate stance bonus to confirm crits | ||
| Deadly Blow | Student of War | 10 | Su | At 10th level, a student of war can find weak spots where none should exist. | |
| Deadly Claws | Vigilante | Wildsoul | 2 | Ex | Ursine: two claws (1d4) in vigilante identity |
| Deadly Conviction | Death Slayer | 6 | Su | At 6th level, a death slayer gains a +4 morale bonus on saving throws against spells and effects created by undead… | |
| Deadly Critical | Fighter | Weapon Master | 13 | Ex | Crit multiplier +1 1/day (more later); replaces weapon training 3 |
| Deadly Defense | Fighter | Two-Weapon Warrior | 19 | Ex | After a two-weapon full attack, attackers provoke; replaces armor mastery |
| Deadly Dive | Vigilante | Wildsoul | 18 | Ex | Falconine: dive from 30 ft. up at double speed for a strong attack |
| Deadly Dodge | Trickster | 1 | Ex | As a swift action, you can expend one use of mythic power to gain a +4 dodge bonus to your AC until the start of your… | |
| Deadly Efficiency | Inquisitor | Umbral Stalker | 14 | Ex | Crits vs. unaware foes ignore DR and add Wis damage; replaces exploit weakness |
| Deadly Guidance | Marshal | 1 | Ex | You are able to point out the weak points in an enemy's defenses, and your allies benefit from your tactical insight. | |
| Deadly Performance | Bard | Su | One enemy dies of joy or sorrow (Will: staggered 1d4 rounds) | ||
| Deadly Range | Ninja | Ex | +10 ft. range for ranged sneak attacks | ||
| Deadly Range | Slayer | Ex | +10 ft. range for ranged sneak attacks | ||
| Deadly Range | Rogue | Sniper | 3 | Ex | +10 ft. sneak attack range (+10 per 3 levels); replaces trap sense |
| Deadly Shuriken | Ninja | Ex | Full round: one shuriken rolled at all attacks for extra damage | ||
| Deadly Sneak | Rogue (Unchained) | Ex | Powerful sneak rerolls 1s and 2s | ||
| Deadly Sniper | Slayer | Sniper | 2 | Ex | First shot on unaware foes: sneak attack at any range in first increment, +level damage |
| Deadly Stab | Swashbuckler | 19 | Ex | Spend panache on a crit: target saves or dies | |
| Deadly Surprise | Fighter | Cad | 7 | Ex | Free dirty trick when hitting a foe denied Dex; replaces armor training 2 |
| Deadly Throw | Trickster | 1 | Ex | As a swift action, you can expend one use of mythic power to draw a thrown weapon or alchemical item and make a ranged… | |
| Deadshot | Fighter | Crossbowman | 3 | Ex | Readied crossbow attacks add 1/2 Dex to damage; replaces armor training 1 |
| Deafening Strike | Investigator | Ex | Studied strike deafens (Fort: 1 round) | ||
| Death Attack | Assassin | 1 | Ex | If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully… | |
| Death Attack | Master Spy | 8 | Ex | At 8th level, a master spy learns the art of killing or paralyzing a foe with a careful strike. | |
| Death Curse | Witch | Su | Fatigued, exhausted, then dead in 3 rounds (Will, Fort) | ||
| Death Mantis | Red Mantis Assassin | 10 | At 10th level, whenever she deals damage with a bite attack as part of her mandibles ability, she also inflicts 1… | ||
| Death Ward | Slayer | Grave Warden | 7 | Sp | Death ward ritual on yourself (4 holy water); replaces stalker |
| Deathly Being | Shaman | Su | React to positive and negative energy as undead | ||
| Death’s Gift | Sorcerer | 3 | Su | Cold resistance 5 and DR 5/— vs. nonlethal (10 at 9th) | |
| Death’s Gift | Bloodrager | 8 | Su | At 8th level, you gain cold resistance 10, as well as DR 10/— against nonlethal damage. | |
| Death’s Shot | Gunslinger | 19 | Ex | Spend grit on a crit: target saves or dies | |
| Death’s Shot | Vigilante | Gunmaster | Ex | Crits can kill (Fort negates), 3/day | |
| Death’s Touch | Oracle | Su | Touch: 1d6 + 1 per 2 levels negative energy | ||
| Debilitating Injury | Rogue (Unchained) | 4 | Ex | Sneak attacks bewilder, disorient, or hamper the target | |
| Deceitful | Slayer | Cleaner | 1 | At 1st level, a cleaner becomes skilled at deceiving others, and gains Deceitful as a bonus feat. This ability replaces track. | |
| Deceptive Ki | Monk | Sage Counselor | 4 | Su | Spend 1 ki: +4 on your next Bluff; alters ki pool |
| Deceptive Strike | Fighter | Free Hand Fighter | 2 | Ex | +1 disarm, feint, and diversion (+1 per 4 levels); replaces bravery |
| Deceptive Tale | Bard | Brazen Deceiver | Su | Half penalty on Bluff for unlikely lies while performing; replaces countersong, distraction | |
| Decisive Strike | Marshal | 1 | Su | As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately… | |
| Dedicated | Bard | Argent Voice | Versatile performance must be sing, with bonuses; alters versatile performance | ||
| Deductive Examination | Sleepless Detective | 3 | Sp | At 3rd level, the Sleepless detective can use the spell residual tracking three times per day as a spell-like ability… | |
| Deed | Investigator | Steel Hound | 4 | Ex | Gains the blind shot deed |
| Deed | Swashbuckler | Musketeer | Spend panache: clear a misfired gun; replaces dodging panache | ||
| Deeds | Gunslinger | 1 | Spend grit to perform deeds | ||
| Deeds | Swashbuckler | 1 | Spend panache to perform deeds | ||
| Deeds | Ranger | Hooded Champion | 1 | Derring-do and dodging panache deeds, plus archer deeds | |
| Deeds | Gunslinger | Firebrand | A firebrand gains the following deeds. | ||
| Deeds | Gunslinger | Gun Tank | Swaps two gunslinger deeds | ||
| Deeds | Gunslinger | Musket Master | A musket master swaps a pair of deeds for the following. | ||
| Deeds | Gunslinger | Mysterious Stranger | A mysterious stranger swaps a pair of deeds for the following. | ||
| Deeds | Gunslinger | Bolt Ace | Gunslinger deeds work with crossbows | ||
| Deeds | Gunslinger | Maverick | A maverick gains the following three deeds. | ||
| Deeds | Swashbuckler | Rostland Bravo | Aldori dueling sword deeds | ||
| Deeds | Swashbuckler | Daring Infiltrator | +2 Disguise and Stealth with panache; better aid on them; replaces swashbuckler initiative | ||
| Deeds | Swashbuckler | Flying Blade | Spend panache: throw daggers without provoking; replaces dodging panache | ||
| Deeds | Swashbuckler | Inspired Blade | Spend panache: +Int on a rapier attack; make a hit a critical threat | ||
| Deeds | Swashbuckler | Picaroon | Spend panache: fire a pistol in melee without provoking; replaces parry and riposte | ||
| Deeds | Swashbuckler | Guiding Blade | A guiding blade receives the following deed. | ||
| Deeds | Swashbuckler | Noble Fencer | A noble fencer gains the following deeds. | ||
| Deeds | Swashbuckler | Veiled Blade | A veiled blade gains the following deeds. | ||
| Deep Breath | Inner Sea Pirate | Ex | The Inner Sea pirate can hold her breath for a number of rounds equal to three times her Constitution modifier before… | ||
| Deep Diver | Druid | Aquatic Druid | 13 | Ex | DR/slashing or piercing equal to 1/2 level; no pressure damage; replaces a thousand faces |
| Deep Knowledge | Ranger | Deep Walker | 3 | Ex | +2 initiative and skills underground (more later); replaces favored terrain |
| Deep Pockets | Pathfinder Chronicler | 1 | Ex | A Pathfinder chronicler collects items as well as lore, picking up small amounts of this or that throughout her travels. | |
| Deep Understanding | Archmage | 1 | Ex | You automatically identify any arcane spell cast within 60 feet of you if it’s on your class’s spell list and you’re of… | |
| Deep Walker Camouflage | Ranger | Deep Walker | 12 | Ex | Hide underground without cover; replaces camouflage |
| Defending Challenge | Cavalier | Castellan | 12 | At 12th level, the castellan takes no penalty to Armor Class when using his challenge ability. This ability replaces demanding challenge. | |
| Defense against Magic | Inquisitor | Spellbreaker | 3 | Ex | +1 saves vs. one school (more later); replaces teamwork feats |
| Defensive Bow Stance | Ranger | Skirmisher | Ex | The ranger can use this trick as a swift action. Until the start of his next turn, his ranged attacks do not provoke attacks of opportunity. | |
| Defensive Challenge | Cavalier | Honor Guard | 12 | Ex | Challenged foe –2 attack vs. others; replaces demanding challenge |
| Defensive Climber | Inner Sea Pirate | Ex | The Inner Sea pirate does not lose her Dexterity bonus to AC when climbing. | ||
| Defensive Flurry | Fighter | Two-Weapon Warrior | 3 | Ex | Full two-weapon attack: +1 dodge AC vs. melee (more later); replaces armor training 1, 2 |
| Defensive Move | Trickster | 1 | Ex | Once per round, you can designate one opponent. | |
| Defensive Parry | Aldori Swordlord | 3 | Ex | At 3rd level, an Aldori swordlord gains a +1 dodge bonus to his AC when making a full attack with an Aldori dueling… | |
| Defensive Parry | Fighter | Aldori Defender | 3 | Ex | Full attack with an Aldori sword: +1 shield AC (more later); replaces armor training |
| Defensive Powers | Stalwart Defender | Ex | As a stalwart defender gains levels, he augments his defensive stance. | ||
| Defensive Roll | Rogue | Ex | Once per day, Reflex save to take half damage from a lethal blow | ||
| Defensive Roll | Rogue (Unchained) | Ex | Reflex save to take half damage from a lethal blow | ||
| Defensive Roll | Shadowdancer | 5 | Ex | Starting at 5th level, once per day, a shadowdancer can attempt to avoid a lethal blow. | |
| Defensive Roll | Monk | Martial Artist | 13 | Ex | Defensive roll 1/day (more later); replaces diamond soul |
| Defensive Scrollcaster | Cyphermage | Ex | The Cyphermage gains a +4 bonus on concentration checks to cast spells defensively when casting spells from scrolls. | ||
| Defensive Spin | Monk (Unchained) | Style strike: +4 dodge AC vs. the target | |||
| Defensive Stance | Stalwart Defender | 1 | Ex | At 1st level, a stalwart defender can enter a defensive stance, a position of readiness and trancelike determination. | |
| Deflect Arrows | Duelist | 9 | At 9th level, a duelist gains the benefit of the Deflect Arrows feat when using a light or one-handed piercing weapon. | ||
| Deflective Shield | Fighter | Armor Master | 2 | Ex | +1 touch AC with a shield (more later); replaces bravery |
| Deft Doublestrike | Fighter | Two-Weapon Warrior | 17 | Ex | Hitting with both weapons grants a free disarm, sunder, or trip; replaces weapon training 4 |
| Deft Shield | Fighter | Phalanx Soldier | 7 | Ex | Tower shield penalties –1 (–2 at 11th); replaces armor training 2, 3 |
| Deft Stand | Ranger | Skirmisher | Ex | The ranger can spend a move action to stand up without provoking attacks of opportunity. | |
| Deft Strike | Aldori Swordlord | 1 | Ex | An Aldori swordlord can add his Dexterity bonus (if any) to damage rolls made with an Aldori dueling sword instead of… | |
| Defy Danger | Golden Legionnaire | 1 | Ex | A Golden Legionnaire gains a +2 bonus on saving throws against one of the following dangers: charms and compulsions… | |
| Defy Death | Bloodrager | 12 | Su | Once per day, Fort save to survive a killing blow at 1 hp | |
| Deific Defense | Divine Scion | 7 | Su | At 7th level, a divine scion gains DR 2, bypassed by attacks with the alignment subtype of her opposition alignment (so… | |
| Deities | Paladin | Oaths | Spend two lay on hands for an extra smite; replaces channel positive energy | ||
| Deity | Bard | Dawnflower Dervish | A Dawnflower dervish must be a worshiper of Sarenrae. A dervish who abandons or betrays this faith reverts to a standard bard. | ||
| Delay Affliction | Oracle | Su | Once per day, delay a failed disease or poison for hours | ||
| Delayed Bomb | Alchemist | Alchemical Sapper | Su | Delayed bomb discovery at 1st; replaces mutagen | |
| Delayed Grace | Paladin | Chosen One | Su | Smite evil at 2nd and divine grace at 4th | |
| Delegate | Investigator | Majordomo | Ex | Teamwork feats shared with allies; replaces alchemy, swift alchemy | |
| Deliver Touch Spells | Witch | Su | Familiar delivers touch spells and hexes | ||
| Deliver Touch Spells | Shaman | Su | Spirit animal delivers touch spells and hexes | ||
| Deliver Touch Spells | Witch | Gravewalker | 3 | Su | Deliver touch spells through your poppet at range |
| Demanding Challenge | Cavalier | 12 | Ex | Challenged foe takes –2 AC vs. others while in your reach | |
| Demanding Challenge | Samurai | 12 | Ex | Challenged foe takes –2 AC vs. others while in your reach | |
| Demanding Challenge | Battle Herald | 7 | Ex | This ability is identical to the 12th-level cavalier demanding challenge ability. | |
| Demolition Bomb | Alchemist | Alchemical Sapper | 1 | Su | Demolition bombs: double damage, ignore hardness |
| Demon Resistances | Sorcerer | 3 | Ex | Electricity resistance 5 and +2 vs. poison (10 and +4 at 9th) | |
| Demon Resistances | Bloodrager | 8 | Su | At 8th level, you gain resistance 5 to acid, cold, and fire. At 16th level, these resistances increase to 10. | |
| Demonic Aura | Bloodrager | 16 | Su | 5-ft. fire aura: 2d6 + Con to adjacent creatures | |
| Demonic Boon | Demoniac | 3 | As a demoniac gains levels, he gains boons from his demonic patron as his body and soul become increasingly infused… | ||
| Demonic Bulk | Bloodrager | 4 | Su | Grow one size larger while bloodraging | |
| Demonic Form | Demoniac | 10 | Ex | When a demoniac reaches 10th level, he may undergo a temporary transformation into a unique demon. | |
| Demonic Immunities | Bloodrager | 20 | Su | Immune to electricity and poison | |
| Demonic Might | Sorcerer | 20 | Su | Immune to electricity and poison; resist acid, cold, fire 10; telepathy | |
| Demon’s End | Hunter | Scarab Stalker | 17 | Ex | Swift action: demoralize demons; replaces one with the wild |
| Deny Succor | Shaman | Su | Target can't be healed by cure spells | ||
| Derring-Do | Swashbuckler | 1 | Ex | Spend panache: +1d6 (exploding) on Acrobatics, Climb, and similar | |
| Derring-do | Bard | Daredevil | Su | Allies +1 Reflex, +2 Dex skills, dodge AC when moving; replaces inspire courage | |
| Dervish Dance | Bard | Dawnflower Dervish | Ex | A Dawnflower dervish gains the Dervish Dance feat (Inner Sea World Guide 286) as a bonus feat. This ability replaces bardic knowledge. | |
| Desert | Druid | Sunrider | +2 initiative and skills in deserts, shared with mounted allies; replaces resist nature's lure | ||
| Desert Endurance | Druid | Desert Druid | 4 | Ex | Endure heat; need little food and water; replaces resist nature's lure |
| Desert Native | Druid | Desert Druid | 2 | Ex | +1/2 level initiative and skills in deserts; replaces woodland stride |
| Desert Wind | Cavalier | Qadiran Horselord | Ex | Mount +5 ft. speed (more later); desert favored terrain; replaces tactician | |
| Destined Strike | Bloodrager | 1 | Su | Free action: +1/2 level on a melee attack, 3/day | |
| Destiny Realized | Sorcerer | 20 | Su | Crits on you confirm only on a natural 20; your spell crits auto-confirm | |
| Destroy Artifact | Inquisitor | Iconoclast | 20 | Sp | Destroy a minor artifact after a week's study; replaces true judgment |
| Destructive | Barbarian | Breaker | Ex | +1/2 level damage vs. objects and on sunder; replaces fast movement | |
| Destructive Counterstrike | Magus | Soul Forger | 16 | Su | Foes activating items near you provoke; replaces counterstrike |
| Detect Alignment | Inquisitor | 2 | Sp | At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time. | |
| Detect Chaos | Hellknight | 1 | Sp | This ability functions like the paladin’s detect evil class feature, save that it grants the use of detect chaos… | |
| Detect Evil | Paladin | 1 | Sp | Detect evil at will; move action to study one target | |
| Detect Good | Antipaladin | 1 | Sp | Detect good at will; move action to study one target | |
| Detect Magic | Inquisitor | Iconoclast | 2 | Sp | At 2nd level, an iconoclast gains the ability to detect magic at will. This ability replaces detect alignment. |
| Detect Mind | Inquisitor | Secret Seeker | 5 | Sp | Detect anxieties, desires, or thoughts for rounds per level; replaces bane |
| Determination | Inquisitor | Preacher | 3 | Ex | Once per day, aggression, conviction, or other reroll effects; replaces solo tactics |
| Determined Zeal | Slayer | Deliverer | 2 | Ex | +2 Will vs. foes of opposed alignment you attack; replaces 2nd-level talent |
| Devastating Aria | Bard | Chelish Diva | 3 | Su | Spend 1 round: 1d4 + level sonic to an object (half to creatures); replaces inspire competence |
| Devastating Blow | Fighter | Two-Handed Fighter | 19 | Ex | Standard action: attack at –5 that auto-threatens a crit; replaces armor mastery |
| Devastating Smash | Champion | 1 | Su | Whenever you attack a construct or object, treat its hardness (or damage reduction in the case of constructs) as 10… | |
| Device Talent | Investigator | Ex | Use UMD untrained; free inspiration on UMD | ||
| Devilbane Refrain | Bard | Argent Voice | 8 | Su | Allies' weapons count as silver vs. devils; replaces dirge of doom, frightening tune |
| Devoted Guardian | Monk | Sohei | 1 | Ex | Always act in the surprise round; +1/2 level initiative; replaces Stunning Fist |
| Devotion | Summoner | Ex | Eidolon +4 Will vs. enchantments | ||
| Devotion | Summoner (Unchained) | Ex | Eidolon +4 Will vs. enchantments | ||
| Dexterous Duelist | Aldori Swordlord | 7 | Ex | At 7th level, an Aldori swordlord with at least one free hand is not denied his Dexterity bonus when attempting… | |
| Diabolic Boon | Antipaladin | Tyrant | 5 | Sp | Fiendish servant must be lawful evil; alters fiendish boon |
| Diabolic Harbinger | Hellknight Signifer | 10 | Su | At 10th level, as long as a Hellknight signifer wears his signifer mask, he gains telepathy with a range of 100 feet… | |
| Diabolical Arrogance | Bloodrager | 8 | Su | At 8th level, you gain a +4 bonus on saving throws against enchantment and fear effects. | |
| Diamond Body | Monk | 11 | Su | At 11th level, a monk gains immunity to poisons of all kinds. | |
| Diamond Body | Monk (Unchained) | Su | Spend 1 ki: neutralize a poison in you | ||
| Diamond Mind | Monk (Unchained) | Su | Spend 1 ki: suppress fear | ||
| Diamond Resilience | Monk (Unchained) | Ex | Spend 1 ki: DR 2/— for 1 minute (more later) | ||
| Diamond Soul | Monk | 13 | Ex | Spell resistance equal to level + 10 | |
| Diamond Soul | Monk (Unchained) | Ex | Spend 2 ki: spell resistance level + 10 | ||
| Dilettante Performer | Noble Scion | Su | Anoble scion treats his effective bard level as two higher for the purpose of the bardic performance class ability. | ||
| Dilettante Scholar | Noble Scion | Su | Anoble scion gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before he… | ||
| Dilettante Scoundrel | Noble Scion | Ex | Anoble scion gains a +1d6 sneak attack bonus as per the rogue class ability. | ||
| Dilettante Studies | Noble Scion | 5 | At 5th level, a noble scion chooses two different dilettante studies from the list below. | ||
| Dilettante Warrior | Noble Scion | Ex | Anoble scion gains a +1 bonus on attack and damage rolls. | ||
| Dimensional Slide | Arcanist | Su | Spend 1 point: teleport 10 ft. per level as part of a move | ||
| Dimensional Steps | Wizard | 8 | Sp | Teleport 30 ft. per level per day in 5-ft. steps | |
| Diminished Alchemy | Alchemist | Alchemical Sapper | One fewer extract per level | ||
| Diminished Competency | Bard | Duettist | A duettist does not gain the well-versed or jack-of-all-trades class features. | ||
| Diminished Expertise | Wizard | Familiar Adept | No Scribe Scroll or 5th and 10th bonus feats; an extra opposition school | ||
| Diminished Poisoning | Alchemist | Homunculist | A homunculist doesn’t gain the poison use, poison resistance, poison immunity, or swift poisoning class features. | ||
| Diminished Spellcasting | Magus | Kensai | One fewer spell per day of each level | ||
| Diminished Spellcasting | Magus | Myrmidarch | One fewer spell per day of each level | ||
| Diminished Spellcasting | Magus | Skirnir | One fewer spell per day of each level | ||
| Diminished Spellcasting | Magus | Soul Forger | One fewer spell per day of each level | ||
| Directed Assault | Marshal | 1 | Ex | By finding a gap in your enemy's defenses, you allow your allies to take advantage of your discovery. | |
| Dirge of Doom | Bard | 8 | Su | Enemies within 30 ft. are shaken | |
| Dirge of Doom | Skald | 10 | Su | Enemies within 30 ft. are shaken | |
| Dirty Blow | Monk | Wildcat | 19 | Ex | Successful dirty tricks deal unarmed damage; replaces empty body |
| Dirty Fighting | Low Templar | 2 | Ex | Alow templar melds the stately forms of jousting and chivalric standards with the down-and-dirty style of a barroom… | |
| Dirty Maneuvers | Fighter | Cad | 2 | Ex | +1 disarm, dirty trick, steal and CMD (more later); replaces bravery |
| Dirty Trick | Slayer | Bounty Hunter | 2 | Ex | Trade sneak attack for a free dirty trick on a studied target; replaces 2nd-level talent |
| Disappearing Act | Bard | Street Performer | Su | Enemies treat an ally as invisible (Will negates); replaces inspire courage | |
| Discern Lies | Inquisitor | 5 | Sp | Discern lies for rounds per level per day | |
| Discern Lies | Hellknight | 2 | Sp | At 2nd level, a Hellknight can use discern lies as a spell-like ability a number of times per day equal to 3 + his… | |
| Discern Lies | Hellknight Signifer | 6 | Sp | At 6th level, a Hellknight signifer can use discern lies as a spell-like ability a number of times per day equal to 3 +… | |
| Discern Lies | Sleepless Detective | 7 | Sp | At 7th level, a Sleepless detective can use discern lies, as the spell, for a number of rounds per day equal to her… | |
| Discern Lies | Vigilante | Zealot | Sp | Discern lies for rounds per level | |
| Discern Magical Expertise | Shaman | Visionary | 4 | Ex | Learn a creature's bloodlines, domains, schools by detection; replaces 4th-level wandering spirit |
| Discoveries | Alchemist | Chirurgeon | The following discoveries complement the chirurgeon archetype: elixir of life, healing touch*, infusion, and spontaneous healing*. | ||
| Discoveries | Alchemist | Clone Master | Suggested discoveries for the clone master | ||
| Discoveries | Alchemist | Internal Alchemist | Suggested discoveries for the internal alchemist | ||
| Discoveries | Alchemist | Mindchemist | The following discoveries complement the mindchemist archetype: grand cognatogen*, greater cognatogen*, infuse mutagen. | ||
| Discoveries | Alchemist | Preservationist | The following discoveries complement the preservationist archetype: bottled ooze*, preserve organs*, tentacle*, vestigial arm*, and wings*. | ||
| Discoveries | Alchemist | Psychonaut | Suggested discoveries for the psychonaut | ||
| Discoveries | Alchemist | Reanimator | Suggested discoveries for the reanimator | ||
| Discoveries | Alchemist | Vivisectionist | Suggested discoveries for the vivisectionist | ||
| Discoveries | Alchemist | Crypt Breaker | Trap rogue talents as discoveries | ||
| Discoveries | Alchemist | Oenopion Researcher | Suggested discoveries for the Oenopion researcher | ||
| Discoveries | Alchemist | Beastmorph | Suggested discoveries for the beastmorph | ||
| Discoveries | Alchemist | Ragechemist | Suggested discoveries for the ragechemist | ||
| Discoveries | Alchemist | Inspired Chemist | Suggested discoveries for the inspired chemist | ||
| Discovery | Alchemist | 2 | Su | A discovery at 2nd level and every 2 levels | |
| Discovery | Rogue | Underground Chemist | 10 | Su | Alchemist discoveries in place of advanced talents |
| Disease Lore | Investigator | Forensic Physician | 3 | Ex | Identify and disinfect diseases quickly; +2 vs. disease (more later); replaces trap sense |
| Disease Resistance | Alchemist | Internal Alchemist | 3 | Disease resistance matching your poison resistance; replaces swift alchemy | |
| Disguise | Witch | Su | Disguise self for 1 hour per level per day | ||
| Disguise | Master Chymist | Ex | When in her mutagenic form, the chymist can temporarily change her appearance to her normal form and still retain most… | ||
| Disguised Voice | Investigator | Infiltrator | Disguise your voice; replaces poison lore | ||
| Dismiss | Arcanist | Spell Specialist | Su | Dismiss signature spells as a swift action | |
| Dispelling Attack | Rogue | Su | Sneak attacks dispel the target's lowest-level spell | ||
| Dispelling Attack | Rogue (Unchained) | Su | Sneak attacks dispel the target's lowest-level spell | ||
| Dispelling Attack | Inquisitor | Iconoclast | 5 | Sp | Once per day, a hit dispels magic on the target; replaces discern lies |
| Dispelling Master | Pathfinder Savant | 7 | Su | At 7th level, if the Pathfinder savant prepares and casts spells like a wizard, he can Pathfinder Society Pathfinder… | |
| Dispelling Strike | Magus | Su | Spend points: your next hit dispels the target's magic | ||
| Display of Charisma | Universal Path Abilities | 1 | Su | As a free action, you can expend one use of mythic power to attempt a feat of Charisma, gaining a +20 circumstance… | |
| Display of Constitution | Universal Path Abilities | 1 | Su | As a free action, you can expend one use of mythic power to attempt a feat of Constitution, gaining a +20 circumstance… | |
| Display of Dexterity | Universal Path Abilities | 1 | Su | As a free action, you can expend one use of mythic power to attempt a feat of Dexterity, gaining a +20 circumstance… | |
| Display of Intelligence | Universal Path Abilities | 1 | Su | As a free action, you can expend one use of mythic power to attempt a feat of Intelligence, gaining a +20 circumstance… | |
| Display of Strength | Universal Path Abilities | 1 | Su | As a free action, you can expend one use of mythic power to attempt a feat of Strength, gaining a +20 circumstance… | |
| Display of Wisdom | Universal Path Abilities | 1 | Su | As a free action, you can expend one use of mythic power to attempt a feat of Wisdom, gaining a +20 circumstance bonus… | |
| Display Weapon Prowess | Aldori Swordlord | 2 | Ex | At 2nd level, an Aldori swordlord adds a bonus equal to half his class level on Intimidate checks while using Dazzling… | |
| Disrupting Counter | Swashbuckler | Flying Blade | 3 | Ex | Spend panache: attack of opportunity vs. a melee attacker, –4 attack on hit; replaces kip-up |
| Disruptive Bloodrage | Bloodrager | 1 | Su | +2 DC to cast defensively near you | |
| Distant Barrage | Champion | 1 | Ex | As a swift action, you can expend one use of mythic power to make a ranged attack at your highest attack bonus. | |
| Distant Mercy | Paladin | Divine Hunter | 6 | Sp | Spend two uses: lay on hands at range; replaces 6th-level mercy |
| Distracting Assailant | Marshal | 1 | Ex | You make a barrage of attacks and quick feints that are so distracting your opponent loses focus against all other… | |
| Distracting Attack | Ranger | Skirmisher | Ex | Trick: hit gives the target –2 attack for 1 round | |
| Distracting Shot | Gunslinger | Bolt Ace | 7 | Ex | Spend grit: miss on purpose to deny the target Dex; replaces startling shot |
| Distraction | Bard | 1 | Su | Allies within 30 ft. use your Perform vs. pattern and figment illusions | |
| Distraction | Rogue | Burglar | 8 | Ex | Bluff to explain away being detected; replaces improved uncanny dodge |
| Diverse Training | Eldritch Knight | 1 | An eldritch knight adds his level to any levels of fighter he might have for the purpose of meeting the prerequisites… | ||
| Divination | Harrower | 6 | Sp | A 6th-level harrower gains the ability to cast divination once per day as a spell-like ability. | |
| Divine Anathema | Slayer | Deliverer | 10 | Ex | Divine anathema target takes +2d6; replaces 10th-level advanced talent |
| Divine Awe | Divine Scion | 8 | Su | At 8th level, a divine scion’s spells can stagger creatures that match the alignment subtypes of the divine scion’s… | |
| Divine Bond | Paladin | 5 | Sp | Celestial spirit enhances your weapon, or a celestial mount | |
| Divine Bond | Paladin | Divine Defender | 5 | Su | Divine bond with your armor for enhancements |
| Divine Bond | Paladin | Sacred Servant | 5 | Su | Divine bond with your holy symbol |
| Divine Bond | Paladin | Shining Knight | 5 | Su | Upon reaching 5th level, a shining knight must form a bond with a mount. This ability otherwise functions as the paladin ability. |
| Divine Bond | Paladin | Oaths | Sp | Divine bond can add bane vs. dragons; steed shares your immunities | |
| Divine Bond | Paladin | Divine Hunter | 5 | Su | Divine bond with a ranged or thrown weapon |
| Divine Bond | Paladin | Empyreal Knight | 5 | Su | Mount gains celestial template and wings |
| Divine Bond | Paladin | Holy Gun | 5 | Divine bond with a firearm | |
| Divine Bond | Paladin | Sacred Shield | 5 | Su | Divine bond with your shield |
| Divine Countenance | Hierophant | 1 | Su | Whenever you encounter a creature whose alignment is within one step of yours, treat its attitude as one step better. | |
| Divine Deception | Dawnflower Dissident | 1 | Ex | A Dawnflower dissident adds a sacred bonus equal to 1/2 his level on Bluff or Sense Motive checks to send, interpret… | |
| Divine Deed | Paladin | Holy Gun | 2 | Gains the smiting shot deed | |
| Divine Emissary | Paladin | Chosen One | 1 | Ex | An emissary familiar |
| Divine Epiphany | Rogue | Sanctified Rogue | 8 | Su | Augury 1/day; replaces improved uncanny dodge |
| Divine Grace | Paladin | 2 | Su | At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws. | |
| Divine Guardian | Hierophant | 1 | Sp | As a full-round action, you can expend one use of mythic power to summon one extraplanar creature as if using a summon… | |
| Divine Health | Paladin | 3 | Ex | At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot. | |
| Divine Judgment | Holy Vindicator | 7 | Sp | At 7th level, when a vindicator’s melee attack reduces a creature to –1 or fewer hit points, he may sacrifice a… | |
| Divine Purpose | Rogue | Sanctified Rogue | 4 | Su | +1 sacred bonus on Fort and Will; replaces uncanny dodge |
| Divine Retribution | Holy Vindicator | 10 | Sp | At 10th level, when a vindicator confirms a critical hit, he may sacrifice a prepared 3rd-level spell or available… | |
| Divine Surge | Hierophant | 1 | Select one of the following abilities. | ||
| Divine Vessel | Hierophant | 10 | Ex | At 10th tier, whenever you cast a spell that targets one or more non-mythic creatures, those creatures must roll twice… | |
| Divine Wrath | Holy Vindicator | 4 | Sp | At 4th level, when a vindicator confirms a critical hit, he may sacrifice a prepared 1st-level spell or available… | |
| Divine Wrath | Divine Scion | 4 | Su | At 4th level, a divine scion’s damaging spells deal +1 point of damage per die against creatures with an alignment… | |
| Diviner’s Fortune | Wizard | Sp | Touch: insight bonus of 1/2 level on rolls for 1 round | ||
| Dizzying Defense | Swashbuckler | 15 | Ex | Spend panache: fight defensively as a swift action (+4 AC, –2 attack) | |
| Dizzying Defense | Monk | Kata Master | 15 | Ex | At 15th level, a kata master gains the dizzying defense swashbuckler deed. This ability replaces quivering palm. |
| Djinni’s Blessing | Asavir | 4 | Su | When an asavir reaches 4th level, her mount receives the blessing of the djinn, making it swift and tireless. | |
| Dodging Panache | Swashbuckler | 1 | Ex | Spend panache: move 5 ft. for +Cha AC vs. a melee attack | |
| Domain | Inquisitor | 1 | One domain from your deity | ||
| Domain | Hunter | Divine Hunter | 3 | A domain's granted powers (level –2); replaces teamwork feat, hunter tactics | |
| Domain Granted Power | Paladin | Temple Champion | 4 | A domain's 1st-level granted power at 4th | |
| Domain Mastery | Cleric | Ecclesitheurge | 1 | Prepare primary domain spells in any slot; swap secondary domain daily; alters domains | |
| Domain of Razmir | Razmiran Priest | 1 | A Razmiran priest may select one of the following domains: Charm, Evil, Law, or Trickery. | ||
| Domain Specialization | Divine Scion | 3 | Su | At 3rd level, a divine scion selects a domain granted by her deity—this domain becomes the divine scion’s chosen… | |
| Domain Spells | Druid | Animal and Terrain Domains | Wolf domain spells (hunter's howl, bloodhound, aspect of the wolf...) | ||
| Domains | Cleric | 1 | Two domains: granted powers and a domain spell slot per level | ||
| Domains | Cleric | Divine Strategist | One domain; always act in the surprise round; +1/2 level initiative; replaces channel energy | ||
| Dominate Spirit | Shaman | Animist | 10 | Sp | Possess creatures or objects through your familiar; replaces 10th-level hex |
| Domino Strike | Brother of the Seal | 6 | Ex | At 6th level, when a Brother of the Seal’s awesome blow combat maneuver succeeds and knocks his target into an obstacle… | |
| Dotara’s Shroud | Westcrown Devil | Su | Experienced Westcrown devils gain the favor of the patron of the dottari (city guard). | ||
| Double | Fighter | Cad | Weapon group list: double weapons, firearms, flails | ||
| Double Debilitation | Rogue (Unchained) | Ex | Debilitating injury applies two penalties | ||
| Double Jeopardy | Shieldmarshal | 8 | Ex | At 8th level, whenever a shieldmarshal uses his legal judgment ability, he selects two different judgments, instead of… | |
| Double Time | Vigilante | Ex | Craft or Profession work takes 6 hours instead of 8 | ||
| Doublestrike | Fighter | Two-Weapon Warrior | 9 | Ex | Standard action: attack with both weapons; replaces weapon training 2 |
| Down Like Dominoes | Trickster | 1 | Ex | When you successfully trip a foe, as a free action you can attempt an additional trip attack against a creature… | |
| Draconic Mutagen | Master Chymist | Su | When the chymist assumes her mutagenic form, she gains dragon-like features— scaly skin, reptilian eyes, and so on… | ||
| Draconic Resistance | Bloodrager | 4 | Ex | Resist 5 to your energy and +1 natural armor (more later) | |
| Dragon Bite | Dragon Disciple | 2 | Ex | At 2nd level, whenever the dragon disciple uses his bloodline to grow claws, he also gains a bite attack. | |
| Dragon Bite | Druid | Dragon Shaman | 8 | Su | Bite deals +1d6 energy; bonus feats later; replaces venom immunity |
| Dragon Fire | Gunslinger | Firebrand | Ex | Spend grit: +Cha to dragon's breath cartridge DCs; fewer misfires | |
| Dragon Form | Bloodrager | 16 | Su | Dragon form (form of the dragon II) while bloodraging | |
| Dragon Form | Dragon Disciple | 7 | Sp | At 7th level, a dragon disciple can assume the form of a dragon. | |
| Dragon Resistances | Sorcerer | 3 | Ex | Resist 5 to your energy and +1 natural armor (more at 9th and 15th) | |
| Dragon Wings | Bloodrager | 12 | Su | Dragon wings: fly 60 ft. while bloodraging | |
| Dragon-Slaying Strike | Paladin | Oaths | 20 | Su | Smiting a dragon applies holy word; replaces holy champion |
| Dramatic Interrogation | Gray Gardener | 3 | Ex | At 3rd level, if a Gray Gardener threatens a helpless creature, he gains a +5 competence bonus on Diplomacy… | |
| Dramatic Subtext | Bard | Sandman | 9 | Su | Cast spells without visible components while performing; replaces inspire greatness |
| Dramaturgical Flourish | Argent Dramaturge | 2 | Su | At 2nd level and every 2 levels thereafter, an argent dramaturge’s studies into the history and structure of stories… | |
| Draw Fire | Guardian | 1 | Su | As an immediate action, when an ally within 30 feet is targeted with a ranged weapon attack, you can have that attack… | |
| Drill Instructor | Cavalier | Strategist | 4 | Ex | Spend a challenge to train allies in a teamwork feat; replaces expert trainer |
| Drink for Free | Inner Sea Pirate | Ex | This ability presumes that the Inner Sea pirate is admired or feared in the taverns she frequents. | ||
| Driver’s Fortitude | Rogue | Driver | 3 | Ex | Stay conscious driving below 0 hp (Fort); replaces trap sense |
| Drug Lore | Investigator | Hallucinist | 2 | Ex | Identify and counteract drugs; replaces poison lore |
| Drug Resistance | Investigator | Hallucinist | 2 | Ex | +2 vs. drug addiction (immune at 11th); replaces poison resistance |
| Drunken Courage | Monk | Drunken Master | 11 | Su | At 11th level, a drunken master is immune to fear as long as he has at least 1 point of drunken ki. This ability replaces diamond body. |
| Drunken Ki | Monk | Drunken Master | 3 | Su | Drink to gain temporary drunken ki; replaces still mind |
| Drunken Luck | Godling Path Abilities | 1 | Su | Requirement: Cayden Cailean You can expend one use of mythic power to gain an insight bonus equal to double your tier… | |
| Drunken Resilience | Monk | Drunken Master | 13 | Ex | DR 1/— with drunken ki (more later); replaces diamond soul |
| Drunken Strength | Monk | Drunken Master | 5 | Su | Spend drunken ki: +1d6 damage on a hit (more later); replaces purity of body |
| Dual Form Shifter | Ranger | Shapeshifter | 12 | Ex | Combine two shifter forms; replaces camouflage |
| Dual Identity | Vigilante | 1 | Ex | A social identity and a vigilante identity, kept separate | |
| Dual Identity | Bard | Masked Performer | Ex | Social and masked identities (as vigilante); replaces bardic knowledge | |
| Dual Mind | Master Chymist | Ex | The chymist’s alter ego gives her a +2 bonus on Will saving throws in her normal and mutagenic forms. | ||
| Duel Master | Bard | Wit | 10 | Ex | Verbal duel advantages; replaces jack-of-all-trades |
| Dunemeld | Druid | Desert Druid | 13 | Ex | Sand form (gaseous form with burrow) at will; replaces a thousand faces |
| Dustbringer | Slayer | Grave Warden | 10 | Ex | Study then destroy undead (Will negates); replaces 10th-level advanced talent |
| Dwarven Armor Training | Skyseeker | 4 | Ex | By studying the arts of his ancestors, the skyseeker learns the secret techniques of his forebears’ forges and fighting… | |
| Dweller in Darkness | Oracle | Sp | Phantasmal killer 1/day (weird at 17th) | ||
| Dweomercraft | Bard | Magician | Su | Allies +1 caster level, concentration, spell attacks; replaces inspire courage | |
| Eagle | Hunter | Courtly Hunter | The creature gains a +2 enhancement bonus to Charisma. This bonus increases to +4 at 8th level and +6 at 15th level. | ||
| Eagle Eye | Vigilante | Wildsoul | 6 | Ex | Falconine: +1/2 level on visual Perception |
| Earth Glide | Oracle | Su | Glide through earth and stone at your speed | ||
| Easy March | Battle Herald | 2 | Ex | At 2nd level, allies within 60 feet of the battle herald can hustle or force march during overland travel without ill… | |
| Eat Sin | Inquisitor | Sin Eater | 1 | Sp | Eat a slain foe's sins to heal and gain bonuses; replaces domain |
| Eater of Magic | Barbarian (Unchained) | Su | Temporary hp when you save vs. spells or supernatural abilities | ||
| Ecclesitheurge’s Vow | Cleric | Ecclesitheurge | 1 | Wearing armor or a shield blocks your spells and powers | |
| Echoing Thunder | Storm Kindler | 9 | Su | At 9th level, anytime a Storm Kindler resists electricity or sonic damage with her oceanic spirit ability, she can… | |
| Edicts | Cavalier | Cavalier Order | Edicts: protect nature and animals | ||
| Effortless Aid | Investigator | Ex | Aid another as a move action (swift with inspiration) | ||
| Effortless Sneak | Rogue | Chameleon | 3 | Sp | Take 10 on Stealth in chosen terrains; replaces trap sense |
| Efreeti’s Blessing | Asavir | 8 | Su | When an asavir reaches 8th level, her mount receives the blessing of the efreet, gaining fire resistance 5. | |
| Eidetic Recollection | Investigator | Su | Always take 10 on Knowledge; inspiration to take 20 | ||
| Eidolon | Summoner | 1 | Summon a customizable eidolon outsider | ||
| Eidolon | Summoner (Unchained) | 1 | Summon an eidolon of a chosen outsider subtype | ||
| Eidolon Brood | Summoner | Broodmaster | 2 | Two Small eidolons instead of one | |
| Elaborate Defense | Duelist | 7 | Ex | At 7th level and higher, if a duelist chooses to fight defensively or use total defense in melee combat, she gains an… | |
| Elbow Smash | Monk (Unchained) | Style strike: extra nonlethal elbow attack at –5 | |||
| Eldritch Breach | Archmage | 1 | Su | You are adept at breaching magical defenses and overcoming resistance to your magic. | |
| Eldritch Breach | Hierophant | 1 | Su | You are adept at breaching magical defenses and resistance to your magic. | |
| Eldritch Surge | Arcanist | Eldritch Font | 3 | Su | Swift action: +2 caster level and DC, then fatigued; replaces 3rd-level exploit |
| Electrical Resistance | Druid | Tempest Druid | 3 | Ex | Electricity resistance 5, transferable; replaces trackless step |
| Elemental Armor | Vigilante | Warlock | Su | Elemental armor: resistance 5 that later damages attackers | |
| Elemental Attack | Arcanist | Elemental Master | 3 | Su | An elemental attack exploit; replaces 3rd-level exploit |
| Elemental Blast | Sorcerer | 9 | Sp | 20-ft. burst of 1d6 per level energy; failures gain vulnerability | |
| Elemental Body | Sorcerer | 20 | Su | Immune to sneak attacks, crits, and your energy type | |
| Elemental Body | Bloodrager | 20 | Su | Immune to sneak attacks, crits, and your energy type | |
| Elemental Bond | Archmage | 1 | Su | You are connected to one of the elemental planes. | |
| Elemental Burst | Monk (Unchained) | Su | Spend 4 ki: 30-ft. cone of 20d6 energy | ||
| Elemental Fist | Monk | Monk of the Four Winds | 1 | Su | Elemental Fist bonus feat, +1d6 every 5 levels; replaces Stunning Fist |
| Elemental Focus | Arcanist | Elemental Master | 1 | Su | An extra prepared spell of your element per level; replaces 1st-level exploit |
| Elemental Form | Bloodrager | 16 | Su | At 16th level, once per day when entering a bloodrage, you can take an elemental form, as per elemental body IV. | |
| Elemental Form | Shaman | Su | Lightning elemental form (elemental body IV) | ||
| Elemental Fury | Monk (Unchained) | Su | Spend 1 ki: natural attacks deal +1d6 energy | ||
| Elemental Fury | Barbarian | Elemental Kin | 3 | Ex | Energy damage while raging adds rage rounds; replaces trap sense |
| Elemental Movement | Sorcerer | 15 | Su | At 15th level, you gain a special movement type or bonus. This ability is based on your chosen element, as indicated on the above chart. | |
| Elemental Movement | Bloodrager | 8 | Su | At 8th level, you gain a special movement type or bonus to your speed based on your chosen element, as indicated on the above table. | |
| Elemental Movement | Arcanist | Elemental Master | 15 | Su | Elemental movement: fly, burrow, speed, or swim; replaces 15th-level exploit |
| Elemental Ray | Sorcerer | 1 | Sp | Ray: 1d6 + 1 per 2 levels of your energy, 3 + Cha/day | |
| Elemental Resistance | Sorcerer | 3 | Ex | At 3rd level, you gain energy resistance 10 against your energy type. At 9th level, your energy resistance increases to 20. | |
| Elemental Resistance | Bloodrager | 4 | Ex | At 4th level, you gain energy resistance 10 against your energy type. | |
| Elemental Seal | Genie Binder | 1 | Sp | By expending 1 point from her binding pool, a genie binder can touch a creature or solid surface to create a powerful… | |
| Elemental Stance | Barbarian (Unchained) | Su | Stance: melee attacks +1 energy damage (1d6 at 8th) | ||
| Elemental Strikes | Bloodrager | 1 | Su | Swift action: melee attacks +1d6 energy for 1 round, 3/day | |
| Elemental Wall | Wizard | 8 | Sp | Wall of fire with any energy type for rounds per level | |
| Elucidation | Hellknight Signifer | Su | The Hellknight signifer can discern each active spell on the target, including the spell’s effect and caster level. | ||
| Elude Detection | Master Spy | 5 | Sp | At 5th level, a master spy can befuddle divinations used against her as if she were under the effect of a nondetection… | |
| Elusive | Fighter | Free Hand Fighter | 3 | Ex | +1 dodge AC in light armor (+1 per 4 levels); replaces armor training |
| Elusive Target | Monk | Flowing Monk | 5 | Ex | Spend 2 ki: Reflex save to halve an attack's damage; replaces purity of body, diamond body |
| Emissary’s Smite | Paladin | Chosen One | 11 | Su | At 11th level, a chosen one’s familiar also benefits from the paladin’s smite evil ability whenever the chosen one uses smite evil. |
| Empathic Healing | Guardian | 1 | Su | You can expend one use of mythic power to transfer up to 10 points of damage per tier from a touched ally to yourself… | |
| Empathic Healing | Hierophant | 1 | Su | You can expend one use of mythic power to transfer up to 10 points of damage per tier from a touched ally to yourself… | |
| Empower Siege Engine | Wizard | Siege Mage | Su | Sacrifice a spell to boost a siege engine shot; replaces cantrips | |
| Empower Symbol | Vigilante | Zealot | Su | Holy symbol becomes a consecrate or desecrate center | |
| Empowered Magic | Magus | Su | One empowered spell per day without raising its level | ||
| Empty Body | Monk | 19 | Su | Spend 3 ki: etherealness for 1 minute | |
| Empty Body | Monk (Unchained) | Su | Spend 3 ki: etherealness for 1 minute | ||
| Empty Body | Druid | Menhir Savant | 13 | Su | Ethereal jaunt for rounds per level; replaces a thousand faces |
| Empty Mind | Monk | Black Asp | Sp | Spend 3 ki daily: mind blank for 24 hours | |
| Empyreal Champion | Paladin | Empyreal Knight | 20 | DR 10/evil; outsider type; sprout wings to fly; replaces holy champion | |
| Enchanting Smile | Wizard | Su | +2 Bluff, Diplomacy, Intimidate (+1 per 5 levels) | ||
| Endless Bounty | Hierophant | 1 | Ex | Whenever you cast create food and water, you can continue to cast it indefinitely (subject to fatigue and other… | |
| Endless Hatred | Champion | 1 | Ex | You can expend one use of mythic power as a free action to increase all of your favored enemy bonuses by 2 for 1 minute. | |
| Endurance | Ranger | 3 | A ranger gains Endurance as a bonus feat at 3rd level. | ||
| Endure Elements | Rogue | Survivalist | 3 | Sp | Endure elements at will; replaces trap sense |
| Enduring Armor | Archmage | 1 | Su | You are protected by armor made of force. | |
| Enduring Rage | Rage Prophet | 6 | Su | At 6th level, as a free action, a rage prophet can extend the duration of his rage by sacrificing a spell slot; this… | |
| Enemies’ Bane | Shaman | Su | Swift action: weapon gains bane for 1 minute | ||
| Enemy Revealed | Inquisitor | Faith Hunter | 2 | Su | Make a detected creature's alignment aura visible; replaces detect alignment |
| Energumen | Demoniac | 2 | Su | Once per day at 2nd level, a demoniac can open his soul to a demonic spirit as a free action. | |
| Energy Absorption | Wizard | 6 | Su | Absorb 3 × level energy damage per day | |
| Energy Absorption | Arcanist | Su | Energy your shield absorbs fuels exploits | ||
| Energy Absorption | Barbarian (Unchained) | Su | Once per day, absorb an energy attack as temporary hp | ||
| Energy Attacks | Summoner | Su | Eidolon's natural attacks deal +1d6 energy | ||
| Energy Attacks | Summoner (Unchained) | Su | Eidolon's natural attacks deal +1d6 energy | ||
| Energy Attunement | Magus | Bladebound | 5 | Su | Spend blade pool: deal cold, electricity, or fire instead |
| Energy Body | Oracle | Su | Become life energy: undead attackers take 1d6 + level positive damage | ||
| Energy Conversion | Archmage | 1 | Su | Whenever you cast a spell with the acid, cold, electricity, or fire descriptor, you can expend one use of mythic power… | |
| Energy Drain | Souldrinker | 2 | Su | At 2nd level, a souldrinker gains the energy drain ability. | |
| Energy Resistance | Barbarian (Unchained) | Ex | Energy resistance 1/2 level to one type | ||
| Energy Shield | Arcanist | Su | Spend 1 point: energy resistance 10 (more with level) | ||
| Enhance Arrows | Arcane Archer | 1 | Su | At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement… | |
| Enhance Healing | Bard | Songhealer | Su | Healing items work at your caster level (Cha/day); replaces versatile performance | |
| Enhance Magic Items | Archmage | 1 | Ex | Your mythic presence enhances the power of certain magic items. | |
| Enhance Magic Items | Hierophant | 1 | Ex | Your mythic presence enhances the power of certain magic items. | |
| Enhance Magic Items | Trickster | 1 | Ex | Your mythic presence enhances the power of certain magic items. | |
| Enhance Primal Magic Event | Wizard | Primalist | 5 | Su | Raise or lower a primal magic event's CR; replaces 5th-level bonus feat |
| Enhance Scroll | Cyphermage | Su | As a swift action, the Cyphermage can cause any scroll spell he reads to function using his caster level rather than… | ||
| Enhance Weapons | Skald | Spell Warrior | 1 | Su | Allies' weapons gain +1 enhancement (more later); replaces inspired rage |
| Enhanced Alkahest | Alchemist | Crypt Breaker | 14 | Su | Alkahest bombs +1 damage per die and 19–20 threat vs. constructs, undead; replaces persistent mutagen |
| Enhanced Cures | Oracle | Su | Cure spells' bonus healing uses your full oracle level | ||
| Enhanced Cures | Shaman | Su | Cure spells' bonus healing uses your full level | ||
| Enhanced Familiar | Witch | Beast-Bonded | 4 | Su | Familiar acts as one level higher; replaces 4th-level hex |
| Enhanced Health | Paladin | Gray Paladin | 3 | Ex | +4 sacred bonus vs. poison and disease; replaces divine health |
| Enhanced Mobility | Duelist | 3 | Ex | Starting at 3rd level, when wearing light or no armor and not using a shield, a duelist gains an additional +4 bonus to… | |
| Enhanced Tattoo | Twilight Talon | 2 | Sp | As a Twilight Talon gains levels, her Twilight Tattoo feat gains enhancements, allowing her to use certain spell-like… | |
| Enhanced Varisian Tattoo | Sorcerer | Tattooed Sorcerer | 9 | Su | A tattooed spell 1/day as a spell-like ability at +2 caster level; replaces 9th-level bloodline power |
| Enlightened | Bloodrager | Enlightened Bloodrager | Bard-style cantrips and expanded spells | ||
| Enlightened Bloodrage | Bloodrager | Enlightened Bloodrager | Use Int, Dex, Cha skills and concentration while bloodraging; replaces 4th-level bloodline power | ||
| Entangling Curse | Shaman | Su | Entangle a creature for Cha rounds (Reflex negates) | ||
| Enthrall | Warpriest | Cult Leader | 4 | Sp | At 4th level, a cult leader can cast enthrall. Using this ability consumes two uses of fervor. This ability replaces channel energy. |
| Enveloping Void | Shaman | Su | Target treats light as two steps darker | ||
| Environment Weapon | Vigilante | Ex | Find improvised weapons in one terrain without penalty | ||
| Epic Tales | Pathfinder Chronicler | 4 | Su | A 4th-level Pathfinder chronicler can inscribe a tale so evocative and so moving that it conveys the effects of bardic… | |
| Equal Opportunity | Fighter | Two-Weapon Warrior | 13 | Ex | Attacks of opportunity with both weapons; replaces weapon training 3 |
| Equine Bond | Asavir | 1 | Ex | An asavir gains a horse as a loyal steed. | |
| Eradication | Riftwarden | 3 | Su | At 3rd level, a Riftwarden gains a +1 sacred bonus on saving throws against the spells and spell-like, supernatural… | |
| Erosion Curse | Shaman | Su | 1d6 per 2 levels to a construct or object, ignoring hardness | ||
| Erosion Touch | Oracle | Su | Touch: 1d6 per level to objects and constructs | ||
| Erratic Charge | Cavalier | Emissary | 17 | Ex | Attack, then charge another foe; replaces supreme charge |
| Escape | Inquisitor | Heretic | Su | Judgment: hits let you create a diversion to hide | |
| Eschew Materials | Sorcerer | 1 | Eschew Materials bonus feat | ||
| Eschew Materials | Bloodrager | 4 | At 4th level, the bloodrager gains Eschew Materials as a bonus feat. | ||
| Eschew Materials | Dawnflower Dissident | 1 | A Dawnflower dissident gains Eschew Materials as a bonus feat, and he can ignore any divine focus (holy symbol)… | ||
| Esoteric Magic | Pathfinder Savant | 2 | Ex | At each class level beyond 1st, the Pathfinder savant chooses a spell from any class’s spell list and thereafter treats… | |
| Esoteric Scholar | Rogue (Unchained) | Ex | A rogue with this talent can attempt any Knowledge skill check, even if she is not trained in that Knowledge skill. | ||
| Eternal Slumber | Witch | Su | Touch puts a creature into permanent sleep (Will negates) | ||
| Etherealness | Shaman | Animist | 18 | Sp | At 18th level, the animist can cast etherealness once per day as a spell-like ability. This ability replaces the hex gained at 18th level. |
| Evade Reach | Barbarian | Titan Mauler | 5 | Ex | Swift action: shorten one creature's reach against you; replaces improved uncanny dodge |
| Evasion | Rogue | 2 | Ex | No damage on a successful Reflex save for half | |
| Evasion | Monk | 2 | Ex | No damage on a successful Reflex save for half | |
| Evasion | Ranger | 9 | Ex | No damage on a successful Reflex save for half | |
| Evasion | Summoner | Ex | Eidolon takes no damage on a successful Reflex save for half | ||
| Evasion | Ninja | Ex | No damage on a successful Reflex save for half | ||
| Evasion | Monk (Unchained) | 2 | Ex | No damage on a successful Reflex save for half | |
| Evasion | Rogue (Unchained) | 2 | Ex | No damage on a successful Reflex save for half | |
| Evasion | Summoner (Unchained) | Ex | Eidolon takes no damage on a successful Reflex save for half | ||
| Evasion | Shadowdancer | 2 | Ex | At 2nd level, a shadowdancer gains evasion. | |
| Evasion | Master Chymist | Ex | This mutagen functions as the rogue ability of the same name, except that it only applies in the chymist’s mutagenic… | ||
| Evasion | Bard | Archaeologist | 6 | Ex | At 6th level, an archaeologist gains evasion, as the rogue ability of the same name. |
| Evasion | Bard | Juggler | 2 | Ex | Evasion (improved at 12th); replaces well-versed, soothing performance |
| Evasion | Druid | Plains Druid | 13 | Ex | Evasion in light armor; replaces a thousand faces |
| Evasion | Monk | Weapon Adept | 9 | Ex | At 9th level, the monk gains evasion. This ability replaces improved evasion. |
| Evasive | Gunslinger | 15 | Ex | Evasion, uncanny dodge, improved uncanny dodge with grit | |
| Evasive | Swashbuckler | 11 | Ex | Evasion, uncanny dodge, improved uncanny dodge with panache | |
| Evasive | Vigilante | Ex | Evasion (improved at 12th) (stalker) | ||
| Evasive | Investigator | Cipher | 3 | Ex | Evasion (improved at 11th); replaces 3rd and 11th talents |
| Evasive Archer | Fighter | Archer | 13 | Ex | +2 dodge AC vs. ranged attacks (+4 at 17th); replaces weapon training 3 |
| Ever Ready | Champion | 1 | Ex | Whenever you make an attack of opportunity, you gain a bonus on the attack roll and damage roll equal to your mythic… | |
| Ever Ready | Guardian | 1 | Ex | Whenever you make an attack of opportunity, you gain a bonus on the attack and damage rolls equal to your mythic tier. | |
| Ever Ready | Slayer | Vanguard | 7 | Ex | Never unaware; always act in the surprise round; replaces stalker |
