Characters

Creeping Death

CR: 14 XP: 38,400


NE Medium humanoid (elf)


Init: +7 Senses: low-light vision Perception: +18


Defense

AC: 31, touch 16, flat-footed 27 (+7 armor, +2 deflection, +3 Dex, +1 dodge, +5 natural, +3 shield)


HP: 96 (15d8+25)


Fort: +12 Ref: +10 Will: +16, +2 vs. enchantments, +4 vs. fey and plant-targeted effects


Defensive Abilities: 25% chance to negate critical hits and sneak attacks


DR: 10/adamantine (150 points)


Immune: poison, sleep


Offense

Speed: 30 ft.


Melee: +1 cold iron scythe +13/+8/+3 (2d4+2/×4)


Special Attacks: wild shape 6/day


Spell-Like Abilities: (CL 15th; concentration +20) 8/day—wooden fist


Spells Prepared: (CL 15th; concentration +20) 8th—control plants (DC 23), word of recall 7th—animate plantsD, creeping doom (DC 22), true seeing 6th—antilife shell, mass cure light wounds, repel woodD, wall of stone 5th—baleful polymorph (DC 20), insect plague, stoneskin, transmute rock to mud, tree stride, wall of thornsD 4th—air walk, command plants (DC 19), cure serious wounds, freedom of movement, rusting grasp, scrying (DC 19) 3rd—daylight, greater magic fang (2), plant growthD, protection from energy (2, DC 18) 2nd—barkskin (3), bear’s endurance, lesser restoration, longstrider 1st—cure light wounds (2), entangle (DC 16), faerie fire (2), obscuring mist, speak with animals 0 (at will)—detect magic, light, mending, read magic D Domain spell, Domain Plant


Statistics

Str: 13 Dex: 16 Con: 12 Int: 12 Wis: 20 Cha: 8


Base Atk: +11 CMB: +12 CMD: 28


Feats: Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Natural Spell, Power Attack, Spell Penetration


Skills: Climb +5, Fly +7, Handle Animal +9, Heal +13, Knowledge (geography) +10, Knowledge (nature) +14, Knowledge (planes) +9, Perception +18, Ride +6, Spellcraft +14 (+16 to identify magic item properties), Survival +19, Swim +5


SQ: a thousand faces, bramble armor (1d6+7, 15 rounds/day), elven magic, nature bond (Plant domain), nature sense, timeless body, trackless step, weapon familiarity, wild empathy +14, woodland stride


Languages: Abyssal, Common, Druidic, Elven


Combat Gear: potion of cure serious wounds, potion of haste, scroll of heal


Other Gear: +1 dragonhide breastplate, +1 light fortification heavy wooden shield, +1 cold iron scythe, amulet of natural armor +1, cloak of resistance +2, headband of inspired wisdom +4, pearl of power (1st), ring of protection +2, holly and mistletoe, spell component pouch, 652 gp


Description

Elf druid 15

Before Combat: The druid casts stoneskin, barkskin, and longstrider and drinks her potion of haste.

During Combat: The druid locks down opponents with entangle, wall of stone, and transmute rock to mud, while casting creeping doom and animate plants from a distance.

Base Statistics: Without stoneskin, barkskin, and longstrider, the druid’s statistics are AC 27, touch 16, flat-footed 23; DR none; Speed 20 ft.

Creeping death druids see terrain as the ultimate weapon against those who would despoil their homes.

Genyielt Graycloak: This stalker of bogs and moors works tirelessly to end the encroachment of civilization on her desolate home.

Source: NPC Codex, p. 74