Characters

Mad Prophet

CR: 12 XP: 19,200


CE Small humanoid (gnome)


Init: +5 Senses: low-light vision Perception: +17


Defense

AC: 19, touch 12, flat-footed 18 (+5 armor, +1 Dex, +2 natural, +1 size)


HP: 97 (9d8+4d8+35)


Fort: +11 Ref: +7 Will: +13, +2 vs. illusions


Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants), live to tell the tale (2/day)


Offense

Speed: 20 ft.


Melee: +1 heavy mace +9/+4 (1d6–1)


Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids, aura of madness (DC 18, 9 rounds/day), bardic performance 7 rounds/day (countersong, distraction, epic tales, fascinate, inspire courage +1), channel negative energy 8/day (DC 17, 5d6)


Spell-Like Abilities: (CL 9th; concentration +13) At will—lore keeper, remote viewing (9 rounds/day) 7/day—vision of madness (CL 13th; concentration +16) 1/day—dancing lights, ghost sound, prestidigitation, speak with animals


Spells Prepared: (CL 9th; concentration +13) 5th—slay living (DC 20), true seeingD 4th—chaos hammer (DC 18), confusionD (DC 18), summon monster IV, tongues 3rd—blindness/deafness (DC 18), invisibility purge, prayer, rageD, searing light 2nd—cure moderate wounds, hold person (2, DC 16), resist energy, spiritual weapon, touch of idiocyD 1st—cause fear (DC 16), doom (DC 16), entropic shield, lesser confusionD (DC 15), obscuring mist, shield of faith 0 (at will)—bleed (DC 15), detect poison, light, read magic D Domain spell, Domains Knowledge, Madness


Statistics

Str: 6 Dex: 12 Con: 12 Int: 14 Wis: 19 Cha: 16


Base Atk: +9 CMB: +6 CMD: 17


Feats: Combat Casting, Command Undead, Extra Channel, Great Fortitude, Improved Initiative, Spell Focus (necromancy), Toughness


Skills: Bluff +11, Diplomacy +11, Heal +12, Intimidate +11, Knowledge (arcana, dungeoneering, history) +12, Knowledge (planes, religion) +17, Linguistics +8, Perception +17, Perform (oratory) +11, Profession (scribe) +14


SQ: aura, bardic knowledge +2, deep pockets (400 gp), improved aid, master scribe, pathfinding


Languages: Abyssal, Aklo, Common, Draconic, Gnome, Sylvan


Combat Gear: potion of cure serious wounds, potion of fly, scroll of flame strike, scroll of summon monster V, scroll of summon monster VI


Other Gear: +2 studded leather, +1 heavy mace, amulet of natural armor +2, brooch of shielding, cloak of resistance +1, headband of inspired wisdom +2, 363 gp


Description

Gnome cleric of the Old Cults 9/Pathfinder chronicler 4

During Combat: The Pathfinder chronicler drinks his potion of fly. While flying above his enemies, he activates his aura of madness, casts chaos hammer, and swoops down to cast slay living on spellcasters.

These Pathfinders know some paths are twisted and mad.

Talminus the Esoteric: Talminus believes the religions and cults of the past favored modes of thought that offer more truths about the nature of the universe than the uninspired religions popular today. Obsessed with discovering and understanding these cults’ ancient beliefs, he desires to disseminate their teachings and herald a return to their profound truths.

Source: NPC Codex, p. 233