| Everyman | Vigilante | Su | Disguise as a specific commoner with +20 | ||
| Evil Eye | Witch | Su | Foe takes –2 to AC, checks, attacks, saves, or skills (–4 at 8th) | ||
| Evil Eye | Shaman | Su | Foe takes –2 to AC, checks, attacks, saves, or skills (–4 at 8th) | ||
| Evolve Base Form | Summoner | Evolutionist | 8 | Su | Change your eidolon's base form each level; replaces transposition |
| Ex-Deliverers | Slayer | Deliverer | Violating your deity's code loses archetype features | ||
| Exaggerated Pose | Bard | Masked Performer | 3 | Su | +2 on one Str, Dex, or Cha skill while performing (more later); replaces inspire competence |
| Excellent Aid | Halfling Opportunist | 1 | Ex | Ahalfling opportunist has an amazing talent for getting the most out of those who assist her. | |
| Exceptionally Lucky | Halfling Opportunist | 2 | Ex | At 2nd level, a halfling opportunist learns how to squeeze even more from her innate luck. | |
| Execution Feats | Gray Gardener | 4 | Ex | At 4th level, and every two levels thereafter, the Gray Gardener gains a bonus feat in addition to those gained from… | |
| Exotic Mount | Cavalier | Beast Rider | 1 | Ex | Exotic large mount as an animal companion; replaces mount and expert trainer |
| Expanded Implement Knowledge | Archmage | 1 | Su | Choose a single implement school you have access to. | |
| Expanded Inspiration | Investigator | Ex | Free inspiration on Diplomacy, Heal, Perception, Profession, Sense Motive | ||
| Expanded Repertoire | Bard | Magician | 2 | Ex | Learn spells from any arcane list; replaces versatile performance |
| Experimental Mutagen | Alchemist | Oenopion Researcher | 2 | Su | Weaker mutagen others can drink; replaces poison use |
| Experimentation | Alchemist | Homunculist | Ex | Give your familiar eidolon evolutions | |
| Expert Acrobat | Rogue | Acrobat | 1 | Ex | No armor penalty on mobility skills in light armor; +2 Acrobatics and Fly unarmored; replaces trapfinding |
| Expert Archer | Fighter | Archer | 5 | Ex | +1 attack and damage with bows (+1 per 4 levels); replaces weapon training 1 |
| Expert Leaper | Rogue (Unchained) | Ex | Add level to jumps; ignore the first 20 ft. of a deliberate fall | ||
| Expert Loading | Gunslinger | 11 | Ex | Spend grit: a broken gun's misfire doesn't explode | |
| Expert Trainer | Cavalier | 4 | Ex | +1/2 level Handle Animal with mounts; train them faster | |
| Exploit Weakness | Inquisitor | 14 | Ex | Crits ignore DR and stop regeneration | |
| Exploit Weakness | Fighter | Lore Warden | Ex | +1/3 level to confirm crits; crits ignore DR 5 later | |
| Exploit Weakness | Monk | Martial Artist | 4 | Ex | Swift action: find a weak point for +2 attack, ignoring DR and hardness; replaces ki pool |
| Exploit Weakness | Brawler | Steel-Breaker | 5 | Ex | Swift action: +2 attack and ignore DR and hardness; replaces brawler's strike |
| Exploiter Exploit | Wizard | Exploiter Wizard | 1 | Arcanist exploits at 1st and every 4 levels; replaces arcane school | |
| Exploitive Maneuver | Halfling Opportunist | 1 | Ex | Ahalfling opportunist can use an enemy’s actions in combat for her own gain, as if the opponent were using aid another… | |
| Expose Weakness | Vigilante | Ex | Dirty trick reduces DR or hardness by 10 | ||
| Extended Illusions | Wizard | Su | Concentration illusions last 1/2 level rounds longer | ||
| Extended Mutagen | Master Chymist | Ex | The duration of the master chymist’s mutation is doubled. | ||
| Extended Performance | Bard | Magician | 2 | Su | Sacrifice a spell slot to extend a performance; replaces well-versed |
| Extended Scroll | Cyphermage | Su | As a swift action, the Cyphermage can double the duration of any spell he reads from a scroll as if the spell were… | ||
| Extra Mythic Feat | Universal Path Abilities | 1 | Ex | You gain an extra mythic feat. | |
| Extra Mythic Power | Universal Path Abilities | 1 | Su | You can call upon your mythic power two additional times per day. | |
| Extra Seal | Genie Binder | 3 | Su | At 3rd level, a geniebinder can maintain up to two elemental seals at a time. | |
| Extradimensional Extension | Arclord of Nex | 7 | Su | At 6th level, the duration of any spell cast by an Arclord of Nex that creates an extradimensional space (or demiplane)… | |
| Extreme Endurance | Barbarian | Invulnerable Rager | 3 | Ex | Endure heat or cold; fire or cold resistance; replaces trap sense |
| Eye for Detail | Twilight Talon | 3 | Ex | Part of a Twilight Talon’s training is the extensive study of the most common bureaucratic documents in Golarion’s… | |
| Eye for Detail | Shieldmarshal | 1 | Ex | Ashieldmarshal adds his Intelligence bonus as well as his Wisdom bonus on Perception and Sense Motive checks. | |
| Eye for Detail | Sleepless Detective | 4 | Ex | At 4th level, a Sleepless detective’s keen eye for detail helps her notice hidden traps, doors, and clues. | |
| Eye for Detail | Bard | Detective | Ex | +1/2 level Knowledge (local), Perception, Sense Motive, gather information; replaces bardic knowledge | |
| Eye Gouge | Fighter | Unarmed Fighter | 13 | Ex | Dirty trick to blind on a crit or while grappled; replaces weapon training 3 |
| Eye of Mahathallah | Sanguine Angel | 5 | Su | The Dowager of Illusion, the first Queen of the Night to grant her favor to the Erinyes Company, grants sanguine angels… | |
| Eye of the Storm | Storm Kindler | 7 | Su | At 7th level, a Storm Kindler becomes immune to damage and detrimental effects from nonmagical wind and waves. | |
| Eye of Vadrus | Westcrown Devil | Su | The patron of glassmakers allows the Westcrown devil to turn walls to glass. | ||
| Eyes of Battle | Shaman | Su | Swift action: +10 Perception vs. invisible or ignore cover | ||
| Eyes of the Storm | Barbarian | Sea Reaver | 2 | Ex | Ignore weather concealment; halve weather Perception penalties; replaces uncanny dodge |
| Eyes of the Storm | Druid | Storm Druid | 4 | Ex | See through 10 ft. of fog and weather (more later); replaces resist nature's lure |
| Eyes of the Storm | Druid | Tempest Druid | 4 | Ex | See through 10 ft. of fog and weather (more later); replaces resist nature's lure |
| Fade from Sight | Lantern Bearer | 7 | Su | At 7th level, a Lantern Bearer can use the Stealth skill without having anything to hide behind, and even while being… | |
| Fading | Red Mantis Assassin | 8 | Su | At 8th level, as an immediate action a number of times per day equal to her Constitution modifier (minimum 1), the Red… | |
| Failed Aspirant | Brawler | Ulfen Beast-Wrestler | Trait: one combat maneuver 1/day without provoking, +2 | ||
| Faith Healing | Holy Vindicator | 3 | Su | At 3rd level, any cure wounds spells a vindicator casts on himself are automatically empowered as if by the Empower… | |
| Faith's Reach | Hierophant | 1 | Su | Whenever you cast a divine spell with a range of touch, you can instead cast the spell with a range of 30 feet. | |
| Falconine | Vigilante | Wildsoul | These wildsouls have the blood of falcons or other large birds of prey running through their veins. | ||
| False Arcanist | Cleric | Hidden Priest | 1 | Ex | Disguise cleric spells as arcane magic; replaces a 1st-level domain power |
| False Channel | Razmiran Priest | 2 | Su | Starting at 2nd level, a Razmiran priest can channel positive energy to heal living creatures like a cleric, healing… | |
| False Piety | Sorcerer | Razmiran Priest | 1 | Ex | Knowledge (religion), Perform class skills; UMD bonus on divine items; False Focus; replaces Eschew Materials |
| Fame | Fighter | Gladiator | 2 | Ex | Start performance combats with extra victory points; replaces bravery |
| Familiar | Magus | Ex | A familiar | ||
| Familiar | Arcanist | Ex | A familiar | ||
| Familiar | Bard | Sea Singer | 2 | Monkey or parrot familiar; replaces versatile performance | |
| Familiar | Bard | Duettist | 1 | Ex | A familiar; replaces bardic knowledge |
| Familiar | Druid | Animal and Terrain Domains | A viper familiar | ||
| Familiar | Fighter | Eldritch Guardian | 1 | Ex | A familiar; replaces 1st-level bonus feat |
| Familiar | Witch | Winter Witch | Familiar must be a cold-climate animal | ||
| Familiar | Wizard | Pact Wizard | Ex | Familiar reports to your patron; alters arcane bond | |
| Familiar | Magus | Beastblade | 3 | Ex | At 3rd level, the beastblade gains the familiar magus arcana. This ability replaces the magus arcana gained at 3rd level. |
| Familiar | Arcanist | Unlettered Arcanist | Familiar stores your spells instead of a spellbook | ||
| Familiar | Vigilante | Cabalist | Ex | A familiar with its own social disguise | |
| Familiar | Vigilante | Warlock | Ex | A familiar with its own social disguise | |
| Familiar Form | Witch | Beast-Bonded | 8 | Sp | Take your familiar's form (beast shape II); replaces 8th-level hex |
| Familiar Pool | Magus | Beastblade | 7 | Su | Spend pool points to let your familiar cast magus spells; replaces knowledge pool |
| Familiar Spells | Wizard | Familiar Adept | Ex | Familiar stores your spells like a witch's; alters spellbooks | |
| Familiar Spellstrike | Magus | Beastblade | 11 | Su | Familiar's touch spells make targets provoke from you; replaces improved spell recall |
| Familiar Tattoo | Tattooed Mystic | 1 | Su | This ability is exactly like the tattooed sorcerer ability of the same name (Inner Sea Magic 40). | |
| Familiar Tattoo | Sorcerer | Tattooed Sorcerer | Su | A familiar that becomes a tattoo; replaces 1st-level bloodline power | |
| Famous | Bard | Celebrity | 1 | Famous in a region: bonus on Diplomacy and Intimidate there; replaces inspire courage | |
| Famous | Bard | Demagogue | 1 | Famous in a region: bonus on Bluff and Intimidate there; replaces inspire courage | |
| Famous | Bard | Chelish Diva | 1 | Famous in a region: bonus on Bluff and Intimidate; replaces bardic knowledge | |
| Fan the Flames | Bard | Flame Dancer | 8 | Su | Burning hands, flaming sphere, fireball added to spells known; replaces dirge of doom |
| Far Challenge | Cavalier | Luring Cavalier | Ex | Far challenge: +level damage on ranged attacks vs. the target; replaces challenge | |
| Far Seer | Skald | Fated Champion | 5 | Su | Divinations cheaper with spell kenning; replaces dirge of doom |
| Farseer | Inner Sea Pirate | Ex | Pirates take turns serving as lookouts. | ||
| Fascinate | Bard | 1 | Su | Fascinate creatures within 90 ft. (Will negates) | |
| Fast Healing | Summoner | Su | Eidolon gains fast healing 1 | ||
| Fast Healing | Summoner (Unchained) | Su | Eidolon gains fast healing 1 | ||
| Fast Healing | Guardian | 1 | Ex | As a swift action, you can expend one use of mythic power to gain fast healing 5 for 1 minute. | |
| Fast Healing | Arcanist | White Mage | Su | Spend a point and slot: allies within 30 ft. gain fast healing | |
| Fast Mount | Cavalier | Hussar | Ex | Any mount you ride +10 ft. speed (more later); replaces tactician and banners | |
| Fast Movement | Barbarian | 1 | Ex | +10 ft. base speed in light or medium armor | |
| Fast Movement | Monk | 3 | Ex | +10 ft. speed at 3rd, rising with level | |
| Fast Movement | Bloodrager | 1 | Ex | +10 ft. base speed in light or medium armor | |
| Fast Movement | Barbarian (Unchained) | 1 | Ex | +10 ft. base speed in light or medium armor | |
| Fast Movement | Monk (Unchained) | 3 | Ex | +10 ft. speed at 3rd, rising with level | |
| Fast Musket | Gunslinger | Musket Master | 3 | Ex | Reload two-handed firearms as one-handed; replaces utility shot |
| Fast Reactions | Bard | Juggler | Ex | Deflect Arrows, then Snatch Arrows; replaces bardic knowledge, lore master | |
| Fast Rider | Barbarian | Mounted Fury | Ex | The speed of any mount the barbarian rides is increased by 10 feet. This ability replaces fast movement. | |
| Fast Rider | Bloodrager | Bloodrider | Ex | Any mount you ride +10 ft.; feral mount at 5th; replaces fast movement, uncanny dodge | |
| Fast Stealth | Rogue | Ex | This ability allows a rogue to move at full speed using the Stealth skill without penalty. | ||
| Fast Stealth | Ninja | Ex | A ninja with this trick can move at full speed using the Stealth skill without penalty. | ||
| Fast Stealth | Rogue (Unchained) | Ex | This ability allows a rogue to move at full speed using the Stealth skill without penalty. | ||
| Faster than the Eye | Trickster | 1 | Ex | Few can trace your expert skills of legerdemain. | |
| Fated | Sorcerer | 3 | Su | +1 luck on saves and AC when surprised (+1 per 4 levels) | |
| Fated Bloodrager | Bloodrager | 4 | Su | +1 luck to AC and saves (+1 per 4 levels) | |
| Favored Barn | Bellflower Tiller | 5 | Ex | At 5th level, a Bellflower tiller grows familiar with and develops trusted contacts in a particular community. | |
| Favored Community | Ranger | Urban Ranger | 3 | Ex | Favored community: +2 initiative and skills there (more later); replaces favored terrain |
| Favored Enemy | Ranger | 1 | Ex | +2 attack, damage, and skills vs. a favored creature type (more every 5 levels) | |
| Favored Enemy | Lantern Bearer | 2 | Ex | At 2nd level, a Lantern Bearer selects a creature type from the following: aberration, animal, fey, humanoid (elf)… | |
| Favored Enemy | Death Slayer | 2 | Ex | At 2nd level, a death slayer gains undead as a favored enemy. | |
| Favored Enemy | Knight of Ozem | 3 | Ex | At 3rd level, a Knight of Ozem gains a favored enemy bonus of +2 against undead, or if the Knight of Ozem already has… | |
| Favored Maneuver | Vigilante | Ex | Improved maneuver feat; +2 vs. unaware foes | ||
| Favored Nation | Ranger | Dandy | Ex | Favored nation: +2 social skills, attack, damage vs. its gentry; replaces favored enemy | |
| Favored Organization | Ranger | Guildbreaker | Ex | Favored enemy can be an organization | |
| Favored Port | Gray Corsair | 1 | Ex | Gray Corsairs build alliances and friendships that last lifetimes among freed slaves and their families as a result of… | |
| Favored Terrain | Ranger | 3 | Ex | +2 initiative and skills in a favored terrain (more every 5 levels) | |
| Favored Terrain | Horizon Walker | 1 | At 1st level, a horizon walker may select a favored terrain from the ranger Favored Terrains table (Pathfinder RPG Core… | ||
| Favored Terrain | Nature Warden | 5 | Ex | At 5th level and again at 10th level, a nature warden may choose a favored terrain. | |
| Favored Terrain | Riftwarden | Choose one plane other than the Material Plane as favored terrain (as the ranger class feature). | |||
| Favored Terrain | Barbarian | True Primitive | Ex | A favored terrain improving every 5 levels; replaces fast movement | |
| Favored Terrain | Druid | World Walker | 3 | Ex | Ranger favored terrain at 3rd; replaces trackless step, resist nature's lure |
| Favored Terrain | Paladin | Holy Guide | 3 | Ex | A favored terrain; replaces 3rd-level mercy |
| Favored Terrain | Ranger | Dandy | 3 | Ex | Favored terrain (urban), bigger bonus at court |
| Favored Weapon | Ranger | Divine Tracker | 1 | Proficient with your deity's weapon; replaces wild empathy | |
| Fear Me | Skald | Warlord | 5 | Su | Allies use your Intimidate (–10) vs. fear; replaces spell kenning |
| Fearful Gaze | Shaman | Su | Shaken 1 round (frightened at 8th, panicked at 16th) | ||
| Fearless Defense | Stalwart Defender | Ex | While in a defensive stance, the stalwart defender is immune to the shaken and frightened conditions. | ||
| Fearless Rage | Barbarian | Ex | Immune to shaken and frightened while raging | ||
| Fearless Rage | Barbarian (Unchained) | Ex | Immune to shaken and frightened while raging | ||
| Fearsome Advance | Inner Sea Pirate | Ex | If the Inner Sea pirate deals damage with her sneak attack, she can make an Intimidate check as an immediate action to… | ||
| Fearsome Strike | Rogue | Bandit | 8 | Ex | Sneak attack crits frighten, Cha/day; replaces uncanny dodge |
| Feather Balance | Monk (Unchained) | Ex | Spend 1 ki: treat balance checks as a natural 20 | ||
| Feather Fall | Ninja | Su | Spend 1 ki: feather fall | ||
| Feathered Companion | Ranger | Falconer | 1 | Ex | Bird of prey companion (half hp); replaces wild empathy |
| Feed from Fury | Barbarian | Raging Cannibal | 5 | Ex | Bite crits on kin grant temporary hp; replaces improved uncanny dodge |
| Feign Innocence | Vigilante | Ex | Constant innocence in your area of renown | ||
| Feinting Flurry | Monk | Sage Counselor | 4 | Spend 1 ki: feint during a flurry; alters flurry and ki pool | |
| Feral Focus | Hunter | Feral Hunter | 1 | Su | Animal focus on yourself with unlimited duration; replaces hunter tactics |
| Feral Mutagen | Master Chymist | Ex | This mutagen is identical to the alchemist discovery of the same name and counts as that discovery for the purpose of… | ||
| Ferocious Charge | Brawler | Wild Child | 15 | Ex | Charging lets you demoralize to frighten |
| Ferret’s Grace | Rogue | Heister | 4 | Ex | Stealthy; squeeze as one size smaller |
| Fervor | Warpriest | 8 | Su | Fervor: heal 1d6 per 3 levels or cast a self spell as a swift action | |
| Fetish | Shaman | Ex | The shaman receives Craft Wondrous Item as a bonus feat and gains a +4 insight bonus on Spellcraft checks to identify magic items. | ||
| Fey Magic | Sorcerer | 15 | Su | Reroll caster level checks vs. spell resistance at will | |
| Fey Magic | Druid | Feyspeaker | 1 | Cast with Cha; add enchantment and illusion spells; replaces wild shape | |
| Fey Speech | Druid | Feyspeaker | 1 | Ex | Social class skills, 6 + Int ranks, Sylvan; lower BAB |
| Fickle Winds | Storm Kindler | 8 | Sp | At 8th level, as a swift action, a Storm Kindler can call the winds to her defense, protecting her as per the spell… | |
| Field Boss | Rogue | Consigliere | 10 | Ex | Grant a teamwork feat to allies within 30 ft.; replaces 10th-level talent |
| Field Instruction | Brawler | Exemplar | 5 | Ex | Grant a teamwork feat to allies within 30 ft.; replaces brawler's strike |
| Fiend of the Pit | Bloodrager | 20 | Su | Immune to fire and poison; resist acid and cold 10; see in darkness | |
| Fiendish Boon | Antipaladin | 5 | Sp | Fiendish spirit enhances your weapon, or a fiendish servant | |
| Fiendish Calling | Summoner | Blood Summoner | 10 | Su | Summons can be planar binding for evil outsiders; replaces greater shield ally |
| Fiendish Maw | Skald | Bekyar Demon Dancer | 3 | Su | Inspired rage grants allies a bite attack (more later) |
| Fiery Soul | Shaman | Su | Fire resistance 10; 15-ft. cone 1d4 fire per level | ||
| Fighter Training | Magus | 10 | Ex | Count 1/2 magus level as fighter level for feats | |
| Fighter Training | Magus | Kensai | 7 | Ex | Count magus level –3 as fighter level for feats with your weapon; replaces knowledge pool |
| Fighter Training | Magus | Myrmidarch | 7 | Ex | Count magus level –3 as fighter level for feats; replaces knowledge pool |
| Final Demise | Gray Gardener | 10 | Su | At 10th level, once per week, when a Gray Gardener kills a creature with a melee weapon, he can draw the soul out of… | |
| Final Revelation | Oracle | Planar Oracle | 20 | Become an extraplanar outsider of your plane | |
| Finesse Rogue | Rogue | A rogue that selects this talent gains Weapon Finesse as a bonus feat. | |||
| Finesse Training | Rogue (Unchained) | 1 | Ex | Weapon Finesse; Dex to damage with one weapon type at 3rd | |
| Fire Break | Bard | Flame Dancer | 6 | Su | Allies gain fire resistance 20 (30 at 11th); replaces suggestion |
| Fire Breath | Oracle | Su | 15-ft. cone: 1d4 fire per level (Reflex half) | ||
| Fire Dance | Bard | Flame Dancer | 1 | Su | Allies use your Perform vs. fire and heat; replaces countersong |
| Fire Music | Bard | Flamesinger | Fire Music bonus feat; summon monster spells added; replaces bardic knowledge, lore master | ||
| Fire Nimbus | Shaman | Su | Target glows (no concealment), –2 vs. fire | ||
| Firearm Style | Ranger | Trophy Hunter | 2 | Amateur Gunslinger and deeds; grit feats later; replaces combat style | |
| Fires of Dawn | Godling Path Abilities | 1 | Su | Requirement: Sarenrae As a swift action, you can expend one use of mythic power to burst into flames. | |
| Firestorm | Oracle | Su | Fill 10-ft. cubes with fire: 1d6 per level | ||
| Firewater Breath | Monk | Drunken Master | 19 | Su | Spend 4 ki: 30-ft. cone of 20d6 fire; replaces empty body |
| First Ritual | Razmiran Priest | 1 | Su | At 1st level, a Razmiran adds both bless and cure light wounds to one of his arcane spell lists, but treats them as if… | |
| Fist Fighter | Gunslinger | Maverick | 3 | Ex | Improved Unarmed Strike with grit; replaces pistol-whip |
| Fist of the Avenger | Vigilante | Ex | Improved Unarmed Strike; +1/2 level fist damage (avenger) | ||
| Fit In | Halfling Opportunist | 3 | Ex | At 3rd level, a halfling opportunist masters the art of sending out nonverbal cues that suggest agreement and… | |
| Flag of Convenience | Low Templar | 1 | Ex | Alow templar is adept at aligning himself with the winning side and has mastered the art of shifting or switching… | |
| Flame Arc | Arcanist | Su | Spend 1 point: 30-ft. line of 1d6 + Cha fire (+1d6 per 2 levels) | ||
| Flame Curse | Shaman | Su | Target becomes vulnerable to fire | ||
| Flank Breaker | Asavir | 3 | Ex | At 3rd level, if an asavir successfully damages a foe that is flanking an ally, she can attempt a special combat… | |
| Flash of Omniscience | Archmage | 1 | Ex | Your ability to recall information is astounding. | |
| Flash of Rage | Champion | 1 | Ex | Whenever you or an ally within 30 feet is struck by a critical hit, you can enter a rage as a free action on your next… | |
| Flawless Mind | Monk (Unchained) | 19 | Roll Will saves twice; retry long effects hourly | ||
| Fleet | Bard | Dervish Dancer | Su | +10 ft. speed while battle dancing (more later); replaces bardic knowledge, lore master | |
| Fleet Charge | Champion | 1 | Ex | As a swift action, you can expend one use of mythic power to move up to your speed. | |
| Fleet Charge | Trickster | 1 | Ex | As a swift action, you can expend one use of mythic power to move up to your speed. | |
| Fleet Footed | Fighter | Mobile Fighter | 15 | Ex | +10 ft. speed; take 10 or 20 on Acrobatics; replaces armor training 4 |
| Fleeting Glance | Sorcerer | 9 | Sp | Greater invisibility for rounds equal to level | |
| Flesh Wound | Barbarian (Unchained) | Ex | Once per day, Fort save to avoid an attack's damage | ||
| Flexible Counterspell | Archmage | 1 | Su | Your mythic power enhances your ability to counter others’ spells. | |
| Flexible Counterspell | Hierophant | 1 | Su | Your mythic power enhances your ability to counter spells. | |
| Flexible Flanker | Fighter | Polearm Master | 9 | Ex | Flank from any adjacent square; replaces weapon training 2 |
| Flexible School | Archmage | 1 | Ex | Select one wizard arcane school that is not your arcane school. | |
| Flight | Witch | Su | Feather fall at will and +4 Swim; levitate at 3rd; fly at 5th | ||
| Flight | Summoner | Ex | Eidolon gains a fly speed | ||
| Flight | Summoner (Unchained) | Ex | Eidolon gains a fly speed | ||
| Flight of the Phoenix | Dawnflower Dissident | 10 | Su | At 10th level, when a Dawnflower dissident is killed his body is engulfed in a column of holy fire equivalent to a… | |
| Flowing Dodge | Monk | Flowing Monk | 3 | Ex | +1 dodge AC per adjacent enemy (max Wis); replaces fast movement |
| Fluid Magic | Shaman | Su | Prepare spirit magic in regular slots | ||
| Fluid Mastery | Shaman | Su | Swim speed and water breathing; 15-ft. cone of ice and water | ||
| Fluid Nature | Oracle | Ex | +4 CMD vs. several maneuvers; –4 to confirm crits on you; Dodge | ||
| Fluid Travel | Oracle | Su | Walk on liquids; swim and breathe water at 7th | ||
| Flurry Form | Druid | Arctic Druid | 13 | Ex | Snow-column gaseous form at will; replaces a thousand faces |
| Flurry of Blows | Monk | 1 | Ex | Full attack with one extra unarmed or monk weapon attack | |
| Flurry of Blows | Monk (Unchained) | 1 | Ex | Full attack with one extra attack at full BAB | |
| Flurry of Blows | Monk | Monk of the Empty Hand | 1 | Ex | Flurry with unarmed strikes or improvised weapons |
| Flurry of Blows | Monk | Zen Archer | 1 | Ex | Flurry of blows with a bow only |
| Flurry of Blows | Warpriest | Sacred Fist | 1 | Ex | Flurry of blows; replaces sacred weapon |
| Flurry of Maneuvers | Monk | Maneuver Master | 1 | Ex | Extra combat maneuver in a full attack using monk level; replaces flurry of blows |
| Flurry of Stars | Ninja | Ex | Spend 1 ki: two extra shuriken in a full attack (–2 all) | ||
| Flying Blade Mastery | Swashbuckler | Flying Blade | 20 | Ex | Dagger and starknife crits auto-confirm; multiplier +1; replaces weapon mastery |
| Flying Blade Training | Swashbuckler | Flying Blade | 5 | Ex | +1 attack and damage with daggers and starknives; Improved Critical; replaces weapon training |
| Focus | Marshal | 1 | Su | Your mighty and inspiring presence enhances the power of your companions' heroic surges. | |
| Focused Aim | Gunslinger | Mysterious Stranger | 1 | Ex | Spend grit: +Cha firearm damage this turn; replaces quick clear |
| Focused Enemy | Ranger | Nirmathi Irregular | 1 | Ex | One favored enemy, +2 more at 5th, 10th, 15th, 20th |
| Focused Rage | Barbarian | Primal Hunter | Ex | +2 ranged attack while raging; use Stealth; no Will bonus; alters rage | |
| Focused School | Wizard | Familiar Adept | Ex | Familiar uses your 1st-level school power extra times per day | |
| Focused Scroll | Cyphermage | Su | As a swift action, the Cyphermage can add a bonus equal to twice his Intelligence modifier on any caster level checks… | ||
| Focused Spells | Wizard | Spell Sage | 1 | Su | +4 caster level on one spell 1/day (more later); replaces arcane bond |
| Focused Terrain | Ranger | Nirmathi Irregular | 3 | One favored terrain, +2 more at 8th, 13th, 18th | |
| Focused Trance | Oracle | Ex | Trance, then +20 on one Int-based skill check | ||
| Foe Collision | Vigilante | Ex | Hidden strike also damages an adjacent foe | ||
| Foil Casting | Inquisitor | Spellbreaker | 3 | Su | +2 DC to cast defensively near you; hits disrupt casters; replaces solo tactics |
| Follow Clues | Rogue (Unchained) | Ex | A rogue with this talent can use Perception to follow tracks as per the Survival skill. | ||
| Follow Clues | Sleepless Detective | 2 | Ex | At 2nd level, a Sleepless detective can use Perception to follow tracks as per the Survival skill, as though she… | |
| Follow Up | Rogue | Investigator | Ex | Roll Diplomacy to gather information twice; replaces trapfinding | |
| Font of Power | Arcanist | Eldritch Font | An extra spell slot per level but one fewer prepared | ||
| Fool Casting | Master Spy | 8 | Su | Amaster spy of 8th level or higher can trick an opponent into believing that she has been charmed or dominated. | |
| Foot Stomp | Monk (Unchained) | Style strike: target must stay adjacent to you | |||
| Foot Sweep | Inner Sea Pirate | Ex | The Inner Sea pirate has learned to sweep her opponents’ legs when they are reeling from the pain of her precise… | ||
| Foothold | Druid | Animal and Terrain Domains | Su | Mold stone into difficult terrain or climbing holds | |
| Footman | Cavalier | Daring General | Footman followers: +2 attack and damage, –2 AC and saves | ||
| For the Faith | Cavalier | 8 | Ex | +Cha morale on attacks for a round; allies of your faith get half | |
| For the King | Cavalier | 8 | Ex | Swift action: allies within 30 ft. gain +Cha attack and damage for 1 round | |
| Forbidden Lore | Inquisitor | Infiltrator | Ex | Cast spells of opposed alignments; replaces track | |
| Forbidden Powers | Monk | Black Asp | Su | Forbidden ki powers in place of monk abilities | |
| Force Athame | Magus | Spellblade | 2 | Sp | Sacrifice a spell to create a force dagger; replaces spellstrike |
| Force Missile | Wizard | Sp | Magic missile-like force missile (1d4 + intense spells) | ||
| Force of Will | Hellknight | 3 | Ex | At 3rd level, a Hellknight gains a +2 bonus on Will saves against spells with any one of the following subschools or… | |
| Force Strike | Arcanist | Su | Spend 1 point: magic missile for 1d4 + level force | ||
| Forced Reincarnation | Witch | Su | Slay and reincarnate a creature (Will negates) | ||
| Forceful Breath | Rogue | Toxic Talon | Ex | Blowgun proficiency; use it prone; apply poison as a move action; replaces trapfinding, trap sense | |
| Forensic Thaumaturgy | Sleepless Detective | 1 | Su | A Sleepless detective can cast detect magic at will as a spell-like ability (caster level equal to her class level). | |
| Forest Ghost | Ranger | Nirmathi Irregular | 1 | Ex | +1/2 level Perception and Survival in forests; replaces wild empathy |
| Forewarned | Wizard | Su | Always act in the surprise round; +1/2 level initiative | ||
| Forge Mastery | Warpriest | Forgepriest | Ex | A 2nd level, the forgepriest adds a bonus equal to half his level to all Craft checks to make metal items, armor, and weapons. | |
| Forgotten Trick | Ninja | Ex | Spend 2 ki: use an unknown ninja trick for rounds equal to level | ||
| Form Lock | Monk | Tetori | 13 | Su | Spend 2 ki: negate a polymorph by touch; replaces diamond soul |
| Form of Flame | Oracle | Su | Fire elemental form (elemental body I–IV) 1/day | ||
| Formless Mastery | Monk (Unchained) | Ex | Spend 1 ki: +4 AC and attack, +level damage vs. style users | ||
| Fortification | Fighter | Armor Master | 9 | Ex | Armor gains light fortification (moderate at 13th); replaces weapon training 2, 4 |
| Fortify Bond | Magus | Soul Forger | 4 | Su | Spend 1 point: bonded item gains hardness and hp; replaces spell recall |
| Fortitude of the Crypt | Paladin | Knight Of The Sepulcher | 8 | Ex | Immune to poison; darkvision; replaces aura of despair |
| Fortunate Soul | Pathfinder Delver | 6 | Su | Once per day at 6th level, the Pathfinder delver can reroll any saving throw he has just attempted. | |
| Fortune | Witch | Su | A creature rerolls one roll per round for 1 round | ||
| Fortune | Shaman | Su | A creature rerolls one roll per round for 1 round | ||
| Founders’ Favor | Westcrown Devil | 1 | Su | Agroup known as the founders of Aroden are the patrons of Westcrown. | |
| Fox | Hunter | Courtly Hunter | The creature gains a +4 competence bonus on Bluff checks. This bonus increases to +6 at 8th level and +8 at 15th level. | ||
| Freeze and Thaw | Winter Witch | 2 | Su | At 2nd level, a winter witch can freeze water or melt ice and snow with a touch. | |
| Freezing Spells | Oracle | Su | Cold spells slow targets that fail saves | ||
| Friend to Animals | Shaman | Su | Spontaneous summon nature's ally; animals near you +Cha on saves | ||
| Friend to the Animals | Oracle | Ex | Summon nature's ally spells added; animals near you +Cha on saves | ||
| Frightening | Rogue | Thug | Ex | Demoralize lasts longer and can frighten; replaces trapfinding | |
| Frightening Appearance | Vigilante | 11 | Ex | Free demoralize when attacking unaware foes | |
| Frightening Tune | Bard | 14 | Sp | Enemies within 30 ft. are frightened (Will negates) | |
| Frightful Charger | Bloodrager | 1 | Su | Charge hits shake the target | |
| Frightful Presence | Summoner | Ex | Eidolon gains frightful presence | ||
| Frightful Presence | Summoner (Unchained) | Ex | Eidolon gains frightful presence | ||
| Frightful Strikes | Bloodrager | 12 | Su | Once per bloodrage, hits shake (or frighten) for 1 round | |
| Frilled Lizard | Hunter | Courtly Hunter | The creature gains a +4 competence bonus on Intimidate checks. This bonus increases to +6 at 8th level and +8 at 15th level. | ||
| Frozen Caress | Witch | Winter Witch | Su | Swift action: touch spells deal +1d4 cold | |
| Funereal Ballad | Bard | Songhealer | Su | 20 rounds: resurrection; replaces deadly performance | |
| Furious Charge | Vigilante | Mounted Fury | 6 | Ex | +4 attack on mounted charges; no AC penalty; replaces 6th-level talent |
| Furious Defense | Monk (Unchained) | Ex | Spend 1 ki: +4 dodge AC until your next turn | ||
| Furious Mutagen | Master Chymist | Ex | The damage dice for the feral mutagen’s bite and claw attacks increase by one die step. | ||
| Furious Summoning | Bloodrager | Greenrager | 9 | Su | Summoned creatures gain +4 Str and Con and woodland stride; replaces 9th-level bloodline feat |
| Furious Transformation | Bloodrager | Rageshaper | 5 | Su | Extend polymorph spells while bloodraging; replaces improved uncanny dodge |
| Fury | Shaman | Su | +2 attack and +2 vs. fear for Wis rounds | ||
| Fury of the Fey | Bloodrager | 20 | Su | Melee attacks gain bane vs. one creature type | |
| Fuse Style | Monk | Master Of Many Styles | 1 | Ex | Two style stances active at once; replaces flurry of blows |
| Fused Eidolon | Summoner | Synthesist | Fuse with your eidolon, wearing it as a form | ||
| Fused Link | Summoner | Synthesist | 1 | Su | Sacrifice hp to keep your fused eidolon intact; replaces life link |
| Galt | Hunter | Scarab Stalker | Regional notes: investigators in Galt | ||
| Gaseous Form | Oracle | Su | Gaseous form for minutes per level | ||
| Gatekeeper | Brother of the Seal | 2 | Sp | At 2nd level, a Brother of the Seal may select either hold portal or arcane lock, and he gains the ability to cast the… | |
| Gather Crowd | Bard | Celebrity | 5 | Ex | Gather a crowd to your performances; replaces lore master |
| Gather Crowd | Bard | Demagogue | 5 | Ex | Gather a crowd to your performances; replaces lore master |
| Gaze of Flames | Oracle | Su | See through fire, fog, smoke; scry through flames | ||
| Gaze of Flames | Shaman | Su | See through fire, fog, smoke; scry through flames | ||
| Geisha Knowledge | Bard | Geisha | +1/2 level Craft (calligraphy), Diplomacy, Knowledge (nobility), one Perform; replaces bardic knowledge | ||
| Genie Apotheosis | Monk | Brazen Disciple | 20 | Become a fire outsider; limited wish for others 1/day; replaces perfect self | |
| Genie Mastery | Genie Binder | 1 | Su | At 1st level, a genie binder must decide whether to bind a genie minion or pursue spellcasting power. | |
| Genie Summoner | Genie Binder | 2 | Su | At 2nd level, a genie binder adds several types of genie to the creatures she can summon using the indicated summon… | |
| Ghost Step | Ninja | Su | Spend 1 ki: pass through walls this turn | ||
| Ghost Strike | Bloodrager | 4 | Su | At 4th level, your melee attacks are treated as if they have the ghost touch weapon special ability. | |
| Ghost Touch Aura | Paladin | Oaths | 3 | Su | Armor gains ghost touch (shield at 9th); replaces 3rd and 9th-level mercies |
| Ghostly Performance | Trickster | 1 | Su | Whenever you use bardic performance, you don't need to spend an action to maintain the effect. | |
| Giant Stalker Defense | Barbarian | Giant Stalker | Ex | When raging, a giant stalker does not take a penalty to Armor Class against attacks from giants. | |
| Giant’s Master | Cyphermage | Ex | The Cyphermage has unraveled several of Thassilon’s methods of commanding and controlling giants. | ||
| Gifted Firearm | Cavalier | Musketeer | 1 | Ex | Gifted firearm and Gunsmithing; focus with it at 8th; replaces mount |
| Gigantic Steed | Mammoth Rider | 1 | Ex | The size of a mammoth rider’s steed (see below) increases to Huge. | |
| Gills | Summoner | Ex | An eidolon has gills and can breathe underwater indefinitely. | ||
| Gills | Summoner (Unchained) | Ex | The eidolon has gills and can breathe underwater indefinitely. | ||
| Gladhanding | Bard | Street Performer | Double Perform income; Bluff to improve attitudes briefly; replaces countersong | ||
| Glib Lie | Master Spy | 2 | Su | Amaster spy of 2nd level or higher can deceive truth-detecting magic. | |
| Glorious Epic | Bard | Court Bard | Su | Enemies within 30 ft. are flat-footed (Will negates); replaces dirge of doom | |
| Glyph Finder | Cyphermage | Ex | The Cyphermage can locate glyphs of warding, symbol spells, and similar magical spell traps that use writing as if he… | ||
| Glyph-Finding | Pathfinder Savant | 2 | Ex | At 2nd level, a Pathfinder savant can use Spellcraft to find writing-based magical traps (including glyphs, runes… | |
| Gore | Summoner | Ex | Eidolon gains a gore (1d6) | ||
| Gore | Summoner (Unchained) | Ex | Eidolon gains a gore (1d6) | ||
| Gossip Collector | Vigilante | Ex | Gather information in half the time | ||
| Gozreh's Grace | Godling Path Abilities | 1 | Su | Requirement: Gozreh As a move action, you can expend one use of mythic power to surround yourself with wind or waves… | |
| Grab | Summoner | Ex | Eidolon grapples on a hit with one attack | ||
| Grab | Summoner (Unchained) | Ex | Eidolon grapples on a hit with one attack | ||
| Grace | Duelist | 4 | Ex | At 4th level, a duelist gains an additional +2 competence bonus on all Reflex saving throws. | |
| Graceful Grappler | Monk | Tetori | Ex | Monk level as BAB for grappling; fewer grapple penalties; grab later; replaces flurry of blows | |
| Grand Beastform Mutagen | Alchemist | Beastmorph | 14 | Mutagen grants four beast shape III abilities; replaces persistent mutagen | |
| Grand Boast | Cavalier | Courtly Knight | 17 | Ex | Grand boast challenge with big rewards for victory; replaces master tactician |
| Grand Discovery | Alchemist | 20 | Su | Two discoveries plus a grand discovery | |
| Grand Druid | Green Faith Acolyte | 10 | Su | At 10th level, a Green Faith acolyte can gain or lose the title of Grand Druid in a manner similar to the way a Green… | |
| Grand Hex | Witch | 18 | A grand hex at 18th level and every 2 levels | ||
| Grand Hexes | Witch | Beast-Bonded | The following grand hex complements the beast-bonded archetype: forced reincarnation. | ||
| Grand Hexes | Witch | Gravewalker | The following grand hexes complement the gravewalker archetype: death curse, summon spirit*. | ||
| Grand Hexes | Witch | Sea Witch | The following grand hex complements the sea witch archetype: natural disaster. Spellcasters Spellcasters | ||
| Grand Hexes | Witch | Hedge Witch | The following grand hex complements the hedge witch archetype: life giver. | ||
| Grand Hexes | Witch | Hex Channeler | The following grand hexes complement the hex channeler archetype: death curse, dire prophecy, life giver, and summon spirit. | ||
| Grand Hexes | Witch | Mountain Witch | The following grand hexes complement the mountain witch archetype: eternal slumber, natural disaster, and witch’s hut. Archetypes 2 | ||
| Grand Hoax | Rogue | Charlatan | 3 | Ex | Rumormonger advanced talent at 3rd; replaces trap sense |
| Grand Mutagen | Master Chymist | Ex | This mutagen is identical to the alchemist discovery of the same name and counts as that discovery for the purpose of… | ||
| Grandmaster of Disguise | Rogue | Master of Disguise | 10 | Ex | Master of disguise talent at will; replaces 10th-level talent |
| Grant Freedom | Gray Corsair | 9 | Sp | At 9th level, a Gray Corsair gains the effects of freedom of movement as a constant spell-like ability (his effective… | |
| Granted Stride | Marshal | 1 | Ex | Your mythic grace means that you and your allies easily pass through undergrowth at full speed. | |
| Grasp of the Dead | Sorcerer | 9 | Sp | 20-ft. burst of skeletal arms: 1d6 per level, held in place | |
| Grasping Darkness | Umbral Court Agent | 6 | Sp | At 6th level, an Umbral Court agent can use his touch of darkness ability an additional time per day, and the reach… | |
| Grave Sight | Shaman | Su | See life, death, undeath, poison, disease within 30 ft. | ||
| Grave Touch | Sorcerer | 1 | Sp | Touch: shaken for 1/2 level rounds (frightened if already shaken) | |
| Grave Touch | Wizard | Sp | Touch: shaken for 1/2 level rounds (frightened if already shaken) | ||
| Gravegaze | Death Slayer | 1 | Su | Adeath slayer gains the benefits of deathwatch at all times. | |
| Gray Boon | Gray Corsair | 2 | At 2nd level and every 2 levels thereafter, a Gray Corsair gains some of the class features of the class he chose as… | ||
| Gray Focus | Gray Corsair | 1 | Gray Corsair training works best when synergizing with the powers and talents of a limited range of classes that are… | ||
| Great Druid | Green Faith Acolyte | 9 | At 9th level, a Green Faith acolyte can gain or lose the title of Great Druid in a manner similar to the way a Green… | ||
| Great Renown | Vigilante | Ex | Renown in a larger community; +6 Intimidate | ||
| Greater Arcane Bloodrage | Bloodrager | 8 | Sp | Bloodrage also grants displacement or haste | |
| Greater Aspect | Summoner | 18 | Su | Take up to 6 evolution points for yourself | |
| Greater Aspect | Summoner (Unchained) | 18 | Su | Take up to 6 evolution points for yourself | |
| Greater Bane | Inquisitor | 12 | Su | Bane deals +4d6 | |
| Greater Bane | Gray Gardener | 9 | Su | At 9th level, whenever a Gray Gardener uses his bane ability the damage dealt by the weapon against creatures of the… | |
| Greater Banner | Cavalier | 14 | Ex | Banner: allies +2 vs. charm and compulsion; wave it for a new save | |
| Greater Banner | Samurai | 14 | Ex | Banner: allies +2 vs. charm and compulsion; wave it for a new save | |
| Greater Battle Tactician | Warpriest | Divine Commander | 12 | Ex | Another shared teamwork feat; share as a swift action; replaces 12th-level bonus feat |
| Greater Beastform Mutagen | Alchemist | Beastmorph | 10 | Mutagen grants three beast shape II abilities; replaces poison resistance and immunity | |
| Greater Bloodrage | Bloodrager | 11 | Su | Bloodrage bonuses rise to +6 Str and Con, +3 Will; apply a spell on entering | |
| Greater Charmed Life | Swashbuckler | Mysterious Avenger | 4 | Ex | Three extra charmed life uses; spend one for +Cha AC; replaces 4th-level bonus feat |
| Greater Combat Inspiration | Investigator | Ex | Free inspiration on attacks with one weapon type | ||
| Greater Counterport | Riftwarden | 10 | Su | At 10th level, a Riftwarden can counter a teleportation effect as an immediate action, without the need to ready an… | |
| Greater Counterspell | Arcanist | Su | Counterspell with a slot of the same level | ||
| Greater Counterspell | Skald | Spell Warrior | 5 | Su | Counterspell with any school's spell slots; replaces spell kenning, dirge of doom |
| Greater Deadshot | Fighter | Crossbowman | 11 | Ex | Readied crossbow attacks add full Dex to damage; replaces armor training 3 |
| Greater Defensive Roll | Monk | Martial Artist | 19 | Ex | No damage on a successful defensive roll; replaces empty body |
| Greater Elemental Attack | Arcanist | Elemental Master | 11 | Su | A greater elemental exploit; replaces 11th-level exploit |
| Greater Empathic Link | Hunter | 14 | Su | Empathic link to 10 miles; telepathy within 1 mile | |
| Greater Empathic Link | Inquisitor | Sacred Huntsmaster | 20 | Su | Empathic link to 10 miles; telepathy within 1 mile; replaces true judgment |
| Greater Epic Tales | Pathfinder Chronicler | 8 | Su | At 8th level, the Pathfinder chronicler’s written word gains power. | |
| Greater Exploit | Arcanist | White Mage | 11 | At 11th level, a white mage can select the following greater exploit. | |
| Greater Exploits | Arcanist | 11 | At 11th level and every 2 levels thereafter, an arcanist can choose one of the following greater exploits in place of an arcanist exploit. | ||
| Greater Familiar Link | Archmage | 1 | Su | You have bound yourself so deeply to your familiar that your life forces are intertwined. | |
| Greater Hidden Magic | Monk | Black Asp | Sp | Spend 2 ki: you and your items seem nonmagical | |
| Greater Leadership | Noble Scion | 2 | Ex | At 2nd level, a noble scion gains the Leadership feat as a bonus feat. | |
| Greater Lore | Loremaster | 6 | Ex | At 6th level, a loremaster gains the ability to understand magic items. | |
| Greater Mutagen | Master Chymist | Ex | This mutagen is identical to the alchemist discovery of the same name and counts as that discovery for the purpose of… | ||
| Greater Oblivion | Souldrinker | 10 | Sp | At 10th level, the souldrinker gains further power from her patron. | |
| Greater Power Attack | Fighter | Two-Handed Fighter | 15 | Ex | Power Attack damage doubled with two-handed weapons; replaces armor training 4 |
| Greater Precognition | Alchemist | Psychonaut | 15 | Moment of prescience extract | |
| Greater Rage | Barbarian | 11 | Ex | Rage bonuses rise to +6 Str and Con, +3 Will | |
| Greater Rage | Barbarian (Unchained) | 11 | Ex | Rage bonus rises to +3; 3 temporary hp per HD | |
| Greater Rage | Rage Prophet | 10 | Ex | At 10th level, when a rage prophet enters a rage, his morale bonus to Strength and Constitution increases to +6 and his… | |
| Greater Resolve | Samurai | 9 | Ex | Spend resolve to turn a crit against you into a normal hit | |
| Greater Roar of the Crowd | Pit Fighter | 10 | Ex | At 10th level, the crowd’s effect on a pit fighter grows even more pronounced. | |
| Greater Savage Charge | Fighter | Savage Warrior | 17 | Ex | Savage charge AC penalty halved; charge through allies; replaces weapon training 4 |
| Greater Saving Slash | Aldori Swordlord | 9 | At 9th level, an Aldori swordlord’s saving slash has a 50% chance of reducing a melee critical hit to a normal hit. | ||
| Greater Shield Ally | Summoner | 12 | Su | Allies in your eidolon's reach +2 AC and saves (+4 for you) | |
| Greater Shield Ally | Summoner (Unchained) | 12 | Su | Allies in your eidolon's reach +2 AC and saves (+4 for you) | |
| Greater Shield Ally | Summoner | Broodmaster | Su | Greater shield ally bonuses don't stack across your brood | |
| Greater Spell Access | Magus | 19 | Su | Learn 14 wizard spells as magus spells | |
| Greater Spell Combat | Magus | 14 | Ex | Spell combat concentration bonus doubles the attack penalty | |
| Greater Spell Combat | Magus | Eldritch Scion | 18 | Ex | At 18th level, an eldritch scion gains the greater spell combat class feature. This ability alters greater spell combat. Archetypes 2 |
| Greater Spell Disruption | Arcanist | Su | Spend 1 point: touch dispel on a spell or item | ||
| Greater Spell Resistance | Arcanist | Su | Spell resistance exploit becomes 11 + level | ||
| Greater Spellshield | Magus | Skirnir | 16 | Su | Release a stored shield spell when struck; replaces counterstrike |
| Greater Stealspell | Bard | Sandman | Su | Learn a foe's spells and SR before stealing; replaces inspire heroics | |
| Greater Surge | Marshal | 1 | Su | Your surge is more powerful than most. | |
| Greater Surge | Arcanist | Eldritch Font | 13 | Su | Surge forces a reroll of a save; replaces 13th-level exploit |
| Greater Tactician | Cavalier | 9 | Ex | An extra teamwork feat; share teamwork feats as a swift action | |
| Greater Tactician | Fighter | Drill Sergeant | 9 | Ex | At 9th level, the drill sergeant gains the cavalier’s greater tactician class feature. This ability replaces weapon training 2. |
| Greater Third Eye | Arclord of Nex | 10 | Sp | At 10th level, an Arclord can activate his Eye of the Arclord as a swift action. | |
| Green Empathy | Druid | Leshy Warden | 1 | Ex | Wild empathy works on plants; replaces wild empathy |
| Grim Investigator | Gray Gardener | 4 | Ex | At 4th level, a Gray Gardener can use Intimidate instead of Diplomacy to gather information. | |
| Grim Resolve | Gray Corsair | 5 | Ex | A Gray Corsair has seen more suffering aboard a single slave ship than many will in their entire lives, but this only… | |
| Grit | Gunslinger | 1 | Ex | Grit points (Wis), regained on crits and killing blows | |
| Grit | Gunslinger | Mysterious Stranger | Ex | Grit based on Cha | |
| Grit | Gunslinger | Bolt Ace | Ex | Regain grit with crossbow crits and kills | |
| Groom | Cavalier | Daring General | Groom readies your mount: +10 ft. speed, +2 Dex | ||
| Ground Breaker | Barbarian (Unchained) | Ex | Strike the floor: adjacent squares become difficult; foes save or fall | ||
| Ground Breaker, Greater | Barbarian (Unchained) | Ex | Ground breaker radius +5 ft. | ||
| Growth Mutagen | Master Chymist | Su | When the chymist assumes her mutagenic form, she increases one size category, as if under the effects of an enlarge… | ||
| Guard Companion | Cavalier | Castellan | 4 | A guard animal companion (level –3); replaces expert trainer | |
| Guardbreaker | Pathfinder Delver | 3 | Ex | At 3rd level, a Pathfinder delver’s familiarity with the strange guardians often left in tombs allows him to attack… | |
| Guarded Gathering | Guardian | 1 | Su | Whenever you use your gather power class feature, the gathered energy swirls around you, forming a protective barrier. | |
| Guarded Lands | Nature Warden | 9 | Ex | At 9th level, a nature warden may designate an area as her guarded lands, allowing her to treat it as her favored… | |
| Guarded Stance | Barbarian | Ex | +1 dodge AC vs. melee for Con rounds (move action) | ||
| Guarded Stance | Barbarian (Unchained) | Ex | Stance: +1 dodge AC (+1 per 4 levels) | ||
| Guardian of Liberty | Golden Legionnaire | 10 | Ex | At 10th level, once per day as an immediate action a Golden Legionnaire can reroll a single attack roll or saving… | |
| Guardian's Shout | Guardian | 1 | Ex | Your warning shouts keep allies from danger. | |
| Guardian’s Call | Guardian | 1 | Select one of the following abilities. | ||
| Guide the Battle | Paladin | Holy Tactician | 8 | Ex | Move action: allies take a free 5-ft. step; replaces aura of resolve |
| Guiding Star | Oracle | Su | Add Cha to Wis checks under the night sky; free metamagic 1/night | ||
| Guiding Star | Shaman | Su | Add Wis and Cha to Cha skills under the night sky; free metamagic 1/night | ||
| Guild Connections | Rogue | Guild Agent | 2 | Ex | Black market connections; +1/2 level local knowledge; replaces evasion, uncanny dodge |
| Guileful Lore | Inquisitor | Infiltrator | 1 | Ex | Add Wis to Bluff and Diplomacy; replaces monster lore |
| Gun Feint | Swashbuckler | Picaroon | 7 | Ex | Feint with your gun in a full attack; replaces superior feint |
| Gun Tank’s Resilience | Gunslinger | Gun Tank | 15 | Ex | No effect on successful Fort saves; +2 vs. fear; replaces evasive |
| Gun Tank’s Resolve | Gunslinger | Gun Tank | 1 | Ex | Spend grit to negate crits in medium or heavy armor (25%, more later); replaces gunslinger's dodge |
| Gun Training | Gunslinger | 5 | Ex | Add Dex to damage with a firearm type; misfire grows less | |
| Gun Twirl | Gunslinger | Maverick | 3 | Ex | Dazzling Display with any firearm; replaces gunslinger initiative |
| Gunhunter | Shieldmarshal | 6 | Ex | Ashieldmarshal is well versed in covert operations, especially in urban settings. | |
| Gunmarshal | Shieldmarshal | 2 | Ex | Starting at 2nd level, a shieldmarshal gains deeds as a gunslinger of half his level. | |
| Gunmaster | Vigilante | Gunmaster | 1 | Gunsmith; +1 attack and damage with firearms (more later); replaces specialization | |
| Gunmaster Initiative | Vigilante | Gunmaster | Ex | +2 initiative; draw a gun on initiative | |
| Gunmaster Talents | Vigilante | Gunmaster | A gunmaster can select from any of the following vigilante talents, in addition to general vigilante talents. This alters vigilante talents. | ||
| Gunslinger Initiative | Gunslinger | 3 | Ex | +2 initiative with grit; draw a gun on surprise | |
| Gunslinger’s Dodge | Gunslinger | 1 | Ex | Spend grit: move 5 ft. or drop prone for AC vs. a ranged attack | |
| Gunsmith | Gunslinger | 1 | A battered firearm only you can use; Gunsmithing bonus feat | ||
| Gunsmith | Wizard | Spellslinger | Gunsmithing and a battered gun; replaces Scribe Scroll | ||
| Gunsmith | Gunslinger | Firebrand | 1 | Dragon pistol as your battered gun; Cha-based grit | |
| Gunsmith | Gunslinger | Musket Master | A musket master must take a musket when she chooses a battered firearm at 1st level. | ||
| Hag’s Eye | Witch | Su | Arcane eye sensor | ||
| Hail of Arrows | Arcane Archer | 8 | Sp | In lieu of his regular attacks, once per day an arcane archer of 8th level or higher can fire an arrow at each and… | |
| Hair’s Breadth | Fighter | Lore Warden | Ex | Once per day, Acrobatics to negate a critical hit | |
| Halcyon Magic | Magaambyan Arcanist | 1 | Su | At each class level, a Magaambyan arcanist chooses a spell from the druid spell list and treats it as if it were on the… | |
| Halcyon Spell Lore | Arcanist | Magaambyan Initiate | Su | Add druid or good cleric spells cast with reservoir points; replaces some exploits | |
| Halfhearted Challenge | Cavalier | Sister-In-Arms | Ex | Challenge adds only half level to damage; Gray Maiden order | |
| Halting Blow | Stalwart Defender | Ex | If a foe’s movement in the defender’s threatened area provokes an attack of opportunity and the stalwart defender… | ||
| Hammer and Anvil | Fighter | Thunderstriker | 13 | Ex | Half two-weapon penalties with a buckler off hand; replaces weapon training 3 |
| Hammerblow | Monk (Unchained) | Style strike: roll unarmed damage twice | |||
| Hammers | Fighter | Cad | Weapon group list: hammers | ||
| Hampering Hex | Shaman | Su | –2 AC and CMD for rounds equal to level (Will: 1 round) | ||
| Hand of the Apprentice | Wizard | Su | Throw your melee weapon 30 ft. using Int, and it returns | ||
| Hand Stab | Inner Sea Pirate | Ex | The Inner Sea pirate can weaken an opponent’s weapon hand by hitting with a sneak attack. | ||
| Hand-to-Hand Training | Bloodrager | Bloody-Knuckled Rowdy | 3 | Ex | Unarmed damage as a monk of level –2 |
| Hands of Stone | Brother of the Seal | 7 | Su | At 7th level, a Brother of the Seal increases his unarmed strike damage as though he were a creature one size larger. | |
| Harangue Giant | Barbarian | Giant Stalker | Ex | Speak Giant while raging (or +2 Intimidate in Giant); alters rage | |
| Hard Drive | Rogue | Driver | Ex | Easier driving checks and faster animal-drawn vehicles; replaces trapfinding | |
| Hardbuckler | Fighter | Thunderstriker | 7 | Ex | Shield bash with a buckler as a light shield; replaces armor training 2 |
| Hardened Heart | Sanguine Angel | 1 | Ex | Asanguine angel adds twice her class level to the DC of any attempt to Intimidate her. | |
| Hardy | Rogue | Survivalist | 1 | Ex | Go twice as long without water, three times without food; replaces trapfinding |
| Harmless Performer | Bard | Street Performer | 3 | Su | Enemies must save to attack you (sanctuary); replaces inspire competence |
| Harmonious Mage | Archmage | 1 | Ex | Your wizardly studies have moved beyond the concept of opposition schools. | |
| Harmonizing Familiar | Bard | Duettist | 8 | Su | Performing together with your familiar: +2 DC, +1 bonus; replaces dirge of doom |
