Ancient Magma Dragon

CR: 17 XP: 102,400


CN Huge dragon (fire)


Init: +4 Senses: dragon senses Perception: +32


Aura: frightful presence (300 ft., DC 26)


Defense

AC: 39, touch 8, flat-footed 39 (+31 natural, –2 size)


hp: 310 (23d12+161)


Fort: +22 Ref: +13 Will: +21


DR: 15/magic


Immune: fire, paralysis, sleep


SR: 28


Weaknesses: vulnerable to cold


Offense

Speed: 40 ft., fly 200 ft. (poor)


Melee: bite +33 (2d8+18/19–20 plus 10 fire), 2 claws +33 (2d6+12/19–20), tail slap +31 (2d6+18), 2 wings +31 (1d8+6)


Space: 15 ft. Reach: 10 ft. (15 ft. with bite)


Special Attacks: breath weapon (50-ft. cone, DC 28, 20d6 fire plus special), crush, magma breath


Spell-Like Abilities: (CL 23rd; concentration +28) Constant—fire shield (warm) At will—burning hands (DC 16), scorching ray, wall of fire 3/day—delayed blast fireball (DC 22)


Spells Known: (CL 15th; concentration +20) 7th (4/day)—greater polymorph, prismatic spray (DC 22) 6th (6/day)—chain lightning (DC 21), contagious flame* (DC 21), eyebite (DC 21) 5th (7/day)—hungry pit* (DC 20), polymorph, teleport, wall of force 4th (7/day)—acid pit* (DC 19), dimensional anchor, fire shield, wall of fire (DC 19) 3rd (7/day)— displacement, dispel magic, fireball (DC 18), wind wall 2nd (7/day)—darkness, dust of twilight*, flaming sphere (DC 17), glitterdust (DC 17), scorching ray 1st (8/day)—feather fall, flare burst* (DC 16), grease (DC 16), shield, true strike 0 (at will)—bleed (DC 15), detect magic, detect poison, ghost sound, light, open/close, read magic, spark*, touch of fatigue


Statistics

Str: 35 Dex: 10 Con: 25 Int: 22 Wis: 22 Cha: 21


Base Atk: +23 CMB: +37 CMD: 47 (51 vs. trip)


Feats: Flyby Attack, Great Fortitude, Greater Vital Strike, Improved Bull Rush, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike


Skills: Acrobatics +23 (+27 jump), Climb +38, Escape Artist +23, Fly +18, Intimidate +31, Knowledge (planes) +32, Perception +32, Sense Motive +32, Sleight of Hand +23, Stealth +18, Survival +32, Swim +38


SQ: superheated Temperamental and prone to violent outbursts, magma dragons are regarded by most other dragons as dangerously insane—an assumption that, more often than not, proves correct. One can rarely predict a magma dragon’s state of mind until it either attacks or attempts to engage in conversation. For their part, magma dragons can justify all of their actions—they just rarely feel the need to do so. 530 86 530 8 Primal Dragon, Umbral This sleek, dark dragon moves with a disturbing, serpentine grace, its eyes glowing as if lit from within by crimson embers. Umbral Dragon CE dragon (extraplanar) Base Statistics CR 6, Size Small, Hit Dice 7d12 Speed 40 ft. Natural Armor +6, Breath Weapon cone, 2d8 negative energy


Languages: Common, Draconic, Dwarven, Elven, Gnome, Halfling, Ignan


Ecology

Environment: any


Organization: solitary


Treasure: triple


Description

Breath Weapon (Su) Although it deals negative energy damage, an umbral dragon’s breath weapon does not heal undead creatures.

Create Shadows (Su) Any creature slain by an ancient or older umbral dragon rises as a shadow (if 8 HD or less) or greater shadow (if above 8 HD) under the umbral dragon’s control 1d4 rounds later.

Energy Drain (Su) A great wyrm umbral dragon deals 1 negative level with each successful bite or claw attack (1 level, DC 32).

Ghost Bane (Su) A young or older umbral dragon’s physical attacks deal damage to incorporeal creatures normally.

Umbral Scion (Ex) Umbral dragons have negative energy affinity and are immune to energy drain and death effects.

Shadow Breath (Su) Three times per day, an adult or older umbral dragon can breathe a cone of shadows. Creatures who fail a Fortitude save are blinded for 1d4 rounds and take 1 point of Str drain per age category possessed by the dragon. A successful save negates the blindness and reduces Str drain to 1d4 points.

Spell-Like Abilities (Sp) An umbral dragon gains the following spell-like abilities, usable at will (unless indicated otherwise) on reaching the listed age category. Young—darkness; Juvenile— vampiric touch; Adult—shadow walk; Old—project image; Ancient—finger of death (3/day), Great wyrm—shades. Age Category Special Abilities Caster Level* Wyrmling Umbral scion, immune to cold — Very young Darkness — Young Ghost bane 1st Juvenile Frightful presence, vampiric touch 3rd Young adult DR 5/magic, spell resistance 5th Adult Shadow breath, shadow walk 7th Mature adult DR 10/magic 9th Old Project image 11th Very old DR 15/magic 13th Ancient Create shadows, finger of death 15th Wyrm DR 20/magic 17th Great wyrm Energy drain, shades 19th * An umbral dragon can cast cleric spells as arcane spells.

Source: Pathfinder Roleplaying Game Bestiary 2