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Class: Bloodrager
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- Clear ×
- Arcanist [258]
- Wizard [258]
- Sorcerer [251]
- Witch [169]
- Magus [42]
- Bard [125]
- Skald [118]
- Summoner [60]
- Unsummoner [52]
- Bloodrager [34] ×
- Shaman [102]
- Druid [129]
- Hunter [133]
- Ranger [91]
- Cleric [147]
- Oracle [138]
- Warpriest [136]
- Inquisitor [79]
- Antipaladin [39]
- Paladin [36]
- Alchemist [73]
- Investigator [71]
- Psychic [157]
- Mesmerist [88]
- Occultist [120]
- Spiritualist [63]
- Medium [61]
Descriptor
Duration: Hours
Verbal
Somatic
Material
Focus
Divine Focus
34 spells
| Name ▲ | School | Subschool | Bloodrager Level | Description |
|---|---|---|---|---|
| Ablative Barrier | conjuration | creation | 2 | Invisible layers of solid force surround and protect the target, granting that target a +2 armor... |
| Absorbing Barrier | abjuration | 4 | You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect... | |
| Air Breathing | transmutation | 3 | The transmuted creatures can breathe air freely. Divide the duration evenly among all the... | |
| Caustic Safeguard | abjuration | 3 | You imbue a single object with an acidic protective ward. Any creature other than you that... | |
| Countless Eyes | transmutation | 3 | The target sprouts extra eyes all over its body, including on the back of its head. It gains... | |
| Delay Pain | enchantment | 2 | You override the target's ability to feel pain. Pain effects (such as pain strike** and symbol... | |
| Endure Elements | abjuration | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| False Life | necromancy | 2 | You harness the power of unlife to grant yourself a limited ability to avoid death. While this... | |
| False Life, Greater | necromancy | 4 | This spell functions as false life, except you gain temporary hit points equal to 2d10 + 1... | |
| Flame Steed | conjuration | creation | 3 | You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except... |
| Hide Weapon | transmutation | 1 | Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh,... | |
| Huntmaster's Spear | transmutation | 2 | Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When... | |
| Ice Armor | transmutation | 1 | You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,... | |
| Imbue With Elemental Might | evocation | 2 | This spell functions like imbue with spell ability, except you transfer the use of your... | |
| Mage Armor | conjuration | creation | 1 | An invisible but tangible field of force surrounds the subject of a mage armor spell, providing... |
| Magic Weapon, Greater | transmutation | 3 | This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on... | |
| Mask From Divination | divination | 4 | As part of the action used to cast this spell, you place the mask used as the focus component on... | |
| Monstrous Extremities | transmutation | polymorph | 3 | You change one of the extremities of the creature touched-arms or legs only-into another shape... |
| Mount | conjuration | summoning | 1 | You summon a light horse or a pony (your choice) to serve you as a mount (see the Pathfinder RPG... |
| Pack Empathy | divination | 3 | You create an instinctual connection between the targets. Each can sense the others' overall... | |
| Phantom Steed | conjuration | creation | 3 | You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as... |
| Pressure Adaptation | abjuration | 3 | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Protection From Arrows | abjuration | 2 | The warded creature gains resistance to ranged weapons. The subject gains damage reduction... | |
| Quick Change | transmutation | polymorph | 2 | If you have the change shape special quality, you can revert to your true form as a swift... |
| Ride The Waves | transmutation | 4 | The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means... | |
| Scale Spikes, Greater | transmutation | 4 | This spell functions like scale spikes, except that the spikes growing out of the scales have an... | |
| Sundering Shards | transmutation | 1 | You channel power into a melee weapon. If the weapon's wielder destroys an item with a... | |
| Tail Current | transmutation | 4 | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tailwind | transmutation | 4 | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Vampiric Touch | necromancy | 3 | You must succeed on a melee touch attack. Your touch deals 1d6 points of damage/2 caster levels... | |
| Water Breathing | transmutation | 3 | The transmuted creatures can breathe water freely. Divide the duration evenly among all the... | |
| Waterproof | abjuration | 1 | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Wild Instinct | divination | 2 | This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. You... | |
| Winter Feathers | abjuration | 1 | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... |