| Harrow Casting | Harrower | 2 | Su | Beginning at 2nd level, a harrower may, as she casts a spell, draw three cards from her Harrow deck. | |
| Harsh Judgment | Gray Gardener | 2 | Su | At 2nd level, a Gray Gardener can pronounce judgment on his enemies. | |
| Harsh Training | Fighter | Unarmed Fighter | 2 | Ex | +1 saves vs. fatigue, stagger, ability penalties (+1 per 4 levels); replaces bravery |
| Hasted Assault | Magus | Su | Spend 1 point: haste yourself for Int rounds | ||
| Hateful Attack | Ranger | Skirmisher | Ex | Trick: double threat range vs. a favored enemy | |
| Hateful Bane | Inquisitor | Faith Hunter | 5 | Su | Bane only vs. your sworn enemy alignment; alters bane |
| Haunted Eyes | Bard | Dirge Bard | 2 | Ex | +4 saves vs. fear, energy drain, death, necromancy; replaces well-versed |
| Haunting Refrain | Bard | Dirge Bard | 5 | Su | Demoralize with Perform; fear saves –2 (more later); replaces lore master |
| Have Gun | Paladin | Holy Gun | 1 | Amateur Gunslinger, Gunsmithing, a battered gun; replaces detect evil | |
| Hawkeye | Druid | Animal and Terrain Domains | Su | Swift action: +1/2 level on a ranged attack or Perception, 3 + Wis/day | |
| Hawkeye | Fighter | Archer | 2 | Ex | +1 Perception and +5 ft. bow range (more every 4 levels); replaces bravery |
| Head-Butt | Monk (Unchained) | Style strike: free maneuver to stagger 1 round | |||
| Healer’s Touch | Shaman | Su | +4 Heal; stabilize up to six dying creatures | ||
| Healing | Witch | Su | Cure light wounds by touch (moderate at 5th), once per creature per day | ||
| Healing | Shaman | Su | Cure light wounds by touch (moderate at 5th) | ||
| Healing Hands | Oracle | Ex | +4 Heal; treat two creatures at once | ||
| Healing Performance | Bard | Songhealer | Su | 5 rounds: heal (or harm) on one target; replaces frightening tune | |
| Heat Aura | Oracle | Su | Swift action: 1d4 fire per 2 levels within 10 ft.; 20% concealment | ||
| Heat of the Forge | Warpriest | Forgepriest | 6 | Su | Fire resistance 5 (10 at 13th); replaces 6th-level bonus feat |
| Heat Shimmer | Druid | Animal and Terrain Domains | Su | Blur for 3 + Wis rounds/day; melee attackers dazzled | |
| Heathen Slayer | Hierophant | 1 | Ex | Pick one deity (or similar entity able to grant divine spells to followers) as your religious rival. | |
| Heavenly Fire | Sorcerer | 1 | Sp | Ray: 1d4 + 1 per 2 levels damage to evil, healing to good | |
| Heaven’s Leap | Shaman | Su | Teleport yourself or an ally (jester's jaunt) | ||
| Heavy Armor | Magus | 13 | Ex | Heavy armor proficiency without spell failure | |
| Heavy Punches | Vigilante | Brute | Ex | Unarmed damage as a monk while in vigilante identity | |
| Heavy Training | Vigilante | Ex | Heavy armor proficiency (avenger) | ||
| Heel | Ranger | Skirmisher | Ex | Trick: companion moves without provoking | |
| Heightened Senses | Vigilante | Wildsoul | 2 | Ex | Arachnid: stalker sense |
| Hellfire | Sorcerer | 9 | Sp | 10-ft. burst of 1d6 fire per level; good creatures shaken | |
| Hellfire Charge | Bloodrager | 16 | Su | Charge attacks gain hellfire strike free | |
| Hellfire Strike | Bloodrager | 1 | Su | Swift action: melee attacks become flaming for 1 round, 3/day | |
| Hellknight Armor | Hellknight | 2 | Ex | At 2nd level, a Hellknight earns the right to wear Hellknight plate (see page 97), which does not reduce his speed. | |
| Hellknight Order | Fighter | Armiger | 1 | Choose a Hellknight order | |
| Hell’s Knight | Hellknight | 10 | Su | At 10th level, a Hellknight can grant a weapon he wields or touches the axiomatic, flaming burst, or unholy weapon… | |
| Helpful Rebuke | Marshal | 1 | Ex | You are quick with stern yet helpful words of advice. | |
| Hematomancy | Sleepless Detective | 5 | Sp | At 5th level, a Sleepless detective learns to extract information from blood and other bodily fluids through extensive… | |
| Hemophilia | Bloatmage | 1 | Bloatmages are particularly susceptible to bleed effects, and the DC of any Heal check made to stop a bleed effect is 5… | ||
| Heraldic Expertise | Bard | Court Bard | Ex | +1/2 level Diplomacy and Knowledge (history, local, nobility); rerolls; replaces bardic knowledge | |
| Heroic Block | Marshal | 1 | Ex | With surprising speed, you can leap to an ally's defense. | |
| Heroic Defiance | Fighter | Unbreakable | 9 | Ex | Heroic Defiance, extra uses; replaces weapon training 2 |
| Heroic Recovery | Fighter | Unbreakable | 5 | Ex | Heroic Recovery, extra uses; replaces weapon training 1 |
| Hex | Witch | 1 | A hex at 1st, 2nd, and every 2 levels; DC 10 + 1/2 level + Int | ||
| Hex | Shaman | 2 | A hex at 2nd level and more later | ||
| Hex | Summoner | Spirit Summoner | 6 | Shaman hexes at 6th and later; replaces aspect and other features | |
| Hexes | Witch | Beast-Bonded | The following witch hexes complement the beast-bonded archetype: beast of ill omen*, charm, feral speech*, ward. | ||
| Hexes | Witch | Gravewalker | The following witch hexes complement the gravewalker archetype: beast of ill-omen*, evil eye, misfortune. | ||
| Hexes | Witch | Sea Witch | The following witch hexes complement the sea witch archetype: charm, flight, water lung*. | ||
| Hexes | Witch | Hedge Witch | The following witch hexes complement the hedge witch archetype: cauldron, feral speech*, healing, tongues. | ||
| Hexes | Witch | Winter Witch | Suggested hexes; frostfoot hex | ||
| Hexes | Witch | Mountain Witch | Suggested hexes for the mountain witch | ||
| Hibernate | Green Faith Acolyte | 3 | Su | At 3rd level, a Green Faith acolyte can enter a state of suspended animation as a full-round action. | |
| Hidden Agendas | Investigator | Ex | Better Bluff messages and forgeries; free inspiration vs. divinations | ||
| Hidden Blade | Rogue | Knife Master | A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade. This ability replaces trapfinding. | ||
| Hidden Blade | Swashbuckler | Veiled Blade | 3 | Ex | +4 to hide a piercing weapon with Sleight of Hand; replaces menacing swordplay |
| Hidden Magic | Monk | Black Asp | Sp | Spend 1 ki: hide your magic items' auras | |
| Hidden Master | Ninja | 20 | Su | Spend 3 ki: undetectable greater invisibility; sneak attacks impose penalties | |
| Hidden Mind | Master Spy | 9 | Sp | At 9th level, a master spy gains the benefit of a constant mind blank spell at a caster level equal to her character… | |
| Hidden Plans | Bard | Ringleader | 2 | Ex | +4 saves vs. mind reading and truth compulsion; replaces well-versed |
| Hidden Weapons | Ninja | Ex | +level to hide weapons; draw hidden weapons as a move action | ||
| Hidden Weapons | Assassin | 4 | Ex | At 4th level, an assassin becomes a master at hiding weapons on his body. | |
| Hide in Plain Sight | Ranger | 17 | Ex | While in any of his favored terrains, a ranger of 17th level or higher can use the Stealth skill even while being observed. | |
| Hide in Plain Sight | Vigilante | Ex | Hide in plain sight near dim light (stalker) | ||
| Hide in Plain Sight | Assassin | 8 | Su | At 8th level, an assassin can use the Stealth skill even while being observed. | |
| Hide in Plain Sight | Shadowdancer | 1 | Su | Ashadowdancer can use the Stealth skill even while being observed. | |
| Hide in Plain Sight | Investigator | Cipher | 7 | Su | Hide in plain sight within your inattention range; replaces 7th-level talent |
| Hide in Plain Sight | Warpriest | Cult Leader | 12 | Su | Hide in plain sight near dim light; replaces 12th-level bonus feat |
| Hide Tracks | Inquisitor | Heretic | 1 | Ex | Trackers take –5 to follow you |
| Hideaway | Ranger | Transporter | Ex | Survival to build a hidden shelter; replaces woodland stride | |
| High Jump | Monk | 5 | Ex | Add level to jumps; ki for +20 | |
| High Jump | Monk (Unchained) | Ex | Add level to jumps; ki for +20 | ||
| High Jumper | Ninja | Ex | High jump DCs halved | ||
| High Shieldmarshal | Shieldmarshal | 10 | Ex | At 10th level, a shieldmarshal attains the highest rank among his order. | |
| Hobbling Attack | Ranger | Skirmisher | Ex | Trick: hit halves the target's speed | |
| Hobnob | Ranger | Dandy | 4 | Ex | Introduce allies for half your favored nation bonuses; replaces hunter's bond |
| Hold Breath | Rogue (Unchained) | Ex | A rogue with this talent doubles the amount of time she can hold her breath. | ||
| Hold the Line | Golden Legionnaire | 5 | Ex | At 5th level, if a creature takes a 5-foot step out of an area both adjacent to and threatened by a Golden Legionnaire… | |
| Hollowness of Doloras | Sanguine Angel | 9 | Ex | The gift of Our Lady of Pain is freedom—freedom from horror and pain, from sorrow and fear. | |
| Holy Arcana | Magaambyan Arcanist | 9 | Ex | At 9th level, a Magaambyan arcanist expands her skill at translating divine magic into arcane spells. | |
| Holy Champion | Paladin | 20 | Su | DR 10/evil; smite banishes evil outsiders; healing is maximized | |
| Holy Grit | Paladin | Holy Gun | 11 | Ex | Grit and a gunslinger deed at 11th (more later) |
| Holy Shield | Paladin | Sacred Shield | 4 | Su | Adjacent allies share your shield bonus; replaces channel positive energy |
| Holy Slinger | Paladin | Holy Gun | Ex | Smiting shot banishes evil outsiders | |
| Holy Water Sprinkler | Slayer | Grave Warden | 2 | Ex | Draw holy water fast; pour it on a weapon to hurt undead; replaces 2nd-level talent |
| Homunculus Familiar | Alchemist | Homunculist | Ex | A homunculus familiar; replaces mutagen | |
| Honor Among Thieves | Rogue | Guild Agent | Ex | Must stay in a thieves' guild to keep archetype abilities | |
| Honor Guard | Cavalier | Daring General | Honor guard followers: +2 AC and saves, –2 attack; replaces bonus feats | ||
| Honor in All Things | Samurai | 2 | Ex | Free action: +4 morale on a skill check or save, 1/day (+1 per 4 levels) | |
| Honorable Stand | Samurai | 11 | Ex | Swift action: fight on below 0 hp vs. your challenge target | |
| Hooded Champion’s Initiative | Ranger | Hooded Champion | 3 | Ex | +2 initiative with panache; draw a bow on initiative |
| Hordebreaker | Paladin | Oaths | 11 | Su | +1d6 on attacks of opportunity vs. evil humanoids; extra attacks of opportunity; replaces aura of justice |
| Horn Call | Skald | Herald Of The Horn | 7 | Su | Sonic spells through your horn +1 DC (more later); replaces lore master |
| Hunter Tactics | Hunter | 3 | Ex | Companion gains your teamwork feats | |
| Hunter Tactics | Inquisitor | Sacred Huntsmaster | 3 | Ex | Companion gains your teamwork feats; replaces solo tactics |
| Hunter’s Aim | Ranger | Trophy Hunter | 4 | Ex | Firearm attacks vs. favored enemies target touch AC farther; replaces hunter's bond |
| Hunter’s Blessing | Paladin | Divine Hunter | 11 | Su | Spend a smite: allies gain Deadly Aim and Precise Shot feats; replaces aura of justice |
| Hunter’s Bond | Ranger | 4 | Ex | Share favored enemy bonus with allies, or an animal companion | |
| Hunter’s Bond | Ranger | Battle Scout | 4 | Ex | Hunter's bond must be with companions |
| Hunter’s Instinct | Mammoth Rider | 6 | Ex | At 6th level, a mammoth rider gains the quarry class feature; this functions exactly like the ranger ability of the… | |
| Hunter’s Tricks | Ranger | Skirmisher | 5 | Hunter's tricks, 1/2 level + Wis per day; replaces spells | |
| Hurricane Punch | Monk | Windstep Master | 1 | Ex | Hurricane Punch bonus feat, bull rushing larger foes; replaces Stunning Fist |
| Hyperboreal Patronage | Winter Witch | 1 | Awinter witch’s patron reveals an icy aspect, granting her the following spells as patron spells at the following class… | ||
| Hypnosis | Alchemist | Interrogator | The injected creature must succeed at a Will save or become fascinated for 1 round per alchemist level the interrogator has. | ||
| Iaijutsu | Magus | Kensai | 7 | Ex | Add Int to initiative; attacks of opportunity while flat-footed; replaces medium armor |
| Iaijutsu Focus | Magus | Kensai | 13 | Ex | Always act in surprise rounds; +Int damage vs. flat-footed foes; replaces heavy armor |
| Iaijutsu Master | Magus | Kensai | 19 | Ex | Initiative is always a natural 20; never surprised; replaces greater spell access |
| Ice Armor | Oracle | Su | Ice armor +4 (more with level), hours per level | ||
| Ice Magic | Witch | Winter Witch | +1 DC of cold spells; can't cast fire spells | ||
| Ice Missile | Arcanist | Su | Spend 1 point: ranged touch 1d6 + Cha cold, staggered | ||
| Iceglide | Winter Witch | 10 | Su | At 10th level, a winter witch can move effortlessly at her base land speed through ice or snow. | |
| Icewalking | Druid | Arctic Druid | 3 | Ex | No penalties on snow and ice; walk on thin ice; replaces trackless step |
| Icy Skin | Oracle | Ex | You gain resist cold 5. This resistance increases to 10 at 5th level and 20 at 11th level. At 17th level, you gain immunity to cold. | ||
| Icy Tomb | Arcanist | Su | Ice missile entangles and deals Dex damage | ||
| Illiteracy | Barbarian | True Primitive | Can't read or write | ||
| Imbue Arrow | Arcane Archer | 2 | Sp | At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. | |
| Immediate Change | Vigilante | Ex | Change identities as a move action | ||
| Immediate Repositioning | Fighter | Tower Shield Specialist | 13 | Ex | Reposition a tower shield as an immediate action; replaces weapon training 3 |
| Immediate Spell Mastery | Magaambyan Arcanist | 6 | Sp | At 6th level, once per day, a Magaambyan arcanist can cast any spell she has mastered with the Spell Mastery feat, even… | |
| Immobile | Stalwart Defender | Ex | While in a defensive stance, the stalwart defender adds his class level to his CMD against any bull rush, overrun… | ||
| Immortality | Monk | Monk of the Four Winds | 20 | Su | Never age; reincarnate after death; replaces perfect self |
| Immovable | Guardian | 1 | Su | Add your tier to your CMD whenever an enemy attempts a bull rush, drag, reposition, or trip combat maneuver check… | |
| Immunity | Summoner | Su | Eidolon gains immunity to one energy type | ||
| Immunity | Summoner (Unchained) | Su | Eidolon gains immunity to one energy type | ||
| Impeccable Balance | Trickster | 1 | Ex | Even the smallest of handholds and outcroppings are more than sufficient for your purposes. | |
| Impeccable Intuition | Hierophant | 1 | Ex | Choose one of the following: concealed information, concealed emotion, or secret messages. | |
| Imperious Attitude | Cavalier | Courtly Knight | 9 | Ex | Make Diplomacy requests of unfriendly creatures; replaces greater tactician |
| Implements and Focus Powers | Vigilante | Psychometrist | 2 | Su | An occultist implement school's focus powers; replaces some talents |
| Impossible Speed | Champion | 1 | Ex | Your base land speed increases by 30 feet. | |
| Impregnable Mind | Investigator | Mastermind | 9 | Su | Immune to divinations that allow a save; replaces 9th-level talent |
| Imprinting Hand | Champion | 1 | Su | By touching a foe, you can gain knowledge about it, including its weaknesses. | |
| Imprinting Hand | Guardian | 1 | Su | By touching a foe, you can gain knowledge about it, including its weaknesses. | |
| Improbable Prestidigitation | Trickster | 1 | Su | You can attempt a Sleight of Hand check to hide or retrieve objects in a personal extradimensional space, similar to a… | |
| Impromptu Sneak Attack | Arcane Trickster | 3 | Ex | Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack she makes to be a sneak… | |
| Improved Aid | Pathfinder Chronicler | 3 | Ex | Starting at 3rd level, a Pathfinder chronicler using the aid another action grants a +4 bonus, rather than the normal… | |
| Improved Aid | Golden Legionnaire | 4 | Ex | At 4th level, when a Golden Legionnaire successfully uses the aid another action in combat, the bonus on the ally’s… | |
| Improved Awesome Blow | Brawler | 20 | Ex | Awesome blow as an attack on any size | |
| Improved Balance | Fighter | Two-Weapon Warrior | 11 | Ex | Two-weapon penalties –1; replaces armor training 3 |
| Improved Bane | Gray Gardener | 5 | Su | At 5th level, whenever a Gray Gardener uses his bane ability, the damage dealt by the weapon against creatures of the… | |
| Improved Bastion | Paladin | Sacred Shield | 11 | Bastion of good radius 20 ft.; replaces aura of justice | |
| Improved Beastform Mutagen | Alchemist | Beastmorph | 6 | Mutagen grants two beast shape I abilities; replaces swift poisoning | |
| Improved Buckler Defense | Fighter | Thunderstriker | 19 | Ex | Keep the buckler's full shield bonus when fighting two-handed; replaces armor mastery |
| Improved Counterport | Riftwarden | 7 | Su | At 7th level, a Riftwarden can use her counterport ability to forcibly redirect a creature using a teleportation effect… | |
| Improved Counterspell | Bard | Magician | A magician gains Improved Counterspell as a bonus feat. This ability replaces countersong. | ||
| Improved Counterspell | Skald | Spell Warrior | 1 | At 1st level, the spell warrior receives Improved Counterspell as a bonus feat. This ability replaces scribe scroll. | |
| Improved Damage | Summoner | Ex | One natural attack's damage die increases one step | ||
| Improved Damage | Summoner (Unchained) | Ex | One natural attack's damage die increases one step | ||
| Improved Deadshot | Fighter | Crossbowman | 7 | Ex | Readied crossbow attacks deny Dex to AC; replaces armor training 2 |
| Improved Divination | Shaman | Visionary | 6 | Su | Augury and divination always 90%; fast scrying; replaces wandering hex |
| Improved Empathic Link | Hunter | 4 | Su | Empathic link; see through your companion's eyes | |
| Improved Empathic Link | Druid | Pack Lord | Su | Empathic link with all companions; see through their eyes | |
| Improved Empathic Link | Ranger | Beast Master | Su | Empathic link with all companions; replaces 6th-level combat style feat | |
| Improved Empathic Link | Inquisitor | Sacred Huntsmaster | 8 | Su | Empathic link; see through your companion's eyes; replaces second judgment |
| Improved Evasion | Rogue | Ex | Half damage even on a failed Reflex save | ||
| Improved Evasion | Monk | 9 | Ex | Half damage even on a failed Reflex save | |
| Improved Evasion | Ranger | 16 | Ex | Half damage even on a failed Reflex save | |
| Improved Evasion | Summoner | Ex | Eidolon takes half damage even on a failed Reflex save | ||
| Improved Evasion | Monk (Unchained) | 9 | Ex | Half damage even on a failed Reflex save | |
| Improved Evasion | Rogue (Unchained) | Ex | Half damage even on a failed Reflex save | ||
| Improved Evasion | Summoner (Unchained) | Ex | Eidolon takes half damage even on a failed Reflex save | ||
| Improved Evasion | Shadowdancer | 10 | Ex | This ability, gained at 10th level, works like evasion (see above). | |
| Improved Intercept | Ranger | Toxophilite | 11 | Ex | Forgo an attack to intercept as an immediate action; replaces quarry |
| Improved Leadership | Battle Herald | 1 | Ex | Abattle herald with the Leadership feat adds her inspiring command bonus to her leadership score. | |
| Improved Natural Armor | Summoner | Ex | Eidolon +2 natural armor | ||
| Improved Natural Armor | Summoner (Unchained) | Ex | Eidolon +2 natural armor | ||
| Improved Quarry | Ranger | 19 | Ex | Mark a quarry as a free action; +4 attack; take 20 to track it | |
| Improved Quarry | Slayer | 19 | Ex | Mark a quarry as a free action; +4 attack; take 20 to track | |
| Improved Ranger’s Luck | Ranger | Guide | 16 | Ex | Ranger's luck rerolls gain +4 (or –4 for foes); replaces improved evasion |
| Improved Reaction | Duelist | 2 | Ex | At 2nd level, a duelist gains a +2 bonus on initiative checks. | |
| Improved Savage Grapple | Barbarian | Brutal Pugilist | 5 | Ex | No grapple penalties; count as one size larger vs. grab and swallow; replaces improved uncanny dodge |
| Improved Scroll Casting | Wizard | Scrollmaster | 10 | Su | Cast scroll spells with your own DC and caster level; replaces 10th-level bonus feat |
| Improved Spell Combat | Magus | 8 | Ex | +2 concentration during spell combat | |
| Improved Spell Combat | Magus | Eldritch Scion | 14 | Ex | At 14th level, an eldritch scion gains the improved spell combat class feature. This ability alters improved spell combat. |
| Improved Spell Recall | Magus | 11 | Su | Recall spells for half the points, or prepare new ones | |
| Improved Surge | Arcanist | Eldritch Font | 7 | Su | Surge can reroll a spell's attack or damage; replaces 7th-level exploit |
| Improved Third Eye | Arclord of Nex | 5 | Sp | At 5th level, an Arclord can activate his Eye of the Arclord feat as a move action. | |
| Improved Tolerance | Barbarian | Scarred Rager | 5 | Ex | Tolerance also covers daze, fear, and stun; replaces improved uncanny dodge |
| Improved Tracking | Ranger | Trophy Hunter | 1 | Ex | +2 Survival to track; identify tracked animals; replaces wild empathy |
| Improved Trap Sense | Aspis Agent | 7 | Ex | At 7th level, an Aspis agent’s trap sense bonus applies to saving throws to avoid trap effects. | |
| Improved Trap Spotter | Halfling Opportunist | 2 | Ex | At 2nd level, the range of the opportunist’s trap spotter ability increases to 20 feet. | |
| Improved Trip | Druid | Animal and Terrain Domains | Improved Trip; flank from an adjacent square at 8th | ||
| Improved Uncanny Dodge | Barbarian | 5 | Ex | Can't be flanked (except by rogues 4+ levels higher) | |
| Improved Uncanny Dodge | Rogue | 8 | Ex | Can't be flanked (except by rogues 4+ levels higher) | |
| Improved Uncanny Dodge | Ninja | 8 | Ex | Can't be flanked (except by rogues 4+ levels higher) | |
| Improved Uncanny Dodge | Bloodrager | 5 | Ex | Can't be flanked (except by rogues 4+ levels higher) | |
| Improved Uncanny Dodge | Skald | 8 | Ex | Can't be flanked (except by rogues 4+ levels higher) | |
| Improved Uncanny Dodge | Barbarian (Unchained) | 5 | Ex | Can't be flanked (except by rogues 4+ levels higher) | |
| Improved Uncanny Dodge | Rogue (Unchained) | 8 | Ex | Can't be flanked (except by rogues 4+ levels higher) | |
| Improved Uncanny Dodge | Assassin | 5 | Ex | At 5th level and higher, an assassin can no longer be flanked. | |
| Improved Uncanny Dodge | Stalwart Defender | 7 | Ex | At 7th level, a stalwart defender can no longer be flanked. | |
| Improved Uncanny Dodge | Inquisitor | Traceless Operative | 12 | Ex | Improved uncanny dodge at 12th; replaces greater bane |
| In or Out of the Saddle | Cavalier | Emissary | 1 | Ex | Mounted Combat; full speed in medium armor; replaces tactician |
| In Vogue | Vigilante | Ex | Crafted goods worth 1/3 more; double Profession income | ||
| Inattention Blindness | Investigator | Cipher | 1 | Su | Creatures nearby may fail to notice you; replaces trapfinding and poison abilities |
| Incapacitate | Slayer | Bounty Hunter | 10 | Ex | Study then knock a target out (Fort negates); replaces 10th-level advanced talent |
| Incite Violence | Bard | Demagogue | 6 | Ex | Fascinated crowd becomes enraged (Will negates); replaces suggestion |
| Incorporeal Bloodrager | Bloodrager | 16 | Su | Become incorporeal 1/day | |
| Incorporeal Form | Sorcerer | 15 | Sp | Incorporeal for 1 round per level, 1/day | |
| Increased Damage Reduction | Barbarian | Ex | DR +1/— while raging (take up to 3 times) | ||
| Increased Damage Reduction | Barbarian (Unchained) | Ex | DR +2/— while raging (take up to 3 times) | ||
| Increased Damage Reduction | Stalwart Defender | Ex | The stalwart defender’s damage reduction from this class increases by 1/—. | ||
| Incredible Aspirations | Swashbuckler | Noble Fencer | 7 | Ex | Natural 5s also explode on derring-do and social panache; replaces superior feint |
| Incredible Renown | Vigilante | Ex | Renown in a city; +8 Intimidate | ||
| Indefatigable Traveler | Guardian | 1 | Ex | You can run and charge while fatigued or exhausted, and you ignore the movement penalty while exhausted. | |
| Indestructible | Fighter | Armor Master | 20 | Ex | Immune to crits and sneak attacks in armor; replaces weapon mastery |
| Indomitable Caster | Rage Prophet | 3 | Ex | At 3rd level, a rage prophet adds his Constitution bonus (if any) on concentration checks. | |
| Indomitable Stance | Barbarian | Armored Hulk | Ex | +1 vs. overrun, trample, and charges; replaces fast movement | |
| Indomitable Stance | Bloodrager | Steelblood | 1 | Ex | +1 vs. overrun, trample, and charges; replaces fast movement |
| Indomitable Steed | Fighter | Roughrider | 19 | Ex | At 19th level, a roughrider and his steed gain DR 5/— when mounted. This ability replaces armor mastery. |
| Indomitable Will | Barbarian | 14 | Ex | +4 Will vs. enchantments while raging | |
| Indomitable Will | Bloodrager | 14 | Ex | +4 Will vs. enchantments while bloodraging | |
| Indomitable Will | Barbarian (Unchained) | 14 | Ex | +4 Will vs. enchantments while raging | |
| Inescapable Grasp | Monk | Tetori | 9 | Su | Spend ki to suppress foes' freedom of movement and escape magic; replaces abundant step and others |
| Inevitable Victory | Swashbuckler | Rostland Bravo | Ex | Dazzling Display with an Aldori sword for 1 panache; replaces menacing swordplay | |
| Inexorable Cold | Winter Witch | 10 | Su | At 10th level, a winter witch casts spells with the cold descriptor at +1 caster level. | |
| Inexplicable Reload | Gunslinger | Bolt Ace | 11 | Ex | Start rounds loaded; reload one step faster; replaces lightning reload |
| Infernal Armor | Hellknight | 9 | Su | As long as he wears Hellknight armor, a 9th-level Hellknight gains a +2 bonus on all Charisma-related checks made while… | |
| Infernal Binding | Summoner | Devil Binder (Unchained) | Ex | Devil eidolon with spell-like abilities; alters eidolon and summon monster | |
| Infernal Resilience | Hellknight Signifer | 9 | Ex | At 9th level, a Hellknight signifer gains DR 5/chaotic and becomes immune to poison. | |
| Infernal Resistance | Bloodrager | 4 | Ex | Fire resistance 5 and +2 vs. poison (10 and +4 at 8th) | |
| Infernal Resistances | Sorcerer | 3 | Ex | Fire resistance 5 and +2 vs. poison (10 and +4 at 9th) | |
| Infiltration | Ranger | Battle Scout | 10 | Ex | Treat a new terrain as favored for hours; replaces 3rd favored enemy |
| Infuriating Aim | Cavalier | Luring Cavalier | 11 | Ex | Ranged crits force your challenge target to approach you; replaces mighty charge |
| Infuse Sabre | Death Slayer | 4 | Su | Once per day at 4th level, a death slayer can infuse a wielded sawtooth sabre with positive energy as a swift action. | |
| Infused Curative | Alchemist | Chirurgeon | 2 | Cure extracts become infusions others can use; replaces poison use | |
| Injections | Alchemist | Interrogator | 1 | Su | Injections instead of bombs (touch attack) |
| Inquisition | Vigilante | Zealot | Ex | An inquisition from your deity; replaces specialization | |
| Inscribe Rune | Magus | Sigilus | 2 | Su | Inscribe a school rune on a weapon; replaces spellstrike |
| Inscribe Sihedron | Magus | Sigilus | 7 | Su | Sihedron rune on light armor: resistances and +1 armor; replaces medium and heavy armor |
| Insightful Interaction | Hierophant | 1 | Ex | Add half your tier to Wisdom-based skill checks in which you are trained. | |
| Insightful Scroll | Cyphermage | Su | As a swift action, the Cyphermage can alter a spell he’s casting from a scroll to use his own spellcasting ability… | ||
| Insightful Strike | Monk | Sensei | 2 | Ex | Use Wis for attacks and maneuvers with unarmed and monk weapons; replaces evasion |
| Insightful Wisdom | Monk (Unchained) | Su | Spend 2 ki: an ally rerolls an attack or save | ||
| Inspiration | Investigator | 1 | Ex | Inspiration pool (1/2 level + Int): add 1d6 to skill checks | |
| Inspiration | Druid | Wild Whisperer | 2 | Ex | Investigator inspiration on nature skills; replaces woodland stride and others |
| Inspiration | Rogue | Snoop | 1 | Ex | Investigator inspiration on skills; replaces trapfinding, evasion |
| Inspiration | Oracle | Psychic Searcher | 2 | Ex | Investigator inspiration on social and Knowledge skills; replaces a mystery spell |
| Inspirational Expertise | Investigator | Ex | Spend inspiration: allies +4 attack vs. an identified monster | ||
| Inspire Action | Pathfinder Chronicler | Su | As a special use of bardic performance, a 6th-level Pathfinder chronicler can exhort any one ally within hearing to a… | ||
| Inspire Competence | Bard | 3 | Su | An ally gains +2 on one skill (+1 per 4 levels) | |
| Inspire Competence | Bard | Ringleader | 3 | Su | Inspire competence on two skills with a reroll; replaces dirge of doom, frightening tune |
| Inspire Courage | Bard | 1 | Su | Allies +1 attack and damage, +1 vs. charm and fear (+1 at 5th, every 6 levels) | |
| Inspire Ferocity | Barbarian (Unchained) | Ex | Share reckless stance with allies within 30 ft. | ||
| Inspire Greatness | Bard | 9 | Su | Allies gain 2 bonus HD, +2 attack, +1 Fort | |
| Inspire Greatness | Battle Herald | 4 | Ex | At 4th level, a battle herald may use her inspiring command ability to inspire greatness (as the 9th-level bardic… | |
| Inspire Heroics | Bard | 15 | Su | An ally gains +4 morale on saves and +4 dodge AC | |
| Inspire Last Stand | Battle Herald | 9 | Ex | At 9th level, a battle herald may use inspiring command to grant herself and all allies within 30 feet the benefits of… | |
| Inspire Minions | Marshal | 1 | Ex | When you use a spell, a bardic performance, or another class feature to grant a morale or competence bonus, the bonus… | |
| Inspire Minions | Trickster | 1 | Ex | When you use a spell, a bardic performance, or another class feature to grant a morale or competence bonus, the bonus… | |
| Inspired Alertness | Investigator | Ex | Spend inspiration to ignore being flat-footed | ||
| Inspired Defense | Marshal | 1 | Ex | Whenever you use bardic performance to inspire courage, the competence bonus against charm and fear effects instead… | |
| Inspired Intelligence | Investigator | Ex | Free inspiration on Knowledge, Linguistics, Spellcraft | ||
| Inspired Intimidator | Investigator | Ex | Spend inspiration to lengthen demoralize | ||
| Inspired Manager | Investigator | Majordomo | 3 | Ex | Plan an ally's downtime task for a bonus |
| Inspired Moment | Ranger | Guide | 11 | Ex | Free action: speed, extra action, +4 AC and attack, auto-confirm crits; replaces quarry |
| Inspired Panache | Swashbuckler | Inspired Blade | Ex | Panache from Cha + Int; regained only by rapier crits; Int-based finesse | |
| Inspired Plan | Bard | Ringleader | 2 | Su | Store a performance in an ally for later use; replaces versatile performance |
| Inspired Rage | Skald | 4 | Su | Allies +2 Str and Con, +1 Will, –1 AC (more every 4 levels) | |
| Inspired Spell | Hierophant | 1 | Su | As a standard action, you can expend one use of mythic power to cast any one divine spell without expending a prepared… | |
| Inspired Vigilante | Vigilante | Ex | Inspiration pool equal to level | ||
| Inspiring Cognatogen | Alchemist | Inspired Chemist | 1 | Inspiring cognatogen instead of mutagen | |
| Inspiring Command | Battle Herald | 1 | Ex | Abattle herald uses her keen tactical acumen and decisive judgment to lead others to victory, as well as her mastery of… | |
| Inspiring Leader | Asavir | 9 | Su | At 9th level, an asavir can call out encouragement to her allies as a move action, bolstering their courage. | |
| Inspiring Prowess | Brawler | Exemplar | 3 | Ex | Inspire courage and greatness as a bard (level –2); replaces maneuver training, AC bonus |
| Inspiring Surge | Marshal | 1 | Ex | Your surge inspires non-mythic allies to greater acts of martial daring. | |
| Instant Alchemy | Alchemist | 18 | Ex | Craft alchemical items as a full-round action; apply poison as an immediate action | |
| Instant Recognition | Vigilante | Ex | Transfer renown to a new community in 4 hours | ||
| Instant Unveil | Swashbuckler | Veiled Blade | 7 | Ex | Draw hidden weapons on initiative; replaces swashbuckler's grace |
| Instantaneous Reconstruction | Magus | Soul Forger | 19 | Su | Reforge destroyed items as a standard action; replaces greater spell access |
| Instantaneous Toxicology | Daggermark Poisoner | 8 | Ex | At 8th level, a Daggermark poisoner can create a poison as a full-round action if she succeeds at the Craft (alchemy)… | |
| Instrument of Faith | Hierophant | 1 | Su | You gain DR 15/— against attacks made with your deity's favored weapon. | |
| Intense Spells | Wizard | Su | +1/2 level damage on evocation spells | ||
| Intercept | Stalwart Defender | Ex | Once a round as an immediate action, when a melee or ranged weapon would successfully strike an adjacent ally, the… | ||
| Intercept | Golden Legionnaire | 2 | Ex | At 2nd level, a Golden Legionnaire gains a bonus equal to half his class level on combat maneuver checks when using the… | |
| Intercept | Cavalier | Honor Guard | 3 | Ex | Bodyguard feat; aid another to AC grants +1 more; replaces cavalier's charge |
| Intercept Arrow | Ranger | Toxophilite | 3 | Ex | Ready a shot to deflect a ranged attack; replaces endurance |
| Interference | Fighter | Free Hand Fighter | 13 | Ex | Move action disarm or trip to make a foe flat-footed; replaces weapon training 3 |
| Interfering Blade | Swashbuckler | Guiding Blade | 3 | Ex | Adjacent allies +1 AC vs. attacks you're aware of; replaces nimble |
| Internal Fortitude | Barbarian | Ex | Immune to sickened and nauseated while raging | ||
| Internal Fortitude | Barbarian (Unchained) | Ex | The barbarian is immune to the sickened and nauseated conditions. A barbarian must be at least 8th level to select this rage power. | ||
| Internal Fortitude | Stalwart Defender | Ex | While in a defensive stance, the stalwart defender is immune to the sickened and nauseated conditions. | ||
| Interrogation | Investigator | Lepidstadt Inspector | Ex | +1/2 level Intimidate and Sense Motive; replaces trapfinding | |
| Interstellar Void | Oracle | Su | 1d6 cold per level to one target (Fort half) | ||
| Intimidated Push | Skald | Warlord | 8 | Ex | Cohort and followers gain more Will from inspired rage; replaces improved uncanny dodge |
| Intimidating Glare | Barbarian | Ex | Move action: Intimidate an adjacent foe to shake it | ||
| Intimidating Glare | Barbarian (Unchained) | Ex | Use Str to demoralize; move action vs. adjacent foes | ||
| Intimidating Gouge | Barbarian | Raging Cannibal | 3 | Ex | Bite crits on kin grant +1/2 level Intimidate; replaces trap sense |
| Intimidating Prowess | Skald | Warlord | A warlord gains Intimidating Prowess as a bonus feat. This feat replaces the Scribe Scroll feat. | ||
| Intoned Recollection | Magaambyan Arcanist | 3 | Ex | At 3rd level, by performing a special ritual lasting 1 minute, a Magaambyan arcanist can prepare a spell into an open… | |
| Inverted Spontaneous Casting | Hierophant | 1 | Su | If you can spontaneously cast cure or inflict spells, you gain the ability to spontaneously cast the opposite type of… | |
| Investigator Talent | Investigator | 3 | Ex | An investigator talent at 3rd level and every 2 levels | |
| Investigator Talent | Druid | Wild Whisperer | 8 | An investigator talent at 8th; replaces a wild shape use | |
| Investigator Talents | Druid | Wild Whisperer | Suggested investigator talents for the wild whisperer | ||
| Investigator Talents | Rogue | Snoop | 2 | Ex | Investigator talents in place of rogue talents |
| Investigator Talents | Investigator | Spiritualist | Suggested investigator talents for the spiritualist | ||
| Investigator Talents | Investigator | Steel Hound | Whenever he gains a new investigator talent, the steel hound can instead select one of the following feats: Extra Grit or Rapid Reload. | ||
| Invisibility | Oracle | Su | Invisibility for minutes per level (greater at 9th) | ||
| Invisibility | Slayer | Stygian Slayer | 4 | Sp | Invisibility 1/day (more later); replaces 4th-level talent |
| Invisibility Field | Wizard | 8 | Sp | Swift action: greater invisibility for rounds equal to level | |
| Invisibility Trick | Ranger | Urban Ranger | 17 | Sp | Greater invisibility as a swift action, Wis/day; replaces hide in plain sight |
| Invisible Blade | Ninja | Su | Vanishing trick acts as greater invisibility | ||
| Invisible Thief | Arcane Trickster | 9 | Su | At 9th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free… | |
| Invoke Vyriavaxus | Bard | Brazen Deceiver | Ex | Shadow spells added to spells known; replaces versatile performance, lore master | |
| Invulnerability | Barbarian | Invulnerable Rager | 2 | Ex | DR/— equal to 1/2 level (double vs. nonlethal); replaces uncanny dodge, damage reduction |
| Iron Body | Monk | Tetori | 19 | Su | Spend 3 ki: iron body for 1 minute; replaces empty body |
| Iron Limb Defense | Monk | Monk of the Sacred Mountain | 5 | Ex | +2 shield AC and CMD if you don't move (+4 with ki); replaces high jump |
| Iron Monk | Monk | Monk of the Sacred Mountain | 2 | Ex | Toughness and +1 natural armor; replaces evasion |
| Iron Skin | Oracle | Su | Stoneskin (DR 10/adamantine) 1/day | ||
| Ironpaw | Nature Warden | 8 | Su | At 8th level, a nature warden may grant her animal companion and any creature she summons with summon nature’s ally… | |
| Irrepressible Soul | Guardian | 1 | Su | Your true self can't be buried beneath disguises or magical effects. | |
| Irresistible Advance | Fighter | Phalanx Soldier | 15 | Ex | +1 to +4 bull rush and overrun by shield type; replaces armor training 4 |
| Irrigation | Rogue | Bellflower Irrigator | 8 | Ex | Study 3 rounds, then a sneak attack can paralyze or kill; replaces improved uncanny dodge |
| It Was Meant To Be | Sorcerer | 9 | Su | Reroll an attack, crit confirmation, or caster level check 1/day (2/day at 17th) | |
| Item Lore | Investigator | Ex | Identify magic items with Spellcraft without detect magic | ||
| Item Master | Pathfinder Savant | 10 | Su | At 10th level, a Pathfinder savant can spend an hour focusing his energies on a single non-charged magic item that… | |
| Jack of All Trades | Bard | Archivist | 5 | Ex | Use any skill untrained; all class skills at 11th; replaces lore master |
| Jack-of-All-Trades | Bard | 10 | Ex | Use any skill untrained; later all skills are class skills and take 10 on any | |
| Janni’s Blessing | Asavir | 10 | Su | At 10th level, when an asavir rolls a d20 to resolve an attack, saving throw, or skill check, she can roll twice and… | |
| Jotungrip | Barbarian | Titan Mauler | 2 | Ex | Wield a two-handed weapon in one hand at –2; replaces uncanny dodge |
| Judgment | Inquisitor | 1 | Su | Swift action: a judgment's bonus for the whole combat (more uses with level) | |
| Judgment | Inquisitor | Heretic | Su | A heretic gains the following judgment in addition to the normal list of inquisitor judgments. | |
| Judgment | Inquisitor | Vampire Hunter | Purity and smiting judgments work against vampires | ||
| Judgment | Inquisitor | Umbral Stalker | Umbral stalkers are most effective when they get the drop on an opponent. An umbral stalker gains access to the following judgment. | ||
| Juggernaut | Champion | 1 | Ex | Little can stand in your way when you charge forth into battle—even solid doors and walls don't stand a chance. | |
| Jungle Guardian | Druid | Jungle Druid | 2 | Ex | +1/2 level initiative and skills in jungles; replaces woodland stride |
| Keen Mind | Investigator | Lepidstadt Inspector | 3 | Ex | +1 Perception and Will (more later); replaces trap sense, poison resistance |
| Keen Recollection | Investigator | 3 | At 3rd level, an investigator can attempt all Knowledge checks untrained. | ||
| Keen Senses | Barbarian | Superstitious | 7 | Ex | Low-light vision, darkvision, scent, blindsense, blindsight; replaces damage reduction |
| Ki Arrows | Monk | Zen Archer | 5 | Su | Spend 1 ki: arrows deal unarmed strike damage; replaces purity of body |
| Ki Block | Ninja | Su | Sneak attacks stop the target spending ki (Will negates) | ||
| Ki Blocker | Monk (Unchained) | Su | Spend ki: your hit makes the target's ki cost more | ||
| Ki Charge | Ninja | Su | Spend ki: thrown weapon explodes for 1d6 fire (more with level) | ||
| Ki Focus Bow | Monk | Zen Archer | 17 | Su | Arrows count as ki focus weapons; replaces tongue of the sun and moon |
| Ki Guardian | Monk (Unchained) | Su | Spend ki: roll saves for adjacent allies | ||
| Ki Hurricane | Monk (Unchained) | Ex | Move double speed and spend ki to flurry along the way | ||
| Ki Metabolism | Monk (Unchained) | Su | Eat and sleep less; hold breath for hours; suspended animation | ||
| Ki Mount | Monk (Unchained) | Su | Spend 1 ki: your mount gains temporary hp and your monk defenses | ||
| Ki Mystic | Monk | Ki Mystic | 3 | Su | Ki pool at 3rd; +2 Knowledge; spend ki for +4 on checks; replaces still mind |
| Ki Pool | Monk | 4 | Su | Ki pool (1/2 level + Wis): ki strike, extra attack, speed, AC | |
| Ki Pool | Ninja | 2 | Su | Ki pool (1/2 level + Cha): extra attack, speed, invisibility | |
| Ki Pool | Monk (Unchained) | 3 | Su | Ki pool (1/2 level + Wis): ki strike, extra attack, speed | |
| Ki Pool | Student of Perfection | 1 | Su | If a student of perfection has levels in a class that grants a ki pool, his student of perfection levels stack with his… | |
| Ki Pool | Monk | Monk of the Empty Hand | 4 | Su | Spend 1 ki: +20 ft. range for improvised thrown weapons and shuriken |
| Ki Pool | Monk | Zen Archer | 4 | Su | Spend 1 ki: +50 ft. bow range increment |
| Ki Pool | Monk | Kata Master | 4 | Su | Spend ki as panache for kata master deeds |
| Ki Pool | Warpriest | Sacred Fist | 7 | Su | Ki pool at 7th; ki for +1 AC; replaces sacred armor |
| Ki Powers | Monk (Unchained) | 4 | Su | A ki power at 4th level and every 2 levels | |
| Ki Powers | Student of Perfection | 2 | Su | At 2nd level and every 2 levels thereafter, a student of perfection can select one ki power chosen from the unchained… | |
| Ki Range | Monk (Unchained) | Su | Spend 1 ki: +20 ft. range increment for thrown monk weapons | ||
| Ki Sacrifice | Monk | Monk of the Healing Hand | 11 | Su | Spend all ki (6+) to raise dead; replaces diamond body, quivering palm |
| Ki Visions | Monk (Unchained) | Su | Divination in dreams (2 ki) | ||
| Ki Volley | Monk (Unchained) | Su | Spend 2 ki: turn back a spell your SR stopped | ||
| Ki Weapon | Monk | Sohei | 4 | Su | Spend 1 ki: weapon +1 enhancement (more later); replaces slow fall, abundant step |
| Ki Weapons | Monk | Monk of the Empty Hand | 5 | Su | Spend ki: improvised weapons deal unarmed damage, then gain enhancements; replaces purity of body |
| Kip-Up | Swashbuckler | 3 | Ex | Stand up from prone without provoking | |
| Knight’s Challenge | Cavalier | 15 | Ex | Once per day, a challenge adding Cha to attack and damage | |
| Knight’s Charge | Paladin | Shining Knight | 11 | Su | Mounted charges don't provoke; smitten targets may panic; replaces aura of justice |
| Knockback | Barbarian | Ex | Bull rush in place of a melee attack, dealing Str damage | ||
| Knockback | Barbarian (Unchained) | Ex | Bull rush in place of a melee attack, dealing Str damage | ||
| Knockback Kick | Monk (Unchained) | Style strike: knock the target back 10 ft. | |||
| Knockback Smash | Fighter | Thunderstriker | 11 | Ex | Buckler enhancement adds to its attack and damage; replaces armor training 3 |
| Knockdown Stance | Barbarian (Unchained) | Ex | Stance: trip in place of a melee attack | ||
| Knockout | Brawler | 4 | Ex | Once per day, a hit knocks the target out (Fort negates) | |
| Knockout | Monk | Wildcat | 9 | Ex | Once per day, a hit knocks the target out (Fort negates); replaces improved evasion |
| Knot Expert | Trickster | 1 | Ex | You can tie knots in rope with a flick of your wrist, and can do so from the far end of the rope. | |
| Know Direction | Witch | Sea Witch | Sp | Know direction at will near large water | |
| Know the Ropes | Gray Corsair | 2 | Ex | Gray Corsairs spend a lot of time in the rigging of their ships, as this affords them the best view. | |
| Know Thy Enemy | Fighter | Lore Warden | Ex | After identifying a foe, +2 attack and damage vs. it | |
| Know Your Enemy | Student of War | 1 | Ex | As a move action, a student of war can study a foe she can see and attempt a Knowledge check appropriate to the… | |
| Knowledge Pool | Magus | 7 | Su | Spend points to prepare spells not in your spellbook | |
| Knowledgeable Defense | Inquisitor | Witch Hunter | 2 | +1 save or AC vs. spells you identify (more later); replaces detect alignment, discern lies | |
| Knowledgeable Guardian | Guardian | 1 | Su | Add double your tier as a bonus on Knowledge checks you attempt to identify monsters, including checks made to learn… | |
| Labyrinthine Cunning | Shieldmarshal | 3 | Ex | At 3rd level, a shieldmarshal never becomes lost in urban terrain, and he never takes penalties to movement for poor… | |
| Lamentable Belaborment | Bard | Archivist | 6 | Ex | Fascinated creature is dazed or confused (Will negates); replaces suggestion |
| Languages | Alchemist | Mindchemist | A mindchemist may learn three languages in place of a discovery. | ||
| Languages | Alchemist | Inspired Chemist | An inspired chemist can learn three languages in place of a discovery. | ||
| Lantern Arcana | Lantern Bearer | 1 | Sp | A Lantern Bearer gains a series of spell-like abilities. | |
| Large | Summoner | Ex | Eidolon becomes Large (+8 Str, +4 Con) | ||
| Large | Summoner (Unchained) | Ex | Eidolon becomes Large (+4 Str, +2 Con) | ||
| Larger Brood | Summoner | Broodmaster | 8 | Spend evolution points for larger brood members | |
| Last Stand | Samurai | 20 | Ex | Once per day, weapons deal minimum damage to you during a challenge | |
| Last Word | Stalwart Defender | 10 | Ex | Once per day, while in a defensive stance, a stalwart defender can make one melee attack against an opponent within… | |
| Lasting Goodness | Magaambyan Arcanist | 3 | Su | At 3rd level, all of a Magaambyan arcanist’s spells with the good descriptor have their durations extended by a number… | |
| Lasting Poison | Rogue (Unchained) | Ex | Poison lasts for Dex successful attacks | ||
| Laugh at Death | Shaman | Spirit Warden | 10 | Su | +4 vs. death effects and negative levels; replaces 10th-level hex |
| Laughing Touch | Sorcerer | 1 | Sp | Touch: target laughs, only a move action for 1 round | |
| Launch Trap | Daggermark Poisoner | Ex | As the ranger’s trapper archetype class feature (Ultimate Magic 65). | ||
| Launch Trap | Ranger | Trapper | 10 | Attach a trap to an arrow or thrown weapon | |
| Lawbringer | Hellknight | 7 | Ex | At 7th level, a Hellknight’s attacks are treated as being lawful for the purpose of overcoming damage reduction. | |
| Lay Healer | Sorcerer | Razmiran Priest | 3 | Su | Aid and remove disease added to spells known; replaces bloodline spells |
| Lay of the Exalted Dead | Pathfinder Chronicler | 10 | Su | Once per week as a full-round action, a 10th-level Pathfinder chronicler can summon 1d4+1 5th-level human barbarians… | |
| Lay On Hands | Paladin | 2 | Su | Heal 1d6 per 2 levels by touch, 1/2 level + Cha times per day | |
| Lay on Paws | Paladin | Chosen One | 2 | Su | Familiar can use your lay on hands and channel (at double cost) |
| Leader’s Words | Inquisitor | Tactical Leader | Ex | +1/2 level Diplomacy; replaces stern gaze | |
| Leaf on the Wind | Bard | Dervish Dancer | 14 | Su | Battle dance: +6 dodge AC and Reflex, heal each round; replaces frightening tune |
| Leap from the Saddle | Fighter | Roughrider | 7 | Ex | Fast dismount after a move for a full attack; replaces armor training 2 |
| Leaping Attack | Fighter | Mobile Fighter | 5 | Ex | +1 attack and damage after moving 5 ft. (more later); replaces weapon training |
| Leaping Charger | Bloodrager | 4 | Su | Ignore difficult terrain when charging | |
| Leaping Lance | Fighter | Dragoon | 15 | Ex | Leap from your mount on a charge for double charge bonuses; replaces armor training 4 |
| Learned Master | Monk | Monk of the Lotus | 17 | Ex | Knowledge and Linguistics class skills using Wis; replaces tongue of the sun and moon |
| Leave an Opening | Vigilante | Ex | Hidden strike makes the foe provoke next turn | ||
| Ledge Walker | Rogue | Ex | Move along narrow surfaces at full speed; not flat-footed doing so | ||
| Ledge Walker | Rogue (Unchained) | Ex | Move along narrow or slippery surfaces at full speed | ||
| Left for Dead | Pathfinder Delver | 5 | Su | At 5th-level, a Pathfinder delver can cheat death once per day. | |
| Leg Sweep | Monk (Unchained) | Style strike: free trip | |||
| Legal Judgment | Shieldmarshal | 1 | Ex | Ashieldmarshal can pronounce legal judgment upon his foes as a swift action, providing a bonus or ability based on the… | |
| Legato Piece on the Infernal Bargain | Bard | Call outsiders as planar ally | |||
| Legendary Champion | Champion | 10 | Ex | At 10th tier, whenever you make an attack roll against a non-mythic foe and miss, you may immediately roll again. | |
| Legendary Item | Universal Path Abilities | 1 | Ex | You gain a legendary item. | |
| Lend Power | Marshal | 1 | Su | You are an invaluable asset to your comrades. | |
| Leshy Caller | Druid | Leshy Warden | Ex | Summon leshies; count as a plant for growing them | |
| Leshy Familiar | Druid | Leshy Warden | 1 | Ex | Leaf leshy familiar; replaces nature bond |
| Leshy Tender | Druid | Leshy Warden | 4 | Ex | Improve your leshy familiar or upgrade its kind at 4th, 8th, 12th |
| Lesser Eidolon | Summoner | Master Summoner | Eidolon uses half your level | ||
| Lesser Oblivion | Souldrinker | 4 | Su | At 4th level, a souldrinker’s patron invests her with a specific ability. | |
| Lesser Simulacrum | Alchemist | Clone Master | 7 | At 7th level, a clone master adds lesser simulacrum to his formula book as a 3rd-level extract. | |
| Lesson Learned | Champion | 1 | Ex | Whenever you fail a saving throw against a supernatural or spell-like ability, you gain a +5 bonus on all further… | |
| Lesson Learned | Guardian | 1 | Ex | You adapt quickly to the perils presented in battle. | |
| Lethal Accuracy | Barbarian (Unchained) | Ex | Accurate stance crit multiplier +1 | ||
| Lethal Grace | Vigilante | Ex | Weapon Finesse; +1/2 level damage when finessing | ||
| Life Bond | Summoner | 14 | Su | Lethal damage to you transfers to your eidolon | |
| Life Bond | Summoner (Unchained) | 14 | Su | Lethal damage to you transfers to your eidolon | |
| Life Drinker | Magus | Bladebound | 19 | Su | Kills restore pool points or grant temporary hp |
| Life from a Stone | Monk | Hungry Ghost Monk | 11 | Su | Steal ki and life from any creature; replaces diamond body |
| Life Funnel | Monk | Hungry Ghost Monk | 7 | Su | Crits and kills heal hp equal to level; replaces wholeness of body |
| Life Giver | Witch | Su | Resurrection 1/day without a material component | ||
| Life Leach | Oracle | Su | Drain 1d6 per 2 levels from a creature as temporary hp | ||
| Life Link | Oracle | Su | Bond: a wounded ally heals 5 hp each round and you take 5 | ||
| Life Link | Summoner | 1 | Su | Sacrifice hp to keep your eidolon from being banished | |
| Life Link | Shaman | Su | Bond: a wounded ally heals 5 hp each round and you take 5 | ||
| Life Link | Summoner (Unchained) | 1 | Su | Sacrifice hp to keep your eidolon from being banished | |
| Life Sight | Wizard | 8 | Su | Blindsight 10 ft. for living and undead, rounds per level | |
| Life Sight | Shaman | Ex | See the health and conditions of creatures within 30 ft. | ||
| Lifesense | Oracle | Su | Blindsight 30 ft. for living creatures | ||
| Light Steps | Ninja | 6 | Ex | Full round: move double speed over any surface, ignoring difficult terrain | |
| Light Steps | Monk (Unchained) | Ex | Feather balance also ignores difficult terrain and weak surfaces | ||
| Light Walker | Rogue (Unchained) | Ex | Move through difficult terrain at full speed | ||
| Lightfoot | Druid | Cave Druid | 3 | Ex | At 3rd level, a cave druid cannot be detected with tremorsense. This ability replaces trackless step. |
| Lightning Breath | Oracle | Su | As a standard action, you can breathe a 30-foot line of electricity. This line deals 1d4 | ||
| Lightning Lance | Arcanist | Su | Spend 1 point: ranged touch 1d6 + Cha electricity; target's vision blurred | ||
| Lightning Performance | Marshal | 1 | Ex | Your tongue is as quick as any blade. | |
| Lightning Reload | Gunslinger | 11 | Ex | Reload a barrel as a swift action | |
| Lightning Reload | Swashbuckler | Picaroon | 11 | Ex | Spend panache: reload a pistol as a swift action; replaces bleeding wound |
| Lightning Reload | Vigilante | Gunmaster | Ex | Reload as a swift action, 1/2 level times/day | |
| Limbs | Summoner | Ex | Eidolon gains a pair of legs (+10 ft. speed) or arms | ||
| Limbs | Summoner (Unchained) | Ex | Eidolon gains a pair of legs (+10 ft. speed) or arms | ||
| Limitless Range | Champion | 1 | Ex | Multiply the range increment on all of your ranged and thrown weapons by 5 feet, and these weapons no longer have a… | |
| Limning Verse | Bard | Argent Voice | 1 | Su | Evil outsiders near you glow (faerie fire); replaces fascinate |
| Lingering Acid | Arcanist | Su | Acid jet keeps burning on later rounds | ||
| Link | Summoner | Ex | Telepathic link with your eidolon; shared item slots | ||
| Link | Summoner (Unchained) | Ex | Telepathic link with your eidolon; shared item slots | ||
| Lion’s Call | Cavalier | 2 | Ex | Allies within 60 ft. gain +Cha vs. fear and +1 attack | |
| Live in Comfort | Ranger | Warden | 2 | Ex | Take 10 or 20 on Survival in favored terrains; replaces combat style feats |
| Live to Fight Another Day | Low Templar | 5 | Ex | At 6th level, a low templar can use the withdraw action as a standard action, although if he does so, he can only move… | |
| Live to Tell the Tale | Pathfinder Chronicler | 2 | Ex | At 2nd level, once per day per two class levels, a Pathfinder chronicler can attempt a new saving throw against any… | |
| Living Shadow | Vigilante | Cabalist | Sp | Become a living shadow 1/day | |
| Living Shield | Vigilante | Ex | Redirect attacks onto a grappled creature | ||
| Lodestone | Shaman | Su | Target counts as carrying a heavier load | ||
| Long Limbs | Sorcerer | 3 | Ex | +5 ft. reach on melee touch attacks (more at 11th and 17th) | |
| Longevity | Green Faith Acolyte | 10 | Ex | At 10th level, a Green Faith acolyte’s maximum age increases by 20%. | |
| Longevity | Universal Path Abilities | 1 | Su | Upon taking this ability, you can no longer die from old age. | |
| Lookout | Slayer | Vanguard | 1 | Ex | At 1st level, a vanguard adds 1/2 his level (minimum 1) to initiative checks. This ability replaces track. |
