Elemental Priest
Defense
AC: 21, touch 12, flat-footed 21 (+7 armor, +1 deflection, +2 natural, +1 size)
HP: 155 (16d8+80)
Fort: +17 Ref: +10 Will: +20, +2 vs. fear
Resist: cold 20, electricity 20, fire 30
Immune: fire (120 points)
Offense
Speed: 20 ft.
Melee: mwk quarterstaff +13/+8/+3 (1d4–1)
Ranged: mwk light crossbow +14 (1d6/19–20)
Special Attacks: channel negative energy 7/day (DC 20, 8d6)
Spell-Like Abilities: (CL 16th; concentration +23) 10/day— icicle (1d6+8 cold damage), lightning arc (1d6+8 electricity)
Spells Prepared: (CL 16th; concentration +23) 8th—horrid wilting (DC 25), summon monster VIII (2) 7th—elemental body IV(air only), ethereal jaunt, repulsion (DC 24), summon monster VII (2) 6th—banishment (DC 23), chain lightning (DC 23), heal, summon monster VI, word of recall 5th—breath of life, greater command (DC 22), ice stormD, plane shift (DC 23), spell resistance, summon monster V 4th—air walkD, chaos hammer (DC 21), dismissal (DC 21), freedom of movement, summon monster IV (2) 3rd—dispel magic, invisibility purge, prayer, protection from energy (DC 20), remove blindness/deafness, water breathingD, wind wall 2nd—bear’s endurance, cure moderate wounds, hold person (DC 19), resist energy (DC 19), shatter, spiritual weapon, wind wallD 1st—bless, command (2, DC 18), cure light wounds, divine favor, obscuring mistD, shield of faith 0 (at will)—create water, detect magic, read magic, resistance D Domain spell, Domains Air, Water
Statistics
Str: 8 Dex: 10 Con: 18 Int: 12 Wis: 25 Cha: 15
Base Atk: +12 CMB: +10 CMD: 21
Feats: Augment Summoning, Combat Casting, Elemental Channel (air, water), Extra Channel, Improved Initiative, Lightning Reflexes, Spell Focus (conjuration)
Skills: Acrobatics +1 (–3 when jumping), Climb +0, Diplomacy +10, Knowledge (arcana) +9, Knowledge (nature) +6, Knowledge (planes) +14, Linguistics +5, Perception +19, Spellcraft +9, Stealth +5, Swim +3
SQ: aura
Languages: Aquan, Auran, Common, Halfling
Combat Gear: potions of invisibility (2)
Other Gear: +1 mithral chainmail, masterwork light crossbow with 20 bolts, masterwork quarterstaff, amulet of natural armor +2, cloak of resistance +2, headband of inspired wisdom +6, ring of protection +1, forked metal rods (for plane shift), wooden unholy symbol, 1, 564 gp
Description
Halfling cleric of Gozreh 16
Before Combat: The cleric casts air walk, bear’s endurance, freedom of movement, protection from energy (fire), and resist energy (fire).
During Combat: The cleric summons air and water elementals and uses Elemental Channel to keep these defenders alive so he can cast attack spells at his opponents.
Base Statistics: Without bear’s endurance, protection from energy, and resist energy, the cleric’s statistics are hp 123; Fort 15; Immune —; Resist cold 20, electricity 20; Con 14.
The elemental priest commands the forces of nature and summons powerful air and water spirits to do his bidding.
Source: NPC Codex, p. 57
