Characters

Storm Prophet

CR: 8 XP: 4,800


CE Medium humanoid (dwarf)


Init: +5 Senses: darkvision 60 ft. Perception: +10


Defense

AC: 19, touch 12, flat-footed 18 (+4 armor, +1 deflection, +1 Dex, +3 natural)


HP: 80 (7d6+2d12+40)


Fort: +9 Ref: +5 Will: +7, +2 vs. poison, spells, and spell-like abilities


Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)


Offense

Speed: 20 ft.


Melee: +1 warhammer +11 (1d8+7/×3) or 2 claws +11 (1d6+6) and bite +10 (1d6+9)


Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, dragon bite, claws (2, 1d4+4, magic, 5 rounds/day)


Spells Known: (CL 8th; concentration +10) 4th (3/day)—greater invisibility 3rd (5/day)—fly, heroism, lightning bolt (DC 15) 2nd (7/day)—false life, protection from arrows, resist energy, scorching ray 1st (7/day)—enlarge person (DC 13), mage armor, magic missile, magic weapon, shield, shocking grasp 0 (at will)—arcane mark, detect magic, detect poison, ghost sound (DC 12), light, mage hand, message, resistance Bloodline draconic (blue)


Statistics

Str: 22 Dex: 12 Con: 16 Int: 10 Wis: 10 Cha: 14


Base Atk: +4 CMB: +10 CMD: 22 (26 vs. bull rush or trip)


Feats: Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Eschew Materials, Great Fortitude, Improved Initiative, Power Attack, Weapon Focus (claws)


Skills: Bluff +7, Climb +6, Diplomacy +5, Intimidate +6, Knowledge (arcana) +8, Knowledge (geography) +1, Knowledge (nature) +1, Linguistics +1, Perception +10 (+12 to notice unusual stonework), Perform (oratory) +3, Survival +2


SQ: blood of dragons, bloodline arcana (electricity spells deal +1 damage per die)


Languages: Common, Draconic, Dwarven


Combat Gear: potion of bull’s strength, potion of cure moderate wounds


Other Gear: +1 warhammer, amulet of natural armor +1, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, 138 gp


Description

Dwarf sorcerer 7/dragon disciple 2

Before Combat: The dragon disciple drinks his potion of bull’s strength, and casts false life and mage armor.

During Combat: At range, the dragon disciple casts lightning bolt and scorching ray. If forced into melee, he casts heroism and greater invisibility first.

Base Statistics: Without bull’s strength, false life, and mage armor, the dragon disciple’s statistics are AC 15, touch 12, flat-footed 14; hp no temporary hit points; Melee +1 warhammer +9 (1d8+5/×3) or bite +8 (1d6+6), 2 claws +9 (1d6+4); Str 18; CMB +8; CMD 20 (24 vs. bull rush or trip); Skills Climb +4.

Storm prophets are as terrible as thunderheads and as capricious as tornados.

Gwellat Hammermind: The bastard son of a dwarven noble house, Gwellat never fit in among his people, instead craving the open skies. Denied this dream for most of his young life, he grew resentful. His bitterness turned into anger that struck as fast as lightning, and the magical powers he manifested were just as unpredictable and destructive. Upon reaching adulthood, he learned the secret of his true heritage. Angry that the secret was kept from him for so long, he unleashed his most destructive spells on his clan, killing many of them. He fled his home to chase the storms he always longed to be a part of.

Source: NPC Codex, p. 212