| Lore | Loremaster | 2 | At 2nd level, a loremaster adds half his level to all Knowledge skill checks and may make such checks untrained. | ||
| Lore Keeper | Oracle | Ex | Use Cha instead of Int for Knowledge checks | ||
| Lore Master | Bard | 5 | Ex | Take 10 on trained Knowledge checks; take 20 1/day (more at higher levels) | |
| Lore Master | Skald | 7 | Ex | Take 10 on trained Knowledge checks; take 20 1/day | |
| Lore Master | Bard | Archivist | 2 | Ex | Take 20 on Knowledge 1/day (more later); replaces versatile performance |
| Lore of Escape | Inquisitor | Heretic | 1 | Ex | Add Wis to Bluff and Stealth; replaces monster lore |
| Lore of the Blight | Hunter | Scarab Stalker | 6 | Ex | +2 initiative and skills in Abyss-tainted terrain; replaces empathic links |
| Lorekeeper | Druid | Urban Druid | 2 | Ex | Diplomacy and Knowledge (history, local, nobility) class skills, +2; replaces woodland stride |
| Lost Talents | Wizard | Spirit Binder | Ex | Familiar gains feats at 1st and every 5 levels; replaces Scribe Scroll and bonus feats | |
| Low-Light Vision | Barbarian | Ex | The barbarian’s senses sharpen and she gains low-light vision while raging. | ||
| Low-Light Vision | Barbarian (Unchained) | Ex | The barbarian’s senses sharpen, and she gains low-light vision. | ||
| Loyal Aid | Vigilante | Ex | Allies help gather information and cover for you | ||
| Loyal Guardian | Paladin | Oaths | 8 | Su | Immediate action: take an attack aimed at your charge |
| Loyalty | Marshal | 1 | Ex | You gain Leadership as a bonus feat. | |
| Lucky | Gunslinger | Mysterious Stranger | 2 | Ex | +1 luck on Will saves (+1 per 4 levels); replaces nimble |
| Lucky Save | Rogue | Sharper | 3 | Su | +1 luck on saves (+2 at 9th, +3 at 15th); replaces trap sense |
| Lumbering Rage | Alchemist | Ragechemist | 10 | Rage mutagen +2 Con; replaces poison immunity | |
| Luminous Potency | Lantern Bearer | 1 | Su | When casting spells from other classes or using lantern arcana spell-like abilities, a Lantern Bearer gains an… | |
| Lure of the Heavens | Oracle | Su | Leave no tracks; hover at 5th; fly at 10th | ||
| Lure of the Heavens | Shaman | Su | Leave no tracks; hover at 5th; fly at 10th | ||
| Lure Prey | Inquisitor | Cloaked Wolf | Ex | +1/2 level Disguise and Sleight of Hand (double to draw hidden weapons); replaces stern gaze | |
| Lyric Sorrow | Bard | Sorrowsoul | Su | Performances cost double rounds for sorrowful alternate effects; replaces soothing performance | |
| Mad Rush | Vigilante | Ex | Full attack on a charge (–4 AC) | ||
| Madcap Prank | Bard | Street Performer | 9 | Su | Target suffers random pratfalls (Reflex negates); replaces inspire greatness |
| Magaambya Spell Access | Magus | Magic Warrior | 19 | Su | Learn seven druid spells as magus spells; replaces greater spell access |
| Mage Bullets | Wizard | Spellslinger | Su | Sacrifice a spell to enhance a gun barrel's shot | |
| Mage Strike | Archmage | 1 | Su | As a swift action, you can expend one use of mythic power to make one melee attack. | |
| Magic Attacks | Summoner | Su | Eidolon's natural attacks count as magic | ||
| Magic Attacks | Summoner (Unchained) | Su | Eidolon's natural attacks count as magic | ||
| Magic Lore | Bard | Archivist | 2 | Ex | +1/2 level Spellcraft on items; disarm magic traps; +4 vs. magical writing; replaces well-versed |
| Magic Warrior’s Aspect | Magus | Magic Warrior | 3 | Su | Spend 1 point: gain one beast shape I ability; replaces 3rd-level arcana |
| Magical Expertise | Rogue | Counterfeit Mage | 1 | Ex | +1/2 level vs. magic traps and UMD on scrolls and wands; replaces trapfinding |
| Magical Supremacy | Arcanist | 20 | Su | Cast spells from reservoir points at +2 caster level and DC | |
| Magical Talent | Bard | Magician | Ex | +1/2 level Knowledge (arcana), Spellcraft, UMD; replaces bardic knowledge | |
| Magical Tattoo Artist | Tattooed Mystic | 3 | At 3rd level, a tattooed mystic gains Inscribe Magical Tattoo (Inner Sea Magic 16) as a bonus feat. | ||
| Magus | Magus | Bladebound | Black blade progression table: enhancement and powers by level | ||
| Magus Arcana | Magus | 3 | A magus arcana at 3rd level and every 3 levels | ||
| Magus Arcana | Magus | Bladebound | The following magus arcana complement the bladebound magus archetype: arcane accuracy, broad study, dispelling strike, and reflection. | ||
| Magus Arcana | Magus | Spellblade | The following magus arcana complement the spellblade archetype: critical strike, hasted assault, pool strike, and spell shield. | ||
| Magus Arcana | Magus | Staff Magus | Suggested arcana for the staff magus | ||
| Magus Arcana | Magus | Magic Warrior | Suggested arcana for the Magic Warrior | ||
| Magus Arcana | Magus | Kensai | Suggested arcana for the kensai | ||
| Magus Arcana | Magus | Skirnir | Suggested arcana for the skirnir | ||
| Magus Arcana | Magus | Soul Forger | Suggested arcana for the soul forger | ||
| Maiden’s Loyalty | Cavalier | Sister-In-Arms | Ex | +2 Will vs. effects making you attack allies (more later); replaces expert trainer | |
| Maiden’s Shield | Sanguine Angel | 1 | Ex | Asanguine angel is treated as if she had the Two-Weapon Fighting feat as long as she is using a longsword and a shield. | |
| Major Healing | Witch | Su | Cure serious wounds by touch (critical at 15th) | ||
| Major Hex | Witch | 10 | A major hex at 10th level and every 2 levels | ||
| Major Hexes | Witch | Beast-Bonded | The following major hex complements the beast-bonded archetype: beast eye*. | ||
| Major Hexes | Witch | Gravewalker | The following major hexes complement the gravewalker archetype: ice tomb*, infected wounds*, waxen image. | ||
| Major Hexes | Witch | Sea Witch | The following major hexes complement the sea witch archetype: hag eye, hidden home*, weather control. | ||
| Major Hexes | Witch | Hedge Witch | The following major hexes complement the hedge witch archetype: major healing, weather control, witch’s brew*. | ||
| Major Hexes | Witch | Hex Channeler | The following major hexes complement the hex channeler archetype: agony, cook people, infected wounds, major healing, and retribution. | ||
| Major Hexes | Witch | Mountain Witch | The following major hexes complement the mountain witch archetype: beast eye, hidden home, hoarfrost, and weather control. | ||
| Major Magic | Rogue | Sp | A 1st-level sorcerer/wizard spell 2/day | ||
| Major Magic | Rogue (Unchained) | Sp | A 1st-level sorcerer/wizard spell 1/day per 2 levels | ||
| Maker’s Call | Summoner | 6 | Su | Call your eidolon to your side (dimension door) | |
| Maker’s Call | Summoner (Unchained) | 6 | Su | Call your eidolon to your side (dimension door) | |
| Maker’s Call | Summoner | Broodmaster | Su | The broodmaster can only call one eidolon in the brood to his side with each use of this ability. | |
| Maker’s Jump | Summoner | Synthesist | 6 | Sp | Dimension door while fused; replaces maker's call, transposition |
| Mammoth Lord | Mammoth Rider | 10 | Ex | At 10th level, a mammoth rider becomes immune to the dazed, fatigued, shaken, sickened, staggered, and stunned… | |
| Maneuver Defense | Monk | Maneuver Master | 3 | Ex | Foes using your Improved maneuvers on you provoke; replaces still mind |
| Maneuver Mastery | Oracle | Ex | Oracle level as BAB for one maneuver; Improved and Greater feats later | ||
| Maneuver Mastery | Magus | Ex | Magus level as BAB for one combat maneuver | ||
| Maneuver Training | Monk | 3 | Ex | Monk level as BAB for CMB | |
| Maneuver Training | Brawler | 3 | Ex | +1 CMB and CMD with one maneuver (more every 4 levels) | |
| Maneuver Training | Fighter | Lore Warden | Ex | The lore warden gains a brawler’s maneuver training class feature, treating her fighter level as her brawler level. | |
| Maneuver Training | Brawler | Wild Child | Ex | Companion learns a trick for each maneuver you train | |
| Maneuverable Mount | Cavalier | Hussar | 9 | Ex | Mount squeezes without penalties; replaces greater tactician |
| Manifest Will | Rivethun Emissary | 3 | Su | At 3rd level, spiritual energy flows both into and out of the Rivethun emissary, allowing her to overcome the… | |
| Manifestation | Shaman | 20 | Electricity resistance 30; free metamagic on air spells | ||
| Mantis Doom | Red Mantis Assassin | 9 | Sp | At 9th level, a Red Mantis assassin can use creeping doom as a spell-like ability three times per day (with a caster… | |
| Mantis Form | Red Mantis Assassin | 6 | Su | At 6th level, a Red Mantis assassin can transform into a blood-red giant praying mantis once per day as a standard… | |
| Mantis Mutagen | Alchemist | Crimson Chymist | 1 | Su | Mantis mutagen: Dex boost, Cha penalty, chitin; replaces mutagen |
| Mantis Sworn | Warpriest | Mantis Zealot | Ex | Must worship Achaekek and be lawful evil | |
| Mantle of Moonlight | Oracle | Su | Immune to lycanthropy; force lycanthropes into human form | ||
| Mantle of the Inheritor | Godling Path Abilities | 1 | Su | Requirement: Iomedae As a swift action, you can expend one use of mythic power to automatically rid yourself of any one… | |
| Many Guises | Vigilante | Ex | Take on anonymous mundane guises | ||
| Many Hats | Twilight Talon | 1 | Ex | A Twilight Talon is often required to take the role of a specific profession for the purpose of getting close to a… | |
| Many Lives | Druid | Reincarnated Druid | 5 | Ex | Reincarnate automatically a day after dying |
| Marid’s Blessing | Asavir | 6 | Su | At 6th level, an asavir’s mount receives the blessing of the marids, making it an agile partner with a flowing pace. | |
| Marine Terror | Barbarian | Sea Reaver | Ex | Hold breath 4 × Con rounds; move through shallow water normally; replaces fast movement | |
| Marshal’s Order | Marshal | 1 | Select one of the following abilities. | ||
| Marshwight | Druid | Swamp Druid | 2 | Ex | +1/2 level initiative and skills in swamps; replaces woodland stride |
| Martial Artist | Student of Perfection | 1 | Ex | If a student of perfection has brawler’s flurry, fast movement, flurry of blows, stunning fist, or the unarmed strike… | |
| Martial Arts Master | Monk | Martial Artist | 4 | Ex | Monk level counts as fighter level for feats with unarmed and monk weapons; replaces slow fall |
| Martial Flexibility | Brawler | 1 | Ex | Move action: gain a combat feat for 1 minute, 3 + 1/2 level/day | |
| Martial Flexibility | Fighter | Martial Master | 5 | Ex | Move action: gain a combat feat for 1 minute; replaces weapon training, weapon mastery |
| Martial Flexibility | Sorcerer | Eldritch Scrapper | 1 | Ex | Brawler's martial flexibility; replaces 1st, 9th, 15th bloodline powers |
| Martial Flexibility | Oracle | Warsighted | 1 | Ex | Move action: gain a combat feat for 1 minute; replaces some revelations |
| Martial Training | Brawler | 1 | Ex | Count as fighter and monk for feats and items | |
| Martial Training | Rogue | Swashbuckler | 1 | Ex | One martial weapon proficiency; combat trick twice; replaces trapfinding |
| Mask Alignment | Master Spy | 2 | Su | Amaster spy of 2nd level or higher can alter her alignment aura to deceive spells that discern alignment (such as… | |
| Mask Alignment | Aspis Agent | 2 | Su | At 2nd level, as a standard action, an Aspis agent can alter her alignment aura to deceive effects that detect… | |
| Masked Talents | Bard | Masked Performer | 5 | A mobility rogue talent at 5th (advanced at 17th); replaces lore master | |
| Mass Bladethirst | Bard | Arcane Duelist | Su | Bladethirst for several allies' weapons; replaces mass suggestion | |
| Mass Slumber Song | Bard | Sandman | 18 | Sp | Slumber song on all fascinated creatures; replaces mass suggestion |
| Mass Suggestion | Bard | 18 | Sp | Suggestion on any number of fascinated creatures | |
| Massive Weapons | Barbarian | Titan Mauler | 3 | Ex | Smaller penalty for oversized weapons; replaces trap sense |
| Master Climber | Hunter | Roof Runner | 20 | Ex | Climb speed equal to land speed; alters master hunter |
| Master Dilettante | Trickster | 1 | Ex | You are passingly familiar with almost every subject and have dabbled in numerous fields and activities. | |
| Master Disguise | Ninja | Su | Sudden disguise lasts longer or copies a specific person | ||
| Master Engineer | Alchemist | Alchemical Sapper | 2 | Ex | +1/2 level Knowledge (engineering), Craft (stonemasonry, traps); replaces poison resistance |
| Master Explorer | Pathfinder Delver | 1 | Ex | A Pathfinder delver adds half his class level (minimum 1) as a bonus on all Disable Device and Perception checks. | |
| Master Hunter | Ranger | Ex | Track at full speed; one attack can kill a favored enemy (Fort negates) | ||
| Master Hunter | Hunter | 20 | Ex | Track at full speed; one animal focus active all day | |
| Master Intellect | Investigator | Empiricist | Ex | Free inspiration on all skills and ability checks; replaces true inspiration | |
| Master of All | Rogue | Phantom Thief | 20 | Ex | Reroll trained class skill checks once per minute; replaces master strike |
| Master of All Lands | Horizon Walker | 10 | Su | At 10th level, the horizon walker becomes familiar with and comfortable in all possible terrains. | |
| Master of Deception | Bard | Sandman | Ex | +1/2 level Bluff, Sleight of Hand, Stealth; disarm magic traps; replaces bardic knowledge | |
| Master of Disguise | Rogue (Unchained) | Ex | Once per day, quick disguise with +10 Disguise | ||
| Master of Disguise | Master Spy | 1 | Ex | Amaster spy can create a disguise in half the time normally required. | |
| Master of Disguise | Investigator | Infiltrator | 1 | Ex | Smaller Disguise penalties; quick disguises; replaces trapfinding |
| Master of Escape | Trickster | 1 | Su | You can use the Escape Artist skill to break free from spells and magical effects that limit your movement or actions. | |
| Master of Lies | Razmiran Priest | 3 | Ex | At 3rd level, a Razmiran priest adds his class level to any Bluff check made as part of a lie or deception. | |
| Master of Terrain | Ranger | Warden | 1 | Ex | Favored terrains at 1st and every 5 levels; replaces 1st favored enemy |
| Master of the Pack | Hunter | Packmaster | 20 | Ex | Track at full speed; one focus active all day; replaces master hunter |
| Master of Whispers | Rogue | Snoop | 8 | Ex | At 8th level, a snoop receives the rumormonger advanced rogue talent. This ability replaces the rogue talent gained at 8th level. Rogue |
| Master Poisoner | Daggermark Poisoner | 1 | Ex | A Daggermark poisoner adds 1/2 her level on Craft (alchemy) checks dealing with poison. | |
| Master Poisoner | Rogue | Poisoner | 3 | Ex | Change a poison's type with Craft (alchemy); replaces trap sense |
| Master Precognition | Alchemist | Psychonaut | 17 | Foresight extract | |
| Master Scholar | Pathfinder Savant | 1 | Ex | A Pathfinder savant adds half his class level (minimum 1) as a bonus on Knowledge (arcana), Spellcraft, and Use Magic… | |
| Master Scribe | Pathfinder Chronicler | 1 | Ex | A Pathfinder chronicler adds her class level as a bonus on all Linguistics and Profession (scribe) checks, as well as… | |
| Master Shifter | Ranger | Shapeshifter | 20 | Su | Shifter forms become true beast forms; replaces master hunter |
| Master Skald | Skald | 20 | Su | Inspired rage has no penalties and grants an extra attack | |
| Master Slayer | Slayer | 20 | Ex | One attack vs. a studied target can kill, knock out, or paralyze (Fort negates) | |
| Master Smith | Magus | Soul Forger | Ex | +level Craft for arms and armor; craft faster; replaces knowledge pool | |
| Master Strike | Rogue | 20 | Ex | Sneak attacks can put to sleep, paralyze, or kill (Fort negates) | |
| Master Strike | Rogue (Unchained) | 20 | Ex | Sneak attacks can put to sleep, paralyze, or kill (Fort negates) | |
| Master Tactician | Cavalier | 17 | Ex | An extra teamwork feat; share two at once | |
| Master Tactician | Fighter | Drill Sergeant | 17 | Ex | Cavalier's master tactician; replaces weapon training 4 |
| Master Tricks | Ninja | 10 | At 10th level, and every two levels thereafter, a ninja can select one of the following master tricks in place of a ninja trick. | ||
| Masterful Presence | Paladin | Holy Tactician | 20 | Su | Grant different teamwork feats; crits vs. your target auto-confirm; replaces holy champion |
| Mastermind Defense | Investigator | Mastermind | 4 | Ex | Spend inspiration: subtract your inspiration die from an attack on you; replaces swift alchemy |
| Mastermind’s Inspiration | Investigator | Mastermind | Ex | Free inspiration on Diplomacy and Intimidate instead of Linguistics and Spellcraft | |
| Masterpieces | Bard | Learn masterpieces in place of feats or spells known | |||
| Maximized Magic | Magus | Su | One maximized spell per day without raising its level | ||
| Measure the Mark | Rogue | Cutpurse | Ex | Learn the mark's Perception before stealing; replaces trapfinding | |
| Meat Shield | Champion | 1 | Ex | You can use a creature you're grappling to protect you from harm. | |
| Medical Expertise | Investigator | Forensic Physician | 1 | Ex | Free inspiration on Heal; +1/2 level Heal; replaces trapfinding |
| Meditative Maneuver | Monk | Maneuver Master | 5 | Ex | Swift action: add Wis to a combat maneuver; replaces purity of body |
| Meditative Whirl | Bard | Dawnflower Dervish | 8 | Ex | Battle dance lets you quicken cure spells; replaces dirge of doom |
| Medium Armor | Magus | 7 | Ex | Medium armor proficiency without spell failure | |
| Melody of Frightful Death | Bard | Creatures within 30 ft. suffer phantasmal death fear (save) | |||
| Memory Modification | Alchemist | Interrogator | Serum: modify memory (Will negates) | ||
| Menacing Presence | Marshal | 1 | Su | Something about you puts others on edge. | |
| Menacing Shot | Gunslinger | 15 | Ex | Spend grit: fear in a 30-ft. burst | |
| Menacing Swordplay | Swashbuckler | 3 | Ex | Demoralize as a swift action after a piercing hit | |
| Menacing Swordplay | Monk | Kata Master | 3 | Ex | At 3rd level, a kata master gains the swashbuckler’s menacing swordplay deed. This ability replaces still mind. |
| Mental Acuity | Oracle | Ex | +1 Int, again every 3 levels | ||
| Mental Focus | Vigilante | Psychometrist | 2 | Su | Mental focus points to invest in implements |
| Mental Strength | Druid | Urban Druid | 9 | Ex | At 9th level, an urban druid gains immunity to charm and compulsion effects. This ability replaces venom immunity. |
| Mercy | Paladin | 3 | Su | A mercy every 3 levels: lay on hands also removes conditions | |
| Merge Forms | Summoner | 16 | Su | Merge into your eidolon | |
| Merge Forms | Summoner (Unchained) | 16 | Su | Merge into your eidolon | |
| Merge Forms | Summoner | Broodmaster | Su | The broodmaster can only merge with one eidolon in the brood at a time. This ability otherwise works like and replaces merge forms. | |
| Meta-Rage | Bloodrager | Metamagic Rager | 5 | Su | Spend bloodrage rounds to apply metamagic; replaces improved uncanny dodge |
| Metal Curse | Shaman | Su | Target –2 AC vs. metal weapons | ||
| Metamagic Adept | Sorcerer | 3 | Ex | Apply a metamagic feat without extra casting time, 1/day (+1 per 4 levels) | |
| Metamagic Mastery | Wizard | 8 | Su | Apply a metamagic feat without raising spell level, 1/day (+1 per 2 levels) | |
| Metamagic Mastery | Bard | Magician | 14 | Ex | Performance applies metamagic without extra casting time; replaces frightening tune |
| Metamixing | Arcanist | Su | Spend 1 point: add metamagic without extra casting time | ||
| Meteor Shot | Fighter | Crossbowman | 17 | Ex | Crossbow hit can bull rush or trip; replaces weapon training 4 |
| Miasma | Druid | Blight Druid | 5 | Ex | Adjacent creatures sickened (Fort negates); replaces trackless step, resist nature's lure |
| Mighty Ambush | Vigilante | Ex | Hidden strike knocks a foe unconscious (Fort negates) | ||
| Mighty Bloodrage | Bloodrager | 20 | Su | Bloodrage bonuses rise to +8 Str and Con, +4 Will | |
| Mighty Charge | Cavalier | 11 | Ex | Double threat range on mounted charges; free maneuver after | |
| Mighty Charge | Vigilante | Mounted Fury | 12 | Ex | Double threat range on mounted charges; free maneuver; replaces 12th-level talent |
| Mighty Defense | Cavalier | Castellan | 11 | Readied attacks double threat range and grant a free maneuver; replaces mighty charge | |
| Mighty Pebble | Oracle | Su | Exploding pebble: 1d6 per 2 levels, splash to adjacent | ||
| Mighty Rage | Barbarian | 20 | Ex | Rage bonuses rise to +8 Str and Con, +4 Will | |
| Mighty Rage | Barbarian (Unchained) | 20 | Ex | Rage bonus rises to +4; 4 temporary hp per HD | |
| Mighty Resilience | Stalwart Defender | Ex | The stalwart defender automatically negates the additional damage of one successful critical hit or sneak attack, as… | ||
| Mighty Summons | Hierophant | 1 | Su | Each creature you conjure with any summon spell gains DR 5/epic for the duration of the summoning. | |
| Mighty Swing | Barbarian | Ex | Once per rage, automatically confirm a critical hit | ||
| Mighty Swing | Barbarian (Unchained) | Ex | Once per day, automatically confirm a critical hit | ||
| Migrating Herd | Druid | Animal and Terrain Domains | Su | Summoned herd animals last twice as long, +10 ft. speed | |
| Mimic Mastery | Investigator | Infiltrator | 2 | Su | Disguise and polymorph extracts last longer and copy individuals; replaces poison resistance |
| Mind Over Metal | Student of War | 2 | Ex | At 2nd level, when a student of war is using armor or a shield, she can use her Intelligence modifier in place of her… | |
| Minions | Skald | Warlord | 7 | Ex | Leadership bonus feat at 7th; replaces lore master |
| Minor Magic | Rogue | Sp | A sorcerer/wizard cantrip 3/day | ||
| Minor Magic | Rogue (Unchained) | Sp | A sorcerer/wizard cantrip at will | ||
| Minor Spirit | Shaman | Unsworn Shaman | 1 | Su | Daily minor spirit grants a shaman or witch hex; replaces spirit |
| Minuet of the Midnight Ivy | Bard | Move through 5 ft. of difficult terrain each round; climb easily | |||
| Miraculous Fortitude | Warpriest | Sacred Fist | 9 | Su | Half damage on failed Fort saves vs. damaging effects; replaces 9th-level bonus feat |
| Miraculous Recovery | Fighter | Unbreakable | 17 | Ex | Roll twice on saves to end ongoing effects; replaces weapon training 4 |
| Mirror Move | Fighter | Weapon Master | 9 | Ex | Weapon training bonus to AC vs. your chosen weapon; replaces weapon training 2 |
| Misdirection | Rogue | Chameleon | 1 | Ex | Stealth point pool equal to Bluff ranks; replaces trapfinding |
| Misdirection | Inquisitor | Infiltrator | 1 | Sp | Detect as a chosen alignment; replaces stern gaze |
| Misdirection | Slayer | Cleaner | 7 | Sp | Misdirection on yourself at will; replaces stalker |
| Misfortune | Witch | Su | A creature rolls twice and takes the worse for 1 round (Will negates) | ||
| Misfortune | Shaman | Su | A creature rolls twice and takes the worse for 1 round (Will negates) | ||
| Mistrust of Magic | Mammoth Rider | 4 | Ex | At 4th level, as long as a mammoth rider doesn’t have levels in a class that grants arcane spellcasting ability, she… | |
| Mist’s Shroud | Shaman | Su | Mist grants concealment until it causes a miss | ||
| Mnemonic Genius | Ranger | Code Runner | Ex | Memorize text with Linguistics; replaces wild empathy | |
| Mobile Defense | Stalwart Defender | 9 | Ex | At 9th level, a stalwart defender can adjust his position while maintaining a defensive stance. | |
| Mockery | Bard | Court Bard | Su | One target –2 on Cha checks and skills; replaces inspire competence | |
| Mockingbird | Vigilante | Ex | Mimic voices and throw your voice | ||
| Molten Skin | Oracle | Ex | You gain resist fire 5. This resistance increases to 10 at 5th level and 20 at 11th level. At 17th level, you gain immunity to fire. | ||
| Moment of Clarity | Barbarian | Ex | Once per rage, ignore rage's benefits and penalties for 1 round | ||
| Moment of Triumph | Cavalier | 15 | Ex | Once per day, +Cha on all rolls and AC for 1 round; crits auto-confirm | |
| Monastic Mount | Monk | Sohei | 4 | Su | Spend ki: mount gains temporary hp and your monk defenses; replaces fast movement, unarmed damage |
| Mongrel Reservoir | Sorcerer | Mongrel Mage | 1 | Su | Mongrel reservoir fuels a changeable weakened bloodline; replaces bloodline |
| Monk | Fighter | Cad | Weapon group list: monk weapons | ||
| Monk Moves | Brawler | Winding Path Renegade | 4 | Ex | Martial flexibility can grant monk abilities; replaces AC bonus |
| Monk Moves | Brawler | Ulfen Beast-Wrestler | 4 | Ex | Martial flexibility can grant monk abilities; replaces AC bonus |
| Monkey Athletics | Druid | Animal and Terrain Domains | Su | Free action: +1/2 level on Acrobatics, Climb, Disable Device, Sleight of Hand | |
| Monster Lore | Inquisitor | 1 | Ex | Add Wis to Knowledge checks to identify creatures | |
| Monstrous Insight | Shaman | Su | Identify a creature at +level; +2 attack and AC vs. it | ||
| Moonlight Bridge | Oracle | Su | Bridge of moonlight 10 ft. per level | ||
| Morality | Hellknight Signifer | Sp | The Hellknight signifer can determine whether the target is chaotic, evil, good, or lawful, as well as the strength of… | ||
| Morning Light | Dawnflower Dissident | 9 | Su | At 9th level, a Dawnflower dissident can spend a full-round action reciting the litany of Sarenrae’s renewing wisdom… | |
| Mortal Herald | Universal Path Abilities | 1 | Sp | Requirement: Must complete a Herald trial, see Mythic Origins for details You become a mortal herald of your chosen… | |
| Mount | Cavalier | 1 | Ex | A mount that functions as an animal companion | |
| Mount | Summoner | Ex | Eidolon can serve as a combat-trained mount | ||
| Mount | Samurai | 1 | Ex | A mount that functions as an animal companion | |
| Mount | Summoner (Unchained) | Ex | Eidolon can serve as a combat-trained mount | ||
| Mount | Cavalier | Qadiran Horselord | Ex | Mount must be a horse or pony | |
| Mount | Cavalier | Standard Bearer | 5 | Ex | Mount at 5th; replaces banner |
| Mount | Warpriest | Divine Commander | Ex | A mount animal companion; replaces blessings | |
| Mount | Vigilante | Mounted Fury | Ex | A mount animal companion; replaces specialization | |
| Mountain Beast Empathy | Witch | Mountain Witch | 2 | Ex | Wild empathy with mountain animals; replaces 2nd-level hex |
| Mountain Stance | Druid | Mountain Druid | 9 | Ex | Immune to petrification; +4 vs. being moved; replaces venom immunity |
| Mountain Stone | Druid | Mountain Druid | 13 | Ex | Turn into stone at will (statue); replaces a thousand faces |
| Mountaineer | Druid | Mountain Druid | 2 | Ex | +1/2 level initiative and skills in mountains; replaces woodland stride |
| Mounted Acrobatics | Cavalier | Emissary | 9 | Ex | Trick Riding even in medium armor; replaces greater tactician |
| Mounted Archer | Samurai | 4 | Ex | Only –2 with ranged attacks while your mount double-moves | |
| Mounted Bond | Ranger | Horse Lord | 4 | Ex | A mount animal companion (level –3); replaces hunter's bond |
| Mounted Dervish | Cavalier | Emissary | 14 | Ex | Mounted Skirmisher; mount +10 ft. on charges; replaces greater banner |
| Mounted Maniac | Champion | 1 | Ex | Your unstoppable momentum while mounted is terrifying. | |
| Mounted Marshal | Marshal | 1 | Ex | Whenever you're riding on a bonded mount or animal companion, you and your mount are each treated as flanking any… | |
| Mounted Mastery | Cavalier | 8 | Ex | No armor penalty on Ride; mounted charge bonuses; a mounted bonus feat | |
| Mounted Mettle | Fighter | Roughrider | 5 | Ex | You and mount +1 attack and damage (+1 per 4 levels); replaces weapon training |
| Mugshot | Ranger | Sentinel | Sp | Memorize a face: +4 Perception to spot it; replaces wild empathy | |
| Mugshot Quarry | Ranger | Sentinel | 11 | Ex | Quarry works on memorized faces out of sight; alters quarry |
| Mule's Strength | Champion | 1 | Ex | You treat your Strength score as 5 higher when determining your carrying capacity. | |
| Mule's Strength | Guardian | 1 | Ex | You treat your Strength score as 5 higher when determining your carrying capacity. | |
| Multiplicity of Masks | Bard | Masked Performer | 18 | Su | Allies appear as you or another ally; replaces mass suggestion |
| Multitalented | Rogue (Unchained) | Ex | Use a once-per-day talent an extra time | ||
| Multitalented, Greater | Rogue (Unchained) | Ex | Multitalented also works on advanced talents | ||
| Musket Training | Gunslinger | Musket Master | 5 | Ex | Add Dex to two-handed firearm damage; fewer misfires; replaces gun training |
| Musketeer Instruction | Swashbuckler | Musketeer | Rapier finesse; Rapid Reload and Gunsmithing; replaces swashbuckler finesse | ||
| Mutagen | Alchemist | 1 | Su | Mutagen: +4 to a physical ability, +2 natural armor, –2 to a mental one | |
| Mutagen | Fighter | Mutation Warrior | 3 | Su | Alchemist's mutagen; replaces armor training 1 |
| Mutagen | Alchemist | Metamorph | 1 | Ex | Mutagen without the alchemy feature |
| Mutagen | Brawler | Mutagenic Mauler | 1 | Su | Alchemist's mutagen; replaces martial flexibility, AC bonus |
| Mutagen Discovery | Fighter | Mutation Warrior | 7 | Su | Mutagen discoveries at 7th and every 4 levels; replaces armor training 2–4, armor mastery |
| Mutagenic Form | Master Chymist | 1 | Ex | Amaster chymist’s mutagenic form is an alter ego that has a different personality than her normal form, an outgrowth of… | |
| Mutate | Master Chymist | 1 | Su | At 1st level, as a result of repeated exposure to her mutagens, the master chymist can now assume a mutagenic form… | |
| Mutate Eidolon | Summoner | Evolutionist | 6 | Su | Rework your eidolon's evolutions with a ritual; replaces maker's call |
| Mysteries of the Past | Shaman | Speaker For The Past | History class skills; ancestor and time oracle spells; replaces familiar | ||
| Mysterious Stranger | Druid | Reincarnated Druid | 2 | Ex | Harder to learn about you (+1/2 level DCs); replaces woodland stride |
| Mystery | Oracle | 1 | A mystery granting spells, class skills, and revelations | ||
| Mystery of Unblinking Flame | Brawler | Winding Path Renegade | 2 | Su | Mystery: +10 ft. speed; fire damage when grappled |
| Mystery of Unblinking Flame | Brawler | Ulfen Beast-Wrestler | 2 | Su | Mystery: +10 ft. speed; fire damage when grappled |
| Mystery of Unfolding Wind | Brawler | Winding Path Renegade | 2 | Su | Mystery: +10 ft. range; Deflect Arrows; great leaps |
| Mystery of Unfolding Wind | Brawler | Ulfen Beast-Wrestler | 2 | Su | Mystery: +10 ft. range; Deflect Arrows; great leaps |
| Mystery of Untwisting Iron | Brawler | Winding Path Renegade | 2 | Su | Mystery: metal gear counts as masterwork; metal crafting bonuses |
| Mystery of Untwisting Iron | Brawler | Ulfen Beast-Wrestler | 2 | Su | Mystery: metal gear counts as masterwork; metal crafting bonuses |
| Mystic Bolts | Vigilante | Warlock | Su | Mystic bolts: 1d6 energy + 1 per 4 levels at will; replaces specialization | |
| Mystic Harmony | Nature Warden | 2 | Su | At 2nd level, a nature warden in her favored terrain gains an insight bonus to AC equal to half her favored terrain… | |
| Mystic Insight | Monk | Ki Mystic | 5 | Su | Spend 2 ki: an ally rerolls an attack or save; replaces purity of body |
| Mystic Interference | Warpriest | Disenchanter | 4 | Su | Burst: allies within 30 ft. +1 saves vs. spells; replaces channel energy |
| Mystic Pedagogue | Arclord of Nex | 1 | Ex | An Arclord of Nex adds a bonus equal to 1/2 his class level on Spellcraft checks to learn a wizard spell or craft a… | |
| Mystic Persistence | Monk | Ki Mystic | 19 | Su | Aura lets allies roll attacks and saves twice; replaces empty body |
| Mystic Prescience | Monk | Ki Mystic | 13 | Su | +2 insight AC and CMD (+4 at 20th); replaces diamond soul |
| Mystic Tattoo | Tattooed Mystic | 2 | Su | Atattooed mystic inscribes ancient symbols of power on his skin to enhance his spellcasting. | |
| Mystic Visions | Monk | Ki Mystic | 11 | Su | Divination in dreams (2 ki); replaces diamond body |
| Mystic Wisdom | Monk | Sensei | 6 | Su | Ki abilities can target allies; replaces bonus feats at 6th, 12th, 18th |
| Mystical Contacts | Prophet of Kalistrade | 6 | Ex | At 6th level, once per week a prophet of Kalistrade can call in favors from his trading partners to purchase a… | |
| Myth Slayer | Champion | 1 | Ex | Mythic characters of at least 1st tier who gain mythic power from a cyclops myth-speaker can select the following… | |
| Mythic Bloodline | Archmage | 1 | Su | When determining the effects of your bloodline powers, you’re considered 4 levels higher. | |
| Mythic Burn | Universal Path Abilities | 1 | Su | You are able to convert mythic energy into the energy used to fuel your kinetic powers, and vice versa. | |
| Mythic Companion | Guardian | 1 | Su | Select one animal companion, cohort, eidolon, familiar, or bonded mount. | |
| Mythic Companion | Hierophant | 1 | Su | Select one animal companion, cohort, eidolon, familiar, or bonded mount. | |
| Mythic Craft | Universal Path Abilities | 1 | Ex | When you use the Craft skill to create an item, you double the progress each check provides. | |
| Mythic Domain | Hierophant | 1 | Su | When determining the effects of your domain's granted powers, you're considered 4 levels higher. | |
| Mythic Fascination | Marshal | 1 | Su | When you use the fascinate or suggestion bardic performance ability, non-mythic creatures take a penalty on their… | |
| Mythic Hexes | Archmage | 1 | Su | Your hexes are more effective against non-mythic targets. | |
| Mythic Ki | Champion | 1 | Su | As a free action, you can expend one use of mythic power to regain 2 points in your ki pool (up to your maximum). | |
| Mythic Mercy | Guardian | 1 | Su | When you use the mercy paladin class feature, your caster level check to remove curses, diseases, and poisons… | |
| Mythic Rage | Champion | 1 | Su | As a free action, you can expend one use of mythic power to regain 1/4 your maximum number of rage rounds (minimum 4… | |
| Mythic School | Archmage | 1 | Su | When determining the effects of your arcane school powers, you’re considered 4 levels higher. | |
| Mythic Smite | Champion | 1 | Su | As a free action, you can expend one use of mythic power to regain one use of your smite evil ability. | |
| Mythic Spellcasting | Universal Path Abilities | 1 | Ex | You can learn a number of mythic spells equal to your tier and can expend mythic power when casting them to enhance the… | |
| Mythic Sustenance | Universal Path Abilities | 1 | Su | Your mythic power is enough to sustain you. | |
| Mythic Weapon Training | Champion | 1 | Ex | Select one group of weapons from the list of fighter weapon groups. | |
| Mythic Wild Shape | Hierophant | 1 | Su | Choose one form you can take using wild shape. | |
| Naked Courage | Barbarian | Savage Barbarian | 3 | Ex | Unarmored: +1 dodge AC and +1 vs. fear (more with level); replaces trap sense |
| Nameless Anonymity | Magus | Magic Warrior | 8 | Su | Nondetection 1/day while masked; later improved spell combat |
| Natural | Fighter | Cad | Weapon group list: natural weapons and polearms | ||
| Natural Armor Increase | Dragon Disciple | 1 | Ex | As his skin thickens, a dragon disciple takes on more and more of his progenitor’s physical aspect. | |
| Natural Born Liar | Rogue | Charlatan | 1 | Ex | Creatures you deceive take –2 vs. your Bluff for 24 hours; replaces trapfinding |
| Natural Course | Vigilante | Wildsoul | Ex | Choose arachnid, falconine, or ursine natural course; replaces some talents | |
| Natural Disaster | Witch | Su | Storm of vengeance plus an earthquake | ||
| Natural Divination | Oracle | Ex | Read omens for +Cha on a save, +10 on a skill, or +4 initiative | ||
| Natural Expertise | Druid | Wild Whisperer | 6 | Ex | Inspiration on attacks and saves vs. animals and vermin costs 1; replaces a wild shape use |
| Natural Healing | Druid | Animal and Terrain Domains | Su | Channel to heal animals, plants, vermin, or cure ability damage | |
| Natural Leaper | Hunter | Roof Runner | 2 | Ex | At 2nd level, a roof runner adds half her hunter level on Acrobatics checks to jump. This ability replaces track. |
| Natural Savagery | Fighter | Savage Warrior | 5 | Ex | +1 attack, damage, grapple with natural weapons (more later); replaces weapon training 1 |
| Natural Swimmer | Druid | Aquatic Druid | 3 | Ex | At 3rd level, an aquatic druid gains a swim speed equal to half her land speed. This ability replaces trackless step. |
| Natural Toughness | Barbarian | Savage Barbarian | 7 | Ex | Unarmored: +1 natural armor (more with level); replaces damage reduction |
| Natural Weapon Mastery | Fighter | Savage Warrior | 20 | Ex | At 20th level, a savage warrior must choose one natural weapon. This ability replaces weapon mastery. |
| Naturalist | Bard | Archivist | Ex | Allies +1 AC, attack, saves vs. an identified monster; replaces inspire courage | |
| Nature Bond | Druid | 1 | Ex | A cleric domain or an animal companion | |
| Nature Bond | Druid | Blight Druid | Ex | Familiar or Darkness, Death, Destruction domains instead of a companion | |
| Nature Bond | Druid | Cave Druid | A cave druid may select the Darkness domain in addition to the choices normally allowed, but may not select the Air or Weather domains. | ||
| Nature Bond | Druid | Urban Druid | Ex | No animal companion; a domain from an urban list | |
| Nature Bond | Druid | Dragon Shaman | Crocodile or monitor lizard companion, or a draconic domain | ||
| Nature Bond | Druid | Saurian Shaman | Dinosaur companion, or a primal domain | ||
| Nature Bond | Druid | Shark Shaman | Shark companion, or Animal, Death, War, Water domain | ||
| Nature Bond | Druid | Storm Druid | Ex | No companion; Air, Weather, Cloud, Storm, or Wind domain | |
| Nature Bond | Druid | Ape Shaman | Ape companion, or Animal, Family, Rage, Strength domain | ||
| Nature Bond | Druid | Bat Shaman | Bat companion, or Air, Animal, Night, Deception domain | ||
| Nature Bond | Druid | Boar Shaman | Boar companion, or Animal, Rage, Protection, Strength domain | ||
| Nature Bond | Druid | Tempest Druid | Ex | No companion; an air, weather, or water domain | |
| Nature Magic | Bard | Voice Of The Wild | 1 | Learn druid and ranger spells as bard spells; replaces countersong, versatile performance | |
| Nature Sense | Druid | 1 | Ex | A druid gains a +2 bonus on Knowledge (nature) and Survival checks. | |
| Nature Training | Hunter | 1 | Ex | Count as druid and ranger for animal companion options | |
| Nature’s Call | Summoner | Naturalist | 1 | Sp | Summon nature's ally instead of summon monster |
| Nature’s Speaker | Bard | Animal Speaker | 5 | Speak with your chosen animals at will; more kinds later; replaces well-versed | |
| Nature’s Whispers | Oracle | Ex | Use Cha instead of Dex for AC and CMD | ||
| Near Death | Oracle | Su | +2 saves vs. disease, mind-affecting, poison (more with level) | ||
| Necessary Lies | Inquisitor | Infiltrator | Su | +level on saves vs. lie detection; replaces discern lies | |
| Neckbreaker | Brawler | Strangler | 16 | Ex | Grapple check can kill a pinned foe (Fort negates); replaces awesome blow |
| Necromantic Focus | Arcanist | Twilight Sage | Ex | Must prepare a necromancy spell of each level | |
| Necromantic Focus | Vigilante | Cabalist | Ex | Spell Focus (necromancy) and extra necromancy spells | |
| Necromantic Mastery | Archmage | 1 | Su | Requirement: Cenotaph When casting a necromancy spell, you can expend one use of mythic power as a free action to… | |
| Negating Critical | Inquisitor | Iconoclast | 14 | Sp | Crits suppress the target's magic items; replaces exploit weakness |
| Nemesis | Student of War | 9 | Su | At 9th level, once per day as a swift action, a student of war can focus on a weapon she holds and render it anathema… | |
| New Arcana | Sorcerer | 9 | Ex | Add one sorcerer/wizard spell to your spells known (more at 13th, 17th) | |
| Nick of Time | Pathfinder Delver | 10 | Ex | Once per day at 10th level, a Pathfinder delver can use an immediate action to perform an action that normally requires… | |
| Night Sight | Druid | Mooncaller | 2 | Ex | Low-light vision (or better darkvision); replaces woodland stride |
| Night Vision | Barbarian | Ex | Darkvision 60 ft. while raging | ||
| Night Vision | Barbarian (Unchained) | Ex | Darkvision 60 ft. while raging | ||
| Night Vision | Master Chymist | Ex | The chymist gains darkvision 60 feet and low-light vision in her mutagenic form. | ||
| Nightmares | Witch | Su | Nightmare each time the target rests (Will negates) | ||
| Nimble | Gunslinger | 2 | Ex | +1 dodge AC in light armor (+1 per 4 levels) | |
| Nimble | Swashbuckler | 3 | Ex | +1 dodge AC in light armor (+1 per 4 levels) | |
| Nimble | Master Chymist | Ex | The master chymist’s lithe physical frame gives her an alchemical bonus on all Dexterity checks, Dexterity skill… | ||
| Nimble | Brawler | Cavalier Archetype | 3 | Ex | +1 dodge AC in light armor (+1 per 4 levels); replaces cavalier's charge |
| Nimble | Vigilante | Gunmaster | 4 | Ex | +1 dodge AC in light armor (more later); replaces unshakable |
| Nimble Climber | Rogue (Unchained) | Ex | Reflex save to catch yourself after a failed Climb | ||
| Nimble Glide | Trickster | 1 | Ex | Whenever you fall, you don't take any damage and you land on your feet. | |
| Ninja Tricks | Ninja | A ninja trick at 2nd level and every 2 levels | |||
| No Escape | Barbarian | Ex | Once per rage, follow a withdrawing foe at double speed | ||
| No Escape | Barbarian (Unchained) | Ex | Follow a withdrawing foe at double speed | ||
| No Escape | Fighter | Brawler | 9 | Ex | Stepping out of your menacing stance provokes; replaces weapon training 3, 4 |
| No One of Consequence | Trickster | 1 | Ex | Your mythic nature is a cloak that can shield you from the minds and memories of others. | |
| No Retreat | Duelist | 9 | Ex | At 9th level, enemies adjacent to the duelist that take a withdraw action provoke an attack of opportunity from the… | |
| No Trace | Ninja | 3 | Ex | +1 tracking DC, Disguise, and stationary Stealth (+1 per 3 levels) | |
| Nonmagical Aura | Master Spy | 3 | Sp | At 3rd level, a master spy can use magic aura twice per day, but only for the purpose of making an object appear… | |
| Not This Day | Skald | Fated Champion | 20 | Su | Spend 10 rounds: reroll a save or force a foe to reroll an attack; replaces master skald |
| Nothing Can Stop Me | Vigilante | Ex | Smash through objects while moving | ||
| Numbing Chill | Winter Witch | Su | Whenever the winter witch casts a spell that deals cold damage, she can imbue the spell with a debilitating eldritch… | ||
| Oath Spells | Paladin | Oaths | 1st—wrath**; 2nd—confess**; 3rd—blessing of fervor**; 4th—order’s wrath. Spellcasters Spellcasters | ||
| Obedience | Demoniac | 1 | Ex | In order to maintain the abilities gained from this prestige class (including all spellcasting abilities that have been… | |
| Object Reading | Vigilante | Psychometrist | 2 | Su | Read information from objects; replaces unshakable |
| Oblivion | Souldrinker | 7 | Sp | At 7th level, the souldrinker is granted more power by her patron, gaining a spell-like ability usable at will, but… | |
| Occult Awareness | Vigilante | Psychometrist | 1 | Psychic Sensitivity bonus feat; replaces 1st-level social talent | |
| Occult Lore | Inquisitor | Secret Seeker | Su | Prognostication and read aura skill unlocks; replaces monster lore | |
| Occult Mastery | Universal Path Abilities | 1 | Su | You are a master of occult skill unlocks. | |
| Oceanic Spirit | Storm Kindler | 1 | Su | A Storm Kindler gains a bonus equal to her class level on Fly and Swim checks, and never needs to attempt concentration… | |
| Octopus | Hunter | Courtly Hunter | The creature gains a +4 competence bonus on Escape Artist checks. This bonus increases to +6 at 8th level and +8 at 15th level. | ||
| On Dark Wings | Sorcerer | 15 | Su | Bat wings: fly 60 ft. | |
| On the Ball | Bard | Wit | 5 | Ex | Treat initiative as a 10 1/day (more later); replaces lore master |
| Once and Future Scion | Skald | Battle Scion | 20 | Su | Return from death after 3 days unless destroyed; replaces master skald |
| One Foot in the Grave | Bloodrager | 20 | Ex | Immune to cold, nonlethal, paralysis, sleep; DR 8 | |
| One of Us | Sorcerer | 20 | Ex | Immune to cold, nonlethal, paralysis, sleep; DR 5/—; mindless undead ignore you | |
| One Touch | Monk (Unchained) | Ex | Unarmed touch attack adding 1/2 level damage | ||
| One with Nature | Bloodrager | 16 | Su | Animals and plants won't attack; tree stride 3/day | |
| One with the Stone | Ranger | Deep Walker | 17 | Ex | Hide in plain sight underground; replaces hide in plain sight |
| One with the Wild | Hunter | 17 | Ex | Animals of your focus won't attack you | |
| Opportune Parry and Riposte | Swashbuckler | 1 | Ex | Spend panache: parry a melee attack and riposte | |
| Opportune Redirection and Riposte | Swashbuckler | Guiding Blade | 3 | Ex | Spend panache: redirect an attack on an adjacent ally to you; replaces kip-up |
| Opportune Target | Slayer | Cutthroat | 2 | Ex | Study a foe as a free action in the surprise round; replaces 2nd-level talent |
| Opportunist | Rogue | Ex | Attack of opportunity vs. a foe an ally just hit | ||
| Opportunist | Rogue (Unchained) | Ex | Attack of opportunity vs. a foe an ally just hit | ||
| Opportunist | Brawler | Snakebite Striker | 11 | Ex | Attack of opportunity vs. a foe an ally just hit; replaces later maneuver training |
| Opportunity Attacker | Halfling Opportunist | 5 | Ex | At 5th level, a halfling opportunist masters the art of striking foes when they are at their most vulnerable. | |
| Opposition Alignment | Divine Scion | 1 | Ex | Adivine scion must pick one of the following alignment subtypes as her opposition alignment: chaotic, evil, good, or… | |
| Oracle’s Curse | Oracle | 1 | Ex | A curse with a drawback and benefits that grow with level | |
| Order | Cavalier | 1 | Ex | Join an order granting skills, abilities, and edicts | |
| Order | Samurai | 1 | Ex | Join an order granting skills, abilities, and edicts | |
| Order | Hellknight | 1 | Acharacter must choose one Hellknight order to join at 1st level (see page 89 for a list of orders). | ||
| Order | Hellknight Signifer | 1 | A Hellknight signifer chooses a Hellknight order to join at 1st level. | ||
| Order Abilities | Cavalier | Cavalier Order | An order of the beast cavalier gains the following abilities as he increases in level. | ||
| Orisons | Cleric | 1 | Cleric orisons cast at will | ||
| Orisons | Druid | 1 | Druid orisons cast at will | ||
| Orisons | Inquisitor | 1 | Inquisitor orisons cast at will | ||
| Orisons | Hunter | 1 | Hunter orisons cast at will | ||
| Orisons | Shaman | 1 | Shaman orisons cast at will | ||
| Orisons | Warpriest | 1 | Warpriest orisons cast at will | ||
| Overcharged Blast | Champion | 1 | Su | Whenever you use one of your kinetic blasts, you can expend one use of mythic power as a free action to apply one… | |
| Overflowing Grace | Hierophant | 1 | Su | When you heal a creature with positive energy (such as by channeling positive energy to heal the living, using cure… | |
| Overhand Chop | Fighter | Two-Handed Fighter | 3 | Ex | Single attacks with two-handed weapons add double Str; replaces armor training 1 |
| Pack Bond | Druid | Pack Lord | Ex | Several animal companions splitting your level; replaces nature bond | |
| Pack Bond | Hunter | Packmaster | Ex | Several animal companions splitting your level | |
| Pack Focus | Hunter | Packmaster | Su | Animal focus on one companion free; two aspects at a time | |
| Pack Wild Shape | Guardian | 1 | Su | When you use the wild shape class feature, you can also transform allies when you change shape. | |
| Pack Wild Shape | Hierophant | 1 | Su | Whenever you use the wild shape class feature, you can also transform allies when you change shape. | |
| Packing Heat | Investigator | Steel Hound | 2 | Ex | Amateur Gunslinger, Gunsmithing, a battered gun; replaces poison lore |
| Pact | Wizard | Pact Wizard | Ex | Pact with an outsider patron for extra powers | |
| Pact Focus | Wizard | Pact Wizard | 1 | Ex | An extra opposition school (not conjuration); alters arcane school |
| Pact Summons | Wizard | Pact Wizard | Ex | Sacred Summons as a bonus feat option for your patron's kind | |
| Painful Gambit | Marshal | 1 | Ex | Facing off against you is never a safe option when your allies stand beside you. | |
| Palmor’s Recovery | Westcrown Devil | Sp | The patron of renewal grants access to powerful healing. | ||
| Panache | Swashbuckler | Ex | Panache points (Cha), regained on crits and killing blows | ||
| Panache | Monk | Kata Master | 1 | Swashbuckler panache with derring-do and dodging deeds; replaces Stunning Fist | |
| Panache | Ranger | Hooded Champion | 1 | Ex | Swashbuckler panache, regained with bow crits; replaces 1st favored enemy |
| Panache | Swashbuckler | Flying Blade | Regain panache only with dagger or starknife crits and kills | ||
| Panache | Swashbuckler | Picaroon | Regain panache with piercing weapon or pistol crits and kills | ||
| Panache and Deeds | Brawler | Cavalier Archetype | 4 | Ex | Panache with dodging panache, precise strike, initiative; replaces expert trainer |
| Paper Trail | Investigator | Majordomo | Ex | +1/2 level to spot forgeries and handle paperwork; replaces trapfinding | |
| Paragon of Battle | Shaman | Su | Enlarge person and deadly juggernaut combined | ||
| Paralytic | Alchemist | Interrogator | Serum: hold person (Will negates) | ||
| Parley | Rivethun Emissary | 5 | Sp | At 5th level, a Rivethun emissary gains the ability to cast calm spirit three times per day as a spell-like ability… | |
| Parry | Duelist | 2 | Ex | At 2nd level, a duelist learns to parry the attacks of other creatures, causing them to miss. | |
| Partial Transformation | Guardian | 1 | Su | You have refined control over your transformation ability. | |
| Parting Shot | Low Templar | 9 | Ex | At 9th level, a low templar can use the withdraw action as a move action, although if he does so, he can only move at… | |
| Party Crasher | Ranger | Dandy | 7 | Ex | Diplomacy to get into exclusive parties; replaces woodland stride |
| Path Ability | Archmage | 1 | At 1st tier and every tier thereafter, select one new path ability from the archmage path abilities lists or from the… | ||
| Path Ability | Champion | 1 | At 1st tier and every tier thereafter, select one new path ability from the champion path abilities lists or from the… | ||
| Path Ability | Guardian | 1 | At 1st tier and every tier thereafter, select one new path ability from the guardian path abilities lists or from the… | ||
| Path Ability | Hierophant | 1 | At 1st tier and every tier thereafter, select one new path ability from the hierophant path abilities lists or from the… | ||
| Path Ability | Marshal | 1 | At 1st tier and every tier thereafter, select one new path ability from the marshal path abilities lists or from the… | ||
| Path Ability | Trickster | 1 | At 1st tier and every tier thereafter, select one new path ability from the trickster path abilities lists or from the… | ||
| Path Dabbling | Trickster | 1 | Su | Select one path ability from another mythic path. | |
| Path of Darkness/Path of Light | Low Templar | 5 | Su | As a low templar advances, he must eventually decide how closely he wishes to hew to his oaths to Iomedae and her ethos… | |
| Path of Trees | Druid | World Walker | 9 | Su | Tree stride 1/day (more later, 100 miles at 13th); replaces venom immunity, timeless body |
| Pathfinders Past | Shaman | Name-Keeper | 4 | Su | Bond a Wall of Names Pathfinder daily for benefits; replaces wandering spirit, hex |
| Pathfinding | Pathfinder Chronicler | 2 | Ex | Beginning at 2nd level, a Pathfinder chronicler develops an excellent sense of direction and skill at leading others… | |
| Paths of the Ancients | Skyseeker | 8 | Ex | Other labyrinths pale in comparison to the tangled maze of tunnels left behind by the ancient sky-seeking dwarves. | |
| Patron | Witch | Sea Witch | A sea witch cannot choose a patron whose interests or theme opposes that of water (for example, earth or fire). | ||
| Patron | Witch | Hedge Witch | A hedge witch’s patron is normally one with a healing theme (see page 83). ® ™ | ||
| Patron | Witch | Winter Witch | Patron from a winter-friendly list | ||
| Payback | Fighter | Cad | 5 | Ex | +1 attack and damage vs. creatures that attacked you (more later); replaces weapon training |
| Peacekeeper | Druid | Halcyon Druid | Ex | +1/2 level Diplomacy and Knowledge (local); replaces wild empathy | |
| Pedantic Lecture | Bard | Archivist | 18 | Su | Lamentable belaborment on all fascinated creatures; sleep option; replaces mass suggestion |
| Peerless Patrician | Noble Scion | 10 | Ex | At 10th level, once per round a noble scion can roll twice on any Bluff, Diplomacy, Intimidate, Knowledge (nobility)… | |
| Penetrating Shot | Fighter | Crossbowman | 19 | Ex | Crossbow crits pierce to a second target; replaces armor mastery |
| Perceptive Tracking | Investigator | Ex | Track with Perception | ||
| Perceptive Tracking | Investigator | Lepidstadt Inspector | 3 | Ex | Must take perceptive tracking as his 3rd-level talent |
| Perfect Advantage | Ranger | Battle Scout | 20 | Ex | Study terrain in one action over a 1-mile radius; replaces master hunter |
| Perfect Aid | Marshal | 1 | Ex | Whenever you successfully use the aid another action, your ally also adds your tier to the aid another bonus. | |
| Perfect Balance | Fighter | Two-Weapon Warrior | 15 | Ex | Two-weapon penalties another –1; replaces armor training 4 |
| Perfect Bastion | Paladin | Sacred Shield | 20 | You and allies regenerate vs. your bastion target; replaces holy champion | |
| Perfect Clarity | Barbarian (Unchained) | Ex | In calm stance, roll twice vs. miss chance and illusions | ||
| Perfect Fall | Vigilante | Ex | No falling damage next to a wall; half otherwise | ||
| Perfect Knowledge | Shaman | Ex | Permanent tongues; +10 Knowledge, Linguistics, Spellcraft | ||
| Perfect Preparation | Archmage | 1 | Ex | You have discovered the secret to preparing spells without having to refer to outside sources. | |
| Perfect Recall | Alchemist | Mindchemist | 2 | Add Int twice on Knowledge checks; replaces poison use | |
| Perfect Self | Monk | 20 | Become an outsider; DR 10/chaotic | ||
| Perfect Self | Monk (Unchained) | 20 | Become an outsider; DR 10/chaotic | ||
