Characters

Master Universalist

CR: 19 XP: 204,800


N Medium humanoid (elf)


Init: +5 Senses: low-light vision Perception: +18


Defense

AC: 26, touch 18, flat-footed 25 (+4 armor, +5 deflection, +1 Dex, +2 insight, +4 natural), never flat-footed


HP: 172 (20d6+100)


Fort: +14 Ref: +14 Will: +18, +2 vs. enchantments, +4 vs. mind-affecting


Defensive Abilities: mind blank, moment of prescience, never surprised, spell turning


DR: 10/adamantine (150 points)


Resist: cold 30, electricity 30


Immune: fire (120 points), sleep


Offense

Speed: 30 ft.


Melee: quarterstaff +9/+4 (1d6–1)


Special Attacks: hand of the apprentice (12/day), metamagic mastery (7/day)


Spells Prepared: (CL 20th; concentration +29) 9th—maximized disintegrate (DC 25), foresight, meteor swarm (DC 28), summon monster IX, time stop 8th—discern location, greater shout (DC 29), mass charm monster (DC 27), mind blank, moment of prescience 7th—forcecage (2, DC 28), prismatic spray (2, DC 26), spell turning 6th—chain lightning (2, DC 27), greater dispel magic (2), true seeing 5th—baleful polymorph (DC 24), break enchantment, cloudkill (DC 24), feeblemind (DC 24), teleport, wall of force 4th—dimension door (2), greater invisibility, ice storm (2), stoneskin 3rd—dispel magic, protection from energy, stinking cloud (DC 22), suggestion (DC 22), tongues, vampiric touch 2nd—invisibility, mirror image, resist energy (2), shatter, web (DC 21) 1st—charm person (2, DC 20), mage armor (2), magic missile (3) 0 (at will)—detect magic, light, mage hand, read magic


Statistics

Str: 8 Dex: 12 Con: 16 Int: 28 Wis: 12 Cha: 13


Base Atk: +10 CMB: +9 CMD: 27


Feats: Combat Casting, Craft Staff, Craft Wondrous Item, Extend Spell, Forge Ring, Greater Spell Focus (evocation), Improved Initiative, Maximize Spell, Quicken Spell, Scribe Scroll, Silent Spell, Spell Focus (evocation), Spell Penetration, Still Spell, Toughness


Skills: Diplomacy +16, Fly +14, Intimidate +11, Knowledge (arcana, history, planes) +32, Knowledge (geography, local, nature, nobility, religion) +22, Perception +18, Sense Motive +11, Spellcraft +32 (+34 to identify magic item properties), Stealth +11, Use Magic Device +21


SQ: arcane bond (ring of protection +5), elven magic, weapon familiarity


Languages: Aklo, Celestial, Common, Draconic, Dwarf, Elven, Giant, Gnome, Halfling, Orc, Sylvan


Combat Gear: potion of cure serious wounds, wand of cure moderate wounds (50 charges), wand of delay poison (20 charges), wand of restoration (20 charges), staff of evocation


Other Gear: amulet of natural armor +4, bag of holding (type IV), belt of mighty constitution +4, cloak of resistance +5, gloves of arrow snaring, headband of vast intelligence +6, pearl of power (5th), ring of counterspells, ring of protection +5, diamond dust (worth 1,000 gp), eye ointment for true seeing (worth 500 gp), spellbook, 4, 175 gp


Description

Elf wizard 20

Before Combat: The wizard casts foresight, mage armor, mind blank, moment of prescience, protection from energy (fire), resist energy (cold, electricity), spell turning, and stoneskin.

During Combat: The wizard casts maximized disintegrate, meteor swarm, mass charm monster, and prismatic spray.

Base Statistics: Without foresight, mage armor, mind blank, moment of prescience, protection from energy, resist energy, spell turning, and stoneskin, the wizard’s base statistics are AC 20, touch 16, flat-footed 19; Fort +14, Ref +12, Will +18; +2 vs. enchantments; Defensive Abilities none; DR none; Immune sleep; Resist none; CMD 25.

The master universalist draws power and knowledge from all schools of magic.

Source: NPC Codex, p. 195