Razmiran Priest
Defense
AC: 12, touch 12, flat-footed 10 (+2 Dex)
HP: 61 (10 HD; 6d6+4d8+20)
Fort: +6 Ref: +6 Will: +8
Offense
Speed: 30 ft.
Melee: mwk heavy mace +6/+1 (1d8–1)
Special Attacks: false channel* (2d6, 8/day), staff of order (4 rounds, 1/day)
Spell-Like Abilities: (CL 9th; concentration +14) 8/day—touch of law (CL 9th; concentration +14) 8/day—touch of destiny (+3)
Spells Known: (CL 9th; concentration +14) 4th (5/day)—confusion (DC 19), enervation 3rd (7/day)—lightning bolt (DC 18), ray of exhaustion (DC 18), suggestion (DC 18) 2nd (7/day)—bless, blindness/deafness (DC 17), blur, cure light wounds, detect thoughts (DC 17), invisibility, scorching ray 1st (8/day)—alarm, charm person (DC 16), disguise self, mage armor, magic missile, ray of enfeeblement (DC 16) 0 (at will)—detect magic, ghost sound (DC 15), light, mage hand, mending, prestidigitation, ray of fatigue, read magic Bloodline destined
Statistics
Str: 8 Dex: 14 Con: 14 Int: 12 Wis: 10 Cha: 20
Base Atk: +6 CMB: +5 CMD: 17
Feats: Combat Casting, Empower Spell, Eschew Materials, False Casting, Magical Aptitude, Silent Spell, Weapon Focus (ray)
Skills: Bluff +21, Diplomacy +12, Intimidate +18, Knowledge (history) +5, Knowledge (religion) +10, Perception +10, Sense Motive +7, Sleight of Hand +3, Spellcraft +10, Use Magic Device +25
SQ: bloodline arcana (gain luck bonus on saves when casting personalrange spells), domain of Razmir* (Law domain), fated (+1), first ritual*, master of lies*
Languages: Common, Hallit
Combat Gear: scroll of prayer, scroll of shield (CL 3rd), scroll of spiritual weapon (CL 6th), wand of cure light wounds (15 charges), wand of shield of faith (CL 6th, 21 charges)
Other Gear: mwk heavy mace, circlet of persuasion, cloak of resistance +1, headband of alluring charisma +2, iron holy symbol of Razmir (worth 5 gp), 73 gp
Description
Human sorcerer 6/Razmiran priest 4
Razmiran priests serve the same role as the clergy of most religions: spreading their faith and punishing heresy. Razmir’s priests are quick to unleash their power on any who deny his divinity, or worse, who actually have evidence that would expose his ruse. Though they are primarily isolated in the nation of Razmiran itself, priests of the Living God have begun travelling throughout Avistan, particularly the nations on Lake Encarthan, with increasing regularity, leading some to believe that Razmir has some sinister plan in the works beyond simply converting more followers into the fold through intimidation and force.
Source: Inner Sea NPC Codex, p. 46