| Perfect Strike | Monk | Weapon Adept | 1 | Ex | Perfect Strike bonus feat; roll three times at 10th; replaces Stunning Fist |
| Perfect Strike | Monk | Zen Archer | 1 | Ex | Perfect Strike with bows; roll three times at 10th; replaces Stunning Fist |
| Perfect Strike | Magus | Kensai | 4 | Ex | Spend 1 point: maximize weapon damage on a hit; replaces spell recall |
| Perfect Summoner | Arcanist | Occultist | 20 | Su | Free conjurer's focus summons that last until dismissed; replaces magical supremacy |
| Perfect Throw | Swashbuckler | Flying Blade | 15 | Ex | Perfect strike with thrown daggers; replaces perfect thrust |
| Perfect Thrust | Swashbuckler | 15 | Ex | Full round: one attack vs. touch AC ignoring DR | |
| Perfect Vulnerability | Vigilante | Ex | Standard action: attack vs. touch AC, foe denied Dex | ||
| Perfection | Student of Perfection | 10 | Ex | At 10th level, a student of perfection increases an ability score of his choice by 2. | |
| Performing Familiar | Bard | Duettist | 4 | Su | Familiar can use your bardic performances; replaces lore master |
| Persistent Commands | Battle Herald | 8 | Ex | At 8th level, a battle herald may allow her inspiring commands to persist even if she is incapacitated and unable to… | |
| Persistent Mutagen | Alchemist | 14 | Su | At 14th level, the effects of a mutagen last for 1 hour per level. | |
| Persuasive Countenance | Marshal | 1 | Su | Whenever you encounter a creature whose attitude is at least indifferent to you, treat its attitude as one step better. | |
| Persuasive Countenance | Trickster | 1 | Su | Whenever you encounter a creature whose attitude is at least indifferent to you, treat its attitude as one step better. | |
| Phalanx Fighting | Fighter | Phalanx Soldier | 3 | Ex | Wield a polearm or spear one-handed with a shield; replaces armor training 1 |
| Phantasmagoric Display | Shaman | Sp | The shaman can cast prismatic wall and prismatic spray, each once per day, with a caster level equal to her shaman level. | ||
| Phase Arrow | Arcane Archer | 6 | Sp | At 6th level, an arcane archer can launch an arrow once per day at a target known to him within range, and the arrow… | |
| Physical Enhancement | Wizard | Su | +1 to a physical ability (+1 per 5 levels) | ||
| Physical Resistance | Monk | Martial Artist | 7 | Ex | Reduce ability damage and penalties by 1 (more later); replaces wholeness of body and others |
| Pierce Deception | Sleepless Detective | 9 | Sp | At 9th level, a Sleepless detective can see as though under the effect of the spell true seeing for a number of rounds… | |
| Pierce the Darkness | Universal Path Abilities | 1 | Sp | You gain permanent darkvision with a 60-foot range, as the universal monster ability. | |
| Piercing Bolts | Vigilante | Warlock | 3 | Ex | Mystic bolts become touch attacks; replaces unshakable |
| Piercing Lance | Fighter | Dragoon | 11 | Ex | Attack both mount and rider; replaces armor training 3 |
| Piledriver | Fighter | Two-Handed Fighter | 11 | Ex | Two-handed hit grants a free bull rush or trip; replaces armor training 3 |
| Pincers | Summoner | Ex | Eidolon gains two pincers (1d6) | ||
| Pincers | Summoner (Unchained) | Ex | Eidolon gains two pincers (1d6) | ||
| Pinning Shot | Gunslinger | Bolt Ace | 15 | Ex | Spend grit: pin a target with a bolt; replaces menacing shot |
| Pinpoint Targeting | Fighter | Crossbowman | 15 | At 15th level, a crossbowman gains Pinpoint Targeting as a bonus feat. This ability replaces armor training 4. | |
| Pistol-Whip | Gunslinger | 3 | Ex | Melee attack with your gun's butt | |
| Pit Fighter | Barbarian | Brutal Pugilist | 3 | Ex | +1 CMB or CMD with one maneuver (+2 unarmored), more every 3 levels; replaces trap sense |
| Place Magic | Druid | Menhir Savant | 2 | Su | Tap ley lines for +1 caster level, 3 + Wis/day; replaces woodland stride |
| Plague Bringer | Antipaladin | 3 | Ex | Unaffected by diseases (but can carry them) | |
| Plaguebearer | Druid | Blight Druid | 13 | Su | Creatures touching you catch a disease (Fort negates); replaces a thousand faces |
| Plains Traveler | Druid | Plains Druid | 2 | Ex | +1/2 level initiative and skills on plains; replaces woodland stride |
| Planar Channel | Riftwarden | 2 | Su | At 2nd level, a Riftwarden can channel baneful energies against creatures with the extraplanar subtype, regardless of… | |
| Planar Contact | Arcanist | Occultist | 7 | Sp | Augury 1/day and contact other plane 1/week; replaces 7th-level exploit |
| Planar Contacts | Prophet of Kalistrade | 9 | Su | At 9th level, a prophet of Kalistrade can purchase an outsider’s services for half the normal cost when he casts a… | |
| Planar Guide | Riftwarden | 1 | Ex | At 1st level and every three levels thereafter, a Riftwarden chooses one of the following benefits. | |
| Planar Purge | Riftwarden | 8 | Su | At 8th level, an extraplanar creature that fails its save against a Riftwarden’s planar channel is banished to its home… | |
| Planar Resistance | Oracle | Planar Oracle | 3 | Su | Energy resistance 10 tied to your plane (20 at 11th) |
| Planar Scourge | Riftwarden | 5 | Su | At 5th level, an extraplanar creature that fails its save against the Riftwarden’s planar channel gains the panicked… | |
| Planar Spells | Arcanist | Occultist | Planar ally spells added; plane shift as 5th level | ||
| Plant Speech | Nature Warden | 7 | Sp | At 7th level, a nature warden can cast speak with plants at will when in her favored terrain. | |
| Plantbringer | Hierophant | 1 | Su | All plants within a 1-mile radius of you grow at double their normal rate and don't suffer from any diseases or… | |
| Plot Course | Ranger | Transporter | 3 | Ex | Plot a smuggling route for +2 bonuses along it; replaces favored terrain |
| Point Blank Master | Monk | Zen Archer | 3 | Ex | Point Blank Master bonus feat; replaces still mind |
| Poison | Summoner | Ex | Eidolon's bite or sting poisons (1d4 Str) | ||
| Poison | Summoner (Unchained) | Ex | Eidolon's bite or sting poisons (1d4 Str) | ||
| Poison Bomb | Ninja | Ex | Add inhaled poison to smoke bombs | ||
| Poison Bomb | Daggermark Poisoner | Ex | As the ninja trick (Ultimate Combat 15). | ||
| Poison Conversion | Daggermark Poisoner | Su | As the alchemist discovery (Ultimate Combat 24). | ||
| Poison Lore | Investigator | 2 | Ex | Identify and neutralize poisons; never poison yourself | |
| Poison Resistance | Alchemist | 2 | Ex | +2 saves vs. poison (+4 at 5th, +6 at 8th, immune at 10th) | |
| Poison Resistance | Investigator | 2 | Ex | +2 saves vs. poison (more with level, immune at 11th) | |
| Poison Resistance | Daggermark Poisoner | 1 | Ex | A Daggermark poisoner gains a +2 bonus on saves against poison, increasing to +4 at 4th level, +6 at 7th level, and… | |
| Poison Trap | Daggermark Poisoner | Ex | As the ranger trap (Ultimate Magic 64). | ||
| Poison Use | Alchemist | 2 | Ex | Never accidentally poison yourself | |
| Poison Use | Ninja | 1 | At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon. | ||
| Poison Use | Slayer | Ex | The slayer is trained in the use of poison, and cannot accidentally poison himself when applying poison to a weapon. | ||
| Poison Use | Assassin | 1 | Assassins are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade… | ||
| Poison Use | Rogue | Poisoner | 1 | Ex | Never accidentally poison yourself; replaces trapfinding |
| Poison Use | Rogue | Spy | Ex | Never accidentally poison yourself; replaces trap sense | |
| Poison Use | Rogue | Bellflower Irrigator | Ex | Never accidentally poison yourself; flank via your crop at 4th; replaces trapfinding, uncanny dodge | |
| Pole Fighting | Fighter | Polearm Master | 2 | Ex | Use a reach weapon on adjacent foes at –4 (less later); replaces bravery |
| Polearm Parry | Fighter | Polearm Master | 19 | Ex | Immediate action: ally +2 AC and DR 5/— vs. one attack; replaces armor mastery |
| Polearm Training | Fighter | Polearm Master | 5 | Ex | +1 attack and damage with spears and polearms (more later); replaces weapon training 1 |
| Political Skill | Cleric | Cardinal | Extra class skills, 6 + Int ranks; one domain; half BAB; replaces spontaneous casting | ||
| Pond Scum | Druid | Swamp Druid | 4 | Ex | +4 vs. disease and monstrous humanoids; DR vs. swarms; replaces resist nature's lure |
| Pool Strike | Magus | Su | Spend 1 point: touch for 2d6 energy damage | ||
| Pool-Sourced Athame | Magus | Spellblade | Su | Create the force athame with arcane pool points | |
| Poor Equipment | Pit Fighter | 1 | Ex | Pit fighters are often forced to fight with poorly maintained equipment. | |
| Possess Undead | Witch | Gravewalker | Sp | Possess one of your undead minions; replaces 8th-level hex | |
| Potent Magic | Arcanist | Su | Reservoir boosts to caster level and DC are doubled | ||
| Potent Message | Marshal | 1 | Ex | You can expend one use of mythic power to create a song, oration, poem, or joke that contains information that you want… | |
| Potent Tattoos | Tattooed Mystic | 9 | Ex | At 9th level, when a tattooed mystic uses his caster level to determine the DC of one the spell tattoos he has crafted… | |
| Pounce | Summoner | Ex | Eidolon makes a full attack after a charge | ||
| Pounce | Summoner (Unchained) | Ex | The eidolon gains quick reflexes, allowing it to make a full attack after a charge. Requirements: Summoner level 7th, quadruped base form. | ||
| Pounce | Druid | Animal and Terrain Domains | 6 | Ex | Pounce 1/day at 6th (more later) |
| Power of Faith | Paladin | Warrior of the Holy Light | 4 | Su | No spells; extra lay on hands and defensive powers instead |
| Power of the Elements | Bloodrager | 12 | Su | Elemental strikes bypass resistance | |
| Power of the Pit | Sorcerer | 20 | Su | Immune to fire and poison; resist acid and cold 10; see in darkness | |
| Power of Wyrms | Sorcerer | 20 | Su | Immune to paralysis, sleep, your energy type; blindsense 60 ft. | |
| Power of Wyrms | Bloodrager | 20 | Su | Immune to paralysis, sleep, your energy type; blindsense 60 ft. | |
| Power Over Death | Alchemist | Chirurgeon | 10 | Breath of life as a 4th-level extract; replaces poison immunity | |
| Power over Nature | Green Faith Acolyte | 4 | Su | At 4th level, when a Green Faith acolyte’s divine spell deals hit point damage to or heals hit point damage for a… | |
| Power over Undead | Wizard | Su | Command Undead or Turn Undead; channel 3 + Int times/day | ||
| Powerful Blow | Barbarian | Ex | Once per rage, +1 damage on one roll (+1 per 4 levels) | ||
| Powerful Change | Arcanist | Brown-Fur Transmuter | 3 | Su | Spend 1 point: transmutation ability bonuses +2; replaces 3rd-level exploit |
| Powerful Exploit | Arcanist | Elemental Master | 9 | Su | Elemental attack deals d8s at 60 ft.; replaces 9th-level exploit |
| Powerful Justice | Paladin | Oaths | 11 | Su | Spend a smite: allies within 10 ft. gain your smite damage; replaces aura of justice |
| Powerful Sneak | Rogue (Unchained) | Ex | Take –2 attack to reroll 1s on sneak attack dice | ||
| Powerful Stance | Barbarian (Unchained) | Ex | Stance: +1 melee and thrown damage (+1 per 4 levels) | ||
| Practiced Strangler | Brawler | Strangler | 2 | Ex | No grapple penalties to Dex or AC; replaces AC bonus |
| Prayer Attack | Red Mantis Assassin | 2 | Su | At 2nd level, a Red Mantis assassin learns her signature assassination style. | |
| Precise Companion | Hunter | 2 | Ex | Precise Shot or Outflank bonus feat (shared with companion) | |
| Precise Shot | Paladin | Divine Hunter | Precise Shot bonus feat; replaces heavy armor proficiency | ||
| Precise Splash Weapons | Rogue | Underground Chemist | 4 | Ex | Sneak attack with splash weapons; replaces 4th-level talent |
| Precise Strike | Swashbuckler | 3 | Ex | Add level to damage with a light or one-handed piercing weapon | |
| Precise Strike | Duelist | 1 | Ex | Aduelist gains the ability to strike precisely with a light or one-handed piercing weapon, adding her duelist level to… | |
| Precise Summoned Animal | Hunter | Feral Hunter | Ex | Summoned animals gain your teamwork feats | |
| Precise Throw | Swashbuckler | Flying Blade | 3 | Ex | Precise strike with thrown daggers within 60 ft.; replaces menacing swordplay |
| Precognition | Alchemist | Psychonaut | 5 | Augury extract; replaces poison resistance +4 | |
| Predictive Riposte | Sleepless Detective | 8 | Ex | At 8th level, a Sleepless detective’s insight into human nature allows her to predict and counter her opponents’… | |
| Preemptive Strike | Golden Legionnaire | 7 | Ex | At 7th level, a Golden Legionnaire can make an attack of opportunity against a foe that moves into any square the… | |
| Prepared | Bard | Ringleader | 5 | Ex | Knowledge check to have bought needed gear in advance; replaces lore master |
| Press the Advantage | Marshal | 1 | Ex | When an ally seriously harms a foe, you seize the moment. | |
| Pressure Points | Ninja | Su | Sneak attacks deal 1 Str or Dex damage | ||
| Prestigious Influence | Noble Scion | 4 | Ex | At 4th level, a noble scion can use his influence to receive special treatment, favors, and other services. | |
| Prima Donna | Bard | Chelish Diva | 2 | Ex | Spend extra rounds for +2 on performance checks and DCs; replaces well-versed |
| Primal Choices | Bloodrager | Primalist | 4 | Two rage powers instead of a bloodline power every 4 levels | |
| Primal Magic | Wizard | Primalist | 1 | Su | Swift action: concentration check to cast a spell without losing it (risks primal magic); replaces arcane bond |
| Primal Master | Hunter | Primal Companion Hunter | 20 | Su | Primal transformation as a free action; two evolutions; replaces master hunter |
| Primal Surge | Wizard | Primalist | 10 | Su | Choose between two primal magic events; resist their effects; replaces 10th-level bonus feat |
| Primal Surge | Hunter | Primal Companion Hunter | 8 | Su | Once per day, give your companion a 4-point evolution; replaces second animal focus |
| Primal Transformation | Hunter | Primal Companion Hunter | 1 | Su | Companion gains 2 evolution points as a swift action; replaces animal focus |
| Primeval Companion | Hunter | Totem-Bonded | Ex | Megafauna-style animal companion that grows larger | |
| Prior Claim | Godling Path Abilities | 1 | Su | Requirement: Asmodeus As an immediate action, you can expend one use of mythic power to delay the effects of a… | |
| Probable Path | Bard | Archivist | 10 | Ex | Take 10 on any d20 roll 1/day (more later); replaces jack-of-all-trades |
| Promise of Faith | Cleric | Blossoming Light | No armor proficiency; armor blocks your class features | ||
| Promise of Purity | Cleric | Blossoming Light | Must be good; channels more often instead of domains; alters channel energy and domains | ||
| Prophet’s Chest | Prophet of Kalistrade | 8 | Sp | At 8th level, a prophet of Kalistrade can hide a chest on the Ethereal Plane, as per the spell secret chest, except… | |
| Protect the Faithful | Inquisitor | Vigilant Defender | Ex | Coach allies to evade scrutiny; replaces stern gaze | |
| Protect the Meek | Cavalier | 15 | Ex | Immediate action: move your speed and attack | |
| Protect Vitals | Barbarian (Unchained) | Ex | Guarded stance: +4 AC vs. crit confirmation | ||
| Protective Ward | Wizard | Su | 10-ft. field: allies +1 deflection AC (+1 per 5 levels) | ||
| Proven Weapon Familiarity | Lantern Bearer | 5 | Ex | At 5th level, a Lantern Bearer gains a +1 bonus on attack and damage rolls with composite longbows, composite… | |
| Psychedelic Perception | Investigator | Hallucinist | Su | Hallucinogen grants psychedelic perception (like a mutagen) | |
| Psychic Senses | Alchemist | Psychonaut | 8 | Clairvoyance, scrying, speak with dead extracts; replaces poison resistance +6 | |
| Psychic Talent | Oracle | Psychic Searcher | 3 | Su | Investigator talents in place of revelations |
| Psychometric Strike | Vigilante | Psychometrist | 20 | Su | Double vengeance strike benefits vs. those holding your belongings |
| Pugilist | Bloodrager | Bloody-Knuckled Rowdy | 1 | Ex | At 1st level, a bloody-knuckled rowdy gains Improved Unarmed Strike as a bonus feat. This ability replaces fast movement. |
| Pull | Summoner | Ex | Eidolon's hits can pull foes 5 ft. closer | ||
| Pull | Summoner (Unchained) | Ex | Eidolon's hits can pull foes 5 ft. closer | ||
| Pull Rank | Rogue | Guild Agent | 8 | Ex | Call guild members to help (as Leadership); replaces improved evasion |
| Pulverizing Assault | Mammoth Rider | 9 | Ex | At 9th level, if a mammoth rider is mounted on her steed and directs it to charge or make a constrict, powerful charge… | |
| Punishing Blow | Champion | 1 | Ex | Any opponent you hit with a melee or ranged attack loses the benefits of regeneration and fast healing for 1 round. | |
| Punishing Kick | Monk | Hungry Ghost Monk | 1 | Ex | Punishing Kick bonus feat, pushing farther later; replaces Stunning Fist |
| Punitive Transformation | Oracle | Su | Baleful polymorph a foe for rounds per level | ||
| Purchase Spells | Prophet of Kalistrade | 2 | Su | Starting at 2nd level, a prophet of Kalistrade can cast spells not normally available to him by expending a certain… | |
| Pure of Body | Paladin | Oaths | 8 | Su | 50% chance to negate crits and sneak attacks; replaces aura of resolve |
| Purge Malevolence | Knight of Ozem | 7 | Su | At 7th level, a Knight of Ozem can attempt to dispel an ongoing spell effect from the necromancy school or one with the… | |
| Purity of Body | Monk | 5 | Ex | At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. | |
| Purity of Body | Monk (Unchained) | 5 | Ex | At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. | |
| Purity of Body | Druid | Mooncaller | 9 | Ex | Immune to disease; replaces venom immunity |
| Push | Summoner | Ex | Eidolon's hits can push foes 5 ft. away | ||
| Push | Summoner (Unchained) | Ex | Eidolon's hits can push foes 5 ft. away | ||
| Push Through | Ranger | Urban Ranger | 7 | Ex | Ignore difficult terrain and crowds in favored communities; replaces woodland stride |
| Qinggong Power | Monk (Unchained) | Su | Take a qinggong ki power | ||
| Quarry | Ranger | 11 | Ex | Standard action: mark a quarry for +2 attack and auto-confirmed crits | |
| Quarry | Slayer | 14 | Ex | Standard action: mark a quarry for +2 attack and auto-confirmed crits | |
| Quarry | Shieldmarshal | 9 | Ex | At 9th level, a shieldmarshal can declare one target within his line of sight as his quarry. | |
| Quarterstaff Defense | Magus | Staff Magus | 7 | Ex | Quarterstaff enhancement adds a shield bonus; replaces medium and heavy armor |
| Quarterstaff Master | Magus | Staff Magus | 1 | Ex | Quarterstaff Master bonus feat |
| Quick Appraise | Inner Sea Pirate | Ex | The Inner Sea pirate must at times quickly select the most valuable items to spirit away. | ||
| Quick Change | Vigilante | Ex | Change identities as a full-round action | ||
| Quick Change | Master Spy | 4 | Ex | Starting at 4th level, a master spy can assume a disguise in only 2d4 rounds by taking a –10 penalty on her Disguise… | |
| Quick Change | Bard | Street Performer | 5 | Ex | Disguise as a standard action; take 10 on Bluff and Disguise; replaces lore master |
| Quick Clear | Gunslinger | 1 | Ex | Clear a misfired gun as a standard (or move) action | |
| Quick Clear | Swashbuckler | Picaroon | 3 | Ex | Spend panache: clear a misfired pistol; replaces kip-up |
| Quick Clear | Vigilante | Gunmaster | Ex | Clear a misfired gun 1/day | |
| Quick Climb | Ranger | Skirmisher | Ex | The ranger can climb at his full speed as a move action without penalty. | |
| Quick Disable | Rogue | Ex | It takes a rogue with this ability half the normal amount of time to disable a trap using the Disable Device skill (minimum 1 round). | ||
| Quick Disable | Rogue (Unchained) | Ex | Disable traps in half the time | ||
| Quick Draw | Aldori Swordlord | 1 | An Aldori swordlord gains Quick Draw as a bonus feat. | ||
| Quick Draw | Swashbuckler | Veiled Blade | 1 | Ex | Quick Draw while you have panache; replaces parry and riposte |
| Quick Healing | Shaman | Su | Channel or cure as a swift action | ||
| Quick Healing | Ranger | Skirmisher | Ex | Trick: first aid as a swift action; potion to the unconscious | |
| Quick Identification | Pathfinder Savant | 4 | Sp | At 4th level, a Pathfinder savant can use identify as a swift action (caster level equals his character level). | |
| Quick Poisoning | Daggermark Poisoner | 1 | Ex | A Daggermark poisoner can poison a weapon as a move action. | |
| Quick Recovery | Guardian | 1 | Ex | Whenever you are dazed, dazzled, deafened, sickened, or stunned, reduce the duration of that condition by half (minimum… | |
| Quick Recovery | Fighter | Unbreakable | 11 | Ex | Recover from fatigue with 15 minutes' rest or healing; replaces armor training 3 |
| Quick Reflexes | Barbarian | Ex | While raging, the barbarian can make one additional attack of opportunity per round. | ||
| Quick Reflexes | Barbarian (Unchained) | Ex | The barbarian can make one additional attack of opportunity per round. | ||
| Quick Shot | Rogue (Unchained) | Ex | Ranged attack as a swift action when rolling initiative | ||
| Quick Sniper | Fighter | Crossbowman | 9 | Ex | Sniping Stealth bonus; shoot back when hit; replaces weapon training 2 |
| Quick Study | Arcanist | Ex | Spend 1 point: swap a prepared spell | ||
| Quick Study | Investigator | Ex | An investigator can use studied combat as a swift action instead of a move action. | ||
| Quick Swim | Ranger | Skirmisher | Ex | The ranger can swim at his full speed as a move action without penalty. | |
| Quick Veil | Veiled Illusionist | 5 | At 5th level, a veiled illusionist can assume or alter her disguise with her veil pool ability as a move action. | ||
| Quick Witted | Bard | Wit | 2 | Ex | Always act in the surprise round; +1/2 level initiative; replaces versatile performance |
| Quick-Tongued | Swashbuckler | Daring Infiltrator | 2 | Ex | +1 Bluff (+1 per 4 levels); replaces charmed life |
| Quickened Magic | Magus | Su | One quickened spell per day | ||
| Quickling Bloodrage | Bloodrager | 12 | Sp | At 12th level, while bloodraging you’re treated as if you were under the effects of haste. | |
| Quiet Death | Assassin | 6 | Ex | At 6th level, whenever an assassin kills a creature using his death attack during a surprise round, he can also make a… | |
| Quivering Palm | Monk | 15 | Su | Once per day, a hit can later kill the target (Fort negates) | |
| Quivering Palm | Monk (Unchained) | Su | Spend 4 ki: a hit can later kill the target (Fort negates) | ||
| Quivering Palm | Monk | Martial Artist | A martial artist may use this ability one additional time per day per level above 15th, but may not have more than one in effect at a time. | ||
| Raccoon | Hunter | Courtly Hunter | The creature gains a +4 competence bonus on Sleight of Hand checks. This bonus increases to +6 at 8th level and +8 at 15th level. | ||
| Rage | Barbarian | 1 | Ex | Rage 4 + Con rounds/day (+2/level): +4 Str and Con, +2 Will, –2 AC | |
| Rage | Barbarian (Unchained) | 1 | Ex | Rage 4 + Con rounds/day: +2 attack, damage, Will; temporary hp; –2 AC | |
| Rage Conversion | Barbarian | Wild Rager | 5 | Ex | Failed mind-affecting save: new save to rage instead; replaces improved uncanny dodge |
| Rage Mutagen | Alchemist | Ragechemist | 2 | Strength mutagen gives +6 Str but rage builds as you take damage; replaces poison use | |
| Rage of the Wild | Ranger | Wild Stalker | 4 | Ex | Barbarian rage (level –3); replaces hunter's bond |
| Rage Powers | Barbarian | Ex | A rage power at 2nd level and every 2 levels after; usable while raging | ||
| Rage Powers | Skald | 3 | Ex | A rage power at 3rd level and every 3 levels, shared with raging allies | |
| Rage Powers | Barbarian (Unchained) | Ex | A rage power at 2nd level and every 2 levels; some are stances | ||
| Rage Powers | Barbarian | Breaker | The following rage powers complement the breaker archetype: ground breaker, smasher, and strength surge*. | ||
| Rage Powers | Barbarian | Brutal Pugilist | Suggested rage powers for the brutal pugilist | ||
| Rage Powers | Barbarian | Elemental Kin | Suggested rage powers for the elemental kin | ||
| Rage Powers | Barbarian | Hurler | Suggested rage powers for the hurler | ||
| Rage Powers | Barbarian | Invulnerable Rager | Suggested rage powers for the invulnerable rager | ||
| Rage Powers | Barbarian | Mounted Fury | Suggested rage powers for the mounted fury | ||
| Rage Powers | Barbarian | Savage Barbarian | Suggested rage powers for the savage barbarian | ||
| Rage Powers | Barbarian | Superstitious | Suggested rage powers for the superstitious barbarian | ||
| Rage Powers | Barbarian | Drunken Brute | Suggested rage powers for the drunken brute | ||
| Rage Powers | Barbarian | Armored Hulk | Suggested rage powers for the armored hulk | ||
| Rage Powers | Barbarian | Scarred Rager | Suggested rage powers for the scarred rager | ||
| Rage Powers | Barbarian | Sea Reaver | Suggested rage powers for the sea reaver | ||
| Rage Powers | Barbarian | Titan Mauler | Suggested rage powers for the titan mauler | ||
| Rage Powers | Barbarian | True Primitive | Suggested rage powers for the true primitive | ||
| Rage Powers | Barbarian | Urban Barbarian | Suggested rage powers for the urban barbarian | ||
| Rage Powers | Barbarian | Wild Rager | Suggested rage powers for the wild rager | ||
| Rage Powers | Ranger | Wild Stalker | 5 | Rage powers at 5th and every 5 levels; replaces favored enemies | |
| Rage Powers | Skald | Fated Champion | Suggested rage powers for the fated champion | ||
| Rage Powers | Skald | Herald Of The Horn | Suggested rage powers for the herald of the horn | ||
| Rage Powers | Skald | Spell Warrior | Suggested rage powers for the spell warrior | ||
| Rage Powers | Skald | Totemic Skald | Suggested rage powers for the totemic skald | ||
| Rage Prophet Mystery | Rage Prophet | 2 | At 2nd level and every even level thereafter, a rage prophet learns an additional spell from his spirit guide. | ||
| Ragecaster | Rage Prophet | 4 | Su | Starting at 4th level, a rage prophet’s spells grow more potent when he rages. | |
| Raging Climber | Barbarian | Ex | When raging, the barbarian adds her level as an enhancement bonus on all Climb skill checks. | ||
| Raging Climber | Barbarian (Unchained) | Ex | Climb speed 1/2 base; +8 Climb | ||
| Raging Drunk | Barbarian | Drunken Brute | Ex | Drink while raging to sustain rage without spending rounds; replaces fast movement | |
| Raging Healer | Rage Prophet | 2 | Su | At 2nd level, a rage prophet is able to cast cure spells on himself while raging, without having to use clarity of mind. | |
| Raging Leaper | Barbarian | Ex | Add level to Acrobatics to jump; always a running start | ||
| Raging Leaper | Barbarian (Unchained) | Ex | +8 Acrobatics to jump; always a running start; half falling damage | ||
| Raging Resistance | Bloodrager | Untouchable Rager | 4 | Ex | Spell resistance 8 + level while bloodraging; no spells |
| Raging Song | Skald | 1 | Su | Raging song 3 + Cha rounds/day (+2/level) | |
| Raging Song | Skald | Battle Scion | Su | A battle scion gains the following raging song. | |
| Raging Song | Skald | Instigator | Su | An instigator gains the following raging songs. | |
| Raging Song | Skald | Warlord | Su | A warlord gains the following raging song. | |
| Raging Spellstrength | Rage Prophet | 8 | Su | At 8th level, a rage prophet is able to cast spells with a range of “personal” on himself while raging, without having… | |
| Raging Swimmer | Barbarian | Ex | When raging, the barbarian adds her level as an enhancement bonus on all Swim skill checks. | ||
| Raging Swimmer | Barbarian (Unchained) | Ex | Swim speed 1/2 base; +8 Swim | ||
| Raiment of Righteousness | Knight of Ozem | 10 | Su | At 10th level, once per day as a standard action, a Knight of Ozem can transfigure his gear into the Iomedaean… | |
| Rain of Blows | Bard | Dervish Dancer | 6 | Su | Battle dance: extra attack, +1 attack, AC, Reflex; replaces suggestion |
| Raise Animal | Guardian | 1 | Su | By burying the corpse of a dead animal (at least its bones) and expending one use of mythic power, you raise it from… | |
| Raise Animal Companion | Hunter | 10 | Sp | Raise your animal companion (permanent negative level for 24 hours) | |
| Raise Animal Companion | Inquisitor | Sacred Huntsmaster | 16 | Sp | Raise an animal companion (24-hour negative level); replaces third judgment |
| Raise the Dead | Oracle | Su | Summon a skeleton or zombie with HD equal to your level | ||
| Rake | Summoner | Ex | Eidolon gains two rakes vs. grappled foes | ||
| Rake | Summoner (Unchained) | Ex | Eidolon gains two rakes vs. grappled foes | ||
| Rake’s Smile | Rogue | Rake | 3 | Ex | +1 Bluff and Diplomacy (+1 per 3 levels); replaces trap sense |
| Rally | Marshal | 1 | Su | As a swift action, you can expend one use of mythic power to rally your allies. | |
| Rallying Cry | Bard | Arcane Duelist | 1 | Su | Allies use your Intimidate vs. fear and despair; replaces countersong |
| Ranged Defense | Fighter | Archer | 19 | Ex | DR 5/— vs. ranged; catch and fire back arrows; replaces armor mastery |
| Ranged Disable | Trickster | 1 | Ex | As a standard action, you can use a thrown weapon or reach weapon to attempt a Disable Device check to disable a device. | |
| Ranged Disarm | Guardian | 1 | Ex | You can use a ranged attack to disarm an opponent. | |
| Ranged Legerdemain | Arcane Trickster | 1 | Su | An arcane trickster can use Disable Device and Sleight of Hand at a range of 30 feet. | |
| Ranged Legerdemain | Druid | Animal and Terrain Domains | 6 | Su | Use Disable Device and Sleight of Hand at 30 ft. (DC +5) |
| Ranged Spellstrike | Magus | Myrmidarch | 4 | Su | Spellstrike through ranged attacks; replaces spell recall |
| Ranger Combat Style | Slayer | Ex | A ranger combat style bonus feat without prerequisites | ||
| Ranger’s Counsel | Ranger | Skirmisher | Ex | Trick: allies +2 on one skill | |
| Ranger’s Focus | Ranger | Guide | 1 | Ex | Swift action: +2 attack and damage vs. one focused foe (more later); replaces favored enemy |
| Ranger’s Luck | Ranger | Guide | 9 | Ex | Reroll an attack or force a foe to reroll 1/day (more later); replaces evasion |
| Rapid Attack | Fighter | Mobile Fighter | 11 | Ex | Full attack combined with a move (lose the top attack); replaces armor training 3 |
| Rapid Preparation | Archmage | 1 | Su | You can prepare a spell in an open spell slot in only 1 minute instead of the normal 15 minutes. | |
| Rapid Reloader | Gunslinger | Musket Master | 1 | At 1st level, a musket master gains Rapid Reload (muskets) as a bonus feat. Use the updated version of this feat on page 115. | |
| Rapid Slam | Brother of the Seal | 8 | Ex | At 8th level, a Brother of the Seal can use his Awesome Blow feat once per round as part of a flurry of blows. | |
| Rapid Straddle | Mammoth Rider | 3 | Ex | At 3rd level, a mammoth rider can attempt Ride checks to fast mount or fast dismount her steed even if it’s more than… | |
| Rapier Training | Swashbuckler | Inspired Blade | 5 | Ex | +1 attack, +2 damage with rapiers (more later); Improved Critical; replaces weapon training |
| Rapier Weapon Mastery | Swashbuckler | Inspired Blade | 20 | Ex | Rapier crits auto-confirm with better range and multiplier; replaces weapon mastery |
| Rattling Strike | Ranger | Skirmisher | Ex | Trick: hit shakes the target 1d4 rounds | |
| Raven Companion | Ranger | Raven Master | 4 | Ex | A smart raven companion that can speak; replaces hunter's bond |
| Razmiran Channel | Sorcerer | Razmiran Priest | 9 | Su | Spend spell slots to power divine items; replaces 9th-level bloodline power |
| Razor-Sharp Chair Leg | Fighter | Cad | 9 | Ex | Choose an improvised weapon's damage type; 19–20 threat; replaces weapon training 2 |
| Razor-Toothed Fury | Barbarian | Raging Cannibal | 6 | Ex | Take –1 bite attack for +2 bleed (more with level); replaces damage reduction |
| Razor’s Kiss | Bard | Dervish Dancer | 8 | Su | Battle dance grants Improved Critical; replaces dirge of doom |
| Reach | Summoner | Ex | +5 ft. reach with one attack | ||
| Reach | Summoner (Unchained) | Ex | +5 ft. reach with one attack | ||
| Reactive Ward | Archmage | 1 | Su | Requirement: Mana Well As an immediate action, you can expend one use of mythic power to ward against a spell that… | |
| Read the City | Ranger | Guildbreaker | Ex | Survival to gather information on city movements; replaces wild empathy, hunter's bond | |
| Reading the Signs | Harrower | 10 | Ex | When a 10th-level harrower draws cards from any deck of cards in order to either activate a class ability (such as… | |
| Ready for Anything | Monk | Wildcat | 3 | Ex | +2 initiative and Perception to act in surprise rounds; replaces still mind |
| Ready Pike | Fighter | Phalanx Soldier | 5 | Ex | Ready a brace weapon as an immediate action, +1 (more later); replaces weapon training 1 |
| Rebirth | Alchemist | Clone Master | 8 | Grow a clone that awakens if you die; replaces poison resistance +6, immunity | |
| Rebounding Stare | Trickster | 1 | Su | You can cause your hypnotic stare to bounce between creatures. | |
| Rebuke Spirits | Shaman | Spirit Warden | 2 | Su | Channel positive energy to harm undead; replaces 2nd-level hex |
| Recalled Blessing | Hierophant | 1 | Su | You can expend one use of mythic power to cast any one divine spell without expending a prepared spell or spell slot. | |
| Reckless Stance | Barbarian (Unchained) | Ex | Stance: +1 attack, –1 AC (more with level) | ||
| Recommended Mysteries | Oracle | Planar Oracle | dark tapestry, flame, heavens, stone, waves, wind. | ||
| Recommended Mysteries | Oracle | Psychic Searcher | Ancestor, lore, nature. | ||
| Recommended Mysteries | Oracle | Spirit Guide | Ancestor, heavens, lore. | ||
| Reconstruction | Sleepless Detective | 10 | Su | At 10th level, once per day a Sleepless detective can combine her investigative insight with her magical senses to… | |
| Red Shroud | Red Mantis Assassin | 3 | Su | At 3rd level, a Red Mantis assassin can create a veil of red mist a number of times per day equal to her Constitution… | |
| Redirect Attention | Marshal | 1 | Ex | Where you point, others feel overwhelmingly compelled to look. | |
| Redirect Attention | Trickster | 1 | Ex | You can expend one use of mythic power to direct the attention of a number of creatures equal to your tier within line… | |
| Redirect Spell | Arcanist | Su | Spend 1 point: take control of another's directable spell | ||
| Redirection | Monk | Flowing Monk | 1 | Ex | Immediate action: reposition or trip an attacker, sickening it; replaces Stunning Fist |
| Reduced Spells Known | Bloodrager | Bloody-Knuckled Rowdy | One fewer spell known per level | ||
| Reed Hunter | Druid | Animal and Terrain Domains | 6 | Ex | Blindsense 30 ft. through fog, plants, water (blindsight at 12th) |
| Refined Education | Rogue | Phantom Thief | Ex | Extra class skills; +1/2 level on chosen skills; replaces sneak attack, trapfinding | |
| Refined Focus | Hunter | Courtly Hunter | Su | A different set of courtly animal aspects | |
| Reflection | Magus | Su | Spend points: turn a spell back at its caster | ||
| Reflexive Conduit | Bloodrager | Blood Conduit | 14 | Ex | Immediate action: touch spell on someone maneuvering against you; replaces indomitable will |
| Reflexive Dodge | Barbarian (Unchained) | Ex | Guarded stance bonus also applies to Reflex saves | ||
| Reflexive Shot | Monk | Zen Archer | 9 | Ex | Attacks of opportunity with your bow; replaces improved evasion |
| Reforge | Magus | Soul Forger | 11 | Su | Spend 1 point: repair an object by touch; replaces improved spell recall |
| Regenerative Stance | Barbarian (Unchained) | Ex | Stance: regain temporary hp each round | ||
| Regional Expertise | Noble Scion | 4 | Ex | At 4th level, and again at 6th and 8th level, a noble scion gains a bonus feat from one of the lists below, depending… | |
| Relentless Healing | Guardian | 1 | Su | You can restore life to the recently dead. | |
| Relentless Healing | Hierophant | 1 | Su | You can restore life to the recently dead. | |
| Relentless Pursuit | Investigator | Lepidstadt Inspector | 5 | Ex | Once per day, tracked creatures face +2 attack, damage, and skills; replaces swift alchemy |
| Relentless Steed | Fighter | Roughrider | 11 | Ex | Mount ignores heavy load; reroll Ride or mount saves; replaces armor training 3 |
| Reliable Maneuver | Monk | Maneuver Master | 4 | Ex | Spend 1 ki: roll a combat maneuver twice; replaces slow fall |
| Religious Mentor | Paladin | Chosen One | Ex | Familiar has Knowledge (religion) ranks equal to your level | |
| Remixer | Archmage | 1 | Ex | You can instantly remix any potion you touch to alter its effects. | |
| Remote Activation | Aspis Agent | 8 | Ex | At 8th level, an Aspis agent can use her ambush trap ability on a trap up to 30 feet away. | |
| Remote Consciousness | Alchemist | Psychonaut | 10 | Dream, astral projection, plane shift, sending extracts; replaces poison immunity | |
| Rend | Summoner | Ex | Eidolon rends when both claws hit | ||
| Rend | Summoner (Unchained) | Ex | Eidolon rends when both claws hit | ||
| Renewed Defense | Stalwart Defender | Ex | As a standard action, the stalwart defender heals 1d8 points of damage + his Constitution modifier. | ||
| Renewed Vigor | Barbarian | Ex | Once per day, heal 1d8 + Con (+1d8 per 4 levels) while raging | ||
| Renewed Vigor | Barbarian (Unchained) | Ex | Once per day, heal 1d8 + Con (+1d8 per 4 levels) | ||
| Renewed Vitality | Barbarian (Unchained) | Ex | Ignore some ability damage and negative levels while raging | ||
| Renown | Vigilante | Ex | Renown: +4 Diplomacy socially, +4 Intimidate as a vigilante | ||
| Repositioning Strike | Investigator | Ex | Free reposition on a studied strike | ||
| Resilience of Steel | Barbarian | Armored Hulk | 3 | Ex | +1 AC vs. crit confirmation in heavy armor (more with level); replaces trap sense |
| Resiliency | Rogue | Ex | Once per day, temporary hp equal to level when dropped below 0 | ||
| Resiliency | Oracle | Ex | Not disabled at 0 hp; Diehard at 7th | ||
| Resiliency | Rogue (Unchained) | Ex | Once per day, temporary hp equal to twice level when dropped below 0 | ||
| Resilient Arcana | Archmage | 1 | Su | Your spells and effects become more difficult to identify and dispel. | |
| Resist Call of the Wild | Druid | Mooncaller | 4 | Ex | +4 vs. confusion, daze, insanity, and shapechangers; replaces resist nature's lure |
| Resist Death’s Touch | Druid | Reincarnated Druid | 4 | Ex | +4 vs. death, energy drain, necromancy; replaces resist nature's lure |
| Resist Interrogation | Ranger | Code Runner | 4 | Ex | +1/2 level saves vs. divinations; feed false info later; replaces hunter's bond |
| Resist Life | Oracle | Su | Count as undead for positive and negative energy | ||
| Resist Nature’s Lure | Druid | 4 | Ex | +4 saves vs. fey abilities and plant effects | |
| Resist Ocean’s Fury | Druid | Aquatic Druid | 4 | Ex | +4 saves vs. water spells and aquatic creatures; replaces resist nature's lure |
| Resist Subterranean Corruption | Druid | Cave Druid | 4 | Ex | +2 saves vs. oozes and aberrations; replaces resist nature's lure |
| Resist Temptation | Druid | Urban Druid | 4 | Ex | At 4th level, an urban druid gains a +2 bonus on saves vs. divinations and enchantments. This replaces the resist nature’s lure ability. |
| Resistance | Wizard | Ex | Resistance 5 to a chosen energy (10 at 11th, immunity at 20th) | ||
| Resistance | Summoner | Ex | Eidolon gains energy resistance 5 (more with level) | ||
| Resistance | Summoner (Unchained) | Ex | Eidolon gains energy resistance 5 (more with level) | ||
| Resistance Control | Bloodrager | Untouchable Rager | 14 | Ex | Spell resistance even when not bloodraging |
| Resistance Drain | Arcanist | Su | Spell resistance converts blocked spells into reservoir points | ||
| Resolute | Cavalier | 2 | Ex | In heavy armor, convert 1 lethal damage per hit to nonlethal (more with level) | |
| Resolve | Samurai | 1 | Ex | Resolve: shake off fatigue, stay conscious, or stabilize | |
| Resourceful Agent | Twilight Talon | 2 | Ex | A Twilight Talon often can’t risk carrying traditional weapons, as doing so would seem out of place for many of the… | |
| Resourceful Disabler | Pathfinder Delver | 4 | Ex | Pathfinder delvers are adept at making use of what’s at hand. | |
| Restless Magic | Shaman | Spirit Warden | Su | Undead-hunting spirit magic spells | |
| Restoring Change | Master Chymist | Su | When the chymist assumes her mutagenic form or returns to her normal form from her mutagenic form, she heals a number… | ||
| Resurging Words | Marshal | 1 | Su | Using the power of your mythic presence, you spur on allies even when all seems lost. | |
| Resurrection Sense | Red Mantis Assassin | 5 | Su | At 5th level, a Red Mantis assassin senses if a creature she has slain within the last year has been restored to life… | |
| Retaliate | Golden Legionnaire | 9 | Ex | At 9th level, once per round when a creature threatened by a Golden Legionnaire attacks and hits an ally adjacent to… | |
| Retribution | Witch | Su | Target takes half the melee damage it deals (Will negates) | ||
| Retribution | Cavalier | 15 | Ex | Enemies who hit you or a faithful ally provoke attacks of opportunity | |
| Retributive Reach | Guardian | 1 | Ex | Treat your reach as 5 feet greater than normal for the purpose of determining whether or not you can make an attack of… | |
| Returning Flasks | Universal Path Abilities | 1 | Ex | Whenever you throw a splash weapon but fail to land a direct hit against your target, as a free action you can will… | |
| Returning Weapon | Vigilante | Ex | Thrown weapons of one type return | ||
| Revelation | Oracle | 1 | A revelation at 1st, 3rd, and every 4 levels | ||
| Revelations | Oracle | Planar Oracle | 1 | Choose an Outer Plane affinity | |
| Revelations of the Past | Shaman | Speaker For The Past | 4 | Ancestor or time revelations; replaces wandering spirit and hex | |
| Reversal | Fighter | Free Hand Fighter | 19 | Ex | Immediate disarm redirects an attack to another foe; replaces armor mastery |
| Revolutionary Heart | Skald | Instigator | 7 | Su | Once per day, resave vs. a compulsion; replaces lore master |
| Ricochet | Trickster | 1 | Ex | Whenever a creature has cover from your ranged attack, you can deflect the shot off a nearby surface, treating that… | |
| Ride Them Down | Fighter | Roughrider | 15 | Ex | Full attack during your mount's move; replaces armor training 4 |
| Riftward Breaching | Blackfire Adept | 10 | Su | At 10th level, whenever one or more creatures appear via a conjuration effect (including calling, summoning, or… | |
| Rigging Monkey | Inner Sea Pirate | Ex | Some pirates become skilled at climbing on ropes and rigging. | ||
| Righteous Cause | Bard | Demagogue | 18 | Ex | Fill a fascinated crowd with purpose; replaces mass suggestion |
| Righteous Chord | Argent Dramaturge | 9 | Sp | At 9th level, as a standard action that costs 2 rounds of argent or bardic performance, the argent dramaturge can… | |
| Righteous Contravention | Magaambyan Arcanist | 7 | Su | At 7th level, a Magaambyan arcanist gains a +2 bonus on checks to overcome the spell resistance of evil creatures or… | |
| Righteous Hunter | Paladin | Divine Hunter | 14 | Su | Your and nearby allies' ranged attacks count as good; replaces aura of righteousness |
| Riposte | Duelist | 5 | Ex | Starting at 5th level, a duelist can make an attack of opportunity against any creature whose attack she successfully… | |
| Rise Up | Marshal | 1 | Su | Your allies draw strength from your courage and leadership. | |
| Rixana’s Bounty | Westcrown Devil | Sp | Calling upon the patron of the bounty of deep waters allows for safe navigation of underwater regions. | ||
| Roar of the Crowd | Pit Fighter | 5 | Ex | At 5th level, the roar of applause spurs a pit fighter on to greater acts of violence and brutality. | |
| Roar of Triumph | Godling Path Abilities | 1 | Su | Requirement: Gorum As a free action when you kill an enemy or render it unconscious, you can expend one use of mythic… | |
| Rock Hopper | Ranger | Deep Walker | 7 | Ex | +5 Acrobatics and Climb underground; ignore cave difficult terrain; replaces woodland stride |
| Rock Throwing | Oracle | Ex | Throw rocks for 2d4 + 1.5 × Str | ||
| Rogue | Rogue | Acrobat | Suggested rogue talents for the acrobat | ||
| Rogue | Rogue | Spy | Suggested rogue talents for the spy | ||
| Rogue | Rogue | Consigliere | |||
| Rogue | Rogue | Sharper | |||
| Rogue Crawl | Rogue | Ex | Crawl at half speed; 5-ft. step while prone | ||
| Rogue Crawl | Rogue (Unchained) | Ex | Crawl at half speed; smaller prone penalties | ||
| Rogue Talent | Investigator | Ex | Take a rogue talent | ||
| Rogue Talent | Vigilante | Ex | A rogue talent (stalker) | ||
| Rogue Talent | Shadowdancer | 3 | At 3rd level, and every three levels thereafter, a shadowdancer gains a special ability that allows her to confound her… | ||
| Rogue Talents | Rogue | A rogue talent at 2nd level and every 2 levels after | |||
| Rogue Talents | Rogue (Unchained) | A rogue talent at 2nd level and every 2 levels | |||
| Rogue Talents | Bard | Archaeologist | 4 | A rogue talent at 4th level and every 4 levels | |
| Rogue Talents | Rogue | Burglar | The following rogue talents complement the burglar archetype: fast picks, fast stealth*, nimble climber, quick disable*, and trap spotter*. | ||
| Rogue Talents | Rogue | Cutpurse | Suggested rogue talents for the cutpurse | ||
| Rogue Talents | Rogue | Investigator | Suggested rogue talents for the investigator | ||
| Rogue Talents | Rogue | Rake | The following rogue talents complement the rake archetype: befuddling strike, charmer, honeyed words, and surprise attack*. | ||
| Rogue Talents | Rogue | Scout | The following rogue talents complement the scout archetype: assault leader, camouflage, cunning trigger, survivalist, and trap spotter*. | ||
| Rogue Talents | Rogue | Sniper | The following rogue talents complement the sniper archetype: camouflage, snap shot, sniper’s eye, and weapon training*. | ||
| Rogue Talents | Rogue | Swashbuckler | Suggested rogue talents for the swashbuckler | ||
| Rogue Talents | Rogue | Thug | The following rogue talents complement the thug archetype: offensive defense, powerful sneak, strong impression, and weapon training*. | ||
| Rogue Talents | Rogue | Trapsmith | The following rogue talents complement the trapsmith archetype: befuddling strike, cunning trigger, quick disable*, and quick trapsmith. | ||
| Rogue Talents | Rogue | Bandit | Suggested rogue talents for the bandit | ||
| Rogue Talents | Rogue | Chameleon | The following rogue talents complement the chameleon archetype: camouflage**, fast stealth, quick disguise**, and terrain mastery*. | ||
| Rogue Talents | Rogue | Charlatan | Suggested rogue talents for the charlatan | ||
| Rogue Talents | Rogue | Driver | The following rogue talents complement the driver archetype: firearm training* and getaway artist*. | ||
| Rogue Talents | Rogue | Knife Master | Suggested rogue talents for the knife master | ||
| Rogue Talents | Rogue | Pirate | Suggested rogue talents for the pirate | ||
| Rogue Talents | Rogue | Roof Runner | Suggested rogue talents for the roof runner | ||
| Rogue Talents | Rogue | Sanctified Rogue | The following rogue talents complement the sanctified rogue archetype: esoteric scholar*, major magic, and minor magic. | ||
| Rogue Talents | Rogue | Survivalist | Suggested rogue talents for the survivalist | ||
| Rogue Talents | Rogue | Counterfeit Mage | Suggested rogue talents for the counterfeit mage | ||
| Rogue Talents | Rogue | Underground Chemist | Suggested rogue talents for the underground chemist | ||
| Rogue Talents | Rogue | Heister | Suggested rogue talents for the heister | ||
| Rogue Talents | Rogue | Master of Disguise | Suggested rogue talents for the master of disguise | ||
| Rogue Talents | Rogue | Phantom Thief | Suggested rogue talents for the phantom thief | ||
| Rogue Talents | Swashbuckler | Dashing Thief | Rogue talents every 4 levels; replaces bonus feats | ||
| Rogue’s Edge | Rogue (Unchained) | 5 | Ex | Skill unlocks for one skill (more at 10th, 15th, 20th) | |
| Rolling Dodge | Barbarian | Ex | +1 dodge AC vs. ranged attacks for Con rounds (move action) | ||
| Roof Running | Rogue | Roof Runner | 1 | Ex | Full speed across rooftops in light armor without penalties; replaces trapfinding |
| Rooftop Infiltrator | Vigilante | Ex | The vigilante gains a climb speed equal to half his base speed, which increases to his full base speed when climbing a rope. | ||
| Roused Anger | Barbarian | Ex | Rage while fatigued; exhausted afterward | ||
| Roused Anger | Barbarian (Unchained) | Ex | Rage while fatigued; exhausted afterward | ||
| Roused Defense | Stalwart Defender | Ex | The stalwart defender may enter a defensive stance even if fatigued. | ||
| Rousing Retort | Skald | Herald Of The Horn | 5 | Su | Spend 4 rounds: allies resave vs. enchantment and fear at +2; replaces spell kenning use |
| RPG Ultimate Campaign | Investigator | Majordomo | Treat Int as higher for kingdom leadership roles; replaces trap sense | ||
| Rugged Steed | Mammoth Rider | 3 | Ex | At 3rd level and every 2 levels thereafter, the natural armor bonus of a mammoth rider’s steed increases by 1. | |
| Rulebook | Rogue | Heister | Escape Artist through tight spaces at DC 20; replaces uncanny dodge, 4th-level talent | ||
| Rum Dubber | Rogue | Heister | 2 | Ex | Pick locks without tools at only +2 DC; replaces 2nd-level talent |
| Rumor Empathy | Ranger | Dandy | Ex | Shift a rumor's tone over a day; replaces wild empathy | |
| Run Like the Wind | Druid | Plains Druid | 3 | Ex | +10 ft. speed in light armor; double-speed charge 1/hour; replaces trackless step |
| Rune Trap | Cyphermage | Ex | Whenever the Cyphermage casts a spell that creates a trap that uses magical writing (such as explosive runes, illusory… | ||
| Rune-Carved Armor | Skyseeker | 2 | Su | At 2nd level, a skyseeker learns how to imbue his armor with a small semblance of the magical resistance his dwarven… | |
| Runefinding | Brother of the Seal | 3 | Ex | At 3rd level, a Brother of the Seal’s trapfinding bonus becomes equal to his level while dealing with magical glyphs… | |
| Runes of Resistance | Skyseeker | 6 | Su | At 6th level, a skyseeker can use his armor to shrug off all manner of magical attacks for a short period of time. | |
| Runic Focus | Wizard | Runesage | Su | Runic focus stone alters your casting; replaces arcane bond and school | |
| Ruthless | Low Templar | 6 | Ex | Whenever a low templar kills a foe or reduces it to a dying state with a melee attack, he can immediately make another… | |
| Sabre Fighting | Red Mantis Assassin | 1 | Ex | At 1st level, the Red Mantis assassin gains Weapon Specialization (sawtooth sabre) as a bonus feat and treats sawtooth… | |
| Sacred Animal Focus | Hunter | Scarab Stalker | Su | New sacred animal foci (bee, cat, cow...); replaces animal focus, woodland stride | |
| Sacred Armor | Warpriest | 16 | Su | Swift action: enhance your armor +1 (more with level) | |
| Sacred Reflexes | Warpriest | Mantis Zealot | 7 | Su | Swift action: uncanny dodge for minutes per level; replaces sacred armor |
| Sacred Summons | Blackfire Adept | 1 | A Blackfire Adept gains Sacred Summons as a bonus feat at 1st level, as if she had an evil aura (regardless of her… | ||
| Sacred Weapon | Warpriest | 1 | Su | Sacred weapon deals damage by your level | |
| Sacred Weapon | Warpriest | Champion Of The Faith | 1 | Su | Sacred weapon counts as your alignment instead of enhancing |
| Sacrificial Shield | Guardian | 1 | Ex | Once per round when you would normally be hit by a weapon attack, you can use your shield to block the attack. | |
| Safe Curing | Oracle | Su | Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting. | ||
| Safe House | Vigilante | Ex | A secret, magically hidden safe house | ||
| Safe Shot | Fighter | Archer | 9 | Ex | Bow attacks don't provoke; replaces weapon training 2 |
| Safe Shot | Fighter | Crossbowman | 13 | Ex | Crossbow attacks don't provoke; replaces weapon training 3 |
| Sand Scourge | Cavalier | Qadiran Horselord | 17 | Ex | Ride through foes, attacking each you threaten; replaces master tactician |
| Sandwalker | Druid | Desert Druid | 3 | Ex | No penalties in sand and desert terrain; replaces trackless step |
| Sapping Offensive | Investigator | Ex | Studied combat target can't make attacks of opportunity | ||
| Satire | Bard | Court Bard | Su | Enemies –1 attack, damage, and vs. fear and charm; replaces inspire courage | |
| Savage Charge | Fighter | Savage Warrior | 9 | Ex | Natural weapon charge: +1/2 level attack, –1/2 level AC; replaces weapon training 2 |
| Savage Grapple | Barbarian | Brutal Pugilist | 2 | Ex | Half grapple penalties; attack of opportunity vs. grapplers; replaces uncanny dodge |
| Savage Sailor | Barbarian | Sea Reaver | 3 | Ex | +1 on sailing and swimming skills in aquatic terrain (more with level); replaces trap sense |
| Savage Seer | Rage Prophet | 1 | Arage prophet’s class level stacks with barbarian levels for determining the effect of rage powers, and with oracle… | ||
| Savanna Ambush | Druid | Plains Druid | 4 | Ex | Concealment while prone; Stealth while prone; replaces resist nature's lure |
| Save Bonus against Poison | Assassin | 2 | At 2nd level, the assassin gains a +1 saving throw bonus against poisons. | ||
| Saving Slash | Aldori Swordlord | 6 | Ex | At 6th level, when wielding an Aldori dueling sword, an Aldori swordlord can use an immediate action to try deflecting… | |
| Savored Sting | Godling Path Abilities | 1 | Su | Requirement: Calistria As a free action after making a successful melee attack, you can expend one use of mythic power… | |
| Scale Surroundings | Vigilante | Brute | Ex | Climb speed 30 ft. in vigilante identity | |
| Scam Artist | Rogue | Sharper | Ex | +1/2 level Bluff and Sleight of Hand; replaces trapfinding | |
| Scandal | Bard | Court Bard | Su | Enemies fight each other (song of discord); replaces frightening tune | |
| Scarecrow | Bellflower Tiller | 2 | Ex | At 2nd level, a Bellflower tiller receives a +1 morale bonus on attack and damage rolls against creatures that threaten… | |
| Scarification | Barbarian | Scarred Rager | 3 | Ex | Ignore 1 bleed damage per round (more with level); replaces trap sense |
| Scathing Tirade | Bard | Chelish Diva | Su | Frighten one enemy within 30 ft.; replaces dirge of doom | |
| Scent | Barbarian | Ex | Scent while raging | ||
| Scent | Summoner | Ex | Eidolon gains scent | ||
| Scent | Barbarian (Unchained) | Ex | Scent while raging | ||
| Scent | Summoner (Unchained) | Ex | Eidolon gains scent | ||
| Scent | Master Chymist | Ex | The master chymist gains the scent ability in her mutagenic form. | ||
| Schismatic Apostle | Dawnflower Dissident | 3 | Ex | At 3rd level, a Dawnflower dissident adds a +1 bonus to the DC of mind-affecting effects used against followers of both… | |
| Scholastic | Fighter | Lore Warden | Ex | +2 Int skill ranks per level; Craft, Knowledge, Linguistics, Spellcraft class skills; loses medium and heavy armor | |
| Scholiast | Arclord of Nex | 3 | Sp | At 3rd level, an Arclord of Nex can access the wizard school powers of another school of magic. | |
| School Familiar | Wizard | Familiar Adept | 1 | Ex | School familiar with school powers; alters arcane bond |
| School Focus | Arcanist | School Savant | 1 | Su | A wizard school's powers and an extra school spell per level; replaces 1st, 3rd, 7th exploits |
| School Focus | Brawler | Winding Path Renegade | 2 | Ex | Gain a monastery mystery's powers |
| School Focus | Brawler | Ulfen Beast-Wrestler | 2 | Ex | Gain a monastery mystery's powers |
| School of the Gun | Wizard | Spellslinger | Four opposition schools; replaces arcane school | ||
| School Power | Sorcerer | 15 | Ex | +2 DC for one school of magic | |
| Scion’s Faith | Paladin | Scion Of Talmandor | Ex | Must worship a lawful good deity; Fly class skill; share divine grace briefly | |
| Scoundrel’s Fortune | Bard | Daredevil | 5 | Ex | Roll two dice on a skill check 1/day (more later); replaces lore master |
| Scout’s Charge | Rogue | Scout | 4 | Ex | Charges deal sneak attack damage; replaces uncanny dodge |
| Scribe Scroll | Wizard | 1 | At 1st level, a wizard gains Scribe Scroll as a bonus feat. | ||
| Scribe Scroll | Skald | 1 | At 1st level, a skald gains Scribe Scroll as a bonus feat. | ||
| Scribe Scroll | Bard | Geisha | A geisha gains Scribe Scroll as a bonus feat. | ||
| Scroll Blade | Wizard | Scrollmaster | Su | Wield a scroll as an enhanced short sword; replaces arcane bond | |
| Scroll Master | Pathfinder Savant | 3 | Su | At 3rd level, a Pathfinder savant can use his own caster level instead of the item’s caster level when using a scroll… | |
| Scroll Shield | Wizard | Scrollmaster | Su | Wield a scroll as an enhanced light shield | |
| Scrutiny | Hellknight Signifer | Su | The Hellknight signifer can discern whether the target has spell-like abilities or spellcasting abilities; whether any… | ||
| Scrying Adept | Wizard | 8 | Su | Sense scrying; your scrying targets take –10 on saves | |
| Sculpt Ice and Snow | Winter Witch | 4 | Sp | At 4th level, a winter witch can sculpt ice and snow into any shape that suits her purpose (as stone shape, except that… | |
| Sea Creature Empathy | Witch | Sea Witch | Ex | Wild empathy with sea and shore animals; replaces 1st-level hex | |
| Sea Legs | Bard | Sea Singer | 2 | Ex | +4 vs. air, water, and trip effects; +2 CMD vs. grapple, overrun, trip; replaces well-versed |
| Sea Legs | Rogue | Pirate | 1 | Ex | Sea Legs bonus feat; replaces trapfinding |
| Sea Shanty | Bard | Sea Singer | Su | Allies use your Perform vs. fatigue, nausea, sickness; replaces countersong | |
| Seaborn | Druid | Aquatic Druid | 9 | Ex | Aquatic subtype, amphibious, swim speed; endure cold; replaces venom immunity |
| Seal of the Star Tower | Universal Path Abilities | 1 | Su | Requirement: Star Tower As a standard action, you can expend one use of mythic power to make a melee touch attack. | |
| Sealord | Druid | Animal and Terrain Domains | Su | Channel to heal or command aquatic creatures, 3 + Cha/day | |
| Seamless Guise | Vigilante | 1 | Ex | +20 Disguise to appear as your current identity | |
| Seamless Guise | Bard | Masked Performer | 1 | Ex | +10 Disguise and Perform (act) to stay in character; replaces countersong |
| Seasight | Storm Kindler | 2 | Su | At 2nd level, a Storm Kindler can see through fog, smoke, and other obscuring vapors as if they did not exist. | |
| Seastrike | Druid | Animal and Terrain Domains | 6 | Su | Fight underwater freely; throw weapons underwater that return |
| Seat of Power | Universal Path Abilities | 1 | Su | Mythic characters of at least 1st tier who gain mythic power from a cyclops myth-speaker can select the following… | |
| Second Animal Focus | Hunter | 8 | Su | Two animal aspects at once | |
| Second Animal Focus | Druid | Feral Shifter | 9 | Su | Two animal aspects at once; replaces venom immunity, a thousand faces, timeless body |
| Second Animal Focus | Inquisitor | Sacred Huntsmaster | 17 | Ex | Two animal aspects at once; replaces slayer |
| Second Chance | Rogue | Acrobat | 3 | Ex | Reroll Acrobatics, Climb, or Fly at –5, 1/day (more later); replaces trap sense |
| Second Chance Strike | Ranger | Skirmisher | Ex | When he misses with a melee attack, the ranger may reroll his attack at a –5 penalty. Using this ability is an immediate action. | |
| Second Judgment | Inquisitor | 8 | Ex | Two judgments at once | |
| Second Judgment | Gray Gardener | 4 | Su | At 4th level, whenever a Gray Gardener uses his judgment or harsh judgment ability, he selects two different judgments. | |
| Second Pack Focus | Hunter | Packmaster | 8 | Su | Second focus split among companions; replaces second animal focus |
| Second Ritual | Razmiran Priest | 5 | Su | At 5th level, a Razmiran priest adds cure moderate wounds and spiritual weapon to one of his arcane spell lists, but… | |
| Secret | Shaman | Ex | The shaman receives one metamagic feat as a bonus feat. The shaman must meet the prerequisites for the feat. | ||
| Secret | Loremaster | 1 | At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the loremaster chooses one secret from the… | ||
| Secret Caster | Dawnflower Dissident | 2 | Ex | At 2nd level, a Dawnflower dissident can disguise his spellcasting with a Bluff check (for spells with verbal… | |
| Secret Identity | Swashbuckler | Mysterious Avenger | 3 | Su | +4 Disguise for your avenger persona; +4 vs. divinations; replaces nimble |
| Secrets of the Grave | Bard | Dirge Bard | 2 | Ex | Bonus to identify undead; mind-affecting spells work on undead; replaces versatile performance |
| See Magic | Arcanist | Su | Spend 1 point: see magic auras and identify items instantly | ||
| See the Unseen | Ninja | Su | Spend 1 ki: see invisibility | ||
| Seek Mind | Inquisitor | Secret Seeker | 14 | Sp | Seek out minds with particular thoughts; replaces exploit weakness |
| Seeker Arrow | Arcane Archer | 4 | Sp | At 4th level, an arcane archer can launch an arrow at a target known to him within range, and the arrow travels to the… | |
| Selective Detonation | Alchemist | Alchemical Sapper | 10 | Su | Allies pass your trip mines safely; replaces poison immunity |
| Self Reliant | Samurai | 2 | Ex | Second save vs. lasting Will effects; roll twice to stabilize | |
| Sense Intruder | Ranger | Sentinel | 6 | Su | Stand watch to sense intruders supernaturally; replaces 6th-level combat style feat |
| Sensory Link | Archmage | 1 | Su | As a standard action, you can see and hear through your familiar’s eyes and ears. | |
| Sentient Sword | Arcanist | Blade Adept | 3 | Su | Bonded sword becomes a sentient black blade; replaces 3rd-level exploit |
| Sentinel Against Undeath | Knight of Ozem | 1 | Ex | A Knight of Ozem gains a bonus equal to 1/3 his class level (minimum +1) on Perception and Sense Motive checks against… | |
| Serums | Alchemist | Interrogator | 1 | Su | Add serums to injections for mental effects; replaces mutagen |
| Servant of the Sands | Druid | Animal and Terrain Domains | 8 | Sp | Call genies as planar ally 1/day |
| Servitor | Noble Scion | 7 | Ex | At 7th level, a noble scion gains a faithful NPC servitor of the same level as his cohort granted by the Leadership… | |
| Shaded Vision | Druid | Desert Druid | 9 | Ex | Immune to blind and dazzle; +2 vs. gaze and figments; replaces venom immunity |
| Shadow Call | Shadowdancer | 4 | Sp | At 4th level, a shadowdancer can create creatures and effects out of raw shadow. | |
| Shadow Chains | Umbral Court Agent | 3 | Sp | At 3rd level, an Umbral Court agent can use his touch of darkness ability one additional time per day. | |
| Shadow Clone | Ninja | Su | Spend 1 ki: mirror image | ||
| Shadow Illusion | Shadowdancer | 3 | Sp | When a shadowdancer reaches 3rd level, she can create visual illusions. | |
| Shadow Jump | Shadowdancer | 4 | Su | At 4th level, a shadowdancer gains the ability to travel between shadows as if by means of a dimension door spell. | |
| Shadow Jump | Umbral Court Agent | 4 | Su | At 4th level, an Umbral Court agent gains the ability to supernaturally travel between shadows. | |
| Shadow Jump | Vigilante | Cabalist | Su | Shadow jump (level –6) | |
| Shadow Master | Shadowdancer | 10 | Su | At 10th level, whenever a shad-owdancer is in an area of dim light, she gains DR 10/— and a +2 luck bonus on all saving… | |
| Shadow Power | Shadowdancer | 8 | Sp | At 8th level, a shadowdancer can use raw shadow to damage her foes. | |
| Shadow Spells | Wizard | Shadowcaster | 1 | Su | Prepare extra spell levels in dim light; replaces arcane bond |
| Shadow Split | Ninja | Su | Create an illusory double that runs off as a distraction | ||
| Shadow Stealth | Trickster | 1 | Ex | Whenever you're in darkness, you can move at full speed within that area without taking a penalty on Stealth checks. | |
| Shadowsight | Wizard | Shadowcaster | 5 | Ex | Darkvision 60 ft.; shadow spells stronger at 10th; replaces 5th and 10th bonus feats |
| Shadowy Mist Form | Slayer | Stygian Slayer | 10 | Sp | Inky mist gaseous form minutes per level; replaces 10th-level advanced talent |
| Shadow’s Sight | Vigilante | Ex | The vigilante gains low-light vision and darkvision 60 feet. If he already had darkvision, its range increases by 30 feet. | ||
| Shadow’s Speed | Vigilante | Ex | The vigilante’s base speed increases by 10 feet. At 10th level, it increases by an additional 10 feet. | ||
| Shaitan’s Blessing | Asavir | 2 | Su | When an asavir reaches 2nd level, her mount receives the blessing of the shaitans. | |
| Shake Effects | Inquisitor | Iconoclast | 1 | Ex | +2 saves vs. magic items; replaces monster lore |
| Shameless Scoundrel | Bard | Brazen Deceiver | Ex | +1/2 level Bluff, Disguise, Stealth; replaces bardic knowledge | |
| Shapechanger | Alchemist | Metamorph | 1 | Su | Alter self for hours per level; replaces alchemy and Throw Anything |
| Shapeshift | Shaman | Su | Alter self for minutes per level (beast shape later) | ||
| Shapeshifting Mastery | Archmage | 1 | Ex | Your ability to magically adopt other forms is unparalleled, and you can expertly translate your arcane might into… | |
| Shard Explosion | Oracle | Su | Swift action: 10-ft. burst of 1d6 per 2 levels piercing | ||
| Shard Soul | Shaman | Su | DR 3/magic; burst of bone shards 1d6 per 2 levels | ||
| Share Knowledge | Shaman | Su | An ally uses your languages and Knowledge modifiers | ||
| Share Spells | Summoner | Ex | Cast self-only spells on your eidolon | ||
| Share Spells | Summoner (Unchained) | Ex | Cast self-only spells on your eidolon | ||
| Share Training | Fighter | Eldritch Guardian | 2 | Ex | Familiar uses your combat feats; replaces 2nd-level bonus feat |
| Share Transmutation | Arcanist | Brown-Fur Transmuter | 9 | Su | Spend 1 point: personal transmutations become touch; replaces 9th-level exploit |
| Shared Challenge | Cavalier | Daring General | 12 | Ex | Followers +4 attack vs. your challenge target; replaces demanding challenge |
| Shared Defense | Paladin | Divine Defender | 3 | Su | Spend lay on hands: adjacent allies +1 AC, CMD, saves (more later); replaces mercy |
| Shared Focus | Ranger | Wild Hunter | 7 | Su | Share your animal focus with a companion or ally; replaces woodland stride, swift tracker |
| Shared Focus | Summoner | Naturalist | 14 | Su | Gain one of your eidolon's aspects; replaces life bond |
| Shared Hallucinations | Investigator | Hallucinist | 3 | Sp | Share hallucinations as illusions; replaces some talents |
| Shared Judgments | Inquisitor | Vigilant Defender | Su | Swift action: share your judgments with all allies for 1 round; alters judgment | |
| Shared Precision | Paladin | Divine Hunter | 3 | Su | Your ranged hits give nearby allies Precise Shot vs. the target; replaces aura of courage |
| Shared Skill | Shaman | Possessed Shaman | 1 | Su | Two skills treated as having ranks equal to your level (using Wis); replaces spirit magic |
| Sharp Shoot | Gunslinger | Bolt Ace | 1 | Ex | Spend grit: crossbow attack vs. touch AC in the first increment; replaces deadeye |
| Sharpened Accuracy | Barbarian (Unchained) | Ex | Accurate stance ignores concealment and cover | ||
| Shatter Confidence | Aldori Swordlord | 5 | Ex | At 5th level, an Aldori swordlord can attempt an Intimidate check to demoralize his target as a swift action after he… | |
| Shattering Punch | Monk (Unchained) | Style strike: bypass DR and hardness | |||
| Shattering Strike | Fighter | Two-Handed Fighter | 2 | Ex | +1 sunder and damage vs. objects (+1 per 4 levels); replaces bravery |
| Shedding Form | Shaman | Su | Become incorporeal with ghost touch weapons | ||
| Sheer Toughness | Fighter | Unarmed Fighter | 19 | Ex | Immune to nonlethal damage, fatigue, exhaustion, stagger; replaces armor mastery |
| Shield Ally | Summoner | 4 | Ex | +2 AC and saves within your eidolon's reach | |
| Shield Ally | Summoner (Unchained) | 4 | Ex | +2 AC and saves within your eidolon's reach | |
| Shield Ally | Fighter | Phalanx Soldier | 9 | Ex | Shield gives you and adjacent allies partial cover; replaces weapon training 2–4 |
| Shield Ally | Summoner | Broodmaster | Ex | Shield ally bonuses don't stack across your brood | |
| Shield Buffet | Fighter | Shielded Fighter | 9 | Ex | Move action shield buffet: foe –2 attack and AC; replaces weapon training 2–4 |
| Shield Fighter | Fighter | Shielded Fighter | 5 | Ex | +1 attack and damage on shield bashes; alternate weapon and shield; replaces weapon training 1 |
| Shield Mastery | Fighter | Shielded Fighter | 19 | Ex | At 19th level, a shielded fighter gains DR 5/— when wielding a shield. This ability replaces armor mastery. |
| Shield of Blades | Vigilante | Ex | Power Attack; gain a shield bonus equal to its penalty | ||
| Shield of Fury | Vigilante | Ex | Improved Shield Bash; count as Two-Weapon Fighting with a shield | ||
| Shield of the Liege | Cavalier | 15 | Ex | Adjacent allies +2 AC; redirect attacks on them to you | |
| Shield Pool | Magus | Skirnir | 4 | Ex | Spend 1 point: shield bonus on defensive concentration; replaces spell recall |
| Shield Ward | Fighter | Shielded Fighter | 20 | Ex | Evasion with a shield; shield bonus to Reflex and touch AC; replaces weapon mastery |
| Shielded Fortress | Fighter | Phalanx Soldier | 20 | Ex | Shield can't be disarmed; evasion for you and allies; replaces weapon mastery |
| Shielded Meld | Summoner | Synthesist | 4 | Ex | +2 shield AC and saves while fused; replaces shield ally |
| Shielded Spell Combat | Magus | Skirnir | 8 | Su | Spell combat with your bonded shield at 8th; replaces improved spell combat |
| Shielding Phantom | Hierophant | 1 | Su | Your phantom is especially adept at protecting you and your allies from harm. | |
| Shift Alignment | Master Spy | 6 | Su | Starting at 6th level, a master spy’s control over her aura improves. | |
| Shift Blame | Dawnflower Dissident | 6 | Su | At 6th level, when a Dawnflower dissident provokes an attack of opportunity, he can attempt to deceive the creature… | |
| Shifter’s Blessing | Ranger | Shapeshifter | 3 | Su | Swift action: take an animal form for bonuses (bear, wolf, etc.); replaces favored terrain |
| Shifting Form | Monk | Black Asp | Su | Spend 1 ki: blur for 1 round | |
| Shifting Mastery | Archmage | 1 | Su | Whenever you cast or use an arcane polymorph spell, you can grant the target the ability to expend 1 minute of the… | |
| Shingle Stride | Hunter | Roof Runner | 5 | Ex | You and your companion cross narrow surfaces and climb faster; replaces woodland stride |
| Shining Light | Paladin | Warrior of the Holy Light | 14 | Su | 30-ft. burst of light: 1d6 per 2 levels to evil, blinded; replaces aura of faith |
| Shining Star | Bard | Celebrity | 8 | Su | Fascinated creatures ignore threats more easily; replaces dirge of doom |
| Shipboard Authority | Inner Sea Pirate | Ex | As a full-round action once per day, the Inner Sea pirate can shout orders to her crew. | ||
| Shocking Touch | Shaman | Su | Touch: 1d6 + 1 per 2 levels electricity; shock weapons at 11th | ||
| Shoot Webs | Vigilante | Wildsoul | 6 | Ex | Arachnid: shoot webs like tanglefoot bags |
| Shooter’s Resolve | Gunslinger | Bolt Ace | 3 | Ex | Spend grit: ignore concealment and cover on a shot; replaces utility shot |
| Shout of Defiance | Marshal | 1 | Su | You can channel holy energy into a righteous shout of defiance. | |
| Shove Aside | Barbarian (Unchained) | Ex | Charge past one ally | ||
| Shove Aside, Greater | Barbarian (Unchained) | Ex | Charge past any number of allies | ||
| Show Yourselves | Bard | Detective | 15 | Ex | Hidden enemies must reveal themselves (Will negates); replaces inspire heroics |
| Showmanship | Pit Fighter | 1 | Ex | Once per day at 1st level, a pit fighter can treat a regular combat as a performance combat (Ultimate Combat 153), with… | |
| Shrunken Smuggle | Aspis Agent | Sp | The Aspis agent can cast shrink item once per day as a spell-like ability, using her class level as her caster level. | ||
| Sic 'Em | Ranger | Skirmisher | Ex | Trick: companion makes a melee attack as a swift action | |
| Sickening Offensive | Investigator | Ex | Studied combat target is sickened 1 round | ||
| Sidestep Secret | Oracle | Su | Use Cha instead of Dex for AC and Reflex saves | ||
| Siege Engine Bond | Wizard | Siege Mage | 1 | Su | Bond a siege engine to fire it remotely; replaces arcane bond |
| Siege Engineer | Wizard | Siege Mage | 1 | Siege Engineer bonus feat; replaces Scribe Scroll | |
| Siege Engines | Fighter | Cad | all siege engines** | ||
| Siege School | Wizard | Siege Mage | Three opposition schools | ||
| Sigil Master | Pathfinder Savant | 5 | Su | A 5th level, a Pathfinder savant receives a bonus equal to his class level on saving throws against writing-based… | |
| Signature Spells | Arcanist | Spell Specialist | 1 | Signature spells cast spontaneously | |
| Signature Wand | Rogue | Counterfeit Mage | 4 | Ex | A signature wand drawn free and used without UMD checks; replaces 4th-level talent |
| Signature Weapon | Vigilante | Ex | Weapon Focus, then Weapon Specialization with one weapon | ||
| Signifer Armor Training | Hellknight Signifer | 3 | Ex | At 3rd level, while a Hellknight signifer wears Hellknight armor, he reduces the armor check penalty by 1 (to a minimum… | |
| Signifer Mask | Hellknight Signifer | 1 | Su | Upon initiation, a Hellknight signifer receives a mask, often devoid of eyeholes or other personal features. | |
| Silence Is Golden | Swashbuckler | Daring Infiltrator | 3 | Ex | Trip or grapple mutes the target; replaces menacing swordplay |
| Silence Master | Pathfinder Savant | 6 | Su | A 6th-level Pathfinder savant can to activate spell-trigger, spell-completion, and command-word items silently… | |
| Silent Dispatch | Vigilante | Ex | Your ambush attacks make no noise | ||
| Silent Dispatch | Slayer | Velvet Blade | 11 | Ex | Silent dispatch vigilante talent; replaces swift tracker |
| Silent Magic | Magus | Su | One silent spell per day | ||
| Silver Champion | Ranger | Raven Master | 7 | Ex | Raven's attacks count as magic and silver; replaces woodland stride |
| Silverclaw | Nature Warden | 4 | Su | At 4th level, a nature warden’s animal companion and any creature she summons with summon nature’s ally gain DR/silver… | |
| Silversmith | Inquisitor | Vampire Hunter | 2 | +level on checks to craft silver items; replaces detect alignment | |
| Simple Reanimation | Alchemist | Reanimator | 7 | Lesser animate dead extract injected into corpses | |
| Simulacrum | Alchemist | Clone Master | 13 | At 13th level, a clone master adds simulacrum to his formula book as a 5th-level extract. | |
| Simultaneous Study | Investigator | Hallucinist | 6 | Su | Studied combat on extra targets at once; replaces trap sense |
| Singleton | Fighter | Free Hand Fighter | 5 | Ex | +1 attack and damage with one weapon and a free hand (more later); replaces weapon training 1, 4 |
| Sinister Bane | Gray Gardener | 7 | Su | At 7th level, whenever a Gray Gardener uses the bane ability on a melee weapon, his weapon also gains the menacing… | |
| Siphon Spell | Arcanist | Su | Greater spell disruption refills your reservoir | ||
| Sipping Demon | Monk | Hungry Ghost Monk | Su | Melee hits grant temporary hp; replaces diamond soul | |
| Sixth Sense | Rivethun Emissary | 1 | Sp | A Rivethun emissary gains detect undead as a spell-like ability, usable a number of times per day equal to her Rivethun… | |
| Sixth Sense | Barbarian | Superstitious | 3 | Ex | +1 initiative and AC in surprise rounds (+1 per 3 levels); replaces trap sense |
| Sixth Sense | Investigator | Spiritualist | 3 | Su | Spend a commune to reroll a failed save; replaces trap sense |
| Sizing Equipment | Vigilante | Brute | Ex | Your normal-sized magic gear still works when you grow | |
| Skald of Twists and Turns | Skald | Bold Schemer | 4 | Su | Study a location for 8 hours for bonuses infiltrating it; replaces uncanny dodge, DR |
| Skill at Arms | Oracle | Ex | Proficient with martial weapons and heavy armor | ||
| Skill Bond | Hunter | Courtly Hunter | 3 | Ex | Companion gains your class skills and can use your ranks; replaces hunter tactics |
| Skill Mastery | Rogue | Take 10 under stress on 3 + Int chosen skills | |||
| Skill Mastery | Rogue (Unchained) | Take 10 under stress on Int-modifier chosen skills | |||
| Skill Over Strength | Fighter | Lore Warden | 2 | Ex | Count as having Combat Expertise; bonus feat at 6th; replaces bravery and 2nd-level bonus feat |
| Skill Ranks per Level | Warpriest | Cult Leader | 4 + Int skill ranks; rogue-style weapons, light armor and shields | ||
| Skill Ranks per Level | Vigilante | Cabalist | 4 + Int skill ranks | ||
| Skill Ranks per Level | Vigilante | Magical Child | 4 + Int skill ranks | ||
| Skill Ranks per Level | Vigilante | Warlock | 4 + Int skill ranks | ||
| Skill Ranks per Level | Vigilante | Zealot | 4 + Int skill ranks | ||
| Skill Sage | Ranger | Skirmisher | Ex | Trick: roll a skill check twice | |
| Skilled | Summoner | Ex | Eidolon +8 on one skill | ||
| Skilled | Summoner (Unchained) | Ex | Eidolon +8 on one skill | ||
| Skilled | Hunter | Roof Runner | Ex | Acrobatics, Escape Artist, Sleight of Hand class skills; no medium armor or shields | |
| Skilled Liar | Rogue | Spy | Ex | +1/2 level on Bluff to deceive; replaces trapfinding | |
| Skilled Rider | Fighter | Dragoon | 1 | Ex | Mounted Combat and Skill Focus (Ride); replaces 1st-level bonus feat |
| Skilled Thrower | Barbarian | Hurler | Ex | +10 ft. range increment on thrown weapons; replaces fast movement | |
| Skillful Rider | Cavalier | Hussar | 6 | Ex | Use the better of your or your mount's skill modifier; replaces bonus feats |
| Skillful Tattooist | Tattooed Mystic | 5 | Ex | At 5th level, as long as a tattooed mystic is using his Craft (calligraphy, paintings, or tattoos) skill to craft… | |
| Skills | Barbarian | Urban Barbarian | Urban class skills (Diplomacy, Knowledge (local), etc.) instead of wilderness ones | ||
| Skills | Fighter | Cad | Acrobatics (Dex), Bluff (Cha), Escape Artist (Dex), Sleight of Hand (Dex), and Stealth (Dex) are class skills for a cad. | ||
| Skills | Fighter | Gladiator | A gladiator gains Perform (act, comedy, and dance) (Cha) as class skills. | ||
| Skills | Monk | Sensei | A sensei gains Diplomacy, Linguistics, and all Knowledge skills as class skills. | ||
| Skills | Monk | Sohei | Handle Animal class skill; simple and martial weapons, light armor | ||
| Skills | Summoner | Blood Summoner | A blood summoner adds Heal to his list of class skills. | ||
| Skills | Skald | Bekyar Demon Dancer | A Bekyar demon dancer gains Perform (dance) as a class skill. | ||
| Skills | Skald | Bold Schemer | Disable Device, Sleight of Hand, Stealth class skills instead of some Knowledge | ||
| Skinshaping | Druid | Skinshaper | 4 | Su | Alter self into humanoids at 4th; replaces wild shape |
| Skirmisher | Rogue | Scout | 8 | Ex | Moving 10 ft. before attacking deals sneak attack damage; replaces improved uncanny dodge |
| Slam | Summoner | Ex | Eidolon gains a slam (1d8) | ||
| Slam | Summoner (Unchained) | Ex | Eidolon gains a slam (1d8) | ||
| Slaver Slayer | Gray Corsair | 3 | Ex | At 3rd level, a Gray Corsair gains a +2 bonus on weapon attack and damage rolls against targets he knows to be slavers… | |
| Slayer | Inquisitor | 17 | Ex | One judgment counts as 5 levels higher | |
| Slayer Camouflage | Slayer | Ex | Hide in favored terrain without cover | ||
| Slayer Talent | Druid | Nature Fang | 4 | Slayer talents at 4th and every 2 levels; replaces wild shape | |
| Slayer Talents | Slayer | A slayer talent at 2nd level and every 2 levels | |||
| Slayer Talents | Druid | Nature Fang | Suggested slayer and rogue talents for the nature fang | ||
| Slayer Talents | Slayer | Bounty Hunter | Suggested slayer talents for the bounty hunter | ||
| Slayer Talents | Slayer | Cleaner | Suggested slayer talents for the cleaner | ||
| Slayer Talents | Slayer | Cutthroat | Suggested slayer talents for the cutthroat | ||
| Slayer Talents | Slayer | Deliverer | Suggested slayer talents for the deliverer | ||
| Slayer Talents | Slayer | Grave Warden | Suggested slayer talents for the grave warden | ||
| Slayer Talents | Slayer | Sniper | The following slayer talents (and rogue talents) complement the sniper archetype: camouflage, snap shot, sniper’s eye, and weapon training. | ||
| Slayer Talents | Slayer | Stygian Slayer | Suggested slayer talents for the stygian slayer | ||
| Slayer Talents | Slayer | Vanguard | Suggested slayer talents for the vanguard | ||
| Slayer’s Advance | Slayer | 13 | Ex | Once per day, move double speed as a move action | |
| Slaying Judgment | Gray Gardener | 8 | Su | At 8th level, while using the judgment or harsh judgment ability, a Gray Gardener can declare a slaying judgment… | |
| Sleeper Hold | Brawler | Strangler | 4 | Ex | Grapple check knocks out a pinned foe; replaces knockout |
| Slinger’s Luck | Gunslinger | 15 | Ex | Spend grit to reroll a save or skill check | |
| Slip through the Crowd | Bard | Street Performer | 15 | Su | Disappearing act grants greater invisibility in crowds; replaces inspire heroics |
| Slippery | Druid | Swamp Druid | 13 | Ex | At 13th level, a swamp druid gains continuous freedom of movement. This ability replaces a thousand faces. |
| Slippery Mind | Rogue | Ex | Retry a failed save vs. enchantment 1 round later | ||
| Slippery Mind | Rogue (Unchained) | Ex | Retry a failed save vs. enchantment 1 round later | ||
| Slippery Mind | Shadowdancer | 7 | Ex | At 7th level, a shadowdancer becomes resilient to enchantment spells. | |
| Slippery Mind | Master Spy | 5 | Su | At 5th level, a master spy can slip away from mental control. | |
| Slither | Druid | Animal and Terrain Domains | Ex | Squeeze through tight spaces freely; +2 AC and vs. grapples | |
| Slow Fall | Monk | 4 | Ex | Treat falls near a wall as 20 ft. shorter, improving with level | |
| Slow Fall | Monk (Unchained) | Su | Spend 1 ki: no falling damage beside a wall | ||
| Slow Metabolism | Ninja | Ex | Hold breath twice as long; poisons act half as often | ||
| Slow Reactions | Rogue | Ex | Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round. | ||
| Slow Reactions | Ninja | Ex | Opponents that are damaged by the ninja’s sneak attack can’t make attacks of opportunity for 1 round. | ||
| Slow Reactions | Rogue (Unchained) | Ex | Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round. | ||
| Slow Time | Monk | Monk of the Four Winds | 12 | Su | Spend 6 ki: three standard actions this turn; replaces abundant step |
| Slow-Acting Poison | Daggermark Poisoner | Ex | When crafting a poison, a Daggermark poisoner may choose to create it with a delayed onset time. | ||
| Slowing Strike | Slayer | Ex | Sneak attacks halve the target's speed 1d4 rounds (Fort negates) | ||
| Slumber | Witch | Su | Sleep on any creature for rounds equal to level (Will negates) | ||
| Slumber Song | Bard | Sandman | 6 | Sp | Fascinated creature falls asleep (no HD limit); replaces suggestion |
| Smash | Stalwart Defender | Ex | While in a defensive stance, the stalwart defender may make an extra attack per round that is either a shield bash or a… | ||
| Smasher | Barbarian (Unchained) | Ex | Ignore 1 hardness per level when sundering | ||
| Smite | Warpriest | Champion Of The Faith | 4 | Su | Swift action smite vs. opposed alignment: +Cha attack, +level damage; replaces channel energy |
| Smite Chaos | Hellknight | 1 | Su | This ability functions as the paladin’s smite evil class feature but against chaotic-aligned creatures. | |
| Smite Chaos | Summoner | Devil Binder (Unchained) | 6 | Su | Eidolon smites chaos; replaces maker's call |
| Smite Evil | Paladin | 1 | Su | Smite evil 1/day (more with level): +Cha attack, +level damage, +Cha AC | |
| Smite Evil | Paladin | Hospitaler | Su | Fewer smites; channel positive energy more often | |
| Smite Evil | Paladin | Sacred Servant | Su | Fewer smites per day | |
| Smite Evil | Paladin | Undead Scourge | Su | Smite's extra damage applies to evil undead only | |
| Smite Foe | Paladin | Gray Paladin | 4 | Su | Spend two smites to smite a nonevil foe; replaces channel positive energy |
| Smite Good | Antipaladin | 1 | Su | Smite good 1/day (more with level): +Cha attack, +level damage | |
| Smith’s Spells | Warpriest | Forgepriest | Smithing spells added (heat metal, keen edge...) | ||
| Smiting Aura | Marshal | 1 | Su | Whenever you use your smite evil ability, you can expend one use of your mythic power to create a 20-foot-radius aura… | |
| Smiting Shot | Paladin | Holy Gun | Su | Spend grit: smite with a firearm shot; replaces smite evil | |
| Smoke Bomb | Ninja | Ex | Spend 1 ki: 15-ft. smoke cloud | ||
| Smoke Bomb | Daggermark Poisoner | Ex | As the ninja trick (Ultimate Combat 16), but no ki points are required. | ||
| Smuggler’s Bond | Ranger | Transporter | 4 | Ex | Allies constantly share your plot course bonus; alters hunter's bond |
| Snake Feint | Brawler | Snakebite Striker | 3 | Ex | Move while feinting; replaces maneuver training |
| Sneak Attack | Rogue | 1 | +1d6 damage (+1d6 per 2 levels) vs. flanked or flat-footed foes | ||
| Sneak Attack | Ninja | 1 | +1d6 damage (+1d6 per 2 levels) vs. flanked or flat-footed foes | ||
| Sneak Attack | Slayer | 3 | +1d6 damage at 3rd (+1d6 per 3 levels) vs. flanked or flat-footed foes | ||
| Sneak Attack | Rogue (Unchained) | 1 | +1d6 damage (+1d6 per 2 levels) vs. flanked or flat-footed foes | ||
| Sneak Attack | Arcane Trickster | 2 | This is exactly like the rogue ability of the same name. | ||
| Sneak Attack | Assassin | 1 | This is exactly like the rogue ability of the same name. | ||
| Sneak Attack | Master Spy | 1 | Ex | This ability is exactly like the rogue ability of the same name. | |
| Sneak Attack | Aspis Agent | 3 | Ex | At 3rd level, an Aspis agent gains sneak attack as per the rogue ability. | |
| Sneak Attack | Bellflower Tiller | 3 | At 3rd level, a Bellflower tiller gains a sneak attack that functions like the rogue class feature of the same name. | ||
| Sneak Attack | Westcrown Devil | 3 | Ex | At 3rd level, a Westcrown devil gains sneak attack as per the rogue class feature. | |
| Sneak Attack | Twilight Talon | 1 | This functions as the rogue ability of the same name. | ||
| Sneak Attack | Red Mantis Assassin | 1 | Ex | This functions as the rogue ability of the same name. | |
| Sneak Attack | Daggermark Poisoner | 5 | Ex | This is exactly like the rogue ability of the same name. | |
| Sneak Attack | Gray Gardener | 1 | Ex | This ability is exactly like the rogue ability of the same name. | |
| Sneak Attack | Sleepless Detective | 1 | Ex | This ability is exactly like the rogue ability of the same name. | |
| Sneak Attack | Low Templar | 3 | Ex | This ability is exactly like the rogue ability of the same name. | |
| Sneak Attack | Halfling Opportunist | 2 | Ex | This is exactly like the rogue ability of the same name. | |
| Sneak Attack | Inner Sea Pirate | 1 | Ex | This ability is exactly like the rogue ability of the same name. | |
| Sneak Attack | Bard | Sandman | 5 | Ex | +1d6 sneak attack within 30 ft. at 5th (+1d6 per 5 levels); replaces lore master |
| Sneak Attack | Druid | Nature Fang | 4 | Ex | +1d6 sneak attack at 4th; replaces resist nature's lure |
| Sneak Attack | Alchemist | Vivisectionist | 1 | Sneak attack as a rogue of your level; replaces bomb | |
| Sneak Attack | Inquisitor | Sanctified Slayer | 4 | Ex | +1d6 sneak attack at 4th (more later); replaces later judgment uses |
| Sneak Attack | Brawler | Snakebite Striker | Ex | Sneak attack +1d6 (more later); replaces martial flexibility | |
| Sneak Attack | Warpriest | Mantis Zealot | 4 | Ex | Sneak attack +1d6 at 4th (+1d6 per 4 levels); replaces sacred weapon |
| Sneak Attack | Warpriest | Cult Leader | 3 | Ex | Sneak attack +1d6 at 3rd (+1d6 per 3 levels); replaces bonus feats |
| Sneak Stab | Rogue | Knife Master | Ex | d8 sneak attack dice with daggers and light blades (d4 otherwise) | |
| Sneakspell | Bard | Sandman | 2 | Ex | +1 DC vs. foes denied Dex (more with level); replaces versatile performance |
| Sniper | Vigilante | Ex | Hidden strike at any range (stalker) | ||
| Sniper's Riposte | Champion | 1 | Ex | You're an expert at defending yourself while aiming a ranged weapon. | |
| Sniper's Riposte | Trickster | 1 | Ex | You're an expert at defending yourself while aiming a ranged weapon. | |
| Snowcaster | Druid | Arctic Druid | 9 | Su | See in snowstorms; prepare fire spells as cold; replaces venom immunity |
| Social Grace | Bard | Masked Performer | 2 | Ex | Social grace vigilante talent; replaces versatile performance |
| Social Panache | Swashbuckler | Noble Fencer | 1 | Ex | Spend panache: +1d6 (exploding) on social skills; replaces dodging panache |
| Social Presence | Cavalier | Courtly Knight | Ex | +1 Bluff, Diplomacy, Intimidate, Sense Motive (+1 per 4 levels); replaces tactician | |
| Social Sense | Rogue | Phantom Thief | 3 | Ex | +1 to notice and cause surprise in social situations; replaces trap sense |
| Social Simulacrum | Vigilante | Warlock | Sp | Create a simulacrum of your social identity | |
| Social Talent | Vigilante | 1 | A social talent at 1st level and every 2 levels | ||
| Sodden Shore Sense | Druid | Tempest Druid | Ex | A tempest druid gains a +4 bonus on Knowledge (nature) and Survival checks in coastal and marshy lands. This ability replaces nature sense. | |
| Soft Landing | Vigilante | Wildsoul | 2 | Ex | Falconine: perfect fall talent |
| Solitary | Hunter | Feral Hunter | Unlike most hunters, a feral hunter does not gain an animal companion. | ||
| Solo Tactics | Inquisitor | 3 | Ex | Allies count as having your teamwork feats for your benefit | |
| Song of Marching | Skald | 3 | Su | Allies hustle for an hour without fatigue | |
| Song of Questing | Skald | Battle Scion | 10 | Su | Spend 4 rounds: bind a willing target to a quest; replaces dirge of doom, song of the fallen |
| Song of Rabble-Rousing | Skald | Instigator | 5 | Sp | Spend 4 rounds: enthrall listeners; incite riots later; replaces spell kenning |
| Song of Silver | Argent Dramaturge | Su | The recovery of the lost lyrics and melody of the famed “Song of Silver” aided the Silver Ravens immeasurably in their… | ||
| Song of Strength | Skald | 6 | Su | Allies add 1/2 level on Str checks and Str skills | |
| Song of Subterfuge | Bard | Impervious Messenger | 6 | Su | Use your Perform vs. mind reading; replaces suggestion, mass suggestion |
| Song of the Beast | Skald | Totemic Skald | Su | Raging song grants your totem's animal focus; replaces 3rd-level rage power | |
| Song of the Fallen | Skald | 14 | Su | Revive dead allies to fight on while you sing | |
| Song of the Fiery Gaze | Bard | Flame Dancer | 3 | Su | Allies see through fire, fog, and smoke; replaces inspire competence |
| Song of the Wild | Bard | Voice Of The Wild | 3 | Su | Performance gives allies a hunter's animal aspect; replaces inspire competence and others |
| Songbird | Hunter | Courtly Hunter | Aspect: +4 Perform (more later) | ||
| Soothing Performance | Bard | 12 | Su | 4 rounds: mass cure serious wounds; removes fatigue, sickened, shaken | |
| Sorcerous Shield | Magus | Skirnir | 1 | Ex | All shields, no spell failure; count as fighter for shield feats; replaces spell combat |
| Soul of the Crypt | Paladin | Knight Of The Sepulcher | 17 | Su | At 17th level, a knight of the sepulcher gains DR 5/bludgeoning and good. This ability replaces aura of depravity. |
| Soul of the Fey | Sorcerer | 20 | Su | Immune to poison; DR 10/cold iron; animals won't attack; shadow walk 1/day | |
| Soul Pool | Souldrinker | 2 | Su | At 2nd level, a souldrinker gains a pool of soul points, stolen life energy she can use to accomplish unnatural feats. | |
| Soul Siphon | Oracle | Su | Ray: one negative level; you heal hp equal to level | ||
| Soul Veil | Swashbuckler | Veiled Blade | 15 | Sp | Merge a blade into yourself (ghost brand); replaces swashbuckler's edge |
| Soulbound Familiar | Wizard | Spirit Binder | Ex | Familiar holds a lost loved one's soul; alters arcane bond | |
| Spark of Life | Fighter | Savage Warrior | 2 | Ex | +1 saves vs. energy drain and death (+1 per 4 levels); replaces bravery |
| Spark Skin | Summoner | Ex | Electricity resistance 5 (more with level, immunity at 17th) | ||
| Spark Soul | Shaman | Su | Electricity resistance 10; 20-ft. line 1d4 per level | ||
| Sparking Aura | Shaman | Su | Target glows and takes Cha electricity from metal weapons | ||
| Speak with Animals | Oracle | Ex | Speak with one kind of animal (more every 3 levels) | ||
| Speak with Animals | Shaman | Ex | Speak with one kind of animal (more every 3 levels) | ||
| Speak with Master | Hunter | 11 | Ex | Talk with your animal companion | |
| Spear Training | Fighter | Dragoon | 5 | Ex | Weapon training with spears: +1 attack, +2 damage per step |
| Spears | Fighter | Cad | amentum**, boar spear*, javelin, harpoon**, lance, longspear, pilum*, shortspear, sibat**, spear, tiger fork**, and trident | ||
| Spell Bender | Arcanist | Spell Specialist | Su | Bend a line spell up to 90 degrees | |
| Spell Blending | Magus | Ex | Add a wizard spell to your magus spells | ||
| Spell Catching | Bard | Sandman | 20 | Su | Absorb and recast a spell you saved against; replaces deadly performance |
| Spell Combat | Magus | 1 | Ex | Full round: weapon attacks at –2 plus casting a spell | |
| Spell Combat | Magus | Soul Forger | Su | A soul forger may use this ability only when wielding his bonded weapon. | |
| Spell Combat | Magus | Eldritch Scion | Ex | Spell combat only in mystical focus until 8th | |
| Spell Conduit | Bloodrager | Blood Conduit | 5 | Su | Deliver touch spells through maneuvers and unarmed strikes; replaces uncanny dodge |
| Spell Critical | Eldritch Knight | 10 | Su | At 10th level, whenever an eldritch knight successfully confirms a critical hit, he can cast a spell as a swift action. | |
| Spell Defense | Magus | Bladebound | Sp | Spend blade pool: SR equal to its ego | |
| Spell Disruption | Arcanist | Su | Spend 1 point: suppress a spell for Cha rounds | ||
| Spell Eating | Bloodrager | Spelleater | 5 | Su | Swift action: spend a spell slot to heal 1d8 per level; replaces improved uncanny dodge |
| Spell Kenning | Skald | 5 | Su | Once per day, cast a bard, cleric, or wizard spell as a skald spell | |
| Spell Poppet | Witch | Gravewalker | A spell poppet replaces your familiar | ||
| Spell Recall | Magus | 4 | Su | Spend pool points to recall a cast spell | |
| Spell Resistance | Summoner | Ex | Eidolon gains spell resistance 11 + your level | ||
| Spell Resistance | Arcanist | Su | Spend 1 point: spell resistance 6 + level | ||
| Spell Resistance | Summoner (Unchained) | Ex | Eidolon gains spell resistance 11 + your level | ||
| Spell Sage | Inquisitor | Witch Hunter | 1 | Ex | Add Wis to Spellcraft to identify spells and items; replaces monster lore |
| Spell Scent | Inquisitor | Witch Hunter | 6 | Trace a spell or item back to its caster (locate creature); replaces track | |
| Spell Shield | Magus | Su | Spend 1 point: +Int shield bonus to AC | ||
| Spell Study | Wizard | Spell Sage | 2 | Su | Once per day, cast a bard, cleric, or druid spell slowly; replaces arcane school |
| Spell Suppression | Bard | Magician | Su | Counter spells as an immediate action while performing; replaces dirge of doom | |
| Spell Synthesis | Mystic Theurge | 10 | Su | At 10th level, a mystic theurge can cast two spells, one from each of his spellcasting classes, using one action. | |
| Spell Tamper | Skald | Spell Warrior | 20 | Su | Countered casters take 1d6 per spell level; replaces master skald |
| Spell Thief | Arcanist | Su | Spend 1 point: steal a spell affecting a creature | ||
| Spell Tinkerer | Arcanist | Su | Spend 1 point: lengthen or shorten a spell by 50% | ||
| Spell Turning | Wizard | Scrollmaster | Spellblight rules: clashing spell turnings cause spellblights | ||
| Spell Use | Slayer | Stygian Slayer | 7 | Use shadowy and illusion spell items as an arcane caster; replaces stalker | |
| Spellbane Counterstrike | Archmage | 1 | Su | With a quick sprint, you retaliate against the caster of a spell you countered. | |
| Spellblade Arcana | Magus | Spellblade | A spellblade gains access to the following magus arcana. He cannot select any arcana more than once. | ||
| Spellblade Parry | Magus | Spellblade | Su | End the athame for a deflection bonus to AC | |
| Spellblast Bombs | Wizard | Arcane Bomber | 1 | Su | Sacrifice a spell to boost a bomb's attack and damage; replaces arcane school |
| Spellbook | Vigilante | Cabalist | A spellbook of witch spells | ||
| Spellbook | Vigilante | Warlock | A spellbook of sorcerer/wizard spells | ||
| Spellbooks | Wizard | Prepare spells from a spellbook; 2 new spells per level | |||
| Spellbooks | Magus | Prepare spells from a spellbook; 2 new spells per level | |||
| Spellbooks | Arcanist | Prepare spells from a spellbook; 2 new spells per level | |||
| Spellcasting | Vigilante | Cabalist | Prepared witch spells up to 6th level as a magus; replaces some talents | ||
| Spellcasting | Vigilante | Magical Child | Spontaneous summoner spells; replaces some talents | ||
| Spellcasting | Vigilante | Warlock | Prepared sorcerer/wizard spells up to 6th as a magus; replaces some talents | ||
| Spellcasting | Vigilante | Zealot | Inquisitor spells; replaces some talents | ||
| Spellcasting Master | Pathfinder Savant | 9 | Ex | At 9th level, a Pathfinder savant can focus his mind three times per day as a swift action. | |
| Spells | Bard | Spontaneous arcane spells from the bard list (Cha); no failure in light armor | |||
| Spells | Cleric | Prepared divine spells from the cleric list (Wis) | |||
| Spells | Druid | Prepared divine spells from the druid list (Wis) | |||
| Spells | Witch | Prepared arcane spells from the witch list (Int) | |||
| Spells | Paladin | 4 | Prepared divine spells from the paladin list (Cha) from 4th level | ||
| Spells | Ranger | 4 | Prepared divine spells from the ranger list (Wis) from 4th level | ||
| Spells | Sorcerer | Spontaneous arcane spells from the sorcerer/wizard list (Cha) | |||
| Spells | Wizard | Prepared arcane spells from the sorcerer/wizard list (Int) | |||
| Spells | Inquisitor | Spontaneous divine spells from the inquisitor list (Wis) | |||
| Spells | Oracle | Spontaneous divine spells from the cleric list (Cha) | |||
| Spells | Summoner | Spontaneous arcane spells from the summoner list (Cha) | |||
| Spells | Antipaladin | 4 | Prepared divine spells from the antipaladin list (Cha) from 4th level | ||
| Spells | Magus | Prepared arcane spells from the magus list (Int) | |||
| Spells | Arcanist | Prepare sorcerer/wizard spells, then cast them spontaneously (Int) | |||
| Spells | Bloodrager | 4 | Spontaneous arcane spells from the bloodrager list (Cha) from 4th level | ||
| Spells | Hunter | Spontaneous divine spells from druid and ranger lists (Wis) | |||
| Spells | Shaman | Prepared divine spells from the shaman list (Wis) | |||
| Spells | Skald | Spontaneous arcane spells from the bard list (Cha) | |||
| Spells | Warpriest | Prepared divine spells from the cleric list up to 6th level (Wis) | |||
| Spells | Summoner (Unchained) | Spontaneous arcane spells from the unchained summoner list (Cha) | |||
| Spells | Red Mantis Assassin | A Red Mantis assassin casts illusion and transmutation arcane spells drawn from the sorcerer and wizard spell lists. | |||
| Spells | Prophet of Kalistrade | Aprophet of Kalistrade casts arcane spells drawn from the sorcerer/wizard spell list, but is limited to divination and… | |||
| Spells | Harrower | When a harrower gains a level, she gains new spells per day as if she had also gained a level in a spellcasting class… | |||
| Spells | Divine Scion | When a divine scion gains a level, she gains new spells per day as if she had also gained a level in a divine… | |||
| Spells | Witch | Gravewalker | Undead patron spells (command undead, animate dead...) | ||
| Spells | Witch | Sea Witch | Sea patron spells (gust of wind, water breathing, control water...) | ||
| Spells | Witch | Mountain Witch | Stone patron spells; stone spirit hexes | ||
| Spells | Paladin | Sacred Servant | 4 | One domain and a domain spell slot | |
| Spells | Paladin | Temple Champion | No paladin spells | ||
| Spells | Ranger | Nirmathi Irregular | 4 | +1 spell per day per level; druid spells | |
| Spells | Magus | Eldritch Scion | Spontaneous magus spells using Cha | ||
| Spells per Day | Arcane Archer | At the indicated levels, an arcane archer gains new spells per day as if he had also gained a level in an arcane… | |||
| Spells per Day | Arcane Trickster | When a new arcane trickster level is gained, the character gains new spells per day as if she had also gained a level… | |||
| Spells per Day | Dragon Disciple | At the indicated levels, a dragon disciple gains new spells per day as if he had also gained a level in an arcane… | |||
| Spells per Day | Eldritch Knight | At the indicated levels, an eldritch knight gains new spells per day as if he had also gained a level in an arcane… | |||
| Spells per Day | Mystic Theurge | When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in… | |||
| Spells per Day | Holy Vindicator | At the indicated levels, a vindicator gains new spells per day as if he had also gained a level in a divine… | |||
| Spells per Day | Nature Warden | At the indicated levels, a nature warden gains new spells per day as if she had also gained a level in a divine… | |||
| Spells per Day | Rage Prophet | At the indicated levels, a rage prophet gains new spells per day as if he had also gained a level in a divine… | |||
| Spells per Day | Souldrinker | At the indicated levels, a souldrinker gains new spells per day as if she had also gained a level in a spellcasting… | |||
| Spells per Day | Genie Binder | At the indicated levels, a genie binder gains new spells per day as if she had also gained a level in a spellcasting… | |||
| Spells per Day/Spells Known | Loremaster | When a new loremaster level is gained, the character gains new spells per day as if he had also gained a level in a… | |||
| Spells per Day/Spells Known | Demoniac | When a new demoniac level is gained, the character gains new spells per day as if he had also gained a level in a… | |||
| Spells per Day/Spells Known | Bloatmage | When a new bloatmage level is gained, the character gains new spells as if she had also gained a level in an arcane… | |||
| Spellshield | Magus | Skirnir | 7 | Su | Store a spell in your shield for a shield bash; replaces knowledge pool |
| Spellstrike | Magus | 2 | Su | Deliver touch spells through a weapon attack | |
| Spellstrike | Magus | Skirnir | 1 | Su | At 1st level, a skirnir may use this ability with a weapon or shield bash attack. |
| Spellstrike | Magus | Soul Forger | Su | A soul forger may use this ability only when wielding his bonded weapon. | |
| Spellstrike | Arcanist | Blade Adept | Su | The blade adept can deliver touch spells with her bonded weapon. This ability works as the magus ability of the same name. | |
| Spellwarp | Arcanist | Spell Specialist | Su | Shrink bursts and cones or make cones into lines; replaces 1st, 7th, 13th, 19th exploits | |
| Spill Blood | Vigilante | Cabalist | Ex | Bleed equal to level on hits vs. unaware or flat-footed foes; replaces specialization | |
| Spin Kick | Monk (Unchained) | Style strike: attack vs. flat-footed AC | |||
| Spinning Lance | Fighter | Dragoon | 7 | Ex | Attack with both ends of a lance; replaces armor training 2 |
| Spinning Spellcaster | Bard | Dawnflower Dervish | 5 | Ex | At 5th level, a Dawnflower dervish gains a +4 bonus on concentration checks to cast spells defensively. This ability replaces lore master. |
| Spire Walker | Druid | Mountain Druid | 4 | Ex | Keep Dex bonus while climbing; immune to altitude sickness; replaces resist nature's lure |
| Spirit | Shaman | 1 | Su | Bond with a spirit: an ability, spirit magic, and hexes | |
| Spirit | Summoner | Spirit Summoner | Su | A shaman spirit and its spells; replaces summon monster and eidolon | |
| Spirit Animal | Shaman | 1 | Ex | A spirit animal (familiar) that grants an ability | |
| Spirit Animal | Shaman | 1 | Ex | Spirit animal gains abilities from your spirit | |
| Spirit Animal | Rivethun Emissary | 1 | Ex | A Rivethun emissary strengthens her bond to the spirit world by channeling additional divine power through her familiar… | |
| Spirit Animal | Shaman | Unsworn Shaman | 2 | Spirit animal bonus from a wandering spirit | |
| Spirit Bond | Rivethun Emissary | 1 | Su | A Rivethun emissary’s training creates a powerful bond with a specific spirit. | |
| Spirit Bond | Ranger | Spirit Ranger | 4 | Ex | Augury in favored terrain; spirits cast a ranger spell; replaces hunter's bond |
| Spirit Boost | Oracle | Su | Excess healing becomes temporary hp | ||
| Spirit Conduit | Rivethun Emissary | 5 | Su | At 5th level, a Rivethun emissary’s bond to an animus strengthens considerably. | |
| Spirit Deck | Harrower | 5 | Su | A 5th-level harrower may, as a standard action, summon a shimmering, translucent Harrow deck made of force that flies… | |
| Spirit Guardian | Rage Prophet | 5 | Sp | At 5th level, the competence bonus provided by the spirit guide’s guidance spell increases to half the rage prophet’s… | |
| Spirit Guide | Rage Prophet | 1 | Sp | Every rage prophet possesses a spirit guide, an insubstantial phantom that speaks to his mind, watches over him, and… | |
| Spirit Hex | Wizard | Spirit Whisperer | 5 | Spirit hexes at 5th, 10th, 15th; replaces bonus feats | |
| Spirit Influence | Marshal | 1 | Su | When you complete a seance, you can choose a number of allies equal to half your mythic tier (minimum 1). | |
| Spirit Link | Wizard | Spirit Whisperer | 1 | Su | A shaman spirit's abilities; replaces arcane school |
| Spirit Magic | Shaman | Unsworn Shaman | Sp | The unsworn shaman gains this ability at 2nd level rather than at 1st. This ability alters spirit magic. | |
| Spirit of Nature | Oracle | Su | Stabilize automatically in nature; fast healing later | ||
| Spirit of Nature | Shaman | Su | Stabilize automatically with fast healing 1 below 0 hp | ||
| Spirit Sense | Druid | Menhir Savant | 1 | Sp | Detect undead, fey, outsiders, incorporeal; replaces nature sense, wild empathy |
| Spirit Sense | Investigator | Spiritualist | 2 | Su | Cheaper inspiration on saves vs. incorporeal creatures; replaces poison lore |
| Spirit Shaman | Shaman | Animist | 20 | Sp | Ethereal jaunt at will; astral projection 1/day; replaces manifestation |
| Spirit Walk | Oracle | Su | Become incorporeal and invisible for rounds equal to level | ||
| Spirit Warrior | Rage Prophet | 9 | Su | At 9th level, the competence bonus provided by the rage prophet’s guidance increases to his rage prophet level when… | |
| Spirit Whisperer | Druid | Leshy Warden | 13 | Su | Constant speak with plants; commune with nature 1/day; replaces a thousand faces |
| Spiritual Bond | Ranger | Horse Lord | 17 | Su | Mount gains temporary hp; share its damage; replaces hide in plain sight |
| Splash Back | Universal Path Abilities | 1 | Ex | Whenever you throw a splash weapon, any creatures providing your target with soft cover take splash damage from your… | |
| Split Forms | Summoner | Synthesist | 16 | Su | Split from your fused eidolon for rounds per level; replaces merge forms |
| Spontaneous Casting | Cleric | Swap prepared spells for cure (or inflict) spells | |||
| Spontaneous Casting | Druid | Swap prepared spells for summon nature's ally | |||
| Spontaneous Casting | Warpriest | Swap prepared spells for cure (or inflict) spells | |||
| Spontaneous Casting | Druid | Urban Druid | Swap prepared spells for domain spells; replaces spontaneous summon nature's ally | ||
| Spontaneous Domain Casting | Druid | Storm Druid | Swap prepared spells for domain spells; replaces spontaneous casting | ||
| Spontaneous Domain Casting | Druid | Tempest Druid | Swap prepared spells for domain spells; replaces spontaneous summoning | ||
| Spontaneous Healing | Witch | Hedge Witch | Su | Swap prepared spells for cure spells; replaces 4th-level hex | |
| Spontaneous Healing | Arcanist | White Mage | 1 | Su | Spend 1 point to cast cure spells (breath of life at 10th); replaces 1st and 9th exploits |
| Spontaneous Spell Mastery | Magaambyan Arcanist | 4 | Ex | At 4th level, a Magaambyan arcanist can lose any prepared spell to cast a spell of the same spell level or lower that… | |
| Spray of Shooting Stars | Oracle | Su | 60-ft. range 5-ft. burst of 1d4 fire per level | ||
| Sprint | Barbarian (Unchained) | Ex | Add half speed when running or charging | ||
| Spurn Harm | Bard | Sorrowsoul | Su | Spend 3 rounds: +2 on saves for 1 round (SR and DR later); replaces lore master | |
| Squire | Cavalier | Daring General | Squire helps don armor and grants +2 AC | ||
| Stab and Grab | Rogue | Cutpurse | 3 | Ex | Full round: attack and steal an item; replaces trap sense |
| Stab and Grab | Slayer | Cutthroat | 6 | Ex | Swift action steal from the dead, unconscious, or crit targets; replaces 6th-level talent |
| Stacked Deck | Gunslinger | Maverick | 1 | Ex | Spend grit: +1d6 (exploding) on Bluff, gambling, Sleight of Hand; replaces gunslinger's dodge |
| Staff Weapon | Magus | Staff Magus | 10 | Su | Wield magic staves as enhanced quarterstaves; recharge them; replaces fighter training |
| Stage Combat | Bard | Masked Performer | 6 | Su | Gain a combat feat while performing; replaces suggestion |
| Staggering Strike | Bloodrager | 1 | Su | Crits stagger the target 1 round (Fort negates) | |
| Stag’s Leap | Ranger | Skirmisher | Ex | As a free action, the ranger can attempt a running jump without moving 10 feet before the jump. | |
| Stalker | Slayer | 7 | Ex | At 7th level, a slayer gains his studied target bonus on Disguise, Intimidate, and Stealth checks against his studied opponent. | |
| Stalker Sense | Vigilante | Ex | Always act in the surprise round; uncanny dodge later (stalker) | ||
| Stalking | Inquisitor | Umbral Stalker | +2 attack vs. unaware foes (more later); replaces justice judgment | ||
| Stalwart | Inquisitor | 11 | Ex | No effect on a successful Fort or Will save for partial effect | |
| Stalwart | Skyseeker | 9 | Ex | At 9th level, a skyseeker has honed his mental resiliency to avoid certain attacks. | |
| Stalwart | Fighter | Unbreakable | 13 | Ex | No effect on a successful save vs. partial spells; replaces weapon training 3 |
| Stalwart | Vigilante | Zealot | Ex | No effect on successful Fort or Will saves vs. partial effects | |
| Stand Firm | Fighter | Phalanx Soldier | 2 | Ex | +1 CMD vs. bull rush, drag, overrun, trip (+1 per 4 levels); replaces bravery |
| Stand Still | Fighter | Brawler | 13 | Stand Still bonus feat with +1/2 level | |
| Stand Tall | Marshal | 1 | Su | Before you attempt a saving throw against a spell or effect that also targets one or more allies within 30 feet, you… | |
| Stand Up | Rogue | Ex | Stand up from prone as a free action | ||
| Stand Up | Rogue (Unchained) | Ex | Stand up as a swift action without provoking | ||
| Standard Bearer | Cavalier | Daring General | Standard bearer carries your banner | ||
| Star Chart | Oracle | Ex | Commune 1/day | ||
| Starburn | Shaman | Su | 1d6 fire per 2 levels to one creature (Fort half) | ||
| Stardust | Shaman | Sp | Target glows; –1 attack and Perception (more with level) | ||
| Startling Appearance | Vigilante | 5 | Ex | Unaware foes are flat-footed and take –4 to Perception | |
| Startling Shot | Gunslinger | 7 | Ex | Miss on purpose to make a foe flat-footed | |
| Staunch Ally | Vigilante | Magical Child | Ex | Familiar shares your appearance abilities | |
| Steadfast Mount | Fighter | Roughrider | 2 | Ex | Mount +1 dodge AC and saves (+1 per 4 levels); replaces bravery |
| Steadfast Pike | Fighter | Polearm Master | 3 | Ex | +1 on readied attacks and attacks of opportunity with polearms (more later); replaces armor training |
| Steady Aim | Gunslinger | Musket Master | 1 | Ex | Move action: +10 ft. range increment with a two-handed firearm; replaces gunslinger's dodge |
| Steal Glory | Cavalier | 8 | Ex | Attack of opportunity when another creature crits a foe you threaten | |
| Steal Ki | Monk | Hungry Ghost Monk | 5 | Ex | Crits and kills restore ki; replaces purity of body |
| Stealing Strike | Investigator | Ex | Free steal on a studied strike | ||
| Stealspell | Bard | Sandman | Su | Touch to steal a spell from a foe (Will negates); replaces inspire courage | |
| Steed | Mammoth Rider | 1 | Ex | Amammoth rider can choose from among the following animal companions to serve as her loyal steed: amargasaurus… | |
| Steed’s Reach | Mammoth Rider | 7 | Ex | At 7th level, a mammoth rider’s steed’s reach improves to 15 feet. | |
| Steel Net | Fighter | Aldori Defender | 8 | Ex | Fighting defensively with an Aldori sword: –2 less penalty, +2 more AC; replaces 8th-level bonus feat |
| Steel Will | Fighter | Eldritch Guardian | 2 | Ex | +1 Will vs. fear and mind-affecting (+1 per 4 levels); replaces bravery |
| Steelbreaker Skin | Oracle | Su | Weapons that hit you take damage equal to your level | ||
| Stem the Tide | Cavalier | 8 | Ex | Stand Still bonus feat; a damaging attack stops movement | |
| Step Aside | Fighter | Polearm Master | 17 | Ex | 5-ft. step when a foe steps next to you; +2 AC vs. it; replaces weapon training 4 |
| Stern Gaze | Inquisitor | 1 | Ex | +1/2 level on Intimidate and Sense Motive | |
| Stern Gaze | Gray Gardener | 2 | Ex | At 2nd level, a Gray Gardener receives a morale bonus equal to 1/2 his class level on Intimidate and Sense Motive… | |
| Stern Gaze | Vigilante | Zealot | Ex | +1/2 level Intimidate and Sense Motive | |
| Sticky Fingers | Rogue | Sharper | 2 | Ex | Improved, Greater, and Quick Steal; replaces 2nd, 6th, 8th-level talents |
| Sticky Strike | Druid | Animal and Terrain Domains | Su | Ranged touch tendril pulls a target 5 ft. | |
| Stigmata | Holy Vindicator | 2 | Su | Avindicator willingly gives his blood in service to his faith, and is marked by scarified wounds appropriate to his… | |
| Still Magic | Magus | Su | One stilled spell per day | ||
| Still Mind | Monk | 3 | Ex | A monk of 3rd level or higher gains a +2 bonus on saving throws against enchantment spells and effects. | |
| Still Mind | Monk (Unchained) | 4 | Ex | At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. | |
| Still the Blade | Godling Path Abilities | 1 | Su | Requirement: Shelyn As an immediate action, you can expend one use of mythic power to prevent a single creature within… | |
| Still Water | Bard | Sea Singer | 3 | Su | Calm water: lower sailing and swimming DCs by your level; replaces inspire competence |
| Sting | Summoner | Ex | Eidolon gains a sting (1d4) | ||
| Sting | Summoner (Unchained) | Ex | Eidolon gains a sting (1d4) | ||
| Stone Face | Bard | Stone to flesh | |||
| Stone Stability | Oracle | Ex | +4 CMD vs. bull rush and trip; Improved and Greater Trip later | ||
| Stone Stability | Shaman | Ex | +4 CMD vs. bull rush and trip; Improved and Greater Trip later | ||
| Storm Burst | Shaman | Su | Storm gives a creature 20% miss chance vs. foes; thundering weapons at 11th | ||
| Storm Lord | Druid | Storm Druid | 13 | Ex | Unaffected by wind; immune to deafness; +2 vs. sonic; replaces a thousand faces |
| Storm Mastery | Storm Kindler | 10 | Su | At 10th level, a Storm Kindler becomes one with the relentless fury of the storm, allowing her to use her storm shape… | |
| Storm Sailor | Inner Sea Pirate | Ex | The Inner Sea pirate treats all storms as if they were one category less severe for the purposes of sailing and… | ||
| Storm Shape | Storm Kindler | 2 | Su | At 2nd level, a Storm Kindler becomes a physical embodiment of the fury of the storm. | |
| Stormvoice | Druid | Storm Druid | 3 | Ex | Your voice carries (Perception DC –level); replaces trackless step |
| Stormwalker | Shaman | Su | Move through weather without penalty | ||
| Stormy Eidolon | Summoner | Storm Caller | Eidolon must resist electricity; storm powers | ||
| Stranger’s Fortune | Gunslinger | Mysterious Stranger | 5 | Ex | Ignore misfires Cha times/day; replaces gun training |
| Strapped Shield | Fighter | Thunderstriker | 3 | Ex | No penalty using a two-handed weapon with a buckler; replaces armor training 1 |
| Strategic Supremacy | Cavalier | Strategist | 18 | Ex | Tactician can cancel an enemy's teamwork feat; replaces 18th-level bonus feat |
| Strategic Training | Fighter | Tactician | Ex | 4 + Int skill ranks; social and Knowledge class skills; replaces 1st-level bonus feat | |
| Strategy | Cavalier | 8 | Ex | Standard action: allies within 30 ft. gain +2 AC, +2 attack, or a free move | |
| Street Stalker | Slayer | Cutthroat | 1 | Ex | +1/2 level on Acrobatics, Climb, or Knowledge (local) in cities; replaces track |
| Streetwise | Bard | Street Performer | +1/2 level Bluff, Disguise, Knowledge (local), Sleight of Hand, crowds; replaces bardic knowledge | ||
| Strength of the Abyss | Sorcerer | 9 | Ex | At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. | |
| Strength Stance | Barbarian (Unchained) | Ex | Stance: +1 CMB and CMD (+1 per 4 levels); +8 to break objects | ||
| Strength Surge | Barbarian | Ex | Once per rage, add level to a Str check, maneuver, or CMD | ||
| Strike the Unseen | Vigilante | Ex | Blind-Fight; hidden strike vs. concealed targets | ||
| Strike True | Samurai | 15 | Ex | An attack that hits is a critical threat dealing max damage, ignoring DR | |
| Strong Bond | Ranger | Beast Master | 12 | Ex | Companion uses full ranger level; replaces camouflage |
| Strong Bond | Ranger | Horse Lord | 12 | Ex | Mount uses full ranger level; replaces camouflage |
| Strong Life | Investigator | Spiritualist | 2 | Ex | +2 saves vs. death and negative energy; replaces poison resistance |
| Strong Senses | Ranger | Wild Stalker | 1 | Ex | Low-light vision and +1 Perception (more later); replaces 1st favored enemy |
| Strong-Willed | Inquisitor | Spellbreaker | 1 | Ex | Roll twice on Will vs. mind-affecting; replaces monster lore |
| Student of the Blade | Arcanist | Blade Adept | Ex | Exploit: Arcane Strike, Weapon Finesse, or Weapon Focus | |
| Studied Combat | Investigator | 4 | Ex | Move action: +1/2 level attack and damage vs. a studied foe | |
| Studied Defense | Investigator | Ex | Apply studied combat's bonus to AC instead of attacks | ||
| Studied Socialite | Slayer | Velvet Blade | Ex | Studied target bonus on social skills, not attacks; alters studied target | |
| Studied Strike | Investigator | 4 | Ex | +1d6 precision damage (+1d6 per 2 levels) on a studied strike | |
| Studied Target | Slayer | Ex | Move action: +1 attack, damage, and skills vs. a studied foe (more with level) | ||
| Studied Target | Druid | Nature Fang | 1 | Ex | Slayer's studied target; replaces nature sense, wild empathy, woodland stride |
| Studied Target | Inquisitor | Sanctified Slayer | 1 | Ex | Slayer's studied target; replaces judgment 1/day |
| Studious Squire | Fighter | Armiger | +2 skill ranks per level in Intimidate and Knowledge (planes); replaces 1st and 10th-level bonus feats | ||
| Stunning Appearance | Vigilante | 17 | Ex | Unaware foes you hit are stunned (Will negates) | |
| Stunning Fist | Monk | 1 | Ex | Stunning Fist bonus feat; more conditions every 4 levels | |
| Stunning Fist | Monk (Unchained) | 1 | Ex | Stunning Fist bonus feat; more conditions every 4 levels | |
| Stunning Shot | Gunslinger | 19 | Ex | Spend 2 grit on a hit: stun 1 round (Fort negates) | |
| Stunning Stab | Swashbuckler | 19 | Ex | Spend 2 panache on a hit: stun 1 round (Fort negates) | |
| Sturdy Rage | Alchemist | Ragechemist | 6 | Rage mutagen +4 natural armor; replaces swift poisoning | |
| Style Strike | Monk (Unchained) | 5 | Ex | One flurry attack becomes a style strike with an extra effect | |
| Subjective Truth | Vigilante | Ex | Statements true for your current identity pass lie detection | ||
| Submission Hold | Slayer | Bounty Hunter | 6 | Ex | Add sneak attack to grapple damage (–5); replaces 6th-level talent |
| Subtle Blade | Swashbuckler | 11 | Ex | Immune to disarm, steal, and sunder on your blade | |
| Subtle Companion | Hunter | Courtly Hunter | 2 | Su | Shrink your companion into a Tiny spy form; replaces precise companion |
| Subtle Magic | Trickster | 1 | Ex | Whenever you cast a spell or activate a spell trigger or spell completion magic item, you can attempt a Bluff skill… | |
| Sucker Punch | Fighter | Unarmed Fighter | 17 | Ex | Swift dirty trick or trip vs. flat-footed or pinned foes; replaces armor training 4 |
| Sucker-Punch | Vigilante | Ex | +1d6 nonlethal vs. unaware foes (avenger) | ||
| Sudden Attack | Champion | 1 | Ex | As a swift action, you can expend one use of mythic power to make a melee attack at your highest attack bonus. | |
| Sudden Block | Guardian | 1 | Su | As an immediate action, you can expend one use of mythic power to hinder a melee attack made against you or an adjacent… | |
| Sudden Disguise | Ninja | Su | Spend 1 ki: disguise self as a swift action | ||
| Sudden Speed | Monk (Unchained) | Su | Spend 1 ki: +30 ft. speed for 1 minute | ||
| Sudden Swerve | Cavalier | Hussar | 17 | Ex | Turn up to 90 degrees during a mounted charge or run; replaces master tactician |
| Suffering Knowledge | Arcanist | Su | Spend 1 point: learn a spell that hit you, briefly | ||
| Suggestion | Bard | 6 | Sp | Suggestion on a fascinated creature | |
| Summon Cacodaemon | Souldrinker | 3 | Sp | At 3rd level, once per day, a souldrinker can summon 1d3 cacodaemons, which serve her for 1 minute per souldrinker… | |
| Summon Ceustodaemon | Souldrinker | 8 | Sp | At 8th level, once per day, a souldrinker can summon 1d2 ceustodaemons, which serve her for 1 minute per souldrinker… | |
| Summon Demon | Demoniac | 4 | Sp | Once per day, starting at 4th level, a demoniac can use summon monster VI once per day to conjure one succubus, 1d3… | |
| Summon Mantis | Red Mantis Assassin | 4 | Sp | Once per day at 4th level, a Red Mantis assassin can summon an advanced fiendish giant mantis, 1d3 fiendish giant… | |
| Summon Monster I | Summoner | 1 | Sp | Summon monster I as a spell-like ability (stronger every 2 levels), 3 + Cha/day | |
| Summon Monster I | Summoner (Unchained) | 1 | Sp | Summon monster I as a spell-like ability, 3 + Cha/day | |
| Summon Nature’s Ally | Bard | Animal Speaker | 1 | Summon nature's ally spells added to your spells known | |
| Summon Pack | Hunter | Feral Hunter | 6 | Sp | Summon one extra animal; replaces teamwork feats |
| Summon Shadow | Shadowdancer | 3 | Su | At 3rd level, a shadowdancer can summon a shadow, an undead shade. | |
| Summoner’s Charm | Wizard | Su | Summoning spells last 1/2 level rounds longer | ||
| Summoning Mastery | Summoner | Master Summoner | 1 | Sp | Summon monster I 5 + Cha/day, even with your eidolon out; replaces shield ally |
| Summoning Rager | Bloodrager | Greenrager | 6 | Sp | Summon nature's ally spells added as bonus spells; replaces 6th-level bloodline feat |
| Sun Strike | Inquisitor | Vampire Hunter | 5 | Su | Swift action: weapon deals +1d6 vs. sunlight-vulnerable creatures |
| Sunder Storm | Champion | 1 | Ex | As a full-round action, you can expend one use of mythic power to attempt a sunder combat maneuver against each… | |
| Sunder Training | Brawler | Steel-Breaker | 3 | Ex | +2 sunder and CMD (disarm later); replaces maneuver training |
| Superficial Knowledge | Master Spy | 3 | Ex | Amaster spy gives the appearance of knowing more than she actually does. | |
| Superior Channeler | Paladin | Oaths | 11 | Su | Channel to harm undead with one lay on hands use; replaces aura of justice |
| Superior Discernment | Lantern Bearer | 3 | Ex | At 3rd level, a Lantern Bearer gains one of the following as a bonus feat, even if she does not meet the prerequisites… | |
| Superior Feint | Swashbuckler | 7 | Ex | Miss on purpose to deny a foe its Dex bonus | |
| Superior Reflexes | Magus | Kensai | 11 | Ex | Extra attacks of opportunity equal to Int; replaces improved spell recall |
| Superior Spell Mastery | Magaambyan Arcanist | 2 | Ex | At 2nd level, by spending a total of 24 hours studying over a maximum of 3 days, a Magaambyan arcanist can change the… | |
| Superior Tactics | Ranger | Battle Scout | 15 | Ex | Once per day, rearrange your party's initiative; replaces 4th favored enemy |
| Superstition | Barbarian | Ex | +2 saves vs. spells and supernatural abilities (+1 per 4 levels); must save vs. allies' spells | ||
| Superstition | Barbarian (Unchained) | Ex | +2 saves vs. spells (+1 per 4 levels); must save vs. allies' spells | ||
| Supreme Aim | Cavalier | Luring Cavalier | 20 | Ex | Careful aim and infuriating aim on all ranged attacks; replaces supreme charge |
| Supreme Charge | Cavalier | 20 | Ex | Mounted charges deal double damage (triple with a lance); crits stun | |
| Supreme Defense | Cavalier | Castellan | 20 | Readied attacks deal double damage; crits stun; replaces supreme charge | |
| Supreme Stealth | Trickster | 1 | Ex | Choose one of the following senses: blindsight, scent, or tremorsense. | |
| Supreme Tactician | Cavalier | Daring General | 20 | Ex | Grant any number of teamwork feats with tactician; replaces supreme charge |
| Supreme Tracker | Guardian | 1 | Su | If you have something that carries a creature's scent (such as a personal item or piece of flesh), you can expend one… | |
| Supreme Trickster | Trickster | 10 | Su | At 10th tier, whenever you make an attack roll against a non-mythic foe, that foe is treated as flat-footed, even if it… | |
| Sure-Footed | Vigilante | Ex | Full speed while using Stealth and Acrobatics | ||
| Sure-Footed | Barbarian | Sea Reaver | 5 | Ex | No penalties on slick surfaces; replaces improved uncanny dodge |
| Sure-Footed | Druid | Mountain Druid | 3 | Ex | No penalties on slopes, rubble, scree; replaces trackless step |
| Surefooted | Pathfinder Delver | 2 | Ex | At 2nd level, a Pathfinder delver can move through difficult terrain at his normal speed. | |
| Surprise Accuracy | Barbarian | Ex | Once per rage, +1 morale on an attack (+1 per 4 levels) | ||
| Surprise Attack | Rogue | Ex | During the surprise round, opponents are always considered flat-footed to a rogue with this ability, even if they have already acted. | ||
| Surprise Attack | Rogue (Unchained) | Ex | Foes are flat-footed in the surprise round; +1/2 level sneak damage | ||
| Surprise Shift | Ranger | Skirmisher | Ex | The ranger can move 5 feet as a swift action. This movement does not provoke attacks of opportunity and does not count as a 5-foot step. | |
| Surprise Spells | Arcane Trickster | 10 | At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are… | ||
| Surprise Strike | Vigilante | Ex | +1 attack vs. foes denied Dex (more later) | ||
| Surprise Strike | Trickster | 1 | Ex | As a swift action, you can expend one use of mythic power to make a melee attack or ranged attack against a target… | |
| Surprising Charge | Oracle | Ex | Move your speed as an immediate action 1/day | ||
| Survivalist | Nature Warden | 5 | Ex | At 5th level, a nature warden suffers no penalty for using an improvised weapon or improvised tool. | |
| Sustained by Faith | Hierophant | 1 | Su | You require no food, water, or sleep. | |
| Swallow Whole | Summoner | Ex | Eidolon can swallow grappled foes | ||
| Swallow Whole | Summoner (Unchained) | Ex | Eidolon can swallow grappled foes | ||
| Swamp Strider | Druid | Swamp Druid | 3 | Ex | No penalties in bogs and undergrowth; replaces trackless step |
| Swashbuckler Finesse | Swashbuckler | 1 | Ex | Weapon Finesse with piercing weapons; Cha for combat feat prerequisites | |
| Swashbuckler Initiative | Swashbuckler | 3 | Ex | +2 initiative with panache; draw on initiative | |
| Swashbuckler Weapon Mastery | Swashbuckler | 20 | Ex | Piercing weapon crits auto-confirm; multiplier +1 | |
| Swashbuckler Weapon Training | Swashbuckler | 5 | Ex | +1 attack and damage with piercing weapons (more with level); Improved Critical | |
| Swashbuckler’s Edge | Swashbuckler | 15 | Ex | Take 10 on Acrobatics, Climb, and similar under stress | |
| Swashbuckler’s Grace | Swashbuckler | 7 | Ex | Tumble at full speed without penalty | |
| Sweeping Fend | Fighter | Polearm Master | 13 | Ex | Bull rush or trip with any polearm (–4); replaces weapon training 3 |
| Sweeping Maneuver | Monk | Maneuver Master | 11 | Ex | Two combat maneuvers as a standard action; replaces diamond body |
| Sweeping Prank | Fighter | Cad | 13 | Ex | Dirty trick two adjacent foes (more at 17th); replaces weapon training 3, 4 |
| Swift Alchemy | Alchemist | 3 | Ex | Craft alchemical items in half the time; apply poison as a move action | |
| Swift Alchemy | Investigator | 4 | Ex | Craft alchemical items in half the time; apply poison as a move action | |
| Swift and Silent | Inquisitor | Umbral Stalker | Ex | +1/2 level Acrobatics and Stealth; replaces stern gaze | |
| Swift Assessment | Fighter | Lore Warden | Ex | Know thy enemy as a move (then swift) action; replaces armor training | |
| Swift Consume | Arcanist | Ex | The arcanist can use the consume spells class feature or the consume magic items exploit as swift actions instead of as move actions. | ||
| Swift Death | Assassin | 9 | Ex | At 9th level, once per day, an assassin can make a death attack against a foe without studying the foe beforehand. | |
| Swift Foot | Barbarian | Ex | +5 ft. speed while raging (take up to 3 times) | ||
| Swift Foot | Barbarian (Unchained) | Ex | +10 ft. speed while raging (take up to 3 times) | ||
| Swift Ki | Monk | Windstep Master | 4 | Su | Spend ki to stay airborne or extend wind step; alters ki pool |
| Swift Poisoning | Alchemist | 6 | Ex | At 6th level, an alchemist can apply a dose of poison to a weapon as a swift action. | |
| Swift Poisoning | Daggermark Poisoner | 6 | Ex | At 6th level, a Daggermark poisoner can draw a vial of poison from her bag and apply it to a weapon as a swift action. | |
| Swift Powder | Cavalier | Musketeer | 4 | Ex | Rapid Reload; free reload on challenge at 14th; replaces expert trainer |
| Swift Scrivener | Cyphermage | Ex | The Cyphermage can scribe up to two scrolls per day, so long as the total market price of all scrolls scribed that day… | ||
| Swift Scroll | Cyphermage | Ex | The Cyphermage does not provoke attacks of opportunity when retrieving a stored scroll. | ||
| Swift Smite | Death Slayer | 3 | Su | At 3rd level, a death slayer can use her Channel Smite feat an additional number of times per day equal to her death… | |
| Swift Sower | Bellflower Tiller | 1 | Ex | A Bellflower tiller’s base land speed is treated as being +10 feet faster when determining her overland travel speed… | |
| Swift Studied Target | Druid | Nature Fang | 9 | At 9th level, a nature fang can study an opponent as a move or swift action. This ability replaces venom immunity. | |
| Swift Tracker | Ranger | 8 | Ex | Track at full speed without penalty (–10 at double speed) | |
| Swift Tracker | Hunter | 8 | Ex | Track at full speed without penalty (–10 at double speed) | |
| Swift Tracker | Slayer | 11 | Ex | Track at full speed without penalty (–10 at double speed) | |
| Swim | Summoner | Ex | Eidolon gains a swim speed | ||
| Swim | Summoner (Unchained) | Ex | Eidolon gains a swim speed | ||
| Swimming Master | Champion | 1 | Ex | You gain a swim speed equal to your base land speed and a +8 racial bonus on Swim checks. | |
| Swinging Reposition | Rogue | Pirate | 2 | Ex | Swing on rigging to reposition foes with Acrobatics; replaces 2nd-level talent |
| Swoop for the Kill | Ranger | Falconer | 6 | Ex | Bird learns swooping charge trick; replaces 6th-level combat style feat |
| Sword Bond | Arcanist | Blade Adept | 1 | Su | Bond a one-handed blade as an arcane bond; replaces 1st and 9th exploits |
| Swords Secret | Fighter | Lore Warden | Ex | A swords secret at 3rd and every 4 levels | |
| Sworn Defense | Cavalier | Honor Guard | 1 | Ex | Challenge: an adjacent ward gains +1 dodge AC (you take –1) |
| Symbiosis | Witch | Synergist | 1 | Su | Meld with your familiar for its features; replaces 1st, 8th, 14th-level hexes |
| Symbol Master | Pathfinder Savant | 8 | Su | At 8th level, a Pathfinder savant gains power over magical symbol spells (such as symbol of death). | |
| Symbol of the Holy | Hierophant | 1 | Su | As a standard action, you can create a wooden holy symbol dedicated to your deity. | |
| Symphonic Familiar | Bard | Duettist | 14 | Su | You and your familiar perform two different performances; replaces frightening tune |
| Tactical Acumen | Paladin | Holy Tactician | 3 | Ex | Bonus teamwork feats; replaces divine health, divine bond |
| Tactical Advantage | Cavalier | Strategist | 14 | Ex | Move when using tactician; replaces greater banner |
| Tactical Awareness | Fighter | Tactician | 2 | Ex | +1 initiative (+1 per 4 levels); cavalier tactician later; replaces bravery |
| Tactical Expertise | Cleric | Divine Strategist | 8 | Ex | Add Int to attacks when flanking or on attacks of opportunity |
| Tactical Genius | Marshal | 1 | Su | You gain a bonus teamwork feat. | |
| Tactician | Cavalier | 1 | Ex | Teamwork feat you can share with allies for 3+ rounds | |
| Tactician | Fighter | Drill Sergeant | 2 | Ex | Cavalier's tactician; replaces bravery |
| Tactician | Cavalier | Strategist | Ex | Tactician uses improve faster | |
| Tactician | Inquisitor | Tactical Leader | 3 | Ex | Teamwork feats shared with allies within 30 ft.; replaces solo tactics and teamwork feats |
| Tactician | Slayer | Vanguard | 2 | Ex | Teamwork feat shared with allies 1/day; replaces 2nd-level talent |
| Tail | Summoner | Ex | Eidolon gains a tail (+2 Acrobatics to balance) | ||
| Tail | Summoner (Unchained) | Ex | Eidolon gains a tail (+2 Acrobatics to balance) | ||
| Tail Slap | Summoner | Ex | Eidolon gains a tail slap (1d6) | ||
| Tail Slap | Summoner (Unchained) | Ex | Eidolon gains a tail slap (1d6) | ||
| Tailored Toxin | Daggermark Poisoner | Ex | Choose one creature type (and subtype, for humanoids or outsiders). | ||
| Take to the Air | Vigilante | Wildsoul | 12 | Ex | Falconine: wings, fly 40 ft. in vigilante identity |
| Takedown | Fighter | Unarmed Fighter | 11 | Ex | Free trip after a drag (or grapple at 15th); replaces armor training 3 |
| Talented Shot | Investigator | Steel Hound | 11 | Ex | Gunslinger deeds in place of investigator talents at 11th |
| Talented Slayer | Inquisitor | Sanctified Slayer | 8 | Ex | Slayer talents at 8th, 16th, 17th, 20th; replaces later judgment features |
| Talents | Rogue | Consigliere | Suggested rogue talents for the consigliere | ||
| Talents | Rogue | Guild Agent | Suggested rogue talents for the guild agent | ||
| Talents | Rogue | Sharper | Suggested rogue talents for the sharper | ||
| Talents | Rogue | Snoop | Suggested rogue talents for the snoop | ||
| Tandem Touch | Magus | Beastblade | 4 | Su | Cast while your familiar holds a touch spell's charge; replaces spell recall |
| Tangling Attack | Ranger | Skirmisher | Ex | The ranger can use this attack as a free action when he makes an attack. If the attack hits, the target is entangled for 1 round. | |
| Targeted Strike | Swashbuckler | 7 | Ex | Spend panache: target arms, head, legs, torso, or wings for effects | |
| Targeted Strike | Monk | Kata Master | 7 | Ex | At 7th level, a kata master gains the swashbuckler’s targeted strike deed. This ability replaces wholeness of body. |
| Targeted Throw | Swashbuckler | Flying Blade | 7 | Ex | Targeted strike with thrown daggers; replaces targeted strike |
| Targeting | Gunslinger | 7 | Ex | Spend grit: target arms, head, legs, torso, or wings for effects | |
| Tattoo Chamber | Vigilante | Cabalist | Su | Store items in a tattoo and use them | |
| Tattoo Chamber | Vigilante | Warlock | Su | This talent functions as the cabalist ability of the same name on page 56. | |
| Tattoo Mastery | Tattooed Mystic | 7 | Ex | At 7th level, a tattooed mystic can use his own ability score modifier and relevant feats to set the DC for spell… | |
| Taunting Stance | Barbarian (Unchained) | Ex | Stance: foes get +4 vs. you but provoke with every attack | ||
| Tea Ceremony | Bard | Geisha | Su | 10-minute tea ceremony grants inspire effects for 10 minutes | |
| Teamwork Feat | Inquisitor | 3 | Bonus teamwork feat at 3rd level and every 3 levels | ||
| Teamwork Feat | Hunter | 3 | Bonus teamwork feat at 3rd level and every 3 levels | ||
| Teamwork Feat | Battle Herald | 6 | At 6th level, a battle herald receives a teamwork feat as a bonus feat. | ||
| Teamwork Feat | Bellflower Tiller | 2 | At 2nd level, a Bellflower tiller gains a bonus feat in addition to those gained from normal advancement. | ||
| Teamwork Feat | Knight of Ozem | 2 | Ex | At 2nd level, and every three levels thereafter, a Knight of Ozem gains a bonus feat in addition to those gained from… | |
| Teamwork Feat | Paladin | Holy Guide | 6 | Ex | Teamwork feat shared by spending a smite; replaces 6th-level mercy |
| Teamwork Feat | Hunter | Packmaster | 3 | Ex | More companions share your teamwork feats |
| Tear Apart | Champion | 1 | Ex | You can attempt to rend the armor of your opponent, reducing its effectiveness. | |
| Tear Them Apart | Vigilante | Brute | 20 | Ex | Rend with multiple hits for extra damage; replaces vengeance strike |
| Telekinetic Fist | Wizard | Sp | Ranged touch: 1d4 + 1 per 2 levels bludgeoning | ||
| Telekinetic Master | Archmage | 1 | Su | You can use mage hand or open/close at will as a standard action, and you can affect unattended magical objects with… | |
| Telepathy | Magus | Bladebound | Su | Telepathy with your black blade | |
| Teleport Blade | Magus | Bladebound | Sp | Teleport your black blade to your hand from a mile away | |
| Teleportation Mishap | Wizard | Scrollmaster | Spellblight rules: teleport mishaps risk a major spellblight | ||
| Telling Blow | Student of War | 6 | Ex | At 6th level, a student of war can aim her blows at the weakest point in a studied foe’s defense, ignoring up to 5… | |
| Tempered Steel | Godling Path Abilities | 1 | Su | Requirement: Torag As a swift action while wearing armor, you can expend one use of mythic power to gain DR… | |
| Tenacious Inspiration | Investigator | Ex | Roll inspiration twice, take the higher | ||
| Tenebrous Magic | Umbral Court Agent | 1 | An Umbral Court agent receives Tenebrous Spell (Inner Sea Magic 15) as a bonus feat at 1st level, and can apply its… | ||
| Tentacle | Summoner | Ex | Eidolon gains a tentacle (1d4) | ||
| Tentacle | Summoner (Unchained) | Ex | Eidolon gains a tentacle (1d4) | ||
| Tenuous Threat | Investigator | Cipher | 5 | Su | First hit each day on another foe can apply studied strike (Will negates) |
| Terrain Bond | Ranger | Guide | 4 | Ex | Allies gain your favored terrain bonuses; replaces hunter's bond |
| Terrain Bond | Ranger | Warden | 4 | Ex | Allies gain your favored terrain bonuses; replaces hunter's bond |
| Terrain Dominance | Horizon Walker | 3 | At 3rd level, a horizon walker learns total dominance over one terrain he has already selected for terrain mastery. | ||
| Terrain Mastery | Rogue (Unchained) | Ex | A favored terrain as a ranger | ||
| Terrain Mastery | Horizon Walker | 2 | At 2nd level, a horizon walker selects a favored terrain to master. | ||
| Terrain Mastery, Greater | Rogue (Unchained) | Ex | Favored terrain bonus rises to +4 (more later) | ||
| Terrifying Howl | Barbarian | Ex | Standard action: shaken foes within 30 ft. save or panic | ||
| Terrifying Howl | Barbarian (Unchained) | Ex | Standard action: shaken foes within 30 ft. save or panic | ||
| Terrifying Visage | Barbarian | Scarred Rager | Ex | +1/2 level Intimidate vs. civilized humanoids; +1 fear DCs; replaces fast movement | |
| Thassilonian Focus | Cyphermage | Ex | The Cyphermage chooses one of the seven schools of Thassilonian magic, as detailed on page 63 (if the Cyphermage is a… | ||
| Thassilonian Incantation | Cyphermage | Su | The Cyphermage has discovered a way to empower language-dependent spells when speaking Thassilonian. | ||
| Thassilonian Summoning | Cyphermage | Ex | The Cyphermage has learned how to summon strange creatures to his aid when he casts certain summon monster spells. | ||
| The Cat-Step | Bard | Allies and you treat falls as shorter for 10 minutes | |||
| The Dance of 23 Steps | Bard | Large dodge bonus to AC, –2 attack and concentration while dancing | |||
| The Dance of Kindled Desires | Bard | Entice a creature to trade its soul or honor (Will) | |||
| The Depths of the Mountain | Bard | Create an earthquake with aftershocks | |||
| The Dumbshow of Gorroc | Bard | Blight plants in a 30-ft. area with salt and heat | |||
| The House of the Imaginary Walls | Bard | Mime an invisible wall that's real to viewers (Will negates) | |||
| The Lullaby of Ember the Ancient | Bard | Put one creature to sleep as deep slumber | |||
| The Quickening Pulse | Bard | Enemies within 30 ft. take 1d6 and are sickened (save) | |||
| The Requiem of the Fallen Priest-King | Bard | Gain an extra action once within the next hour | |||
| The Rheumy Refrain | Bard | Target's actions are hampered by a phantom flu (Will negates) | |||
| The Winds of the Five Heavens | Bard | Control winds | |||
| Thick Hide | Vigilante | Wildsoul | 12 | Ex | Ursine: +1 natural armor (more later) |
| Thief’s Confidence | Swashbuckler | Dashing Thief | Ex | Regain panache by stealing valuable items | |
| Thin Air | Druid | Animal and Terrain Domains | 8 | Su | Thin-air aura fatigues adjacent creatures |
| Think On It | Oracle | Ex | Once per day, retry a failed Knowledge check at +10 | ||
| Third Animal Focus | Summoner | Naturalist | 18 | Su | Third animal aspect on your eidolon; replaces greater aspect |
| Third Eye | Arclord of Nex | 1 | Su | An Arclord of Nex can use his Eye of the Arclord feat one additional time per day, plus one additional time per day for… | |
| Third Judgment | Inquisitor | 16 | Ex | Three judgments at once | |
| Third Ritual | Razmiran Priest | 9 | Su | At 9th level, a Razmiran priest adds cure serious wounds and prayer to one of his arcane spell lists, but treats them… | |
| This Might Just Work | Trickster | 1 | Ex | You're adept at combining optimistic resourcefulness with natural skill. | |
| Thorough Change | Vigilante | Mounted Fury | Changing identities takes care to disguise your mount | ||
| Thoughtful Reexamining | Sleepless Detective | 6 | Ex | At 6th level, a Sleepless detective can reach new conclusions by reexamining the facts of her investigation. | |
| Thrilling Escape | Pathfinder Delver | 3 | Ex | At 3rd level, a Pathfinder delver can attempt to delay a trap immediately after triggering it. | |
| Throat Jab | Vigilante | Ex | Hidden strike stops the target speaking | ||
| Throw Anything | Alchemist | 1 | Ex | Throw Anything; add Int to splash weapon damage | |
| Throw Athame | Magus | Spellblade | Su | Throw the athame up to 60 ft. | |
| Throw Shield | Brawler | Shield Champion | 3 | Ex | Throw your shield as a weapon; replaces maneuver training, brawler's strike |
| Throw Spell | Archmage | 1 | Su | When casting a melee touch spell, you can expend one use of mythic power to throw that spell as a ranged touch attack. | |
| Thrown | Fighter | Cad | Weapon group list: thrown weapons | ||
| Thunderburst | Summoner | Ex | 20-ft. thunder blast: 1d6 per level, deafened (Fort half) | ||
| Thunderous Charge | Asavir | 2 | Su | At 2nd level, a number of times per day equal to her asavir level, an asavir and her mount can make a charge that… | |
| Thunderstruck | Storm Kindler | 5 | Su | At 5th level, a Storm Kindler becomes immune to the deafened condition. | |
| Thuvia | Hunter | Scarab Stalker | Regional notes: investigators in Thuvia | ||
| Thwart Detection | Trickster | 1 | Su | You can bypass magical constructs, spells, and traps that are meant to allow only certain creatures to move or act… | |
| Thwart Foul Magic | Knight of Ozem | 4 | Ex | At 4th level, whenever a Knight of Ozem threatens an undead spellcaster, he gains the benefits of the Disruptive and… | |
| Timeless Body | Druid | 15 | Ex | No aging penalties; can't be magically aged | |
| Timeless Body | Monk | 17 | Ex | No aging penalties; can't be magically aged | |
| Timeless Body | Monk (Unchained) | 17 | Ex | No aging penalties; can't be magically aged | |
| Timeless Body | Magaambyan Arcanist | 10 | Ex | At 10th level, a Magaambyan arcanist no longer takes penalties for aging. | |
| Timeless Body | Green Faith Acolyte | 10 | Ex | At 10th level, a Green Faith acolyte no longer takes penalties for aging. | |
| Timely Tip | Fighter | Free Hand Fighter | 9 | Ex | Move action disarm to strip a foe's shield bonus; replaces weapon training 2 |
| Tireless Bloodrage | Bloodrager | 17 | Su | At 17th level, a bloodrager no longer becomes fatigued at the end of his bloodrage. | |
| Tireless Rage | Barbarian | 17 | Ex | Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage. | |
| Tireless Rage | Barbarian (Unchained) | 17 | Ex | No fatigue after raging | |
| Titan's Bane | Champion | 1 | Ex | You can move through the space of any creature two or more size categories larger than you without provoking attacks of… | |
| Titan's Bane | Trickster | 1 | Ex | You can move through the space of any creature two or more size categories larger than you without provoking attacks of… | |
| Titanic Rage | Barbarian | Titan Mauler | 14 | Su | Enlarge person while raging (2 rounds per round); replaces indomitable will |
| Toccata and Fugue of the Danse Macabre | Bard | Undead are confused or treat you as undead | |||
| Tolerance | Barbarian | Scarred Rager | 2 | Ex | Second save vs. nausea, sickness, fatigue, exhaustion; replaces uncanny dodge |
| Tongue of the Land | Hierophant | 1 | Su | Animals, elementals, fey, and plants are magically able to understand you when you speak Druidic, as if you were using… | |
| Tongue of the Sun and Moon | Monk | 17 | Ex | A monk of 17th level or higher can speak with any living creature. | |
| Tongue of the Sun and Moon | Monk (Unchained) | 13 | Ex | At 13th level, a monk can understand and speak with any living creature, as if under a permanent tongues effect. | |
| Tongue of the Sun and Moon | Druid | Reincarnated Druid | 15 | Ex | At 15th level, a reincarnated druid can speak with any living creature. This ability replaces timeless body. |
| Tongues | Witch | Su | Comprehend languages minutes per day; tongues at 5th | ||
| Tongues | Shaman | Su | Comprehend languages minutes per day; tongues at 5th | ||
| Topple Giant | Barbarian | Giant Stalker | Ex | Trip giants up to two sizes larger without provoking while raging | |
| Toppling Strike | Investigator | Ex | Free trip on a studied strike | ||
| Torrid Endurance | Druid | Jungle Druid | 4 | Ex | Endure heat; +4 vs. disease and animal abilities; replaces resist nature's lure |
| Torturer’s Eye | Alchemist | Vivisectionist | 2 | At 2nd level, a vivisectionist adds deathwatch to his formula book as a 1st-level extract. | |
| Torturous Transformation | Alchemist | Vivisectionist | 7 | Surgical extracts: anthropomorphic animal, awaken, baleful polymorph | |
| Total Destruction | Vigilante | Brute | Ex | Throw Anything; hurl objects up to 60 ft. | |
| Totem | Skald | Totemic Skald | 3 | Su | Choose a totem animal from the hunter's list |
| Totem Transformation | Druid | Dragon Shaman | 2 | Su | Take a dragon aspect: fly, senses, armor, or natural weapons |
| Totem Transformation | Druid | Saurian Shaman | 2 | Su | Take a saurian aspect: speed, scales, senses, or natural weapons |
| Totem Transformation | Druid | Shark Shaman | 2 | Su | Take a shark aspect: swim, scent, bite, or shark skin |
| Totem Transformation | Druid | Ape Shaman | 2 | Su | Take an ape aspect: climb, senses, slams, or toughness |
| Totem Transformation | Druid | Bat Shaman | 2 | Su | Take a bat aspect: fly, bite, or blindsense |
| Totem Transformation | Druid | Boar Shaman | 2 | Su | Take a boar aspect: speed, senses, gore, or toughness |
| Totemic Summons | Druid | Dragon Shaman | 5 | Su | Summon lizards faster and stronger; replaces a thousand faces |
| Totemic Summons | Druid | Saurian Shaman | 5 | Su | Summon reptiles and dinosaurs faster and stronger |
| Totemic Summons | Druid | Shark Shaman | 5 | Su | Summon rays and sharks faster and stronger |
| Totemic Summons | Druid | Ape Shaman | 5 | Su | Summon primates faster and stronger; replaces a thousand faces |
| Totemic Summons | Druid | Bat Shaman | 5 | Su | Summon bats faster and stronger |
| Totemic Summons | Druid | Boar Shaman | 5 | Su | Summon boars faster and stronger |
| Touch of Acid | Oracle | Su | Touch: 1d6 + 1 per 2 levels acid; acid weapons at 11th | ||
| Touch of Acid | Shaman | Su | Touch: 1d6 + 1 per 2 levels acid; corrosive weapons at 11th | ||
| Touch of Corruption | Antipaladin | 2 | Su | Touch: 1d6 per 2 levels damage, 1/2 level + Cha times/day | |
| Touch of Destiny | Sorcerer | 1 | Sp | Touch: insight bonus of 1/2 level on rolls for 1 round, 3 + Cha/day | |
| Touch of Electricity | Summoner | Su | Touch: 1d6 + 1 per 2 levels electricity; shock weapons at 11th | ||
| Touch of Flame | Oracle | Su | Touch: 1d6 + 1 per 2 levels fire; flaming weapons at 11th | ||
| Touch of Flame | Shaman | Su | Touch: 1d6 + 1 per 2 levels fire; flaming weapons at 11th | ||
| Touch of Peace | Monk | Monk of the Lotus | 15 | Su | Once per day, a hit charms the target (no save); replaces quivering palm |
| Touch of Serenity | Monk | Monk of the Lotus | 1 | Su | Touch of Serenity bonus feat, lasting longer with level; replaces Stunning Fist |
| Touch of Surrender | Monk | Monk of the Lotus | 12 | Su | Spend 6 ki: a foe you drop surrenders and is charmed; replaces abundant step |
| Touch of the Crypt | Paladin | Knight Of The Sepulcher | 5 | Ex | +2 vs. mind-affecting, death, poison; healed by negative energy; replaces fiendish boon |
| Touch of the Grave | Shaman | Su | Touch: 1d4 + 1 per 2 levels negative energy | ||
| Touched by the Beyond | Investigator | Spiritualist | 11 | Su | Immune to death effects; half negative energy damage; replaces poison immunity |
| Touched by the Depths | Universal Path Abilities | 1 | Su | Requirement: Mordant Spire You gain the hold breath ability (Pathfinder RPG Bestiary 2 298). | |
| Tough as Nails | Fighter | Unbreakable | Endurance and Diehard; +1 Will vs. mind-affecting (more later); replaces 1st bonus feat, bravery | ||
| Tough Guy | Fighter | Unarmed Fighter | 3 | Ex | DR/— equal to 1/2 level vs. nonlethal and while grappled; replaces armor training 1 |
| Tower of Charisma | Harrower | 4 | Su | Beginning at 4th level, whenever a harrower uses her Harrow casting ability, for each card she draws from the suit of… | |
| Tower of Constitution | Harrower | 7 | Ex | Beginning at 7th level, whenever a harrower uses her Harrow casting ability, for each card she draws from the suit of… | |
| Tower of Dexterity | Harrower | 8 | Su | At 8th level, whenever a harrower uses her Harrow casting ability, for each card she draws from the suit of Dexterity… | |
| Tower of Intelligence | Harrower | 2 | Su | Beginning at 2nd level, whenever a harrower uses her Harrow casting ability, for each card she draws from the suit of… | |
| Tower of Strength | Harrower | 3 | Su | Beginning at 3rd level, whenever a harrower uses her Harrow casting ability to augment a spell that deals damage to hit… | |
| Tower of Wisdom | Harrower | 9 | Su | At 9th level, whenever a harrower uses her Harrow casting ability, for each card she draws from the suit of Wisdom, she… | |
| Tower Shield Defense | Fighter | Tower Shield Specialist | 9 | Ex | Tower shield bonus applies to touch AC; replaces weapon training 2 |
| Tower Shield Evasion | Fighter | Tower Shield Specialist | 16 | Ex | Evasion with a tower shield (improved at 20th); replaces weapon training 4, weapon mastery |
| Tower Shield Specialist | Fighter | Tower Shield Specialist | 5 | Ex | No –2 attack penalty with a tower shield; replaces weapon training 1 |
| Tower Shield Training | Fighter | Tower Shield Specialist | 3 | Ex | Armor training improves more with a tower shield |
| Toxic Magic | Daggermark Poisoner | Sp | Choose one of the following spells or alchemical extracts as a spell-like ability: accelerate poison, delay poison… | ||
| Toxic Manufactory | Daggermark Poisoner | 3 | Ex | At 3rd level, when creating poisons or antitoxins a Daggermark poisoner can create a number of doses equal to her… | |
| Toxic Secretions | Druid | Urushiol | 1 | Su | Produce poison doses daily (more with level); immune to your poison |
| Toxic Trick | Daggermark Poisoner | 2 | At 2nd level and every two levels thereafter, a Daggermark poisoner learns a toxic trick. | ||
| Track | Ranger | 1 | Ex | A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks. | |
| Track | Inquisitor | 2 | Ex | At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks. | |
| Track | Hunter | 2 | Ex | At 2nd level, a hunter adds 1/2 her level to Survival checks made to follow tracks. | |
| Track | Slayer | 1 | Ex | A slayer adds 1/2 his level (minimum 1) to Survival checks made to follow tracks. | |
| Trackless | Inquisitor | Traceless Operative | 2 | Sp | Tracking you is harder by 1/2 level; replaces track |
| Trackless Step | Druid | 3 | Ex | Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. | |
| Trailbreaker | Ranger | Transporter | Ex | Tracking you is harder by 1/2 level; replaces wild empathy | |
| Trample | Summoner | Ex | Eidolon tramples smaller foes | ||
| Trample | Summoner (Unchained) | Ex | Eidolon tramples smaller foes | ||
| Trampling Gallop | Asavir | 6 | Ex | At 6th level, an asavir’s mount gains the trample universal monster ability, but only when commanded by the asavir as a… | |
| Transcendental Bond | Oracle | Su | Telepathic bond with Cha allies for rounds per level | ||
| Transfer Arcana | Magus | Bladebound | 13 | Su | Drain your blade's pool into yours 1/day |
| Transfer Feats | Witch | Beast-Bonded | Ex | Give feats to your familiar instead | |
| Transfer Magic | Trickster | 1 | Su | Your mythic nature allows you to take magic from others as easily as you could take their gold. | |
| Transfixing Charge | Cavalier | Gendarme | 20 | Ex | Mounted charges deal triple damage (quadruple with a lance); replaces supreme charge |
| Transformation Sequence | Vigilante | Magical Child | Su | Flashy magical transformation between identities | |
| Transformative Familiar | Archmage | 1 | Ex | Your familiar is able to assume the shape of a single masterwork amulet, ring, staff, wand, or weapon. | |
| Transmogrify | Summoner | Evolutionist | 12 | Sp | Transmogrify 1/day; replaces greater shield ally |
| Transmutation Supremacy | Arcanist | Brown-Fur Transmuter | 20 | Su | Transmutations auto-extended; powerful change +4; replaces magical supremacy |
| Transposition | Summoner | 8 | Su | Swap places with your eidolon | |
| Transposition | Summoner (Unchained) | 8 | Su | Swap places with your eidolon | |
| Transposition | Summoner | Broodmaster | Su | The broodmaster swaps his location with that of one eidolon in the brood with each use of this ability. | |
| Trap | Ranger | Trapper | 5 | Ranger traps, 1/2 level + Wis per day; replaces spells | |
| Trap Master | Rogue | Trapsmith | 8 | Ex | Bypass traps you disarm; reset magic trap passes; replaces improved uncanny dodge |
| Trap Sense | Barbarian | 3 | Ex | +1 Reflex and AC vs. traps (+1 per 3 levels) | |
| Trap Sense | Rogue | 3 | Ex | +1 Reflex and AC vs. traps (+1 per 3 levels) | |
| Trap Sense | Investigator | 3 | Ex | +1 Reflex and AC vs. traps (+1 per 3 levels) | |
| Trap Sense | Aspis Agent | 1 | Ex | An Aspis agent gains a +1 bonus to her AC and on Reflex saves to avoid traps; this bonus increases by 1 at 4th level… | |
| Trap Sense | Pathfinder Delver | 2 | Ex | This ability functions as (and stacks with) the rogue class feature of the same name, save that a Pathfinder delver… | |
| Trap Sense | Bard | Sandman | 3 | Ex | +1 Reflex and AC vs. traps (+1 per 3 levels); replaces inspire competence |
| Trap Sense | Bard | Archaeologist | 3 | Ex | +1 Reflex and AC vs. traps (+1 per 3 levels) |
| Trap Sense | Druid | Animal and Terrain Domains | 3 | Ex | +1 Reflex and AC vs. traps (+1 per 3 levels) |
| Trap Spotter | Rogue | Ex | Automatic Perception check to notice traps within 10 ft. | ||
| Trap Spotter | Rogue (Unchained) | Ex | Automatic Perception check to notice traps within 10 ft. | ||
| Trap Spotter | Halfling Opportunist | 1 | Ex | Ahalfling opportunist has a keen ability to notice and react to danger. | |
| Trap Taker | Trickster | 1 | Ex | You can use the Use Magic Device skill instead of Disable Device to disable magical traps. | |
| Trapfinding | Rogue | 1 | +1/2 level on Perception for traps and Disable Device; disarm magic traps | ||
| Trapfinding | Investigator | 1 | +1/2 level on Perception for traps and Disable Device; disarm magic traps | ||
| Trapfinding | Slayer | Trapfinding and trap sense as a rogue | |||
| Trapfinding | Rogue (Unchained) | 1 | +1/2 level on Perception for traps and Disable Device; disarm magic traps | ||
| Trapfinding | Aspis Agent | 1 | Ex | This ability functions as per the rogue class feature. | |
| Trapfinding | Brother of the Seal | 2 | Ex | At 2nd level, a Brother of the Seal adds 1/2 his class level on Perception and Disable Device checks made to find or… | |
| Trapfinding | Ranger | Urban Ranger | 3 | Ex | At 3rd level, an urban ranger can find and disable traps, as the rogue class feature of the same name. This ability replaces endurance. |
| Trapfinding | Ranger | Trapper | +1/2 level on Perception for traps and Disable Device; disarm magic traps | ||
| Trapfinding | Alchemist | Crypt Breaker | Trapfinding; replaces Brew Potion | ||
| Trapster | Daggermark Poisoner | 3 | Ex | At 3rd level, a Daggermark poisoner adds her class level on Perception skill checks made to locate traps and on Craft… | |
| Treacherous Blade | Slayer | Velvet Blade | 7 | Ex | Betrayer feat; first attack on a trusting target is a sneak attack |
| Treacherous Blow | Fighter | Cad | 15 | Ex | Free dirty trick on a confirmed crit; replaces armor training 4 |
| Treacherous Critical | Trickster | 1 | Ex | When you score a critical threat, you can attempt a free combat maneuver check instead of dealing extra damage. | |
| Treacherous Toxin | Daggermark Poisoner | 5 | Ex | At 5th level, when a Daggermark poisoner makes a sneak attack with a poisoned weapon, she may forgo some of her sneak… | |
| Tremorsense | Summoner | Ex | Eidolon gains tremorsense 30 ft. | ||
| Tremorsense | Summoner (Unchained) | Ex | Eidolon gains tremorsense 30 ft. | ||
| Tremorsense | Druid | Animal and Terrain Domains | 6 | Ex | At 6th level, you gain tremorsense 30 feet. At 12th level, you gain tremorsense 60 feet. Spellcasters Spellcasters |
| Trick Shot | Fighter | Archer | 3 | Ex | Disarm, feint, or sunder with a bow at 30 ft.; replaces armor training |
| Trick Shot | Monk | Zen Archer | 11 | Su | Spend ki to ignore concealment and cover; replaces diamond body |
| Trick Shot | Ranger | Skirmisher | Ex | Trick: ranged attack ignoring concealment and partial cover | |
| Trick Throw | Fighter | Unarmed Fighter | 9 | Ex | Free dirty trick after an unarmed trip; replaces weapon training 2 |
| Trickster Attack | Trickster | 1 | Select one of the following abilities. | ||
| Tricky Assault | Pit Fighter | 6 | Ex | At 6th level, a pit fighter gains Quick Dirty Trick as a bonus feat. | |
| Tricky Spells | Arcane Trickster | 5 | Su | Starting at 5th level, an arcane trickster can cast her spells without their somatic or verbal components, as if using… | |
| Trip | Summoner | Ex | Eidolon's bite can trip | ||
| Trip | Summoner (Unchained) | Ex | Eidolon's bite can trip | ||
| Trip Mine | Alchemist | Alchemical Sapper | 6 | Su | Trip mines that explode when entered; replaces 6th-level discovery |
| Triple Time | Bard | Allies' base speed +10 ft. for hours | |||
| Triumphant Return | Vigilante | Ex | Regain renown in 3 days where you had it before | ||
| Trophy Fetish | Barbarian | True Primitive | Ex | Trophy fetish on a primitive weapon: +1 damage; replaces trap sense | |
| True Arcane Bloodrage | Bloodrager | 16 | Sp | Bloodrage also grants beast shape IV, form of the dragon I, or transformation | |
| True Archmage | Archmage | 10 | Ex | At 10th tier, whenever you cast an arcane spell that targets one or more non-mythic creatures, each of those creatures… | |
| True Believer | Slayer | Deliverer | 6 | Ex | Fight on below 0 hp while zealous; replaces 6th-level talent |
| True Confession | Bard | Detective | 9 | Su | Trick a creature into revealing secrets (Will negates); replaces inspire greatness |
| True Death | Assassin | 4 | Su | Starting at 4th level, anyone slain by an assassin’s death attack becomes more difficult to bring back from the dead. | |
| True Death | Gray Gardener | 10 | Su | At 10th level, anyone slain by a Gray Gardener becomes more difficult to bring back from the dead. | |
| True Defender | Guardian | 10 | Su | At 10th tier, whenever you take damage from a melee or ranged attack scored by a nonmythic creature, the damage is… | |
| True Form | Paladin | Chosen One | 7 | Ex | Familiar becomes a good outsider improved familiar at 7th |
| True Form | Wizard | Pact Wizard | 7 | Ex | Familiar becomes an outsider improved familiar at 7th |
| True Grit | Gunslinger | 20 | Ex | Two deeds cost 1 grit less | |
| True Inspiration | Investigator | 20 | Ex | Free inspiration on all skills and ability checks; roll 2d6 | |
| True Judgment | Inquisitor | 20 | Su | Once per combat, one attack can kill (Fort negates) | |
| True Lore | Loremaster | 10 | Ex | At 10th level, a loremaster’s knowledge becomes vast indeed. | |
| True Magus | Magus | 20 | Su | No concentration check in spell combat; +2 to DC, SR checks, or attacks | |
| True Pretender | Razmiran Priest | 10 | Su | At 10th level, a Razmiran priest attains true power. | |
| True Resolve | Samurai | 17 | Ex | Spend all resolve to survive a killing blow at –1 hp | |
| True Sacrifice | Monk | Monk of the Healing Hand | 20 | Su | Sacrifice yourself to true-resurrect all dead allies within 50 ft.; replaces perfect self |
| True Scion | Divine Scion | 10 | At 10th level, a divine scion becomes a true scion of her deity. | ||
| True Seeing | Pathfinder Delver | 9 | Sp | At 9th level, a Pathfinder delver can use true seeing once per day (CL = his class level). | |
| True Veil | Veiled Illusionist | 10 | At 10th level, a veiled illusionist can spend 1 point from her veil pool to imbue her disguise with a measure of… | ||
| True Vengeance | Inquisitor | Vigilant Defender | 20 | Su | True judgment DC +2 vs. a foe that killed an ally; alters true judgment |
| Truth | Alchemist | Interrogator | Serum: target answers questions truthfully (Will negates) | ||
| Tumbling Descent | Rogue | Roof Runner | 2 | Ex | Ricochet down between walls with one Acrobatics check; replaces trap sense |
| Tunnelrunner | Druid | Cave Druid | 2 | Ex | Move through rubble and squeeze at full speed; replaces woodland stride |
| Turn the Tables | Monk | Wildcat | 13 | Ex | Foes failing maneuvers against you provoke; replaces diamond soul |
| Twin Blades | Fighter | Two-Weapon Warrior | 5 | Ex | +1 attack and damage with two-weapon full attacks (more later); replaces weapon training 1 |
| Twin Eidolon | Summoner | 20 | Su | Assume your eidolon's form | |
| Twin Eidolon | Summoner (Unchained) | 20 | Su | Assume your eidolon's form | |
| Twisting Fear | Vigilante | Ex | Frightened foes take nonlethal damage (stalker) | ||
| Two-Weapon Finesse | Swashbuckler | Picaroon | Ex | Weapon Finesse and Two-Weapon Fighting with a blade and pistol; replaces swashbuckler finesse | |
| Tyrant’s Code | Antipaladin | Tyrant | Must be lawful evil and serve your own ambitions | ||
| Tyrant’s Discipline | Sanguine Angel | 2 | Ex | The Erinyes Company’s initiation is deeply indoctrinating, and so sanguine angels are as loyal to the Infernal… | |
| Ultimate Payback | Fighter | Cad | 20 | Ex | Crits vs. foes who attacked you auto-confirm; replaces weapon mastery |
| Umbral Courtier | Umbral Court Agent | Ex | An Umbral Court agent gains a competence bonus on Bluff, Diplomacy, and Knowledge (nobility) checks equal to his class… | ||
| Unarmed Combat | Brother of the Seal | 1 | Ex | A Brother of the Seal’s class levels stack with any monk levels for the purposes of determining his flurry of blows… | |
| Unarmed Strike | Monk | 1 | Improved Unarmed Strike; unarmed damage rises with level | ||
| Unarmed Strike | Brawler | 1 | Improved Unarmed Strike; unarmed damage rises with level | ||
| Unarmed Strike | Monk (Unchained) | 1 | Ex | Improved Unarmed Strike; unarmed damage rises with level | |
| Unarmed Strike | Monk | Sohei | A sohei’s unarmed strike damage does not increase at 4th level and above. | ||
| Unarmed Strike | Warpriest | Sacred Fist | 1 | Improved Unarmed Strike with monk damage; replaces focus weapon | |
| Unarmed Style | Fighter | Unarmed Fighter | 1 | Improved Unarmed Strike and a style feat; replaces 1st-level bonus feat | |
| Unassuming | Investigator | Cipher | Ex | Loses social class skills; free inspiration on stealthy skills | |
| Unassuming Presence | Twilight Talon | 6 | Su | A Twilight Talon learns to quickly direct attention away from herself using subtle physical cues. | |
| Unavoidable Onslaught | Fighter | Roughrider | 15 | Ex | Mounted charges ignore allies and difficult terrain; replaces armor training 4 |
| Unbalancing Counter | Monk | Flowing Monk | 2 | Ex | Attacks of opportunity make targets flat-footed (Reflex negates); replaces 2nd-level bonus feat |
| Unbound Steps | Ninja | Su | Spend 1 ki: walk on air with light steps | ||
| Unbounded Stride | Lantern Bearer | 4 | Su | At 4th level, as a swift action, a Lantern Bearer can make herself immune to effects that would impede her movement… | |
| Unbreakable | Magus | Bladebound | Ex | Black blade can't be broken while it has pool points | |
| Unbreakable Mind | Fighter | Unbreakable | 20 | Ex | Immune to mind-affecting effects; replaces weapon mastery |
| Unbroken Stride | Bard | Impervious Messenger | 8 | Su | +1/2 level Acrobatics, Climb, Fly, Ride; woodland stride; +10 ft. speed; replaces dirge of doom |
| Uncanny Alertness | Ranger | Sentinel | 4 | Ex | Never flat-footed before acting; always act in the surprise round; replaces hunter's bond |
| Uncanny Dodge | Barbarian | 2 | Ex | Can't be caught flat-footed; keep Dex bonus vs. invisible attackers | |
| Uncanny Dodge | Rogue | 4 | Ex | Can't be caught flat-footed; keep Dex bonus vs. invisible attackers | |
| Uncanny Dodge | Ninja | 4 | Ex | Can't be caught flat-footed; keep Dex bonus vs. invisible attackers | |
| Uncanny Dodge | Bloodrager | 2 | Ex | Can't be caught flat-footed; keep Dex bonus vs. invisible attackers | |
| Uncanny Dodge | Skald | 4 | Ex | Can't be caught flat-footed; keep Dex bonus vs. invisible attackers | |
| Uncanny Dodge | Barbarian (Unchained) | 2 | Ex | Can't be caught flat-footed | |
| Uncanny Dodge | Rogue (Unchained) | 4 | Ex | Can't be caught flat-footed; keep Dex bonus vs. invisible attackers | |
| Uncanny Dodge | Assassin | 2 | Ex | At 2nd level, an assassin cannot be caught flat-footed, even if the attacker is invisible. | |
| Uncanny Dodge | Shadowdancer | 2 | Ex | At 2nd level, a shadowdancer cannot be caught flat-footed, even if the attacker is invisible. | |
| Uncanny Dodge | Stalwart Defender | 3 | Ex | At 3rd level, a stalwart defender gains the ability to react to danger before his senses would normally allow him to do… | |
| Uncanny Dodge | Bard | Archaeologist | 2 | Ex | At 2nd level, an archaeologist gains uncanny dodge, as the rogue class feature of the same name. This ability replaces well-versed. |
| Uncanny Dodge | Ranger | Wild Stalker | 2 | Ex | At 2nd level, a wild stalker gains uncanny dodge as the barbarian’s class feature. This ability replaces the ranger’s combat style feat. |
| Uncanny Dodge | Alchemist | Internal Alchemist | 6 | Uncanny dodge at 6th; replaces swift poisoning | |
| Uncanny Dodge | Inquisitor | Traceless Operative | 5 | Ex | Uncanny dodge at 5th; replaces bane |
| Uncanny Grapple | Champion | 1 | Ex | Upon making a successful grapple combat maneuver check against a creature you are grappling, you can perform one of the… | |
| Uncanny Initiative | Monk | Weapon Adept | 17 | Ex | Choose your initiative roll; +2 Str, Dex, Wis at 20th; replaces timeless body, perfect self |
| Uncanny Senses | Ranger | Skirmisher | Ex | As an immediate action, the ranger gains a +10 insight bonus on Perception checks for 1 round. | |
| Uncanny Snoop | Rogue | Snoop | 4 | Ex | +2 to extract and verify information (+4 at 8th); replaces uncanny dodge |
| Uncontrolled Rage | Barbarian | Wild Rager | Ex | Rage may confuse you when you drop a foe; alters rage | |
| Unconventional Inspiration | Investigator | Ex | Free inspiration on one chosen skill | ||
| Undaunted | Mammoth Rider | 4 | Ex | At 4th level, a mammoth rider adds her Strength bonus to the DC of Intimidate checks attempted Mammoth Lords Mammoth… | |
| Undead Annihilation | Paladin | Undead Scourge | 11 | Su | Spend a smite: hit destroys undead (Will negates); replaces aura of justice |
| Undead Bane | Death Slayer | 8 | At 8th level, one sawtooth sabre a death slayer wields functions as a bane weapon against undead creatures as long as… | ||
| Undead Servitude | Oracle | Su | Command Undead; channel 3 + Cha times/day | ||
| Underfoot | Barbarian | Giant Stalker | Ex | Enter a giant's space while raging; giant is flat-footed against you | |
| Underhanded | Investigator | Conspirator | Ex | Free inspiration on criminal skills instead of Knowledge; replaces trapfinding | |
| Underworld Inspiration | Investigator | Ex | Free inspiration on Bluff, Disable Device, Disguise, Intimidate, Sleight of Hand | ||
| Undetected Sabotage | Ninja | Ex | Your sabotage goes unnoticed (Stealth + level) | ||
| Undo Artifice | Oracle | 11 | Sp | Reduce an item to raw materials (Fort negates) | |
| Undying Champion | Paladin | Knight Of The Sepulcher | 20 | Ex | Become undead; DR 10/bludgeoning and good; replaces unholy champion |
| Unearthly Cold | Winter Witch | 8 | Su | At 8th level, a winter witch’s spells, spell-like abilities, and supernatural abilities that deal cold damage become… | |
| Unexpected Strike | Barbarian | Ex | Once per rage, attack of opportunity vs. a foe entering your reach | ||
| Unexpected Strike | Barbarian (Unchained) | Ex | Attack of opportunity vs. a foe entering your reach | ||
| Unexpected Strike | Vigilante | Ex | The vigilante gains Quick Draw as a bonus feat. At 8th level, he can draw hidden weapons as a swift action (instead of a move action). | ||
| Unexpected Strike | Stalwart Defender | Ex | The stalwart defender can make an attack of opportunity against a foe that moves into any square threatened by the… | ||
| Unfailing Logic | Investigator | Empiricist | Ex | +2 Will vs. illusions; spend inspiration to use Int on Will; replaces swift alchemy | |
| Unfettered Fury | Bloodrager | Greenrager | 3 | Ex | Woodland stride while bloodraging; replaces blood sanctuary |
| Unflinching | Rogue | Pirate | Ex | +1 saves vs. fear and mind-affecting (+1 per 3 levels); replaces trap sense | |
| Unholy Resilience | Antipaladin | 2 | Su | At 2nd level, an antipaladin gains a bonus equal to his Charisma bonus (if any) on all saving throws. | |
| Unintentional Feint | Trickster | 1 | Ex | You make near misses look like expert feints, and your efforts are rarely wasted. | |
| United Defense | Golden Legionnaire | 2 | Ex | At 2nd level, a Golden Legionnaire can select one ally as a swift action. | |
| Unkillable | Vigilante | Ex | Diehard; survive longer below 0 hp | ||
| Unleashed Fury | Inquisitor | Cloaked Wolf | 3 | Ex | Quick Draw; deceptive bonus feats every 3 levels; replaces solo tactics and teamwork feats |
| Unlimited Endurance | Fighter | Unbreakable | 15 | Ex | Exhaustion acts as fatigue; replaces armor training 4 |
| Unnatural Cold | Winter Witch | 3 | Su | At 3rd level, whenever a winter witch’s spell, spell-like ability, or supernatural ability deals cold damage, treat… | |
| Unnatural Mien | Shaman | Spirit Warden | 1 | Ex | Intimidate class skill; +2 to demoralize; loses Diplomacy, Handle Animal |
| Unnatural Stride | Hunter | Scarab Stalker | 10 | Ex | Woodland stride through corrupted undergrowth; replaces raise animal companion |
| Unnerving Gaze | Umbral Court Agent | 5 | Su | At 5th level, an Umbral Court agent gains a gaze attack similar to the kyton ability of the same name. | |
| Unraveling | Brother of the Seal | 10 | Su | At 10th level, a Brother of the Seal’s unsealing ability can destroy force effects and abjuration, conjuration, and… | |
| Unsealing | Brother of the Seal | 5 | Su | At 5th level, a Brother of the Seal can attempt to breach magical wards or protections, including abjurations, glyphs… | |
| Unseen | Rogue | Heister | 8 | Ex | Hide in plain sight underground and in cities; replaces improved uncanny dodge |
| Unseen Devotion | Cleric | Hidden Priest | 8 | Su | Silent and still spells without raising level 1/day (more later); replaces an 8th-level domain power |
| Unshakable | Vigilante | 3 | Ex | Starting at 3rd level, a vigilante adds his class level to the DC of any attempts to Intimidate him. | |
| Unshakable | Skald | Warlord | 2 | Ex | +2 saves vs. fear; replaces well-versed |
| Unshakable Presence | Swashbuckler | Noble Fencer | 11 | Ex | Can't be demoralized while you have panache; replaces subtle blade |
| Unstoppable | Bloodrager | 16 | Su | Your crits auto-confirm; crits on you need a natural 20 | |
| Unstoppable Seal | Genie Binder | 5 | Su | At 5th level, when placing an elemental seal on a genie, the genie binder can expend 1 point from her binding pool to… | |
| Unstoppable Strike | Fighter | Weapon Master | 19 | Ex | Standard action: touch attack ignoring DR; replaces armor mastery |
| Unusual Anatomy | Sorcerer | 9 | Ex | 25% chance to ignore crits and sneak attacks (50% at 13th) | |
| Unusual Anatomy | Bloodrager | 12 | Su | 50% chance to negate crits and sneak attacks | |
| Unwavering Skill | Marshal | 1 | Ex | You can always take 10 or 20 on checks using class skills, even if threatened or in a hazardous situation. | |
| Unwavering Skill | Trickster | 1 | Ex | You can always take 10 or 20 on class skills, even if threatened or in a hazardous situation. | |
| Up Close and Personal | Vigilante | Ex | Tumble through a foe's space and strike it | ||
| Upending Strike | Ranger | Skirmisher | Ex | Trick: hit grants a free trip | |
| Urban Commando | Shieldmarshal | 5 | Ex | At 5th level, a shieldmarshal treats urban areas as his favored terrain, as the ranger class feature. | |
| Urban Ranger | Ranger | Urban Ranger | 1 | Disable Device and Knowledge (local) class skills instead of Handle Animal, Knowledge (nature) | |
| Ursine | Vigilante | Wildsoul | These wildsouls have the blood of bears running through their veins. | ||
| Urushiol Venom | Druid | Urushiol | Venom: 1d3 Str damage, applied to weapons; replaces nature bond | ||
| Use | Bard | Flamesinger | 1 round of bardic performance per round. Action: 1 standard action. | ||
| Use Magic Device | Wizard | Scrollmaster | Spellblight rules: a natural 1 on UMD can risk a minor spellblight | ||
| Ustalav | Hunter | Scarab Stalker | Regional notes: investigators in Ustalav | ||
| Utility Shot | Gunslinger | 3 | Ex | Trick shots: blast locks, scatter, signal, stagger | |
| Valiant Devotion | Mammoth Rider | 5 | Ex | At 5th level, a mammoth rider’s steed gains a +4 morale bonus against charm, compulsion, and fear effects. | |
| Vanguard’s Bond | Slayer | Vanguard | 4 | Ex | Share half your studied target bonus with allies; replaces 4th-level talent |
| Vanishing Trick | Ninja | Su | Spend 1 ki: invisibility for rounds per level | ||
| Varisian Tattoo | Sorcerer | Tattooed Sorcerer | 1 | Ex | Varisian Tattoo bonus feat; replaces Eschew Materials |
| Veil Pool | Veiled Illusionist | 1 | Sp | Aveiled illusionist draws power from a reserve of magical energy to strengthen her illusions. | |
| Vengeance Strike | Vigilante | 20 | Ex | Study a target up to 5 rounds for a devastating strike | |
| Vengeance Strike | Ranger | Skirmisher | Ex | Trick: attack a foe that just hit an adjacent ally | |
| Vengeance Strike | Vigilante | Mounted Fury | 20 | Ex | Study for vengeance strike while unmounted |
| Venom Immunity | Druid | 9 | Ex | At 9th level, a druid gains immunity to all poisons. | |
| Venom Immunity | Green Faith Acolyte | 6 | Ex | At 6th level, a Green Faith acolyte gains immunity to all poisons. | |
| Venom Immunity | Druid | Animal and Terrain Domains | 6 | Ex | Immune to reptile poisons (all poisons at 12th); replaces venom immunity |
| Venom Immunity | Druid | Urushiol | Ex | An urushiol gains venom immunity at 4th level instead of 9th level. This ability alters venom immunity. | |
| Ventriloquism | Ninja | Su | Spend 1 ki: ventriloquism | ||
| Veracity | Hellknight Signifer | Sp | The Hellknight signifer can observe the target as if using true seeing. | ||
| Verdant Sentinel | Druid | Jungle Druid | 13 | Ex | At 13th level, a jungle druid can cast tree shape at will. This ability replaces a thousand faces. |
| Verdict of Anathema | Inquisitor | Exorcist | 20 | Su | Exorcism verdict on all enemies within 10 ft.; replaces true judgment |
| Verdict of Exile | Inquisitor | Exorcist | 16 | Su | End judgment to daze and dismiss an outsider or possessor; replaces third judgment |
| Verdict of Exorcism | Inquisitor | Exorcist | 8 | Su | End judgment to daze and exorcise a possessor; replaces second judgment |
| Vermin Companion | Hunter | Verminous Hunter | 1 | Ex | A vermin companion instead of an animal |
| Vermin Empathy | Druid | Blight Druid | Su | Wild empathy works on vermin; replaces wild empathy | |
| Vermin Empathy | Hunter | Verminous Hunter | Ex | Wild empathy works only on vermin | |
| Vermin Focus | Hunter | Verminous Hunter | Su | Vermin aspects (ant, beetle, spider...) instead of animal focus | |
| Versatile | Bard | Duettist | Familiar uses your versatile performance; alters versatile performance | ||
| Versatile Challenge | Cavalier | Luring Cavalier | 12 | Ex | Use challenge as far or normal and switch between them |
| Versatile Channel | Holy Vindicator | 6 | Su | At 6th level, a vindicator’s channel energy can instead affect a 30-foot cone or a 120-foot line. | |
| Versatile Improvisation | Monk | Monk of the Empty Hand | 3 | Ex | Swift action: change an improvised weapon's damage type; replaces still mind |
| Versatile Performance | Bard | 2 | Ex | Use a Perform skill's bonus in place of two related skills | |
| Versatile Performance | Skald | 2 | Ex | Use a Perform skill's bonus in place of related skills | |
| Versatile Performance | Skald | Bekyar Demon Dancer | Ex | Perform (dance) works as Acrobatics and Fly | |
| Victory or Death | Bloodrager | 20 | Su | Immune to paralysis, petrification, stun, daze, stagger | |
| Vigilance | Hellknight Signifer | Su | The Hellknight signifer can see through up to 5 feet of stone, wood, or similar barriers as if they didn’t exist. | ||
| Vigilant Combatant | Pathfinder Delver | 4 | Ex | At 4th level, a Pathfinder delver adds half his class level on initiative checks. | |
| Vigilant Loading | Gunslinger | Bolt Ace | 1 | Ex | Loading a crossbow doesn't provoke; replaces quick clear |
| Vigilant Shooter | Gunslinger | Bolt Ace | 11 | Ex | Spend grit: firing a crossbow doesn't provoke; replaces expert loading |
| Vigilante Agent | Aspis Agent | Ex | The Aspis agent with vigilante class levels can select one social talent for which she qualifies. | ||
| Vigilante Specialization | Vigilante | 1 | Ex | Avenger (full BAB) or stalker (hidden strike damage) | |
| Vigilante Talent | Vigilante | 2 | A vigilante talent at 2nd level and every 2 levels | ||
| Vindicator’s Shield | Holy Vindicator | 1 | Su | Avindicator can channel energy into his shield as a standard action; when worn, the shield gives the vindicator a… | |
| Virtuous Spells | Magaambyan Arcanist | 2 | Su | At 2nd level, a Magaambyan arcanist casts spells with the good descriptor at +1 caster level. | |
| Vision | Witch | Su | Grant a vision of the future by touch | ||
| Vision Spirit Magic | Shaman | Visionary | 4 | Vision spirit magic spells (see invisibility, scrying...) | |
| Visionary Commander | Marshal | 10 | Su | At 10th tier, whenever you or an ally within 30 feet rolls an initiative check, roll twice and take either result. | |
| Vital Punishment | Vigilante | Ex | Vital Strike on attacks of opportunity | ||
| Voice of Authority | Battle Herald | 1 | Ex | Abattle herald is skilled at shouting commands over the din of the battlefield and signaling allies when speech is… | |
| Voice of the Grave | Oracle | Su | Speak with dead for rounds equal to level | ||
| Voice of the Spire | Universal Path Abilities | 1 | Su | Requirement: Mordant Spire A voice only you can hear warns you of peril. | |
| Voices of the Spheres | Paladin | Empyreal Knight | 2 | At 2nd level, an empyreal knight learns to speak and read Celestial, if she could not already. This ability replaces divine grace. | |
| Void Adaptation | Shaman | Su | Darkvision 60 ft.; see in magical darkness; no need to breathe | ||
| Volley | Fighter | Archer | 17 | Ex | Full round: one bow attack against every creature in a 15-ft. burst; replaces weapon training 4 |
| Volley Spell | Monk | Flowing Monk | 15 | Su | Spend ki to turn back spells your SR stops; replaces quivering palm |
| Vortex Spells | Summoner | Ex | Spell crits stagger the target | ||
| Vortex Spells | Shaman | Su | Spell crits stagger the target | ||
| Vow of Silence | Monk | Monk of the Sacred Mountain | 17 | Su | Vow of silence: +2 AC and CMD, +4 Sense Motive, Stealth, Perception; replaces tongue of the sun and moon |
| Walk the Lines | Druid | Menhir Savant | 9 | Su | Transport via plants Wis times/day |
| Wall Climber | Ninja | Su | Climb speed 20 ft. on vertical surfaces | ||
| Wall Run | Trickster | 1 | Ex | When you move, you can travel across vertical surfaces as if they were floors. | |
| Wall Smasher | Champion | 1 | Ex | Whenever you succeed at a ki throw or a bull rush or reposition combat maneuver, you can smash your opponent against a… | |
| Wand Adept | Rogue | Counterfeit Mage | 6 | Ex | Use Dex instead of Cha for UMD with wands |
| Wand Mastery | Magus | Su | Wand DCs use your Int | ||
| Wand Mastery | Bard | Magician | 10 | Ex | Wands on your list use your Cha for DCs; replaces jack-of-all-trades |
| Wand Wielder | Magus | Su | The magus can activate a wand or staff in place of casting a spell when using spell combat. | ||
| Wanderer's Touch | Godling Path Abilities | 1 | Su | Requirement: Desna As a swift action, you can expend one use of mythic power to imbue a weapon in your hand with the… | |
| Wandering Hex | Shaman | 6 | Gain one of your spirits' hexes each day | ||
| Wandering Skills | Shaman | Possessed Shaman | 6 | Su | A daily skill with full ranks; replaces wandering hex |
| Wandering Spirit | Shaman | 4 | Su | Bond a second spirit each day | |
| Wandering Spirit | Shaman | Unsworn Shaman | 2 | Su | Wandering spirit at 2nd, a second at 6th; replaces wandering hex |
| Wandering Spirit | Shaman | Visionary | 12 | Su | Wandering spirit at 12th |
| War Sight | Oracle | Su | Roll initiative twice; always act in the surprise round at 7th | ||
| Ward | Witch | Su | Ward: +2 deflection AC and resistance on saves until hit or a failed save | ||
| Ward | Shaman | Su | Ward: +2 deflection AC and resistance on saves until hit | ||
| Ward of Flames | Shaman | Su | Next melee attacker takes 1d6 + 1 per 2 levels fire | ||
| Ward of Stone | Shaman | Su | Next melee hit faces DR 5/adamantine | ||
| Warding Charge | Cavalier | Honor Guard | 11 | Ex | Immediate action: charge your challenge target when it attacks your ward; replaces mighty charge |
| Warlock Talents | Vigilante | Warlock | A warlock can select from any of the following vigilante talents, in addition to general vigilante talents. This alters vigilante talents. | ||
| Watcher of the Weave | Skald | Fated Champion | 2 | Ex | +1/2 level insight on initiative; replaces well-versed |
| Watcher Sense | Investigator | Conspirator | 3 | Ex | +1 to notice scrying and act in surprise rounds (more later); replaces trap sense |
| Water Form | Oracle | Su | Water elemental form (elemental body I–IV) 1/day | ||
| Water of Life | Hierophant | 1 | Su | Any potions you consume have the maximum effect, as if they were created using the Maximize Spell feat. | |
| Water Sight | Oracle | Su | See through fog and mist; scry through pools | ||
| Water Sight | Shaman | Su | See through fog and mist; scry through pools | ||
| Water Splitting Stone | Brother of the Seal | 1 | Ex | When attacking an object, a Brother of the Seal ignores 1 point of hardness per class level. | |
| Water Sprint | Monk (Unchained) | Su | Spend 1 ki: water walk | ||
| Wave Breaker | Storm Kindler | 4 | Su | At 4th level, a Storm Kindler gains a swim speed equal to twice her base land speed. | |
| Wave Strike | Shaman | Su | Touch: 1d6 + 1 per 2 levels nonlethal and push 5 ft. | ||
| Waxen Image | Witch | Su | Wax image gives you control of a creature (Will negates) | ||
| Way of Knowing | Godling Path Abilities | 1 | Su | Requirement: Erastil As a standard action, you can expend one use of mythic power and name a creature to determine what… | |
| Way of the Bow | Monk | Zen Archer | 2 | Ex | Weapon Focus, then Weapon Specialization with a bow; replaces evasion |
| Way of the Samurai | Samurai | 8 | Ex | Spend resolve: roll an attack, skill, or save three times | |
| Way of the Weapon Master | Monk | Weapon Adept | 2 | Ex | Weapon Focus, then Weapon Specialization with a monk weapon; replaces evasion |
| Way with Words | Bard | Wit | Ex | +1 Bluff, Diplomacy, Intimidate, Linguistics, Sense Motive (+1 per 4 levels); replaces bardic knowledge | |
| Weakened Grace | Paladin | Gray Paladin | Smite at 2nd; no divine grace or aura of good; weaker auras | ||
| Weal’s Champion | Paladin | Holy Tactician | Su | Swift action: +Cha attack and +1/2 level damage vs. evil; replaces smite evil | |
| Weal’s Wrath | Paladin | Holy Tactician | 11 | Su | Spend two uses for a longer-lasting champion bonus; replaces aura of justice |
| Weapon and Armor Proficiencies | Vigilante | Cabalist | No medium armor; cast in light armor | ||
| Weapon and Armor Proficiencies | Vigilante | Gunmaster | All firearms; no martial weapons or medium armor | ||
| Weapon and Armor Proficiencies | Vigilante | Magical Child | No medium armor; cast in light armor | ||
| Weapon and Armor Proficiency | Barbarian | A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). | |||
| Weapon and Armor Proficiency | Bard | Simple weapons plus longsword, rapier, sap, short sword, shortbow, whip; light armor, shields | |||
| Weapon and Armor Proficiency | Cleric | Simple weapons, light and medium armor, shields, deity's favored weapon | |||
| Weapon and Armor Proficiency | Druid | Druid weapons, natural attacks, light and medium non-metal armor | |||
| Weapon and Armor Proficiency | Fighter | All simple and martial weapons, all armor and shields | |||
| Weapon and Armor Proficiency | Rogue | Simple weapons plus hand crossbow, rapier, sap, shortbow, short sword; light armor | |||
| Weapon and Armor Proficiency | Witch | Simple weapons; no armor | |||
| Weapon and Armor Proficiency | Monk | Monk weapons; no armor; armor loses AC bonus, speed, flurry | |||
| Weapon and Armor Proficiency | Paladin | All simple and martial weapons, all armor, shields | |||
| Weapon and Armor Proficiency | Ranger | A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). | |||
| Weapon and Armor Proficiency | Sorcerer | Simple weapons; no armor | |||
| Weapon and Armor Proficiency | Wizard | Club, dagger, crossbows, quarterstaff; no armor | |||
| Weapon and Armor Proficiency | Alchemist | Alchemists are proficient with all simple weapons and bombs. They are also proficient with light armor, but not with shields. | |||
| Weapon and Armor Proficiency | Cavalier | All simple and martial weapons, all armor, shields | |||
| Weapon and Armor Proficiency | Inquisitor | Simple weapons, hand crossbow, longbow, repeating crossbow, shortbow, deity's weapon; light and medium armor | |||
| Weapon and Armor Proficiency | Oracle | Simple weapons, light and medium armor, shields | |||
| Weapon and Armor Proficiency | Summoner | Simple weapons and light armor; no failure in light armor | |||
| Weapon and Armor Proficiency | Antipaladin | All simple and martial weapons, all armor, shields | |||
| Weapon and Armor Proficiency | Magus | All simple and martial weapons, light armor; no failure in light armor | |||
| Weapon and Armor Proficiency | Gunslinger | Gunslingers are proficient with all simple and martial weapons, and with all firearms. They are proficient with all light armor. | |||
| Weapon and Armor Proficiency | Ninja | Simple weapons plus ninja weapons; light armor | |||
| Weapon and Armor Proficiency | Samurai | All simple and martial weapons, katana, naginata, wakizashi; all armor, shields | |||
| Weapon and Armor Proficiency | Bloodrager | All simple and martial weapons, light and medium armor, shields; no failure in light or medium armor | |||
| Weapon and Armor Proficiency | Brawler | Simple weapons, handaxe, short sword, close weapons; light armor, shields | |||
| Weapon and Armor Proficiency | Hunter | A hunter is proficient with all simple and martial weapons, as well as light armor, medium armor, and shields (except tower shields). | |||
| Weapon and Armor Proficiency | Investigator | Simple weapons, hand crossbow, rapier, sap, shortbow, short sword, sword cane; light armor | |||
| Weapon and Armor Proficiency | Skald | All simple and martial weapons, light and medium armor, shields; no spell failure in them | |||
| Weapon and Armor Proficiency | Slayer | A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields). | |||
| Weapon and Armor Proficiency | Swashbuckler | Swashbucklers are proficient with all simple and martial weapons, as well as light armor and bucklers. | |||
| Weapon and Armor Proficiency | Barbarian (Unchained) | A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). | |||
| Weapon and Armor Proficiency | Monk (Unchained) | Monk weapons; no armor | |||
| Weapon and Armor Proficiency | Summoner (Unchained) | Simple weapons and light armor; no failure in light armor | |||
| Weapon and Armor Proficiency | Vigilante | Vigilantes are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). | |||
| Weapon and Armor Proficiency | Arcane Archer | An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields. | |||
| Weapon and Armor Proficiency | Arcane Trickster | Arcane tricksters gain no proficiency with any weapon or armor. | |||
| Weapon and Armor Proficiency | Assassin | Assassins are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow… | |||
| Weapon and Armor Proficiency | Dragon Disciple | Dragon disciples gain no proficiency with any weapon or armor. | |||
| Weapon and Armor Proficiency | Duelist | The duelist is proficient with all simple and martial weapons. | |||
| Weapon and Armor Proficiency | Eldritch Knight | Eldritch knights gain no proficiency with any weapon or armor. | |||
| Weapon and Armor Proficiency | Loremaster | Loremasters gain no proficiency with any weapon or armor. | |||
| Weapon and Armor Proficiency | Mystic Theurge | Mystic theurges gain no proficiency with any weapon or armor. | |||
| Weapon and Armor Proficiency | Pathfinder Chronicler | Pathfinder chroniclers gain no proficiency with any weapon or armor | |||
| Weapon and Armor Proficiency | Shadowdancer | Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace… | |||
| Weapon and Armor Proficiency | Battle Herald | Abattle herald gains no proficiency with any weapon or armor. | |||
| Weapon and Armor Proficiency | Horizon Walker | Ahorizon walker gains no proficiency with any weapon or armor. | |||
| Weapon and Armor Proficiency | Master Chymist | Amaster chymist gains no proficiency with any weapon or armor. | |||
| Weapon and Armor Proficiency | Master Spy | Amaster spy gains no proficiency with any weapon or armor. | |||
| Weapon and Armor Proficiency | Nature Warden | Anature warden gains no proficiency with any weapon or armor. | |||
| Weapon and Armor Proficiency | Rage Prophet | Arage prophet gains no proficiency with any weapon or armor. | |||
| Weapon and Armor Proficiency | Stalwart Defender | Astalwart defender is proficient with all simple and martial weapons, all types of armor, and shields (including tower… | |||
| Weapon and Armor Proficiency | Asavir | An asavir is proficient with simple weapons, martial weapons, and all forms of armor and shields (except tower shields). | |||
| Weapon and Armor Proficiency | Westcrown Devil | A Westcrown devil gains proficiency with longswords. | |||
| Weapon and Armor Proficiency | Golden Legionnaire | A Golden Legionnaire gains proficiency with all simple weapons and all martial weapons, and gains proficiency with all… | |||
| Weapon and Armor Proficiency | Hellknight Signifer | A Hellknight signifer gains proficiency with heavy armor and with one of his order’s favored weapons (see Order on page… | |||
| Weapon and Armor Proficiency | Red Mantis Assassin | A Red Mantis assassin is proficient with simple weapons, light martial weapons, and light armor, but not with shields. | |||
| Weapon and Armor Proficiency | Arclord of Nex | An Arclord of Nex gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Blackfire Adept | A Blackfire Adept gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Brother of the Seal | A Brother of the Seal gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Daggermark Poisoner | A Daggermark poisoner gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Dawnflower Dissident | A Dawnflower dissident gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Gray Gardener | A Gray Gardener gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Green Faith Acolyte | A Green Faith acolyte gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Knight of Ozem | A Knight of Ozem gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Noble Scion | Anoble scion is proficient with all simple and martial weapons, as well as all forms of armor and shields (not… | |||
| Weapon and Armor Proficiency | Pit Fighter | Pit fighters are proficient with all simple and martial weapons with the performance quality, as well as with light and… | |||
| Weapon and Armor Proficiency | Prophet of Kalistrade | Aprophet of Kalistrade gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Razmiran Priest | A Razmiran priest gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Riftwarden | A Riftwarden gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Shieldmarshal | Ashieldmarshal gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Skyseeker | Askyseeker is proficient with all simple and martial weapons, light armor, medium armor, and shields (including tower… | |||
| Weapon and Armor Proficiency | Sleepless Detective | A Sleepless detective gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Tattooed Mystic | Atattooed mystic gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Umbral Court Agent | An Umbral Court agent gains proficiency with the spiked chain. | |||
| Weapon and Armor Proficiency | Veiled Illusionist | Aveiled illusionist gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Winter Witch | Awinter witch gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Harrower | Aharrower gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Low Templar | Alow templar is proficient with all simple weapons and all martial weapons. | |||
| Weapon and Armor Proficiency | Divine Scion | Adivine scion gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Souldrinker | Souldrinkers gain proficiency with the favored weapon of their daemonic patron, but with no other weapon or armor. | |||
| Weapon and Armor Proficiency | Demoniac | Ademoniac gains proficiency with all simple weapons and with his demonic patron’s favored weapon. | |||
| Weapon and Armor Proficiency | Bloatmage | Bloatmages gain no proficiency with any weapon or armor. | |||
| Weapon and Armor Proficiency | Halfling Opportunist | Halfling opportunists gain no proficiency with any weapon or armor. | |||
| Weapon and Armor Proficiency | Inner Sea Pirate | An Inner Sea pirate gains proficiency with the cutlass, hook hand, rapier, and short sword. | |||
| Weapon and Armor Proficiency | Genie Binder | Agenie binder gains no additional weapon or armor proficiencies. | |||
| Weapon and Armor Proficiency | Barbarian | Armored Hulk | An armored hulk gains proficiency in heavy armor. | ||
| Weapon and Armor Proficiency | Barbarian | Sea Reaver | A sea reaver is not proficient with medium armor. | ||
| Weapon and Armor Proficiency | Barbarian | True Primitive | Proficient with primitive weapons, hide and bone armor | ||
| Weapon and Armor Proficiency | Barbarian | Urban Barbarian | An urban barbarian is not proficient with medium armor. | ||
| Weapon and Armor Proficiency | Bard | Geisha | Simple weapons and one monk weapon; no armor | ||
| Weapon and Armor Proficiency | Bard | Dervish Dancer | Dervish dancers gain weapon proficiency with the scimitar and kukri. This ability replaces their proficiency with the rapier and whip. | ||
| Weapon and Armor Proficiency | Bard | Dawnflower Dervish | Dawnflower dervishes gain weapon proficiency with the scimitar. This ability replaces their proficiency with the rapier and whip. | ||
| Weapon and Armor Proficiency | Cleric | Ecclesitheurge | Club, dagger, crossbows, quarterstaff; no armor | ||
| Weapon and Armor Proficiency | Fighter | Cad | No medium or heavy armor or tower shields | ||
| Weapon and Armor Proficiency | Fighter | Dragoon | A dragoon is not proficient with tower shields. | ||
| Weapon and Armor Proficiency | Fighter | Gladiator | No heavy armor or tower shields; Performance Weapon Mastery bonus feat | ||
| Weapon and Armor Proficiency | Fighter | Tactician | A tactician is not proficient with heavy armor or tower shields. | ||
| Weapon and Armor Proficiency | Fighter | Unarmed Fighter | Monk weapons; no medium or heavy armor or shields | ||
| Weapon and Armor Proficiency | Fighter | Unbreakable | An unbreakable is not proficient with tower shields. | ||
| Weapon and Armor Proficiency | Monk | Monk of the Empty Hand | Shuriken only; normal weapons act as improvised weapons | ||
| Weapon and Armor Proficiency | Monk | Zen Archer | Proficient with all bows | ||
| Weapon and Armor Proficiency | Paladin | Holy Gun | Holy guns are proficient with all simple and martial weapons, firearms, and light armor. | ||
| Weapon and Armor Proficiency | Ranger | Nirmathi Irregular | Simple and martial weapons, light armor | ||
| Weapon and Armor Proficiency | Ranger | Abendego Diver | Harpoon and net proficiency; water spells added; replaces track, wild empathy | ||
| Weapon and Armor Proficiency | Cavalier | Qadiran Horselord | Simple and martial weapons, light and medium armor, shields | ||
| Weapon and Armor Proficiency | Cavalier | Musketeer | Firearm proficiency; no heavy armor | ||
| Weapon and Armor Proficiency | Magus | Staff Magus | Simple weapons only; no spell failure in light armor | ||
| Weapon and Armor Proficiency | Magus | Kensai | Simple weapons and one chosen weapon; no armor | ||
| Weapon and Armor Proficiency | Bloodrager | Steelblood | Heavy armor proficiency without spell failure | ||
| Weapon and Armor Proficiency | Brawler | Cavalier Archetype | Simple and martial weapons, light and medium armor, bucklers | ||
| Weapon and Armor Proficiency | Brawler | Shield Champion | Simple weapons and shields as weapons; light armor and shields | ||
| Weapon and Armor Proficiency | Investigator | Steel Hound | Simple weapons, rapier, sap, one firearm; light armor | ||
| Weapon and Armor Proficiency | Slayer | Bounty Hunter | Simple and martial weapons plus capture weapons; light armor and shields | ||
| Weapon and Armor Proficiency | Slayer | Deliverer | Proficient with your deity's weapon | ||
| Weapon and Armor Proficiency | Slayer | Stygian Slayer | Light armor only; no shields | ||
| Weapon and Armor Proficiency | Swashbuckler | Mysterious Avenger | Whip proficiency; no bucklers | ||
| Weapon and Armor Proficiency | Warpriest | Sacred Fist | Monk weapons; no armor | ||
| Weapon and Armor Proficiency | Vigilante | Brute | No medium armor or martial weapons; Improved Unarmed Strike | ||
| Weapon Expertise | Samurai | 3 | Ex | Quick-draw one weapon; +2 to confirm crits with it | |
| Weapon Focus | Magus | Kensai | 1 | Ex | At 1st level, a kensai gains Weapon Focus with his chosen weapon as a bonus feat. |
| Weapon Guard | Fighter | Weapon Master | 2 | Ex | +1 CMD vs. disarm and sunder with your weapon (more later); replaces bravery |
| Weapon Mastery | Fighter | 20 | Ex | One weapon: auto-confirm crits, +1 crit multiplier, can't be disarmed | |
| Weapon Mastery | Oracle | Ex | Weapon Focus, then Improved Critical and Greater Weapon Focus | ||
| Weapon Mastery | Fighter | Archer | Ex | An archer must choose a type of bow. | |
| Weapon Mastery | Fighter | Crossbowman | Ex | A crossbowman must choose a type of crossbow. | |
| Weapon Mastery | Fighter | Polearm Master | Ex | A polearm master must choose a spear or polearm. | |
| Weapon Mastery | Fighter | Brawler | Ex | Weapon mastery must be a close weapon | |
| Weapon Mastery | Fighter | Dragoon | The dragoon must select the lance for this ability. | ||
| Weapon Mastery | Fighter | Unarmed Fighter | Ex | This ability applies to unarmed strikes only. | |
| Weapon Mastery | Magus | Kensai | 20 | Ex | Weapon mastery with your weapon; replaces true magus |
| Weapon Proficiencies | Vigilante | Zealot | Proficient with your deity's weapon | ||
| Weapon Proficiency | Magus | Spire Defender | Light and one-handed weapons plus one exotic disarm or trip weapon | ||
| Weapon Proficiency | Gunslinger | Musket Master | Proficient only with two-handed firearms | ||
| Weapon Proficiency | Swashbuckler | Musketeer | Proficient with firearms | ||
| Weapon Proficiency | Swashbuckler | Picaroon | Simple and martial weapons and one-handed firearms | ||
| Weapon Song | Skald | Spell Warrior | Su | A spell warrior gains the following raging song, allowing him to grant enhancement bonuses and special powers to his ally’s weapons. | |
| Weapon Specialization | Arcanist | Blade Adept | Ex | Exploit: Weapon Specialization with your blade | |
| Weapon Trainer | Fighter | Drill Sergeant | 13 | Ex | Allies within 30 ft. gain half your weapon training bonus; replaces weapon training 3 |
| Weapon Training | Fighter | 5 | Ex | +1 attack and damage with a weapon group (more groups and bonus every 4 levels) | |
| Weapon Training | Rogue | A rogue that selects this talent gains Weapon Focus as a bonus feat. | |||
| Weapon Training | Summoner | Ex | Eidolon gains simple (or martial) weapon proficiency | ||
| Weapon Training | Ninja | A ninja who selects this ninja trick gains Weapon Focus as a bonus feat. | |||
| Weapon Training | Rogue (Unchained) | A rogue who selects this talent gains Weapon Focus as a bonus feat. | |||
| Weapon Training | Summoner (Unchained) | Ex | Eidolon gains simple (or martial) weapon proficiency | ||
| Weapon Training | Fighter | Two-Handed Fighter | Ex | As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons. | |
| Weapon Training | Fighter | Weapon Master | 3 | Ex | +1 attack and damage with one weapon (more later); reroll attacks; replaces armor training |
| Weapon Training | Fighter | Drill Sergeant | 5 | Ex | Weapon training with only one group, improving every 4 levels |
| Weapon Training | Fighter | Unarmed Fighter | 5 | Ex | +1 attack and damage with monk and natural weapons (more later); replaces weapon training |
| Weapon Training | Monk | Sohei | 6 | Ex | Fighter weapon training in a group (more later); replaces purity of body and others |
| Weapon Training | Magus | Myrmidarch | 6 | Ex | Fighter weapon training (more groups later); replaces 6th, 12th, 18th arcana |
| Weapon Trick | Pit Fighter | 3 | Ex | At 3rd level, a pit fighter gains Improved Dirty Trick as a bonus feat, and can use any weapon with the performance… | |
| Weapons of Sin | Paladin | Knight Of The Sepulcher | 14 | Su | Weapons count as evil; replaces aura of sin |
| Weather Control | Witch | Su | Control weather 1/day after an hour's ritual | ||
| Weather’s Fury | Storm Kindler | 6 | Su | At 6th level, a Storm Kindler can deal additional damage with her storm shape. | |
| Web | Summoner | Ex | Eidolon spins webs and throws them to entangle | ||
| Web | Summoner (Unchained) | Ex | Eidolon spins webs and throws them to entangle | ||
| Web Master | Vigilante | Wildsoul | 18 | Ex | Arachnid: swing on webs through the air |
| Web Specialist | Vigilante | Wildsoul | 12 | Ex | Arachnid: climb speed 30 ft.; web ropes |
| Webfoot | Druid | Animal and Terrain Domains | 6 | Ex | Amphibious with a swim speed at 6th; climb speed at 12th |
| Well-Hidden | Warpriest | Cult Leader | Ex | A cult leader gains a +2 bonus on Disguise checks and Stealth checks. This ability replaces focus weapon. | |
| Well-Versed | Bard | 2 | Ex | +4 saves vs. bardic performance, sonic, and language-dependent effects | |
| Well-Versed | Skald | 2 | Ex | +4 saves vs. bardic performance, sonic, and language-dependent effects | |
| Whirlwind Blitz | Fighter | Mobile Fighter | 20 | Ex | Full attack or Whirlwind Attack as a standard action; replaces weapon mastery |
| Whirlwind Lesson | Oracle | Ex | Gain a manual's benefit in 8 hours; share it later | ||
| Whirlwind Maneuver | Monk | Maneuver Master | 15 | Ex | Once per day, one maneuver against every threatened foe; replaces quivering palm |
| Whisk to Freedom | Gray Corsair | 10 | Sp | A Gray Corsair spends enough time harnessing the wind that he learns to become one with it. | |
| Whispering Campaign | Pathfinder Chronicler | 5 | Ex | Pathfinder chroniclers influence the world through their control of information and ability to shape public perception. | |
| Whispering Spirits | Investigator | Spiritualist | 4 | Su | Spend a commune: +Wis insight on AC and saves for 1 minute; replaces swift alchemy |
| Whistle the Wind | Bard | Sea Singer | Su | Performance creates gust of wind; replaces suggestion | |
| Wholeness of Body | Monk | 7 | Su | Spend 2 ki to heal hp equal to monk level | |
| Wholeness of Body | Monk (Unchained) | Su | Spend 2 ki: heal 1d8 + monk level | ||
| Wide Audience | Bard | Court Bard | 5 | Su | Performances reach a 60-ft. cone and more targets; replaces lore master, jack-of-all-trades |
| Wild Arcana | Archmage | 1 | Su | As a standard action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared… | |
| Wild Coercion | Mammoth Rider | 1 | Ex | Amammoth rider gains the wild empathy ability; this functions exactly like the druid ability of the same name. | |
| Wild Empathy | Druid | 1 | Ex | Improve an animal's attitude: d20 + level + Cha | |
| Wild Empathy | Ranger | 1 | Ex | Improve an animal's attitude: d20 + level + Cha | |
| Wild Empathy | Hunter | 1 | Ex | Improve an animal's attitude: d20 + level + Cha | |
| Wild Empathy | Green Faith Acolyte | 1 | Ex | This ability is identical to the druid class ability. | |
| Wild Empathy | Druid | Aquatic Druid | Ex | Wild empathy only on aquatic creatures, any type with Int 2 or less | |
| Wild Empathy | Druid | Cave Druid | Ex | A cave druid can influence oozes, rather than magical beasts, with a –4 penalty on her wild empathy check. | |
| Wild Empathy | Druid | Dragon Shaman | Ex | A dragon shaman can use her wild empathy ability with lizards as a full-round action with a +4 bonus. | |
| Wild Empathy | Druid | Saurian Shaman | Ex | A saurian shaman can use wild empathy with dinosaurs and reptiles as a full-round action with a +4 bonus. | |
| Wild Empathy | Druid | Shark Shaman | Ex | A shark shaman can use wild empathy with fish as a full-round action with a +4 bonus. | |
| Wild Empathy | Druid | Ape Shaman | Ex | An ape shaman can use wild empathy with apes and other primates as a full-round action with a +4 bonus. | |
| Wild Empathy | Druid | Bat Shaman | Ex | A bat shaman can use wild empathy with bats as a full-round action with a +4 bonus. | |
| Wild Empathy | Druid | Boar Shaman | Ex | A boar shaman can use wild empathy with porcine creatures as a full-round action with a +4 bonus. | |
| Wild Empathy | Cavalier | Cavalier Order | 2 | Ex | Wild empathy at your cavalier level |
| Wild Fighting | Barbarian | Wild Rager | 2 | Ex | Full attack: extra attack at –2 attack, –4 AC; replaces uncanny dodge |
| Wild Knowledge | Bard | Voice Of The Wild | 1 | Ex | +1/2 level Knowledge (nature); Knowledge (geography, nature) untrained; replaces bardic knowledge |
| Wild Link | Green Faith Acolyte | 2 | Su | At the indicated levels, a Green Faith acolyte increases her effective druid level by 1 for determining the powers and… | |
| Wild Mischief | Druid | Feyspeaker | 1 | Ex | Bluff animals with d20 + level + Cha; replaces medium armor |
| Wild Mount Shape | Cavalier | Cavalier Order | 8 | Su | Turn your mount into another animal (beast shape II) 1/day |
| Wild Shape | Druid | 4 | Su | Turn into an animal (as beast shape) 1/day, more forms and uses with level | |
| Wild Shape | Druid | Aquatic Druid | Su | An aquatic druid gains this ability at 6th level, except that her effective druid level for the ability is equal to her druid level – 2. | |
| Wild Shape | Druid | Arctic Druid | Su | An arctic druid gains this ability at 6th level, except that her effective druid level for this ability is equal to her druid level – 2. | |
| Wild Shape | Druid | Cave Druid | Su | Wild shape at 6th (level –2); ooze forms later | |
| Wild Shape | Druid | Desert Druid | Su | Wild shape at 6th (level –2); vermin forms later | |
| Wild Shape | Druid | Jungle Druid | Su | A jungle druid gains this ability at 6th level, except that her effective druid level for the ability is equal to her druid level – 2. | |
| Wild Shape | Druid | Mountain Druid | Su | Wild shape at 6th (level –2); giant forms later | |
| Wild Shape | Druid | Plains Druid | Su | A plains druid gains this ability at 6th level, except that her effective druid level for the ability is equal to her druid level – 2. | |
| Wild Shape | Druid | Swamp Druid | Su | A swamp druid gains this ability at 6th level, except that her effective druid level for the ability is equal to her druid level – 2. | |
| Wild Shape | Druid | Urban Druid | Su | An urban druid gains this ability at 8th level, except that her effective druid level for the ability is equal to her druid level – 4. | |
| Wild Shape | Druid | Dragon Shaman | 6 | Su | Wild shape at druid level –4 (full level for lizards) |
| Wild Shape | Druid | Reincarnated Druid | Su | A reincarnated druid gains this ability at 6th level, and it functions at her druid level – 2. | |
| Wild Shape | Druid | Saurian Shaman | 6 | Su | Wild shape at druid level –2 (+2 for reptiles and dinosaurs) |
| Wild Shape | Druid | Shark Shaman | 6 | Su | Wild shape at druid level –2 (+2 for sharks) |
| Wild Shape | Druid | Ape Shaman | 6 | Su | Wild shape at druid level –2 (+2 for apes) |
| Wild Shape | Druid | Bat Shaman | 6 | Su | Wild shape at druid level –2 (+2 for bats) |
| Wild Shape | Druid | Boar Shaman | 6 | Su | Wild shape at druid level –2 (+2 for boars) |
| Wild Shape | Druid | Wild Whisperer | 4 | Ex | Wild shape limited to Small and Medium animals; alters wild shape |
| Wild Shape | Druid | Leshy Warden | Su | Wild shape into plants (plant shape I–III) | |
| Wild Shape | Hunter | Feral Hunter | 4 | Su | Wild shape into animals at 4th; replaces bonus tricks and empathic links |
| Wild Shape | Skald | Totemic Skald | 5 | Su | Wild shape into your totem animal; replaces spell kenning |
| Wild Stride | Nature Warden | 2 | Ex | At 2nd level, a nature warden and her animal companion gain the ability to move through natural hazards of her favored… | |
| Wild Talents | Ranger | Wild Stalker | 6 | Ex | Rage power or +2 on a wild skill at 6th and every 5 levels |
| Wild Tricks | Brawler | Wild Child | Ex | Hunter's tricks at 5th and every 6 levels; replaces bonus combat feats | |
| Wilderness Whispers | Ranger | Warden | 20 | Su | Can't be surprised; natural 20 initiative in favored terrain; replaces 5th favored enemy |
| Will of the Crypt | Paladin | Knight Of The Sepulcher | 11 | Ex | +4 vs. mind-affecting and death; replaces aura of vengeance |
| Wind Jump | Monk (Unchained) | Su | Spend 1 ki: fly at your speed, landing each round | ||
| Wind Sight | Summoner | Ex | Ignore wind and distance Perception penalties; see along air paths | ||
| Wind Sight | Shaman | Su | Ignore wind and distance Perception penalties; see along air paths | ||
| Wind Ward | Shaman | Su | Ward: 20% miss chance vs. ranged attacks (50% at 16th) | ||
| Windlord | Druid | Storm Druid | 9 | A second weather domain; replaces venom immunity | |
| Windrigger | Inner Sea Pirate | Ex | The Inner Sea pirate has learned the tricky art of tacking. | ||
| Windwalker | Druid | Storm Druid | 2 | Ex | Wind penalties one step less severe; replaces woodland stride |
| Wing Buffet | Summoner | Ex | Eidolon gains two wing buffets (1d4) | ||
| Wing Buffet | Summoner (Unchained) | Ex | Eidolon gains two wing buffets (1d4) | ||
| Wings | Sorcerer | 15 | Su | Dragon wings: fly 60 ft. | |
| Wings | Dragon Disciple | 9 | Su | At 9th level, a dragon disciple gains the wings bloodline power, even if his level does not yet grant that power. | |
| Wings of Air | Summoner | Su | Cloud wings: fly 60 ft. (90 at 10th) | ||
| Wings of Fire | Oracle | Su | Fiery wings: fly 60 ft. for minutes per level | ||
| Wings of Heaven | Sorcerer | 9 | Su | Fly 60 ft. for minutes per day equal to level | |
| Wings of Heaven | Bloodrager | 12 | Su | Feathery wings: fly 60 ft. | |
| Winter Witchcraft | Winter Witch | 1 | Levels of the winter witch prestige class stack with witch levels for determining a winter witch’s spells per day… | ||
| Wintry Touch | Oracle | Su | Touch: 1d6 + 1 per 2 levels cold; frost weapons at 11th | ||
| Wisdom of the Spirits | Ranger | Spirit Ranger | 12 | Sp | Augury anywhere; divination in favored terrain; replaces camouflage |
| Witch Hunter | Barbarian (Unchained) | Ex | +1 damage vs. spellcasters (+1 per 4 levels); crits suppress buffs | ||
| Witch Spells | Arcanist | Unlettered Arcanist | Uses the witch spell list | ||
| Witch’s Bane Judgment | Inquisitor | Witch Hunter | 14 | Ex | Judgment: arcane casters near you –2 AC and saves; replaces exploit weakness |
| Witch’s Familiar | Witch | 1 | Ex | A familiar that stores your spells | |
| Within Reach | Sorcerer | 15 | Su | Once per day, Will save to survive a deadly blow at –1 hp | |
| Without a Trace | Bard | Juggler | Ex | Hide as an immediate action after evading damage | |
| Without a Trace | Slayer | Cleaner | 4 | Ex | Study a location to conceal evidence and escape quickly; replaces 4th-level talent |
| Without Master | Samurai | 8 | Ex | Immediate action: stay at 1 hp, reroll a crit confirmation, or take 10 | |
| Wolfsbane | Druid | Mooncaller | 13 | Su | DR 3/silver (more later); replaces a thousand faces |
| Woodforging | Nature Warden | 6 | Sp | At 6th level, a nature warden can manufacture wooden items which she may use with surpassing skill. | |
| Woodland Stride | Druid | 2 | Ex | Move through natural undergrowth at full speed | |
| Woodland Stride | Ranger | 7 | Ex | Move through natural undergrowth at full speed | |
| Woodland Stride | Sorcerer | 3 | Ex | Move through natural undergrowth at full speed | |
| Woodland Stride | Hunter | 5 | Ex | You and your companion move through undergrowth at full speed | |
| Woodland Stride | Slayer | Ex | Move through natural undergrowth at full speed | ||
| Woodland Stride | Druid | Jungle Druid | Ex | A jungle druid gains this ability at 3rd level. This ability replaces trackless step. | |
| World Breaker | Godling Path Abilities | 1 | Ex | Requirement: Rovagug As a free action after you confirm a critical hit with a melee weapon, you can expend one use of… | |
| World Traveler | Bard | Sea Singer | Ex | +1/2 level Knowledge (geography, local, nature), Linguistics; rerolls; replaces bardic knowledge | |
| World's Heart | Guardian | 1 | Su | Requirement: Star Tower While touching the ground, you gain a bonus on Strength checks and to your CMD equal to half… | |
| Wrangle Condition | Shaman | Animist | 2 | Su | Persuade spirits to remove conditions; replaces 2nd and 8th hexes |
| Zealot Smite | Vigilante | Zealot | Su | Smite opposed-alignment foes 1/day | |
| Zealot Talents | Vigilante | Zealot | A zealot can select from any of the following vigilante talents, in addition to general vigilante talents. This alters vigilante talents. | ||
| Zen Archery | Monk | Zen Archer | 3 | Ex | Use Wis instead of Dex on bow attacks; replaces maneuver training |
